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Feb 26th, 2014
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  1. #include a_samp
  2.  
  3. #define function%0(%1) forward %0(%1);public%0(%1)
  4.  
  5. new RandMessages [ ] =
  6. {
  7. "Bulbul",
  8. "nothing"
  9. };
  10.  
  11. #if defined FILTERSCRIPT
  12. public OnFilterScriptInit ( ) \
  13. SetTimer ( "RandM", 1000*30, true );
  14. #else
  15. public OnGameModeInit ( ) \
  16. SetTimer ( "RandM", 1000*30, true );
  17. #endif
  18.  
  19. function RandM ( )
  20. {
  21. for ( new i, j = sizeof RandMessages; i < j; i ++ ) \
  22. SendClientMessageToAll ( -1, RandMessages [ i ] );
  23. return 1;
  24. }
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