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Mar 6th, 2015
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  1. SRH.Store:AddItem( "printer", "Money Printers", "models/props_c17/consolebox01a.mdl", 1000, standard_classes, "Standard Money Printer", 0, { Type = "Normal" } )
  2. SRH.Store:AddItem( "printer", "Money Printers", "models/props_c17/furniturewashingmachine001a.mdl", 500, homemade_classes, "Home-made Money Printer", 0, { Type = "Home" } )
  3. SRH.Store:AddItem( "printer", "Money Printers", "models/props/de_train/acunit2.mdl", 2000, pro_classes, "Professional Money Printer", 0, { Type = "Pro" } )
  4.  
  5. SRH.Store:AddItem( "ammo", "Ammo", "models/Items/BoxSRounds.mdl", 50, { SRH.Jobs.TEAM_GUNDEALER, SRH.Jobs.TEAM_TRADER }, "Pistol Ammo", 0, { ammotype = "pistol", amount = 30 } )
  6. SRH.Store:AddItem( "ammo", "Ammo", "models/Items/BoxMRounds.mdl", 75, { SRH.Jobs.TEAM_GUNDEALER, SRH.Jobs.TEAM_TRADER }, "Rifle Ammo", 0, { ammotype = "ar2", amount = 90 } )
  7. SRH.Store:AddItem( "ammo", "Ammo", "models/Items/BoxBuckshot.mdl", 100, { SRH.Jobs.TEAM_GUNDEALER, SRH.Jobs.TEAM_TRADER }, "Shotgun Ammo", 0, { ammotype = "buckshot", amount = 24 } )
  8. SRH.Store:AddItem( "ammo", "Ammo", "models/Items/357ammo.mdl", 125, { SRH.Jobs.TEAM_GUNDEALER, SRH.Jobs.TEAM_TRADER }, "Sniper Ammo", 0, { ammotype = "sniperround", amount = 10 } )
  9.  
  10. SRH.Store:AddItem( "spawned_weapon", "Pistols", "models/weapons/w_357.mdl", 240, SRH.Jobs.TEAM_GUNDEALER, ".357 Magnum", 0, { weapon = "weapon_pist_357" } )
  11. SRH.Store:AddItem( "spawned_weapon", "Pistols", "models/weapons/w_357.mdl", 240, SRH.Jobs.TEAM_TRADER, ".357 Magnum", 2, { weapon = "weapon_pist_357" } )
  12.  
  13. SRH.Store:AddItem( "spawned_weapon", "Pistols", "models/weapons/w_pist_deagle.mdl", 210, SRH.Jobs.TEAM_GUNDEALER, "Desert Eagle", 0, { weapon = "weapon_pist_deagle" } )
  14. SRH.Store:AddItem( "spawned_weapon", "Pistols", "models/weapons/w_pist_deagle.mdl", 210, SRH.Jobs.TEAM_TRADER, "Desert Eagle", 2, { weapon = "weapon_pist_deagle" } )
  15.  
  16. SRH.Store:AddItem( "spawned_weapon", "Pistols", "models/weapons/w_pist_fiveseven.mdl", 175, SRH.Jobs.TEAM_GUNDEALER, "Five-Seven", 0, { weapon = "weapon_pist_fiveseven" } )
  17. SRH.Store:AddItem( "spawned_weapon", "Pistols", "models/weapons/w_pist_fiveseven.mdl", 175, SRH.Jobs.TEAM_TRADER, "Five-Seven", 2, { weapon = "weapon_pist_fiveseven" } )
  18.  
  19. SRH.Store:AddItem( "spawned_weapon", "Pistols", "models/weapons/w_pist_glock18.mdl", 180, SRH.Jobs.TEAM_GUNDEALER, "Glock 17", 0, { weapon = "weapon_pist_glock" } )
  20. SRH.Store:AddItem( "spawned_weapon", "Pistols", "models/weapons/w_pist_glock18.mdl", 180, SRH.Jobs.TEAM_TRADER, "Glock 17", 2, { weapon = "weapon_pist_glock" } )
  21.  
  22. SRH.Store:AddItem( "spawned_weapon", "Pistols", "models/weapons/w_pist_p228.mdl", 160, SRH.Jobs.TEAM_GUNDEALER, "P228", 0, { weapon = "weapon_pist_p228" } )
  23. SRH.Store:AddItem( "spawned_weapon", "Pistols", "models/weapons/w_pist_p228.mdl", 160, SRH.Jobs.TEAM_TRADER, "P228", 2, { weapon = "weapon_pist_p228" } )
  24.  
  25. SRH.Store:AddItem( "drug_aspirin", "Medical Supplies", "models/jaanus/aspbtl.mdl", 35, { SRH.Jobs.TEAM_TRADER, SRH.Jobs.TEAM_EMS }, "Aspirin", 0 )
  26. SRH.Store:AddItem( "drug_beer", "Food / Drink", "models/drug_mod/alcohol_can.mdl", 35, SRH.Jobs.TEAM_TRADER, "Beer", 0 )
  27. SRH.Store:AddItem( "drug_cig", "Food / Drink", "models/boxopencigshib.mdl", 20, SRH.Jobs.TEAM_TRADER, "Cigarette Pack", 0 )
  28. SRH.Store:AddItem( "drug_cocaine", "Drugs", "models/cocn.mdl", 200, SRH.Jobs.TEAM_TRADER, "Cocaine", 0 )
  29. SRH.Store:AddItem( "drug_lsd", "Drugs", "models/smile/smile.mdl", 190, SRH.Jobs.TEAM_TRADER, "LSD", 0 )
  30. SRH.Store:AddItem( "drug_mushroom", "Drugs", "models/ipha/mushroom_small.mdl", 180, SRH.Jobs.TEAM_TRADER, "Magic Mushrooms", 0 )
  31. SRH.Store:AddItem( "drug_water", "Food / Drink", "models/props/cs_office/water_bottle.mdl", 15, SRH.Jobs.TEAM_TRADER, "Water", 0 )
  32. SRH.Store:AddItem( "drug_weed", "Drugs", "models/katharsmodels/contraband/zak_wiet/zak_wiet.mdl", 50, SRH.Jobs.TEAM_TRADER, "Marijuana", 0 )
  33.  
  34. SRH.Store:AddItem( "armor_kit", "Armor", "models/items/battery.mdl", 100, SRH.Jobs.TEAM_GUARD, "Armor Kits", 3 )
  35. SRH.Store:AddItem( "bandage", "Medical Supplies", "models/props/cs_office/paper_towels.mdl", 80, { SRH.Jobs.TEAM_TRADER, SRH.Jobs.TEAM_EMS }, "Bandages", 2 )
  36. SRH.Store:AddItem( "first_aid", "Medical Supplies", "models/healthvial.mdl", 50, { SRH.Jobs.TEAM_TRADER, SRH.Jobs.TEAM_EMS }, "First Aid Kits", 2 )
  37. SRH.Store:AddItem( "medic_kit", "Medical Supplies", "models/items/healthkit.mdl", 100, SRH.Jobs.TEAM_EMS, "Medic Kits", 3 )
  38.  
  39. SRH.Store:AddItem( "spawned_weapon", "SMGs", "models/weapons/w_smg_mac10.mdl", 280, SRH.Jobs.TEAM_GUNDEALER, "Mac-10", 3, { weapon = "weapon_smg_mac10" } )
  40. SRH.Store:AddItem( "spawned_weapon", "SMGs", "models/weapons/w_smg_mp5.mdl", 260, SRH.Jobs.TEAM_GUNDEALER, "MP5", 3, { weapon = "weapon_smg_mp5" } )
  41. SRH.Store:AddItem( "spawned_weapon", "SMGs", "models/weapons/w_smg_p90.mdl", 270, SRH.Jobs.TEAM_GUNDEALER, "P90", 3, { weapon = "weapon_smg_p90" } )
  42. SRH.Store:AddItem( "spawned_weapon", "SMGs", "models/weapons/w_smg_tmp.mdl", 300, SRH.Jobs.TEAM_GUNDEALER, "TMP", 3, { weapon = "weapon_smg_tmp" } )
  43. SRH.Store:AddItem( "spawned_weapon", "SMGs", "models/weapons/w_smg_ump45.mdl", 290, SRH.Jobs.TEAM_GUNDEALER, "UMP45", 3, { weapon = "weapon_smg_ump" } )
  44.  
  45. SRH.Store:AddItem( "spawned_weapon", "Rifles", "models/weapons/w_rif_ak47.mdl", 290, SRH.Jobs.TEAM_GUNDEALER, "AK47", 3, { weapon = "weapon_rif_ak47" } )
  46. SRH.Store:AddItem( "spawned_weapon", "Rifles", "models/weapons/w_rif_aug.mdl", 340, SRH.Jobs.TEAM_GUNDEALER, "AUG", 3, { weapon = "weapon_rif_aug" } )
  47. SRH.Store:AddItem( "spawned_weapon", "Rifles", "models/weapons/w_rif_famas.mdl", 270, SRH.Jobs.TEAM_GUNDEALER, "Famas", 3, { weapon = "weapon_rif_famas" } )
  48. SRH.Store:AddItem( "spawned_weapon", "Rifles", "models/weapons/w_snip_g3sg1.mdl", 480, SRH.Jobs.TEAM_GUNDEALER, "G3-SG1", 3, { weapon = "weapon_rif_g3" } )
  49. SRH.Store:AddItem( "spawned_weapon", "Rifles", "models/weapons/w_rif_galil.mdl", 330, SRH.Jobs.TEAM_GUNDEALER, "Galil", 3, { weapon = "weapon_rif_galil" } )
  50. SRH.Store:AddItem( "spawned_weapon", "Rifles", "models/weapons/w_rif_m4a1.mdl", 300, SRH.Jobs.TEAM_GUNDEALER, "M4A1", 3, { weapon = "weapon_rif_m4" } )
  51. SRH.Store:AddItem( "spawned_weapon", "Rifles", "models/weapons/w_snip_sg550.mdl", 430, SRH.Jobs.TEAM_GUNDEALER, "SG-550", 3, { weapon = "weapon_rif_sg550" } )
  52. SRH.Store:AddItem( "spawned_weapon", "Rifles", "models/weapons/w_rif_sg552.mdl", 400, SRH.Jobs.TEAM_GUNDEALER, "SG-552", 3, { weapon = "weapon_rif_sg552" } )
  53.  
  54. SRH.Store:AddItem( "spawned_weapon", "Shotguns", "models/weapons/w_shot_m3super90.mdl", 300, SRH.Jobs.TEAM_GUNDEALER, "Benilli M3", 3, { weapon = "weapon_shot_m3" } )
  55. SRH.Store:AddItem( "spawned_weapon", "Shotguns", "models/weapons/w_shot_xm1014.mdl", 390, SRH.Jobs.TEAM_GUNDEALER, "XM1014", 3, { weapon = "weapon_shot_m1014" } )
  56.  
  57. SRH.Store:AddItem( "spawned_weapon", "Snipers", "models/weapons/w_snip_scout.mdl", 500, SRH.Jobs.TEAM_GUNDEALER, "Scout", 3, { weapon = "weapon_snip_scout" } )
  58. SRH.Store:AddItem( "spawned_weapon", "Snipers", "models/weapons/w_snip_awp.mdl", 520, SRH.Jobs.TEAM_GUNDEALER, "AWP", 3, { weapon = "weapon_snip_awp" } )
  59.  
  60. SRH.Store:AddItem( "vendor", "Other", "models/props_c17/trappropeller_engine.mdl", 400, SRH.Jobs.TEAM_GUNDEALER, "Gun Vendor", 2 )
  61. SRH.Store:AddItem( "vendor", "Other", "models/props/cs_office/microwave.mdl", 350, SRH.Jobs.TEAM_TRADER, "Microwave", 2, { model = "models/props/cs_office/microwave.mdl", default = 49 } )
  62.  
  63. SRH.Store:AddItem( "food", "Food / Drink", "models/props_junk/garbage_takeoutcarton001a.mdl", 50, SRH.Jobs.TEAM_TRADER, "Chinese Takeout", 1, { model = "models/props_junk/garbage_takeoutcarton001a.mdl" } )
  64. SRH.Store:AddItem( "food", "Food / Drink", "models/gibs/antlion_gib_large_2.mdl", 50, SRH.Jobs.TEAM_TRADER, "Cooked Antlion", 1, { model = "models/gibs/antlion_gib_large_2.mdl" } )
  65. SRH.Store:AddItem( "food", "Food / Drink", "models/props_c17/doll01.mdl", 50, SRH.Jobs.TEAM_TRADER, "Cooked Baby", 1, { model = "models/props_c17/doll01.mdl" } )
  66. SRH.Store:AddItem( "food", "Food / Drink", "models/props_junk/watermelon01.mdl", 50, SRH.Jobs.TEAM_TRADER, "Watermelon", 1, { model = "models/props_junk/watermelon01.mdl" } )
  67. SRH.Store:AddItem( "food", "Food / Drink", "models/props/cs_italy/bananna_bunch.mdl", 50, SRH.Jobs.TEAM_TRADER, "Bananas", 1, { model = "models/props/cs_italy/bananna_bunch.mdl" } )
  68. SRH.Store:AddItem( "food", "Food / Drink", "models/props/cs_italy/orange.mdl", 50, SRH.Jobs.TEAM_TRADER, "Orange", 1, { model = "models/props/cs_italy/orange.mdl" } )
  69. SRH.Store:AddItem( "food", "Food / Drink", "models/props/de_tides/vending_turtle.mdl", 50, SRH.Jobs.TEAM_TRADER, "Cooked Turtle", 1, { model = "models/props/de_tides/vending_turtle.mdl" } )
  70. SRH.Store:AddItem( "food", "Food / Drink", "models/props/cs_militia/fishriver01.mdl", 50, SRH.Jobs.TEAM_TRADER, "Cooked Bass", 1, { model = "models/props/cs_militia/fishriver01.mdl" } )
  71. SRH.Store:AddItem( "food", "Food / Drink", "models/props/de_inferno/goldfish.mdl", 50, SRH.Jobs.TEAM_TRADER, "Cooked Goldfish", 1, { model = "models/props/de_inferno/goldfish.mdl" } )
  72.  
  73. SRH.Store:AddItem( "point_chaircreator", "Chairs", "models/props_c17/chair_office01a.mdl", 110, SRH.Jobs.TEAM_TRADER, "Office Chair", 1, { name = "Chair_Office1" } )
  74. SRH.Store:AddItem( "point_chaircreator", "Chairs", "models/props_combine/breenchair.mdl", 135, SRH.Jobs.TEAM_TRADER, "Smart Office Chair", 1, { name = "Chair_Office2" } )
  75. SRH.Store:AddItem( "point_chaircreator", "Chairs", "models/nova/chair_plastic01.mdl", 90, SRH.Jobs.TEAM_TRADER, "Plastic Chair", 1, { name = "Chair_Plastic" } )
  76. SRH.Store:AddItem( "point_chaircreator", "Chairs", "models/props_c17/furniturechair001a.mdl", 80, SRH.Jobs.TEAM_TRADER, "Wooden Chair", 1, { name = "Chair_Wood" } )
  77.  
  78. SRH.Store:AddItem( "beacon", "Other", "models/props_combine/combine_mine01.mdl", 250, SRH.Jobs.TEAM_CP, "Back-up Beacon", 3 )
  79.  
  80. SRH.Store:AddItem( "atm_mini", "Other", "models/props_lab/reciever_cart.mdl", 500, SRH.Jobs.TEAM_TRADER, "Mini ATM", 3 )
  81. SRH.Store:AddItem( "poison", "Other", "models/props_c17/lamp001a.mdl", 500, SRH.Jobs.TEAM_TRADER, "Poison", 3 )
  82.  
  83. SRH.Store:AddItem( "disguise", "Other", "models/player/group01/male_01.mdl", 250, { SRH.Jobs.TEAM_SBGF, SRH.Jobs.TEAM_UMLF, SRH.Jobs.TEAM_SBGFBOSS, SRH.Jobs.TEAM_UMLFBOSS, SRH.Jobs.TEAM_THIEF, SRH.Jobs.TEAM_CP }, "Citizen Disguise", 2, { cmd = "citizen" } )
  84. SRH.Store:AddItem( "disguise", "Other", "models/player/police.mdl", 500, { SRH.Jobs.TEAM_SBGF, SRH.Jobs.TEAM_UMLF, SRH.Jobs.TEAM_SBGFBOSS, SRH.Jobs.TEAM_UMLFBOSS, SRH.Jobs.TEAM_THIEF }, "CP Disguise", 3, { cmd = "cp" } )
  85. SRH.Store:AddItem( "disguise", "Other", "models/player/guerilla.mdl", 750, { SRH.Jobs.TEAM_CP, SRH.Jobs.TEAM_UMLF, SRH.Jobs.TEAM_UMLFBOSS, SRH.Jobs.TEAM_THIEF }, "SBGF Disguise", 3, { cmd = "sbgf" } )
  86. SRH.Store:AddItem( "disguise", "Other", "models/player/Group03/Male_07.mdl", 750, { SRH.Jobs.TEAM_CP, SRH.Jobs.TEAM_SBGF, SRH.Jobs.TEAM_SBGFBOSS, SRH.Jobs.TEAM_THIEF }, "UMLF Disguise", 3, { cmd = "umlf" } )
  87.  
  88. function SRH.Store:AddShipment( class, category, model, number, price, jobs, name, level, extrainfo )
  89.  
  90. extrainfo = table.Copy( extrainfo or {} )
  91. extrainfo.class = class
  92. extrainfo.number = number
  93.  
  94. self:AddItem( "shipment", category, model, price, jobs, name, level, extrainfo )
  95.  
  96. end
  97.  
  98. SRH.Store:AddShipment( "spawned_weapon", "SMGs", "models/weapons/w_smg_mac10.mdl", 5, 1300, SRH.Jobs.TEAM_GUNDEALER, "Mac-10", 2, { weapon = "weapon_smg_mac10" } )
  99. SRH.Store:AddShipment( "spawned_weapon", "SMGs", "models/weapons/w_smg_mp5.mdl", 5, 1200, SRH.Jobs.TEAM_GUNDEALER, "MP5", 2, { weapon = "weapon_smg_mp5" } )
  100. SRH.Store:AddShipment( "spawned_weapon", "SMGs", "models/weapons/w_smg_p90.mdl", 5, 1250, SRH.Jobs.TEAM_GUNDEALER, "P90", 2, { weapon = "weapon_smg_p90" } )
  101. SRH.Store:AddShipment( "spawned_weapon", "SMGs", "models/weapons/w_smg_tmp.mdl", 5, 1400, SRH.Jobs.TEAM_GUNDEALER, "TMP", 2, { weapon = "weapon_smg_tmp" } )
  102. SRH.Store:AddShipment( "spawned_weapon", "SMGs", "models/weapons/w_smg_ump45.mdl", 5, 1350, SRH.Jobs.TEAM_GUNDEALER, "UMP45", 2, { weapon = "weapon_smg_ump" } )
  103.  
  104. SRH.Store:AddShipment( "spawned_weapon", "Rifles", "models/weapons/w_rif_ak47.mdl", 5, 1350, SRH.Jobs.TEAM_GUNDEALER, "AK47", 2, { weapon = "weapon_rif_ak47" } )
  105. SRH.Store:AddShipment( "spawned_weapon", "Rifles", "models/weapons/w_rif_aug.mdl", 5, 1600, SRH.Jobs.TEAM_GUNDEALER, "AUG", 2, { weapon = "weapon_rif_aug" } )
  106. SRH.Store:AddShipment( "spawned_weapon", "Rifles", "models/weapons/w_rif_famas.mdl", 5, 1250, SRH.Jobs.TEAM_GUNDEALER, "Famas", 2, { weapon = "weapon_rif_famas" } )
  107. SRH.Store:AddShipment( "spawned_weapon", "Rifles", "models/weapons/w_snip_g3sg1.mdl", 5, 2300, SRH.Jobs.TEAM_GUNDEALER, "G3-SG1", 2, { weapon = "weapon_rif_g3" } )
  108. SRH.Store:AddShipment( "spawned_weapon", "Rifles", "models/weapons/w_rif_galil.mdl", 5, 1550, SRH.Jobs.TEAM_GUNDEALER, "Galil", 2, { weapon = "weapon_rif_galil" } )
  109. SRH.Store:AddShipment( "spawned_weapon", "Rifles", "models/weapons/w_rif_m4a1.mdl", 5, 1400, SRH.Jobs.TEAM_GUNDEALER, "M4A1", 2, { weapon = "weapon_rif_m4" } )
  110. SRH.Store:AddShipment( "spawned_weapon", "Rifles", "models/weapons/w_snip_sg550.mdl", 5, 2050, SRH.Jobs.TEAM_GUNDEALER, "SG-550", 2, { weapon = "weapon_rif_sg550" } )
  111. SRH.Store:AddShipment( "spawned_weapon", "Rifles", "models/weapons/w_rif_sg552.mdl", 5, 1900, SRH.Jobs.TEAM_GUNDEALER, "SG-552", 2, { weapon = "weapon_rif_sg552" } )
  112.  
  113. SRH.Store:AddShipment( "spawned_weapon", "Shotguns", "models/weapons/w_shot_m3super90.mdl", 5, 1400, SRH.Jobs.TEAM_GUNDEALER, "Benilli M3", 2, { weapon = "weapon_shot_m3" } )
  114. SRH.Store:AddShipment( "spawned_weapon", "Shotguns", "models/weapons/w_shot_xm1014.mdl", 5, 1850, SRH.Jobs.TEAM_GUNDEALER, "XM1014", 2, { weapon = "weapon_shot_m1014" } )
  115.  
  116. SRH.Store:AddShipment( "spawned_weapon", "Snipers", "models/weapons/w_snip_scout.mdl", 5, 2400, SRH.Jobs.TEAM_GUNDEALER, "Scout", 2, { weapon = "weapon_snip_scout" } )
  117. SRH.Store:AddShipment( "spawned_weapon", "Snipers", "models/weapons/w_snip_awp.mdl", 5, 2500, SRH.Jobs.TEAM_GUNDEALER, "AWP", 2, { weapon = "weapon_snip_awp" } )
  118.  
  119. SRH.Store:AddShipment( "spawned_weapon", "Pistols", "models/weapons/w_pist_glock18.mdl", 5, 1000, { SRH.Jobs.TEAM_SBGFBOSS, SRH.Jobs.TEAM_UMLFBOSS }, "Glock", 3, { weapon = "weapon_pist_glock" } )
  120. SRH.Store:AddShipment( "spawned_weapon", "Pistols", "models/weapons/w_pist_glock18.mdl", 10, 1850, { SRH.Jobs.TEAM_SBGFBOSS, SRH.Jobs.TEAM_UMLFBOSS }, "Glock", 3, { weapon = "weapon_pist_glock" } )
  121.  
  122. SRH.Store:AddShipment( "spawned_weapon", "Pistols", "models/weapons/w_357.mdl", 10, 2000, SRH.Jobs.TEAM_GUNDEALER, ".357 Magnum", 3, { weapon = "weapon_pist_357" } )
  123. SRH.Store:AddShipment( "spawned_weapon", "Pistols", "models/weapons/w_pist_deagle.mdl", 10, 2000, SRH.Jobs.TEAM_GUNDEALER, "Desert Eagle", 3, { weapon = "weapon_pist_deagle" } )
  124. SRH.Store:AddShipment( "spawned_weapon", "Pistols", "models/weapons/w_pist_fiveseven.mdl", 10, 1600, SRH.Jobs.TEAM_GUNDEALER, "Five-Seven", 3, { weapon = "weapon_pist_fiveseven" } )
  125. SRH.Store:AddShipment( "spawned_weapon", "Pistols", "models/weapons/w_pist_glock18.mdl", 10, 1650, SRH.Jobs.TEAM_GUNDEALER, "Glock 17", 3, { weapon = "weapon_pist_glock" } )
  126. SRH.Store:AddShipment( "spawned_weapon", "Pistols", "models/weapons/w_pist_p228.mdl", 10, 1450, SRH.Jobs.TEAM_GUNDEALER, "P228", 3, { weapon = "weapon_pist_p228" } )
  127.  
  128. SRH.Store:AddShipment( "ammo", "Ammo", "models/Items/BoxSRounds.mdl", 10, 300, SRH.Jobs.TEAM_GUNDEALER, "Pistol Ammo", 2, { ammotype = "pistol", amount = 30 } )
  129. SRH.Store:AddShipment( "ammo", "Ammo", "models/Items/BoxMRounds.mdl", 10, 500, SRH.Jobs.TEAM_GUNDEALER, "Rifle Ammo", 2, { ammotype = "ar2", amount = 90 } )
  130. SRH.Store:AddShipment( "ammo", "Ammo", "models/Items/BoxBuckshot.mdl", 10, 700, SRH.Jobs.TEAM_GUNDEALER, "Shotgun Ammo", 2, { ammotype = "buckshot", amount = 24 } )
  131. SRH.Store:AddShipment( "ammo", "Ammo", "models/Items/357ammo.mdl", 10, 900, SRH.Jobs.TEAM_GUNDEALER, "Sniper Ammo", 2, { ammotype = "sniperround", amount = 10 } )
  132.  
  133. SRH.Store:AddShipment( "drug_aspirin", "Medical Supplies", "models/jaanus/aspbtl.mdl", 5, 160, { SRH.Jobs.TEAM_TRADER, SRH.Jobs.TEAM_EMS }, "Aspirin", 2 )
  134. SRH.Store:AddShipment( "drug_beer", "Food / Drink", "models/drug_mod/alcohol_can.mdl", 5, 150, SRH.Jobs.TEAM_TRADER, "Beer", 2 )
  135. SRH.Store:AddShipment( "drug_cig", "Food / Drink", "models/boxopencigshib.mdl", 5, 80, SRH.Jobs.TEAM_TRADER, "Cigarette Pack", 2 )
  136. SRH.Store:AddShipment( "drug_cocaine", "Drugs", "models/cocn.mdl", 5, 900, SRH.Jobs.TEAM_TRADER, "Cocaine", 2 )
  137. SRH.Store:AddShipment( "drug_lsd", "Drugs", "models/smile/smile.mdl", 5, 900, SRH.Jobs.TEAM_TRADER, "LSD", 2 )
  138. SRH.Store:AddShipment( "drug_mushroom", "Drugs", "models/ipha/mushroom_small.mdl", 5, 800, SRH.Jobs.TEAM_TRADER, "Magic Mushrooms", 2 )
  139. SRH.Store:AddShipment( "drug_water", "Food / Drink", "models/props/cs_office/water_bottle.mdl", 5, 60, SRH.Jobs.TEAM_TRADER, "Water", 2 )
  140. SRH.Store:AddShipment( "drug_weed", "Drugs", "models/katharsmodels/contraband/zak_wiet/zak_wiet.mdl", 5, 200, SRH.Jobs.TEAM_TRADER, "Marijuana", 2 )
  141.  
  142. SRH.Store:AddShipment( "armor_kit", "Armor", "models/items/battery.mdl", 5, 800, SRH.Jobs.TEAM_TRADER, "Armor Kits", 3 )
  143. SRH.Store:AddShipment( "armor_kit", "Armor", "models/items/battery.mdl", 5, 400, SRH.Jobs.TEAM_GUARD, "Armor Kits", 2 )
  144. SRH.Store:AddShipment( "bandage", "Medical Supplies", "models/props/cs_office/paper_towels.mdl", 5, 350, { SRH.Jobs.TEAM_TRADER, SRH.Jobs.TEAM_EMS }, "Bandages", 0 )
  145. SRH.Store:AddShipment( "first_aid", "Medical Supplies", "models/healthvial.mdl", 5, 200, { SRH.Jobs.TEAM_TRADER, SRH.Jobs.TEAM_EMS }, "First Aid Kits", 0 )
  146. SRH.Store:AddShipment( "medic_kit", "Medical Supplies", "models/items/healthkit.mdl", 5, 400, SRH.Jobs.TEAM_EMS, "Medic Kits", 2 )
  147.  
  148. SRH.Store:AddShipment( "spawned_weapon", "Other", "models/weapons/w_eq_flashbang_thrown.mdl", 5, 1000, SRH.Jobs.TEAM_GUNDEALER, "Flash Grenade", 2, { weapon = "flash_grenade" } )
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