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- =====================================================================
- == d:\xxgames\LewisW\8360\arma2oaserver.exe
- == "d:\xxgames\LewisW\8360\arma2oaserver.exe" -cpuCount=4 -name=DayZ "-profiles=instance_11_Chernarus" "-cfg=instance_11_Chernarus\basic.cfg" "-config=instance_11_Chernarus\config.cfg" "-mod=@DayZ_Epoch;@DayZ_Epoch_Server" -ip=81.19.216.140 -port=2300
- =====================================================================
- Exe timestamp: 2014/07/25 18:22:12
- Current time: 2015/04/07 06:30:46
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
- 6:33:14 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 6:33:20 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 6:33:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 6:33:20 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 6:33:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 6:33:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 6:33:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 6:33:27 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 6:33:27 "DayZ Epoch: MPframework inited"
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:27 Error Missing ;
- 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:28 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:28 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:28 Error Missing ;
- 6:33:28 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:28 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:28 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:28 Error Missing ;
- 6:33:28 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:28 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:28 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:28 Error Missing ;
- 6:33:28 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:28 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:28 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:28 Error Missing ;
- 6:33:28 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:28 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
- BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:28 Error position: <BIS_Effects_Init = true;
- diag_log "Res>
- 6:33:28 Error Missing ;
- 6:33:28 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
- 6:33:28 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 6:33:29 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:29 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 6:33:30 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 6:33:30 "infiSTAR.de - iproductVersion: 07032015IAHAT346B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 6:33:30 "infiSTAR.de - _fnc_RandomGen: {
- _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'];
- _gen = _arr select (random ((count _arr)-1));
- _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
- _max = 7+(round(random 3));
- for '_i' from 0 to _max do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 6:33:30 "infiSTAR.de - _randvar1: z6y8j7z532p4q2e9h"
- 6:33:30 "infiSTAR.de - _randvar2: h4d92134w3j7n1o136n3v7u"
- 6:33:30 "infiSTAR.de - _randvar3: l8n8l3p1t4i2y127t0p7y"
- 6:33:30 "infiSTAR.de - _randvar4: z2k3g3r1f3t2m011j"
- 6:33:30 "infiSTAR.de - _randvar5: q3x612b7g0v4e5b0r5z"
- 6:33:30 "infiSTAR.de - _randvar6: f1n7u547d2i3k5d0b"
- 6:33:30 "infiSTAR.de - _randvar8: s3j8h7o2q5g7h9o8s5q"
- 6:33:30 "infiSTAR.de - _randvar11: e0w3f7j6l6n445u325j"
- 6:33:30 "infiSTAR.de - _randvar12: t0q4t4491110y346z0c1j8w"
- 6:33:30 "infiSTAR.de - _randvar13: s826j2l4n0v1g0m4q7h"
- 6:33:30 "infiSTAR.de - _randvar19: f8i4i0h3f312n6o6l"
- 6:33:30 "infiSTAR.de - _randvar20: x9w2x9m1y63217w8k8m2i6z"
- 6:33:30 "infiSTAR.de - _randvar21: r346s814g6k5s6p4v"
- 6:33:30 "infiSTAR.de - _randvar27: v2d6m0n3n0l5z2z6n0n5b"
- 6:33:30 "infiSTAR.de - _randvar26: n12113h6x2c0z8b646r"
- 6:33:30 "infiSTAR.de - _randvar25: h2h8j4m723t3c6h4f3b3g"
- 6:33:30 "infiSTAR.de - _randvar28: t7c3k0y4e9k9u5t1s"
- 6:33:30 "infiSTAR.de - _randvar29: l5h0h6f8z0x3n7h9o8q9e4o"
- 6:33:30 "infiSTAR.de - _randvar30: i1o4q0z525y3t5u4e5d5j2q"
- 6:33:30 "infiSTAR.de - _randvar31: n5n2o1g6i9m936b0r7a5m"
- 6:33:30 "infiSTAR.de - _randvar32: q1e3d5231229p8t9y6w6b"
- 6:33:30 "infiSTAR.de - _randvar33: v0d8g5b1d0t1w3r5x9k"
- 6:33:30 "infiSTAR.de - _randvar34: i1w215c2w3i746h420u7s"
- 6:33:30 "infiSTAR.de - _randvar35: h7w7z4x24236x9w5u4o2z"
- 6:33:30 "infiSTAR.de - _randvar36: y6q1x6n1e3v0w710c9d"
- 6:33:30 "infiSTAR.de - _remark: n4y4f0s432a5o2l7u5i6i"
- 6:33:30 "infiSTAR.de - _AHpos: o6h5f6f3a0v1u1j8w9c6p"
- 6:33:30 "infiSTAR.de - _loadedcheckpos: e5a2j8x319z6o0z338c"
- 6:33:30 "infiSTAR.de - _loadedchecktime: v3v6w1h5p5z4u737g8f0h"
- 6:33:30 "infiSTAR.de - _MenuChecksRunningx: y6r2s0t8z22637p3f2z745d"
- 6:33:30 "infiSTAR.de - _oneachframe: y6w6g143s9r3y2y835293"
- 6:33:30 "infiSTAR.de - _bigpubvar: x6y2p4q2j3f5i4j8b3t4j"
- 6:33:30 "infiSTAR.de - _anotherloop: d2k8c6w621g6r7w4v3j"
- 6:33:30 "infiSTAR.de - _clientoncetwo: r2w1m2s8a1l5u1o435o3s"
- 6:33:30 "infiSTAR.de - _lastUnlock: d3y6t6j1q2o6g7d8n1s1l"
- 6:33:30 "infiSTAR.de - _antidupeCheckVar: r4y5q115m5t1d5e1v6x8h3l"
- 6:33:30 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_k1o8q0s2y6k7y8w7h4t1c"
- 6:33:30 "infiSTAR.de - _antidupePVResVar: PVAHR_0_p627f6c4z0o142b3k"
- 6:33:30 "infiSTAR.de - _randvar50910: PVAHR_0_59267q5p696y"
- 6:33:30 "infiSTAR.de - AntiHack LOADED!"
- 6:33:30 "infiSTAR.de - CREATING AdminMenu"
- 6:33:30 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 6:33:30 "infiSTAR.de - AntiHack FULLY LOADED"
- 6:33:30 Error in expression <erBot",1,true];};
- AllBankersOnServer = AllBankersOnServer + [_unit_1301] + [_un>
- 6:33:30 Error position: <AllBankersOnServer + [_unit_1301] + [_un>
- 6:33:30 Error Undefined variable in expression: allbankersonserver
- 6:33:30 File z\addons\dayz_server\bankzones\banks.sqf, line 36
- 6:33:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 6:33:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 6:33:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 6:33:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 6:33:35 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
- 6:33:35 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
- 6:33:35 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
- 6:33:35 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
- 6:33:35 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
- 6:33:35 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
- 6:33:35 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
- 6:33:35 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
- 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
- 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
- 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
- 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
- 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
- 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
- 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
- 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
- 6:33:35 BIKE: loading version 2.5.1 ...
- 6:33:35 BIKE: adding bike to safe vehicle list...
- 6:33:35 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 6:33:36 "infiSTAR.de - Player-Log: PTGD - QCube(76561198182230107) - 0h 00min | ******ADMIN******"
- 6:33:37 "HIVE: Starting"
- 6:33:37 "HIVE: trying to get objects"
- 6:33:53 "HIVE: found 6 objects"
- 6:33:53 "HIVE: Commence Object Streaming..."
- 6:33:53 "HIVE: got 0 Epoch Objects and 6 Vehicles"
- 6:33:53 "HIVE: Vehicle Spawn limit reached!"
- 6:33:53 "HIVE: Spawning # of Debris: 0"
- 6:33:53 "HIVE: Spawning # of Ammo Boxes: 3"
- 6:33:53 "HIVE: Spawning # of Veins: 4"
- 6:33:53 "Total Number of spawn locations 0"
- 6:33:53 "[VEHICLE CLEANUP ZONE]: selecting world to cleanup ..."
- 6:33:53 "EPOCH EVENTS INIT"
- 6:33:53 "WAI: AI Config File Loaded"
- 6:33:53 "WAI: AI Monitor Started"
- 6:33:53 "WAI: Initialising missions"
- 6:35:08 "infiSTAR.de PlayerConnected: ["76561198182230107","PTGD - QCube"]"
- 6:35:08 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
- 6:35:12 "TIME SYNC: Local Time set to [2015,4,7,13,35]"
- 6:35:12 Warning Message: Error: creating weapon ItemCore with scope=private
- 6:37:23 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
- 6:38:30 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 6:41:39 Error in expression <e {
- _weatherType = "FOG";
- };
- };
- if (_weatherType == "FOG") then {
- drn_Dynam>
- 6:41:39 Error position: <_weatherType == "FOG") then {
- drn_Dynam>
- 6:41:39 Error Undefined variable in expression: _weathertype
- 6:41:39 File mpmissions\DayZ_Epoch_11.Chernarus\custom\DynamicWeatherEffects.sqf, line 333
- 6:43:30 "TIME SYNC: Local Time set to [2015,4,7,13,43]"
- 6:43:51 "WAI: [Mission:[Bandit] Weapons Cache]: Starting... [1230.33,4651.88,0]"
- 6:43:52 "WAI: Spawned a group of 4 AI (Hero) at [1230.33,4651.88,0]"
- 6:43:52 "WAI: Spawned a group of 4 AI (Hero) at [1230.33,4651.88,0]"
- 6:43:52 "WAI: Spawned a group of 4 AI (Hero) at [1230.33,4651.88,0]"
- 6:43:52 "WAI: Spawned a group of 4 AI (Hero) at [1230.33,4651.88,0]"
- 6:43:53 "WAI: Spawned a group of 4 AI (Hero) at [1230.33,4651.88,0]"
- 6:43:53 "WAI: Spawned in 2 M2StaticMG"
- 6:46:45 "infiSTAR.de PlayerDisconnected: _uid: 76561198182230107 _name: PTGD - QCube"
- 6:46:45 "get: STRING (76561198182230107), sent: STRING (76561198182230107)"
- 6:46:45 "DISCONNECT: PTGD - QCube (76561198182230107) Object: B 1-1-B:1 (PTGD - QCube) REMOTE, _characterID: 83 at loc [1493.42,4589.52,0.00146484]"
- 6:46:45 Client: Remote object 3:8 not found
- 6:46:47 Warning: Cleanup player - person 3:7 not found
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