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May 8th, 2015
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  1. 08/05/15: Alpha 13
  2. Features:
  3. - Added small Falling Leaf particles when chopping trees
  4.  
  5. Changes:
  6. - Player skin is about 50% brighter (now more similar to Alpha 11)
  7. - Ambient light from ground more dynamic
  8. - Bloom effect a bit more common
  9. - Some specular highlights will have bloom now
  10. - Night made a bit darker
  11.  
  12. Bug Fixes:
  13. - Potential fixes for inventory items disappearing or swapping.
  14. - The item cache can now be saved after a player disconnects.
  15. - Items inserted into an occupied cache slot will now take the next available slot.
  16. - Items De-serialized with a cache hit as the wrong type or quantity will be reconstructed.
  17. - Removed underwater air pocket in lake
  18. - Fixed a bug that would spam "Server is restarting..." if a server fails to shut down.
  19. - Potential fix for players getting launched by trees
  20. - Ballista retains it's last aim direction when you begin aiming
  21. - Ground Torches and Low Quality Tables fixed to have batch size of 1
  22. - Fixed interact range on Ancient Crown Pedestal
  23. - Swamp Ambient sounds should stop playing sooner after leaving the biome
  24. - Wind sounds shouldn't cut off as harshly
  25. - Chickens killed in distant pages won't become giants
  26. - Dejembe Drum can no longer be placed on walls/ceilings fixing an exploit
  27. - Fixed a bug that would not allow player specific formats for name, chat or guild.
  28. - Fixed dropped item sacks that wouldn't remove themselves after 10 minutes. All dropped item sacks should now remove after 10 minutes.
  29.  
  30. Design Changes:
  31. - Ballista bolts now do 100 damage was 60.
  32. - Trebuchet stones now do 900 damage was 500. Scaling of damage and radius of damage has also been better balanced when firing multiple trebuchet stones.
  33. - Trebuchet explosion radius increases by up to 50% depending on ammunition quantity
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