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Aug 26th, 2015
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  1. if (isServer) then {
  2.  
  3. _vehicle_108 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Land_A_Castle_Gate", [4708.4189, 10008.521, -4.7683716e-007], [], 0, "CAN_COLLIDE"];
  7. _vehicle_108 = _this;
  8. _this setDir -538.32678;
  9. _this setPos [4708.4189, 10008.521, -4.7683716e-007];
  10. };
  11.  
  12. _vehicle_109 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Land_A_Castle_Bergfrit", [4703.6313, 10131.563, 0.28963038], [], 0, "CAN_COLLIDE"];
  16. _vehicle_109 = _this;
  17. _this setDir -453.3569;
  18. _this setVehicleArmor 0;
  19. _this setPos [4703.6313, 10131.563, 0.28963038];
  20. };
  21.  
  22. _vehicle_110 = objNull;
  23. if (true) then
  24. {
  25. _this = createVehicle ["Land_A_Castle_Stairs_A", [4697.9375, 10124.986, -1.8154981], [], 0, "CAN_COLLIDE"];
  26. _vehicle_110 = _this;
  27. _this setDir -364.18073;
  28. _this setPos [4697.9375, 10124.986, -1.8154981];
  29. };
  30.  
  31. _vehicle_111 = objNull;
  32. if (true) then
  33. {
  34. _this = createVehicle ["Land_A_Castle_Wall1_20", [4747.4653, 10011.097, -0.069629706], [], 0, "CAN_COLLIDE"];
  35. _vehicle_111 = _this;
  36. _this setDir -540.88611;
  37. _this setPos [4747.4653, 10011.097, -0.069629706];
  38. };
  39.  
  40. _vehicle_112 = objNull;
  41. if (true) then
  42. {
  43. _this = createVehicle ["Land_A_Castle_Wall1_Corner", [4759.2212, 10011.593, 0.74628335], [], 0, "CAN_COLLIDE"];
  44. _vehicle_112 = _this;
  45. _this setDir -168.48549;
  46. _this setPos [4759.2212, 10011.593, 0.74628335];
  47. };
  48.  
  49. _vehicle_113 = objNull;
  50. if (true) then
  51. {
  52. _this = createVehicle ["Land_A_Castle_WallS_10", [4704.9136, 10019.106, -0.080796115], [], 0, "CAN_COLLIDE"];
  53. _vehicle_113 = _this;
  54. _this setDir -804.77643;
  55. _this setPos [4704.9136, 10019.106, -0.080796115];
  56. };
  57.  
  58. _vehicle_114 = objNull;
  59. if (true) then
  60. {
  61. _this = createVehicle ["Land_A_Castle_WallS_5_D", [4705.6904, 10023.151, 0.70760119], [], 0, "CAN_COLLIDE"];
  62. _vehicle_114 = _this;
  63. _this setDir -894.37933;
  64. _this setPos [4705.6904, 10023.151, 0.70760119];
  65. };
  66.  
  67. _vehicle_115 = objNull;
  68. if (true) then
  69. {
  70. _this = createVehicle ["Land_A_Castle_WallS_End", [4709.5806, 10022.243, 0.52527648], [], 0, "CAN_COLLIDE"];
  71. _vehicle_115 = _this;
  72. _this setDir -715.45282;
  73. _this setPos [4709.5806, 10022.243, 0.52527648];
  74. };
  75.  
  76. _vehicle_116 = objNull;
  77. if (true) then
  78. {
  79. _this = createVehicle ["Land_A_Castle_Bastion", [4631.6201, 10017.485, 0.040839974], [], 0, "CAN_COLLIDE"];
  80. _vehicle_116 = _this;
  81. _this setDir -493.35892;
  82. _this setPos [4631.6201, 10017.485, 0.040839974];
  83. };
  84.  
  85. _vehicle_117 = objNull;
  86. if (true) then
  87. {
  88. _this = createVehicle ["Land_A_Castle_Wall1_20", [4654.1274, 10010.834, -0.16485071], [], 0, "CAN_COLLIDE"];
  89. _vehicle_117 = _this;
  90. _this setDir -512.8736;
  91. _this setPos [4654.1274, 10010.834, -0.16485071];
  92. };
  93.  
  94. _vehicle_118 = objNull;
  95. if (true) then
  96. {
  97. _this = createVehicle ["Land_A_Castle_Wall1_20", [4762.5137, 10023.028, 0.61376548], [], 0, "CAN_COLLIDE"];
  98. _vehicle_118 = _this;
  99. _this setDir -616.21515;
  100. _this setPos [4762.5137, 10023.028, 0.61376548];
  101. };
  102.  
  103. _vehicle_119 = objNull;
  104. if (true) then
  105. {
  106. _this = createVehicle ["Land_A_Castle_Wall1_20", [4750.5542, 10116.278, 1.7952693], [], 0, "CAN_COLLIDE"];
  107. _vehicle_119 = _this;
  108. _this setDir -705.29968;
  109. _this setPos [4750.5542, 10116.278, 1.7952693];
  110. };
  111.  
  112. _vehicle_120 = objNull;
  113. if (true) then
  114. {
  115. _this = createVehicle ["Land_A_Castle_Wall1_20", [4720.8052, 10128.19, 0.38061619], [], 0, "CAN_COLLIDE"];
  116. _vehicle_120 = _this;
  117. _this setDir -708.20313;
  118. _this setPos [4720.8052, 10128.19, 0.38061619];
  119. };
  120.  
  121. _vehicle_123 = objNull;
  122. if (true) then
  123. {
  124. _this = createVehicle ["Land_A_Castle_Donjon", [4690.8438, 10011.522, -0.28733015], [], 0, "CAN_COLLIDE"];
  125. _vehicle_123 = _this;
  126. _this setDir -354.8519;
  127. _this setPos [4690.8438, 10011.522, -0.28733015];
  128. };
  129.  
  130. _vehicle_124 = objNull;
  131. if (true) then
  132. {
  133. _this = createVehicle ["Mi8Wreck", [4704.5161, 10082.889, -0.0033218046], [], 0, "CAN_COLLIDE"];
  134. _vehicle_124 = _this;
  135. _this setDir -446.74802;
  136. _this setPos [4704.5161, 10082.889, -0.0033218046];
  137. };
  138.  
  139. _vehicle_125 = objNull;
  140. if (true) then
  141. {
  142. _this = createVehicle ["Land_Misc_Well_L_EP1", [4707.7832, 10091.781, 0.0061696982], [], 0, "CAN_COLLIDE"];
  143. _vehicle_125 = _this;
  144. _this setDir -462.9791;
  145. _this setPos [4707.7832, 10091.781, 0.0061696982];
  146. };
  147.  
  148. _vehicle_145 = objNull;
  149. if (true) then
  150. {
  151. _this = createVehicle ["Land_A_Castle_Bastion", [4627.9507, 10064.57, 1.4282765], [], 0, "CAN_COLLIDE"];
  152. _vehicle_145 = _this;
  153. _this setDir -430.32913;
  154. _this setPos [4627.9507, 10064.57, 1.4282765];
  155. };
  156.  
  157. _vehicle_151 = objNull;
  158. if (true) then
  159. {
  160. _this = createVehicle ["Land_A_Castle_Bastion", [4664.4292, 10121.085, 0.9057849], [], 0, "CAN_COLLIDE"];
  161. _vehicle_151 = _this;
  162. _this setDir -402.19354;
  163. _this setPos [4664.4292, 10121.085, 0.9057849];
  164. };
  165.  
  166. _vehicle_154 = objNull;
  167. if (true) then
  168. {
  169. _this = createVehicle ["Land_A_Castle_Wall1_20", [4687.3433, 10125.559, 2.8646903], [], 0, "CAN_COLLIDE"];
  170. _vehicle_154 = _this;
  171. _this setDir -1098.4943;
  172. _this setPos [4687.3433, 10125.559, 2.8646903];
  173. };
  174.  
  175. _vehicle_158 = objNull;
  176. if (true) then
  177. {
  178. _this = createVehicle ["Land_A_Castle_Donjon_dam", [4735.5576, 10123.197, -0.00013065338], [], 0, "CAN_COLLIDE"];
  179. _vehicle_158 = _this;
  180. _this setDir -248.96512;
  181. _this setPos [4735.5576, 10123.197, -0.00013065338];
  182. };
  183.  
  184. _vehicle_161 = objNull;
  185. if (true) then
  186. {
  187. _this = createVehicle ["Land_A_Castle_Bergfrit", [4681.271, 10082.707, 0.52626234], [], 0, "CAN_COLLIDE"];
  188. _vehicle_161 = _this;
  189. _this setDir -634.89929;
  190. _this setPos [4681.271, 10082.707, 0.52626234];
  191. };
  192.  
  193. _vehicle_162 = objNull;
  194. if (true) then
  195. {
  196. _this = createVehicle ["Land_A_Castle_Stairs_A", [4687.7676, 10090.862, -0.61816996], [], 0, "CAN_COLLIDE"];
  197. _vehicle_162 = _this;
  198. _this setDir -544.06604;
  199. _this setPos [4687.7676, 10090.862, -0.61816996];
  200. };
  201.  
  202. _vehicle_170 = objNull;
  203. if (true) then
  204. {
  205. _this = createVehicle ["Land_A_Castle_Wall2_End", [4770.7778, 10102.423, 2.0731244], [], 0, "CAN_COLLIDE"];
  206. _vehicle_170 = _this;
  207. _this setDir 64.822258;
  208. _this setPos [4770.7778, 10102.423, 2.0731244];
  209. };
  210.  
  211. _vehicle_173 = objNull;
  212. if (true) then
  213. {
  214. _this = createVehicle ["Land_A_Castle_WallS_End", [4634.6572, 10025.778, 5.3882599e-005], [], 0, "CAN_COLLIDE"];
  215. _vehicle_173 = _this;
  216. _this setDir -135.54506;
  217. _this setPos [4634.6572, 10025.778, 5.3882599e-005];
  218. };
  219.  
  220. _vehicle_174 = objNull;
  221. if (true) then
  222. {
  223. _this = createVehicle ["Land_A_Castle_WallS_10", [4761.8628, 10107.299, 5.2452087e-005], [], 0, "CAN_COLLIDE"];
  224. _vehicle_174 = _this;
  225. _this setDir 63.472305;
  226. _this setPos [4761.8628, 10107.299, 5.2452087e-005];
  227. };
  228.  
  229. _vehicle_175 = objNull;
  230. if (true) then
  231. {
  232. _this = createVehicle ["Land_A_Castle_Wall2_30", [4687.2632, 10099.598, -13.627752], [], 0, "CAN_COLLIDE"];
  233. _vehicle_175 = _this;
  234. _this setDir -87.445885;
  235. _this setPos [4687.2632, 10099.598, -13.627752];
  236. };
  237.  
  238. _vehicle_176 = objNull;
  239. if (true) then
  240. {
  241. _this = createVehicle ["Land_A_Castle_Wall1_End", [4630.8384, 10042.209, 1.0830628], [], 0, "CAN_COLLIDE"];
  242. _vehicle_176 = _this;
  243. _this setDir -85.621422;
  244. _this setPos [4630.8384, 10042.209, 1.0830628];
  245. };
  246.  
  247. _vehicle_179 = objNull;
  248. if (true) then
  249. {
  250. _this = createVehicle ["Land_A_Castle_Wall1_End", [4655.7544, 10099.955, 1.2995785], [], 0, "CAN_COLLIDE"];
  251. _vehicle_179 = _this;
  252. _this setDir -410.92023;
  253. _this setPos [4655.7544, 10099.955, 1.2995785];
  254. };
  255.  
  256. _vehicle_181 = objNull;
  257. if (true) then
  258. {
  259. _this = createVehicle ["Land_A_Castle_Wall1_20", [4672.4736, 10005.671, -0.32290757], [], 0, "CAN_COLLIDE"];
  260. _vehicle_181 = _this;
  261. _this setDir -176.43861;
  262. _this setPos [4672.4736, 10005.671, -0.32290757];
  263. };
  264.  
  265. _vehicle_210 = objNull;
  266. if (true) then
  267. {
  268. _this = createVehicle ["Misc_Cargo1Bo_military", [4664.6494, 10101.746, 5.0544739e-005], [], 0, "CAN_COLLIDE"];
  269. _vehicle_210 = _this;
  270. _this setDir 34.541492;
  271. _this setVehicleInit "this setVectorUp [0,0,1];";
  272. _this setPos [4664.6494, 10101.746, 5.0544739e-005];
  273. };
  274.  
  275. _vehicle_212 = objNull;
  276. if (true) then
  277. {
  278. _this = createVehicle ["MASH", [4722.9297, 10120.724, 0.094450913], [], 0, "CAN_COLLIDE"];
  279. _vehicle_212 = _this;
  280. _this setDir -162.91113;
  281. _this setPos [4722.9297, 10120.724, 0.094450913];
  282. };
  283.  
  284. _vehicle_213 = objNull;
  285. if (true) then
  286. {
  287. _this = createVehicle ["CampEast", [4682.5313, 10100.727, -5.7697296e-005], [], 0, "CAN_COLLIDE"];
  288. _vehicle_213 = _this;
  289. _this setDir 90.821785;
  290. _this setPos [4682.5313, 10100.727, -5.7697296e-005];
  291. };
  292.  
  293. _vehicle_219 = objNull;
  294. if (true) then
  295. {
  296. _this = createVehicle ["Misc_cargo_cont_net1", [4687.1396, 10109.72, -4.2915344e-006], [], 0, "CAN_COLLIDE"];
  297. _vehicle_219 = _this;
  298. _this setPos [4687.1396, 10109.72, -4.2915344e-006];
  299. };
  300.  
  301. _vehicle_221 = objNull;
  302. if (true) then
  303. {
  304. _this = createVehicle ["Misc_cargo_cont_net1", [4686.8296, 10107.727, 5.197525e-005], [], 0, "CAN_COLLIDE"];
  305. _vehicle_221 = _this;
  306. _this setDir -183.60788;
  307. _this setPos [4686.8296, 10107.727, 5.197525e-005];
  308. };
  309.  
  310. _vehicle_223 = objNull;
  311. if (true) then
  312. {
  313. _this = createVehicle ["Misc_cargo_cont_net1", [4686.605, 10105.626, 8.058548e-005], [], 0, "CAN_COLLIDE"];
  314. _vehicle_223 = _this;
  315. _this setDir 97.439682;
  316. _this setPos [4686.605, 10105.626, 8.058548e-005];
  317. };
  318.  
  319. _vehicle_227 = objNull;
  320. if (true) then
  321. {
  322. _this = createVehicle ["Misc_cargo_cont_net1", [4684.5762, 10109.66, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
  323. _vehicle_227 = _this;
  324. _this setDir 3.1474741;
  325. _this setPos [4684.5762, 10109.66, 4.7683716e-007];
  326. };
  327.  
  328. _vehicle_229 = objNull;
  329. if (true) then
  330. {
  331. _this = createVehicle ["Misc_Cargo1B_military", [4676.3569, 10089.307, -6.0558319e-005], [], 0, "CAN_COLLIDE"];
  332. _vehicle_229 = _this;
  333. _this setDir 83.01223;
  334. _this setPos [4676.3569, 10089.307, -6.0558319e-005];
  335. };
  336.  
  337. _vehicle_231 = objNull;
  338. if (true) then
  339. {
  340. _this = createVehicle ["Land_A_Castle_Wall1_20", [4773.1089, 10080.196, -2.2649765e-005], [], 0, "CAN_COLLIDE"];
  341. _vehicle_231 = _this;
  342. _this setDir -622.69476;
  343. _this setPos [4773.1089, 10080.196, -2.2649765e-005];
  344. };
  345.  
  346. _vehicle_233 = objNull;
  347. if (true) then
  348. {
  349. _this = createVehicle ["Land_A_Castle_Wall1_20", [4770.3877, 10059.308, 3.0994415e-005], [], 0, "CAN_COLLIDE"];
  350. _vehicle_233 = _this;
  351. _this setDir -622.69476;
  352. _this setPos [4770.3877, 10059.308, 3.0994415e-005];
  353. };
  354.  
  355. _vehicle_236 = objNull;
  356. if (true) then
  357. {
  358. _this = createVehicle ["Land_A_Castle_Bastion", [4775.3428, 10039.629, 4.4584274e-005], [], 0, "CAN_COLLIDE"];
  359. _vehicle_236 = _this;
  360. _this setDir -254.9171;
  361. _this setPos [4775.3428, 10039.629, 4.4584274e-005];
  362. };
  363.  
  364. _vehicle_239 = objNull;
  365. if (true) then
  366. {
  367. _this = createVehicle ["Land_A_Castle_Wall1_20", [4727.4399, 10011.126, 1.3828278e-005], [], 0, "CAN_COLLIDE"];
  368. _vehicle_239 = _this;
  369. _this setDir -539.46783;
  370. _this setPos [4727.4399, 10011.126, 1.3828278e-005];
  371. };
  372.  
  373. _vehicle_241 = objNull;
  374. if (true) then
  375. {
  376. _this = createVehicle ["Land_A_Castle_Wall1_20", [4643.6587, 10080.034, 9.059906e-006], [], 0, "CAN_COLLIDE"];
  377. _vehicle_241 = _this;
  378. _this setDir -785.8125;
  379. _this setPos [4643.6587, 10080.034, 9.059906e-006];
  380. };
  381.  
  382. _vehicle_245 = objNull;
  383. if (true) then
  384. {
  385. _this = createVehicle ["Hhedgehog_concreteBig", [4707.1479, 9996.7676, 0.00015568733], [], 0, "CAN_COLLIDE"];
  386. _vehicle_245 = _this;
  387. _this setPos [4707.1479, 9996.7676, 0.00015568733];
  388. };
  389.  
  390. _vehicle_247 = objNull;
  391. if (true) then
  392. {
  393. _this = createVehicle ["Land_Fire_barrel_burning", [4711.001, 10014.912, -1.4781952e-005], [], 0, "CAN_COLLIDE"];
  394. _vehicle_247 = _this;
  395. _this setPos [4711.001, 10014.912, -1.4781952e-005];
  396. };
  397.  
  398. _vehicle_249 = objNull;
  399. if (true) then
  400. {
  401. _this = createVehicle ["Land_Fire_barrel_burning", [4678.5806, 10056.627, -7.724762e-005], [], 0, "CAN_COLLIDE"];
  402. _vehicle_249 = _this;
  403. _this setPos [4678.5806, 10056.627, -7.724762e-005];
  404. };
  405.  
  406. _vehicle_251 = objNull;
  407. if (true) then
  408. {
  409. _this = createVehicle ["Land_Fire_barrel_burning", [4646.3447, 10019.326], [], 0, "CAN_COLLIDE"];
  410. _vehicle_251 = _this;
  411. _this setPos [4646.3447, 10019.326];
  412. };
  413.  
  414. _vehicle_253 = objNull;
  415. if (true) then
  416. {
  417. _this = createVehicle ["Land_Fire_barrel_burning", [4636.6987, 10053.31, -9.6797943e-005], [], 0, "CAN_COLLIDE"];
  418. _vehicle_253 = _this;
  419. _this setPos [4636.6987, 10053.31, -9.6797943e-005];
  420. };
  421.  
  422. _vehicle_255 = objNull;
  423. if (true) then
  424. {
  425. _this = createVehicle ["Land_Fire_barrel_burning", [4656.8369, 10094.866, -4.4822693e-005], [], 0, "CAN_COLLIDE"];
  426. _vehicle_255 = _this;
  427. _this setPos [4656.8369, 10094.866, -4.4822693e-005];
  428. };
  429.  
  430. _vehicle_257 = objNull;
  431. if (true) then
  432. {
  433. _this = createVehicle ["Land_Fire_barrel_burning", [4678.0801, 10091.608, 7.5817108e-005], [], 0, "CAN_COLLIDE"];
  434. _vehicle_257 = _this;
  435. _this setPos [4678.0801, 10091.608, 7.5817108e-005];
  436. };
  437.  
  438. _vehicle_259 = objNull;
  439. if (true) then
  440. {
  441. _this = createVehicle ["Land_Fire_barrel_burning", [4689.6084, 10101.441, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  442. _vehicle_259 = _this;
  443. _this setPos [4689.6084, 10101.441, 1.5258789e-005];
  444. };
  445.  
  446. _vehicle_261 = objNull;
  447. if (true) then
  448. {
  449. _this = createVehicle ["Land_Fire_barrel_burning", [4758.6885, 10110.212, 1.8596649e-005], [], 0, "CAN_COLLIDE"];
  450. _vehicle_261 = _this;
  451. _this setPos [4758.6885, 10110.212, 1.8596649e-005];
  452. };
  453.  
  454. _vehicle_274 = objNull;
  455. if (true) then
  456. {
  457. _this = createVehicle ["Land_hruzdum", [4680.7202, 10015.684, -2.3841858e-005], [], 0, "CAN_COLLIDE"];
  458. _vehicle_274 = _this;
  459. _this setDir -178.86992;
  460. _this setPos [4680.7202, 10015.684, -2.3841858e-005];
  461. };
  462.  
  463. _vehicle_277 = objNull;
  464. if (true) then
  465. {
  466. _this = createVehicle ["Land_KBud", [4699.418, 10016.444, -2.5749207e-005], [], 0, "CAN_COLLIDE"];
  467. _vehicle_277 = _this;
  468. _this setDir -182.06528;
  469. _this setPos [4699.418, 10016.444, -2.5749207e-005];
  470. };
  471.  
  472. _vehicle_281 = objNull;
  473. if (true) then
  474. {
  475. _this = createVehicle ["Land_Mil_Barracks_i", [4756.7915, 10065.065, -0.20750421], [], 0, "CAN_COLLIDE"];
  476. _vehicle_281 = _this;
  477. _this setDir -178.07672;
  478. _this setPos [4756.7915, 10065.065, -0.20750421];
  479. };
  480.  
  481. _vehicle_283 = objNull;
  482. if (true) then
  483. {
  484. _this = createVehicle ["Land_Mil_Barracks_i", [4757.6074, 10075.05, 2.1457672e-006], [], 0, "CAN_COLLIDE"];
  485. _vehicle_283 = _this;
  486. _this setDir -178.03546;
  487. _this setPos [4757.6074, 10075.05, 2.1457672e-006];
  488. };
  489.  
  490. _vehicle_285 = objNull;
  491. if (true) then
  492. {
  493. _this = createVehicle ["Land_Mil_Barracks_i", [4756.189, 10055.376, -0.14763279], [], 0, "CAN_COLLIDE"];
  494. _vehicle_285 = _this;
  495. _this setDir -176.88441;
  496. _this setPos [4756.189, 10055.376, -0.14763279];
  497. };
  498.  
  499. _vehicle_297 = objNull;
  500. if (true) then
  501. {
  502. _this = createVehicle ["FlagCarrierTakistan_EP1", [4715.7173, 10004.476, 9.974225], [], 0, "CAN_COLLIDE"];
  503. _vehicle_297 = _this;
  504. _this setPos [4715.7173, 10004.476, 9.974225];
  505. };
  506.  
  507. _vehicle_298 = objNull;
  508. if (true) then
  509. {
  510. _this = createVehicle ["FlagCarrierRedCrystal_EP1", [4699.7988, 10004.525, 10.088555], [], 0, "CAN_COLLIDE"];
  511. _vehicle_298 = _this;
  512. _this setPos [4699.7988, 10004.525, 10.088555];
  513. };
  514.  
  515. _vehicle_299 = objNull;
  516. if (true) then
  517. {
  518. _this = createVehicle ["HeliH", [4724.9448, 10098.58, -4.2915344e-006], [], 0, "CAN_COLLIDE"];
  519. _vehicle_299 = _this;
  520. _this setPos [4724.9448, 10098.58, -4.2915344e-006];
  521. };
  522.  
  523. _vehicle_301 = objNull;
  524. if (true) then
  525. {
  526. _this = createVehicle ["Land_Mil_Barracks_i", [4675.6392, 10065.342, -2.1934509e-005], [], 0, "CAN_COLLIDE"];
  527. _vehicle_301 = _this;
  528. _this setDir -266.29395;
  529. _this setPos [4675.6392, 10065.342, -2.1934509e-005];
  530. };
  531.  
  532. _vehicle_303 = objNull;
  533. if (true) then
  534. {
  535. _this = createVehicle ["Land_Mil_Barracks_i", [4685.8604, 10065.449, 5.0067902e-005], [], 0, "CAN_COLLIDE"];
  536. _vehicle_303 = _this;
  537. _this setDir -265.09131;
  538. _this setPos [4685.8604, 10065.449, 5.0067902e-005];
  539. };
  540.  
  541. _vehicle_306 = objNull;
  542. if (true) then
  543. {
  544. _this = createVehicle ["Land_A_Castle_WallS_5_D", [4696.6396, 10024.647, 0.32541749], [], 0, "CAN_COLLIDE"];
  545. _vehicle_306 = _this;
  546. _this setDir -885.73389;
  547. _this setPos [4696.6396, 10024.647, 0.32541749];
  548. };
  549.  
  550. _vehicle_309 = objNull;
  551. if (true) then
  552. {
  553. _this = createVehicle ["Land_A_Castle_WallS_End", [4687.1636, 10025.979, 0.44815612], [], 0, "CAN_COLLIDE"];
  554. _vehicle_309 = _this;
  555. _this setDir -1070.9799;
  556. _this setPos [4687.1636, 10025.979, 0.44815612];
  557. };
  558.  
  559. _vehicle_312 = objNull;
  560. if (true) then
  561. {
  562. _this = createVehicle ["Land_A_Castle_WallS_10", [4686.5869, 10022.636, 0.067853734], [], 0, "CAN_COLLIDE"];
  563. _vehicle_312 = _this;
  564. _this setDir -1168.1887;
  565. _this setPos [4686.5869, 10022.636, 0.067853734];
  566. };
  567.  
  568. _vehicle_316 = objNull;
  569. if (true) then
  570. {
  571. _this = createVehicle ["Land_A_Castle_WallS_10", [4682.1958, 10024.831, -0.00010442734], [], 0, "CAN_COLLIDE"];
  572. _vehicle_316 = _this;
  573. _this setDir -1073.847;
  574. _this setPos [4682.1958, 10024.831, -0.00010442734];
  575. };
  576.  
  577. _vehicle_319 = objNull;
  578. if (true) then
  579. {
  580. _this = createVehicle ["Land_Mil_Barracks_i", [4748.0459, 10018.751, 3.0994415e-006], [], 0, "CAN_COLLIDE"];
  581. _vehicle_319 = _this;
  582. _this setDir -176.32494;
  583. _this setPos [4748.0459, 10018.751, 3.0994415e-006];
  584. };
  585.  
  586. _vehicle_321 = objNull;
  587. if (true) then
  588. {
  589. _this = createVehicle ["Land_Mil_Barracks_i", [4749.7124, 10029.342, -1.9550323e-005], [], 0, "CAN_COLLIDE"];
  590. _vehicle_321 = _this;
  591. _this setDir -175.13878;
  592. _this setPos [4749.7124, 10029.342, -1.9550323e-005];
  593. };
  594.  
  595. _vehicle_324 = objNull;
  596. if (true) then
  597. {
  598. _this = createVehicle ["Land_A_Castle_Wall2_End", [4666.7866, 10079.95, -0.18367256], [], 0, "CAN_COLLIDE"];
  599. _vehicle_324 = _this;
  600. _this setDir -361.20618;
  601. _this setPos [4666.7866, 10079.95, -0.18367256];
  602. };
  603.  
  604. _vehicle_326 = objNull;
  605. if (true) then
  606. {
  607. _this = createVehicle ["MASH", [4716.5732, 10121.785, 0.019685656], [], 0, "CAN_COLLIDE"];
  608. _vehicle_326 = _this;
  609. _this setDir -167.03635;
  610. _this setPos [4716.5732, 10121.785, 0.019685656];
  611. };
  612.  
  613. _vehicle_328 = objNull;
  614. if (true) then
  615. {
  616. _this = createVehicle ["Land_A_Castle_WallS_10", [4718.4927, 10021.776, -2.8133392e-005], [], 0, "CAN_COLLIDE"];
  617. _vehicle_328 = _this;
  618. _this setDir 2.3619866;
  619. _this setPos [4718.4927, 10021.776, -2.8133392e-005];
  620. };
  621. };
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