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- 08/05/15: Alpha 13
- Features:
- - Added small Falling Leaf particles when chopping trees
- Changes:
- - Player skin is about 50% brighter (now more similar to Alpha 11)
- - Ambient light from ground more dynamic
- - Bloom effect a bit more common
- - Some specular highlights will have bloom now
- - Night made a bit darker
- Bug Fixes:
- - Potential fixes for inventory items disappearing or swapping.
- - The item cache can now be saved after a player disconnects.
- - Items inserted into an occupied cache slot will now take the next available slot.
- - Items De-serialized with a cache hit as the wrong type or quantity will be reconstructed.
- - Removed underwater air pocket in lake
- - Fixed a bug that would spam "Server is restarting..." if a server fails to shut down.
- - Potential fix for players getting launched by trees
- - Ballista retains it's last aim direction when you begin aiming
- - Ground Torches and Low Quality Tables fixed to have batch size of 1
- - Fixed interact range on Ancient Crown Pedestal
- - Swamp Ambient sounds should stop playing sooner after leaving the biome
- - Wind sounds shouldn't cut off as harshly
- - Chickens killed in distant pages won't become giants
- - Dejembe Drum can no longer be placed on walls/ceilings fixing an exploit
- - Fixed a bug that would not allow player specific formats for name, chat or guild.
- - Fixed dropped item sacks that wouldn't remove themselves after 10 minutes. All dropped item sacks should now remove after 10 minutes.
- Design Changes:
- - Ballista bolts now do 100 damage was 60.
- - Trebuchet stones now do 900 damage was 500. Scaling of damage and radius of damage has also been better balanced when firing multiple trebuchet stones.
- - Trebuchet explosion radius increases by up to 50% depending on ammunition quantity
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