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Chujnia od 1337

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Apr 19th, 2014
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  1. [Anti_Cheat_Protection]
  2.  
  3. Anti_Cheat_Protection.Process.0 = NULL
  4.  
  5. [Aimbot]
  6.  
  7. Aimbot.Active = 1
  8. Aimbot.Mode = 1
  9. Aimbot.InAttack = 0
  10. Aimbot.Key = MOUSE1
  11. Aimbot.DeathMatch = 1
  12. Aimbot.Mouse.Disable = 1
  13.  
  14. Aimbot.InJump = 1
  15. Aimbot.InDuck = 1
  16. Aimbot.InStand = 1
  17.  
  18. Aimbot.AimingDuckTargets = 1
  19. Aimbot.AimingJumpTargets = 0
  20.  
  21. Aimbot.Kill.Delay = 0
  22. Aimbot.Kill.CalcDrop = 0
  23.  
  24. Aimbot.PanicKey = F10
  25.  
  26. [Visuals]
  27.  
  28. Visuals.Draw.Dot = 0
  29. Visuals.Draw.Box = 0
  30. Visuals.Draw.Fov = 0
  31. Visuals.Draw.Lock = 0
  32. Visuals.Draw.Teammates = 0
  33. Visuals.Draw.Weapon = 0
  34. Visuals.Fullbright = 0
  35. Visuals.Check.Visible = 0
  36.  
  37. [BunnyHop]
  38.  
  39. BunnyHop.Active = 0
  40. BunnyHop.Key = SPACE
  41.  
  42. [Removals]
  43.  
  44. Removals.NoSmoke.Active = 0
  45. Removals.NoFlash.Active = 1
  46. Removals.NoFlash.Percentage = 220
  47.  
  48. [SpeedHack]
  49.  
  50. SpeedHack.Value = 10000
  51. SpeedHack.Active.Mode = 0
  52. SpeedHack.Active.Key = SHIFT
  53.  
  54. [Ingame_Radar]
  55.  
  56. Ingame_Radar.Active = 0
  57. Ingame_Radar.Color = 0
  58. Ingame_Radar.HideRadar = 0
  59. Ingame_Radar.Teammates = 0
  60. Ingame_Radar.DeathZone = 0
  61.  
  62. [Weapon_Settings]
  63.  
  64. weapon.usp.active = 1,1,1
  65. weapon.usp.autowall = 0
  66. weapon.usp.detection = 0.03,0.02,0.01
  67. weapon.usp.bullet.control = 2,2,2
  68. weapon.usp.humanize.trigger = 0
  69. weapon.usp.smooth = 2.7,2.9,3.7
  70. weapon.usp.fov.x = 20,22,28
  71. weapon.usp.fov.y = 20,22,28
  72. weapon.usp.hitbox.duck = 11,11,11
  73. weapon.usp.hitbox.stand = 11,11,11
  74. weapon.usp.hitbox.duck.height.correction = -1
  75. weapon.usp.hitbox.stand.height.correction = -1
  76. weapon.usp.norecoil.mode = 0
  77. weapon.usp.norecoil.inaimbot = 0
  78. weapon.usp.norecoil.value = 7.9,7.8,7.7
  79.  
  80.  
  81.  
  82.  
  83. weapon.glock.active = 1,1,1
  84. weapon.glock.autowall = 0
  85. weapon.glock.detection = 0.03,0.02,0.01
  86. weapon.glock.bullet.control = 2,2,2
  87. weapon.glock.humanize.trigger = 0
  88. weapon.glock.smooth = 2.2,2,3.9
  89. weapon.glock.fov.x = 30,20,10
  90. weapon.glock.fov.y = 30,20,10
  91. weapon.glock.hitbox.duck = 11,11,11
  92. weapon.glock.hitbox.stand = 11,11,11
  93. weapon.glock.hitbox.duck.height.correction = 2
  94. weapon.glock.hitbox.stand.height.correction = 2
  95. weapon.glock.norecoil.mode = 0
  96. weapon.glock.norecoil.inaimbot = 0
  97. weapon.glock.norecoil.value = 1,1,1
  98.  
  99.  
  100.  
  101. weapon.deagle.active = 1,1,1
  102. weapon.deagle.autowall = 0
  103. weapon.deagle.detection = 0.03,0.02,0.02
  104. weapon.deagle.bullet.control = 1,1,1
  105. weapon.deagle.humanize.trigger = 1
  106. weapon.deagle.smooth = 2.9,2.6,2.6
  107. weapon.deagle.fov.x = 26,25,25
  108. weapon.deagle.fov.y = 23,25,25
  109. weapon.deagle.hitbox.duck = 11,11,11
  110. weapon.deagle.hitbox.stand = 11,11,11
  111. weapon.deagle.hitbox.duck.height.correction = -1
  112. weapon.deagle.hitbox.stand.height.correction = -1
  113. weapon.deagle.norecoil.mode = 0
  114. weapon.deagle.norecoil.inaimbot = 0
  115. weapon.deagle.norecoil.value = 10,10,10
  116.  
  117.  
  118.  
  119.  
  120. weapon.galil.active = 1,1,1
  121. weapon.galil.autowall = 0
  122. weapon.galil.detection = 0.03,0.03,0.04
  123. weapon.galil.bullet.control = 43,43,43
  124. weapon.galil.humanize.trigger = 0
  125. weapon.galil.smooth = 2.5,2.3,2.4
  126. weapon.galil.fov.x = 25,27,29
  127. weapon.galil.fov.y = 25,27,29
  128. weapon.galil.hitbox.duck = 11,11,11
  129. weapon.galil.hitbox.stand = 10,10,10
  130. weapon.galil.hitbox.duck.height.correction = 0
  131. weapon.galil.hitbox.stand.height.correction = 0
  132. weapon.galil.norecoil.mode = 0
  133. weapon.galil.norecoil.inaimbot = 0
  134. weapon.galil.norecoil.value = 8.4,8.3,8.1
  135.  
  136.  
  137.  
  138.  
  139. weapon.famas.active = 1,1,1
  140. weapon.famas.autowall = 0
  141. weapon.famas.detection = 0.05,0.01,0.03
  142. weapon.famas.bullet.control = 1,1,1
  143. weapon.famas.humanize.trigger = 1
  144. weapon.famas.smooth = 1.1,1.7,2
  145. weapon.famas.fov.x = 30,30,35
  146. weapon.famas.fov.y = 30,30,35
  147. weapon.famas.hitbox.duck = 11,11,11
  148. weapon.famas.hitbox.stand = 11,11,11
  149. weapon.famas.hitbox.duck.height.correction = 3
  150. weapon.famas.hitbox.stand.height.correction = 3
  151. weapon.famas.norecoil.mode = 0
  152. weapon.famas.norecoil.inaimbot = 0
  153. weapon.famas.norecoil.value = 7.8,7.8,7.8
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161.  
  162. weapon.ak47.active = 1,1,1
  163. weapon.ak47.autowall = 0
  164. weapon.ak47.detection = 0.03,0.02,0.01
  165. weapon.ak47.bullet.control = 1,1,1
  166. weapon.ak47.humanize.trigger = 0
  167. weapon.ak47.smooth = 1.8,1.5,1.8
  168. weapon.ak47.fov.x = 27,21,27
  169. weapon.ak47.fov.y = 27,21,27
  170. weapon.ak47.hitbox.duck = 11,11,11
  171. weapon.ak47.hitbox.stand = 11,11,11
  172. weapon.ak47.hitbox.duck.height.correction = -1
  173. weapon.ak47.hitbox.stand.height.correction = -1
  174. weapon.ak47.norecoil.mode = 0
  175. weapon.ak47.norecoil.inaimbot = 0
  176. weapon.ak47.norecoil.value = 8.5,8.4,9.3
  177.  
  178.  
  179.  
  180.  
  181. weapon.m4a1.active = 1,1,1
  182. weapon.m4a1.autowall = 0
  183. weapon.m4a1.detection = 0.03,0.03,0.04
  184. weapon.m4a1.bullet.control = 43,43,43
  185. weapon.m4a1.humanize.trigger = 0
  186. weapon.m4a1.smooth = 2.5,2.3,2.4
  187. weapon.m4a1.fov.x = 25,17,29
  188. weapon.m4a1.fov.y = 25,17,29
  189. weapon.m4a1.hitbox.duck = 11,11,11
  190. weapon.m4a1.hitbox.stand = 10,10,10
  191. weapon.m4a1.hitbox.duck.height.correction = 0
  192. weapon.m4a1.hitbox.stand.height.correction = 0
  193. weapon.m4a1.norecoil.mode = 0
  194. weapon.m4a1.norecoil.inaimbot = 0
  195. weapon.m4a1.norecoil.value = 8.4,8.3,8.1
  196.  
  197.  
  198.  
  199.  
  200. weapon.awp.active = 1,1,1
  201. weapon.awp.autowall = 0
  202. weapon.awp.detection = 0.05,0.05,0.04
  203. weapon.awp.bullet.control = 9,9,9
  204. weapon.awp.humanize.trigger = 0
  205. weapon.awp.smooth = 2,2,2
  206. weapon.awp.fov.x = 40,40,23
  207. weapon.awp.fov.y = 40,40,23
  208. weapon.awp.hitbox.duck = 10,10,10
  209. weapon.awp.hitbox.stand = 10,10,10
  210. weapon.awp.hitbox.duck.height.correction = -1
  211. weapon.awp.hitbox.stand.height.correction = -1
  212. weapon.awp.norecoil.mode = 0
  213. weapon.awp.norecoil.inaimbot = 0
  214. weapon.awp.norecoil.value = 7.8,7.8,7.8
  215.  
  216.  
  217.  
  218.  
  219. weapon.scout.active = 1,1,1
  220. weapon.scout.autowall = 0
  221. weapon.scout.detection = 0.05,0.05,0.05
  222. weapon.scout.bullet.control = 0,0,0
  223. weapon.scout.humanize.trigger = 1
  224. weapon.scout.smooth = 0,0,0
  225. weapon.scout.fov.x = 70,70,70
  226. weapon.scout.fov.y = 70,70,70
  227. weapon.scout.hitbox.duck = 11,11,11
  228. weapon.scout.hitbox.stand = 11,11,11
  229. weapon.scout.hitbox.duck.height.correction = 0
  230. weapon.scout.hitbox.stand.height.correction = 0
  231. weapon.scout.norecoil.mode = 0
  232. weapon.scout.norecoil.inaimbot = 0
  233. weapon.scout.norecoil.value = 7.8,7.8,7.8
  234.  
  235.  
  236. weapon.g3sg1.active = 1,1,1
  237. weapon.g3sg1.autowall = 0
  238. weapon.g3sg1.detection = 0.05,0.1,0.4
  239. weapon.g3sg1.bullet.control = 1,0,0
  240. weapon.g3sg1.humanize.trigger = 1
  241. weapon.g3sg1.smooth = 0,0,0
  242. weapon.g3sg1.fov.x = 50,30,40
  243. weapon.g3sg1.fov.y = 70,60,40
  244. weapon.g3sg1.hitbox.duck = 11,11,11
  245. weapon.g3sg1.hitbox.stand = 11,11,11
  246. weapon.g3sg1.hitbox.duck.height.correction = -1
  247. weapon.g3sg1.hitbox.stand.height.correction = -1
  248. weapon.g3sg1.norecoil.mode = 0
  249. weapon.g3sg1.norecoil.inaimbot = 1
  250. weapon.g3sg1.norecoil.value = 7.8,7.8,7.8
  251.  
  252.  
  253.  
  254.  
  255. weapon.mac10.active = 1,1,1
  256. weapon.mac10.autowall = 0
  257. weapon.mac10.detection = 0.05,0.05,0.05
  258. weapon.mac10.bullet.control = 4,4,4
  259. weapon.mac10.humanize.trigger = 1
  260. weapon.mac10.smooth = 3,4,1
  261. weapon.mac10.fov.x = 36,45,34
  262. weapon.mac10.fov.y = 36,45,34
  263. weapon.mac10.hitbox.duck = 11,11,11
  264. weapon.mac10.hitbox.stand = 11,11,11
  265. weapon.mac10.hitbox.duck.height.correction = -1
  266. weapon.mac10.hitbox.stand.height.correction = -1
  267. weapon.mac10.norecoil.mode = 1
  268. weapon.mac10.norecoil.inaimbot = 1
  269. weapon.mac10.norecoil.value = 7.8,7.8,7.8
  270.  
  271.  
  272.  
  273.  
  274. weapon.m249.active = 1,1,1
  275. weapon.m249.autowall = 0
  276. weapon.m249.detection = 0.15,0.08,0.05
  277. weapon.m249.bullet.control = 3,3,3
  278. weapon.m249.humanize.trigger = 1
  279. weapon.m249.smooth = 4,4,3
  280. weapon.m249.fov.x = 35,35,35
  281. weapon.m249.fov.y = 35,35,35
  282. weapon.m249.hitbox.duck = 11,11,11
  283. weapon.m249.hitbox.stand = 11,11,11
  284. weapon.m249.hitbox.duck.height.correction = 0
  285. weapon.m249.hitbox.stand.height.correction = 0
  286. weapon.m249.norecoil.mode = 0
  287. weapon.m249.norecoil.inaimbot = 0
  288. weapon.m249.norecoil.value = 9,9,8
  289.  
  290.  
  291. weapon.fiveseven.active = 1,1,1
  292. weapon.fiveseven.autowall = 0
  293. weapon.fiveseven.detection = 0.05,0.05,0.05
  294. weapon.fiveseven.bullet.control = 4,4,4
  295. weapon.fiveseven.humanize.trigger = 1
  296. weapon.fiveseven.smooth = 1,1,1
  297. weapon.fiveseven.fov.x = 33,32,33
  298. weapon.fiveseven.fov.y = 33,32,33
  299. weapon.fiveseven.hitbox.duck = 11,11,11
  300. weapon.fiveseven.hitbox.stand = 11,11,11
  301. weapon.fiveseven.hitbox.duck.height.correction = 0
  302. weapon.fiveseven.hitbox.stand.height.correction = 0
  303. weapon.fiveseven.norecoil.mode = 1
  304. weapon.fiveseven.norecoil.inaimbot = 1
  305. weapon.fiveseven.norecoil.value = 7.8,7.8,7.8
  306.  
  307.  
  308. weapon.tmp.active = 1,1,1
  309. weapon.tmp.autowall = 0
  310. weapon.tmp.detection = 0.06,0.7,0.1
  311. weapon.tmp.bullet.control = 0,0,0
  312. weapon.tmp.humanize.trigger = 1
  313. weapon.tmp.smooth = 2.6,2.6,2.6
  314. weapon.tmp.fov.x = 42,38,33
  315. weapon.tmp.fov.y = 42,38,33
  316. weapon.tmp.hitbox.duck = 11,11,11
  317. weapon.tmp.hitbox.stand = 11,11,11
  318. weapon.tmp.hitbox.duck.height.correction = 0
  319. weapon.tmp.hitbox.stand.height.correction = 0
  320. weapon.tmp.norecoil.mode = 0
  321. weapon.tmp.norecoil.inaimbot = 0
  322. weapon.tmp.norecoil.value = 10,10,10
  323.  
  324.  
  325. weapon.mp5.active = 1,1,1
  326. weapon.mp5.autowall = 0
  327. weapon.mp5.detection = 0.05,0.04,0.04
  328. weapon.mp5.bullet.control = 0,0,0
  329. weapon.mp5.humanize.trigger = 1
  330. weapon.mp5.smooth = 2.6,3.6,2.6
  331. weapon.mp5.fov.x = 32,32,32
  332. weapon.mp5.fov.y = 32,32,32
  333. weapon.mp5.hitbox.duck = 11,11,11
  334. weapon.mp5.hitbox.stand = 11,11,11
  335. weapon.mp5.hitbox.duck.height.correction = 0
  336. weapon.mp5.hitbox.stand.height.correction = 0
  337. weapon.mp5.norecoil.mode = 0
  338. weapon.mp5.norecoil.inaimbot = 0
  339. weapon.mp5.norecoil.value = 10,10,10
  340.  
  341.  
  342. weapon.ump45.active = 1,1,1
  343. weapon.ump45.autowall = 0
  344. weapon.ump45.detection = 0.07,0.06,0.05
  345. weapon.ump45.bullet.control = 5,4,5
  346. weapon.ump45.humanize.trigger = 1
  347. weapon.ump45.smooth = 2.6,2.6,2.6
  348. weapon.ump45.fov.x = 42,48,41
  349. weapon.ump45.fov.y = 42,41,47
  350. weapon.ump45.hitbox.duck = 11,11,11
  351. weapon.ump45.hitbox.stand = 11,11,11
  352. weapon.ump45.hitbox.duck.height.correction = 0
  353. weapon.ump45.hitbox.stand.height.correction = 0
  354. weapon.ump45.norecoil.mode = 0
  355. weapon.ump45.norecoil.inaimbot = 0
  356. weapon.ump45.norecoil.value = 5,5,5
  357.  
  358.  
  359.  
  360.  
  361.  
  362.  
  363. weapon.p90.active = 1,1,1
  364. weapon.p90.autowall = 0
  365. weapon.p90.detection = 0.07,0.06,0.05
  366. weapon.p90.bullet.control = 5,4,5
  367. weapon.p90.humanize.trigger = 1
  368. weapon.p90.smooth = 2.6,2.6,2.6
  369. weapon.p90.fov.x = 42,48,41
  370. weapon.p90.fov.y = 42,41,47
  371. weapon.p90.hitbox.duck = 11,11,11
  372. weapon.p90.hitbox.stand = 11,11,11
  373. weapon.p90.hitbox.duck.height.correction = -2
  374. weapon.p90.hitbox.stand.height.correction = 0
  375. weapon.p90.norecoil.mode = 0
  376. weapon.p90.norecoil.inaimbot = 0
  377. weapon.p90.norecoil.value = 10,10,10
  378.  
  379.  
  380.  
  381. weapon.xm1014.active = 1,1,1
  382. weapon.xm1014.autowall = 0
  383. weapon.xm1014.detection = 0.07,0.06,0.05
  384. weapon.xm1014.bullet.control = -1,-1,-1
  385. weapon.xm1014.humanize.trigger = 1
  386. weapon.xm1014.smooth = 2.5,2.4,2.6
  387. weapon.xm1014.fov.x = 45,35,53
  388. weapon.xm1014.fov.y = 45,35,63
  389. weapon.xm1014.hitbox.duck = 11,11,11
  390. weapon.xm1014.hitbox.stand = 11,11,11
  391. weapon.xm1014.hitbox.duck.height.correction = -1
  392. weapon.xm1014.hitbox.stand.height.correction = -1
  393. weapon.xm1014.norecoil.mode = 0
  394. weapon.xm1014.norecoil.inaimbot = 0
  395. weapon.xm1014.norecoil.value = 7.8,7.8,7.8
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