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- Arcanine (F) @ Aguav Berry
- Ability: Intimidate
- Level: 50
- EVs: 252 HP / 188 Def / 52 SpD / 12 Spe
- Calm Nature
- IVs: 0 Atk
- - Protect
- - Snarl
- - Roar
- - Flamethrower
- Exactly the same as Mike Suleski's Arcanine from Athens Regionals, except that with Gigalith being such a prominent part of my team, Morning Sun wasn't viable. I elected to go with Roar to help against Trick Room and random stuff like Eevee.
- Magnezone @ Choice Specs
- Ability: Sturdy
- Level: 50
- EVs: 252 HP / 252 SpA / 4 SpD
- Modest Nature
- IVs: 0 Atk / 30 SpA
- - Thunderbolt
- - Flash Cannon
- - Volt Switch
- - Hidden Power [Grass]
- Elected to go Hidden Power Grass over Gavin's Ground because I had other ways to deal with opposing Magneton and Marowak, and I wanted a way to hit Gastrodon hard. In hindsight, I should have run 36 Speed EVs to outspeed 252+ Garchomp in Tailwind.
- Tapu Fini @ Leftovers
- Ability: Misty Surge
- Level: 50
- EVs: 244 HP / 148 Def / 68 SpA / 4 SpD / 44 Spe
- Calm Nature
- IVs: 0 Atk
- - Protect
- - Muddy Water
- - Calm Mind
- - Moonblast
- Nothing to say here, pretty standard Calm Mind Fini set. Muddy Water's accuracy drop was on display in a hilarious Game 1 in my set against Kyle Morris, where I managed to give three separate Pokémon a drop on three Muddy Waters.
- Garchomp @ Brightpowder
- Ability: Sand Veil
- Level: 50
- EVs: 12 HP / 204 Atk / 4 Def / 36 SpD / 252 Spe
- Jolly Nature
- - Protect
- - Poison Jab
- - Swords Dance
- - Earthquake
- You can give me all the shit you want about using Brightpowder Garchomp, and it's probably deserved, but it came in clutch in quite a few matches. I did miss having Groundium Z in a few matches, and I'd consider running Fire Fang or Rock Slide over Swords Dance in the future so I can actually hit Celesteela.
- Mandibuzz @ Misty Seed
- Ability: Overcoat
- EVs: 252 HP / 52 Def / 184 SpD / 20 Spe
- Calm Nature
- IVs: 0 Atk
- - Snarl
- - Tailwind
- - Foul Play
- - Roost
- 20 Speed lets it outpace Modest Pheromosa in Tailwind. I kind of forget what the rest of the spread does, but it survives Life Orb Koko Thunderbolt 100% of the time. Probably MVP of the team. #TrustTheBird
- Gigalith @ Rockium Z
- Ability: Sand Stream
- Level: 50
- EVs: 252 HP / 4 Atk / 252 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Wide Guard
- - Stone Edge
- - Toxic
- - Heavy Slam
- Could definitely stand to optimize this spread, but it works as is. I elected for Toxic to help deal with Porygon2 and other threats that just kind of sit there and soak damage. Just make sure Misty Terrain isn't up when you use it. I may have neglected this more than once.
- Fun fact: Z-Wide Guard gives you a +1 Defense boost. Other fun facts:
- 252 Atk Garchomp Tectonic Rage (180 BP) vs. +1 252 HP / 0+ Def Gigalith: 152-180 (79.1 - 93.7%) -- guaranteed 2HKO
- 252+ Atk Guts Hariyama Close Combat vs. +1 252 HP / 0+ Def Gigalith: 156-186 (81.2 - 96.8%) -- guaranteed 2HKO
- 252+ Atk Pheromosa High Jump Kick vs. +1 252 HP / 0+ Def Gigalith: 122-146 (63.5 - 76%) -- guaranteed 2HKO
- -1 252+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. +1 252 HP / 0+ Def Gigalith: 132-156 (68.7 - 81.2%) -- guaranteed 2HKO (OK, you need help from Arcanine for this one)
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