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Post Apoc Civ Info

Nov 19th, 2014
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  1. Civ Info, Hero Info, Factions/races (Zombies / Ghouls / Bandits)
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  5. Civ Info
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  8. Scouting is wider area and less info. Exploring is smaller area and more info.
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  10. Salvaging is for when you know what you want and want to get it working again. Scavenging is more general and your not going to bother with stuff that doesn't 'work' parts, materials, ect are good though.
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  12. Loots can be converted to resources, supplies, or consumed/traded and even other uses(be creative). Consuming a loot can boost any stat even pop(aka people become more fertile and your showing off makes recruitment easier).
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  14. Supplies when broken down will raise all your stats by one.
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  16. Units unless trained for it will need some guidance or they could mess up on their own.
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  20. Hero Info:
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  24. [Courting heroes]
  25. Throwing loot or resources and giving them time off to work on their pet projects tends to do wonders.
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  27. To find heroes you need to ask around, pay attention to hints, or do a walk around. There are other ways but it typically depends on the hero in question.
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  29. Recruiting heroes meanwhile means somehow enticing them to join you. Luckily they tend to be bit more obvious but also seemingly much rarer. heroes who are available for recruitment tend not to be attached to a faction if they are it means you have to either steal them away or take their group with them as well.
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  32. [Making Heroes]
  33. Fluff can easily spawn them, heroes. Fluff can and WILL spawn other stuff as well.
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  35. Officer(or equivalent) units have one ability OR trait.
  36. Badass units have one ability or trait
  37. Elite units have one ability or trait.
  38.  
  39. You combine all three and you get a hero is 'spawned'.
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  41. EVERY civ spawns at least 1 hero, two officers, lurking elite, and few hidden badasses around, that is at the start.
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  43. Over time stuff starts to stack and add up thus 'heroes' spawn. Truth is they were always there its just hard to notice them but every time someone gets stronger there is a chance they may be noticed and are from then on easier to detect unless stated otherwise.
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  45. Everything else occurs in the background unless you use fluff which can alter it in a way you may be able to notice. In other words they exist they are just not immediately apparent.
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  49. Factions/races:
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  53. [Zombies] - Undead.
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  55. Literally the walking dead notoriously difficult to kill/stop(free tip headshots don't mean instant kill)
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  57. Zombies come in a number of crude categories you got the undead, infested, mutated, infected, and enslaved. Infested types those are the blokes you got to watch out for, Infested loving eating to evolve. Infected(raging from RAGE shenanigans to stuff like modified forms of rabies ect considered potentially the most prolific). Memti: (aka got brain fucked ranging from voodoo shit to outright lobotomizing and more previously known as magic and psi zombies but they are classified under the same catagory. Basically a bunch of poor bastards who got mind fucked/enslaved so hard they turned zombie.) Supposedly this category holds the largest concentration of 'smart' zombies.
  58.  
  59. {Note}
  60. Infested zombies ARE Brood. Arguably there might be some non brood but overall...yeah.
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  62. Zombies do indeed rot unless they are hit with a stronger body or conditioned. As they rot though they just go skary skellington as time wears on.
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  65. [Ghouls] - Monster Category
  66. Rad ghouls, against popular belief don't just LOVE the places that are radiated to hell. In truth they actually have a fancy for any environment that is especially hostile. Its believed that this trait has proven so popular as to make this previously unknown and rare archetype among the most popular ghouls today.
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  68. For some reason they gain strength from their environment at the cost of increasing hunger and degeneration.
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  70. Cannibalistic Ghouls occurs when one takes part in the flesh of their own kindred. Its a disease that for the most part slumbers unless you keep feeding it...which will then awaken it for its full splendor. An addiction of flesh for their own kind, degenerated mental faculties, and tough form are their hallmarks.
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  72. Interestingly enough this is also the hallmarks of the Zombie...
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  74. Three primary categories otherwise known as the most common of ghoulish kind.
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  76. Rad
  77. Cannibal
  78. Monster
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  80. The three largest of ghoul kind.
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  82. Rad are known for their favorite environments, accelerated hunger and rapid degeneration.
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  84. Cannibals are known for those who take part in the flesh of their own kind. they are reviled due to them picking up the ghoulish disease which gives them a craving for flesh, unending hunger, and warped body/mind. What triggers the disease to activate however is a bit hard to pin down.
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  87. [Bandits]
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  89. You are descended from the evil bastards, crazy fucks, or just a bad bunch who did whatever the hell they want.
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  91. Bandits have the special ability to auto upgrade their forces thanks to their life style(other factions have to spend resources AND a action to do so bandits just do resources) however they are unable to make their own supply(must raid or something) and suffer a reputation penalty. *WARNING* white knight choices will be vetoed you are EVIL, but that doesn't mean you can't be smart/clever about it *WARNING*.
  92.  
  93. {Unit Leveling}
  94. looting tree
  95. Basic>Looter>Plunderer>Pillager>Ravager
  96.  
  97. Basic Tree below
  98. Outcast<Bandit<Brigand<Desperado<Marauder
  99.  
  100. Madness Tree
  101. Basic<Deranged<Lunatic<Maniac<Psycho
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