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arcline11

skyrimprefs.ini for Dahaka's ENB

Feb 1st, 2016
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  1. skyrimprefs.ini
  2.  
  3. [General]
  4. fBrightLightColorB = 1.0000
  5. fBrightLightColorG = 1.0000
  6. fBrightLightColorR = 1.0000
  7. fFlickeringLightDistance=8192
  8. iStoryManagerLoggingEvent =-1
  9. bEnableStoryManagerLogging =0
  10.  
  11. [Imagespace]
  12. bDoDepthOfField =0
  13. iRadialBlurLevel = 2
  14.  
  15. [Display]
  16. iBlurDeferredShadowMask =3
  17. fInteriorShadowDistance =3000.0000
  18. fShadowDistance =4000.0000
  19. iShadowMapResolutionSecondary = 1024
  20. iShadowMapResolutionPrimary = 2048
  21. iShadowSplitCount = 2
  22. iMaxAnisotropy =0
  23. fLeafAnimDampenDistEnd =4600.0000
  24. fLeafAnimDampenDistStart =3600.0000
  25. fTreesMidLODSwitchDist =5000.0000
  26. fGamma =1.0000
  27. fDecalLOD2 =1500.0000
  28. fDecalLOD1 =1000.0000
  29. fSpecularLODStartFade =1000.0000
  30. fShadowLODStartFade =200.0000
  31. fLightLODStartFade =3000.0000
  32. iTexMipMapMinimum =0
  33. iTexMipMapSkip =0
  34. iWaterMultiSamples =0
  35. iMultiSample =0
  36. iShadowMode =3
  37. bTreesReceiveShadows =1
  38. bDrawLandShadows =1
  39. bDeferredShadows =1
  40. bDrawShadows=1
  41. bFull Screen =1
  42. iSize H =1440
  43. iSize W =2560
  44. fMeshLODFadePercentDefault =1.2000
  45. fMeshLODFadeBoundDefault =256.0000
  46. fMeshLODLevel2FadeTreeDistance =4096.0000
  47. fMeshLODLevel1FadeTreeDistance =6144.0000
  48. fTreesMidLODSwitchDist=8192
  49. fMeshLODLevel2FadeDist =10000000.0000
  50. fMeshLODLevel1FadeDist =10000000.0000
  51. iScreenShotIndex =3
  52. bShadowMaskZPrepass =0
  53. bMainZPrepass =0
  54. iMaxSkinDecalsPerFrame =250
  55. iMaxDecalsPerFrame =800
  56. iMaxSkinDecalsPerFrame=100
  57. bFloatPointRenderTarget =1
  58. bDoDepthOfField=0
  59. sD3DDevice = NVIDIA GeForce GTX 980 Ti
  60. bFXAAEnabled =0
  61. iShadowMapResolution =2048
  62. fShadowBiasScale =0.2500
  63. iShadowMaskQuarter =4
  64. iAdapter = 0
  65. iPresentInterval = 0
  66. bShadowsOnGrass =1
  67. bDrawShadows = 1
  68. iShadowFilter=3
  69. bTransparencyMultisampling=0
  70.  
  71. [Grass]
  72. b30GrassVS =0
  73. fGrassStartFadeDistance =7000.0000
  74. fGrassMaxStartFadeDistance =7000.0000
  75. fGrassMinStartFadeDistance =0.0000
  76. FGrassFadeRange=18000
  77. bAllowLoadGrass=0
  78. bAllowCreateGrass=1
  79.  
  80.  
  81. [MAIN]
  82. bGamepadEnable =1
  83. bCrosshairEnabled =1
  84. fHUDOpacity =1.0000
  85. bSaveOnPause =0
  86. bSaveOnTravel =0
  87. bSaveOnWait =0
  88. bSaveOnRest =0
  89. fSkyCellRefFadeDistance=150000.0000
  90.  
  91. [GamePlay]
  92. bShowFloatingQuestMarkers =1
  93. bShowQuestMarkers =1
  94. iDifficulty =5
  95.  
  96. [Interface]
  97. bDialogueSubtitles =0
  98. bGeneralSubtitles =0
  99. fMouseCursorSpeed=1.0000
  100. bShowCompass=1
  101.  
  102. [Controls]
  103. fGamepadHeadingSensitivity =1.0000
  104. fMouseHeadingSensitivity =0.0125
  105. bAlwaysRunByDefault =1
  106. bInvertYValues =0
  107. bGamePadRumble =1
  108. bMouseAcceleration = 1
  109. bUseKinect=0
  110.  
  111. [Particles]
  112. iMaxDesired =750
  113.  
  114. [SaveGame]
  115. fAutosaveEveryXMins =60.0000
  116.  
  117. [AudioMenu]
  118. fAudioMasterVolume =1.0000
  119. fVal7 =1.0000
  120. uID7 =486744242
  121. fVal6 =1.0000
  122. uID6 =3954
  123. fVal5 =1.0000
  124. uID5 =486745624
  125. fVal4 =1.0000
  126. uID4 =486744246
  127. fVal3 =1.0000
  128. uID3 =94881
  129. fVal2 =0.1000
  130. uID2 =466532
  131. fVal1 =1.0000
  132. uID1 =554685
  133. fVal0 =0.3500
  134. uID0 =1007612
  135.  
  136. [Clouds]
  137. fCloudLevel2Distance =262144.0000
  138. fCloudLevel1Distance =32768.0000
  139. fCloudLevel0Distance =16384.0000
  140. fCloudNearFadeDistance =9000.0000
  141.  
  142. [TerrainManager]
  143. fTreeLoadDistance =75000.0000
  144. fBlockMaximumDistance =250000.0000
  145. fBlockLevel1Distance =70000.0000
  146. fBlockLevel0Distance =35000.0000
  147. fSplitDistanceMult =1.5000
  148. bShowLODInEditor =0
  149.  
  150. [NavMesh]
  151. fObstacleAlpha = 0.5000
  152. fCoverSideHighAlpha = 0.8000
  153. fCoverSideLowAlpha = 0.6500
  154. fEdgeFullAlpha = 1.0000
  155. fEdgeHighAlpha = 0.7500
  156. fEdgeLowAlpha = 0.5000
  157. fTriangleFullAlpha = 0.7000
  158. fTriangleHighAlpha = 0.3500
  159. fTriangleLowAlpha = 0.2000
  160. fLedgeBoxHalfHeight = 25.0000
  161. fEdgeDistFromVert = 10.0000
  162. fEdgeThickness = 10.0000
  163. fPointSize = 2.5000
  164.  
  165. [Trees]
  166. bRenderSkinnedTrees =1
  167. uiMaxSkinnedTreesToRender =200
  168.  
  169. [Decals]
  170. uMaxDecals =1000
  171. bDecals = 1
  172. bSkinnedDecals = 1
  173. uMaxSkinDecals = 100
  174. uMaxSkinDecalsPerActor = 60
  175.  
  176. [LOD]
  177. fLODFadeOutMultObjects =15.0000
  178. fLODFadeOutMultItems =15.0000
  179. fLODFadeOutMultActors =15.0000
  180. fLODFadeOutMultSkyCell=1.0000
  181.  
  182. [Launcher]
  183. bEnableFileSelection = 1
  184. bShowAllResolutions = 0
  185. uLastAspectRatio = 3
  186.  
  187. [BlurShaderHDR]
  188. bDoHighDynamicRange = 1
  189.  
  190. [BlurShader]
  191. bUseBlurShader = 0
  192.  
  193. [Water]
  194. iWaterReflectHeight=512
  195. iWaterReflectWidth=512
  196. bUseWaterDisplacements=1
  197. bUseWaterRefractions=1
  198. bUseWaterReflections=1
  199. bUseWaterDepth=1
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