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- #include a_samp
- #define function%0(%1) forward %0(%1);public%0(%1)
- new RandMessages [ ] =
- {
- "Bulbul",
- "nothing"
- };
- #if defined FILTERSCRIPT
- public OnFilterScriptInit ( ) \
- SetTimer ( "RandM", 1000*30, true );
- #else
- public OnGameModeInit ( ) \
- SetTimer ( "RandM", 1000*30, true );
- #endif
- function RandM ( )
- {
- for ( new i, j = sizeof RandMessages; i < j; i ++ ) \
- SendClientMessageToAll ( -1, RandMessages [ i ] );
- return 1;
- }
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