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- // Woulf_Alpha Event_Manager
- int max_player = spawns_points;
- int join_players = 0;
- Join_Event()
- {
- if(join_players < max_player)
- {
- return "Limit player";
- } else
- {
- join_players++;
- if(join_player == max_player)
- {
- if(isStartEvent() == false)
- {
- StartEvent();
- }
- } else
- {
- return ("{0}/{1} players", join_players , max_player);
- }
- }
- }
- Leave_event()
- {
- join_players--;
- }
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