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Mar 5th, 2015
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  1. #include <SFML/Graphics.hpp>
  2. using namespace sf;
  3.  
  4.  
  5. int main()
  6. {
  7. RenderWindow window(VideoMode(500, 500), "Pong");
  8.  
  9.  
  10. RectangleShape paddle1;
  11. paddle1.setSize(Vector2f(10, 100));
  12. paddle1.setPosition(0, 250);
  13. paddle1.setFillColor(Color(57, 213, 209));
  14.  
  15. RectangleShape paddle2;
  16. paddle2.setSize(Vector2f(10, 100));
  17. paddle2.setPosition(490, 250);
  18. paddle2.setFillColor(Color(57, 213, 209));
  19.  
  20. CircleShape ball;
  21. ball.setRadius(5);
  22. ball.setPosition(250, 250);
  23. ball.setFillColor(Color(57, 213, 209));
  24.  
  25. while (window.isOpen())
  26. {
  27. Event event;
  28. while (window.pollEvent(event))
  29. {
  30. if (event.type == Event::Closed)
  31. window.close();
  32. }
  33.  
  34. window.clear();
  35.  
  36. window.draw(paddle1);
  37. window.draw(paddle2);
  38. window.draw(ball);
  39.  
  40. window.display();
  41. }
  42.  
  43. return 0;
  44. }
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