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  1.  
  2.  
  3. =====================================================================
  4. == d:\xxgames\LewisW\8360\arma2oaserver.exe
  5. == "d:\xxgames\LewisW\8360\arma2oaserver.exe" -cpuCount=4 -name=DayZ "-profiles=instance_11_Chernarus" "-cfg=instance_11_Chernarus\basic.cfg" "-config=instance_11_Chernarus\config.cfg" "-mod=@DayZ_Epoch;@DayZ_Epoch_Server" -ip=81.19.216.140 -port=2300
  6. =====================================================================
  7. Exe timestamp: 2014/07/25 18:22:12
  8. Current time: 2015/04/07 06:30:46
  9.  
  10. Version 1.63.125548
  11. Item STR_EQUIP_NAME_41 listed twice
  12. Item STR_EQUIP_DESC_41 listed twice
  13. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  14. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  15. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  16. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  17. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  18. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  19. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  20. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  21. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  22. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  23. Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  24. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  25. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  26. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  27. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  28. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  29. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  30. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  31. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  32. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  33. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  34. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  35. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  36. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  37. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  38. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  39. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  40. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  41. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  42. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  43. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  44. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  45. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  46. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  47. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  48. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  49. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  50. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  51. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  52. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  53. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  54. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  55. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  56. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  57. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  58. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  59. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  60. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  61. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  62. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  63. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  64. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  65. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  66. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  67. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  68. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  69. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  70. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  71. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  72. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  73. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  74. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  75. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  76. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  77. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  78. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  79. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  80. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  81. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  82. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  83. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  84. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  85. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  86. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  87. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  88. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  89. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  90. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  91. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  92. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  93. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  94. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  95. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  96. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  97. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  98. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  99. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  100. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  101. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  102. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  103. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  104. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  105. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  106. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  107. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  108. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  109. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  110. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  111. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  112. 6:32:27 Server error: Player without identity PTGD - QCube (id 1549806219)
  113. 6:33:14 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  114. 6:33:20 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  115. 6:33:20 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  116. 6:33:20 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  117. 6:33:20 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  118. 6:33:20 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  119. 6:33:20 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  120. 6:33:20 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  121. 6:33:20 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  122. 6:33:20 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  123. 6:33:20 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  124. 6:33:20 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  125. 6:33:20 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  126. 6:33:20 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  127. 6:33:20 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  128. 6:33:20 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  129. 6:33:20 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  130. 6:33:20 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  131. 6:33:20 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  132. 6:33:20 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  133. 6:33:20 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  134. 6:33:20 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  135. 6:33:20 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  136. 6:33:20 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  137. 6:33:20 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  138. 6:33:20 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  139. 6:33:20 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  140. 6:33:20 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  141. 6:33:20 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  142. 6:33:20 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  143. 6:33:20 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  144. 6:33:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  145. 6:33:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  146. 6:33:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  147. 6:33:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  148. 6:33:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  149. 6:33:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  150. 6:33:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  151. 6:33:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  152. 6:33:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  153. 6:33:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  154. 6:33:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  155. 6:33:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  156. 6:33:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  157. 6:33:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  158. 6:33:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  159. 6:33:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  160. 6:33:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  161. 6:33:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  162. 6:33:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  163. 6:33:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  164. 6:33:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  165. 6:33:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  166. 6:33:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  167. 6:33:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  168. 6:33:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  169. 6:33:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  170. 6:33:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  171. 6:33:20 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  172. 6:33:20 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  173. 6:33:20 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  174. 6:33:20 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  175. 6:33:20 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  176. 6:33:20 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  177. 6:33:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  178. 6:33:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  179. 6:33:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  180. 6:33:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  181. 6:33:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  182. 6:33:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  183. 6:33:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  184. 6:33:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  185. 6:33:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  186. 6:33:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  187. 6:33:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  188. 6:33:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  189. 6:33:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  190. 6:33:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  191. 6:33:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  192. 6:33:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  193. 6:33:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  194. 6:33:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  195. 6:33:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  196. 6:33:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  197. 6:33:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  198. 6:33:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  199. 6:33:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  200. 6:33:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  201. 6:33:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  202. 6:33:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  203. 6:33:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  204. 6:33:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  205. 6:33:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  206. 6:33:27 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  207. 6:33:27 "DayZ Epoch: MPframework inited"
  208. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  209. BIS_Effects_Init = true;
  210.  
  211. diag_log "Res>
  212. 6:33:27 Error position: <BIS_Effects_Init = true;
  213.  
  214. diag_log "Res>
  215. 6:33:27 Error Missing ;
  216. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  217. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  218. BIS_Effects_Init = true;
  219.  
  220. diag_log "Res>
  221. 6:33:27 Error position: <BIS_Effects_Init = true;
  222.  
  223. diag_log "Res>
  224. 6:33:27 Error Missing ;
  225. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  226. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  227. BIS_Effects_Init = true;
  228.  
  229. diag_log "Res>
  230. 6:33:27 Error position: <BIS_Effects_Init = true;
  231.  
  232. diag_log "Res>
  233. 6:33:27 Error Missing ;
  234. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  235. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  236. BIS_Effects_Init = true;
  237.  
  238. diag_log "Res>
  239. 6:33:27 Error position: <BIS_Effects_Init = true;
  240.  
  241. diag_log "Res>
  242. 6:33:27 Error Missing ;
  243. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  244. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  245. BIS_Effects_Init = true;
  246.  
  247. diag_log "Res>
  248. 6:33:27 Error position: <BIS_Effects_Init = true;
  249.  
  250. diag_log "Res>
  251. 6:33:27 Error Missing ;
  252. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  253. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  254. BIS_Effects_Init = true;
  255.  
  256. diag_log "Res>
  257. 6:33:27 Error position: <BIS_Effects_Init = true;
  258.  
  259. diag_log "Res>
  260. 6:33:27 Error Missing ;
  261. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  262. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  263. BIS_Effects_Init = true;
  264.  
  265. diag_log "Res>
  266. 6:33:27 Error position: <BIS_Effects_Init = true;
  267.  
  268. diag_log "Res>
  269. 6:33:27 Error Missing ;
  270. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  271. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  272. BIS_Effects_Init = true;
  273.  
  274. diag_log "Res>
  275. 6:33:27 Error position: <BIS_Effects_Init = true;
  276.  
  277. diag_log "Res>
  278. 6:33:27 Error Missing ;
  279. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  280. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  281. BIS_Effects_Init = true;
  282.  
  283. diag_log "Res>
  284. 6:33:27 Error position: <BIS_Effects_Init = true;
  285.  
  286. diag_log "Res>
  287. 6:33:27 Error Missing ;
  288. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  289. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  290. BIS_Effects_Init = true;
  291.  
  292. diag_log "Res>
  293. 6:33:27 Error position: <BIS_Effects_Init = true;
  294.  
  295. diag_log "Res>
  296. 6:33:27 Error Missing ;
  297. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  298. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  299. BIS_Effects_Init = true;
  300.  
  301. diag_log "Res>
  302. 6:33:27 Error position: <BIS_Effects_Init = true;
  303.  
  304. diag_log "Res>
  305. 6:33:27 Error Missing ;
  306. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  307. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  308. BIS_Effects_Init = true;
  309.  
  310. diag_log "Res>
  311. 6:33:27 Error position: <BIS_Effects_Init = true;
  312.  
  313. diag_log "Res>
  314. 6:33:27 Error Missing ;
  315. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  316. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  317. BIS_Effects_Init = true;
  318.  
  319. diag_log "Res>
  320. 6:33:27 Error position: <BIS_Effects_Init = true;
  321.  
  322. diag_log "Res>
  323. 6:33:27 Error Missing ;
  324. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  325. 6:33:27 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  326. BIS_Effects_Init = true;
  327.  
  328. diag_log "Res>
  329. 6:33:27 Error position: <BIS_Effects_Init = true;
  330.  
  331. diag_log "Res>
  332. 6:33:27 Error Missing ;
  333. 6:33:27 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  334. 6:33:28 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  335. BIS_Effects_Init = true;
  336.  
  337. diag_log "Res>
  338. 6:33:28 Error position: <BIS_Effects_Init = true;
  339.  
  340. diag_log "Res>
  341. 6:33:28 Error Missing ;
  342. 6:33:28 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  343. 6:33:28 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  344. BIS_Effects_Init = true;
  345.  
  346. diag_log "Res>
  347. 6:33:28 Error position: <BIS_Effects_Init = true;
  348.  
  349. diag_log "Res>
  350. 6:33:28 Error Missing ;
  351. 6:33:28 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  352. 6:33:28 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  353. BIS_Effects_Init = true;
  354.  
  355. diag_log "Res>
  356. 6:33:28 Error position: <BIS_Effects_Init = true;
  357.  
  358. diag_log "Res>
  359. 6:33:28 Error Missing ;
  360. 6:33:28 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  361. 6:33:28 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  362. BIS_Effects_Init = true;
  363.  
  364. diag_log "Res>
  365. 6:33:28 Error position: <BIS_Effects_Init = true;
  366.  
  367. diag_log "Res>
  368. 6:33:28 Error Missing ;
  369. 6:33:28 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  370. 6:33:28 Error in expression <\dayz_code\system\BIS_Effects\init.sqf"
  371. BIS_Effects_Init = true;
  372.  
  373. diag_log "Res>
  374. 6:33:28 Error position: <BIS_Effects_Init = true;
  375.  
  376. diag_log "Res>
  377. 6:33:28 Error Missing ;
  378. 6:33:28 File z\addons\dayz_code\system\BIS_Effects\init.sqf, line 1
  379. 6:33:28 "infiSTAR.de - Waiting for BIS_fnc_init..."
  380. 6:33:29 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  381. 6:33:29 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  382. 6:33:29 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  383. 6:33:29 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  384. 6:33:29 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  385. 6:33:29 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  386. 6:33:29 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  387. 6:33:29 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  388. 6:33:29 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  389. 6:33:29 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  390. 6:33:29 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  391. 6:33:29 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  392. 6:33:29 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  393. 6:33:29 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  394. 6:33:29 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  395. 6:33:29 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  396. 6:33:29 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  397. 6:33:29 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  398. 6:33:29 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  399. 6:33:29 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  400. 6:33:29 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  401. 6:33:29 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  402. 6:33:29 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  403. 6:33:29 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  404. 6:33:29 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  405. 6:33:29 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  406. 6:33:29 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  407. 6:33:29 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  408. 6:33:29 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  409. 6:33:29 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  410. 6:33:29 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  411. 6:33:29 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  412. 6:33:29 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  413. 6:33:29 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  414. 6:33:29 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  415. 6:33:29 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  416. 6:33:29 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  417. 6:33:29 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  418. 6:33:29 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  419. 6:33:29 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  420. 6:33:30 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  421. 6:33:30 "infiSTAR.de - iproductVersion: 07032015IAHAT346B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  422. 6:33:30 "infiSTAR.de - _fnc_RandomGen: {
  423. _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'];
  424. _gen = _arr select (random ((count _arr)-1));
  425. _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
  426. _max = 7+(round(random 3));
  427. for '_i' from 0 to _max do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  428. _gen
  429. }"
  430. 6:33:30 "infiSTAR.de - _randvar1: z6y8j7z532p4q2e9h"
  431. 6:33:30 "infiSTAR.de - _randvar2: h4d92134w3j7n1o136n3v7u"
  432. 6:33:30 "infiSTAR.de - _randvar3: l8n8l3p1t4i2y127t0p7y"
  433. 6:33:30 "infiSTAR.de - _randvar4: z2k3g3r1f3t2m011j"
  434. 6:33:30 "infiSTAR.de - _randvar5: q3x612b7g0v4e5b0r5z"
  435. 6:33:30 "infiSTAR.de - _randvar6: f1n7u547d2i3k5d0b"
  436. 6:33:30 "infiSTAR.de - _randvar8: s3j8h7o2q5g7h9o8s5q"
  437. 6:33:30 "infiSTAR.de - _randvar11: e0w3f7j6l6n445u325j"
  438. 6:33:30 "infiSTAR.de - _randvar12: t0q4t4491110y346z0c1j8w"
  439. 6:33:30 "infiSTAR.de - _randvar13: s826j2l4n0v1g0m4q7h"
  440. 6:33:30 "infiSTAR.de - _randvar19: f8i4i0h3f312n6o6l"
  441. 6:33:30 "infiSTAR.de - _randvar20: x9w2x9m1y63217w8k8m2i6z"
  442. 6:33:30 "infiSTAR.de - _randvar21: r346s814g6k5s6p4v"
  443. 6:33:30 "infiSTAR.de - _randvar27: v2d6m0n3n0l5z2z6n0n5b"
  444. 6:33:30 "infiSTAR.de - _randvar26: n12113h6x2c0z8b646r"
  445. 6:33:30 "infiSTAR.de - _randvar25: h2h8j4m723t3c6h4f3b3g"
  446. 6:33:30 "infiSTAR.de - _randvar28: t7c3k0y4e9k9u5t1s"
  447. 6:33:30 "infiSTAR.de - _randvar29: l5h0h6f8z0x3n7h9o8q9e4o"
  448. 6:33:30 "infiSTAR.de - _randvar30: i1o4q0z525y3t5u4e5d5j2q"
  449. 6:33:30 "infiSTAR.de - _randvar31: n5n2o1g6i9m936b0r7a5m"
  450. 6:33:30 "infiSTAR.de - _randvar32: q1e3d5231229p8t9y6w6b"
  451. 6:33:30 "infiSTAR.de - _randvar33: v0d8g5b1d0t1w3r5x9k"
  452. 6:33:30 "infiSTAR.de - _randvar34: i1w215c2w3i746h420u7s"
  453. 6:33:30 "infiSTAR.de - _randvar35: h7w7z4x24236x9w5u4o2z"
  454. 6:33:30 "infiSTAR.de - _randvar36: y6q1x6n1e3v0w710c9d"
  455. 6:33:30 "infiSTAR.de - _remark: n4y4f0s432a5o2l7u5i6i"
  456. 6:33:30 "infiSTAR.de - _AHpos: o6h5f6f3a0v1u1j8w9c6p"
  457. 6:33:30 "infiSTAR.de - _loadedcheckpos: e5a2j8x319z6o0z338c"
  458. 6:33:30 "infiSTAR.de - _loadedchecktime: v3v6w1h5p5z4u737g8f0h"
  459. 6:33:30 "infiSTAR.de - _MenuChecksRunningx: y6r2s0t8z22637p3f2z745d"
  460. 6:33:30 "infiSTAR.de - _oneachframe: y6w6g143s9r3y2y835293"
  461. 6:33:30 "infiSTAR.de - _bigpubvar: x6y2p4q2j3f5i4j8b3t4j"
  462. 6:33:30 "infiSTAR.de - _anotherloop: d2k8c6w621g6r7w4v3j"
  463. 6:33:30 "infiSTAR.de - _clientoncetwo: r2w1m2s8a1l5u1o435o3s"
  464. 6:33:30 "infiSTAR.de - _lastUnlock: d3y6t6j1q2o6g7d8n1s1l"
  465. 6:33:30 "infiSTAR.de - _antidupeCheckVar: r4y5q115m5t1d5e1v6x8h3l"
  466. 6:33:30 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_k1o8q0s2y6k7y8w7h4t1c"
  467. 6:33:30 "infiSTAR.de - _antidupePVResVar: PVAHR_0_p627f6c4z0o142b3k"
  468. 6:33:30 "infiSTAR.de - _randvar50910: PVAHR_0_59267q5p696y"
  469. 6:33:30 "infiSTAR.de - AntiHack LOADED!"
  470. 6:33:30 "infiSTAR.de - CREATING AdminMenu"
  471. 6:33:30 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  472. 6:33:30 "infiSTAR.de - AntiHack FULLY LOADED"
  473. 6:33:30 Error in expression <erBot",1,true];};
  474.  
  475. AllBankersOnServer = AllBankersOnServer + [_unit_1301] + [_un>
  476. 6:33:30 Error position: <AllBankersOnServer + [_unit_1301] + [_un>
  477. 6:33:30 Error Undefined variable in expression: allbankersonserver
  478. 6:33:30 File z\addons\dayz_server\bankzones\banks.sqf, line 36
  479. 6:33:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
  480. 6:33:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
  481. 6:33:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
  482. 6:33:33 ca\misc\pallets_column.p3d: No geometry and no visual shape
  483. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  484. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  485. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  486. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  487. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  488. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  489. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  490. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  491. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  492. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  493. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  494. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  495. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  496. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  497. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  498. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  499. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  500. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  501. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  502. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  503. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  504. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  505. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  506. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  507. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  508. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  509. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  510. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  511. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  512. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  513. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  514. 6:33:33 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  515. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  516. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  517. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  518. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  519. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  520. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  521. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  522. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  523. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  524. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  525. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  526. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  527. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  528. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  529. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  530. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  531. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  532. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  533. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  534. 6:33:34 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  535. 6:33:35 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
  536. 6:33:35 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
  537. 6:33:35 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
  538. 6:33:35 ca\structures\house\church_cross\church_cross_1.p3d: No geometry and no visual shape
  539. 6:33:35 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
  540. 6:33:35 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
  541. 6:33:35 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
  542. 6:33:35 ca\structures\house\church_cross\church_cross_1a.p3d: No geometry and no visual shape
  543. 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
  544. 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
  545. 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
  546. 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
  547. 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
  548. 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
  549. 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
  550. 6:33:35 ca\plants2\clutter\c_smallleafplant.p3d: No geometry and no visual shape
  551. 6:33:35 BIKE: loading version 2.5.1 ...
  552. 6:33:35 BIKE: adding bike to safe vehicle list...
  553. 6:33:35 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  554. 6:33:36 "infiSTAR.de - Player-Log: PTGD - QCube(76561198182230107) - 0h 00min | ******ADMIN******"
  555. 6:33:37 "HIVE: Starting"
  556. 6:33:37 "HIVE: trying to get objects"
  557. 6:33:53 "HIVE: found 6 objects"
  558. 6:33:53 "HIVE: Commence Object Streaming..."
  559. 6:33:53 "HIVE: got 0 Epoch Objects and 6 Vehicles"
  560. 6:33:53 "HIVE: Vehicle Spawn limit reached!"
  561. 6:33:53 "HIVE: Spawning # of Debris: 0"
  562. 6:33:53 "HIVE: Spawning # of Ammo Boxes: 3"
  563. 6:33:53 "HIVE: Spawning # of Veins: 4"
  564. 6:33:53 "Total Number of spawn locations 0"
  565. 6:33:53 "[VEHICLE CLEANUP ZONE]: selecting world to cleanup ..."
  566. 6:33:53 "EPOCH EVENTS INIT"
  567. 6:33:53 "WAI: AI Config File Loaded"
  568. 6:33:53 "WAI: AI Monitor Started"
  569. 6:33:53 "WAI: Initialising missions"
  570. 6:35:08 "infiSTAR.de PlayerConnected: ["76561198182230107","PTGD - QCube"]"
  571. 6:35:08 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
  572. 6:35:12 "TIME SYNC: Local Time set to [2015,4,7,13,35]"
  573. 6:35:12 Warning Message: Error: creating weapon ItemCore with scope=private
  574. 6:37:23 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
  575. 6:38:30 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
  576. 6:41:39 Error in expression <e {
  577. _weatherType = "FOG";
  578. };
  579. };
  580.  
  581.  
  582. if (_weatherType == "FOG") then {
  583.  
  584. drn_Dynam>
  585. 6:41:39 Error position: <_weatherType == "FOG") then {
  586.  
  587. drn_Dynam>
  588. 6:41:39 Error Undefined variable in expression: _weathertype
  589. 6:41:39 File mpmissions\DayZ_Epoch_11.Chernarus\custom\DynamicWeatherEffects.sqf, line 333
  590. 6:43:30 "TIME SYNC: Local Time set to [2015,4,7,13,43]"
  591. 6:43:51 "WAI: [Mission:[Bandit] Weapons Cache]: Starting... [1230.33,4651.88,0]"
  592. 6:43:52 "WAI: Spawned a group of 4 AI (Hero) at [1230.33,4651.88,0]"
  593. 6:43:52 "WAI: Spawned a group of 4 AI (Hero) at [1230.33,4651.88,0]"
  594. 6:43:52 "WAI: Spawned a group of 4 AI (Hero) at [1230.33,4651.88,0]"
  595. 6:43:52 "WAI: Spawned a group of 4 AI (Hero) at [1230.33,4651.88,0]"
  596. 6:43:53 "WAI: Spawned a group of 4 AI (Hero) at [1230.33,4651.88,0]"
  597. 6:43:53 "WAI: Spawned in 2 M2StaticMG"
  598. 6:46:45 "infiSTAR.de PlayerDisconnected: _uid: 76561198182230107 _name: PTGD - QCube"
  599. 6:46:45 "get: STRING (76561198182230107), sent: STRING (76561198182230107)"
  600. 6:46:45 "DISCONNECT: PTGD - QCube (76561198182230107) Object: B 1-1-B:1 (PTGD - QCube) REMOTE, _characterID: 83 at loc [1493.42,4589.52,0.00146484]"
  601. 6:46:45 Client: Remote object 3:8 not found
  602. 6:46:47 Warning: Cleanup player - person 3:7 not found
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