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- +add sub equipment that passively boosts melee, ranged, movement, and defensive capabilities, these items replace the berserk pack, chainsaw, radsuit, and blurspheres respectively
- +made sword attacks a little more weighty and added additional feedback
- +increased sword range to compensate for the new sword speed
- +increased grappler speed
- +added some extra audio feedback for when you block projectiles with the shield
- +fixed crash axes and earthshaker bombs breaking against boss monsters
- +increased spread radius on the big spikeball's spike scatter
- +buffed chicken drumsticks
- +added the Omen Warhammer subweapon
- +buffed the fourth attack in the sword's combo, now has a minor blast effect
- +Fixed the charged dart attack, now little darts properly inherits direction and momentum from the big dart
- +replaced shield sphere's sprites with sick ass invuln helmet from the Doom beta
- +added the Brood slime pain elemental replacement, and Broodlings
- +added the Skuttle lost soul replacement
- +added the Hellfos Baron of Hell replacement
- +added the bomber knight Hell Knight replacement
- +increased Golden Boner HP, made him less likely to flinch too
- +made the powered sword's cleave spray effect bounce on walls
- +chaos revenant heads have less HP
- +chaos revenant bone projectiles now have a hit sound
- =Revamped losing POW, now all forms of damage hurt your POW status but it takes several hits to lose, POW recovers on their own over time, this same mechanic applies to sub-equipment
- =Archer Knights now have 3 different shots, standard, fire arrows with boosted damage and leaving lingering flames, and the ice shot which slows you
- =Black Vipers now drop grenades at close range that inflict severe push forces and damage you
- =Made golden boners a little shorter, no effect to their hitbox though
- =Healing attacks are now assigned to the powered sword and not the powered cannon
- -Red Wyverns now have more HP
- -sword combos are now slower
- -mage gunners now have more HP
- -mage gunners now fire two shots per standard shot with a random spread
- -mage gunners are now less likely to use charge attacks
- -chaos revenants throw more homing bones
- -homing bones are now immune to floors
- -removed the crash hammer subitem
- -fixed an exploit allowing players to generate mana blocking their own grapplers using the shield
- -slightly nerfed Blazter darts
- -lowered crash hatchet's lifespan
- -increased cluster missile mana cost
- -Gave a countdown timer to the ball bearings
- -nerfed the homing lightning damage
- -shortened the lifespawn of POWfire balls and the super fire from the torch crash
- -shortenedthrown sword lifespan
- -nerfed charged buster shot splash radius and damge
- -nerfed Blazter range
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