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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3.  
  4. #ifndef _MMO_H_
  5. #define _MMO_H_
  6.  
  7. #include "cbasetypes.h"
  8. #include <time.h>
  9.  
  10. // server->client protocol version
  11. // 0 - pre-?
  12. // 1 - ? - 0x196
  13. // 2 - ? - 0x78, 0x79
  14. // 3 - ? - 0x1c8, 0x1c9, 0x1de
  15. // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
  16. // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
  17. // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
  18. // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
  19. // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
  20. // 20070521 - 2007-05-21aSakexe+ - 0x283
  21. // 20070821 - 2007-08-21aSakexe+ - 0x2c5
  22. // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
  23. // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
  24. // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
  25. // 20081126 - 2008-11-26aSakexe+ - 0x1a2
  26. // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
  27. // 20080827 - 2008-08-27aRagexeRE+ - First RE Client
  28. // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
  29. // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
  30. // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
  31. // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
  32. // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
  33. // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
  34. // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
  35. // 20100126 - 2010-01-26aRagexeRE+ - 0x80e
  36. // 20100223 - 2010-02-23aRagexeRE+ - 0x80f
  37. // 20100413 - 2010-04-13aRagexeRE+ - 0x6b
  38. // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
  39. // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
  40. // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
  41. // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
  42. // 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
  43. // 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
  44. // 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
  45. // 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
  46. // 20120307 - 2012-03-07aRagexeRE+ - 0x970
  47.  
  48. #ifndef PACKETVER
  49. //#define PACKETVER 20120410
  50. #define PACKETVER 20120618
  51. #endif
  52.  
  53. //Remove/Comment this line to disable sc_data saving. [Skotlex]
  54. #define ENABLE_SC_SAVING
  55. //Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
  56. //Note that newer clients no longer save hotkeys in the registry!
  57. #define HOTKEY_SAVING
  58.  
  59. #if PACKETVER < 20090603
  60. // (27 = 9 skills x 3 bars) (0x02b9,191)
  61. #define MAX_HOTKEYS 27
  62. #elif PACKETVER < 20090617
  63. // (36 = 9 skills x 4 bars) (0x07d9,254)
  64. #define MAX_HOTKEYS 36
  65. #else
  66. // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
  67. #define MAX_HOTKEYS 38
  68. #endif
  69.  
  70. #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
  71. #define MAX_INVENTORY 100
  72. //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  73. #define MAX_CHARS 9
  74. //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  75. //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
  76. #define MAX_SLOTS 4
  77. //Max amount of a single stacked item
  78. #define MAX_AMOUNT 30000
  79. #define MAX_ZENY 1000000000
  80. #define MAX_FAME 1000000000
  81. #define MAX_CART 100
  82. #define MAX_SKILL 3100
  83. #define GLOBAL_REG_NUM 256
  84. #define ACCOUNT_REG_NUM 64
  85. #define ACCOUNT_REG2_NUM 16
  86. //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
  87. #define MAX_REG_NUM 256
  88. #define DEFAULT_WALK_SPEED 150
  89. #define MIN_WALK_SPEED 0
  90. #define MAX_WALK_SPEED 1000
  91. #define MAX_STORAGE 600
  92. #define MAX_GUILD_STORAGE 600
  93. #define MAX_PARTY 12
  94. #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
  95. #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
  96. #define MAX_GUILDEXPULSION 32
  97. #define MAX_GUILDALLIANCE 16
  98. #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
  99. #define MAX_GUILDLEVEL 50
  100. #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
  101. #define MAX_QUEST_DB 2000 //Max quests that the server will load
  102. #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
  103.  
  104. // for produce
  105. #define MIN_ATTRIBUTE 0
  106. #define MAX_ATTRIBUTE 4
  107. #define ATTRIBUTE_NORMAL 0
  108. #define MIN_STAR 0
  109. #define MAX_STAR 3
  110.  
  111. #define MAX_STATUS_TYPE 5
  112.  
  113. #define WEDDING_RING_M 2634
  114. #define WEDDING_RING_F 2635
  115.  
  116. //For character names, title names, guilds, maps, etc.
  117. //Includes null-terminator as it is the length of the array.
  118. #define NAME_LENGTH (23 + 1)
  119. //For item names, which tend to have much longer names.
  120. #define ITEM_NAME_LENGTH 50
  121. //For Map Names, which the client considers to be 16 in length including the .gat extension
  122. #define MAP_NAME_LENGTH (11 + 1)
  123. #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  124.  
  125. #define MAX_FRIENDS 40
  126. #define MAX_MEMOPOINTS 3
  127.  
  128. //Size of the fame list arrays.
  129. #define MAX_FAME_LIST 10
  130.  
  131. //Limits to avoid ID collision with other game objects
  132. #define START_ACCOUNT_NUM 2000000
  133. #define END_ACCOUNT_NUM 100000000
  134. #define START_CHAR_NUM 150000
  135.  
  136. //Guilds
  137. #define MAX_GUILDMES1 60
  138. #define MAX_GUILDMES2 120
  139.  
  140. //Base Homun skill.
  141. #define HM_SKILLBASE 8001
  142. #define MAX_HOMUNSKILL 43
  143. #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
  144. #define HM_CLASS_BASE 6001
  145. #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
  146.  
  147. //Mail System
  148. #define MAIL_MAX_INBOX 30
  149. #define MAIL_TITLE_LENGTH 40
  150. #define MAIL_BODY_LENGTH 200
  151.  
  152. //Mercenary System
  153. #define MC_SKILLBASE 8201
  154. #define MAX_MERCSKILL 40
  155. #define MAX_MERCENARY_CLASS 44
  156.  
  157. //Elemental System
  158. #define MAX_ELEMENTALSKILL 42
  159. #define EL_SKILLBASE 8401
  160. #define MAX_ELESKILLTREE 3
  161. #define MAX_ELEMENTAL_CLASS 12
  162. #define EL_CLASS_BASE 2114
  163. #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
  164.  
  165. enum item_types {
  166. IT_HEALING = 0,
  167. IT_UNKNOWN, //1
  168. IT_USABLE, //2
  169. IT_ETC, //3
  170. IT_WEAPON, //4
  171. IT_ARMOR, //5
  172. IT_CARD, //6
  173. IT_PETEGG, //7
  174. IT_PETARMOR,//8
  175. IT_UNKNOWN2,//9
  176. IT_AMMO, //10
  177. IT_DELAYCONSUME,//11
  178. IT_CASH = 18,
  179. IT_MAX
  180. };
  181.  
  182.  
  183. //Questlog system [Kevin] [Inkfish]
  184. typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
  185.  
  186. struct quest {
  187. int quest_id;
  188. unsigned int time;
  189. int count[MAX_QUEST_OBJECTIVES];
  190. quest_state state;
  191. };
  192.  
  193. struct item {
  194. int id;
  195. short nameid;
  196. short amount;
  197. unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
  198. char identify;
  199. char refine;
  200. char attribute;
  201. short card[MAX_SLOTS];
  202. unsigned int expire_time;
  203. };
  204.  
  205. struct point {
  206. unsigned short map;
  207. short x,y;
  208. };
  209.  
  210. enum e_skill_flag
  211. {
  212. SKILL_FLAG_PERMANENT,
  213. SKILL_FLAG_TEMPORARY,
  214. SKILL_FLAG_PLAGIARIZED,
  215. SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0'
  216. //...
  217. };
  218.  
  219. struct s_skill {
  220. unsigned short id;
  221. unsigned char lv;
  222. unsigned char flag; // see enum e_skill_flag
  223. };
  224.  
  225. struct global_reg {
  226. char str[32];
  227. char value[256];
  228. };
  229.  
  230. //Holds array of global registries, used by the char server and converter.
  231. struct accreg {
  232. int account_id, char_id;
  233. int reg_num;
  234. struct global_reg reg[MAX_REG_NUM];
  235. };
  236.  
  237. //For saving status changes across sessions. [Skotlex]
  238. struct status_change_data {
  239. unsigned short type; //SC_type
  240. long val1, val2, val3, val4, tick; //Remaining duration.
  241. };
  242.  
  243. struct storage_data {
  244. int storage_amount;
  245. struct item items[MAX_STORAGE];
  246. };
  247.  
  248. struct guild_storage {
  249. int dirty;
  250. int guild_id;
  251. short storage_status;
  252. short storage_amount;
  253. struct item items[MAX_GUILD_STORAGE];
  254. };
  255.  
  256. struct s_pet {
  257. int account_id;
  258. int char_id;
  259. int pet_id;
  260. short class_;
  261. short level;
  262. short egg_id;//pet egg id
  263. short equip;//pet equip name_id
  264. short intimate;//pet friendly
  265. short hungry;//pet hungry
  266. char name[NAME_LENGTH];
  267. char rename_flag;
  268. char incuvate;
  269. };
  270.  
  271. struct s_homunculus { //[orn]
  272. char name[NAME_LENGTH];
  273. int hom_id;
  274. int char_id;
  275. short class_;
  276. int hp,max_hp,sp,max_sp;
  277. unsigned int intimacy; //[orn]
  278. short hunger;
  279. struct s_skill hskill[MAX_HOMUNSKILL]; //albator
  280. short skillpts;
  281. short level;
  282. unsigned int exp;
  283. short rename_flag;
  284. short vaporize; //albator
  285. int str ;
  286. int agi ;
  287. int vit ;
  288. int int_ ;
  289. int dex ;
  290. int luk ;
  291. };
  292.  
  293. struct s_mercenary {
  294. int mercenary_id;
  295. int char_id;
  296. short class_;
  297. int hp, sp;
  298. unsigned int kill_count;
  299. unsigned int life_time;
  300. };
  301.  
  302. struct s_elemental {
  303. int elemental_id;
  304. int char_id;
  305. short class_;
  306. int mode;
  307. int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk;
  308. int life_time;
  309. };
  310.  
  311. struct s_friend {
  312. int account_id;
  313. int char_id;
  314. char name[NAME_LENGTH];
  315. };
  316.  
  317. #ifdef HOTKEY_SAVING
  318. struct hotkey {
  319. unsigned int id;
  320. unsigned short lv;
  321. unsigned char type; // 0: item, 1: skill
  322. };
  323. #endif
  324.  
  325. struct mmo_charstatus {
  326. int char_id;
  327. int account_id;
  328. int partner_id;
  329. int father;
  330. int mother;
  331. int child;
  332.  
  333. unsigned int base_exp,job_exp;
  334. int zeny;
  335.  
  336. short class_;
  337. unsigned int status_point,skill_point;
  338. int hp,max_hp,sp,max_sp;
  339. unsigned int option;
  340. short manner;
  341. unsigned char karma;
  342. short hair,hair_color,clothes_color;
  343. int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
  344. int fame;
  345.  
  346. // Mercenary Guilds Rank
  347. int arch_faith, arch_calls;
  348. int spear_faith, spear_calls;
  349. int sword_faith, sword_calls;
  350.  
  351. short weapon; // enum weapon_type
  352. short shield; // view-id
  353. short head_top,head_mid,head_bottom;
  354. short robe;
  355.  
  356. char name[NAME_LENGTH];
  357. unsigned int base_level,job_level;
  358. short str,agi,vit,int_,dex,luk;
  359. unsigned char slot,sex;
  360.  
  361. uint32 mapip;
  362. uint16 mapport;
  363.  
  364. struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
  365. struct item inventory[MAX_INVENTORY],cart[MAX_CART];
  366. struct storage_data storage;
  367. struct s_skill skill[MAX_SKILL];
  368.  
  369. struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
  370. #ifdef HOTKEY_SAVING
  371. struct hotkey hotkeys[MAX_HOTKEYS];
  372. #endif
  373. bool show_equip;
  374. short rename;
  375.  
  376. time_t delete_date;
  377. };
  378.  
  379. typedef enum mail_status {
  380. MAIL_NEW,
  381. MAIL_UNREAD,
  382. MAIL_READ,
  383. } mail_status;
  384.  
  385. struct mail_message {
  386. int id;
  387. int send_id;
  388. char send_name[NAME_LENGTH];
  389. int dest_id;
  390. char dest_name[NAME_LENGTH];
  391. char title[MAIL_TITLE_LENGTH];
  392. char body[MAIL_BODY_LENGTH];
  393.  
  394. mail_status status;
  395. time_t timestamp; // marks when the message was sent
  396.  
  397. int zeny;
  398. struct item item;
  399. };
  400.  
  401. struct mail_data {
  402. short amount;
  403. bool full;
  404. short unchecked, unread;
  405. struct mail_message msg[MAIL_MAX_INBOX];
  406. };
  407.  
  408. struct auction_data {
  409. unsigned int auction_id;
  410. int seller_id;
  411. char seller_name[NAME_LENGTH];
  412. int buyer_id;
  413. char buyer_name[NAME_LENGTH];
  414.  
  415. struct item item;
  416. // This data is required for searching, as itemdb is not read by char server
  417. char item_name[ITEM_NAME_LENGTH];
  418. short type;
  419.  
  420. unsigned short hours;
  421. int price, buynow;
  422. time_t timestamp; // auction's end time
  423. int auction_end_timer;
  424. };
  425.  
  426. struct registry {
  427. int global_num;
  428. struct global_reg global[GLOBAL_REG_NUM];
  429. int account_num;
  430. struct global_reg account[ACCOUNT_REG_NUM];
  431. int account2_num;
  432. struct global_reg account2[ACCOUNT_REG2_NUM];
  433. };
  434.  
  435. struct party_member {
  436. int account_id;
  437. int char_id;
  438. char name[NAME_LENGTH];
  439. unsigned short class_;
  440. unsigned short map;
  441. unsigned short lv;
  442. unsigned leader : 1,
  443. online : 1;
  444. };
  445.  
  446. struct party {
  447. int party_id;
  448. char name[NAME_LENGTH];
  449. unsigned char count; //Count of online characters.
  450. unsigned exp : 1,
  451. item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
  452. struct party_member member[MAX_PARTY];
  453. };
  454.  
  455. struct map_session_data;
  456. struct guild_member {
  457. int account_id, char_id;
  458. short hair,hair_color,gender,class_,lv;
  459. uint64 exp;
  460. int exp_payper;
  461. short online,position;
  462. char name[NAME_LENGTH];
  463. struct map_session_data *sd;
  464. unsigned char modified;
  465. };
  466.  
  467. struct guild_position {
  468. char name[NAME_LENGTH];
  469. int mode;
  470. int exp_mode;
  471. unsigned char modified;
  472. };
  473.  
  474. struct guild_alliance {
  475. int opposition;
  476. int guild_id;
  477. char name[NAME_LENGTH];
  478. };
  479.  
  480. struct guild_expulsion {
  481. char name[NAME_LENGTH];
  482. char mes[40];
  483. int account_id;
  484. };
  485.  
  486. struct guild_skill {
  487. int id,lv;
  488. };
  489.  
  490. struct guild {
  491. int guild_id;
  492. short guild_lv, connect_member, max_member, average_lv;
  493. uint64 exp;
  494. unsigned int next_exp;
  495. int skill_point;
  496. char name[NAME_LENGTH],master[NAME_LENGTH];
  497. struct guild_member member[MAX_GUILD];
  498. struct guild_position position[MAX_GUILDPOSITION];
  499. char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
  500. int emblem_len,emblem_id;
  501. char emblem_data[2048];
  502. struct guild_alliance alliance[MAX_GUILDALLIANCE];
  503. struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
  504. struct guild_skill skill[MAX_GUILDSKILL];
  505.  
  506. unsigned short save_flag; // for TXT saving
  507. };
  508.  
  509. struct guild_castle {
  510. int castle_id;
  511. int mapindex;
  512. char castle_name[NAME_LENGTH];
  513. char castle_event[NAME_LENGTH];
  514. int guild_id;
  515. int economy;
  516. int defense;
  517. int triggerE;
  518. int triggerD;
  519. int nextTime;
  520. int payTime;
  521. int createTime;
  522. int visibleC;
  523. struct {
  524. unsigned visible : 1;
  525. int id; // object id
  526. } guardian[MAX_GUARDIANS];
  527. int* temp_guardians; // ids of temporary guardians (mobs)
  528. int temp_guardians_max;
  529. };
  530.  
  531. struct fame_list {
  532. int id;
  533. int fame;
  534. char name[NAME_LENGTH];
  535. };
  536.  
  537. enum {
  538. GBI_EXP =1, // ƒMƒ‹ƒh‚ÌEXP
  539. GBI_GUILDLV, // ƒMƒ‹ƒh‚ÌLv
  540. GBI_SKILLPOINT, // ƒMƒ‹ƒh‚̃XƒLƒ‹ƒ|ƒCƒ“ƒg
  541. GBI_SKILLLV, // ƒMƒ‹ƒhƒXƒLƒ‹Lv
  542. };
  543.  
  544. enum {
  545. GMI_POSITION =0, // ƒƒ“ƒo[‚Ì–ðE•ÏX
  546. GMI_EXP,
  547. GMI_HAIR,
  548. GMI_HAIR_COLOR,
  549. GMI_GENDER,
  550. GMI_CLASS,
  551. GMI_LEVEL,
  552. };
  553.  
  554. enum {
  555. GD_SKILLBASE=10000,
  556. GD_APPROVAL=10000,
  557. GD_KAFRACONTRACT=10001,
  558. GD_GUARDRESEARCH=10002,
  559. GD_GUARDUP=10003,
  560. GD_EXTENSION=10004,
  561. GD_GLORYGUILD=10005,
  562. GD_LEADERSHIP=10006,
  563. GD_GLORYWOUNDS=10007,
  564. GD_SOULCOLD=10008,
  565. GD_HAWKEYES=10009,
  566. GD_BATTLEORDER=10010,
  567. GD_REGENERATION=10011,
  568. GD_RESTORE=10012,
  569. GD_EMERGENCYCALL=10013,
  570. GD_DEVELOPMENT=10014,
  571. GD_MAX,
  572. };
  573.  
  574.  
  575. //These mark the ID of the jobs, as expected by the client. [Skotlex]
  576. enum {
  577. JOB_NOVICE,
  578. JOB_SWORDMAN,
  579. JOB_MAGE,
  580. JOB_ARCHER,
  581. JOB_ACOLYTE,
  582. JOB_MERCHANT,
  583. JOB_THIEF,
  584. JOB_KNIGHT,
  585. JOB_PRIEST,
  586. JOB_WIZARD,
  587. JOB_BLACKSMITH,
  588. JOB_HUNTER,
  589. JOB_ASSASSIN,
  590. JOB_KNIGHT2,
  591. JOB_CRUSADER,
  592. JOB_MONK,
  593. JOB_SAGE,
  594. JOB_ROGUE,
  595. JOB_ALCHEMIST,
  596. JOB_BARD,
  597. JOB_DANCER,
  598. JOB_CRUSADER2,
  599. JOB_WEDDING,
  600. JOB_SUPER_NOVICE,
  601. JOB_GUNSLINGER,
  602. JOB_NINJA,
  603. JOB_XMAS,
  604. JOB_SUMMER,
  605. JOB_MAX_BASIC,
  606.  
  607. JOB_NOVICE_HIGH = 4001,
  608. JOB_SWORDMAN_HIGH,
  609. JOB_MAGE_HIGH,
  610. JOB_ARCHER_HIGH,
  611. JOB_ACOLYTE_HIGH,
  612. JOB_MERCHANT_HIGH,
  613. JOB_THIEF_HIGH,
  614. JOB_LORD_KNIGHT,
  615. JOB_HIGH_PRIEST,
  616. JOB_HIGH_WIZARD,
  617. JOB_WHITESMITH,
  618. JOB_SNIPER,
  619. JOB_ASSASSIN_CROSS,
  620. JOB_LORD_KNIGHT2,
  621. JOB_PALADIN,
  622. JOB_CHAMPION,
  623. JOB_PROFESSOR,
  624. JOB_STALKER,
  625. JOB_CREATOR,
  626. JOB_CLOWN,
  627. JOB_GYPSY,
  628. JOB_PALADIN2,
  629.  
  630. JOB_BABY,
  631. JOB_BABY_SWORDMAN,
  632. JOB_BABY_MAGE,
  633. JOB_BABY_ARCHER,
  634. JOB_BABY_ACOLYTE,
  635. JOB_BABY_MERCHANT,
  636. JOB_BABY_THIEF,
  637. JOB_BABY_KNIGHT,
  638. JOB_BABY_PRIEST,
  639. JOB_BABY_WIZARD,
  640. JOB_BABY_BLACKSMITH,
  641. JOB_BABY_HUNTER,
  642. JOB_BABY_ASSASSIN,
  643. JOB_BABY_KNIGHT2,
  644. JOB_BABY_CRUSADER,
  645. JOB_BABY_MONK,
  646. JOB_BABY_SAGE,
  647. JOB_BABY_ROGUE,
  648. JOB_BABY_ALCHEMIST,
  649. JOB_BABY_BARD,
  650. JOB_BABY_DANCER,
  651. JOB_BABY_CRUSADER2,
  652. JOB_SUPER_BABY,
  653.  
  654. JOB_TAEKWON,
  655. JOB_STAR_GLADIATOR,
  656. JOB_STAR_GLADIATOR2,
  657. JOB_SOUL_LINKER,
  658.  
  659. JOB_GANGSI,
  660. JOB_DEATH_KNIGHT,
  661. JOB_DARK_COLLECTOR,
  662.  
  663. JOB_RUNE_KNIGHT = 4054,
  664. JOB_WARLOCK,
  665. JOB_RANGER,
  666. JOB_ARCH_BISHOP,
  667. JOB_MECHANIC,
  668. JOB_GUILLOTINE_CROSS,
  669.  
  670. JOB_RUNE_KNIGHT_T,
  671. JOB_WARLOCK_T,
  672. JOB_RANGER_T,
  673. JOB_ARCH_BISHOP_T,
  674. JOB_MECHANIC_T,
  675. JOB_GUILLOTINE_CROSS_T,
  676.  
  677. JOB_ROYAL_GUARD,
  678. JOB_SORCERER,
  679. JOB_MINSTREL,
  680. JOB_WANDERER,
  681. JOB_SURA,
  682. JOB_GENETIC,
  683. JOB_SHADOW_CHASER,
  684.  
  685. JOB_ROYAL_GUARD_T,
  686. JOB_SORCERER_T,
  687. JOB_MINSTREL_T,
  688. JOB_WANDERER_T,
  689. JOB_SURA_T,
  690. JOB_GENETIC_T,
  691. JOB_SHADOW_CHASER_T,
  692.  
  693. JOB_RUNE_KNIGHT2,
  694. JOB_RUNE_KNIGHT_T2,
  695. JOB_ROYAL_GUARD2,
  696. JOB_ROYAL_GUARD_T2,
  697. JOB_RANGER2,
  698. JOB_RANGER_T2,
  699. JOB_MECHANIC2,
  700. JOB_MECHANIC_T2,
  701.  
  702. JOB_BABY_RUNE = 4096,
  703. JOB_BABY_WARLOCK,
  704. JOB_BABY_RANGER,
  705. JOB_BABY_BISHOP,
  706. JOB_BABY_MECHANIC,
  707. JOB_BABY_CROSS,
  708.  
  709. JOB_BABY_GUARD,
  710. JOB_BABY_SORCERER,
  711. JOB_BABY_MINSTREL,
  712. JOB_BABY_WANDERER,
  713. JOB_BABY_SURA,
  714. JOB_BABY_GENETIC,
  715. JOB_BABY_CHASER,
  716.  
  717. JOB_BABY_RUNE2,
  718. JOB_BABY_GUARD2,
  719. JOB_BABY_RANGER2,
  720. JOB_BABY_MECHANIC2,
  721.  
  722. JOB_SUPER_NOVICE_E = 4190,
  723. JOB_SUPER_BABY_E,
  724.  
  725. JOB_KAGEROU = 4211,
  726. JOB_OBORO,
  727.  
  728. JOB_MAX,
  729. };
  730.  
  731. enum {
  732. SEX_FEMALE = 0,
  733. SEX_MALE,
  734. SEX_SERVER
  735. };
  736.  
  737. // sanity checks...
  738. #if MAX_ZENY > INT_MAX
  739. #error MAX_ZENY is too big
  740. #endif
  741.  
  742. #endif /* _MMO_H_ */
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