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  1. --------------------------- < Powers: Emiya Shirou > ---------------------------
  2. UNLIMITED BLADE WORKS: Shirou's a magus, a human who can channel prana (magical power) and perform Magecraft. Thanks to his unique affinity with swords, Shirou bears what Magi call a Reality Marble, an inner world with its own rules and physics independent of Earth's. Unlimited Blade Works is a realm containing all of the materials, conditions and sorceries needed to manufacture earthly weapons, and it provides Shirou with some talent in general Material Transmutation magecraft. Described below:
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  4. * ANALYSIS: With a mere glance Shirou can analyze a melee armament's properties, mentally reverse engineering its entire existence including creation, structure, and history, among stranger metaphysical qualities. Analyzed designs are stored in Unlimited Blade Works for later use, including creating derivatives. Shirou can also visualize the physical condition/structure of most other objects with a touch. (Copying from PCs requires consent.)
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  6. * PROJECTION: The art of creating objects out of prana, though Shirou calls his version 'Tracing.' Unlimited Blade Works lets him produce copy after copy of implements he's analyzed, even reproducing any special abilities or magical qualities. These copies 'remember' the original wielder's combat style, allowing Shirou to fight using skill beyond his level. Projected weapons can also be manifested (even in great numbers) around him and launched as projectiles. While he can Project other objects, Shirou has trouble with anything beyond basic hollow shapes.
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  8. * REINFORCEMENT: The art of infusing prana to enhance an object's traits, like a sword's sharpness and durability, a muscle's strength, or an eye's sight clarity/range. Self-Reinforcement lets Shirou perform at minor superhuman levels, but it's all temporary.
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  10. * BODY OF BLADES: Unlimited Blade Works modifies Avalon's regeneration, stitching wounds together with swords to keep Shirou on his feet, defend his vitals, and improve overall durability. He returns to normal over time via natural healing.
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  12. * ALTERATION: The art of modifying objects. The beginning and end result must be related, like changing a wooden stick into a bow. Shirou is not very good at this, but can do basic work. These changes are temporary.
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  14. * BROKEN PHANTASM: When a Noble Phantasm's pumped full of prana it goes out in an explosive blaze of supercharged glory. Heroic Spirits never do so, since it would destroy their fabled weapons. But when your weapon supply is infinite...
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  16. * REALITY MARBLE: Shirou can draw others into the 'world' of Unlimited Blade Works, a scorched field impaled with every weapon he's ever traced. The weapons obey his will, and will jump to his hand - or hurl themselves at enemies - with a mere thought. Shirou and those caught in it vanish from normal reality for the duration, reappearing nearby when Unlimited Blade Works inevitably collapses.
  17. --------------------------- < Skills: Emiya Shirou > ---------------------------
  18. TINKERING: Though he leans heavily on Structural Grasp magecraft to improve his efficiency, Shirou is fairly good at fixing up and working on machines and appliances.
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  20. OCCULT LORE: Though his education is full of holes and misunderstandings in some of the most important places, Shirou has a fairly decent working knowledge of the basics of the conventions and practices of modern magi - even if he can't use most of it. He's done his homework for various mythologies, too.
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  22. HOUSEWORK: He's no professional, but Shirou pours considerable heart and skill into cooking, cleaning, and assorted handyman-isms to keep his house in tip-top condition.
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  24. ATHLETICS: Shirou has trained his body extensively, and is quite fit and nimble.
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  26. ARCHERY: Shirou's one of the star members of his school's archery club. He's no slouch with a bow, and displays incredible accuracy for his years.
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  28. COMBAT: Since coming to the Multiverse, Shirou's found himself in trouble on more than one occasion, and the experience is mounting up. He is no legendary warrior, and has little in the way of combat instincts or helpful intuition, and instead compensates through intense focus and tactical analysis. He is well on his way to developing what could be called the true Mind's Eye.
  29. --------------------------- < Assets: Emiya Shirou > ---------------------------
  30. EMIYA HOUSEHOLD: Emiya Kiritsugu left Shirou a considerable inheritance and estate, and considerable inheritances have a way of growing even bigger when they're managed by a yakuza boss. Shirou has a fairly large house in Fuyuki city's Miyama district and plenty of money - although most of it's tied up in investments, and not liquid. The place is unremarkable save for the excellent mystic alarm field that warns occupants about intruders.
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  32. AVALON: Excalibur's sheath resides within Shirou's flesh, bestowing enough regenerative power to bring him back from anything short of decapitation, vaporization, or a similarly catastrophic injury within minutes to hours. This regeneration ability depends on proximity to Arturia to charge up, and will eventually run out if used too much without her presence. Though unusable as such in its present state, Avalon's true nature is a Noble Phantasm that shields the user within a barrier that rejects the very idea of harm - effectively a perfect defense against any conceivable attack.
  33. ================================================================================
  34. =======Combat Status of Emiya Shirou========
  35. | HP: 100/100 Status: Okay |
  36. | Skill: 7 Evasion: 6 |
  37. | Strength: 9 Endurance: 8 |
  38. | Aid: 0 Level: 30/30 |
  39. | +miss: No +allow: No |
  40. | Buffed : No. |
  41. | Epic Buffs : None |
  42. |-----------------Sigmoves-----------------|
  43. | Attack Buff: 0% Defense Buff: 0% |
  44. ============================================
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