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Chxp

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Aug 9th, 2015
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  1. Player = game.Players.LocalPlayer
  2. Mouse = Player:GetMouse()
  3. function onpressed(key)
  4. if key == "q" then
  5.  
  6.  
  7. repeat wait(0.01)
  8. Player.Character.Torso["Right Shoulder"].C0 = Player.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.rad(0)) --Math.rad you should know this from yesterday
  9. Player.Character.Torso["Left Shoulder"].C0 = Player.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.rad(0)) --Math.rad you should know this from yesterday
  10. Player.Character.Torso["Left Hip"].C0 = Player.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,math.rad(0)) --Math.rad you should know this from yesterday
  11. Player.Character.Torso["Right Hip"].C0 = Player.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,math.rad(0)) --Math.rad you should know this from yesterday
  12. Player.Character.Torso["Neck"].C0 = Player.Character.Torso["Neck"].C0 * CFrame.Angles(.1,0,math.rad(-0)) --Math.rad you should know this from yesterday
  13.  
  14. until
  15. key == "e"
  16.  
  17.  
  18. end
  19. end
  20. Mouse.KeyDown:connect(onpressed)
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