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- #pragma strict
- var rayLength : int = 10;
- private var inventory : Inv;
- private var guiShow : boolean = false;
- var bush : GameObject;
- var player : GameObject;
- var berr:int;
- function Start()
- {
- inventory = GameObject.Find("First Person Controller").GetComponent(Inv);
- }
- function Update()
- {
- var hit : RaycastHit;
- var fwd = transform.TransformDirection(Vector3.forward);
- if(Physics.Raycast(transform.position, fwd, hit, rayLength))
- {
- if(hit.collider.gameObject.name == "log")
- {
- guiShow = true;
- if(Input.GetKey(KeyCode.E))
- {
- //inventory.wood++;
- Destroy(hit.collider.gameObject);
- guiShow = false;
- inventory.wood++;
- }
- }
- if(hit.collider.gameObject.tag == "BushFull")
- {
- guiShow = true;
- bush = (hit.collider.gameObject);
- if(Input.GetKeyDown("e"))
- {
- bush.GetComponent(BushController).berriesTaken = true;
- guiShow = false;
- player.GetComponent(Inv).cookedFish += 1;
- }
- }
- else
- {
- guiShow = false;
- }
- }
- }
- function OnGUI()
- {
- if(guiShow == true)
- {
- GUI.Box(Rect(Screen.width / 2 - 150, Screen.height / 2 - 150, 100, 20), "PICKUP!");
- }
- }
- var menuSkin : GUISkin;
- var wood : int = 0;
- var stone : int = 0;
- var clay : int = 0;
- var fish : int = 0;
- public var cookedFish : int = 0;
- var bottle : int = 0;
- var bottledWater : int = 0;
- var bandage : int = 0;
- var minimumVal : int = 0;
- private var showGUI : boolean = false;//to switch inventory on or off jo key press krne se hoga
- private var playerGUI : PlayerGUI;
- function Start()
- {
- playerGUI = GameObject.Find("First Person Controller").GetComponent(PlayerGUI);
- }
- function Update()
- {
- if(wood <= 0)
- {
- wood = minimumVal;
- }
- if(stone <= 0)
- {
- stone = minimumVal;
- }
- if(clay <= 0)
- {
- clay = minimumVal;
- }
- if(fish <= 0)
- {
- fish = minimumVal;
- }
- if(cookedFish <= 0)
- {
- cookedFish = minimumVal;
- }
- if(bottle <= 0)
- {
- bottle = minimumVal;
- }
- if(bottledWater <= 0)
- {
- bottledWater = minimumVal;
- }
- if(bandage <= 0)
- {
- bandage = minimumVal;
- }
- if(Input.GetKeyDown("i")) //key 'i' press kro to agr on ha inv to off hjae and vice versa
- {
- showGUI = !showGUI;
- }
- if(showGUI == true)
- {
- Time.timeScale = 0; //game pause hjaegi kind of sb kch ruk jaega
- GameObject.Find("First Person Controller").GetComponent(FPSInputController).enabled = false;//first person controls disable
- GameObject.Find("First Person Controller").GetComponent(MouseLook).enabled = false;//mouse control player k disabled
- GameObject.Find("Main Camera").GetComponent(MouseLook).enabled = false;
- GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerAnimation).enabled = false;
- //GameObject.Find("Main Camera").GetComponent(RayCastCollect).enabled = false;
- }
- if(showGUI == false)
- {//agr inv ni khuli hwi to baki jo upr false ki hain unhe wapis true krdo
- Time.timeScale = 1;
- GameObject.Find("First Person Controller").GetComponent(FPSInputController).enabled = true;
- GameObject.Find("First Person Controller").GetComponent(MouseLook).enabled = true;
- GameObject.Find("Main Camera").GetComponent(MouseLook).enabled = true;
- GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerAnimation).enabled = true;
- // GameObject.Find("Main Camera").GetComponent(RayCastCollect).enabled = true;
- }
- }
- function OnGUI()
- {
- if(showGUI == true)
- {//inv menu ki gui sari bn ri ha idhr
- GUI.skin = menuSkin;
- GUI.BeginGroup(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 150, 300, 300));
- GUI.Box(Rect(0, 0, 300, 300), "Basic Inventory");
- //Resources collected
- GUI.Label(Rect(10, 50, 50, 50), "Wood");
- GUI.Box(Rect(60, 50, 20, 20), "" + wood);
- GUI.Label(Rect(90, 50, 50, 50), "Stone");
- GUI.Box(Rect(130, 50, 20, 20), "" + stone);
- GUI.Label(Rect(170, 50, 50, 50), "Clay");
- GUI.Box(Rect(200, 50, 20, 20), "" + clay);
- //Empty holders
- GUI.Label(Rect(10, 130, 50, 50), "Fish");
- GUI.Box(Rect(60, 130, 20, 20), "" + fish);
- GUI.Label(Rect(10, 150, 50, 50), "Bottle");
- GUI.Box(Rect(60, 150, 20, 20), "" + bottle);
- //Edible items
- GUI.Label(Rect(10, 190, 50, 50), "CFish");//label
- GUI.Box(Rect(60, 190, 20, 20), "" + cookedFish);//text box type thingy
- if(GUI.Button(Rect(100, 190, 100, 20), "Eat Fish"))//button bn ra ha
- {
- if(cookedFish >= 1)
- {
- cookedFish--;
- Eat();
- }
- }
- GUI.Label(Rect(10, 210, 50, 50), "BWater");
- GUI.Box(Rect(60, 210, 20, 20), "" + bottledWater);
- if(GUI.Button(Rect(100, 210, 100, 20), "Drink Water"))
- {
- if(bottledWater >= 1)
- {
- bottledWater--;
- Drink();
- }
- }
- GUI.Label(Rect(10, 240, 50, 50), "Heal");
- GUI.Box(Rect(60, 240, 20, 20), "" + bandage);
- if(GUI.Button(Rect(100, 240, 100, 20), "Use Bandage"))
- {
- if(bandage >= 1)
- {
- bandage--;
- Heal();
- }
- }
- GUI.EndGroup();
- }
- }
- function Eat()
- {
- playerGUI.hungerBarDisplay += 0.1;
- }
- function Drink()
- {
- playerGUI.thirstBarDisplay += 0.1;
- }
- function Heal()
- {
- playerGUI.healthBarDisplay += 0.1;
- }
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