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Apr 21st, 2015
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  1. #
  2. # The server sends a ping message to the client every PINGTIME seconds
  3. # and the client is expected to respond within PINGWAIT seconds or
  4. # the server considers the connection to be dead and the client is
  5. # logged out.
  6. #
  7. PINGTIME=600
  8. PINGWAIT=600
  9.  
  10. #
  11. # A client can only be idle for TIMEIDLE minutes before it is
  12. # automatically logged out. Even if a client is not idle it can
  13. # only be connected for a maximum of TIMEMAXM minutes.
  14. # Either/Both values can be set to 0 to mean that the server will
  15. # not timeout the client.
  16. #
  17. TIMEIDLE=0
  18. TIMEMAXM=0
  19.  
  20. #
  21. # Limits how many times per second the LAN server will service requests.
  22. # Lowering this number will increase game performance for slower computers
  23. # at the expense of sluggish response time from the server. Valid range is
  24. # 1-1000.
  25. #
  26. LAN_THROTTLE=30
  27.  
  28.  
  29. ##------------------------------------------------------------------------
  30. ## DO NOT CHANGE ANYTHING BELOW HERE
  31. ##------------------------------------------------------------------------
  32.  
  33. ACCOUNT=1
  34. MASTER=1
  35. SLAVE=1
  36. REDIR=1
  37.  
  38. #
  39. # This line allows the server to determine on what interface to listen for
  40. # connections. It can be any publicly routable IP address (this is the case
  41. # even if the host is on a LAN that is isolated from the Internet). There is
  42. # no communication attempted with the IP address listed here.
  43. #
  44. #ADDR=%%bind("159.153.253.82")
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