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May 29th, 2015
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  1.  
  2. +add sub equipment that passively boosts melee, ranged, movement, and defensive capabilities, these items replace the berserk pack, chainsaw, radsuit, and blurspheres respectively
  3. +made sword attacks a little more weighty and added additional feedback
  4. +increased sword range to compensate for the new sword speed
  5. +increased grappler speed
  6. +added some extra audio feedback for when you block projectiles with the shield
  7. +fixed crash axes and earthshaker bombs breaking against boss monsters
  8. +increased spread radius on the big spikeball's spike scatter
  9. +buffed chicken drumsticks
  10. +added the Omen Warhammer subweapon
  11. +buffed the fourth attack in the sword's combo, now has a minor blast effect
  12. +Fixed the charged dart attack, now little darts properly inherits direction and momentum from the big dart
  13. +replaced shield sphere's sprites with sick ass invuln helmet from the Doom beta
  14. +added the Brood slime pain elemental replacement, and Broodlings
  15. +added the Skuttle lost soul replacement
  16. +added the Hellfos Baron of Hell replacement
  17. +added the bomber knight Hell Knight replacement
  18. +increased Golden Boner HP, made him less likely to flinch too
  19. +made the powered sword's cleave spray effect bounce on walls
  20. +chaos revenant heads have less HP
  21. +chaos revenant bone projectiles now have a hit sound
  22. =Revamped losing POW, now all forms of damage hurt your POW status but it takes several hits to lose, POW recovers on their own over time, this same mechanic applies to sub-equipment
  23. =Archer Knights now have 3 different shots, standard, fire arrows with boosted damage and leaving lingering flames, and the ice shot which slows you
  24. =Black Vipers now drop grenades at close range that inflict severe push forces and damage you
  25. =Made golden boners a little shorter, no effect to their hitbox though
  26. =Healing attacks are now assigned to the powered sword and not the powered cannon
  27. -Red Wyverns now have more HP
  28. -sword combos are now slower
  29. -mage gunners now have more HP
  30. -mage gunners now fire two shots per standard shot with a random spread
  31. -mage gunners are now less likely to use charge attacks
  32. -chaos revenants throw more homing bones
  33. -homing bones are now immune to floors
  34. -removed the crash hammer subitem
  35. -fixed an exploit allowing players to generate mana blocking their own grapplers using the shield
  36. -slightly nerfed Blazter darts
  37. -lowered crash hatchet's lifespan
  38. -increased cluster missile mana cost
  39. -Gave a countdown timer to the ball bearings
  40. -nerfed the homing lightning damage
  41. -shortened the lifespawn of POWfire balls and the super fire from the torch crash
  42. -shortenedthrown sword lifespan
  43. -nerfed charged buster shot splash radius and damge
  44. -nerfed Blazter range
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