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  1. //Shocks Color Change Dialoged.GetPlayerLevel Do whatever you want with code. Except Sell
  2.  
  3. #include <a_samp>
  4. #define FILTERSCRIPT
  5. #if defined FILTERSCRIPT
  6.  
  7. public OnFilterScriptInit()
  8. {
  9. print("\n--------------------------------------");
  10. print(" Fake Badge by Kyle_Soul");
  11. print("--------------------------------------\n");
  12. return 1;
  13. }
  14.  
  15. public OnFilterScriptExit()
  16. {
  17. return 1;
  18. }
  19.  
  20. #else
  21.  
  22. main()
  23. {
  24. }
  25.  
  26. #endif
  27.  
  28. public OnGameModeInit()
  29. {
  30. return 1;
  31. }
  32.  
  33. public OnGameModeExit()
  34. {
  35. return 1;
  36. }
  37.  
  38. public OnPlayerRequestClass(playerid, classid)
  39. {
  40. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  41. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  42. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  43. return 1;
  44. }
  45.  
  46. public OnPlayerConnect(playerid)
  47. {
  48. return 1;
  49. }
  50.  
  51. public OnPlayerDisconnect(playerid, reason)
  52. {
  53. return 1;
  54. }
  55.  
  56. public OnPlayerSpawn(playerid)
  57. {
  58. return 1;
  59. }
  60.  
  61. public OnPlayerDeath(playerid, killerid, reason)
  62. {
  63. return 1;
  64. }
  65.  
  66. public OnVehicleSpawn(vehicleid)
  67. {
  68. return 1;
  69. }
  70.  
  71. public OnVehicleDeath(vehicleid, killerid)
  72. {
  73. return 1;
  74. }
  75.  
  76. public OnPlayerText(playerid, text[])
  77. {
  78. return 1;
  79. }
  80.  
  81. public OnPlayerCommandText(playerid, cmdtext[])
  82. {
  83. if(strcmp("/buybadge", cmdtext, true, 10) == 0)
  84. {
  85. ShowPlayerDialog(playerid,411,DIALOG_STYLE_LIST,"Fake Badge Shop","{008000}Green ($1,000,000)\n{FF0000}Red ($1,000,000)\n{0000FF}Blue ($1,000,000)\n{800080}Purple ($1,000,000)\n{00FFFF}LightBlue ($1,000,000)\nLight Green ($1,000,000)\nWhite ","Buy!", "Cancel");
  86. return 1;
  87. }
  88.  
  89. return 0;
  90. }
  91.  
  92. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  93. {
  94. return 1;
  95. }
  96.  
  97. public OnPlayerExitVehicle(playerid, vehicleid)
  98. {
  99. return 1;
  100. }
  101.  
  102. public OnPlayerStateChange(playerid, newstate, oldstate)
  103. {
  104. return 1;
  105. }
  106.  
  107. public OnPlayerEnterCheckpoint(playerid)
  108. {
  109. return 1;
  110. }
  111.  
  112. public OnPlayerLeaveCheckpoint(playerid)
  113. {
  114. return 1;
  115. }
  116.  
  117. public OnPlayerEnterRaceCheckpoint(playerid)
  118. {
  119. return 1;
  120. }
  121.  
  122. public OnPlayerLeaveRaceCheckpoint(playerid)
  123. {
  124. return 1;
  125. }
  126.  
  127. public OnRconCommand(cmd[])
  128. {
  129. return 1;
  130. }
  131.  
  132. public OnPlayerRequestSpawn(playerid)
  133. {
  134. return 1;
  135. }
  136.  
  137. public OnObjectMoved(objectid)
  138. {
  139. return 1;
  140. }
  141.  
  142. public OnPlayerObjectMoved(playerid, objectid)
  143. {
  144. return 1;
  145. }
  146.  
  147. public OnPlayerPickUpPickup(playerid, pickupid)
  148. {
  149. return 1;
  150. }
  151.  
  152. public OnVehicleMod(playerid, vehicleid, componentid)
  153. {
  154. return 1;
  155. }
  156.  
  157. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  158. {
  159. return 1;
  160. }
  161.  
  162. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  163. {
  164. return 1;
  165. }
  166.  
  167. public OnPlayerSelectedMenuRow(playerid, row)
  168. {
  169. return 1;
  170. }
  171.  
  172. public OnPlayerExitedMenu(playerid)
  173. {
  174. return 1;
  175. }
  176.  
  177. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  178. {
  179. return 1;
  180. }
  181.  
  182. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  183. {
  184. return 1;
  185. }
  186.  
  187. public OnRconLoginAttempt(ip[], password[], success)
  188. {
  189. return 1;
  190. }
  191.  
  192. public OnPlayerUpdate(playerid)
  193. {
  194. return 1;
  195. }
  196.  
  197. public OnPlayerStreamIn(playerid, forplayerid)
  198. {
  199. return 1;
  200. }
  201.  
  202. public OnPlayerStreamOut(playerid, forplayerid)
  203. {
  204. return 1;
  205. }
  206.  
  207. public OnVehicleStreamIn(vehicleid, forplayerid)
  208. {
  209. return 1;
  210. }
  211.  
  212. public OnVehicleStreamOut(vehicleid, forplayerid)
  213. {
  214. return 1;
  215. }
  216.  
  217. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  218. {
  219. if(dialogid == 411)
  220. {
  221. if(response)
  222. {
  223. if(listitem == 0)
  224. {
  225. new string[256];
  226. new pname[MAX_PLAYER_NAME];
  227. GetPlayerName(playerid, pname, sizeof(pname));
  228. if(GetPlayerMoney(playerid) < 1000000) return SendClientMessage(playerid,0x008000AA, "You don't have enough money to buy this badge ((50,000!))");
  229. SendClientMessageToAll(0x008000AA, string);
  230. SetPlayerColor(playerid, 0x008000AA);
  231. SendClientMessage(playerid,0x008000AA,"You bought a badge");
  232. GivePlayerMoney(playerid,-1000000);
  233. new Float:pX, Float:pY, Float:pZ;
  234. PlayerPlaySound(playerid,1054,pX,pY,pZ);
  235. }
  236. if(listitem == 1)
  237. {
  238. new string[256];
  239. new pname[MAX_PLAYER_NAME];
  240. GetPlayerName(playerid, pname, sizeof(pname));
  241. if(GetPlayerMoney(playerid) < 1000000) return SendClientMessage(playerid,0xFF3E3EFF, "You don't have enough money to buy this badge ((50,000!))");
  242. SendClientMessageToAll(0xFF3E3EFF, string);
  243. SetPlayerColor(playerid, 0xFF3E3EFF);
  244. SendClientMessage(playerid,0xFF3E3EFF,"You bought a badge");
  245. GivePlayerMoney(playerid,-1000000);
  246. new Float:pX, Float:pY, Float:pZ;
  247. PlayerPlaySound(playerid,1054,pX,pY,pZ);
  248. }
  249. if(listitem == 2)
  250. {
  251. new string[256];
  252. new pname[MAX_PLAYER_NAME];
  253. GetPlayerName(playerid, pname, sizeof(pname));
  254. if(GetPlayerMoney(playerid) < 1000000) return SendClientMessage(playerid,0x0000FFAA, "You don't have enough money to buy this badge ((50,000!))");
  255. SendClientMessageToAll(0x0000FFAA, string);
  256. SetPlayerColor(playerid, 0x0000FFAA);
  257. SendClientMessage(playerid,0x0000FFAA,"You bought a badge");
  258. new Float:pX, Float:pY, Float:pZ;
  259. GivePlayerMoney(playerid,-1000000);
  260. PlayerPlaySound(playerid,1054,pX,pY,pZ);
  261. }
  262. if(listitem == 3)
  263. {
  264. new string[256];
  265. new pname[MAX_PLAYER_NAME];
  266. GetPlayerName(playerid, pname, sizeof(pname));
  267. if(GetPlayerMoney(playerid) < 1000000) return SendClientMessage(playerid,0x9900FFAA, "You don't have enough money to buy this badge ((50,000!))");
  268. SendClientMessageToAll(0x9900FFAA, string);
  269. SetPlayerColor(playerid, 0x9900FFAA);
  270. SendClientMessage(playerid,0x9900FFAA,"You bought a badge");
  271. new Float:pX, Float:pY, Float:pZ;
  272. GivePlayerMoney(playerid,-1000000);
  273. PlayerPlaySound(playerid,1054,pX,pY,pZ);
  274. }
  275. if(listitem == 4)
  276. {
  277. new string[256];
  278. new pname[MAX_PLAYER_NAME];
  279. GetPlayerName(playerid, pname, sizeof(pname));
  280. if(GetPlayerMoney(playerid) < 1000000) return SendClientMessage(playerid,0x33CCFFAA, "You don't have enough money to buy this badge ((50,000!))");
  281. SendClientMessageToAll(0x33CCFFAA, string);
  282. SetPlayerColor(playerid, 0x33CCFFAA);
  283. SendClientMessage(playerid,0x33CCFFAA,"You bought a badge");
  284. new Float:pX, Float:pY, Float:pZ;
  285. GivePlayerMoney(playerid,-1000000);
  286. PlayerPlaySound(playerid,1054,pX,pY,pZ);
  287. }
  288. if(listitem == 5)
  289. {
  290. new string[256];
  291. new pname[MAX_PLAYER_NAME];
  292. GetPlayerName(playerid, pname, sizeof(pname));
  293. if(GetPlayerMoney(playerid) < 1000000) return SendClientMessage(playerid,0xFFFFFFAA, "You don't have enough money to buy this badge ((50,000!))");
  294. SendClientMessageToAll(0xFFFFFFAA, string);
  295. SetPlayerColor(playerid, 0xFFFFFFAA);
  296. SendClientMessage(playerid,0xFFFFFFAA,"You bought a badge");
  297. new Float:pX, Float:pY, Float:pZ;
  298. GivePlayerMoney(playerid,-1000000);
  299. PlayerPlaySound(playerid,1054,pX,pY,pZ);
  300. }
  301. if(listitem == 6)
  302. {
  303. new string[256];
  304. new pname[MAX_PLAYER_NAME];
  305. GetPlayerName(playerid, pname, sizeof(pname));
  306. if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid,0xFFFFFFAA, "You don't have enough money to buy this badge ((50,000!))");
  307. SendClientMessageToAll(0xFFFFFFAA, string);
  308. SetPlayerColor(playerid, 0x9ACD32AA);
  309. SendClientMessage(playerid,0xFFFFFFAA,"You bought a badge");
  310. new Float:pX, Float:pY, Float:pZ;
  311. GivePlayerMoney(playerid,0);
  312. PlayerPlaySound(playerid,1054,pX,pY,pZ);
  313.  
  314. }
  315. }
  316. }
  317. return 1;
  318. }
  319. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  320. {
  321. return 1;
  322. }
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