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- Initialize engine version: 5.5.0p4 (2f9c3a0f4141)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Driver: 21.21.13.7849
- Default GameObject Tag: Player already registered
- (Filename: Line: 90)
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Vectrosity.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Vectrosity.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\KDTree.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\KDTree.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Triangle.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Triangle.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll into Unity Child Domain
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Verso.dll (this message is harmless)
- Loading C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Verso.dll into Unity Child Domain
- - Completed reload, in 0.040 seconds
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on LineManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- OnLevelWasLoaded was found on LeanTween
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- WARNING: Shader Unsupported: 'Outlined/Silhouetted Bumped Diffuse' - Pass 'OUTLINE' has no vertex shader
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_IPC_ConnectFailedAfterMultipleAttempts: "Shared IPC Connect Failed After Multiple Attempts (308)"!
- (Filename: Line: 954)
- OpenVR initialized!
- (Filename: Line: 381)
- [VRDevice] Successfully created device OpenVR.
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- UnloadTime: 0.612487 ms
- Connected to oculus:WMHD303C100REY
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.IndexOutOfRangeException: Array index is out of range.
- at MagicalActual.InventoryItem..ctor (Int32 _itemid, System.String _name, System.String _icon, System.String _prefab, System.String _rarity, System.String _type, System.String _slot, Int32 _ilevel, Int32 _minlevel, System.String _reqclass) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Unable to load the correct mesh data for Item Id 29
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- InvalidOperationException: You must set OverlayCanvasController.mainCamera to the main camera of your scene. Disabling OverlayCanvas.
- at EckTechGames.FloatingCombatText.OverlayCanvasController.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Platform assembly: C:\Users\KIWI\Downloads\OrbusVRClient-0.85\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.Xml.dll (this message is harmless)
- SPACE CHECK Y OFFSET: 0.95
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Connecting...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ws://game.orbusvr.com:80/
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 90f1b11eb248f11becd61d4a93fe2afc0485f43dc54d82ac04e43d3f9d4c39b7|-K_kmFkoCH6TKew1nqEG
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scanning for sphere cullers...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 0 sphere cullers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Websocket connection established
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING gametoken:0.85:90f1b11eb248f11becd61d4a93fe2afc0485f43dc54d82ac04e43d3f9d4c39b7|-K_kmFkoCH6TKew1nqEG
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FROM SERVER: clientup:163:RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard client up!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 163
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOADING ZONE FILE: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enabling sun...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTE LOAD
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized player rig, my player entity ID is now 419
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTED HARD TRANSITION
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (156.9, 95.5, 304.5)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 419
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Starting up MY PLAYER ENTITY, GUID: 419
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENCODER INFO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 48000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2880
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MIC INFO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Dissonance.Audio.Capture.MicrophoneCapture
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for PlayerRigv2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MY PLAYER PREFS ARE NOW
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0,1,1,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 304
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 393
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 397
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 321
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 45
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for AirshipTaxi(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 52
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrderGuardBow(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 222
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 201
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 197
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 331
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 282
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 333
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Fisher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RUNEMAGE IS DISABLING PRIMARY WEAPON!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Shader warmup: 78 shaders 4246 combinations 0.842s
- Despawning entity guid: 282/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "AirshipTaxi(Clone)/OtherPlayer(Clone)/Controller (left)/Fishing Pole/Rod/rod/reel"
- (Filename: Line: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Scanning for sphere cullers...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 0 sphere cullers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Collider is loading my level: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Hay Poof') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (7)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Entrance_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x4_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster (1)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (9)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x4_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (8)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Temple') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (13)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Ceiling_Cross_08_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (10)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (11)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (12)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- Despawning entity guid: 393/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 64011
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64201
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64015
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64012
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64013
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 331/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scanning for sphere cullers...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 1026 sphere cullers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 178
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 175
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RUNEMAGE IS DISABLING PRIMARY WEAPON!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Spawning entity: 429
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 52/OrderGuardBow(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 333/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Despawning entity guid: 429/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 197/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 290
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SPAWNING MENU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Avatar (MagicalActual.PlayerCharacter)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 5 nearby players.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SPAWNING MENU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Avatar (MagicalActual.PlayerCharacter)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 5 nearby players.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 376
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 304/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SPAWNING MENU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Avatar (MagicalActual.PlayerCharacter)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 5 nearby players.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 45/AirshipTaxi(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT IN SHEATHE COLLIDER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SET RIGHT HAND TO INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TELLING SERVER TO SET TO ACTIVE/INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- De-registering active grabber for menu!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 201/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 345
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- TOO MANYP ACKETS
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SPAWNING MENU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Avatar (MagicalActual.PlayerCharacter)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 3 nearby players.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 314
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 6
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Ghost
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- I'm a ghost!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 441
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Firing click handler
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 52
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrderGuardBow(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 333
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 439
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 379
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 385
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SPAWNING MENU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Avatar (MagicalActual.PlayerCharacter)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 5 nearby players.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- De-registering active grabber for menu!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 359
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 440
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 389
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 379/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SPAWNING MENU
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Avatar (MagicalActual.PlayerCharacter)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 3 nearby players.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 178/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- De-registering active grabber for menu!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- De-registering active grabber for menu!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 445
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 290/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 439/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 404
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 397/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RUNEMAGE IS DISABLING PRIMARY WEAPON!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 333/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 449
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 315
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 314/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 3b68 -> priority: 1
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- OpenVR Shutdown
- (Filename: Line: 815)
- Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash.
- (Filename: Line: 232)
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