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- #include <SFML/Graphics.hpp>
- using namespace sf;
- int main()
- {
- RenderWindow window(VideoMode(500, 500), "Pong");
- RectangleShape paddle1;
- paddle1.setSize(Vector2f(10, 100));
- paddle1.setPosition(0, 250);
- paddle1.setFillColor(Color(57, 213, 209));
- RectangleShape paddle2;
- paddle2.setSize(Vector2f(10, 100));
- paddle2.setPosition(490, 250);
- paddle2.setFillColor(Color(57, 213, 209));
- CircleShape ball;
- ball.setRadius(5);
- ball.setPosition(250, 250);
- ball.setFillColor(Color(57, 213, 209));
- while (window.isOpen())
- {
- Event event;
- while (window.pollEvent(event))
- {
- if (event.type == Event::Closed)
- window.close();
- }
- window.clear();
- window.draw(paddle1);
- window.draw(paddle2);
- window.draw(ball);
- window.display();
- }
- return 0;
- }
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