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hunter.lua

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Nov 28th, 2010
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Lua 4.14 KB | None | 0 0
  1. if(select(2, UnitClass("player")) ~= "HUNTER" or apoint.scripts.hunter == false) then return end
  2.         Stuf.units.player:ClearAllPoints()
  3.         Stuf.units.player:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 200)
  4.         BT4Button1:ClearAllPoints()
  5.         BT4Button1:SetPoint("BOTTOMLEFT", "Stuf.units.player", "TOPLEFT", 0, 2)
  6.         BT4Button61:ClearAllPoints()
  7.         BT4Button61:SetPoint("RIGHT", "Stuf.units.player", "LEFT", -2, 0)
  8.         CoolLine:ClearAllPoints()
  9.         CoolLine:SetPoint("BOTTOM", "Player", "TOP", 0, -35)   
  10.         Stuf.units.target:ClearAllPoints()
  11.         Stuf.units.target:SetPoint("BOTTOM", "Stuf.units.player", "TOP", 0, 30)
  12.         shot1Mover:ClearAllPoints()
  13.         shot1Mover:SetPoint("BOTTOM", "Stuf.units.target", "TOP", 0, 5)
  14.         recTimers_Bar_7:ClearAllPoints()
  15.         recTimers_Bar_7:SetPoint("BOTTOMLEFT", "Stuf.units.target", "TOPRIGHT", 3, 5)
  16.         recTimers_Bar_6:ClearAllPoints()
  17.         recTimers_Bar_6:SetPoint("BOTTOM", "recTimers_Bar_7", "TOP", 0, 1)
  18.         recTimers_Bar_5:ClearAllPoints()
  19.         recTimers_Bar_5:SetPoint("BOTTOM", "recTimers_Bar_6", "TOP", 0, 1)
  20.         recTimers_Bar_4:ClearAllPoints()
  21.         recTimers_Bar_4:SetPoint("BOTTOM", "recTimers_Bar_5", "TOP", 0, 1)
  22.         recTimers_Bar_3:ClearAllPoints()
  23.         recTimers_Bar_3:SetPoint("BOTTOM", "recTimers_Bar_4", "TOP", 0, 1)
  24.         recTimers_Bar_2:ClearAllPoints()
  25.         recTimers_Bar_2:SetPoint("BOTTOM", "recTimers_Bar_3", "TOP", 0, 1)
  26.         recTimers_Bar_1:ClearAllPoints()
  27.         recTimers_Bar_1:SetPoint("BOTTOM", "recTimers_Bar_2", "TOP", 0, 1) 
  28.         Stuf.units.pet:ClearAllPoints()
  29.         Stuf.units.pet:SetPoint("TOP", "Stuf.units.player", "BOTTOM", 0, -2)
  30.         BT4PetButton1:ClearAllPoints()
  31.         BT4PetButton1:SetPoint("TOPLEFT", "Stuf.units.pet", "BOTTOMLEFT", 0, -2)
  32.         Stuf.units.targettarget:ClearAllPoints()
  33.         Stuf.units.targettarget:SetPoint("BOTTOMLEFT", "Stuf.units.target", "TOPLEFT", 0, 2)
  34.         Stuf.units.focus:ClearAllPoints()
  35.         Stuf.units.focus:SetPoint("RIGHT", "Stuf.units.targettarget", "LEFT", 0, 0)
  36.         Minimap:ClearAllPoints()
  37.         Minimap:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -5, -5)
  38.         BasicBuffsFrame:ClearAllPoints()
  39.         BasicBuffsFrame:SetPoint("TOPRIGHT", Minimap, "TOPLEFT", -20, 0)
  40.         VdAc1:ClearAllPoints()
  41.         VdAc1:SetPoint("TOPLEFT", "Stuf.units.player", "TOPRIGHT", 5, 0)
  42.         VdAc4:ClearAllPoints()
  43.         VdAc4:SetPoint("TOPLEFT", "VdAc1", "TOPRIGHT", 5, 0)
  44.         Fux:ClearAllPoints()
  45.         Fux:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 3, -55)
  46.         tdpsFrame:ClearAllPoints()
  47.         tdpsFrame:SetPoint("BOTTOMRIGHT", "LP_Bar8", "TOPRIGHT", -4, 6)
  48.         tdpsFrame:SetWidth(161)
  49.         tdpsFrame:SetUserPlaced(nil)   
  50.     local dummy = function() end
  51.         Stuf.units.player.ClearAllPoints = dummy
  52.         Stuf.units.player.SetPoint = dummy
  53.         BT4Button1.ClearAllPoints = dummy
  54.         BT4Button1.SetPoint = dummy
  55.         BT4Button61.ClearAllPoints = dummy
  56.         BT4Button61.SetPoint = dummy
  57.         CoolLine.ClearAllPoints = dummy
  58.         CoolLine.SetPoint = dummy
  59.         Stuf.units.target.ClearAllPoints = dummy
  60.         Stuf.units.target.SetPoint = dummy
  61.         shot1Mover.ClearAllPoints = dummy
  62.         shot1Mover.SetPoint = dummy
  63.         recTimers_Bar_7.ClearAllPoints = dummy
  64.         recTimers_Bar_7.SetPoint = dummy
  65.         recTimers_Bar_6.ClearAllPoints = dummy
  66.         recTimers_Bar_6.SetPoint = dummy
  67.         recTimers_Bar_5.ClearAllPoints = dummy
  68.         recTimers_Bar_5.SetPoint = dummy
  69.         recTimers_Bar_4.ClearAllPoints = dummy
  70.         recTimers_Bar_4.SetPoint = dummy
  71.         recTimers_Bar_3.ClearAllPoints = dummy
  72.         recTimers_Bar_3.SetPoint = dummy
  73.         recTimers_Bar_2.ClearAllPoints = dummy
  74.         recTimers_Bar_2.SetPoint = dummy
  75.         recTimers_Bar_1.ClearAllPoints = dummy
  76.         recTimers_Bar_1.SetPoint = dummy
  77.         Stuf.units.targettarget.ClearAllPoints = dummy
  78.         Stuf.units.targettarget.SetPoint = dummy
  79.         Stuf.units.pet.ClearAllPoints = dummy
  80.         Stuf.units.pet.SetPoint = dummy
  81.         BT4PetButton1.ClearAllPoints = dummy
  82.         BT4PetButton1.SetPoint = dummy
  83.         Stuf.units.focus.ClearAllPoints = dummy
  84.         Stuf.units.focus.SetPoint = dummy
  85.         BasicBuffsFrame.ClearAllPoints = dummy
  86.         BasicBuffsFrame.SetPoint = dummy
  87.         Minimap.ClearAllPoints = dummy
  88.         Minimap.SetPoint = dummy
  89.         VdAc1.ClearAllPoints = dummy
  90.         VdAc1.SetPoint = dummy
  91.         VdAc4.ClearAllPoints = dummy
  92.         VdAc4.SetPoint = dummy
  93.         Fux.ClearAllPoints = dummy
  94.         Fux.SetPoint = dummy
  95.         tdps.ClearAllPoints = dummy
  96.         tdps.SetPoint = dummy
  97.     end
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