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  1. Initialize engine version: 5.5.0p4 (2f9c3a0f4141)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
  6. Vendor: NVIDIA
  7. VRAM: 3072 MB
  8. Driver: 21.21.13.7849
  9. Default GameObject Tag: Player already registered
  10.  
  11. (Filename: Line: 90)
  12.  
  13. Begin MonoManager ReloadAssembly
  14. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.dll (this message is harmless)
  15. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.dll into Unity Child Domain
  16. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  17. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  19. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  20. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll (this message is harmless)
  21. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll into Unity Child Domain
  22. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  23. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  24. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  25. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  26. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  27. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  28. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  29. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  30. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll (this message is harmless)
  31. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
  32. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll (this message is harmless)
  33. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll into Unity Child Domain
  34. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  35. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  36. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
  37. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
  38. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Vectrosity.dll (this message is harmless)
  39. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Vectrosity.dll into Unity Child Domain
  40. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
  41. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
  42. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
  43. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
  44. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\KDTree.dll (this message is harmless)
  45. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\KDTree.dll into Unity Child Domain
  46. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Triangle.dll (this message is harmless)
  47. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Triangle.dll into Unity Child Domain
  48. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll (this message is harmless)
  49. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll into Unity Child Domain
  50. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll (this message is harmless)
  51. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll into Unity Child Domain
  52. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Verso.dll (this message is harmless)
  53. Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Verso.dll into Unity Child Domain
  54. - Completed reload, in 0.040 seconds
  55. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.Core.dll (this message is harmless)
  56. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.dll (this message is harmless)
  57. OnLevelWasLoaded was found on LineManager
  58. This message has been deprecated and will be removed in a later version of Unity.
  59. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  60.  
  61. (Filename: Line: 382)
  62.  
  63. OnLevelWasLoaded was found on LeanTween
  64. This message has been deprecated and will be removed in a later version of Unity.
  65. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  66.  
  67. (Filename: Line: 382)
  68.  
  69. WARNING: Shader Unsupported: 'Outlined/Silhouetted Bumped Diffuse' - Pass 'OUTLINE' has no vertex shader
  70. <RI> Initializing input.
  71.  
  72. <RI> Input initialized.
  73.  
  74. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  75. <RI> Initialized touch support.
  76.  
  77. VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_IPC_ConnectFailedAfterMultipleAttempts: "Shared IPC Connect Failed After Multiple Attempts (308)"!
  78.  
  79. (Filename: Line: 954)
  80.  
  81. OpenVR initialized!
  82.  
  83. (Filename: Line: 381)
  84.  
  85. [VRDevice] Successfully created device OpenVR.
  86. GfxDevice: creating device client; threaded=1
  87. GfxDevice: creating device client; threaded=1
  88. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  89.  
  90. (Filename: Line: 1754)
  91.  
  92. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  93.  
  94. (Filename: Line: 1754)
  95.  
  96. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  97.  
  98. (Filename: Line: 1754)
  99.  
  100. UnloadTime: 0.612487 ms
  101. Connected to oculus:WMHD303C100REY
  102.  
  103. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  104.  
  105. Avatar IS A PLAYER!
  106.  
  107. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  108.  
  109. System.IndexOutOfRangeException: Array index is out of range.
  110. at MagicalActual.InventoryItem..ctor (Int32 _itemid, System.String _name, System.String _icon, System.String _prefab, System.String _rarity, System.String _type, System.String _slot, Int32 _ilevel, Int32 _minlevel, System.String _reqclass) [0x00000] in <filename unknown>:0
  111.  
  112. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  113.  
  114. ERROR: Unable to load the correct mesh data for Item Id 29
  115.  
  116. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  117.  
  118. ERROR: Couldn't find a valid Animator for Avatar
  119.  
  120. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  121.  
  122. 0
  123.  
  124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  125.  
  126. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  127.  
  128. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  129.  
  130. UPdating material on model idx 1
  131.  
  132. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  133.  
  134. UPdating material on model idx 1
  135.  
  136. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  137.  
  138. InvalidOperationException: You must set OverlayCanvasController.mainCamera to the main camera of your scene. Disabling OverlayCanvas.
  139. at EckTechGames.FloatingCombatText.OverlayCanvasController.Start () [0x00000] in <filename unknown>:0
  140.  
  141. (Filename: Line: -1)
  142.  
  143. Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.Xml.dll (this message is harmless)
  144. SPACE CHECK Y OFFSET: 0.95
  145.  
  146. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  147.  
  148. Connecting...
  149.  
  150. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  151.  
  152. ws://game.orbusvr.com:80/
  153.  
  154. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  155.  
  156. 90f1b11eb248f11becd61d4a93fe2afc0485f43dc54d82ac04e43d3f9d4c39b7|-K_kmFkoCH6TKew1nqEG
  157.  
  158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  159.  
  160. Scanning for sphere cullers...
  161.  
  162. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  163.  
  164. Found 0 sphere cullers
  165.  
  166. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  167.  
  168. GfxDevice: creating device client; threaded=1
  169. GfxDevice: creating device client; threaded=1
  170. Websocket connection established
  171.  
  172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  173.  
  174. SENDING gametoken:0.85:90f1b11eb248f11becd61d4a93fe2afc0485f43dc54d82ac04e43d3f9d4c39b7|-K_kmFkoCH6TKew1nqEG
  175.  
  176. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  177.  
  178. FROM SERVER: clientup:163:RandomZoneFinal
  179.  
  180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  181.  
  182. Heard client up!
  183.  
  184. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  185.  
  186. 163
  187.  
  188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  189.  
  190. LOADING ZONE FILE: RandomZoneFinal
  191.  
  192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  193.  
  194. Enabling sun...
  195.  
  196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  197.  
  198. EXECUTE LOAD
  199.  
  200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  201.  
  202. Initialized player rig, my player entity ID is now 419
  203.  
  204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  205.  
  206. EXECUTED HARD TRANSITION
  207.  
  208. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  209.  
  210. (156.9, 95.5, 304.5)
  211.  
  212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  213.  
  214. Spawning entity: 419
  215.  
  216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  217.  
  218. Starting up MY PLAYER ENTITY, GUID: 419
  219.  
  220. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  221.  
  222. ENCODER INFO
  223.  
  224. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  225.  
  226. 48000
  227.  
  228. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  229.  
  230. 2880
  231.  
  232. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  233.  
  234. MIC INFO
  235.  
  236. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  237.  
  238. Dissonance.Audio.Capture.MicrophoneCapture
  239.  
  240. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  241.  
  242. Reading 30 initial syncvars for PlayerRigv2
  243.  
  244. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  245.  
  246. Switching class based on server to 1
  247.  
  248. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  249.  
  250. Turning on PlayerClass: Archer
  251.  
  252. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  253.  
  254. Switching weapon hand to : 0
  255.  
  256. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  257.  
  258. Update left hand weapon active!
  259.  
  260. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  261.  
  262. Left hand is active!
  263.  
  264. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  265.  
  266. Enable primary weapon!
  267.  
  268. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  269.  
  270. UPDATING RIGHT HAD WEAPON ACTIVE
  271.  
  272. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  273.  
  274. RIGHT HAND IS ACTIVE
  275.  
  276. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  277.  
  278. 0
  279.  
  280. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  281.  
  282. 0
  283.  
  284. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  285.  
  286. MY PLAYER PREFS ARE NOW
  287.  
  288. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  289.  
  290. 0,1,1,0
  291.  
  292. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  293.  
  294. Switching weapon hand to : 0
  295.  
  296. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  297.  
  298. Update left hand weapon active!
  299.  
  300. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  301.  
  302. Left hand is active!
  303.  
  304. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  305.  
  306. Enable primary weapon!
  307.  
  308. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  309.  
  310. UPDATING RIGHT HAD WEAPON ACTIVE
  311.  
  312. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  313.  
  314. RIGHT HAND IS ACTIVE
  315.  
  316. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  317.  
  318. 0
  319.  
  320. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  321.  
  322. Spawning entity: 304
  323.  
  324. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  325.  
  326. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  327.  
  328. (Filename: Line: 1754)
  329.  
  330. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  331.  
  332. (Filename: Line: 1754)
  333.  
  334. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  335.  
  336. (Filename: Line: 1754)
  337.  
  338. The referenced script on this Behaviour (Game Object '<null>') is missing!
  339.  
  340. (Filename: Line: 1754)
  341.  
  342. The referenced script on this Behaviour (Game Object '<null>') is missing!
  343.  
  344. (Filename: Line: 1754)
  345.  
  346. The referenced script on this Behaviour (Game Object '<null>') is missing!
  347.  
  348. (Filename: Line: 1754)
  349.  
  350. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  351.  
  352. (Filename: Line: 1754)
  353.  
  354. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  355.  
  356. (Filename: Line: 1754)
  357.  
  358. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  359.  
  360. (Filename: Line: 1754)
  361.  
  362. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  363.  
  364. (Filename: Line: 1754)
  365.  
  366. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  367.  
  368. (Filename: Line: 1754)
  369.  
  370. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  371.  
  372. (Filename: Line: 1754)
  373.  
  374. Avatar IS A PLAYER!
  375.  
  376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  377.  
  378. Reading 30 initial syncvars for OtherPlayer(Clone)
  379.  
  380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  381.  
  382. Switching class based on server to 4
  383.  
  384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  385.  
  386. HEARD SET LEFT HAND ACTIVE
  387.  
  388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  389.  
  390. Update left hand weapon active!
  391.  
  392. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  393.  
  394. Left hand is active!
  395.  
  396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  397.  
  398. Enable primary weapon!
  399.  
  400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  401.  
  402. HEARD SET RIGHT HAND ACTIVE
  403.  
  404. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  405.  
  406. UPDATING RIGHT HAD WEAPON ACTIVE
  407.  
  408. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  409.  
  410. RIGHT HAND IS ACTIVE
  411.  
  412. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  413.  
  414. Spawning entity: 393
  415.  
  416. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  417.  
  418. The referenced script on this Behaviour (Game Object '<null>') is missing!
  419.  
  420. (Filename: Line: 1754)
  421.  
  422. The referenced script on this Behaviour (Game Object '<null>') is missing!
  423.  
  424. (Filename: Line: 1754)
  425.  
  426. The referenced script on this Behaviour (Game Object '<null>') is missing!
  427.  
  428. (Filename: Line: 1754)
  429.  
  430. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  431.  
  432. (Filename: Line: 1754)
  433.  
  434. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  435.  
  436. (Filename: Line: 1754)
  437.  
  438. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  439.  
  440. (Filename: Line: 1754)
  441.  
  442. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  443.  
  444. (Filename: Line: 1754)
  445.  
  446. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  447.  
  448. (Filename: Line: 1754)
  449.  
  450. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  451.  
  452. (Filename: Line: 1754)
  453.  
  454. Avatar IS A PLAYER!
  455.  
  456. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  457.  
  458. Reading 30 initial syncvars for OtherPlayer(Clone)
  459.  
  460. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  461.  
  462. Switching class based on server to 1
  463.  
  464. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  465.  
  466. HEARD SET LEFT HAND ACTIVE
  467.  
  468. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  469.  
  470. Update left hand weapon active!
  471.  
  472. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  473.  
  474. Left hand is active!
  475.  
  476. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  477.  
  478. Enable primary weapon!
  479.  
  480. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  481.  
  482. HEARD SET RIGHT HAND ACTIVE
  483.  
  484. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  485.  
  486. UPDATING RIGHT HAD WEAPON ACTIVE
  487.  
  488. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  489.  
  490. RIGHT HAND IS ACTIVE
  491.  
  492. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  493.  
  494. Spawning entity: 397
  495.  
  496. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  497.  
  498. The referenced script on this Behaviour (Game Object '<null>') is missing!
  499.  
  500. (Filename: Line: 1754)
  501.  
  502. The referenced script on this Behaviour (Game Object '<null>') is missing!
  503.  
  504. (Filename: Line: 1754)
  505.  
  506. The referenced script on this Behaviour (Game Object '<null>') is missing!
  507.  
  508. (Filename: Line: 1754)
  509.  
  510. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  511.  
  512. (Filename: Line: 1754)
  513.  
  514. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  515.  
  516. (Filename: Line: 1754)
  517.  
  518. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  519.  
  520. (Filename: Line: 1754)
  521.  
  522. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  523.  
  524. (Filename: Line: 1754)
  525.  
  526. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  527.  
  528. (Filename: Line: 1754)
  529.  
  530. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  531.  
  532. (Filename: Line: 1754)
  533.  
  534. Avatar IS A PLAYER!
  535.  
  536. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  537.  
  538. Reading 30 initial syncvars for OtherPlayer(Clone)
  539.  
  540. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  541.  
  542. Switching class based on server to 3
  543.  
  544. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  545.  
  546. HEARD SET LEFT HAND ACTIVE
  547.  
  548. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  549.  
  550. Update left hand weapon active!
  551.  
  552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  553.  
  554. Left hand is active!
  555.  
  556. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  557.  
  558. Enable secondary weaopn!
  559.  
  560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  561.  
  562. HEARD SET RIGHT HAND ACTIVE
  563.  
  564. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  565.  
  566. UPDATING RIGHT HAD WEAPON ACTIVE
  567.  
  568. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  569.  
  570. RIGHT HAND IS ACTIVE
  571.  
  572. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  573.  
  574. Spawning entity: 321
  575.  
  576. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  577.  
  578. The referenced script on this Behaviour (Game Object '<null>') is missing!
  579.  
  580. (Filename: Line: 1754)
  581.  
  582. The referenced script on this Behaviour (Game Object '<null>') is missing!
  583.  
  584. (Filename: Line: 1754)
  585.  
  586. The referenced script on this Behaviour (Game Object '<null>') is missing!
  587.  
  588. (Filename: Line: 1754)
  589.  
  590. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  591.  
  592. (Filename: Line: 1754)
  593.  
  594. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  595.  
  596. (Filename: Line: 1754)
  597.  
  598. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  599.  
  600. (Filename: Line: 1754)
  601.  
  602. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  603.  
  604. (Filename: Line: 1754)
  605.  
  606. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  607.  
  608. (Filename: Line: 1754)
  609.  
  610. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  611.  
  612. (Filename: Line: 1754)
  613.  
  614. Avatar IS A PLAYER!
  615.  
  616. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  617.  
  618. Reading 30 initial syncvars for OtherPlayer(Clone)
  619.  
  620. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  621.  
  622. Switching class based on server to 2
  623.  
  624. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  625.  
  626. HEARD SET LEFT HAND ACTIVE
  627.  
  628. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  629.  
  630. Update left hand weapon active!
  631.  
  632. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  633.  
  634. Left hand is active!
  635.  
  636. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  637.  
  638. Enable secondary weaopn!
  639.  
  640. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  641.  
  642. HEARD SET RIGHT HAND ACTIVE
  643.  
  644. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  645.  
  646. UPDATING RIGHT HAD WEAPON ACTIVE
  647.  
  648. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  649.  
  650. RIGHT HAND IS INACTIVE
  651.  
  652. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  653.  
  654. Spawning entity: 45
  655.  
  656. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  657.  
  658. Reading 1 initial syncvars for AirshipTaxi(Clone)
  659.  
  660. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  661.  
  662. Spawning entity: 52
  663.  
  664. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  665.  
  666. Reading 7 initial syncvars for OrderGuardBow(Clone)
  667.  
  668. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  669.  
  670. Spawning entity: 222
  671.  
  672. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  673.  
  674. The referenced script on this Behaviour (Game Object '<null>') is missing!
  675.  
  676. (Filename: Line: 1754)
  677.  
  678. The referenced script on this Behaviour (Game Object '<null>') is missing!
  679.  
  680. (Filename: Line: 1754)
  681.  
  682. The referenced script on this Behaviour (Game Object '<null>') is missing!
  683.  
  684. (Filename: Line: 1754)
  685.  
  686. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  687.  
  688. (Filename: Line: 1754)
  689.  
  690. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  691.  
  692. (Filename: Line: 1754)
  693.  
  694. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  695.  
  696. (Filename: Line: 1754)
  697.  
  698. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  699.  
  700. (Filename: Line: 1754)
  701.  
  702. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  703.  
  704. (Filename: Line: 1754)
  705.  
  706. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  707.  
  708. (Filename: Line: 1754)
  709.  
  710. Avatar IS A PLAYER!
  711.  
  712. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  713.  
  714. Reading 30 initial syncvars for OtherPlayer(Clone)
  715.  
  716. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  717.  
  718. Switching class based on server to 2
  719.  
  720. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  721.  
  722. HEARD SET LEFT HAND ACTIVE
  723.  
  724. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  725.  
  726. Update left hand weapon active!
  727.  
  728. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  729.  
  730. Left hand is not active!
  731.  
  732. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  733.  
  734. HEARD SET RIGHT HAND ACTIVE
  735.  
  736. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  737.  
  738. UPDATING RIGHT HAD WEAPON ACTIVE
  739.  
  740. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  741.  
  742. RIGHT HAND IS ACTIVE
  743.  
  744. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  745.  
  746. Spawning entity: 201
  747.  
  748. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  749.  
  750. The referenced script on this Behaviour (Game Object '<null>') is missing!
  751.  
  752. (Filename: Line: 1754)
  753.  
  754. The referenced script on this Behaviour (Game Object '<null>') is missing!
  755.  
  756. (Filename: Line: 1754)
  757.  
  758. The referenced script on this Behaviour (Game Object '<null>') is missing!
  759.  
  760. (Filename: Line: 1754)
  761.  
  762. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  763.  
  764. (Filename: Line: 1754)
  765.  
  766. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  767.  
  768. (Filename: Line: 1754)
  769.  
  770. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  771.  
  772. (Filename: Line: 1754)
  773.  
  774. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  775.  
  776. (Filename: Line: 1754)
  777.  
  778. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  779.  
  780. (Filename: Line: 1754)
  781.  
  782. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  783.  
  784. (Filename: Line: 1754)
  785.  
  786. Avatar IS A PLAYER!
  787.  
  788. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  789.  
  790. Reading 30 initial syncvars for OtherPlayer(Clone)
  791.  
  792. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  793.  
  794. Switching class based on server to 5
  795.  
  796. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  797.  
  798. HEARD SET LEFT HAND ACTIVE
  799.  
  800. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  801.  
  802. Update left hand weapon active!
  803.  
  804. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  805.  
  806. Left hand is active!
  807.  
  808. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  809.  
  810. Enable secondary weaopn!
  811.  
  812. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  813.  
  814. HEARD SET RIGHT HAND ACTIVE
  815.  
  816. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  817.  
  818. UPDATING RIGHT HAD WEAPON ACTIVE
  819.  
  820. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  821.  
  822. RIGHT HAND IS INACTIVE
  823.  
  824. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  825.  
  826. Spawning entity: 197
  827.  
  828. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  829.  
  830. The referenced script on this Behaviour (Game Object '<null>') is missing!
  831.  
  832. (Filename: Line: 1754)
  833.  
  834. The referenced script on this Behaviour (Game Object '<null>') is missing!
  835.  
  836. (Filename: Line: 1754)
  837.  
  838. The referenced script on this Behaviour (Game Object '<null>') is missing!
  839.  
  840. (Filename: Line: 1754)
  841.  
  842. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  843.  
  844. (Filename: Line: 1754)
  845.  
  846. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  847.  
  848. (Filename: Line: 1754)
  849.  
  850. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  851.  
  852. (Filename: Line: 1754)
  853.  
  854. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  855.  
  856. (Filename: Line: 1754)
  857.  
  858. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  859.  
  860. (Filename: Line: 1754)
  861.  
  862. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  863.  
  864. (Filename: Line: 1754)
  865.  
  866. Avatar IS A PLAYER!
  867.  
  868. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  869.  
  870. Reading 30 initial syncvars for OtherPlayer(Clone)
  871.  
  872. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  873.  
  874. Switching class based on server to 5
  875.  
  876. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  877.  
  878. HEARD SET LEFT HAND ACTIVE
  879.  
  880. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  881.  
  882. Update left hand weapon active!
  883.  
  884. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  885.  
  886. Left hand is active!
  887.  
  888. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  889.  
  890. Enable secondary weaopn!
  891.  
  892. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  893.  
  894. HEARD SET RIGHT HAND ACTIVE
  895.  
  896. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  897.  
  898. UPDATING RIGHT HAD WEAPON ACTIVE
  899.  
  900. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  901.  
  902. RIGHT HAND IS ACTIVE
  903.  
  904. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  905.  
  906. Spawning entity: 331
  907.  
  908. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  909.  
  910. The referenced script on this Behaviour (Game Object '<null>') is missing!
  911.  
  912. (Filename: Line: 1754)
  913.  
  914. The referenced script on this Behaviour (Game Object '<null>') is missing!
  915.  
  916. (Filename: Line: 1754)
  917.  
  918. The referenced script on this Behaviour (Game Object '<null>') is missing!
  919.  
  920. (Filename: Line: 1754)
  921.  
  922. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  923.  
  924. (Filename: Line: 1754)
  925.  
  926. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  927.  
  928. (Filename: Line: 1754)
  929.  
  930. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  931.  
  932. (Filename: Line: 1754)
  933.  
  934. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  935.  
  936. (Filename: Line: 1754)
  937.  
  938. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  939.  
  940. (Filename: Line: 1754)
  941.  
  942. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  943.  
  944. (Filename: Line: 1754)
  945.  
  946. Avatar IS A PLAYER!
  947.  
  948. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  949.  
  950. Reading 30 initial syncvars for OtherPlayer(Clone)
  951.  
  952. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  953.  
  954. Switching class based on server to 1
  955.  
  956. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  957.  
  958. HEARD SET LEFT HAND ACTIVE
  959.  
  960. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  961.  
  962. Update left hand weapon active!
  963.  
  964. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  965.  
  966. Left hand is active!
  967.  
  968. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  969.  
  970. Enable primary weapon!
  971.  
  972. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  973.  
  974. HEARD SET RIGHT HAND ACTIVE
  975.  
  976. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  977.  
  978. UPDATING RIGHT HAD WEAPON ACTIVE
  979.  
  980. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  981.  
  982. RIGHT HAND IS ACTIVE
  983.  
  984. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  985.  
  986. Spawning entity: 282
  987.  
  988. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  989.  
  990. The referenced script on this Behaviour (Game Object '<null>') is missing!
  991.  
  992. (Filename: Line: 1754)
  993.  
  994. The referenced script on this Behaviour (Game Object '<null>') is missing!
  995.  
  996. (Filename: Line: 1754)
  997.  
  998. The referenced script on this Behaviour (Game Object '<null>') is missing!
  999.  
  1000. (Filename: Line: 1754)
  1001.  
  1002. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  1003.  
  1004. (Filename: Line: 1754)
  1005.  
  1006. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  1007.  
  1008. (Filename: Line: 1754)
  1009.  
  1010. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  1011.  
  1012. (Filename: Line: 1754)
  1013.  
  1014. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  1015.  
  1016. (Filename: Line: 1754)
  1017.  
  1018. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  1019.  
  1020. (Filename: Line: 1754)
  1021.  
  1022. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  1023.  
  1024. (Filename: Line: 1754)
  1025.  
  1026. Avatar IS A PLAYER!
  1027.  
  1028. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1029.  
  1030. Reading 30 initial syncvars for OtherPlayer(Clone)
  1031.  
  1032. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1033.  
  1034. Switching class based on server to 1
  1035.  
  1036. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1037.  
  1038. HEARD SET LEFT HAND ACTIVE
  1039.  
  1040. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1041.  
  1042. Update left hand weapon active!
  1043.  
  1044. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1045.  
  1046. Left hand is active!
  1047.  
  1048. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1049.  
  1050. Enable primary weapon!
  1051.  
  1052. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1053.  
  1054. HEARD SET RIGHT HAND ACTIVE
  1055.  
  1056. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1057.  
  1058. UPDATING RIGHT HAD WEAPON ACTIVE
  1059.  
  1060. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1061.  
  1062. RIGHT HAND IS ACTIVE
  1063.  
  1064. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1065.  
  1066. Spawning entity: 333
  1067.  
  1068. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1069.  
  1070. The referenced script on this Behaviour (Game Object '<null>') is missing!
  1071.  
  1072. (Filename: Line: 1754)
  1073.  
  1074. The referenced script on this Behaviour (Game Object '<null>') is missing!
  1075.  
  1076. (Filename: Line: 1754)
  1077.  
  1078. The referenced script on this Behaviour (Game Object '<null>') is missing!
  1079.  
  1080. (Filename: Line: 1754)
  1081.  
  1082. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  1083.  
  1084. (Filename: Line: 1754)
  1085.  
  1086. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  1087.  
  1088. (Filename: Line: 1754)
  1089.  
  1090. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  1091.  
  1092. (Filename: Line: 1754)
  1093.  
  1094. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  1095.  
  1096. (Filename: Line: 1754)
  1097.  
  1098. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  1099.  
  1100. (Filename: Line: 1754)
  1101.  
  1102. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  1103.  
  1104. (Filename: Line: 1754)
  1105.  
  1106. Avatar IS A PLAYER!
  1107.  
  1108. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1109.  
  1110. Reading 30 initial syncvars for OtherPlayer(Clone)
  1111.  
  1112. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1113.  
  1114. Switching class based on server to 2
  1115.  
  1116. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1117.  
  1118. HEARD SET LEFT HAND ACTIVE
  1119.  
  1120. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1121.  
  1122. Update left hand weapon active!
  1123.  
  1124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1125.  
  1126. Left hand is active!
  1127.  
  1128. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1129.  
  1130. Enable primary weapon!
  1131.  
  1132. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1133.  
  1134. HEARD SET RIGHT HAND ACTIVE
  1135.  
  1136. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1137.  
  1138. UPDATING RIGHT HAD WEAPON ACTIVE
  1139.  
  1140. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1141.  
  1142. RIGHT HAND IS ACTIVE
  1143.  
  1144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1145.  
  1146. ERROR: Couldn't find a valid Animator for Avatar
  1147.  
  1148. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1149.  
  1150. Turning on PlayerClass: Fisher
  1151.  
  1152. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1153.  
  1154. Switching weapon hand to : 0
  1155.  
  1156. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1157.  
  1158. Update left hand weapon active!
  1159.  
  1160. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1161.  
  1162. Left hand is active!
  1163.  
  1164. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1165.  
  1166. Enable primary weapon!
  1167.  
  1168. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1169.  
  1170. UPDATING RIGHT HAD WEAPON ACTIVE
  1171.  
  1172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1173.  
  1174. RIGHT HAND IS ACTIVE
  1175.  
  1176. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1177.  
  1178. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  1179.  
  1180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1181.  
  1182. UPdating material on model idx 1
  1183.  
  1184. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1185.  
  1186. UPdating material on model idx 1
  1187.  
  1188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1189.  
  1190. ERROR: Couldn't find a valid Animator for Avatar
  1191.  
  1192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1193.  
  1194. Turning on PlayerClass: Archer
  1195.  
  1196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1197.  
  1198. Switching weapon hand to : 0
  1199.  
  1200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1201.  
  1202. Update left hand weapon active!
  1203.  
  1204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1205.  
  1206. Left hand is active!
  1207.  
  1208. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1209.  
  1210. Enable primary weapon!
  1211.  
  1212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1213.  
  1214. UPDATING RIGHT HAD WEAPON ACTIVE
  1215.  
  1216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1217.  
  1218. RIGHT HAND IS ACTIVE
  1219.  
  1220. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1221.  
  1222. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  1223.  
  1224. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1225.  
  1226. UPdating material on model idx 1
  1227.  
  1228. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1229.  
  1230. UPdating material on model idx 1
  1231.  
  1232. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1233.  
  1234. ERROR: Couldn't find a valid Animator for Avatar
  1235.  
  1236. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1237.  
  1238. Turning on PlayerClass: Orbhealer
  1239.  
  1240. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1241.  
  1242. Switching weapon hand to : 1
  1243.  
  1244. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1245.  
  1246. Update left hand weapon active!
  1247.  
  1248. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1249.  
  1250. Left hand is active!
  1251.  
  1252. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1253.  
  1254. Enable secondary weaopn!
  1255.  
  1256. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1257.  
  1258. UPDATING RIGHT HAD WEAPON ACTIVE
  1259.  
  1260. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1261.  
  1262. RIGHT HAND IS ACTIVE
  1263.  
  1264. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1265.  
  1266. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  1267.  
  1268. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1269.  
  1270. UPdating material on model idx 1
  1271.  
  1272. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1273.  
  1274. UPdating material on model idx 1
  1275.  
  1276. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1277.  
  1278. ERROR: Couldn't find a valid Animator for Avatar
  1279.  
  1280. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1281.  
  1282. Turning on PlayerClass: Runemage
  1283.  
  1284. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1285.  
  1286. Switching weapon hand to : 1
  1287.  
  1288. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1289.  
  1290. Update left hand weapon active!
  1291.  
  1292. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1293.  
  1294. Left hand is active!
  1295.  
  1296. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1297.  
  1298. Enable secondary weaopn!
  1299.  
  1300. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1301.  
  1302. UPDATING RIGHT HAD WEAPON ACTIVE
  1303.  
  1304. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1305.  
  1306. RIGHT HAND IS INACTIVE
  1307.  
  1308. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1309.  
  1310. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  1311.  
  1312. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1313.  
  1314. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  1315.  
  1316. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1317.  
  1318. UPdating material on model idx 1
  1319.  
  1320. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1321.  
  1322. UPdating material on model idx 1
  1323.  
  1324. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1325.  
  1326. ERROR: Couldn't find a valid Animator for Avatar
  1327.  
  1328. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1329.  
  1330. Turning on PlayerClass: Runemage
  1331.  
  1332. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1333.  
  1334. Switching weapon hand to : 1
  1335.  
  1336. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1337.  
  1338. Update left hand weapon active!
  1339.  
  1340. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1341.  
  1342. Left hand is not active!
  1343.  
  1344. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1345.  
  1346. UPDATING RIGHT HAD WEAPON ACTIVE
  1347.  
  1348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1349.  
  1350. RIGHT HAND IS ACTIVE
  1351.  
  1352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1353.  
  1354. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  1355.  
  1356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1357.  
  1358. UPdating material on model idx 1
  1359.  
  1360. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1361.  
  1362. UPdating material on model idx 1
  1363.  
  1364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1365.  
  1366. ERROR: Couldn't find a valid Animator for Avatar
  1367.  
  1368. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1369.  
  1370. Turning on PlayerClass: Swordboard
  1371.  
  1372. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1373.  
  1374. Switching weapon hand to : 1
  1375.  
  1376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1377.  
  1378. Update left hand weapon active!
  1379.  
  1380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1381.  
  1382. Left hand is active!
  1383.  
  1384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1385.  
  1386. Enable secondary weaopn!
  1387.  
  1388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1389.  
  1390. UPDATING RIGHT HAD WEAPON ACTIVE
  1391.  
  1392. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1393.  
  1394. RIGHT HAND IS INACTIVE
  1395.  
  1396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1397.  
  1398. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  1399.  
  1400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1401.  
  1402. UPdating material on model idx 1
  1403.  
  1404. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1405.  
  1406. UPdating material on model idx 1
  1407.  
  1408. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1409.  
  1410. ERROR: Couldn't find a valid Animator for Avatar
  1411.  
  1412. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1413.  
  1414. Turning on PlayerClass: Swordboard
  1415.  
  1416. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1417.  
  1418. Switching weapon hand to : 1
  1419.  
  1420. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1421.  
  1422. Update left hand weapon active!
  1423.  
  1424. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1425.  
  1426. Left hand is active!
  1427.  
  1428. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1429.  
  1430. Enable secondary weaopn!
  1431.  
  1432. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1433.  
  1434. UPDATING RIGHT HAD WEAPON ACTIVE
  1435.  
  1436. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1437.  
  1438. RIGHT HAND IS ACTIVE
  1439.  
  1440. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1441.  
  1442. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  1443.  
  1444. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1445.  
  1446. UPdating material on model idx 1
  1447.  
  1448. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1449.  
  1450. UPdating material on model idx 1
  1451.  
  1452. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1453.  
  1454. ERROR: Couldn't find a valid Animator for Avatar
  1455.  
  1456. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1457.  
  1458. Turning on PlayerClass: Archer
  1459.  
  1460. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1461.  
  1462. Switching weapon hand to : 0
  1463.  
  1464. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1465.  
  1466. Update left hand weapon active!
  1467.  
  1468. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1469.  
  1470. Left hand is active!
  1471.  
  1472. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1473.  
  1474. Enable primary weapon!
  1475.  
  1476. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1477.  
  1478. UPDATING RIGHT HAD WEAPON ACTIVE
  1479.  
  1480. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1481.  
  1482. RIGHT HAND IS ACTIVE
  1483.  
  1484. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1485.  
  1486. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  1487.  
  1488. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1489.  
  1490. UPdating material on model idx 1
  1491.  
  1492. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1493.  
  1494. UPdating material on model idx 1
  1495.  
  1496. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1497.  
  1498. ERROR: Couldn't find a valid Animator for Avatar
  1499.  
  1500. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1501.  
  1502. Turning on PlayerClass: Archer
  1503.  
  1504. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1505.  
  1506. Switching weapon hand to : 0
  1507.  
  1508. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1509.  
  1510. Update left hand weapon active!
  1511.  
  1512. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1513.  
  1514. Left hand is active!
  1515.  
  1516. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1517.  
  1518. Enable primary weapon!
  1519.  
  1520. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1521.  
  1522. UPDATING RIGHT HAD WEAPON ACTIVE
  1523.  
  1524. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1525.  
  1526. RIGHT HAND IS ACTIVE
  1527.  
  1528. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1529.  
  1530. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  1531.  
  1532. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1533.  
  1534. UPdating material on model idx 1
  1535.  
  1536. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1537.  
  1538. UPdating material on model idx 1
  1539.  
  1540. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1541.  
  1542. ERROR: Couldn't find a valid Animator for Avatar
  1543.  
  1544. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1545.  
  1546. Turning on PlayerClass: Runemage
  1547.  
  1548. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1549.  
  1550. Switching weapon hand to : 0
  1551.  
  1552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1553.  
  1554. Update left hand weapon active!
  1555.  
  1556. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1557.  
  1558. Left hand is active!
  1559.  
  1560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1561.  
  1562. Enable primary weapon!
  1563.  
  1564. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1565.  
  1566. UPDATING RIGHT HAD WEAPON ACTIVE
  1567.  
  1568. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1569.  
  1570. RIGHT HAND IS ACTIVE
  1571.  
  1572. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1573.  
  1574. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  1575.  
  1576. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1577.  
  1578. UPdating material on model idx 1
  1579.  
  1580. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1581.  
  1582. UPdating material on model idx 1
  1583.  
  1584. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1585.  
  1586. GfxDevice: creating device client; threaded=1
  1587. GfxDevice: creating device client; threaded=1
  1588. HEARD SET RIGHT HAND ACTIVE
  1589.  
  1590. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1591.  
  1592. UPDATING RIGHT HAD WEAPON ACTIVE
  1593.  
  1594. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1595.  
  1596. RIGHT HAND IS INACTIVE
  1597.  
  1598. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1599.  
  1600. GfxDevice: creating device client; threaded=1
  1601. GfxDevice: creating device client; threaded=1
  1602. GfxDevice: creating device client; threaded=1
  1603. GfxDevice: creating device client; threaded=1
  1604. Shader warmup: 78 shaders 4246 combinations 0.842s
  1605. Despawning entity guid: 282/OtherPlayer(Clone)
  1606.  
  1607. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1608.  
  1609. HEARD SET RIGHT HAND ACTIVE
  1610.  
  1611. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1612.  
  1613. UPDATING RIGHT HAD WEAPON ACTIVE
  1614.  
  1615. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1616.  
  1617. RIGHT HAND IS ACTIVE
  1618.  
  1619. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1620.  
  1621. BoxColliders does not support negative scale or size.
  1622. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1623. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "AirshipTaxi(Clone)/OtherPlayer(Clone)/Controller (left)/Fishing Pole/Rod/rod/reel"
  1624.  
  1625. (Filename: Line: 0)
  1626.  
  1627. NullReferenceException: Object reference not set to an instance of an object
  1628. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  1629.  
  1630. (Filename: Line: -1)
  1631.  
  1632. Scanning for sphere cullers...
  1633.  
  1634. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1635.  
  1636. Found 0 sphere cullers
  1637.  
  1638. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1639.  
  1640. Collider is loading my level: RandomZoneFinal
  1641.  
  1642. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1643.  
  1644. Going to cast spell: 2
  1645.  
  1646. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1647.  
  1648. The referenced script on this Behaviour (Game Object 'Hay Poof') is missing!
  1649.  
  1650. (Filename: Line: 1754)
  1651.  
  1652. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1653.  
  1654. (Filename: Line: 1754)
  1655.  
  1656. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1657.  
  1658. (Filename: Line: 1754)
  1659.  
  1660. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1661.  
  1662. (Filename: Line: 1754)
  1663.  
  1664. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  1665.  
  1666. (Filename: Line: 1754)
  1667.  
  1668. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1669.  
  1670. (Filename: Line: 1754)
  1671.  
  1672. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  1673.  
  1674. (Filename: Line: 1754)
  1675.  
  1676. The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
  1677.  
  1678. (Filename: Line: 1754)
  1679.  
  1680. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1681.  
  1682. (Filename: Line: 1754)
  1683.  
  1684. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  1685.  
  1686. (Filename: Line: 1754)
  1687.  
  1688. The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
  1689.  
  1690. (Filename: Line: 1754)
  1691.  
  1692. The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x1_01_LOD0') is missing!
  1693.  
  1694. (Filename: Line: 1754)
  1695.  
  1696. The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
  1697.  
  1698. (Filename: Line: 1754)
  1699.  
  1700. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1701.  
  1702. (Filename: Line: 1754)
  1703.  
  1704. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1705.  
  1706. (Filename: Line: 1754)
  1707.  
  1708. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1709.  
  1710. (Filename: Line: 1754)
  1711.  
  1712. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  1713.  
  1714. (Filename: Line: 1754)
  1715.  
  1716. The referenced script on this Behaviour (Game Object 'Torch_01 (7)') is missing!
  1717.  
  1718. (Filename: Line: 1754)
  1719.  
  1720. The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x2_01_LOD0') is missing!
  1721.  
  1722. (Filename: Line: 1754)
  1723.  
  1724. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1725.  
  1726. (Filename: Line: 1754)
  1727.  
  1728. The referenced script on this Behaviour (Game Object 'Building_Entrance_02_Top_01_LOD0') is missing!
  1729.  
  1730. (Filename: Line: 1754)
  1731.  
  1732. The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
  1733.  
  1734. (Filename: Line: 1754)
  1735.  
  1736. The referenced script on this Behaviour (Game Object 'Roof_2x4_01_LOD0') is missing!
  1737.  
  1738. (Filename: Line: 1754)
  1739.  
  1740. The referenced script on this Behaviour (Game Object 'Flat_Rooster (1)') is missing!
  1741.  
  1742. (Filename: Line: 1754)
  1743.  
  1744. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  1745.  
  1746. (Filename: Line: 1754)
  1747.  
  1748. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1749.  
  1750. (Filename: Line: 1754)
  1751.  
  1752. The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
  1753.  
  1754. (Filename: Line: 1754)
  1755.  
  1756. The referenced script on this Behaviour (Game Object 'Roof') is missing!
  1757.  
  1758. (Filename: Line: 1754)
  1759.  
  1760. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1761.  
  1762. (Filename: Line: 1754)
  1763.  
  1764. The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
  1765.  
  1766. (Filename: Line: 1754)
  1767.  
  1768. The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
  1769.  
  1770. (Filename: Line: 1754)
  1771.  
  1772. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1773.  
  1774. (Filename: Line: 1754)
  1775.  
  1776. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1777.  
  1778. (Filename: Line: 1754)
  1779.  
  1780. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  1781.  
  1782. (Filename: Line: 1754)
  1783.  
  1784. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  1785.  
  1786. (Filename: Line: 1754)
  1787.  
  1788. The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
  1789.  
  1790. (Filename: Line: 1754)
  1791.  
  1792. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  1793.  
  1794. (Filename: Line: 1754)
  1795.  
  1796. The referenced script on this Behaviour (Game Object 'Roof_2x2_01_LOD0') is missing!
  1797.  
  1798. (Filename: Line: 1754)
  1799.  
  1800. The referenced script on this Behaviour (Game Object 'Roof_3lvl_01_LOD0') is missing!
  1801.  
  1802. (Filename: Line: 1754)
  1803.  
  1804. The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
  1805.  
  1806. (Filename: Line: 1754)
  1807.  
  1808. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1809.  
  1810. (Filename: Line: 1754)
  1811.  
  1812. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1813.  
  1814. (Filename: Line: 1754)
  1815.  
  1816. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1817.  
  1818. (Filename: Line: 1754)
  1819.  
  1820. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  1821.  
  1822. (Filename: Line: 1754)
  1823.  
  1824. The referenced script on this Behaviour (Game Object 'Roof_2x2_01_LOD0') is missing!
  1825.  
  1826. (Filename: Line: 1754)
  1827.  
  1828. The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
  1829.  
  1830. (Filename: Line: 1754)
  1831.  
  1832. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  1833.  
  1834. (Filename: Line: 1754)
  1835.  
  1836. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1837.  
  1838. (Filename: Line: 1754)
  1839.  
  1840. The referenced script on this Behaviour (Game Object 'Torch_01 (9)') is missing!
  1841.  
  1842. (Filename: Line: 1754)
  1843.  
  1844. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1845.  
  1846. (Filename: Line: 1754)
  1847.  
  1848. The referenced script on this Behaviour (Game Object 'Roof_2x4_01_LOD0') is missing!
  1849.  
  1850. (Filename: Line: 1754)
  1851.  
  1852. The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
  1853.  
  1854. (Filename: Line: 1754)
  1855.  
  1856. The referenced script on this Behaviour (Game Object 'Torch_01 (8)') is missing!
  1857.  
  1858. (Filename: Line: 1754)
  1859.  
  1860. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  1861.  
  1862. (Filename: Line: 1754)
  1863.  
  1864. The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
  1865.  
  1866. (Filename: Line: 1754)
  1867.  
  1868. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  1869.  
  1870. (Filename: Line: 1754)
  1871.  
  1872. The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
  1873.  
  1874. (Filename: Line: 1754)
  1875.  
  1876. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1877.  
  1878. (Filename: Line: 1754)
  1879.  
  1880. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1881.  
  1882. (Filename: Line: 1754)
  1883.  
  1884. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  1885.  
  1886. (Filename: Line: 1754)
  1887.  
  1888. The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
  1889.  
  1890. (Filename: Line: 1754)
  1891.  
  1892. The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
  1893.  
  1894. (Filename: Line: 1754)
  1895.  
  1896. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  1897.  
  1898. (Filename: Line: 1754)
  1899.  
  1900. The referenced script on this Behaviour (Game Object 'Temple') is missing!
  1901.  
  1902. (Filename: Line: 1754)
  1903.  
  1904. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1905.  
  1906. (Filename: Line: 1754)
  1907.  
  1908. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  1909.  
  1910. (Filename: Line: 1754)
  1911.  
  1912. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  1913.  
  1914. (Filename: Line: 1754)
  1915.  
  1916. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1917.  
  1918. (Filename: Line: 1754)
  1919.  
  1920. The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
  1921.  
  1922. (Filename: Line: 1754)
  1923.  
  1924. The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
  1925.  
  1926. (Filename: Line: 1754)
  1927.  
  1928. The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
  1929.  
  1930. (Filename: Line: 1754)
  1931.  
  1932. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  1933.  
  1934. (Filename: Line: 1754)
  1935.  
  1936. The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
  1937.  
  1938. (Filename: Line: 1754)
  1939.  
  1940. The referenced script on this Behaviour (Game Object 'Torch_01 (13)') is missing!
  1941.  
  1942. (Filename: Line: 1754)
  1943.  
  1944. The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
  1945.  
  1946. (Filename: Line: 1754)
  1947.  
  1948. The referenced script on this Behaviour (Game Object 'Ceiling_Cross_08_LOD0') is missing!
  1949.  
  1950. (Filename: Line: 1754)
  1951.  
  1952. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1953.  
  1954. (Filename: Line: 1754)
  1955.  
  1956. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  1957.  
  1958. (Filename: Line: 1754)
  1959.  
  1960. The referenced script on this Behaviour (Game Object 'Torch_01 (10)') is missing!
  1961.  
  1962. (Filename: Line: 1754)
  1963.  
  1964. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  1965.  
  1966. (Filename: Line: 1754)
  1967.  
  1968. The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
  1969.  
  1970. (Filename: Line: 1754)
  1971.  
  1972. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  1973.  
  1974. (Filename: Line: 1754)
  1975.  
  1976. The referenced script on this Behaviour (Game Object 'Torch_01 (11)') is missing!
  1977.  
  1978. (Filename: Line: 1754)
  1979.  
  1980. The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
  1981.  
  1982. (Filename: Line: 1754)
  1983.  
  1984. The referenced script on this Behaviour (Game Object 'Torch_01 (12)') is missing!
  1985.  
  1986. (Filename: Line: 1754)
  1987.  
  1988. The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x2_01_LOD0') is missing!
  1989.  
  1990. (Filename: Line: 1754)
  1991.  
  1992. The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x1_01_LOD0') is missing!
  1993.  
  1994. (Filename: Line: 1754)
  1995.  
  1996. The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
  1997.  
  1998. (Filename: Line: 1754)
  1999.  
  2000. The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
  2001.  
  2002. (Filename: Line: 1754)
  2003.  
  2004. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  2005.  
  2006. (Filename: Line: 1754)
  2007.  
  2008. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  2009.  
  2010. (Filename: Line: 1754)
  2011.  
  2012. Despawning entity guid: 393/OtherPlayer(Clone)
  2013.  
  2014. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2015.  
  2016. NullReferenceException: Object reference not set to an instance of an object
  2017. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2018.  
  2019. (Filename: Line: -1)
  2020.  
  2021. Spawning entity: 64011
  2022.  
  2023. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2024.  
  2025. Spawning entity: 64201
  2026.  
  2027. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2028.  
  2029. Spawning entity: 64015
  2030.  
  2031. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2032.  
  2033. Spawning entity: 64012
  2034.  
  2035. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2036.  
  2037. Spawning entity: 64013
  2038.  
  2039. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2040.  
  2041. Despawning entity guid: 331/OtherPlayer(Clone)
  2042.  
  2043. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2044.  
  2045. Scanning for sphere cullers...
  2046.  
  2047. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2048.  
  2049. Found 1026 sphere cullers
  2050.  
  2051. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2052.  
  2053. GfxDevice: creating device client; threaded=1
  2054. GfxDevice: creating device client; threaded=1
  2055. NullReferenceException: Object reference not set to an instance of an object
  2056. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2057.  
  2058. (Filename: Line: -1)
  2059.  
  2060. Spawning entity: 178
  2061.  
  2062. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2063.  
  2064. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2065.  
  2066. (Filename: Line: 1754)
  2067.  
  2068. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2069.  
  2070. (Filename: Line: 1754)
  2071.  
  2072. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2073.  
  2074. (Filename: Line: 1754)
  2075.  
  2076. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  2077.  
  2078. (Filename: Line: 1754)
  2079.  
  2080. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  2081.  
  2082. (Filename: Line: 1754)
  2083.  
  2084. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  2085.  
  2086. (Filename: Line: 1754)
  2087.  
  2088. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  2089.  
  2090. (Filename: Line: 1754)
  2091.  
  2092. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  2093.  
  2094. (Filename: Line: 1754)
  2095.  
  2096. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  2097.  
  2098. (Filename: Line: 1754)
  2099.  
  2100. Avatar IS A PLAYER!
  2101.  
  2102. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2103.  
  2104. Reading 30 initial syncvars for OtherPlayer(Clone)
  2105.  
  2106. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2107.  
  2108. Switching class based on server to 5
  2109.  
  2110. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2111.  
  2112. HEARD SET LEFT HAND ACTIVE
  2113.  
  2114. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2115.  
  2116. Update left hand weapon active!
  2117.  
  2118. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2119.  
  2120. Left hand is active!
  2121.  
  2122. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2123.  
  2124. Enable secondary weaopn!
  2125.  
  2126. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2127.  
  2128. HEARD SET RIGHT HAND ACTIVE
  2129.  
  2130. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2131.  
  2132. UPDATING RIGHT HAD WEAPON ACTIVE
  2133.  
  2134. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2135.  
  2136. RIGHT HAND IS ACTIVE
  2137.  
  2138. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2139.  
  2140. HEARD TELEPORT METHOD!
  2141.  
  2142. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2143.  
  2144. Switching class based on server to 5
  2145.  
  2146. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2147.  
  2148. DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
  2149.  
  2150. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2151.  
  2152. ERROR: Couldn't find a valid Animator for Avatar
  2153.  
  2154. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2155.  
  2156. Turning on PlayerClass: Swordboard
  2157.  
  2158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2159.  
  2160. Switching weapon hand to : 1
  2161.  
  2162. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2163.  
  2164. Update left hand weapon active!
  2165.  
  2166. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2167.  
  2168. Left hand is active!
  2169.  
  2170. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2171.  
  2172. Enable secondary weaopn!
  2173.  
  2174. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2175.  
  2176. UPDATING RIGHT HAD WEAPON ACTIVE
  2177.  
  2178. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2179.  
  2180. RIGHT HAND IS ACTIVE
  2181.  
  2182. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2183.  
  2184. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  2185.  
  2186. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2187.  
  2188. UPdating material on model idx 1
  2189.  
  2190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2191.  
  2192. UPdating material on model idx 1
  2193.  
  2194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2195.  
  2196. Spawning entity: 175
  2197.  
  2198. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2199.  
  2200. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2201.  
  2202. (Filename: Line: 1754)
  2203.  
  2204. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2205.  
  2206. (Filename: Line: 1754)
  2207.  
  2208. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2209.  
  2210. (Filename: Line: 1754)
  2211.  
  2212. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  2213.  
  2214. (Filename: Line: 1754)
  2215.  
  2216. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  2217.  
  2218. (Filename: Line: 1754)
  2219.  
  2220. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  2221.  
  2222. (Filename: Line: 1754)
  2223.  
  2224. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  2225.  
  2226. (Filename: Line: 1754)
  2227.  
  2228. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  2229.  
  2230. (Filename: Line: 1754)
  2231.  
  2232. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  2233.  
  2234. (Filename: Line: 1754)
  2235.  
  2236. Avatar IS A PLAYER!
  2237.  
  2238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2239.  
  2240. Reading 30 initial syncvars for OtherPlayer(Clone)
  2241.  
  2242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2243.  
  2244. Switching class based on server to 5
  2245.  
  2246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2247.  
  2248. HEARD SET LEFT HAND ACTIVE
  2249.  
  2250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2251.  
  2252. Update left hand weapon active!
  2253.  
  2254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2255.  
  2256. Left hand is active!
  2257.  
  2258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2259.  
  2260. Enable secondary weaopn!
  2261.  
  2262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2263.  
  2264. HEARD SET RIGHT HAND ACTIVE
  2265.  
  2266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2267.  
  2268. UPDATING RIGHT HAD WEAPON ACTIVE
  2269.  
  2270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2271.  
  2272. RIGHT HAND IS ACTIVE
  2273.  
  2274. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2275.  
  2276. HEARD TELEPORT METHOD!
  2277.  
  2278. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2279.  
  2280. Switching class based on server to 5
  2281.  
  2282. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2283.  
  2284. Unable to handle voice packet
  2285.  
  2286. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2287.  
  2288. System.NullReferenceException: Object reference not set to an instance of an object
  2289. at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
  2290.  
  2291. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2292.  
  2293. Unable to handle voice packet
  2294.  
  2295. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2296.  
  2297. System.NullReferenceException: Object reference not set to an instance of an object
  2298. at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
  2299.  
  2300. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2301.  
  2302. ERROR: Couldn't find a valid Animator for Avatar
  2303.  
  2304. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2305.  
  2306. Turning on PlayerClass: Swordboard
  2307.  
  2308. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2309.  
  2310. Switching weapon hand to : 1
  2311.  
  2312. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2313.  
  2314. Update left hand weapon active!
  2315.  
  2316. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2317.  
  2318. Left hand is active!
  2319.  
  2320. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2321.  
  2322. Enable secondary weaopn!
  2323.  
  2324. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2325.  
  2326. UPDATING RIGHT HAD WEAPON ACTIVE
  2327.  
  2328. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2329.  
  2330. RIGHT HAND IS ACTIVE
  2331.  
  2332. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2333.  
  2334. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  2335.  
  2336. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2337.  
  2338. UPdating material on model idx 1
  2339.  
  2340. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2341.  
  2342. UPdating material on model idx 1
  2343.  
  2344. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2345.  
  2346. Switching weapon hand to : 0
  2347.  
  2348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2349.  
  2350. Update left hand weapon active!
  2351.  
  2352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2353.  
  2354. Left hand is active!
  2355.  
  2356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2357.  
  2358. Enable primary weapon!
  2359.  
  2360. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2361.  
  2362. UPDATING RIGHT HAD WEAPON ACTIVE
  2363.  
  2364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2365.  
  2366. RIGHT HAND IS INACTIVE
  2367.  
  2368. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2369.  
  2370. Switching class based on server to 1
  2371.  
  2372. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2373.  
  2374. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  2375.  
  2376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2377.  
  2378. Turning on PlayerClass: Archer
  2379.  
  2380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2381.  
  2382. Switching weapon hand to : 0
  2383.  
  2384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2385.  
  2386. Update left hand weapon active!
  2387.  
  2388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2389.  
  2390. Left hand is active!
  2391.  
  2392. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2393.  
  2394. Enable primary weapon!
  2395.  
  2396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2397.  
  2398. UPDATING RIGHT HAD WEAPON ACTIVE
  2399.  
  2400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2401.  
  2402. RIGHT HAND IS INACTIVE
  2403.  
  2404. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2405.  
  2406. Going to cast spell: 3
  2407.  
  2408. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2409.  
  2410. DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
  2411.  
  2412. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2413.  
  2414. GfxDevice: creating device client; threaded=1
  2415. GfxDevice: creating device client; threaded=1
  2416. Spawning entity: 429
  2417.  
  2418. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2419.  
  2420. Reading 1 initial syncvars for RunemageMissile(Clone)
  2421.  
  2422. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2423.  
  2424. Despawning entity guid: 52/OrderGuardBow(Clone)
  2425.  
  2426. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2427.  
  2428. Despawning entity guid: 333/OtherPlayer(Clone)
  2429.  
  2430. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2431.  
  2432. NullReferenceException: Object reference not set to an instance of an object
  2433. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2434.  
  2435. (Filename: Line: -1)
  2436.  
  2437. Despawning entity guid: 429/RunemageMissile(Clone)
  2438.  
  2439. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2440.  
  2441. HEARD SET RIGHT HAND ACTIVE
  2442.  
  2443. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2444.  
  2445. UPDATING RIGHT HAD WEAPON ACTIVE
  2446.  
  2447. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2448.  
  2449. RIGHT HAND IS ACTIVE
  2450.  
  2451. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2452.  
  2453. Despawning entity guid: 197/OtherPlayer(Clone)
  2454.  
  2455. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2456.  
  2457. GfxDevice: creating device client; threaded=1
  2458. HEARD SET RIGHT HAND ACTIVE
  2459.  
  2460. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2461.  
  2462. UPDATING RIGHT HAD WEAPON ACTIVE
  2463.  
  2464. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2465.  
  2466. RIGHT HAND IS INACTIVE
  2467.  
  2468. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2469.  
  2470. HEARD SET RIGHT HAND ACTIVE
  2471.  
  2472. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2473.  
  2474. UPDATING RIGHT HAD WEAPON ACTIVE
  2475.  
  2476. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2477.  
  2478. RIGHT HAND IS ACTIVE
  2479.  
  2480. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2481.  
  2482. Spawning entity: 290
  2483.  
  2484. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2485.  
  2486. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2487.  
  2488. (Filename: Line: 1754)
  2489.  
  2490. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2491.  
  2492. (Filename: Line: 1754)
  2493.  
  2494. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2495.  
  2496. (Filename: Line: 1754)
  2497.  
  2498. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  2499.  
  2500. (Filename: Line: 1754)
  2501.  
  2502. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  2503.  
  2504. (Filename: Line: 1754)
  2505.  
  2506. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  2507.  
  2508. (Filename: Line: 1754)
  2509.  
  2510. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  2511.  
  2512. (Filename: Line: 1754)
  2513.  
  2514. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  2515.  
  2516. (Filename: Line: 1754)
  2517.  
  2518. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  2519.  
  2520. (Filename: Line: 1754)
  2521.  
  2522. Avatar IS A PLAYER!
  2523.  
  2524. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2525.  
  2526. Reading 30 initial syncvars for OtherPlayer(Clone)
  2527.  
  2528. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2529.  
  2530. Switching class based on server to 3
  2531.  
  2532. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2533.  
  2534. HEARD SET LEFT HAND ACTIVE
  2535.  
  2536. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2537.  
  2538. Update left hand weapon active!
  2539.  
  2540. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2541.  
  2542. Left hand is not active!
  2543.  
  2544. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2545.  
  2546. HEARD SET RIGHT HAND ACTIVE
  2547.  
  2548. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2549.  
  2550. UPDATING RIGHT HAD WEAPON ACTIVE
  2551.  
  2552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2553.  
  2554. RIGHT HAND IS ACTIVE
  2555.  
  2556. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2557.  
  2558. ERROR: Couldn't find a valid Animator for Avatar
  2559.  
  2560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2561.  
  2562. Turning on PlayerClass: Orbhealer
  2563.  
  2564. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2565.  
  2566. Switching weapon hand to : 1
  2567.  
  2568. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2569.  
  2570. Update left hand weapon active!
  2571.  
  2572. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2573.  
  2574. Left hand is not active!
  2575.  
  2576. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2577.  
  2578. UPDATING RIGHT HAD WEAPON ACTIVE
  2579.  
  2580. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2581.  
  2582. RIGHT HAND IS ACTIVE
  2583.  
  2584. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2585.  
  2586. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  2587.  
  2588. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2589.  
  2590. UPdating material on model idx 1
  2591.  
  2592. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2593.  
  2594. UPdating material on model idx 1
  2595.  
  2596. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2597.  
  2598. SPAWNING MENU
  2599.  
  2600. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2601.  
  2602. Avatar (MagicalActual.PlayerCharacter)
  2603.  
  2604. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2605.  
  2606. Found 5 nearby players.
  2607.  
  2608. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2609.  
  2610. SPAWNING MENU
  2611.  
  2612. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2613.  
  2614. Avatar (MagicalActual.PlayerCharacter)
  2615.  
  2616. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2617.  
  2618. Found 5 nearby players.
  2619.  
  2620. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2621.  
  2622. Spawning entity: 376
  2623.  
  2624. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2625.  
  2626. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2627.  
  2628. (Filename: Line: 1754)
  2629.  
  2630. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2631.  
  2632. (Filename: Line: 1754)
  2633.  
  2634. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2635.  
  2636. (Filename: Line: 1754)
  2637.  
  2638. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  2639.  
  2640. (Filename: Line: 1754)
  2641.  
  2642. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  2643.  
  2644. (Filename: Line: 1754)
  2645.  
  2646. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  2647.  
  2648. (Filename: Line: 1754)
  2649.  
  2650. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  2651.  
  2652. (Filename: Line: 1754)
  2653.  
  2654. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  2655.  
  2656. (Filename: Line: 1754)
  2657.  
  2658. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  2659.  
  2660. (Filename: Line: 1754)
  2661.  
  2662. Avatar IS A PLAYER!
  2663.  
  2664. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2665.  
  2666. Reading 30 initial syncvars for OtherPlayer(Clone)
  2667.  
  2668. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2669.  
  2670. Switching class based on server to 3
  2671.  
  2672. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2673.  
  2674. HEARD SET LEFT HAND ACTIVE
  2675.  
  2676. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2677.  
  2678. Update left hand weapon active!
  2679.  
  2680. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2681.  
  2682. Left hand is active!
  2683.  
  2684. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2685.  
  2686. Enable secondary weaopn!
  2687.  
  2688. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2689.  
  2690. HEARD SET RIGHT HAND ACTIVE
  2691.  
  2692. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2693.  
  2694. UPDATING RIGHT HAD WEAPON ACTIVE
  2695.  
  2696. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2697.  
  2698. RIGHT HAND IS ACTIVE
  2699.  
  2700. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2701.  
  2702. ERROR: Couldn't find a valid Animator for Avatar
  2703.  
  2704. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2705.  
  2706. Turning on PlayerClass: Orbhealer
  2707.  
  2708. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2709.  
  2710. Switching weapon hand to : 1
  2711.  
  2712. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2713.  
  2714. Update left hand weapon active!
  2715.  
  2716. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2717.  
  2718. Left hand is active!
  2719.  
  2720. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2721.  
  2722. Enable secondary weaopn!
  2723.  
  2724. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2725.  
  2726. UPDATING RIGHT HAD WEAPON ACTIVE
  2727.  
  2728. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2729.  
  2730. RIGHT HAND IS ACTIVE
  2731.  
  2732. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2733.  
  2734. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  2735.  
  2736. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2737.  
  2738. UPdating material on model idx 1
  2739.  
  2740. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2741.  
  2742. UPdating material on model idx 1
  2743.  
  2744. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2745.  
  2746. Despawning entity guid: 304/OtherPlayer(Clone)
  2747.  
  2748. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2749.  
  2750. SPAWNING MENU
  2751.  
  2752. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2753.  
  2754. Avatar (MagicalActual.PlayerCharacter)
  2755.  
  2756. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2757.  
  2758. Found 5 nearby players.
  2759.  
  2760. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2761.  
  2762. Despawning entity guid: 45/AirshipTaxi(Clone)
  2763.  
  2764. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2765.  
  2766. RIGHT IN SHEATHE COLLIDER
  2767.  
  2768. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2769.  
  2770. SET RIGHT HAND TO INACTIVE
  2771.  
  2772. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2773.  
  2774. HEARD SET RIGHT HAND ACTIVE
  2775.  
  2776. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2777.  
  2778. UPDATING RIGHT HAD WEAPON ACTIVE
  2779.  
  2780. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2781.  
  2782. RIGHT HAND IS INACTIVE
  2783.  
  2784. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2785.  
  2786. TELLING SERVER TO SET TO ACTIVE/INACTIVE
  2787.  
  2788. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2789.  
  2790. De-registering active grabber for menu!
  2791.  
  2792. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2793.  
  2794. Despawning entity guid: 201/OtherPlayer(Clone)
  2795.  
  2796. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2797.  
  2798. Spawning entity: 345
  2799.  
  2800. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2801.  
  2802. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2803.  
  2804. (Filename: Line: 1754)
  2805.  
  2806. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2807.  
  2808. (Filename: Line: 1754)
  2809.  
  2810. The referenced script on this Behaviour (Game Object '<null>') is missing!
  2811.  
  2812. (Filename: Line: 1754)
  2813.  
  2814. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  2815.  
  2816. (Filename: Line: 1754)
  2817.  
  2818. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  2819.  
  2820. (Filename: Line: 1754)
  2821.  
  2822. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  2823.  
  2824. (Filename: Line: 1754)
  2825.  
  2826. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  2827.  
  2828. (Filename: Line: 1754)
  2829.  
  2830. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  2831.  
  2832. (Filename: Line: 1754)
  2833.  
  2834. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  2835.  
  2836. (Filename: Line: 1754)
  2837.  
  2838. Avatar IS A PLAYER!
  2839.  
  2840. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2841.  
  2842. Reading 30 initial syncvars for OtherPlayer(Clone)
  2843.  
  2844. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2845.  
  2846. Switching class based on server to 5
  2847.  
  2848. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2849.  
  2850. HEARD SET LEFT HAND ACTIVE
  2851.  
  2852. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2853.  
  2854. Update left hand weapon active!
  2855.  
  2856. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2857.  
  2858. Left hand is active!
  2859.  
  2860. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2861.  
  2862. Enable secondary weaopn!
  2863.  
  2864. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2865.  
  2866. HEARD SET RIGHT HAND ACTIVE
  2867.  
  2868. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2869.  
  2870. UPDATING RIGHT HAD WEAPON ACTIVE
  2871.  
  2872. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2873.  
  2874. RIGHT HAND IS ACTIVE
  2875.  
  2876. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2877.  
  2878. HEARD TELEPORT METHOD!
  2879.  
  2880. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2881.  
  2882. Switching class based on server to 5
  2883.  
  2884. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2885.  
  2886. ERROR: Couldn't find a valid Animator for Avatar
  2887.  
  2888. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2889.  
  2890. Turning on PlayerClass: Swordboard
  2891.  
  2892. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2893.  
  2894. Switching weapon hand to : 1
  2895.  
  2896. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2897.  
  2898. Update left hand weapon active!
  2899.  
  2900. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2901.  
  2902. Left hand is active!
  2903.  
  2904. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2905.  
  2906. Enable secondary weaopn!
  2907.  
  2908. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2909.  
  2910. UPDATING RIGHT HAD WEAPON ACTIVE
  2911.  
  2912. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2913.  
  2914. RIGHT HAND IS ACTIVE
  2915.  
  2916. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2917.  
  2918. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  2919.  
  2920. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2921.  
  2922. UPdating material on model idx 1
  2923.  
  2924. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2925.  
  2926. UPdating material on model idx 1
  2927.  
  2928. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2929.  
  2930. HEARD SET RIGHT HAND ACTIVE
  2931.  
  2932. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2933.  
  2934. UPDATING RIGHT HAD WEAPON ACTIVE
  2935.  
  2936. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2937.  
  2938. RIGHT HAND IS INACTIVE
  2939.  
  2940. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2941.  
  2942. TOO MANYP ACKETS
  2943.  
  2944. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2945.  
  2946. TOO MANYP ACKETS
  2947.  
  2948. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2949.  
  2950. TOO MANYP ACKETS
  2951.  
  2952. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2953.  
  2954. TOO MANYP ACKETS
  2955.  
  2956. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2957.  
  2958. TOO MANYP ACKETS
  2959.  
  2960. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2961.  
  2962. TOO MANYP ACKETS
  2963.  
  2964. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2965.  
  2966. TOO MANYP ACKETS
  2967.  
  2968. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2969.  
  2970. TOO MANYP ACKETS
  2971.  
  2972. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2973.  
  2974. TOO MANYP ACKETS
  2975.  
  2976. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2977.  
  2978. TOO MANYP ACKETS
  2979.  
  2980. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2981.  
  2982. TOO MANYP ACKETS
  2983.  
  2984. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2985.  
  2986. TOO MANYP ACKETS
  2987.  
  2988. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2989.  
  2990. TOO MANYP ACKETS
  2991.  
  2992. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2993.  
  2994. TOO MANYP ACKETS
  2995.  
  2996. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2997.  
  2998. TOO MANYP ACKETS
  2999.  
  3000. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3001.  
  3002. TOO MANYP ACKETS
  3003.  
  3004. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3005.  
  3006. TOO MANYP ACKETS
  3007.  
  3008. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3009.  
  3010. TOO MANYP ACKETS
  3011.  
  3012. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3013.  
  3014. TOO MANYP ACKETS
  3015.  
  3016. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3017.  
  3018. TOO MANYP ACKETS
  3019.  
  3020. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3021.  
  3022. TOO MANYP ACKETS
  3023.  
  3024. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3025.  
  3026. TOO MANYP ACKETS
  3027.  
  3028. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3029.  
  3030. HEARD SET RIGHT HAND ACTIVE
  3031.  
  3032. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3033.  
  3034. UPDATING RIGHT HAD WEAPON ACTIVE
  3035.  
  3036. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3037.  
  3038. RIGHT HAND IS INACTIVE
  3039.  
  3040. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3041.  
  3042. SPAWNING MENU
  3043.  
  3044. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3045.  
  3046. Avatar (MagicalActual.PlayerCharacter)
  3047.  
  3048. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3049.  
  3050. Found 3 nearby players.
  3051.  
  3052. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3053.  
  3054. HEARD SET RIGHT HAND ACTIVE
  3055.  
  3056. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3057.  
  3058. UPDATING RIGHT HAD WEAPON ACTIVE
  3059.  
  3060. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3061.  
  3062. RIGHT HAND IS ACTIVE
  3063.  
  3064. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3065.  
  3066. HEARD SET RIGHT HAND ACTIVE
  3067.  
  3068. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3069.  
  3070. UPDATING RIGHT HAD WEAPON ACTIVE
  3071.  
  3072. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3073.  
  3074. RIGHT HAND IS ACTIVE
  3075.  
  3076. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3077.  
  3078. Going to cast spell: 2
  3079.  
  3080. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3081.  
  3082. Spawning entity: 314
  3083.  
  3084. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3085.  
  3086. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3087.  
  3088. (Filename: Line: 1754)
  3089.  
  3090. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3091.  
  3092. (Filename: Line: 1754)
  3093.  
  3094. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3095.  
  3096. (Filename: Line: 1754)
  3097.  
  3098. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3099.  
  3100. (Filename: Line: 1754)
  3101.  
  3102. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3103.  
  3104. (Filename: Line: 1754)
  3105.  
  3106. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3107.  
  3108. (Filename: Line: 1754)
  3109.  
  3110. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3111.  
  3112. (Filename: Line: 1754)
  3113.  
  3114. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3115.  
  3116. (Filename: Line: 1754)
  3117.  
  3118. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3119.  
  3120. (Filename: Line: 1754)
  3121.  
  3122. Avatar IS A PLAYER!
  3123.  
  3124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3125.  
  3126. Reading 30 initial syncvars for OtherPlayer(Clone)
  3127.  
  3128. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3129.  
  3130. Switching class based on server to 2
  3131.  
  3132. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3133.  
  3134. HEARD SET LEFT HAND ACTIVE
  3135.  
  3136. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3137.  
  3138. Update left hand weapon active!
  3139.  
  3140. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3141.  
  3142. Left hand is active!
  3143.  
  3144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3145.  
  3146. Enable secondary weaopn!
  3147.  
  3148. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3149.  
  3150. HEARD SET RIGHT HAND ACTIVE
  3151.  
  3152. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3153.  
  3154. UPDATING RIGHT HAD WEAPON ACTIVE
  3155.  
  3156. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3157.  
  3158. RIGHT HAND IS ACTIVE
  3159.  
  3160. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3161.  
  3162. HEARD TELEPORT METHOD!
  3163.  
  3164. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3165.  
  3166. Switching class based on server to 2
  3167.  
  3168. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3169.  
  3170. ERROR: Couldn't find a valid Animator for Avatar
  3171.  
  3172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3173.  
  3174. Turning on PlayerClass: Runemage
  3175.  
  3176. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3177.  
  3178. Switching weapon hand to : 1
  3179.  
  3180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3181.  
  3182. Update left hand weapon active!
  3183.  
  3184. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3185.  
  3186. Left hand is active!
  3187.  
  3188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3189.  
  3190. Enable secondary weaopn!
  3191.  
  3192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3193.  
  3194. UPDATING RIGHT HAD WEAPON ACTIVE
  3195.  
  3196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3197.  
  3198. RIGHT HAND IS ACTIVE
  3199.  
  3200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3201.  
  3202. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  3203.  
  3204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3205.  
  3206. UPdating material on model idx 1
  3207.  
  3208. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3209.  
  3210. UPdating material on model idx 1
  3211.  
  3212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3213.  
  3214. Switching class based on server to 6
  3215.  
  3216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3217.  
  3218. Turning on PlayerClass: Ghost
  3219.  
  3220. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3221.  
  3222. I'm a ghost!
  3223.  
  3224. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3225.  
  3226. Switching weapon hand to : 0
  3227.  
  3228. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3229.  
  3230. Update left hand weapon active!
  3231.  
  3232. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3233.  
  3234. Left hand is active!
  3235.  
  3236. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3237.  
  3238. Enable primary weapon!
  3239.  
  3240. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3241.  
  3242. UPDATING RIGHT HAD WEAPON ACTIVE
  3243.  
  3244. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3245.  
  3246. RIGHT HAND IS INACTIVE
  3247.  
  3248. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3249.  
  3250. Spawning entity: 441
  3251.  
  3252. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3253.  
  3254. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3255.  
  3256. (Filename: Line: 1754)
  3257.  
  3258. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3259.  
  3260. (Filename: Line: 1754)
  3261.  
  3262. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3263.  
  3264. (Filename: Line: 1754)
  3265.  
  3266. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3267.  
  3268. (Filename: Line: 1754)
  3269.  
  3270. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3271.  
  3272. (Filename: Line: 1754)
  3273.  
  3274. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3275.  
  3276. (Filename: Line: 1754)
  3277.  
  3278. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3279.  
  3280. (Filename: Line: 1754)
  3281.  
  3282. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3283.  
  3284. (Filename: Line: 1754)
  3285.  
  3286. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3287.  
  3288. (Filename: Line: 1754)
  3289.  
  3290. Avatar IS A PLAYER!
  3291.  
  3292. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3293.  
  3294. Reading 30 initial syncvars for OtherPlayer(Clone)
  3295.  
  3296. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3297.  
  3298. Switching class based on server to 1
  3299.  
  3300. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3301.  
  3302. HEARD SET LEFT HAND ACTIVE
  3303.  
  3304. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3305.  
  3306. Update left hand weapon active!
  3307.  
  3308. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3309.  
  3310. Left hand is active!
  3311.  
  3312. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3313.  
  3314. Enable primary weapon!
  3315.  
  3316. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3317.  
  3318. HEARD SET RIGHT HAND ACTIVE
  3319.  
  3320. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3321.  
  3322. UPDATING RIGHT HAD WEAPON ACTIVE
  3323.  
  3324. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3325.  
  3326. RIGHT HAND IS ACTIVE
  3327.  
  3328. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3329.  
  3330. HEARD TELEPORT METHOD!
  3331.  
  3332. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3333.  
  3334. Switching class based on server to 1
  3335.  
  3336. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3337.  
  3338. ERROR: Couldn't find a valid Animator for Avatar
  3339.  
  3340. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3341.  
  3342. Turning on PlayerClass: Archer
  3343.  
  3344. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3345.  
  3346. Switching weapon hand to : 0
  3347.  
  3348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3349.  
  3350. Update left hand weapon active!
  3351.  
  3352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3353.  
  3354. Left hand is active!
  3355.  
  3356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3357.  
  3358. Enable primary weapon!
  3359.  
  3360. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3361.  
  3362. UPDATING RIGHT HAD WEAPON ACTIVE
  3363.  
  3364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3365.  
  3366. RIGHT HAND IS ACTIVE
  3367.  
  3368. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3369.  
  3370. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  3371.  
  3372. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3373.  
  3374. UPdating material on model idx 1
  3375.  
  3376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3377.  
  3378. UPdating material on model idx 1
  3379.  
  3380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3381.  
  3382. DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
  3383.  
  3384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3385.  
  3386. DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
  3387.  
  3388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3389.  
  3390. Firing click handler
  3391.  
  3392. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3393.  
  3394. HEARD TELEPORT METHOD!
  3395.  
  3396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3397.  
  3398. Switching class based on server to 1
  3399.  
  3400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3401.  
  3402. Turning on PlayerClass: Archer
  3403.  
  3404. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3405.  
  3406. Switching weapon hand to : 0
  3407.  
  3408. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3409.  
  3410. Update left hand weapon active!
  3411.  
  3412. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3413.  
  3414. Left hand is active!
  3415.  
  3416. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3417.  
  3418. Enable primary weapon!
  3419.  
  3420. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3421.  
  3422. UPDATING RIGHT HAD WEAPON ACTIVE
  3423.  
  3424. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3425.  
  3426. RIGHT HAND IS INACTIVE
  3427.  
  3428. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3429.  
  3430. 0
  3431.  
  3432. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3433.  
  3434. 0
  3435.  
  3436. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3437.  
  3438. 0
  3439.  
  3440. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3441.  
  3442. Spawning entity: 52
  3443.  
  3444. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3445.  
  3446. Reading 7 initial syncvars for OrderGuardBow(Clone)
  3447.  
  3448. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3449.  
  3450. Spawning entity: 333
  3451.  
  3452. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3453.  
  3454. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3455.  
  3456. (Filename: Line: 1754)
  3457.  
  3458. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3459.  
  3460. (Filename: Line: 1754)
  3461.  
  3462. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3463.  
  3464. (Filename: Line: 1754)
  3465.  
  3466. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3467.  
  3468. (Filename: Line: 1754)
  3469.  
  3470. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3471.  
  3472. (Filename: Line: 1754)
  3473.  
  3474. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3475.  
  3476. (Filename: Line: 1754)
  3477.  
  3478. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3479.  
  3480. (Filename: Line: 1754)
  3481.  
  3482. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3483.  
  3484. (Filename: Line: 1754)
  3485.  
  3486. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3487.  
  3488. (Filename: Line: 1754)
  3489.  
  3490. Avatar IS A PLAYER!
  3491.  
  3492. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3493.  
  3494. Reading 30 initial syncvars for OtherPlayer(Clone)
  3495.  
  3496. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3497.  
  3498. Switching class based on server to 2
  3499.  
  3500. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3501.  
  3502. HEARD SET LEFT HAND ACTIVE
  3503.  
  3504. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3505.  
  3506. Update left hand weapon active!
  3507.  
  3508. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3509.  
  3510. Left hand is active!
  3511.  
  3512. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3513.  
  3514. Enable primary weapon!
  3515.  
  3516. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3517.  
  3518. HEARD SET RIGHT HAND ACTIVE
  3519.  
  3520. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3521.  
  3522. UPDATING RIGHT HAD WEAPON ACTIVE
  3523.  
  3524. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3525.  
  3526. RIGHT HAND IS ACTIVE
  3527.  
  3528. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3529.  
  3530. Spawning entity: 439
  3531.  
  3532. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3533.  
  3534. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3535.  
  3536. (Filename: Line: 1754)
  3537.  
  3538. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3539.  
  3540. (Filename: Line: 1754)
  3541.  
  3542. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3543.  
  3544. (Filename: Line: 1754)
  3545.  
  3546. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3547.  
  3548. (Filename: Line: 1754)
  3549.  
  3550. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3551.  
  3552. (Filename: Line: 1754)
  3553.  
  3554. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3555.  
  3556. (Filename: Line: 1754)
  3557.  
  3558. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3559.  
  3560. (Filename: Line: 1754)
  3561.  
  3562. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3563.  
  3564. (Filename: Line: 1754)
  3565.  
  3566. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3567.  
  3568. (Filename: Line: 1754)
  3569.  
  3570. Avatar IS A PLAYER!
  3571.  
  3572. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3573.  
  3574. Reading 30 initial syncvars for OtherPlayer(Clone)
  3575.  
  3576. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3577.  
  3578. Switching class based on server to 1
  3579.  
  3580. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3581.  
  3582. HEARD SET LEFT HAND ACTIVE
  3583.  
  3584. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3585.  
  3586. Update left hand weapon active!
  3587.  
  3588. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3589.  
  3590. Left hand is active!
  3591.  
  3592. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3593.  
  3594. Enable primary weapon!
  3595.  
  3596. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3597.  
  3598. HEARD SET RIGHT HAND ACTIVE
  3599.  
  3600. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3601.  
  3602. UPDATING RIGHT HAD WEAPON ACTIVE
  3603.  
  3604. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3605.  
  3606. RIGHT HAND IS ACTIVE
  3607.  
  3608. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3609.  
  3610. Spawning entity: 379
  3611.  
  3612. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3613.  
  3614. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3615.  
  3616. (Filename: Line: 1754)
  3617.  
  3618. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3619.  
  3620. (Filename: Line: 1754)
  3621.  
  3622. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3623.  
  3624. (Filename: Line: 1754)
  3625.  
  3626. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3627.  
  3628. (Filename: Line: 1754)
  3629.  
  3630. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3631.  
  3632. (Filename: Line: 1754)
  3633.  
  3634. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3635.  
  3636. (Filename: Line: 1754)
  3637.  
  3638. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3639.  
  3640. (Filename: Line: 1754)
  3641.  
  3642. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3643.  
  3644. (Filename: Line: 1754)
  3645.  
  3646. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3647.  
  3648. (Filename: Line: 1754)
  3649.  
  3650. Avatar IS A PLAYER!
  3651.  
  3652. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3653.  
  3654. Reading 30 initial syncvars for OtherPlayer(Clone)
  3655.  
  3656. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3657.  
  3658. Switching class based on server to 1
  3659.  
  3660. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3661.  
  3662. HEARD SET LEFT HAND ACTIVE
  3663.  
  3664. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3665.  
  3666. Update left hand weapon active!
  3667.  
  3668. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3669.  
  3670. Left hand is active!
  3671.  
  3672. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3673.  
  3674. Enable primary weapon!
  3675.  
  3676. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3677.  
  3678. HEARD SET RIGHT HAND ACTIVE
  3679.  
  3680. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3681.  
  3682. UPDATING RIGHT HAD WEAPON ACTIVE
  3683.  
  3684. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3685.  
  3686. RIGHT HAND IS INACTIVE
  3687.  
  3688. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3689.  
  3690. Spawning entity: 385
  3691.  
  3692. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3693.  
  3694. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3695.  
  3696. (Filename: Line: 1754)
  3697.  
  3698. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3699.  
  3700. (Filename: Line: 1754)
  3701.  
  3702. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3703.  
  3704. (Filename: Line: 1754)
  3705.  
  3706. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3707.  
  3708. (Filename: Line: 1754)
  3709.  
  3710. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3711.  
  3712. (Filename: Line: 1754)
  3713.  
  3714. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3715.  
  3716. (Filename: Line: 1754)
  3717.  
  3718. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3719.  
  3720. (Filename: Line: 1754)
  3721.  
  3722. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3723.  
  3724. (Filename: Line: 1754)
  3725.  
  3726. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3727.  
  3728. (Filename: Line: 1754)
  3729.  
  3730. Avatar IS A PLAYER!
  3731.  
  3732. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3733.  
  3734. Reading 30 initial syncvars for OtherPlayer(Clone)
  3735.  
  3736. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3737.  
  3738. Switching class based on server to 1
  3739.  
  3740. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3741.  
  3742. HEARD SET LEFT HAND ACTIVE
  3743.  
  3744. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3745.  
  3746. Update left hand weapon active!
  3747.  
  3748. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3749.  
  3750. Left hand is active!
  3751.  
  3752. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3753.  
  3754. Enable primary weapon!
  3755.  
  3756. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3757.  
  3758. HEARD SET RIGHT HAND ACTIVE
  3759.  
  3760. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3761.  
  3762. UPDATING RIGHT HAD WEAPON ACTIVE
  3763.  
  3764. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3765.  
  3766. RIGHT HAND IS ACTIVE
  3767.  
  3768. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3769.  
  3770. ERROR: Couldn't find a valid Animator for Avatar
  3771.  
  3772. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3773.  
  3774. Turning on PlayerClass: Runemage
  3775.  
  3776. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3777.  
  3778. Switching weapon hand to : 0
  3779.  
  3780. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3781.  
  3782. Update left hand weapon active!
  3783.  
  3784. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3785.  
  3786. Left hand is active!
  3787.  
  3788. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3789.  
  3790. Enable primary weapon!
  3791.  
  3792. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3793.  
  3794. UPDATING RIGHT HAD WEAPON ACTIVE
  3795.  
  3796. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3797.  
  3798. RIGHT HAND IS ACTIVE
  3799.  
  3800. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3801.  
  3802. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  3803.  
  3804. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3805.  
  3806. UPdating material on model idx 1
  3807.  
  3808. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3809.  
  3810. UPdating material on model idx 1
  3811.  
  3812. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3813.  
  3814. ERROR: Couldn't find a valid Animator for Avatar
  3815.  
  3816. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3817.  
  3818. Turning on PlayerClass: Archer
  3819.  
  3820. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3821.  
  3822. Switching weapon hand to : 0
  3823.  
  3824. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3825.  
  3826. Update left hand weapon active!
  3827.  
  3828. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3829.  
  3830. Left hand is active!
  3831.  
  3832. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3833.  
  3834. Enable primary weapon!
  3835.  
  3836. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3837.  
  3838. UPDATING RIGHT HAD WEAPON ACTIVE
  3839.  
  3840. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3841.  
  3842. RIGHT HAND IS ACTIVE
  3843.  
  3844. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3845.  
  3846. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  3847.  
  3848. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3849.  
  3850. UPdating material on model idx 1
  3851.  
  3852. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3853.  
  3854. UPdating material on model idx 1
  3855.  
  3856. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3857.  
  3858. ERROR: Couldn't find a valid Animator for Avatar
  3859.  
  3860. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3861.  
  3862. Turning on PlayerClass: Archer
  3863.  
  3864. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3865.  
  3866. Switching weapon hand to : 0
  3867.  
  3868. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3869.  
  3870. Update left hand weapon active!
  3871.  
  3872. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3873.  
  3874. Left hand is active!
  3875.  
  3876. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3877.  
  3878. Enable primary weapon!
  3879.  
  3880. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3881.  
  3882. UPDATING RIGHT HAD WEAPON ACTIVE
  3883.  
  3884. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3885.  
  3886. RIGHT HAND IS INACTIVE
  3887.  
  3888. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3889.  
  3890. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  3891.  
  3892. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3893.  
  3894. UPdating material on model idx 1
  3895.  
  3896. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3897.  
  3898. UPdating material on model idx 1
  3899.  
  3900. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3901.  
  3902. ERROR: Couldn't find a valid Animator for Avatar
  3903.  
  3904. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3905.  
  3906. Turning on PlayerClass: Archer
  3907.  
  3908. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3909.  
  3910. Switching weapon hand to : 0
  3911.  
  3912. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3913.  
  3914. Update left hand weapon active!
  3915.  
  3916. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3917.  
  3918. Left hand is active!
  3919.  
  3920. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3921.  
  3922. Enable primary weapon!
  3923.  
  3924. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3925.  
  3926. UPDATING RIGHT HAD WEAPON ACTIVE
  3927.  
  3928. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3929.  
  3930. RIGHT HAND IS ACTIVE
  3931.  
  3932. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3933.  
  3934. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  3935.  
  3936. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3937.  
  3938. UPdating material on model idx 1
  3939.  
  3940. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3941.  
  3942. UPdating material on model idx 1
  3943.  
  3944. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3945.  
  3946. SPAWNING MENU
  3947.  
  3948. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3949.  
  3950. Avatar (MagicalActual.PlayerCharacter)
  3951.  
  3952. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3953.  
  3954. Found 5 nearby players.
  3955.  
  3956. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3957.  
  3958. DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
  3959.  
  3960. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3961.  
  3962. De-registering active grabber for menu!
  3963.  
  3964. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3965.  
  3966. Spawning entity: 359
  3967.  
  3968. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3969.  
  3970. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3971.  
  3972. (Filename: Line: 1754)
  3973.  
  3974. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3975.  
  3976. (Filename: Line: 1754)
  3977.  
  3978. The referenced script on this Behaviour (Game Object '<null>') is missing!
  3979.  
  3980. (Filename: Line: 1754)
  3981.  
  3982. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3983.  
  3984. (Filename: Line: 1754)
  3985.  
  3986. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  3987.  
  3988. (Filename: Line: 1754)
  3989.  
  3990. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3991.  
  3992. (Filename: Line: 1754)
  3993.  
  3994. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  3995.  
  3996. (Filename: Line: 1754)
  3997.  
  3998. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  3999.  
  4000. (Filename: Line: 1754)
  4001.  
  4002. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4003.  
  4004. (Filename: Line: 1754)
  4005.  
  4006. Avatar IS A PLAYER!
  4007.  
  4008. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4009.  
  4010. Reading 30 initial syncvars for OtherPlayer(Clone)
  4011.  
  4012. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4013.  
  4014. Switching class based on server to 1
  4015.  
  4016. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4017.  
  4018. HEARD SET LEFT HAND ACTIVE
  4019.  
  4020. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4021.  
  4022. Update left hand weapon active!
  4023.  
  4024. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4025.  
  4026. Left hand is active!
  4027.  
  4028. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4029.  
  4030. Enable primary weapon!
  4031.  
  4032. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4033.  
  4034. HEARD SET RIGHT HAND ACTIVE
  4035.  
  4036. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4037.  
  4038. UPDATING RIGHT HAD WEAPON ACTIVE
  4039.  
  4040. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4041.  
  4042. RIGHT HAND IS ACTIVE
  4043.  
  4044. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4045.  
  4046. Spawning entity: 440
  4047.  
  4048. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4049.  
  4050. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4051.  
  4052. (Filename: Line: 1754)
  4053.  
  4054. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4055.  
  4056. (Filename: Line: 1754)
  4057.  
  4058. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4059.  
  4060. (Filename: Line: 1754)
  4061.  
  4062. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4063.  
  4064. (Filename: Line: 1754)
  4065.  
  4066. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4067.  
  4068. (Filename: Line: 1754)
  4069.  
  4070. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4071.  
  4072. (Filename: Line: 1754)
  4073.  
  4074. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4075.  
  4076. (Filename: Line: 1754)
  4077.  
  4078. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4079.  
  4080. (Filename: Line: 1754)
  4081.  
  4082. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4083.  
  4084. (Filename: Line: 1754)
  4085.  
  4086. Avatar IS A PLAYER!
  4087.  
  4088. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4089.  
  4090. Reading 30 initial syncvars for OtherPlayer(Clone)
  4091.  
  4092. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4093.  
  4094. Switching class based on server to 1
  4095.  
  4096. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4097.  
  4098. HEARD SET LEFT HAND ACTIVE
  4099.  
  4100. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4101.  
  4102. Update left hand weapon active!
  4103.  
  4104. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4105.  
  4106. Left hand is active!
  4107.  
  4108. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4109.  
  4110. Enable primary weapon!
  4111.  
  4112. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4113.  
  4114. HEARD SET RIGHT HAND ACTIVE
  4115.  
  4116. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4117.  
  4118. UPDATING RIGHT HAD WEAPON ACTIVE
  4119.  
  4120. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4121.  
  4122. RIGHT HAND IS ACTIVE
  4123.  
  4124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4125.  
  4126. Spawning entity: 389
  4127.  
  4128. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4129.  
  4130. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4131.  
  4132. (Filename: Line: 1754)
  4133.  
  4134. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4135.  
  4136. (Filename: Line: 1754)
  4137.  
  4138. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4139.  
  4140. (Filename: Line: 1754)
  4141.  
  4142. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4143.  
  4144. (Filename: Line: 1754)
  4145.  
  4146. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4147.  
  4148. (Filename: Line: 1754)
  4149.  
  4150. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4151.  
  4152. (Filename: Line: 1754)
  4153.  
  4154. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4155.  
  4156. (Filename: Line: 1754)
  4157.  
  4158. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4159.  
  4160. (Filename: Line: 1754)
  4161.  
  4162. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4163.  
  4164. (Filename: Line: 1754)
  4165.  
  4166. Avatar IS A PLAYER!
  4167.  
  4168. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4169.  
  4170. Reading 30 initial syncvars for OtherPlayer(Clone)
  4171.  
  4172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4173.  
  4174. Switching class based on server to 1
  4175.  
  4176. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4177.  
  4178. HEARD SET LEFT HAND ACTIVE
  4179.  
  4180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4181.  
  4182. Update left hand weapon active!
  4183.  
  4184. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4185.  
  4186. Left hand is active!
  4187.  
  4188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4189.  
  4190. Enable primary weapon!
  4191.  
  4192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4193.  
  4194. HEARD SET RIGHT HAND ACTIVE
  4195.  
  4196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4197.  
  4198. UPDATING RIGHT HAD WEAPON ACTIVE
  4199.  
  4200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4201.  
  4202. RIGHT HAND IS INACTIVE
  4203.  
  4204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4205.  
  4206. ERROR: Couldn't find a valid Animator for Avatar
  4207.  
  4208. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4209.  
  4210. Turning on PlayerClass: Archer
  4211.  
  4212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4213.  
  4214. Switching weapon hand to : 0
  4215.  
  4216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4217.  
  4218. Update left hand weapon active!
  4219.  
  4220. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4221.  
  4222. Left hand is active!
  4223.  
  4224. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4225.  
  4226. Enable primary weapon!
  4227.  
  4228. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4229.  
  4230. UPDATING RIGHT HAD WEAPON ACTIVE
  4231.  
  4232. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4233.  
  4234. RIGHT HAND IS ACTIVE
  4235.  
  4236. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4237.  
  4238. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  4239.  
  4240. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4241.  
  4242. UPdating material on model idx 1
  4243.  
  4244. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4245.  
  4246. UPdating material on model idx 1
  4247.  
  4248. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4249.  
  4250. ERROR: Couldn't find a valid Animator for Avatar
  4251.  
  4252. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4253.  
  4254. Turning on PlayerClass: Archer
  4255.  
  4256. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4257.  
  4258. Switching weapon hand to : 0
  4259.  
  4260. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4261.  
  4262. Update left hand weapon active!
  4263.  
  4264. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4265.  
  4266. Left hand is active!
  4267.  
  4268. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4269.  
  4270. Enable primary weapon!
  4271.  
  4272. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4273.  
  4274. UPDATING RIGHT HAD WEAPON ACTIVE
  4275.  
  4276. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4277.  
  4278. RIGHT HAND IS ACTIVE
  4279.  
  4280. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4281.  
  4282. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  4283.  
  4284. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4285.  
  4286. UPdating material on model idx 1
  4287.  
  4288. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4289.  
  4290. UPdating material on model idx 1
  4291.  
  4292. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4293.  
  4294. ERROR: Couldn't find a valid Animator for Avatar
  4295.  
  4296. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4297.  
  4298. Turning on PlayerClass: Archer
  4299.  
  4300. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4301.  
  4302. Switching weapon hand to : 0
  4303.  
  4304. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4305.  
  4306. Update left hand weapon active!
  4307.  
  4308. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4309.  
  4310. Left hand is active!
  4311.  
  4312. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4313.  
  4314. Enable primary weapon!
  4315.  
  4316. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4317.  
  4318. UPDATING RIGHT HAD WEAPON ACTIVE
  4319.  
  4320. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4321.  
  4322. RIGHT HAND IS INACTIVE
  4323.  
  4324. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4325.  
  4326. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  4327.  
  4328. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4329.  
  4330. UPdating material on model idx 1
  4331.  
  4332. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4333.  
  4334. UPdating material on model idx 1
  4335.  
  4336. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4337.  
  4338. Despawning entity guid: 379/OtherPlayer(Clone)
  4339.  
  4340. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4341.  
  4342. NullReferenceException: Object reference not set to an instance of an object
  4343. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4344.  
  4345. (Filename: Line: -1)
  4346.  
  4347. HEARD SET RIGHT HAND ACTIVE
  4348.  
  4349. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4350.  
  4351. UPDATING RIGHT HAD WEAPON ACTIVE
  4352.  
  4353. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4354.  
  4355. RIGHT HAND IS INACTIVE
  4356.  
  4357. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4358.  
  4359. SPAWNING MENU
  4360.  
  4361. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4362.  
  4363. Avatar (MagicalActual.PlayerCharacter)
  4364.  
  4365. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4366.  
  4367. Found 3 nearby players.
  4368.  
  4369. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4370.  
  4371. DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
  4372.  
  4373. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4374.  
  4375. Despawning entity guid: 178/OtherPlayer(Clone)
  4376.  
  4377. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4378.  
  4379. DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
  4380.  
  4381. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4382.  
  4383. NullReferenceException: Object reference not set to an instance of an object
  4384. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4385.  
  4386. (Filename: Line: -1)
  4387.  
  4388. DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
  4389.  
  4390. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4391.  
  4392. De-registering active grabber for menu!
  4393.  
  4394. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4395.  
  4396. De-registering active grabber for menu!
  4397.  
  4398. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4399.  
  4400. Spawning entity: 445
  4401.  
  4402. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4403.  
  4404. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4405.  
  4406. (Filename: Line: 1754)
  4407.  
  4408. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4409.  
  4410. (Filename: Line: 1754)
  4411.  
  4412. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4413.  
  4414. (Filename: Line: 1754)
  4415.  
  4416. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4417.  
  4418. (Filename: Line: 1754)
  4419.  
  4420. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4421.  
  4422. (Filename: Line: 1754)
  4423.  
  4424. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4425.  
  4426. (Filename: Line: 1754)
  4427.  
  4428. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4429.  
  4430. (Filename: Line: 1754)
  4431.  
  4432. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4433.  
  4434. (Filename: Line: 1754)
  4435.  
  4436. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4437.  
  4438. (Filename: Line: 1754)
  4439.  
  4440. Avatar IS A PLAYER!
  4441.  
  4442. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4443.  
  4444. Reading 30 initial syncvars for OtherPlayer(Clone)
  4445.  
  4446. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4447.  
  4448. Switching class based on server to 3
  4449.  
  4450. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4451.  
  4452. HEARD SET LEFT HAND ACTIVE
  4453.  
  4454. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4455.  
  4456. Update left hand weapon active!
  4457.  
  4458. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4459.  
  4460. Left hand is active!
  4461.  
  4462. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4463.  
  4464. Enable secondary weaopn!
  4465.  
  4466. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4467.  
  4468. HEARD SET RIGHT HAND ACTIVE
  4469.  
  4470. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4471.  
  4472. UPDATING RIGHT HAD WEAPON ACTIVE
  4473.  
  4474. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4475.  
  4476. RIGHT HAND IS ACTIVE
  4477.  
  4478. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4479.  
  4480. HEARD TELEPORT METHOD!
  4481.  
  4482. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4483.  
  4484. Switching class based on server to 3
  4485.  
  4486. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4487.  
  4488. ERROR: Couldn't find a valid Animator for Avatar
  4489.  
  4490. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4491.  
  4492. Turning on PlayerClass: Orbhealer
  4493.  
  4494. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4495.  
  4496. Switching weapon hand to : 1
  4497.  
  4498. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4499.  
  4500. Update left hand weapon active!
  4501.  
  4502. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4503.  
  4504. Left hand is active!
  4505.  
  4506. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4507.  
  4508. Enable secondary weaopn!
  4509.  
  4510. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4511.  
  4512. UPDATING RIGHT HAD WEAPON ACTIVE
  4513.  
  4514. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4515.  
  4516. RIGHT HAND IS ACTIVE
  4517.  
  4518. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4519.  
  4520. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  4521.  
  4522. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4523.  
  4524. UPdating material on model idx 1
  4525.  
  4526. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4527.  
  4528. UPdating material on model idx 1
  4529.  
  4530. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4531.  
  4532. Despawning entity guid: 290/OtherPlayer(Clone)
  4533.  
  4534. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4535.  
  4536. Despawning entity guid: 439/OtherPlayer(Clone)
  4537.  
  4538. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4539.  
  4540. NullReferenceException: Object reference not set to an instance of an object
  4541. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4542.  
  4543. (Filename: Line: -1)
  4544.  
  4545. Spawning entity: 404
  4546.  
  4547. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4548.  
  4549. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4550.  
  4551. (Filename: Line: 1754)
  4552.  
  4553. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4554.  
  4555. (Filename: Line: 1754)
  4556.  
  4557. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4558.  
  4559. (Filename: Line: 1754)
  4560.  
  4561. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4562.  
  4563. (Filename: Line: 1754)
  4564.  
  4565. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4566.  
  4567. (Filename: Line: 1754)
  4568.  
  4569. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4570.  
  4571. (Filename: Line: 1754)
  4572.  
  4573. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4574.  
  4575. (Filename: Line: 1754)
  4576.  
  4577. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4578.  
  4579. (Filename: Line: 1754)
  4580.  
  4581. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4582.  
  4583. (Filename: Line: 1754)
  4584.  
  4585. Avatar IS A PLAYER!
  4586.  
  4587. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4588.  
  4589. Reading 30 initial syncvars for OtherPlayer(Clone)
  4590.  
  4591. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4592.  
  4593. Switching class based on server to 1
  4594.  
  4595. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4596.  
  4597. HEARD SET LEFT HAND ACTIVE
  4598.  
  4599. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4600.  
  4601. Update left hand weapon active!
  4602.  
  4603. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4604.  
  4605. Left hand is active!
  4606.  
  4607. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4608.  
  4609. Enable primary weapon!
  4610.  
  4611. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4612.  
  4613. HEARD SET RIGHT HAND ACTIVE
  4614.  
  4615. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4616.  
  4617. UPDATING RIGHT HAD WEAPON ACTIVE
  4618.  
  4619. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4620.  
  4621. RIGHT HAND IS INACTIVE
  4622.  
  4623. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4624.  
  4625. ERROR: Couldn't find a valid Animator for Avatar
  4626.  
  4627. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4628.  
  4629. Turning on PlayerClass: Archer
  4630.  
  4631. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4632.  
  4633. Switching weapon hand to : 0
  4634.  
  4635. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4636.  
  4637. Update left hand weapon active!
  4638.  
  4639. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4640.  
  4641. Left hand is active!
  4642.  
  4643. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4644.  
  4645. Enable primary weapon!
  4646.  
  4647. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4648.  
  4649. UPDATING RIGHT HAD WEAPON ACTIVE
  4650.  
  4651. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4652.  
  4653. RIGHT HAND IS INACTIVE
  4654.  
  4655. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4656.  
  4657. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  4658.  
  4659. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4660.  
  4661. UPdating material on model idx 1
  4662.  
  4663. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4664.  
  4665. UPdating material on model idx 1
  4666.  
  4667. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4668.  
  4669. HEARD SET RIGHT HAND ACTIVE
  4670.  
  4671. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4672.  
  4673. UPDATING RIGHT HAD WEAPON ACTIVE
  4674.  
  4675. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4676.  
  4677. RIGHT HAND IS INACTIVE
  4678.  
  4679. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4680.  
  4681. Despawning entity guid: 397/OtherPlayer(Clone)
  4682.  
  4683. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4684.  
  4685. Switching class based on server to 3
  4686.  
  4687. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4688.  
  4689. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  4690.  
  4691. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4692.  
  4693. Turning on PlayerClass: Orbhealer
  4694.  
  4695. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4696.  
  4697. Switching weapon hand to : 1
  4698.  
  4699. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4700.  
  4701. Update left hand weapon active!
  4702.  
  4703. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4704.  
  4705. Left hand is not active!
  4706.  
  4707. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4708.  
  4709. UPDATING RIGHT HAD WEAPON ACTIVE
  4710.  
  4711. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4712.  
  4713. RIGHT HAND IS ACTIVE
  4714.  
  4715. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4716.  
  4717. Despawning entity guid: 333/OtherPlayer(Clone)
  4718.  
  4719. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4720.  
  4721. NullReferenceException: Object reference not set to an instance of an object
  4722. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4723.  
  4724. (Filename: Line: -1)
  4725.  
  4726. Playing audio source!
  4727.  
  4728. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4729.  
  4730. Spawning entity: 449
  4731.  
  4732. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4733.  
  4734. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4735.  
  4736. (Filename: Line: 1754)
  4737.  
  4738. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4739.  
  4740. (Filename: Line: 1754)
  4741.  
  4742. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4743.  
  4744. (Filename: Line: 1754)
  4745.  
  4746. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4747.  
  4748. (Filename: Line: 1754)
  4749.  
  4750. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4751.  
  4752. (Filename: Line: 1754)
  4753.  
  4754. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4755.  
  4756. (Filename: Line: 1754)
  4757.  
  4758. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4759.  
  4760. (Filename: Line: 1754)
  4761.  
  4762. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4763.  
  4764. (Filename: Line: 1754)
  4765.  
  4766. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4767.  
  4768. (Filename: Line: 1754)
  4769.  
  4770. Avatar IS A PLAYER!
  4771.  
  4772. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4773.  
  4774. Reading 30 initial syncvars for OtherPlayer(Clone)
  4775.  
  4776. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4777.  
  4778. Switching class based on server to 2
  4779.  
  4780. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4781.  
  4782. HEARD SET LEFT HAND ACTIVE
  4783.  
  4784. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4785.  
  4786. Update left hand weapon active!
  4787.  
  4788. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4789.  
  4790. Left hand is active!
  4791.  
  4792. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4793.  
  4794. Enable secondary weaopn!
  4795.  
  4796. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4797.  
  4798. HEARD SET RIGHT HAND ACTIVE
  4799.  
  4800. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4801.  
  4802. UPDATING RIGHT HAD WEAPON ACTIVE
  4803.  
  4804. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4805.  
  4806. RIGHT HAND IS ACTIVE
  4807.  
  4808. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4809.  
  4810. HEARD TELEPORT METHOD!
  4811.  
  4812. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4813.  
  4814. Switching class based on server to 2
  4815.  
  4816. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4817.  
  4818. Spawning entity: 315
  4819.  
  4820. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4821.  
  4822. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4823.  
  4824. (Filename: Line: 1754)
  4825.  
  4826. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4827.  
  4828. (Filename: Line: 1754)
  4829.  
  4830. The referenced script on this Behaviour (Game Object '<null>') is missing!
  4831.  
  4832. (Filename: Line: 1754)
  4833.  
  4834. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4835.  
  4836. (Filename: Line: 1754)
  4837.  
  4838. The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
  4839.  
  4840. (Filename: Line: 1754)
  4841.  
  4842. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4843.  
  4844. (Filename: Line: 1754)
  4845.  
  4846. The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
  4847.  
  4848. (Filename: Line: 1754)
  4849.  
  4850. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4851.  
  4852. (Filename: Line: 1754)
  4853.  
  4854. The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
  4855.  
  4856. (Filename: Line: 1754)
  4857.  
  4858. Avatar IS A PLAYER!
  4859.  
  4860. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4861.  
  4862. Reading 30 initial syncvars for OtherPlayer(Clone)
  4863.  
  4864. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4865.  
  4866. Switching class based on server to 3
  4867.  
  4868. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4869.  
  4870. HEARD SET LEFT HAND ACTIVE
  4871.  
  4872. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4873.  
  4874. Update left hand weapon active!
  4875.  
  4876. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4877.  
  4878. Left hand is active!
  4879.  
  4880. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4881.  
  4882. Enable secondary weaopn!
  4883.  
  4884. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4885.  
  4886. HEARD SET RIGHT HAND ACTIVE
  4887.  
  4888. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4889.  
  4890. UPDATING RIGHT HAD WEAPON ACTIVE
  4891.  
  4892. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4893.  
  4894. RIGHT HAND IS ACTIVE
  4895.  
  4896. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4897.  
  4898. ERROR: Couldn't find a valid Animator for Avatar
  4899.  
  4900. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4901.  
  4902. Turning on PlayerClass: Runemage
  4903.  
  4904. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4905.  
  4906. Switching weapon hand to : 1
  4907.  
  4908. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4909.  
  4910. Update left hand weapon active!
  4911.  
  4912. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4913.  
  4914. Left hand is active!
  4915.  
  4916. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4917.  
  4918. Enable secondary weaopn!
  4919.  
  4920. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4921.  
  4922. UPDATING RIGHT HAD WEAPON ACTIVE
  4923.  
  4924. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4925.  
  4926. RIGHT HAND IS ACTIVE
  4927.  
  4928. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4929.  
  4930. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  4931.  
  4932. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4933.  
  4934. UPdating material on model idx 1
  4935.  
  4936. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4937.  
  4938. UPdating material on model idx 1
  4939.  
  4940. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4941.  
  4942. ERROR: Couldn't find a valid Animator for Avatar
  4943.  
  4944. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4945.  
  4946. Turning on PlayerClass: Orbhealer
  4947.  
  4948. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4949.  
  4950. Switching weapon hand to : 1
  4951.  
  4952. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4953.  
  4954. Update left hand weapon active!
  4955.  
  4956. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4957.  
  4958. Left hand is active!
  4959.  
  4960. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4961.  
  4962. Enable secondary weaopn!
  4963.  
  4964. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4965.  
  4966. UPDATING RIGHT HAD WEAPON ACTIVE
  4967.  
  4968. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4969.  
  4970. RIGHT HAND IS ACTIVE
  4971.  
  4972. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4973.  
  4974. Update skin materials to VacuumShaders/Vertex Color/Physically Based
  4975.  
  4976. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4977.  
  4978. UPdating material on model idx 1
  4979.  
  4980. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4981.  
  4982. UPdating material on model idx 1
  4983.  
  4984. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4985.  
  4986. Playing audio source!
  4987.  
  4988. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4989.  
  4990. Despawning entity guid: 314/OtherPlayer(Clone)
  4991.  
  4992. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4993.  
  4994. NullReferenceException: Object reference not set to an instance of an object
  4995. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4996.  
  4997. (Filename: Line: -1)
  4998.  
  4999. Playing audio source!
  5000.  
  5001. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5002.  
  5003. Setting up 1 worker threads for Enlighten.
  5004. Thread -> id: 3b68 -> priority: 1
  5005. NullReferenceException: Object reference not set to an instance of an object
  5006. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5007.  
  5008. (Filename: Line: -1)
  5009.  
  5010. NullReferenceException: Object reference not set to an instance of an object
  5011. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5012.  
  5013. (Filename: Line: -1)
  5014.  
  5015. NullReferenceException: Object reference not set to an instance of an object
  5016. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5017.  
  5018. (Filename: Line: -1)
  5019.  
  5020. NullReferenceException: Object reference not set to an instance of an object
  5021. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5022.  
  5023. (Filename: Line: -1)
  5024.  
  5025. NullReferenceException: Object reference not set to an instance of an object
  5026. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5027.  
  5028. (Filename: Line: -1)
  5029.  
  5030. NullReferenceException: Object reference not set to an instance of an object
  5031. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5032.  
  5033. (Filename: Line: -1)
  5034.  
  5035. NullReferenceException: Object reference not set to an instance of an object
  5036. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5037.  
  5038. (Filename: Line: -1)
  5039.  
  5040. NullReferenceException: Object reference not set to an instance of an object
  5041. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5042.  
  5043. (Filename: Line: -1)
  5044.  
  5045. NullReferenceException: Object reference not set to an instance of an object
  5046. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5047.  
  5048. (Filename: Line: -1)
  5049.  
  5050. OpenVR Shutdown
  5051.  
  5052. (Filename: Line: 815)
  5053.  
  5054. Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash.
  5055.  
  5056. (Filename: Line: 232)
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