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Jan 26th, 2014
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  1. configVersion: 2.2.9
  2.  
  3. # For help the wiki is a good source of information
  4. # Wiki: # http://battleplugins.com/w/index.php/BattleArena
  5.  
  6. # Updates will be retrieved from the latest plugin on the bukkit site
  7. autoUpdate: true
  8.  
  9. ## What is the money on this server called, or if you use Vault the money name will come from there
  10. moneyName: Arcanines
  11.  
  12. ### Misc Options
  13. # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
  14. # to make them teleport higher by default, 1.0 = 1 block
  15. teleportYOffset: 0.0
  16. teleportYVelocity: 0
  17.  
  18. # When a player joins an arena and their inventory is stored
  19. # how many old inventories should be saved
  20. # put in 0 if you don't want this option
  21. numberSavedInventories: 5
  22.  
  23. # which player commands should be disabled when they enter an arena
  24. disabledCommands: [home, spawn, payhome, warp, watch, sethome, ma, f, factions]
  25.  
  26. # What commands should be disabled when the player is inside of a queue, but not in a match
  27. disabledQueueCommands: []
  28.  
  29. # which heroes skills should be disabled when they enter an arena
  30. disabledHeroesSkills: []
  31.  
  32. # If set to true, items that are usually not stackable will be stacked when
  33. # a player is given items.  Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
  34. ignoreMaxStackSize: true
  35.  
  36. # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
  37. # Example, most weapons are limited to sharpness 5.  if unsafeItemEnchants: true, this can be any level
  38. unsafeItemEnchants: true
  39.  
  40. # Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
  41. # If this is happening on your server set this to true.  
  42. # This option will be taken away once I have confirmed bukkit has fixed the problem
  43. enableInvisibleTeleportFix: true
  44.  
  45. # When using WorldGuard when you select an area with the worldguard wand and perform the action
  46. # /<game type> alter <arena name> addregion
  47. # what are the default WG flags that will be used
  48. # These can be changed by the region name, which are called, ba-<arena name> inside of WG
  49. defaultWGFlags:
  50.   build: false
  51.   mob-spawning: false
  52.  
  53. ### Option sets allow you to give an easy to remember name for a group of options
  54. # you can add as many of your own as you want
  55. # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  56. # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  57. optionSets:
  58.   storeAll1:
  59.       options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  60.   restoreAll1:
  61.       options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  62.  
  63. ## default Options (these can be overridden by each match/event type)
  64. defaultOptions:
  65.     useScoreboard: true ### Use the scoreboard
  66.     useColoredNames: true  ## color team names (needs TagAPI or Scoreboard)
  67.    
  68.     #### Match Options ####
  69.     secondsTillBegin: 30
  70.     secondsTillMatch: 6 ## how long between onPrestart and onStart
  71.     matchTime: 420 ## How long do timed matches last, (in seconds)
  72.     secondsToLoot: 5 ## Time after winning to run around and collect loot
  73.     matchUpdateInterval: 30 ## For timed matched, how long between sending players match updates
  74.  
  75.     ## Default time before a match is started with the minimum amount of players
  76.     matchForceStartTime: 60
  77.  
  78.     ## Enable ready block (a block players can click to signify they are ready)
  79.     enablePlayerReadyBlock: true
  80.     readyBlockType: 42
  81.  
  82.     ## How long before a player can choose another class
  83.     timeBetweenClassChange: 1
  84.  
  85.     #### Event Options ####
  86.     eventCountdownTime: 180 ## How long before announcing an automated event and its start
  87.     eventCountdownInterval: 60 ## How often will it announce a reminder that its open and you can join
  88.     ## If true, when a player joins and an event that can be opened, it will be
  89.     ## opened and the player will join
  90.     allowPlayerCreation: false
  91.     ## When opened by a player with allowPlayerCreation, what arguments should get passed in
  92.     playerOpenOptions: [silent, time=180]
  93.  
  94.     #### Duel Options ####
  95.     allowRatedDuels: false # By default dueling can not be rated
  96.     # default duel options to pass in. Example [rated,money=100]
  97.     defaultDuelOptions: []
  98.    
  99.     # after a player rejects a duel, how long before they can be challenged again
  100.     challengeInterval: 1800 # (seconds) 1800 = 30minutes
  101.     # allow players to challenge ops
  102.     allowChallengeOps: false
  103.  
  104.     #### Scheduled Event Options ####
  105.     ## Valid options [startContinuous, startNext]
  106.     onServerStart: []
  107.     timeBetweenScheduledEvents: 30 ## seconds between end of one event, and start of another
  108.     announceTimeTillNextEvent: false
  109.     announceGivenItemsOrClass: true ## When players are given items or a class tell them the items
  110.  
  111.     #### Match/Event Announcements ####
  112.     ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
  113.     ## announce : announce these messages
  114.     ## dontannounce : dont announce these messages
  115.     ## server : use herochat with the channel specified
  116.     ## herochat=<channel> : use herochat with the channel specified
  117.     announcements:
  118.         onCountDownToEvent: [ announce, server ]  ## event is now open
  119.         onPreStart: [ announce, server ]  ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
  120.         onStart: [ dontannounce ]  ## match starting
  121.         onVictory: [ announce, server ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
  122.         onEnterQueue: [ dontannounce, server ] ## player1 has entered the queue for <match type>
  123.  
  124.     #### Default event Announcements ####
  125.     eventAnnouncements:
  126.         onCountDownToEvent: [ announce, server ]  ## event is now open
  127.         onOpen: [ announce, server ]  ## event is now open
  128.         onStart: [ announce, server ]  ## event is starting
  129.         onVictory: [ announce, server ] ## event has been won
  130.         onCancel: [ announce, server ] ## event has been cancelled
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