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- pathtoclothing = "wardrobe\clothing\";
- EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
- _humanity = player getVariable ["humanity",0];
- if (_humanity > 5000) then {
- wardrobe =
- [
- ["",true],
- ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];} else {
- wardrobe =
- [
- ["",true],
- ["Civilian Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- };
- pathtoclothing = "wardrobe\clothing\";
- EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
- _humanity = player getVariable ["humanity",0];
- if (_humanity > 10000) then {
- wardrobe =
- [
- ["",true],
- ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
- ["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];} else {
- wardrobe =
- [
- ["",true],
- ["DayZ Clothing", [2], "#USER:WardrobeDayZ", -5, [["expression", ""]], "1", "1"],
- ["Custom Clothing", [3], "#USER:WardrobeCustom", -5, [["expression", ""]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- };
- WardrobeDayZ =
- [
- ["",true],
- ["Male Survivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
- ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
- ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
- ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
- ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
- ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
- ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- CasualWear =
- [
- ["",true],
- ["Citizen", [2], "", -5, [["expression", format[EXECscript1,"Citizen3.sqf"]]], "1", "1"],
- ["Worker", [3], "", -5, [["expression", format[EXECscript1,"Worker1.sqf"]]], "1", "1"],
- ["Villager", [4], "", -5, [["expression", format[EXECscript1,"Villager1.sqf"]]], "1", "1"],
- ["TK Civilian 1", [5], "", -5, [["expression", format[EXECscript1,"TK_CIV_Takistani01_EP1.sqf"]]], "1", "1"],
- ["TK Civilian 2", [6], "", -5, [["expression", format[EXECscript1,"TK_CIV_Takistani05_EP1.sqf"]]], "1", "1"],
- ["", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- showCommandingMenu "#USER:wardrobe";
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