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- Nation 100: Djedris
- -----------------------------------
- Race: Abysians.
- Military: Heavy infantry. Archers. Sacred heavy infantry.
- Magic: Nature. Weak Fire, Astral and Blood.
- Priests: Moderate.
- -----------------------------------
- Abysian themes: tainted, advanced
- Hoburg themes: advanced, central, default
- Magic site features: res50
- Troops:
- - Ranged:
- ** Sylvan Archer (Abysian - humanbred), 14g, 14r, Light Crossbow, Flail, Scale Mail Cuirass, Iron Cap.
- --- forestunit and Ranged unit
- - Infantry:
- ** Heavy Flail Soldier (Abysian - humanbred), 12g, 26r, Flail, Plate Hauberk, Iron Cap.
- --- Infantry unit
- ** Falchion Soldier (Abysian - humanbred), 12g, 30r, Falchion, Plate Hauberk, Iron Cap, Tower Shield.
- --- Infantry unit
- ** Heavy Halberd Soldier (Abysian - humanbred), 12g, 27r, Halberd, Plate Hauberk, Iron Cap.
- --- Infantry unit
- ** Halberd Soldier (Abysian - humanbred), 12g, 19r, Halberd, Chain Mail Cuirass, Full Helmet.
- --- Infantry unit
- ** Flail Soldier (Abysian - humanbred), 12g, 18r, Flail, Chain Mail Cuirass, Full Helmet.
- --- Infantry unit
- ** Morningstar Soldier (Abysian - humanbred), 12g, 20r, Morningstar, Chain Mail Cuirass, Full Helmet, Tower Shield.
- --- Infantry unit
- ** Thane of Flame (Abysian), 22g, 23r, Hammer, Plate Cuirass, Crested Helmet, Tower Shield.
- --- Capital only and Infantry elite
- - Sacreds:
- ** Emerald Vindicator (Abysian), 40g, 16r, Pike, Full Scale Mail, Iron Cap.
- --- Capital only, Sacred, hornedserpent and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Abysian - demonbred), 50g, 3r, Short Sword.
- --- Scout
- - Commanders:
- ** Lieutenant (Abysian - humanbred), 60g, 18r, Flail, Chain Mail Cuirass, Full Helmet.
- --- Infantry unit
- ** Falchion Commander (Abysian - humanbred), 60g, 30r, Falchion, Plate Hauberk, Iron Cap, Tower Shield.
- --- Infantry unit
- ** Emerald Master (Abysian), 120g, 16r, Pike, Full Scale Mail, Iron Cap.
- --- Sacred, hornedserpent and Infantry sacred
- - Priests:
- ** Supreme Priest (Abysian - humanbred), 45g, 4r, Hammer, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Lesser Horticulturist of Apocalypse (Abysian - humanbred), 140g, 5r, Bronze Sword, Robes.
- --- 1N 2.1? (blood, nature, astral, fire).
- --- MAGICPICKS
- ** Apprentice Horticulturist of Apocalypse (Abysian), 220g, 5r, Falchion, Robes.
- --- 2N 1H 1.1? (blood, nature, astral, fire).
- --- Sacred, MAGICPICKS, regeneration, can shapeshift into a winged monkey, majorpoisonres and PRIESTPICKS
- ** Adept Horticulturist of Apocalypse (Abysian), 350g, 3r, Short Sword, Robes.
- --- 1F 1S 2N 1B 2H 2.1? (blood, nature, astral, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- Heroes:
- ** Hero (Zotz), 0g, 2r, Obsidian Club Sword.
- --- 1N.
- --- Hero, can shapeshift into a werewolf, can enter berserker rage, strong, regen10, castlemaster, pillage, Infantry elite and MAGICPICKS
- ** Hero (Abysian), 0g, 21r, Spear, Plate Cuirass, Iron Cap, Iron Shield.
- --- 1W 2N 1.1? (blood, nature, death, water).
- --- Hero, can shapeshift into a werewolf, stealthlow, can enter berserker rage, regen10, patrol, bodyguardhigh, Infantry elite and MAGICPICKS
- Start army:
- ** Lieutenant
- ** Scout
- ** 8x Heavy Halberd Soldier
- ** 8x Falchion Soldier
- Nation 101: Pythia
- -----------------------------------
- Race: Halfmen, some Hoburgs.
- Military: Light infantry and heavy infantry. Heavy hog cavalry. Sacred Hoburg heavy infantry.
- Magic: Earth. Weak Fire, Air and Water. Some Hoburg mages.
- Priests: Weak, can perform blood sacrifices.
- -----------------------------------
- National traits:
- - Priests may perform blood sacrifices
- Minotaur themes: civilized, default
- Hoburg themes: industrial, boreal, default
- Magic site features: res75
- Troops:
- - Infantry:
- ** Trident Levy (Minotaur), 21g, 9r, Trident, Furs, Reinforced Leather Cap, Shield.
- --- militia and Infantry unit
- ** Spearman (Minotaur), 30g, 19r, Long Spear, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Trident Infantry (Minotaur), 30g, 19r, Trident, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Trident Infantry (Minotaur), 30g, 21r, Bronze Trident, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Heavy Spearman (Minotaur), 30g, 31r, Long Spear, Plate Cuirass, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- - Cavalry:
- ** Hoburg Hog Cavalier (Hoburg), 25g, 13r, Light Lance, Full Scale Mail, Legionary Bronze Helmet, Kite Shield, Hog mount.
- --- Mounted unit and Fire resistant
- - Sacreds:
- ** Just Exemplar (Hoburg), 50g, 23r, Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
- --- Capital only, Sacred, slashres, incunrest_low, extrastats, recup, Infantry sacred and Fire resistant
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- Commanders:
- - Scouts:
- ** Scout (Minotaur), 50g, 7r, Morningstar, Morningstar, Furs, Leather Cap.
- --- Scout
- - Commanders:
- ** Spearmaster (Minotaur), 80g, 19r, Long Spear, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Colonel (Minotaur), 60g, 31r, Long Spear, Plate Cuirass, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- ** Just Master (Hoburg), 115g, 23r, Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
- --- Sacred, slashres, incunrest_low, extrastats, recup, Infantry sacred and Fire resistant
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- - Priests:
- ** Exarch (Minotaur), 65g, 1r, Spear.
- --- 1H.
- --- Sacred, PRIESTPICKS and elegist 1
- - Mages:
- ** Icy Apprentice (Minotaur), 155g, 15r, Glaive, Scale Mail Cuirass.
- --- 2E.
- --- Sacred and MAGICPICKS
- ** Icy Mage (Hoburg), 215g, 1r, Quarterstaff, Robes.
- --- 1A 2E 1.1? (earth, water, air, fire).
- --- Sacred, MAGICPICKS, shockres, majorshockres and Fire resistant
- ** Icy Elder (Hoburg), 260g, 1r, Quarterstaff, Robes.
- --- 1F 1A 1W 2E 1H 1.1? (earth, water, air, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, resource generator 25, shockres, PRIESTPICKS and Fire resistant
- Heroes:
- ** Hero (Minotaur), 0g, 1r, Quarterstaff, Robes.
- --- 1A 4E 1D.
- --- Hero, MAGICPICKS, protected by air, resource generator 25, warriormage, flying and fear
- Start army:
- ** Spearmaster
- ** Scout
- ** 7x Hoburg Hog Cavalier
- ** 6x Spearman
- Nation 102: Khanu
- -----------------------------------
- Race: Abysians.
- Military: Light infantry and heavy infantry. Light nightmare cavalry and heavy cavalry. Sacred heavy infantry.
- Magic: Blood.
- Priests: Weak, can perform blood sacrifices.
- -----------------------------------
- National traits:
- - Priests may perform blood sacrifices
- Abysian themes: diluted, default
- Zotz themes: advanced
- Troops:
- - Infantry:
- ** Halberd Guard (Abysian - humanbred), 12g, 28r, Halberd, Plate Hauberk, Half Helmet.
- --- castledef +1 and Infantry unit
- ** Guard (Abysian - humanbred), 12g, 32r, Falchion, Plate Hauberk, Half Helmet, Kite Shield.
- --- castledef +1 and Infantry unit
- ** Elite Swordsmaster (Abysian - humanbred), 14g, 23r, Broad Sword, Chain Mail Hauberk, Iron Cap, Kite Shield.
- --- elite +1 and Infantry unit
- ** Swordsman (Abysian - humanbred), 12g, 14r, Short Sword, Chain Mail Cuirass, Reinforced Leather Cap, Buckler.
- --- Infantry unit
- ** Falchioneer (Abysian - humanbred), 12g, 16r, Falchion, Chain Mail Cuirass, Reinforced Leather Cap, Buckler.
- --- Infantry unit
- ** Halberd Infantry (Abysian - humanbred), 12g, 16r, Halberd, Scale Mail Hauberk, Iron Cap.
- --- Infantry unit
- - Cavalry:
- ** Heavy Knight (Abysian - humanbred), 40g, 30r, Light Lance, Full Chain Mail, Half Helmet, Iron Shield, Horse mount.
- --- elite +1 and Mounted unit
- ** Nightmare Horseman (Abysian - humanbred), 50g, 15r, Light Lance, Chain Mail Cuirass, Reinforced Leather Cap, Iron Shield, Nightmare mount.
- --- Mounted unit
- --- Leaves a nightmare behind when the rider dies
- ** Nightmare Horseman (Abysian - humanbred), 50g, 18r, Falchion, Chain Mail Cuirass, Reinforced Leather Cap, Iron Shield, Nightmare mount.
- --- Mounted unit
- --- Leaves a nightmare behind when the rider dies
- ** Knight (Abysian - humanbred), 35g, 20r, Light Lance, Scale Mail Hauberk, Half Helmet, Buckler, Horse mount.
- --- Mounted unit
- - Sacreds:
- ** Raging Nighthaunt (Abysian - warbred), 55g, 24r, Claymore, Scale Mail Hauberk, Iron Cap.
- --- Capital only, Sacred, summerpower-high, darkpower, invulnerable (5) and Infantry sacred
- Commanders:
- - Scouts:
- ** Spy (Abysian - humanbred), 50g, 7r, Short Sword, Short Sword, Leather Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Swordsmaster (Abysian - humanbred), 70g, 23r, Broad Sword, Chain Mail Hauberk, Iron Cap, Kite Shield.
- --- elite +1 and Infantry unit
- ** Castellan (Abysian - humanbred), 105g, 20r, Light Lance, Scale Mail Hauberk, Half Helmet, Buckler, Horse mount.
- --- Mounted unit
- ** Raging Lord (Abysian - warbred), 135g, 24r, Claymore, Scale Mail Hauberk, Iron Cap.
- --- Sacred, summerpower-high, darkpower, invulnerable (5) and Infantry sacred
- - Priests:
- ** Greater Parson (Abysian - humanbred), 40g, 4r, Short Sword, Leather Cuirass, Leather Cap.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Apprentice Abyss Professor (Abysian - humanbred), 40g, 2r, Pestle, Robes.
- --- 1.1? (blood, earth, air, fire).
- --- MAGICPICKS
- ** Apprentice Abyss Professor (Abysian - humanbred), 150g, 2r, Quarterstaff, Robes.
- --- 2B 1.1? (blood, earth, air, fire).
- --- MAGICPICKS and has bound an imp to serve as a familiar
- ** Senior Abyss Professor (Abysian), 295g, 1r, Quarterstaff, Robes, Leather Cap.
- --- 3B 2.1? (blood, earth, air, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and can shapeshift into a giant toad
- Heroes:
- ** Hero (Abysian), 0g, 2r, Sceptre, Robes.
- --- 2A 1E 3B.
- --- Hero, MAGICPICKS, protected by tainted earth, flying and resource generator 15
- ** Hero (Abysian - warbred), 0g, 24r, Morningstar, Scale Mail Hauberk, Iron Cap, Iron Shield.
- --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, sieger, patrol and Infantry elite
- Start army:
- ** Swordsmaster
- ** Spy
- ** 5x Knight
- ** 7x Guard
- Nation 103: Tecatepec
- -----------------------------------
- Race: Atlantians, prefers Heat scale +2.
- Military: Light infantry and heavy infantry. Guards. Sacred light skirmisher.
- Magic: Air and Earth. Weak Water and Astral.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Ideal cold level -2
- - Can build forts underwater
- - Prefers slightly warmer climate than usual for the race
- Muuch themes: white, default, slaver
- Human themes: default
- Magic site features: decunrest 5
- Troops:
- - Ranged:
- ** Guard (Muuch), 10g, 3r, Dagger, Poison Dart, Leather Hauberk.
- --- castledef +1 and Ranged unit
- - Infantry:
- ** Crusher (Muuch), 10g, 10r, Great Club, Obsidian Dart, Scale Mail Hauberk.
- --- castledef +1 and Infantry unit
- ** Guard (Muuch), 10g, 10r, Dagger, Obsidian Dart, Scale Mail Hauberk, Hide Shield.
- --- castledef +1 and Infantry unit
- ** Staff Infantry (Muuch), 10g, 3r, Quarterstaff, Obsidian Dart, Leather Hauberk.
- --- Infantry unit
- ** Spear Infantry (Muuch), 10g, 3r, Stone Spear, Obsidian Dart, Leather Hauberk, Hide Shield.
- --- Infantry unit
- ** Net Clubber (Muuch), 10g, 3r, Great Club, Net, Leather Hauberk.
- --- Infantry unit
- ** Sword Infantry (Muuch), 10g, 3r, Obsidian Club Sword, Leather Cuirass.
- --- Infantry unit
- ** Infantry (Muuch), 10g, 2r, Dagger, Obsidian Dart, Leather Cuirass, Hide Shield.
- --- Infantry unit
- - Sacreds:
- ** Avenging Herald (Muuch), 30g, 3r, Dagger, Blow Pipe, Leather Hauberk.
- --- Capital only, Sacred, resistances_high and Ranged sacred
- Commanders:
- - Scouts:
- ** Spy (Muuch), 50g, 8r, Obsidian Blade, Leather Cuirass.
- --- Scout
- - Commanders:
- ** Warlord (Muuch), 70g, 3r, Stone Spear, Obsidian Dart, Leather Hauberk, Hide Shield.
- --- Infantry unit
- ** Staff Commander (Muuch), 60g, 3r, Quarterstaff, Obsidian Dart, Leather Hauberk.
- --- Infantry unit
- ** Avenging Lord (Muuch), 125g, 3r, Dagger, Blow Pipe, Leather Hauberk.
- --- Sacred, resistances_high and Ranged sacred
- - Priests:
- ** High Priest (Muuch), 35g, 1r.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Natural Apprentice (Muuch), 40g, 1r, Quarterstaff.
- --- 1.1? (astral, earth, water, air).
- --- MAGICPICKS
- ** Natural Ascendant (Muuch - shambler), 245g, 1r, Bronze Hatchet.
- --- 1A 2E 1H 1.1? (astral, earth, water, air).
- --- Sacred, MAGICPICKS and PRIESTPICKS
- ** Natural Caller (Muuch - shambler), 330g, 1r, Quarterstaff.
- --- 2A 1W 2E 1S 2H 1.1? (astral, earth, water, air).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, shockres, falsearmy and PRIESTPICKS
- Heroes:
- ** Hero (Muuch), 0g, 6r, Obsidian Club Sword, Divine Blow Pipe, Reinforced Leather Armor.
- --- 2A 2E.
- --- Sacred, Hero, glamour, minoreelemental, resistances_high, Ranged sacred and MAGICPICKS
- Start army:
- ** Warlord
- ** Spy
- ** 14x Guard
- ** 18x Staff Infantry
- Nation 104: Teco
- -----------------------------------
- Race: Atlantians, some Cavemen, prefers Heat scale +1.
- Military: Light infantry and heavy infantry. Dart throwers and empoisoners. Sacred Caveman light infantry.
- Magic: Water, Earth and Nature. Weak Death.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - Can build forts underwater
- - The pretender god of this nation does not lose magical skill upon death
- Muuch themes: white, advanced, slaver
- Caveman themes: default
- Troops:
- - Ranged:
- ** Dart Thrower (Muuch), 10g, 4r, Mace, Poison Dart, Leather Hauberk.
- --- Ranged unit
- ** Empoisoner (Muuch), 15g, 3r, Mace, Blow Pipe, Leather Cuirass.
- --- Ranged unit
- - Infantry:
- ** Swordsman (Muuch), 10g, 11r, Obsidian Club Sword, Scale Mail Hauberk.
- --- Infantry unit
- ** Spearman (Muuch), 10g, 10r, Stone Spear, Harpoon, Scale Mail Hauberk, Hide Shield.
- --- Infantry unit
- ** Caveman Elite Axemaster (Caveman), 26g, 9r, Hatchet, Ring Mail Hauberk.
- --- slave, elite +1 and Infantry unit
- ** Caveman Slave Hammerer (Caveman), 22g, 3r, Maul, Furs.
- --- slave and Infantry unit
- ** Caveman Slave Rock Thrower (Caveman), 22g, 1r, Rock, Throw Rocks, Furs.
- --- slave and Infantry unit
- ** Light Caveman Slave Axeman (Caveman), 22g, 3r, Hatchet, Furs.
- --- slave and Infantry unit
- ** Caveman Slave Axeman (Caveman), 22g, 4r, Hatchet, Leather Hauberk.
- --- slave and Infantry unit
- ** Caveman Slave Clubber (Caveman), 22g, 1r, Spiked Club, Leather Cuirass.
- --- slave, forestunit and Infantry unit
- ** Frost Destroyer (Muuch), 13g, 16r, Poisoned Obsidian Blade, Scale Mail Hauberk, Hide Shield.
- --- Capital only, bodyguardhigh, castlemaster, can enter berserker rage and Infantry elite
- - Sacreds:
- ** Primal Destroyer (Caveman), 35g, 3r, Hatchet, Furs.
- --- Capital only, Sacred, slave, berserklow and Infantry sacred
- Commanders:
- - Scouts:
- ** Assassin (Muuch), 50g, 15r, Obsidian Blade, Obsidian Blade, Leather Cuirass.
- --- Scout
- - Commanders:
- ** General (Caveman), 65g, 1r, Spiked Club, Leather Cuirass.
- --- slave, forestunit and Infantry unit
- ** Captain (Muuch), 60g, 10r, Stone Spear, Harpoon, Scale Mail Hauberk, Hide Shield.
- --- Infantry unit
- ** Frost Master (Muuch), 70g, 16r, Poisoned Obsidian Blade, Scale Mail Hauberk, Hide Shield.
- --- Capital only, bodyguardhigh, castlemaster, can enter berserker rage and Infantry elite
- ** Primal Master (Caveman), 140g, 3r, Hatchet, Furs.
- --- Capital only, Sacred, slave, berserklow and Infantry sacred
- - Special commanders:
- ** Governor (Muuch), 50g, 12r, Great Club, Scale Mail Hauberk, Hoplon.
- --- is able to collect taxes in distant lands and train militia.
- - Priests:
- ** Acolyte (Muuch), 45g, 1r.
- --- 1H.
- --- Sacred, PRIESTPICKS and elegist 1
- ** High Priest (Muuch), 70g, 1r, Quarterstaff.
- --- 2H.
- --- Sacred, PRIESTPICKS, divineins researcher sloth 1-1, inquisitor and elegist 1
- - Mages:
- ** Disciple of Lost Parasites (Muuch - shambler), 225g, 1r, Quarterstaff, Mask.
- --- 1D 2N 1.1? (nature, death, blood, air).
- --- Capital only, MAGICPICKS, stealthy - fixed cost and poisonarmor
- ** Initiate of Revealed Water (Muuch), 60g, 1r.
- --- 1W 1E.
- --- MAGICPICKS
- ** Soothsayer of Revealed Water (Muuch - shambler), 130g, 1r, Crown.
- --- 1W 2E.
- --- MAGICPICKS and resource generator 10
- ** Tutor of Revealed Water (Muuch - shambler), 180g, 1r, Bronze Hatchet, Crown.
- --- 1W 2E 1.1? (astral, earth, water, fire).
- --- MAGICPICKS and resource generator 10
- ** Master of Revealed Water (Muuch - shambler), 350g, 1r, Crown.
- --- 2W 3E 2H 1.1? (astral, earth, water, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- Heroes:
- ** Hero (Muuch - shambler), 0g, 1r.
- --- 3E 3D 1B.
- --- Hero, MAGICPICKS, deathcurse, resource generator 25, explodes as a burst of elemental energy upon death, spawning an elemental and protected by tainted earth
- ** Hero (Muuch - shambler), 0g, 1r, Mask.
- --- 2A 4E 3D 1N.
- --- Hero, MAGICPICKS, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, invulnerable20, flying and poisonres
- ** Hero (Muuch - shambler), 0g, 12r, Obsidian Glaive, Crown.
- --- 3E 2D 1N.
- --- Hero, MAGICPICKS, protected by earth, resource generator 25, mountainsurvival, autohealer1, poisonarmor and can shapeshift into a cave crab
- Start army:
- ** General
- ** Assassin
- ** 9x Caveman Slave Axeman
- ** 14x Swordsman
- Nation 105: Hrazgan
- -----------------------------------
- Race: Caelians, some Humans.
- Military: Light infantry and heavy infantry. Bowmen. Heavy moose cavalry. Chariots. Sacred light infantry.
- Magic: Weak Fire, Air, Earth, Astral, Death and Blood.
- Priests: Moderate, can perform blood sacrifices.
- -----------------------------------
- National traits:
- - Priests may perform blood sacrifices
- Caelian themes: raptor, bronze, default
- Human themes: default
- Magic site features: res75
- Troops:
- - Ranged:
- ** Bowman (Caelian - Raptor), 10g, 11r, Iron Kopesh, Composite Bow, Bronze Scale Cuirass, Reinforced Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Heavy Sword Warrior (Caelian - Raptor), 10g, 19r, Bronze Broad Sword, Kopesh, Bronze Full Scale Mail, Iron Cap.
- --- Infantry unit
- ** Warrior (Caelian - Raptor), 10g, 18r, Bronze Halberd, Bronze Full Scale Mail, Iron Cap.
- --- Infantry unit
- ** Spear Warrior (Caelian - Raptor), 10g, 17r, Long Spear, Bronze Full Scale Mail, Iron Cap, Shield.
- --- Infantry unit
- ** Sword Warrior (Caelian - Raptor), 10g, 11r, Kopesh, Bronze Scale Cuirass, Bronze Cap, Shield.
- --- Infantry unit
- ** Heavy Warrior (Caelian - Raptor), 10g, 32r, Ice Mace, Ice Cuirass, Hoplite Helmet, Ice Aegis.
- --- Infantry unit
- ** Lancer (Caelian - Raptor), 10g, 32r, Ice Lance, Ice Cuirass, Hoplite Helmet, Ice Aegis.
- --- Infantry unit
- ** Human Spear Warrior (Human), 10g, 14r, Long Spear, Ashigaru Armor, Bronze Cap, Iron Shield.
- --- Infantry unit
- - Cavalry:
- ** Human Moose Cavalry (Human), 35g, 23r, Light Lance, Heavy Bronze Lance, Full Scale Mail, Iron Cap, Kite Shield, Moose mount.
- --- Mounted unit
- --- Leaves a moose behind when the rider dies
- - Chariots:
- ** Human Lizard Charioteer (Human), 35g, 32r, Bronze Halberd, Plate Cuirass, Legionary Bronze Helmet, Lizard mount.
- --- Chariot unit
- - Sacreds:
- ** Divine Champion (Caelian - Daeva), 60g, 13r, Ice Lance, Ice Studded Cuirass, Ice Helmet, Shield.
- --- Capital only, Sacred, resistances_high and Infantry sacred
- - Monsters:
- ** War Elephant (Monster), 100g, 1r.
- --- Capital only and Special unit
- Commanders:
- - Scouts:
- ** Scout (Caelian - Raptor), 30g, 7r, Bronze Long Spear, Bronze Scale Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** General (Caelian - Raptor), 70g, 19r, Bronze Broad Sword, Kopesh, Bronze Full Scale Mail, Iron Cap.
- --- Infantry unit
- ** Lord (Human), 95g, 32r, Bronze Halberd, Plate Cuirass, Legionary Bronze Helmet, Lizard mount.
- --- Chariot unit
- ** Divine Lord (Caelian - Daeva), 125g, 13r, Ice Lance, Ice Studded Cuirass, Ice Helmet, Shield.
- --- Capital only, Sacred, resistances_high and Infantry sacred
- - Priests:
- ** Acolyte (Caelian - Raptor), 35g, 4r, Bronze Sword, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and inquisitor
- ** High Priest (Caelian - Raptor), 65g, 5r, Bronze Broad Sword, Robes.
- --- 2H.
- --- Sacred, PRIESTPICKS and inquisitor
- - Mages:
- ** Consort of the Victorious Communion (Caelian - Mairya), 175g, 3r, Kopesh, Robes.
- --- 1S 1B 2.1? (blood, astral, water, fire).
- --- Capital only, MAGICPICKS, drainimmune for extramages, better researcher +1 and warriormage
- ** Apprentice Hrazganian Reborn (Caelian - Daeva), 85g, 4r, Bronze Sword, Robes.
- --- 1E 1D.
- --- MAGICPICKS and invulnerable5
- ** Apprentice Ash Reborn (Caelian - Daeva), 145g, 1r, Quarterstaff, Robes.
- --- 1F 2E.
- --- MAGICPICKS
- ** Apprentice Translucent Reborn (Caelian - Mairya), 125g, 1r, Quarterstaff, Robes.
- --- 1A 2E.
- --- MAGICPICKS
- ** Ancient Ash Reborn (Caelian - Raptor), 170g, 1r, Quarterstaff, Robes.
- --- 1F 1E 1D 2.1? (death, earth, air, fire).
- --- Capital only, Slow to recruit and MAGICPICKS
- ** Ancient Translucent Reborn (Caelian - Raptor), 170g, 1r, Quarterstaff, Robes.
- --- 1A 1E 1D 2.1? (death, earth, air, fire).
- --- Capital only, Slow to recruit and MAGICPICKS
- Heroes:
- ** Hero (Human), 0g, 1r, Quarterstaff, Robes.
- --- 2A 1W 3N 4B.
- --- Hero, MAGICPICKS, chaosrec, regeneration, protected by air, can shapeshift into a winged monkey and resource generator 10
- ** Hero (Caelian - Daeva), 0g, 10r, Hammer, Composite Bow, Ring Mail Cuirass, Legionary Bronze Helmet.
- --- Sacred, Hero, metalman, resistances_high, chaosrec5, fallpower-low, chaospower and Ranged sacred
- ** Hero (Caelian - Daeva), 0g, 5r, Bronze Broad Sword, Robes.
- --- 4F 3A 1E 1D.
- --- Hero, MAGICPICKS, chaosrec_high, illusion, nobadevents2, resourcebonus and floating
- Start army:
- ** General
- ** Scout
- ** 11x Heavy Sword Warrior
- ** 12x Spear Warrior
- Nation 106: Matlan
- -----------------------------------
- Race: Atlantians.
- Military: Light infantry and heavy infantry. Empoisoners. Sacred light infantry.
- Magic: Weak Water, Earth, Death and Blood.
- Priests: Moderate, can perform blood sacrifices.
- -----------------------------------
- National traits:
- - Ideal cold level 0
- - Can build forts underwater
- - Prefers slightly colder climate than usual for the race
- - Priests may perform blood sacrifices
- Muuch themes: green, default, slaver
- Hoburg themes: industrial, occidental, default, cavemen_allies
- Troops:
- - Ranged:
- ** Empoisoner (Muuch), 15g, 6r, Mace, Blow Pipe, Reinforced Leather Armor.
- --- Ranged unit
- - Infantry:
- ** Dart Infantry (Muuch), 10g, 5r, Obsidian Club Sword, Obsidian Dart, Leather Hauberk, Hide Shield.
- --- Infantry unit
- ** Dart Maceman (Muuch), 10g, 4r, Mace, Obsidian Dart, Leather Hauberk, Hide Shield.
- --- Infantry unit
- ** Dart Tribesman (Muuch - shambler), 14g, 6r, Bronze Long Spear, Obsidian Dart, Leather Cuirass, Hide Shield.
- --- militia and Infantry unit
- ** Maceman (Muuch - shambler), 20g, 33r, Mace, Obsidian Cuirass, Hoplon.
- --- Infantry unit
- ** Trident Infantry (Muuch - shambler), 20g, 36r, Bronze Trident, Obsidian Cuirass, Hoplon.
- --- Infantry unit
- ** Spear Infantry (Muuch - shambler), 20g, 34r, Bronze Long Spear, Obsidian Cuirass, Hoplon.
- --- Infantry unit
- - Sacreds:
- ** Divine Templar (Muuch), 15g, 5r, Stone Spear, Reinforced Leather Armor, Great Hide Shield.
- --- Capital only, Sacred, deathpower, deathrec and Infantry sacred
- Commanders:
- - Scouts:
- ** Spy (Muuch), 50g, 3r, Obsidian Club Sword, Leather Cuirass.
- --- Scout
- - Commanders:
- ** Spear Lord (Muuch - shambler), 70g, 34r, Bronze Long Spear, Obsidian Cuirass, Hoplon.
- --- Infantry unit
- ** Divine Master (Muuch), 80g, 5r, Stone Spear, Reinforced Leather Armor, Great Hide Shield.
- --- Sacred, deathpower, deathrec and Infantry sacred
- - Priests:
- ** High Priest (Muuch), 35g, 1r, Quarterstaff.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Matlanan Follower (Muuch), 50g, 1r.
- --- 1W.
- --- Sacred and MAGICPICKS
- ** Peer of the Superior Plateau (Muuch - shambler), 180g, 1r.
- --- 2W 1E 1H.
- --- Sacred, MAGICPICKS, deathrec and PRIESTPICKS
- ** Peer of the Superior Plague (Muuch - shambler), 180g, 1r, Bronze Hatchet.
- --- 2W 1D 1H.
- --- Sacred, MAGICPICKS, deathrec and PRIESTPICKS
- ** Keeper of the Superior Plateau (Muuch - shambler), 255g, 12r, Obsidian Glaive.
- --- 1W 1E 1B 2H 2.1? (blood, death, earth, water).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- ** Keeper of the Superior Plague (Muuch - shambler), 255g, 12r, Obsidian Glaive.
- --- 1W 1D 1B 2H 2.1? (blood, death, earth, water).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- Heroes:
- ** Hero (Muuch - shambler), 0g, 1r, Quarterstaff.
- --- 1F 2S 4D.
- --- Hero, MAGICPICKS, ethereal, deathrec, resource generator 25, is able to grasp into mortal life on death, being able to avenge its own death as a ghost and nobadevents2
- ** Hero (Muuch - shambler), 0g, 12r, Obsidian Club Sword, Scale Mail Cuirass, Hide Shield.
- --- Hero, can shapeshift into a werewolf, stealthlow, resistances, extrastats, regen10 and Infantry elite
- ** Hero (Muuch), 0g, 2r, Stone Spear, Leather Hauberk, Hide Shield.
- --- Hero, can shapeshift into a werebear, resistances, stealthlow, pillage, bodyguardhigh and Infantry elite
- Start army:
- ** Spear Lord
- ** Spy
- ** 6x Maceman
- ** 17x Dart Maceman
- Nation 107: Zenzakoka
- -----------------------------------
- Race: Humans, some Halfmen, prefers Cold scale +1.
- Military: Light infantry and heavy infantry. Sacred heavy unicorn cavalry.
- Magic: Fire, Earth, Astral and Nature.
- Priests: Weak, temples cost 200 gold.
- -----------------------------------
- National traits:
- - Ideal cold level +1
- - Prefers slightly colder climate than usual for the race
- - Temples cost 200 gold
- Oriental human themes: advanced
- Minotaur themes: civilized, default
- Magic site features: holyfire 10
- Troops:
- - Infantry:
- ** Levy (Oriental human), 7g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
- --- militia and Infantry unit
- ** Naginata Guard (Oriental human), 10g, 13r, Naginata, Ashigaru Armor, Iron Cap.
- --- castledef +1 and Infantry unit
- ** Wakizasi Guard (Oriental human), 10g, 16r, Wakizashi, Ashigaru Armor, Iron Cap, Tower Shield.
- --- castledef +1 and Infantry unit
- ** Samurai (Oriental human), 10g, 9r, No-Dachi, Leather Cuirass, Jingasa.
- --- Infantry unit
- ** Halfman Spearman (Minotaur), 30g, 21r, Bronze Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- ** Halfman Spearman (Minotaur), 30g, 22r, Long Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- ** Halfman Spearman (Minotaur), 30g, 21r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- - Sacreds:
- ** Red Master (Oriental human), 75g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
- --- Sacred, summerpower-low, recup and Mounted sacred
- Commanders:
- - Scouts:
- ** Scout (Oriental human), 30g, 8r, Spear, Scale Mail Cuirass, Reinforced Leather Cap.
- --- Scout
- - Commanders:
- ** Spearmaster (Minotaur), 80g, 21r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- ** Spear Commander (Minotaur), 80g, 22r, Long Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- ** Red Lord (Oriental human), 130g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
- --- Sacred, summerpower-low, recup and Mounted sacred
- - Priests:
- ** Chosen Hierophant (Oriental human), 130g, 1r, Dagger, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS, healer 25 and divineins researcher 3
- - Mages:
- ** Zenzakokan Golemcrafter (Oriental human), 90g, 3r, Short Sword, Robes.
- --- 1E 1.1? (nature, astral, earth, fire).
- --- MAGICPICKS
- ** Augur of Locusts (Oriental human), 150g, 1r, Quarterstaff, Robes.
- --- 2N 1.1? (nature, astral, earth, fire).
- --- MAGICPICKS
- ** Augur of the Choir (Oriental human), 150g, 1r, Quarterstaff, Robes.
- --- 2S 1.1? (nature, astral, earth, fire).
- --- MAGICPICKS
- ** Great Augur of Locusts (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass, Crown.
- --- 2F 2E 1N 1H 1.1? (nature, astral, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- ** Great Augur of the Choir (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass.
- --- 2F 2E 1S 1H 1.1? (nature, astral, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- Heroes:
- ** Hero (Oriental human), 0g, 1r, Quarterstaff, Robes.
- --- 4F 1W 3E 1D.
- --- Hero, MAGICPICKS, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, resource generator 15 and invulnerable20
- ** Hero (Oriental human), 0g, 17r, Falchion, Short Bow, Samurai Armor, Reinforced Leather Cap.
- --- 2F 2E.
- --- Hero, reveals its true shape of a metal man upon death, stealthlow, resistances, castlemaster, sieger, Ranged elite and MAGICPICKS
- ** Hero (Oriental human), 0g, 25r, Katana, Heavy Samurai Armor, Kabuto.
- --- 1.1? (nature, earth, air, fire).
- --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, resistances, strong, castlemaster, Infantry elite and MAGICPICKS
- Start army:
- ** Spearmaster
- ** Scout
- ** 5x Halfman Spearman
- ** 13x Naginata Guard
- Nation 108: Sinpavdie
- -----------------------------------
- Race: Humans, some Pale Ones.
- Military: Light infantry and heavy infantry. Heavy cavalry. Elite wolfkin. Sacred heavy infantry.
- Magic: Fire, Air, Earth and Death.
- Priests: Weak.
- -----------------------------------
- Advanced human themes: default
- Pale One themes: primitive
- Troops:
- - Ranged:
- ** Temple Wolfkin (Advanced human), 11g, 8r, Hammer, Long Bow, Full Leather Armor, Leather Cap.
- --- Capital only, sieger, bodyguardlow, Ranged elite and Chaos rec 10%
- - Infantry:
- ** Militia (Advanced human), 7g, 6r, Mace, Ring Mail Cuirass, Reinforced Leather Cap, Buckler.
- --- militia, Infantry unit and Chaos rec 10%
- ** Heavy Morningstar Infantry (Advanced human), 10g, 17r, Morningstar, Chain Mail Hauberk, Reinforced Leather Cap, Buckler.
- --- Infantry unit and Chaos rec 10%
- ** Standard Bearer (Advanced human), 25g, 17r, Standard, Chain Mail Hauberk, Reinforced Leather Cap.
- --- Infantry unit and Chaos rec 10%
- ** Infantry (Advanced human), 10g, 7r, Bardiche, Leather Cuirass, Iron Cap.
- --- Infantry unit and Chaos rec 10%
- ** Swordsman (Advanced human), 10g, 10r, Broad Sword, Leather Cuirass, Iron Cap, Kite Shield.
- --- Infantry unit and Chaos rec 10%
- ** Morningstar Infantry (Advanced human), 10g, 9r, Morningstar, Leather Cuirass, Iron Cap, Kite Shield.
- --- Infantry unit and Chaos rec 10%
- ** Pale One Spear Guard (Pale One), 10g, 9r, Spear, Iron Cap, Iron Shield.
- --- castledef +1 and Infantry unit
- - Cavalry:
- ** Knight (Advanced human), 30g, 23r, Morningstar, Chain Mail Hauberk, Iron Cap, Buckler, Horse mount.
- --- Mounted unit and Chaos rec 10%
- ** Knight (Advanced human), 30g, 22r, Light Lance, Heavy Bronze Lance, Chain Mail Hauberk, Iron Cap, Buckler, Horse mount.
- --- Mounted unit and Chaos rec 10%
- - Sacreds:
- ** Guard of Fall (Advanced human), 23g, 29r, Falchion, Plate Hauberk, Iron Cap, Hoplon.
- --- Capital only, Sacred, fallpower-low, stormpower, Infantry sacred and Chaos rec 10%
- Commanders:
- - Scouts:
- ** Assassin (Advanced human), 50g, 11r, Falchion, Falchion, Ring Mail Cuirass, Leather Cap.
- --- Scout and Chaos rec 10%
- - Commanders:
- ** Spearmaster (Pale One), 40g, 9r, Spear, Iron Cap, Iron Shield.
- --- castledef +1 and Infantry unit
- ** Lieutenant (Advanced human), 70g, 7r, Bardiche, Leather Cuirass, Iron Cap.
- --- Infantry unit and Chaos rec 10%
- ** Commander (Advanced human), 110g, 22r, Light Lance, Heavy Bronze Lance, Chain Mail Hauberk, Iron Cap, Buckler, Horse mount.
- --- Mounted unit and Chaos rec 10%
- ** Master of Fall (Advanced human), 140g, 29r, Falchion, Plate Hauberk, Iron Cap, Hoplon.
- --- Sacred, fallpower-low, stormpower, Infantry sacred and Chaos rec 10%
- - Priests:
- ** Great Monk (Advanced human), 50g, 1r, Dagger, Robes, Crown.
- --- 1H.
- --- Sacred, PRIESTPICKS and Chaos rec 10%
- - Mages:
- ** Brown Apprentice (Advanced human), 60g, 3r, Short Sword, Leather Cuirass.
- --- 1A 1E.
- --- MAGICPICKS and Chaos rec 10%
- ** Brown Lord (Advanced human), 160g, 3r, Short Sword, Leather Cuirass.
- --- 2A 2E.
- --- MAGICPICKS and Chaos rec 10%
- ** Brown Binder (Advanced human), 225g, 1r, Leather Cuirass.
- --- 1E 3.1? (death, earth, air, fire, at least partially linked).
- --- Capital only, Slow to recruit, MAGICPICKS, resource generator 25 and Chaos rec 10%
- Heroes:
- ** Hero (Advanced human), 0g, 1r, Quarterstaff, Leather Cuirass, Leather Cap.
- --- 3A 3W 3E 1D.
- --- Hero, MAGICPICKS, resource generator 15, illusion, explodes as a burst of elemental energy upon death, spawning an elemental and Chaos rec 10%
- ** Hero (Advanced human), 0g, 19r, Divine Falchion, Chain Mail Hauberk, Half Helmet, Hoplon.
- --- 1.1? (nature, earth, water, air).
- --- Sacred, Hero, glamour, minoreelemental, berserkhigh, darkpower2, Infantry sacred, MAGICPICKS and Chaos rec 10%
- Start army:
- ** Spearmaster
- ** Assassin
- ** 7x Standard Bearer
- ** 12x Heavy Morningstar Infantry
- Nation 109: Itamon
- -----------------------------------
- Race: Humans.
- Military: Light infantry and heavy infantry. Heavy cavalry. Sacred heavy ranger.
- Magic: Air and Astral. Weak Fire and Earth.
- Priests: Strong.
- -----------------------------------
- Human themes: default
- Oriental human themes: advanced
- Troops:
- - Infantry:
- ** Nodachi Bandit (Oriental human), 10g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
- --- pillager and Infantry unit
- ** Katana Bandit (Oriental human), 10g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
- --- pillager and Infantry unit
- ** Katana Infantry (Oriental human), 10g, 21r, Katana, Full Scale Mail, Iron Cap.
- --- Infantry unit
- ** Halberd Infantry (Human), 10g, 24r, Halberd, Bronze Hauberk, Iron Cap.
- --- Infantry unit
- ** Spearman (Human), 10g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Infantry (Human), 10g, 25r, Iron Kopesh, Bronze Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- - Cavalry:
- ** Thane (Human), 35g, 24r, Light Lance, Full Scale Mail, Iron Cap, Kite Shield, Horse mount.
- --- elite +1 and Mounted unit
- ** Knight (Human), 30g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
- --- Mounted unit
- - Sacreds:
- ** Temple Hierophant (Human), 15g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
- --- Capital only, Sacred and Ranged sacred
- Commanders:
- - Scouts:
- ** Scout (Human), 30g, 7r, Bronze Long Spear, Ring Mail Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Katana Commander (Oriental human), 70g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
- --- pillager and Infantry unit
- ** Spearmaster (Human), 40g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Sergeant (Human), 90g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
- --- Mounted unit
- ** Temple Lord (Human), 90g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
- --- Sacred and Ranged sacred
- - Priests:
- ** Junior Bishop (Human), 35g, 1r, Dagger, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** Bishop (Human), 65g, 2r, Sceptre, Robes.
- --- 2H.
- --- Sacred and PRIESTPICKS
- ** Ancient Bishop (Human), 115g, 1r, Quarterstaff, Robes.
- --- 3H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Apprentice Ruby Astrapelagist (Human), 150g, 3r, Hammer, Robes.
- --- 2S 1.1? (astral, earth, air, fire).
- --- MAGICPICKS
- ** Ruby Windwhisperer (Human), 170g, 3r, Hammer, Robes.
- --- 1A 2S 1.1? (astral, earth, air, fire).
- --- MAGICPICKS and majorfireres
- ** Ruby Firestarter (Human), 170g, 1r, Quarterstaff, Robes.
- --- 1F 2S 1.1? (astral, earth, air, fire).
- --- MAGICPICKS and majorfireres
- ** Chosen Ruby Astrapelagist (Human), 225g, 1r, Robes, Leather Cap.
- --- 1F 2A 1E 2S 1.1? (astral, earth, air, fire).
- --- Capital only, Slow to recruit, MAGICPICKS and nobadevents2
- Heroes:
- ** Hero (Human), 0g, 2r, Sceptre, Robes.
- --- 1F 3A 3W 3S.
- --- Hero, MAGICPICKS, protected by water, illusion, majorcoldres and coldres
- ** Hero (Human), 0g, 1r, Quarterstaff, Robes.
- --- 4A 1W 1S.
- --- Hero, MAGICPICKS, floating, majorcoldres, majorshockres, invulnerable5 and makepearls
- Start army:
- ** Katana Commander
- ** Scout
- ** 9x Infantry
- ** 14x Katana Bandit
- Nation 110: Geneve
- -----------------------------------
- Race: Humans.
- Military: Light infantry and heavy infantry. Crossbowmen. Heavy cavalry. Sacred heavy infantry. Expensive forts.
- Magic: Blood. Weak Fire.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Fortifications are 10 percent more expensive
- Advanced human themes: advanced
- Atlantian themes: bronze
- Troops:
- - Ranged:
- ** Tundra Crossbowman (Advanced human), 10g, 8r, Short Sword, Crossbow, Leather Hauberk, Reinforced Leather Cap.
- --- wasteunit, Ranged unit and Shock resistant
- - Infantry:
- ** Spear Levy (Advanced human), 7g, 7r, Long Spear, Leather Hauberk, Reinforced Leather Cap, Shield.
- --- militia, Infantry unit and Shock resistant
- ** Falchion Soldier (Advanced human), 10g, 18r, Falchion, Chain Mail Cuirass, Reinforced Leather Cap, Kite Shield.
- --- Infantry unit and Shock resistant
- ** Falchion Soldier (Advanced human), 10g, 14r, Falchion, Full Leather Armor, Half Helmet, Kite Shield.
- --- Infantry unit and Shock resistant
- ** Spear Soldier (Advanced human), 10g, 17r, Long Spear, Full Scale Mail, Reinforced Leather Cap, Shield.
- --- Infantry unit and Shock resistant
- ** Heavy Falchion Soldier (Advanced human), 10g, 19r, Falchion, Full Scale Mail, Reinforced Leather Cap, Shield.
- --- Infantry unit and Shock resistant
- - Cavalry:
- ** Knight (Advanced human), 35g, 35r, Falchion, Heavy Bronze Lance, Full Chain Mail, Full Helmet, Kite Shield, Horse mount.
- --- elite +1, Mounted unit and Shock resistant
- - Sacreds:
- ** Pious Marauder (Advanced human), 28g, 25r, Short Sword, Full Chain Mail, Half Helmet, Hoplon.
- --- Capital only, Sacred, shapeshifts into a werebear when damaged, Infantry sacred and Shock resistant
- Commanders:
- - Scouts:
- ** Scout (Advanced human), 30g, 9r, Falchion, Falchion, Leather Cuirass, Leather Hood.
- --- Scout and Shock resistant
- - Commanders:
- ** Colonel (Advanced human), 50g, 18r, Falchion, Chain Mail Cuirass, Reinforced Leather Cap, Kite Shield.
- --- Infantry unit and Shock resistant
- ** Lieutenant (Advanced human), 105g, 35r, Falchion, Heavy Bronze Lance, Full Chain Mail, Full Helmet, Kite Shield, Horse mount.
- --- elite +1, Mounted unit and Shock resistant
- ** Pious Lord (Advanced human), 90g, 25r, Short Sword, Full Chain Mail, Half Helmet, Hoplon.
- --- Sacred, shapeshifts into a werebear when damaged, Infantry sacred and Shock resistant
- - Priests:
- ** Senior Disciple (Advanced human), 35g, 3r, Hammer, Leather Cuirass.
- --- 1H.
- --- Sacred, PRIESTPICKS and Shock resistant
- - Mages:
- ** Neophyte Carmine Exarch (Advanced human), 50g, 3r, Short Sword, Leather Cuirass.
- --- 1B.
- --- Sacred, MAGICPICKS and Shock resistant
- ** Carmine Summoner (Advanced human), 230g, 3r, Short Sword, Leather Cuirass.
- --- 1F 2B 1H 1.1? (blood, earth, air, fire).
- --- Sacred, MAGICPICKS, PRIESTPICKS and Shock resistant
- ** Carmine Communicant (Advanced human), 240g, 5r, Falchion, Leather Cuirass.
- --- 1F 2B 1H 1.1? (blood, fire, earth, air).
- --- Sacred, MAGICPICKS, PRIESTPICKS and Shock resistant
- ** Elder Carmine Exarch (Advanced human), 300g, 3r, Short Sword, Leather Cuirass.
- --- 1F 3B 2H 1.1? (blood, earth, air, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, warriormage, better researcher +1, has bound an imp to serve as a familiar, PRIESTPICKS and Shock resistant
- Heroes:
- ** Hero (Advanced human), 0g, 16r, Sceptre, Plate Cuirass.
- --- 1E 3D 3B.
- --- Hero, MAGICPICKS, resource generator 15, protected by tainted earth, deathrec, floating and Shock resistant
- ** Hero (Advanced human), 0g, 3r, Short Sword, Leather Cuirass, Leather Cap.
- --- 3F 1A 2E 4B.
- --- Hero, MAGICPICKS, protected by fire, flying, forgebonus 2 secondary, resource generator 10 and Shock resistant
- Start army:
- ** Colonel
- ** Scout
- ** 11x Heavy Falchion Soldier
- ** 11x Falchion Soldier
- Nation 111: Lishikos
- -----------------------------------
- Race: Humans, some Pale Ones.
- Military: Light infantry. Boulder throwers. Chariots. Sacred heavy infantry.
- Magic: Astral and Death. Weak Fire.
- Priests: Weak.
- -----------------------------------
- Dynastic human themes: bronze, humans_dustwalkers, default
- Pale One themes: default
- Troops:
- - Ranged:
- ** Pale One Wasteland Boulder Thrower (Pale One), 20g, 6r, Hammer, Large Rock, Iron Cap.
- --- wasteunit, swampunit and Ranged unit
- - Infantry:
- ** Light Club Infantry (Dynastic human), 7g, 1r, Club, Club.
- --- Infantry unit
- ** Pale One Wasteland Bandit (Pale One), 10g, 9r, Flail, Javelin, Bronze Cap.
- --- pillager, wasteunit and Infantry unit
- ** Pale One Wasteland Spearman (Pale One), 10g, 6r, Bronze Spear, Net, Bronze Cap.
- --- pillager, wasteunit and Infantry unit
- ** Falchion Infantry (Dynastic human), 7g, 8r, Kopesh, Bronze Scale Cuirass, Wicker Shield.
- --- Infantry unit
- ** Club Infantry (Dynastic human), 7g, 6r, Club, Bronze Scale Cuirass, Wicker Shield.
- --- Infantry unit
- ** Mace Infantry (Dynastic human), 7g, 7r, Mace, Bronze Scale Cuirass, Wicker Shield.
- --- Infantry unit
- - Chariots:
- ** Horseman (Dynastic human), 35g, 19r, Composite Bow, Club, Bronze Scale Cuirass, Buckler, Horse mount.
- --- Chariot unit
- - Sacreds:
- ** Nightstalker of Flame (Dynastic human - dustwalker), 65g, 7r, Exceptional Bronze Long Spear, Short Bow, Bronze Scale Cuirass, Crown.
- --- Capital only, Sacred, resistances_shock and Infantry sacred
- Commanders:
- - Scouts:
- ** Assassin (Dynastic human), 50g, 4r, Bronze Sword, Club, Linen Cuirass.
- --- Scout
- - Commanders:
- ** Irregular Chieftain (Pale One), 60g, 9r, Flail, Javelin, Bronze Cap.
- --- pillager, wasteunit and Infantry unit
- ** Spearmaster (Pale One), 60g, 6r, Bronze Spear, Net, Bronze Cap.
- --- pillager, wasteunit and Infantry unit
- ** Warden (Dynastic human), 95g, 19r, Composite Bow, Club, Bronze Scale Cuirass, Crown, Buckler, Horse mount.
- --- Chariot unit
- ** Lord of Flame (Dynastic human - dustwalker), 105g, 7r, Exceptional Bronze Long Spear, Short Bow, Bronze Scale Cuirass, Crown.
- --- Capital only, Sacred, resistances_shock and Infantry sacred
- - Priests:
- ** High Priest (Dynastic human), 35g, 2r, Quarterstaff, Bronze Cap.
- --- 1H.
- --- Sacred, PRIESTPICKS, nobadevents 10 and inquisitor
- - Mages:
- ** Neophyte Ashen Astronomer (Dynastic human), 100g, 4r, Hammer, Robes.
- --- 2D.
- --- MAGICPICKS
- ** Apprentice Ashen Astronomer (Dynastic human - dustwalker), 160g, 4r, Bronze Sword, Robes, Crown.
- --- 1S 2D.
- --- MAGICPICKS
- ** Greater Ashen Astronomer (Dynastic human - dustwalker), 475g, 6r, Bronze Sword, Robes, Bronze Cap.
- --- 1F 2S 3D 1H 1.1? (death, astral, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, stealthy and PRIESTPICKS
- Heroes:
- ** Hero (Dynastic human - dustwalker), 0g, 12r, Kopesh, Sling, Bronze Scale Hauberk, Bronze Cap.
- --- 2.1? (nature, death, astral, water, at least partially linked).
- --- Hero, reveals its true shape of a metal man upon death, stealthlow, can enter berserker rage, castlemaster, patrol, strong, Ranged elite and MAGICPICKS
- ** Hero (Pale One - ancient one), 0g, 40r, Enchanted Hammer, Boulder, Bronze Hauberk, Bronze Cap.
- --- 1W 2D 1.1? (nature, death, astral, water).
- --- Sacred, Hero, awe, shapeshifts into a werebear when damaged, berserklow, patrol, Ranged sacred and MAGICPICKS
- Start army:
- ** Irregular Chieftain
- ** Assassin
- ** 13x Pale One Wasteland Bandit
- ** 15x Pale One Wasteland Spearman
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