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- #include "ScriptMgr.h"
- #include "ScriptPCH.h"
- #include "Cell.h"
- #include "CellImpl.h"
- #include "GameEventMgr.h"
- #include "GridNotifiers.h"
- #include "GridNotifiersImpl.h"
- #include "Unit.h"
- #include "GameObject.h"
- #include "ScriptedCreature.h"
- #include "ScriptedGossip.h"
- #include "InstanceScript.h"
- #include "CombatAI.h"
- #include "PassiveAI.h"
- #include "Player.h"
- #include "Chat.h"
- #include "DBCStructure.h"
- #include "DBCStores.h"
- #include "ObjectMgr.h"
- #include "SpellScript.h"
- #include "SpellAuraEffects.h"
- enum Enchants
- {
- ENCHANT_WEP_BLADE_WARD = 3869,
- ENCHANT_WEP_BLOOD_DRAINING = 3870,
- ENCHANT_WEP_BERSERKING = 3789,
- ENCHANT_WEP_ACCURACY = 3788,
- ENCHANT_WEP_AGILITY_1H = 1103,
- ENCHANT_WEP_AGILITY_2H = 2670,
- ENCHANT_WEP_SPIRIT = 3844,
- ENCHANT_WEP_BATTLEMASTER = 2675,
- ENCHANT_WEP_BLACK_MAGIC = 3790,
- ENCHANT_WEP_ICEBREAKER = 3239,
- ENCHANT_WEP_LIFEWARD = 3241,
- ENCHANT_WEP_MIGHTY_SPELL_POWER = 3834, // One-hand
- ENCHANT_WEP_GREATER_SPELL_POWER = 3854, // Two-hand (staff)
- ENCHANT_WEP_MONGOOSE = 2673,
- ENCHANT_WEP_EXECUTIONER = 3225,
- ENCHANT_WEP_POTENCY = 3833,
- ENCHANT_WEP_TITANGUARD = 3851,
- ENCHANT_WEP_MASSACRE = 3827,
- ENCHANT_WEP_CINDERGLACIER = 3369,
- ENCHANT_WEP_LICHBANE = 3366,
- ENCHANT_WEP_RAZORICE = 3370,
- ENCHANT_WEP_SPELLBREAKING = 3595,
- ENCHANT_WEP_SPELLSHATTERING = 3367,
- ENCHANT_WEP_SWORDBREAKING = 3594,
- ENCHANT_WEP_SWORDSHATTERING = 3365,
- ENCHANT_WEP_FALLEN_CRUSADER = 3368,
- ENCHANT_WEP_NERUBIAN_CARAPACE = 3883,
- ENCHANT_WEP_STONESKIN_GARGOYLE = 3847,
- ENCHANT_WEP_TITANIUM_CHAIN = 3731,
- ENCHANT_SHIELD_DEFENSE = 1952,
- ENCHANT_SHIELD_INTELLECT = 1128,
- ENCHANT_SHIELD_MAJOR_STAMINA = 1071,
- ENCHANT_SHIELD_RESILIENCE = 3229,
- ENCHANT_SHIELD_TITANIUM_PLATING = 3849,
- ENCHANT_SHIELD_TITANIUM_SPIKE = 3748,
- ENCHANT_HEAD_BLISSFUL_MENDING = 3819,
- ENCHANT_HEAD_BURNING_MYSTERIES = 3820,
- ENCHANT_HEAD_DOMINANCE = 3796,
- ENCHANT_HEAD_SAVAGE_GLADIATOR = 3842,
- ENCHANT_HEAD_STALWART_PROTECTOR = 3818,
- ENCHANT_HEAD_TORMENT = 3817,
- ENCHANT_HEAD_TRIUMPH = 3795,
- ENCHANT_SHOULDER_MASTERS_AXE = 3835,
- ENCHANT_SHOULDER_MASTERS_CRAG = 3836,
- ENCHANT_SHOULDER_MASTERS_PINNACLE = 3837,
- ENCHANT_SHOULDER_MASTERS_STORM = 3838,
- ENCHANT_SHOULDER_GREATER_AXE = 3808,
- ENCHANT_SHOULDER_GREATER_CRAG = 3809,
- ENCHANT_SHOULDER_GREATER_GLADIATOR = 3852,
- ENCHANT_SHOULDER_GREATER_PINNACLE = 3811,
- ENCHANT_SHOULDER_GREATER_STORM = 3810,
- ENCHANT_SHOULDER_DOMINANCE = 3794,
- ENCHANT_SHOULDER_TRIUMPH = 3793,
- ENCHANT_CLOAK_DARKGLOW_EMBROIDERY = 3728,
- ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY = 3730,
- ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY = 3722,
- ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY = 3605,
- ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE = 3859,
- ENCHANT_CLOAK_WISDOM = 3296,
- ENCHANT_CLOAK_TITANWEAVE = 1951,
- ENCHANT_CLOAK_SPELL_PIERCING = 3243,
- ENCHANT_CLOAK_SHADOW_ARMOR = 3256,
- ENCHANT_CLOAK_MIGHTY_ARMOR = 3294,
- ENCHANT_CLOAK_MAJOR_AGILITY = 1099,
- ENCHANT_CLOAK_GREATER_SPEED = 3831,
- ENCHANT_CHEST_EXCEPTIONAL_MANA = 3233,
- ENCHANT_CHEST_GREATER_MANA_RESTO = 3533,
- ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE= 3245,
- ENCHANT_CHEST_SUPER_HEALTH = 3297,
- ENCHANT_CHEST_ALL_STATS = 3832,
- ENCHANT_BRACER_GREATER_ASSAULT = 3845,
- ENCHANT_BRACER_EXCEPTIONAL_INTELLECT= 3458,
- ENCHANT_BRACER_MAJOR_SPIRIT = 1147,
- ENCHANT_BRACER_EXPERTISE = 3231,
- ENCHANT_BRACER_GREATER_STATS = 2661,
- ENCHANT_BRACER_SUPERIOR_SPELLPOWER = 2332,
- ENCHANT_BRACER_MAJOR_STAMINA = 3850,
- ENCHANT_BRACER_FUR_LINING_AP = 3756,
- ENCHANT_BRACER_FUR_LINING_STAMINA = 3757,
- ENCHANT_BRACER_FUR_LINING_SP = 3758,
- ENCHANT_BRACER_ARCANE_RESIST = 3763,
- ENCHANT_BRACER_NATURE_RESIST = 3762,
- ENCHANT_BRACER_SHADOW_RESIST = 3761,
- ENCHANT_BRACER_FROST_RESIST = 3760,
- ENCHANT_BRACER_FIRE_RESIST = 3759,
- ENCHANT_BRACER_SOCKET_BRACER = 3717,
- ENCHANT_GLOVES_CRUSHER = 1603,
- // EXTREMELY ugly hack for duplicate enchants
- ENCHANT_GLOVES_EXPERTISE = -3231,
- ENCHANT_GLOVES_PRECISION = 3234,
- ENCHANT_GLOVES_GREATER_ASSAULT = 1603,
- ENCHANT_GLOVES_MAJOR_AGILITY = 1097,
- ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER = 2330,
- ENCHANT_GLOVES_ARMSMAN = 3253,
- ENCHANT_GLOVES_SOCKET_GLOVES = 3723,
- ENCHANT_GLOVES_PYROROCKET = 3603,
- ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS = 3604,
- ENCHANT_BELT_ETERNAL_BELT_BUCKLE = 3729,
- ENCHANT_BELT_FRAG_BELT = 3601,
- ENCHANT_LEGS_FROSTHIDE_ARMOR = 3822,
- ENCHANT_LEGS_ICESCALE_ARMOR = 3823,
- ENCHANT_LEGS_EARTHEN_ARMOR = 3853,
- ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD = 3873,
- ENCHANT_LEGS_BRILLIANT_SPELLTHREAD = 3872,
- ENCHANT_BOOTS_TUSKARRS_VITALITY = 3232,
- ENCHANT_BOOTS_ICEWALKER = 2599,
- ENCHANT_BOOTS_GREATER_ASSAULT = 1597,
- ENCHANT_BOOTS_GREATER_SPIRIT = 528,
- ENCHANT_BOOTS_GREATER_FORTITUDE = 3259,
- ENCHANT_BOOTS_SUPERIOR_AGILITY = 983,
- ENCHANT_BOOTS_NITRO_BOOSTS = 3606,
- ENCHANT_RING_STAMINA = 3791,
- ENCHANT_RING_GREATER_SPELLPOWER = 3840,
- ENCHANT_RING_ASSAULT = 3839,
- ENCHANT_RANGED_HEARTSEEKER_SCOPE = 3608,
- ENCHANT_RANGED_SUN_SCOPE = 3607
- };
- Item* PlayerAddItem(Player* player, uint32 item_id)
- {
- uint8 count = 1;
- uint32 noSpaceForCount = 0;
- ItemPosCountVec dest;
- InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT,
- dest, item_id, count, &noSpaceForCount);
- if (msg != EQUIP_ERR_OK)
- count -= noSpaceForCount;
- Item* item = player->StoreNewItem(dest, item_id, true,
- Item::GenerateItemRandomPropertyId(item_id));
- if (noSpaceForCount > 0)
- {
- player->GetSession()->SendNotification("Por favor, hacer espacio en su "
- "inventario.");
- return NULL;
- }
- return item;
- }
- void EnchantWithItem(Player* player, uint32 item_id, Item* target)
- {
- Item* item = PlayerAddItem(player, item_id);
- SpellCastTargets* targets = new SpellCastTargets();
- targets->SetItemTarget(target);
- player->CastItemUseSpell(item, *targets, 1, 0);
- }
- void EnchantWithSpell(Player* player, uint32 spell_id, Item* item)
- {
- SpellCastTargets* targets = new SpellCastTargets();
- targets->SetItemTarget(item);
- player->CastSpell(*targets, sSpellMgr->GetSpellInfo(spell_id),
- NULL, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST);
- }
- void Enchant(Player* player, Creature* creature, Item* item, uint32 enchantid)
- {
- if (!item)
- {
- player->GetSession()->SendNotification("Primero equipa el item.");
- return;
- }
- uint32 item_id = 0;
- switch (enchantid)
- {
- case ENCHANT_WEP_GREATER_SPELL_POWER:
- case ENCHANT_WEP_AGILITY_2H:
- case ENCHANT_WEP_MASSACRE:
- if (item->GetTemplate()->InventoryType != INVTYPE_2HWEAPON)
- {
- ChatHandler(player->GetSession()).PSendSysMessage("Esta no es un arma de 2 Manos");
- return;
- }
- break;
- case ENCHANT_SHIELD_DEFENSE:
- case ENCHANT_SHIELD_INTELLECT:
- case ENCHANT_SHIELD_MAJOR_STAMINA:
- case ENCHANT_SHIELD_RESILIENCE:
- case ENCHANT_SHIELD_TITANIUM_PLATING:
- case ENCHANT_SHIELD_TITANIUM_SPIKE:
- if (item->GetTemplate()->InventoryType != INVTYPE_SHIELD)
- {
- ChatHandler(player->GetSession()).PSendSysMessage("Eso no es un escudo");
- return;
- }
- break;
- case ENCHANT_RANGED_HEARTSEEKER_SCOPE:
- case ENCHANT_RANGED_SUN_SCOPE:
- if (item->GetTemplate()->InventoryType != INVTYPE_RANGED &&
- item->GetTemplate()->InventoryType != INVTYPE_RANGEDRIGHT)
- {
- ChatHandler(player->GetSession()).PSendSysMessage("Eso no es un arma a distancia");
- return;
- }
- break;
- default:
- break;
- }
- player->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, false);
- item->ClearEnchantment(PERM_ENCHANTMENT_SLOT);
- item->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchantid, 0, 0);
- player->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, true);
- switch (enchantid)
- {
- case ENCHANT_BELT_ETERNAL_BELT_BUCKLE:
- EnchantWithItem(player, 41611, item);
- break;
- case ENCHANT_BRACER_SOCKET_BRACER:
- PlayerAddItem(player, 5956); // Blacksmith hammer
- EnchantWithSpell(player, 55628, item);
- player->DestroyItemCount(5956, -1, true, false);
- break;
- case ENCHANT_GLOVES_SOCKET_GLOVES:
- PlayerAddItem(player, 5956); // Blacksmith hammer
- EnchantWithSpell(player, 55641, item);
- player->DestroyItemCount(5956, -1, true, false);
- break;
- }
- const char* item_name = item->GetTemplate()->Name1.c_str();
- player->GetSession()->SendNotification("|cff00ff00|TInterface\\icons\\inv_weapon_bow_55:20|t %s |cff00ff00|TInterface\\icons\\inv_weapon_bow_55:20|t ¡ITEM ENCANTADO!", item->GetTemplate()->Name1.c_str());
- }
- class npc_enchantment : public CreatureScript
- {
- public:
- npc_enchantment() : CreatureScript("npc_enchantment") { }
- int selected_enchant;
- bool OnGossipHello(Player* player, Creature* creature)
- {
- ShowMainMenu(player, creature);
- return true;
- }
- void ShowMainMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_ShortBlade_02:30|t|r Encantar Arma", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_Staff_109:30|t|r Encantar Arma 2M", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_ShortBlade_02:30|t|r Encantar Arma a Distancia", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\Ability_Warrior_ShieldWall:30|t|r Encantar Escudo", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Head_Gnome_01:30|t|r Encantar Casco", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_SHOULDER_97:30|t|r Encantar Hombros", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\Item_icecrowncloak:30|t|r Encantar Capa", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_ClothChest:30|t|r Encantar Pecho", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_MailBracer:30|t|r Encantar Muneca", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_PlateGloves:30|t|r Encantar Guantes", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Belt_28:30|t|r Encantar Cintura", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_ClothPants:30|t|r Encantar Piernas", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_LeatherBoots:30|t|r Encantar Botas", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
- if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) >= 450)
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\inv_jewelry_ring_11:30|t|rEncantar Anillos", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
- SendGossipMenuFor(player, 1, creature->GetGUID());
- }
- void Show1HWeaponMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- if (player->getClass() == CLASS_DEATH_KNIGHT)
- {
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de Cinderglacier", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_CINDERGLACIER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de Aterraexánime", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_LICHBANE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de Cuchilla de hielo", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_RAZORICE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de Ruptura de hechizos", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_SPELLBREAKING);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de Interruptor espada", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_SWORDBREAKING);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de cruzado caído", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_FALLEN_CRUSADER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de Nerubian Caparazón", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_NERUBIAN_CARAPACE);
- }
- if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) >= 450)
- {
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Hoja Ward", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BLADE_WARD);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "El drenaje de la sangre", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BLOOD_DRAINING);
- }
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Precision -- 25 Hit + 25 Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_ACCURACY);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Magia Negra -- 250 Spell Haste Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BLACK_MAGIC);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Batalla -- La probabilidad de sanar en hit", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BATTLEMASTER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Rabiar -- 400 Attack Power Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BERSERKING);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Agilidad excepcional - 26 Agilidad", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_AGILITY_1H);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Espíritu Excepcional - 45 Espíritu", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_SPIRIT);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Verdugo - 120 Brazo Pen Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_EXECUTIONER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Icebreaker - daño de Fuego en la exitosa", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_ICEBREAKER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Resguardo de vida - La probabilidad de sanar en hit", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_LIFEWARD);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Poder con hechizos Mighty - 63 poder con hechizos", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_MIGHTY_SPELL_POWER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mangosta - 120 Agilidad Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_MONGOOSE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Potencia Superior - 65 poder de ataque", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_POTENCY);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Titanguard - 50 Aguante", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_TITANGUARD);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Cadena de Titanio - Menos Desarmar Tiempo", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_TITANIUM_CHAIN);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player, 1, creature->GetGUID());
- }
- void Show2HWeaponMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- if (player->getClass() == CLASS_DEATH_KNIGHT)
- {
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de Cinderglacier", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_CINDERGLACIER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de aterraexánime", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_LICHBANE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de cuchilla de hielo", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_RAZORICE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de Hechizo destrozando", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_SPELLSHATTERING);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de Espada demoledora", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_SWORDSHATTERING);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de cruzado caído", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_FALLEN_CRUSADER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Runa de la gárgola piel de piedra", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_STONESKIN_GARGOYLE);
- }
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Rabiar - Ataque 400 Poder Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BERSERKING);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Verdugo - 120 Brazo Pen Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_EXECUTIONER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayor poder con hechizos - 81 poder con hechizos", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_GREATER_SPELL_POWER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayor agilidad - 35 Agilidad", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_AGILITY_2H);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Masacre - 110 poder de ataque", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_MASSACRE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mangosta - 120 Agilidad Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_MONGOOSE);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player,1, creature->GetGUID());
- }
- void ShowShieldMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Defensa - 20 Defensa", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_DEFENSE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Gran Intelecto - 25 Intelecto", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_INTELLECT);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayor Resistencia - 18 Stamina", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_MAJOR_STAMINA);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Resiliencia - 12 Resiliencia", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_RESILIENCE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Titanio Revestimiento - 36 Bloquear", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_TITANIUM_PLATING);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Titanio Punta de escudo - 81 Block + 50% menos Desarmar", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_TITANIUM_SPIKE);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player,1, creature->GetGUID());
- }
- void ShowHeadMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Arcano de Mending dichoso - 30 poder con hechizos + 10 Mp5", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_BLISSFUL_MENDING);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Arcano de Quemar Misterios - 25 Resistencia al Fuego + 30 Stam", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_BURNING_MYSTERIES);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Arcano de Dominación - 30 poder con hechizos 20 + Critico", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_DOMINANCE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Arcano de El Gladiador indómito - 30 Resistencia + 25 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_SAVAGE_GLADIATOR);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Arcano de El Protector Stalwart - 37 Resistencia + Defensa", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_STALWART_PROTECTOR);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Arcano de Tormento - 29 poder con hechizos + 20 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_TORMENT);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Arcano de Triumph - 50 Poder de Ataque + 20 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_TRIUMPH);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player,1, creature->GetGUID());
- }
- void ShowShouldersMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- if (player->HasSkill(SKILL_INSCRIPTION) && player->GetSkillValue(SKILL_INSCRIPTION) >= 450)
- {
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción del Maestro de la Axe", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_MASTERS_AXE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción del Maestro de la Crag", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_MASTERS_CRAG);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción del Maestro de pináculo", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_MASTERS_PINNACLE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción del Maestro de la tormenta", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_MASTERS_STORM);
- }
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción del hacha - 40 Poder de Ataque + 15 Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_GREATER_AXE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción de la Peña - 24 poder con hechizos + 8 Mp5", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_GREATER_CRAG);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción del pináculo - 30 Resistencia + 15 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_GREATER_PINNACLE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción del Gladiador - 20 de Dodge + 15 Defensa", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_GREATER_GLADIATOR);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción de la tormenta - 24 poder con hechizos 15 + Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_GREATER_STORM);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción de Dominación - 23 poder con hechizos + 15", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_DOMINANCE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Inscripción de triunfo - 40 poder de ataque + 15 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_TRIUMPH);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player,1, creature->GetGUID());
- }
- void ShowCloakMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
- {
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Elástico Arachne Weave", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Base de tejido flexible", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY);
- }
- if (player->getClass() == CLASS_ROGUE)
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Shadow Armor", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_SHADOW_ARMOR);
- if (player->HasSkill(SKILL_TAILORING) && player->GetSkillValue(SKILL_TAILORING) >= 450)
- {
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Darkglow bordado", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_DARKGLOW_EMBROIDERY);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "bordado de tejido de luz", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "bordado de guardia de espada", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY);
- }
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Sabiduría - 10 Espíritu + 2% a reducir la amenaza", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_WISDOM);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Titanweave - 16 Defensa", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_TITANWEAVE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Hechizo Piercing - 35 Mágicas Pen", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_SPELL_PIERCING);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Armor Mighty - 225 Armor", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_MIGHTY_ARMOR);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayor agilidad - 22 Agilidad", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_MAJOR_AGILITY);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayor velocidad - 23 Haste", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_GREATER_SPEED);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player,1, creature->GetGUID());
- }
- void ShowChestMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mana Excepcional - 150 Mana", GOSSIP_SENDER_MAIN,
- ENCHANT_CHEST_EXCEPTIONAL_MANA);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Maná superior Restauración - 10 Mp5", GOSSIP_SENDER_MAIN,
- ENCHANT_CHEST_GREATER_MANA_RESTO);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Resiliencia Excepcional - 20 Resiliencia", GOSSIP_SENDER_MAIN,
- ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Súper Salud - 225 Salud", GOSSIP_SENDER_MAIN,
- ENCHANT_CHEST_SUPER_HEALTH);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "10 de todas las estadísticas", GOSSIP_SENDER_MAIN,
- ENCHANT_CHEST_ALL_STATS);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player,1, creature->GetGUID());
- }
- void ShowBracerMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Gran Asalto - 50 poder de ataque", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_GREATER_ASSAULT);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "El intelecto excepcional - 16 Intelecto", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_EXCEPTIONAL_INTELLECT);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayor Espíritu - 18 Espíritu", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_MAJOR_SPIRIT);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Experiencia - 15 Especialización", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_EXPERTISE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayores Stats - 6 TODAS LAS ESTADÍSTICAS", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_GREATER_STATS);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Poder con hechizos superior - 30 poder con hechizos", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_SUPERIOR_SPELLPOWER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayor Resistencia - 40 Stamina", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_MAJOR_STAMINA);
- if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetSkillValue(SKILL_LEATHERWORKING) >= 450)
- {
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Piel Forro: Poder de Ataque", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_FUR_LINING_AP);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Piel Forro: Aguante", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_FUR_LINING_STAMINA);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Piel Forro: poder con hechizos", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_FUR_LINING_SP);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Piel Forro: Resistir Arcano", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_ARCANE_RESIST);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Piel Forro: Naturaleza Resist", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_NATURE_RESIST);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Piel Forro: Shadow Resista", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_SHADOW_RESIST);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Piel Forro: Helada Resist", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_FROST_RESIST);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Piel Forro: Resistencia al Fuego", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_FIRE_RESIST);
- }
- if (player->HasSkill(SKILL_BLACKSMITHING) && player->GetSkillValue(SKILL_BLACKSMITHING) >= 450)
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Socket brazales", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_SOCKET_BRACER);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player, 1, creature->GetGUID());
- }
- void ShowGlovesMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Soldado - 2% Amenaza 10 Parry", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_ARMSMAN);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Poder con hechizos excepcional - 23 poder con hechizos", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Experiencia - 15 Especialización", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_EXPERTISE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Gran Asalto - 44 poder de ataque", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_CRUSHER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayor agilidad - 20 Agilidad", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_MAJOR_AGILITY);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Precisión - 20 Hit Rating", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_PRECISION);
- if (player->HasSkill(SKILL_BLACKSMITHING) && player->GetSkillValue(SKILL_BLACKSMITHING) >= 450)
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Guantes Socket", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_SOCKET_GLOVES);
- if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
- {
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mano-Mounted Pyro Rocket", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_PYROROCKET);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Aceleradores de hipervelocidad", GOSSIP_SENDER_MAIN, ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS);
- }
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player, 1, creature->GetGUID());
- }
- void ShowBeltMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Eterno hebilla de cinturón", GOSSIP_SENDER_MAIN, ENCHANT_BELT_ETERNAL_BELT_BUCKLE);
- if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Frag Cinturón", GOSSIP_SENDER_MAIN, ENCHANT_BELT_FRAG_BELT);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player,1, creature->GetGUID());
- }
- void ShowLegsMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Armadura para pierna de pellejo de escarcha - 55 Stam 22 Agil", GOSSIP_SENDER_MAIN,
- ENCHANT_LEGS_FROSTHIDE_ARMOR);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Icescale Armadura para pierna - 75 AP 22 Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_LEGS_ICESCALE_ARMOR);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Earthen Armadura para pierna - 40 Resil 28 Stam", GOSSIP_SENDER_MAIN,
- ENCHANT_LEGS_EARTHEN_ARMOR);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Sapphire hilo de hechizo - 50 SP 30 Stam", GOSSIP_SENDER_MAIN,
- ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Brillante hilo de hechizo - 50 SP 22 Espíritu", GOSSIP_SENDER_MAIN,
- ENCHANT_LEGS_BRILLIANT_SPELLTHREAD);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player,1, creature->GetGUID());
- }
- void ShowBootsMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Icewalker - 12 Hit + 12 Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_ICEWALKER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Gran Asalto - 32 Assult", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_GREATER_ASSAULT);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayor Fortaleza - 22 stamins", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_GREATER_FORTITUDE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Gran Espíritu - 18 Espíritu", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_GREATER_SPIRIT);
- if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Aumenta Nitro", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_NITRO_BOOSTS);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Agilidad Superior - 16 Agilidad", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_SUPERIOR_AGILITY);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Vitalidad de Tuskarr - 15 Stam + velocidad Aumentar", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_TUSKARRS_VITALITY);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player, 1, creature->GetGUID());
- }
- void ShowRingsMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Asalto", GOSSIP_SENDER_MAIN,
- ENCHANT_RING_ASSAULT);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Mayor poder con hechizos", GOSSIP_SENDER_MAIN,
- ENCHANT_RING_GREATER_SPELLPOWER);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Aguante", GOSSIP_SENDER_MAIN,
- ENCHANT_RING_STAMINA);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player, 1, creature->GetGUID());
- }
- void ShowRangedMenu(Player* player, Creature* creature)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Buscacorazones Alcance", GOSSIP_SENDER_MAIN,
- ENCHANT_RANGED_HEARTSEEKER_SCOPE);
- AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, "Sun Alcance", GOSSIP_SENDER_MAIN,
- ENCHANT_RANGED_SUN_SCOPE);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Atras", GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player, 1, creature->GetGUID());
- }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- int slot = -1;
- bool check_adjacent_slot = true;
- switch (action)
- {
- case -1: // Back
- ShowMainMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 1:
- Show1HWeaponMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- Show2HWeaponMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- ShowShieldMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 4:
- ShowHeadMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 5:
- ShowShouldersMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 6:
- ShowCloakMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 7:
- ShowChestMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 8:
- ShowBracerMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 9:
- ShowGlovesMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 10:
- ShowBeltMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 11:
- ShowLegsMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 12:
- ShowBootsMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 13:
- ShowRangedMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 14:
- ShowRingsMenu(player, creature);
- break;
- // 1H weapons
- case ENCHANT_WEP_BLADE_WARD:
- case ENCHANT_WEP_BLOOD_DRAINING:
- case ENCHANT_WEP_AGILITY_1H:
- case ENCHANT_WEP_SPIRIT:
- case ENCHANT_WEP_BERSERKING:
- case ENCHANT_WEP_ACCURACY:
- case ENCHANT_WEP_BLACK_MAGIC:
- case ENCHANT_WEP_BATTLEMASTER:
- case ENCHANT_WEP_ICEBREAKER:
- case ENCHANT_WEP_LIFEWARD:
- case ENCHANT_WEP_TITANGUARD:
- case ENCHANT_WEP_POTENCY:
- case ENCHANT_WEP_MONGOOSE:
- case ENCHANT_WEP_MIGHTY_SPELL_POWER:
- case ENCHANT_WEP_EXECUTIONER:
- case ENCHANT_WEP_TITANIUM_CHAIN:
- // 2H weapons
- // case ENCHANT_WEP_BERSERKING:
- // case ENCHANT_WEP_MONGOOSE:
- // case ENCHANT_WEP_EXECUTIONER:
- // case ENCHANT_WEP_TITANIUM_CHAIN:
- case ENCHANT_WEP_GREATER_SPELL_POWER:
- case ENCHANT_WEP_AGILITY_2H:
- case ENCHANT_WEP_MASSACRE:
- // Runeforging
- case ENCHANT_WEP_CINDERGLACIER:
- case ENCHANT_WEP_LICHBANE:
- case ENCHANT_WEP_RAZORICE:
- case ENCHANT_WEP_SPELLBREAKING:
- case ENCHANT_WEP_SPELLSHATTERING:
- case ENCHANT_WEP_SWORDBREAKING:
- case ENCHANT_WEP_SWORDSHATTERING:
- case ENCHANT_WEP_FALLEN_CRUSADER:
- case ENCHANT_WEP_NERUBIAN_CARAPACE:
- case ENCHANT_WEP_STONESKIN_GARGOYLE:
- slot = EQUIPMENT_SLOT_MAINHAND;
- break;
- // Shields
- case ENCHANT_SHIELD_DEFENSE:
- case ENCHANT_SHIELD_INTELLECT:
- case ENCHANT_SHIELD_RESILIENCE:
- case ENCHANT_SHIELD_TITANIUM_PLATING:
- case ENCHANT_SHIELD_MAJOR_STAMINA:
- case ENCHANT_SHIELD_TITANIUM_SPIKE:
- slot = EQUIPMENT_SLOT_OFFHAND;
- break;
- // Head
- case ENCHANT_HEAD_BLISSFUL_MENDING:
- case ENCHANT_HEAD_BURNING_MYSTERIES:
- case ENCHANT_HEAD_DOMINANCE:
- case ENCHANT_HEAD_SAVAGE_GLADIATOR:
- case ENCHANT_HEAD_STALWART_PROTECTOR:
- case ENCHANT_HEAD_TORMENT:
- case ENCHANT_HEAD_TRIUMPH:
- slot = EQUIPMENT_SLOT_HEAD;
- break;
- // Shoulders
- case ENCHANT_SHOULDER_MASTERS_AXE:
- case ENCHANT_SHOULDER_MASTERS_CRAG:
- case ENCHANT_SHOULDER_MASTERS_PINNACLE:
- case ENCHANT_SHOULDER_MASTERS_STORM:
- case ENCHANT_SHOULDER_GREATER_AXE:
- case ENCHANT_SHOULDER_GREATER_CRAG:
- case ENCHANT_SHOULDER_GREATER_GLADIATOR:
- case ENCHANT_SHOULDER_GREATER_PINNACLE:
- case ENCHANT_SHOULDER_GREATER_STORM:
- case ENCHANT_SHOULDER_DOMINANCE:
- case ENCHANT_SHOULDER_TRIUMPH:
- slot = EQUIPMENT_SLOT_SHOULDERS;
- break;
- // Cloak
- case ENCHANT_CLOAK_DARKGLOW_EMBROIDERY:
- case ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY:
- case ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY:
- case ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY:
- case ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE:
- case ENCHANT_CLOAK_WISDOM:
- case ENCHANT_CLOAK_TITANWEAVE:
- case ENCHANT_CLOAK_SPELL_PIERCING:
- case ENCHANT_CLOAK_SHADOW_ARMOR:
- case ENCHANT_CLOAK_MIGHTY_ARMOR:
- case ENCHANT_CLOAK_MAJOR_AGILITY:
- case ENCHANT_CLOAK_GREATER_SPEED:
- slot = EQUIPMENT_SLOT_BACK;
- break;
- // Chest
- case ENCHANT_CHEST_EXCEPTIONAL_MANA:
- case ENCHANT_CHEST_GREATER_MANA_RESTO:
- case ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE:
- case ENCHANT_CHEST_SUPER_HEALTH:
- case ENCHANT_CHEST_ALL_STATS:
- slot = EQUIPMENT_SLOT_CHEST;
- break;
- // Bracers
- case ENCHANT_BRACER_GREATER_ASSAULT:
- case ENCHANT_BRACER_EXCEPTIONAL_INTELLECT:
- case ENCHANT_BRACER_MAJOR_SPIRIT:
- case ENCHANT_BRACER_EXPERTISE:
- case ENCHANT_BRACER_GREATER_STATS:
- case ENCHANT_BRACER_SUPERIOR_SPELLPOWER:
- case ENCHANT_BRACER_MAJOR_STAMINA:
- case ENCHANT_BRACER_FUR_LINING_AP:
- case ENCHANT_BRACER_FUR_LINING_STAMINA:
- case ENCHANT_BRACER_FUR_LINING_SP:
- case ENCHANT_BRACER_ARCANE_RESIST:
- case ENCHANT_BRACER_NATURE_RESIST:
- case ENCHANT_BRACER_SHADOW_RESIST:
- case ENCHANT_BRACER_FROST_RESIST:
- case ENCHANT_BRACER_FIRE_RESIST:
- case ENCHANT_BRACER_SOCKET_BRACER:
- slot = EQUIPMENT_SLOT_WRISTS;
- break;
- // Gloves
- case ENCHANT_GLOVES_EXPERTISE:
- case ENCHANT_GLOVES_PRECISION:
- case ENCHANT_GLOVES_GREATER_ASSAULT:
- case ENCHANT_GLOVES_MAJOR_AGILITY:
- case ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER:
- case ENCHANT_GLOVES_ARMSMAN:
- case ENCHANT_GLOVES_SOCKET_GLOVES:
- case ENCHANT_GLOVES_PYROROCKET:
- case ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS:
- slot = EQUIPMENT_SLOT_HANDS;
- break;
- // Belt
- case ENCHANT_BELT_ETERNAL_BELT_BUCKLE:
- case ENCHANT_BELT_FRAG_BELT:
- slot = EQUIPMENT_SLOT_WAIST;
- break;
- // Legs
- case ENCHANT_LEGS_FROSTHIDE_ARMOR:
- case ENCHANT_LEGS_ICESCALE_ARMOR:
- case ENCHANT_LEGS_EARTHEN_ARMOR:
- case ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD :
- case ENCHANT_LEGS_BRILLIANT_SPELLTHREAD:
- slot = EQUIPMENT_SLOT_LEGS;
- break;
- // Boots
- case ENCHANT_BOOTS_TUSKARRS_VITALITY:
- case ENCHANT_BOOTS_ICEWALKER:
- case ENCHANT_BOOTS_GREATER_ASSAULT:
- case ENCHANT_BOOTS_GREATER_SPIRIT:
- case ENCHANT_BOOTS_GREATER_FORTITUDE:
- case ENCHANT_BOOTS_SUPERIOR_AGILITY:
- case ENCHANT_BOOTS_NITRO_BOOSTS:
- slot = EQUIPMENT_SLOT_FEET;
- break;
- // Rings
- case ENCHANT_RING_STAMINA:
- case ENCHANT_RING_GREATER_SPELLPOWER:
- case ENCHANT_RING_ASSAULT:
- slot = EQUIPMENT_SLOT_FINGER1;
- break;
- // Ranged weapon
- case ENCHANT_RANGED_HEARTSEEKER_SCOPE:
- case ENCHANT_RANGED_SUN_SCOPE:
- slot = EQUIPMENT_SLOT_RANGED;
- break;
- // Main hand
- case GOSSIP_ACTION_INFO_DEF + 20:
- slot = EQUIPMENT_SLOT_MAINHAND;
- action = selected_enchant;
- check_adjacent_slot = false;
- break;
- // Off hand
- case GOSSIP_ACTION_INFO_DEF + 21:
- slot = EQUIPMENT_SLOT_OFFHAND;
- action = selected_enchant;
- check_adjacent_slot = false;
- break;
- default:
- CloseGossipMenuFor(player);
- break;
- }
- if (slot > -1)
- {
- // allows for a maximum of 2 duplicates, and the
- // convenience of using enchant ids as gossip
- // userdata
- Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
- if (!item && slot == INVTYPE_RANGEDRIGHT)
- item = player->GetItemByPos(INVENTORY_SLOT_BAG_0,
- INVTYPE_RANGEDRIGHT);
- if (item && check_adjacent_slot &&
- item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT) != 0)
- {
- switch (slot)
- {
- case EQUIPMENT_SLOT_MAINHAND:
- {
- Item* offhand = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (offhand)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT,
- item->GetTemplate()->Name1.c_str(),
- GOSSIP_SENDER_MAIN,
- GOSSIP_ACTION_INFO_DEF + 20);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT,
- offhand->GetTemplate()->Name1.c_str(),
- GOSSIP_SENDER_MAIN,
- GOSSIP_ACTION_INFO_DEF + 21);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT,
- "Back",
- GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player,1, creature->GetGUID());
- selected_enchant = action;
- return true;
- }
- break;
- }
- case EQUIPMENT_SLOT_FINGER1:
- {
- Item* ring2 = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FINGER2);
- if (ring2)
- {
- ClearGossipMenuFor(Player);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT,
- item->GetTemplate()->Name1.c_str(),
- GOSSIP_SENDER_MAIN,
- GOSSIP_ACTION_INFO_DEF + 20);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT,
- ring2->GetTemplate()->Name1.c_str(),
- GOSSIP_SENDER_MAIN,
- GOSSIP_ACTION_INFO_DEF + 21);
- AddGossipItemFor(player, GOSSIP_ICON_CHAT,
- "Back",
- GOSSIP_SENDER_MAIN, -1);
- SendGossipMenuFor(player,1, creature->GetGUID());
- selected_enchant = action;
- return true;
- }
- break;
- }
- default:
- break;
- }
- }
- Enchant(player, creature, item, action);
- ShowMainMenu(player, creature);
- }
- return true;
- }
- };
- void AddSC_npc_enchantment()
- {
- new npc_enchantment();
- }
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