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Apr 21st, 2012
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  1. # The delay, in seconds, required between /home, /tp, etc.
  2. teleport-cooldown: 5
  3.  
  4. # The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs.
  5. teleport-delay: 4
  6.  
  7. # The delay, in seconds, a player can't be attacked by other players after he has been teleported by a command
  8. # This will also prevent that the player can attack other players
  9. teleport-invulnerability: 4
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