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- using UnityEngine;
- using UnityEditor;
- [CustomEditor(typeof(ShowLocalAxis))]
- public class ShowLocalAxisInspector : Editor
- {
- public override void OnInspectorGUI()
- {
- base.DrawDefaultInspector();
- ShowLocalAxis showRotated = (ShowLocalAxis)target;
- if (showRotated.destroyWhenSafe && Event.current.type == EventType.Repaint)
- {
- DestroyImmediate(showRotated);
- return;
- }
- }
- }
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