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  1. Nation 100: Djedris
  2. -----------------------------------
  3. Race: Abysians.
  4. Military: Heavy infantry. Archers. Sacred heavy infantry.
  5. Magic: Nature. Weak Fire, Astral and Blood.
  6. Priests: Moderate.
  7. -----------------------------------
  8. Abysian themes: tainted, advanced
  9. Hoburg themes: advanced, central, default
  10.  
  11. Magic site features: res50
  12.  
  13. Troops:
  14. - Ranged:
  15. ** Sylvan Archer (Abysian - humanbred), 14g, 14r, Light Crossbow, Flail, Scale Mail Cuirass, Iron Cap.
  16. --- forestunit and Ranged unit
  17. - Infantry:
  18. ** Heavy Flail Soldier (Abysian - humanbred), 12g, 26r, Flail, Plate Hauberk, Iron Cap.
  19. --- Infantry unit
  20. ** Falchion Soldier (Abysian - humanbred), 12g, 30r, Falchion, Plate Hauberk, Iron Cap, Tower Shield.
  21. --- Infantry unit
  22. ** Heavy Halberd Soldier (Abysian - humanbred), 12g, 27r, Halberd, Plate Hauberk, Iron Cap.
  23. --- Infantry unit
  24. ** Halberd Soldier (Abysian - humanbred), 12g, 19r, Halberd, Chain Mail Cuirass, Full Helmet.
  25. --- Infantry unit
  26. ** Flail Soldier (Abysian - humanbred), 12g, 18r, Flail, Chain Mail Cuirass, Full Helmet.
  27. --- Infantry unit
  28. ** Morningstar Soldier (Abysian - humanbred), 12g, 20r, Morningstar, Chain Mail Cuirass, Full Helmet, Tower Shield.
  29. --- Infantry unit
  30. ** Thane of Flame (Abysian), 22g, 23r, Hammer, Plate Cuirass, Crested Helmet, Tower Shield.
  31. --- Capital only and Infantry elite
  32. - Sacreds:
  33. ** Emerald Vindicator (Abysian), 40g, 16r, Pike, Full Scale Mail, Iron Cap.
  34. --- Capital only, Sacred, hornedserpent and Infantry sacred
  35.  
  36. Commanders:
  37. - Scouts:
  38. ** Scout (Abysian - demonbred), 50g, 3r, Short Sword.
  39. --- Scout
  40. - Commanders:
  41. ** Lieutenant (Abysian - humanbred), 60g, 18r, Flail, Chain Mail Cuirass, Full Helmet.
  42. --- Infantry unit
  43. ** Falchion Commander (Abysian - humanbred), 60g, 30r, Falchion, Plate Hauberk, Iron Cap, Tower Shield.
  44. --- Infantry unit
  45. ** Emerald Master (Abysian), 120g, 16r, Pike, Full Scale Mail, Iron Cap.
  46. --- Sacred, hornedserpent and Infantry sacred
  47. - Priests:
  48. ** Supreme Priest (Abysian - humanbred), 45g, 4r, Hammer, Robes.
  49. --- 1H.
  50. --- Sacred and PRIESTPICKS
  51. - Mages:
  52. ** Lesser Horticulturist of Apocalypse (Abysian - humanbred), 140g, 5r, Bronze Sword, Robes.
  53. --- 1N 2.1? (blood, nature, astral, fire).
  54. --- MAGICPICKS
  55. ** Apprentice Horticulturist of Apocalypse (Abysian), 220g, 5r, Falchion, Robes.
  56. --- 2N 1H 1.1? (blood, nature, astral, fire).
  57. --- Sacred, MAGICPICKS, regeneration, can shapeshift into a winged monkey, majorpoisonres and PRIESTPICKS
  58. ** Adept Horticulturist of Apocalypse (Abysian), 350g, 3r, Short Sword, Robes.
  59. --- 1F 1S 2N 1B 2H 2.1? (blood, nature, astral, fire).
  60. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  61.  
  62. Heroes:
  63. ** Hero (Zotz), 0g, 2r, Obsidian Club Sword.
  64. --- 1N.
  65. --- Hero, can shapeshift into a werewolf, can enter berserker rage, strong, regen10, castlemaster, pillage, Infantry elite and MAGICPICKS
  66. ** Hero (Abysian), 0g, 21r, Spear, Plate Cuirass, Iron Cap, Iron Shield.
  67. --- 1W 2N 1.1? (blood, nature, death, water).
  68. --- Hero, can shapeshift into a werewolf, stealthlow, can enter berserker rage, regen10, patrol, bodyguardhigh, Infantry elite and MAGICPICKS
  69.  
  70. Start army:
  71. ** Lieutenant
  72. ** Scout
  73. ** 8x Heavy Halberd Soldier
  74. ** 8x Falchion Soldier
  75.  
  76. Nation 101: Pythia
  77. -----------------------------------
  78. Race: Halfmen, some Hoburgs.
  79. Military: Light infantry and heavy infantry. Heavy hog cavalry. Sacred Hoburg heavy infantry.
  80. Magic: Earth. Weak Fire, Air and Water. Some Hoburg mages.
  81. Priests: Weak, can perform blood sacrifices.
  82. -----------------------------------
  83. National traits:
  84. - Priests may perform blood sacrifices
  85.  
  86. Minotaur themes: civilized, default
  87. Hoburg themes: industrial, boreal, default
  88.  
  89. Magic site features: res75
  90.  
  91. Troops:
  92. - Infantry:
  93. ** Trident Levy (Minotaur), 21g, 9r, Trident, Furs, Reinforced Leather Cap, Shield.
  94. --- militia and Infantry unit
  95. ** Spearman (Minotaur), 30g, 19r, Long Spear, Scale Mail Cuirass, Iron Cap, Iron Shield.
  96. --- Infantry unit
  97. ** Trident Infantry (Minotaur), 30g, 19r, Trident, Scale Mail Cuirass, Iron Cap, Iron Shield.
  98. --- Infantry unit
  99. ** Trident Infantry (Minotaur), 30g, 21r, Bronze Trident, Scale Mail Cuirass, Iron Cap, Iron Shield.
  100. --- Infantry unit
  101. ** Heavy Spearman (Minotaur), 30g, 31r, Long Spear, Plate Cuirass, Reinforced Leather Cap, Tower Shield.
  102. --- Infantry unit
  103. - Cavalry:
  104. ** Hoburg Hog Cavalier (Hoburg), 25g, 13r, Light Lance, Full Scale Mail, Legionary Bronze Helmet, Kite Shield, Hog mount.
  105. --- Mounted unit and Fire resistant
  106. - Sacreds:
  107. ** Just Exemplar (Hoburg), 50g, 23r, Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
  108. --- Capital only, Sacred, slashres, incunrest_low, extrastats, recup, Infantry sacred and Fire resistant
  109. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  110.  
  111. Commanders:
  112. - Scouts:
  113. ** Scout (Minotaur), 50g, 7r, Morningstar, Morningstar, Furs, Leather Cap.
  114. --- Scout
  115. - Commanders:
  116. ** Spearmaster (Minotaur), 80g, 19r, Long Spear, Scale Mail Cuirass, Iron Cap, Iron Shield.
  117. --- Infantry unit
  118. ** Colonel (Minotaur), 60g, 31r, Long Spear, Plate Cuirass, Reinforced Leather Cap, Tower Shield.
  119. --- Infantry unit
  120. ** Just Master (Hoburg), 115g, 23r, Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
  121. --- Sacred, slashres, incunrest_low, extrastats, recup, Infantry sacred and Fire resistant
  122. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  123. - Priests:
  124. ** Exarch (Minotaur), 65g, 1r, Spear.
  125. --- 1H.
  126. --- Sacred, PRIESTPICKS and elegist 1
  127. - Mages:
  128. ** Icy Apprentice (Minotaur), 155g, 15r, Glaive, Scale Mail Cuirass.
  129. --- 2E.
  130. --- Sacred and MAGICPICKS
  131. ** Icy Mage (Hoburg), 215g, 1r, Quarterstaff, Robes.
  132. --- 1A 2E 1.1? (earth, water, air, fire).
  133. --- Sacred, MAGICPICKS, shockres, majorshockres and Fire resistant
  134. ** Icy Elder (Hoburg), 260g, 1r, Quarterstaff, Robes.
  135. --- 1F 1A 1W 2E 1H 1.1? (earth, water, air, fire).
  136. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, resource generator 25, shockres, PRIESTPICKS and Fire resistant
  137.  
  138. Heroes:
  139. ** Hero (Minotaur), 0g, 1r, Quarterstaff, Robes.
  140. --- 1A 4E 1D.
  141. --- Hero, MAGICPICKS, protected by air, resource generator 25, warriormage, flying and fear
  142.  
  143. Start army:
  144. ** Spearmaster
  145. ** Scout
  146. ** 7x Hoburg Hog Cavalier
  147. ** 6x Spearman
  148.  
  149. Nation 102: Khanu
  150. -----------------------------------
  151. Race: Abysians.
  152. Military: Light infantry and heavy infantry. Light nightmare cavalry and heavy cavalry. Sacred heavy infantry.
  153. Magic: Blood.
  154. Priests: Weak, can perform blood sacrifices.
  155. -----------------------------------
  156. National traits:
  157. - Priests may perform blood sacrifices
  158.  
  159. Abysian themes: diluted, default
  160. Zotz themes: advanced
  161.  
  162. Troops:
  163. - Infantry:
  164. ** Halberd Guard (Abysian - humanbred), 12g, 28r, Halberd, Plate Hauberk, Half Helmet.
  165. --- castledef +1 and Infantry unit
  166. ** Guard (Abysian - humanbred), 12g, 32r, Falchion, Plate Hauberk, Half Helmet, Kite Shield.
  167. --- castledef +1 and Infantry unit
  168. ** Elite Swordsmaster (Abysian - humanbred), 14g, 23r, Broad Sword, Chain Mail Hauberk, Iron Cap, Kite Shield.
  169. --- elite +1 and Infantry unit
  170. ** Swordsman (Abysian - humanbred), 12g, 14r, Short Sword, Chain Mail Cuirass, Reinforced Leather Cap, Buckler.
  171. --- Infantry unit
  172. ** Falchioneer (Abysian - humanbred), 12g, 16r, Falchion, Chain Mail Cuirass, Reinforced Leather Cap, Buckler.
  173. --- Infantry unit
  174. ** Halberd Infantry (Abysian - humanbred), 12g, 16r, Halberd, Scale Mail Hauberk, Iron Cap.
  175. --- Infantry unit
  176. - Cavalry:
  177. ** Heavy Knight (Abysian - humanbred), 40g, 30r, Light Lance, Full Chain Mail, Half Helmet, Iron Shield, Horse mount.
  178. --- elite +1 and Mounted unit
  179. ** Nightmare Horseman (Abysian - humanbred), 50g, 15r, Light Lance, Chain Mail Cuirass, Reinforced Leather Cap, Iron Shield, Nightmare mount.
  180. --- Mounted unit
  181. --- Leaves a nightmare behind when the rider dies
  182. ** Nightmare Horseman (Abysian - humanbred), 50g, 18r, Falchion, Chain Mail Cuirass, Reinforced Leather Cap, Iron Shield, Nightmare mount.
  183. --- Mounted unit
  184. --- Leaves a nightmare behind when the rider dies
  185. ** Knight (Abysian - humanbred), 35g, 20r, Light Lance, Scale Mail Hauberk, Half Helmet, Buckler, Horse mount.
  186. --- Mounted unit
  187. - Sacreds:
  188. ** Raging Nighthaunt (Abysian - warbred), 55g, 24r, Claymore, Scale Mail Hauberk, Iron Cap.
  189. --- Capital only, Sacred, summerpower-high, darkpower, invulnerable (5) and Infantry sacred
  190.  
  191. Commanders:
  192. - Scouts:
  193. ** Spy (Abysian - humanbred), 50g, 7r, Short Sword, Short Sword, Leather Hauberk, Leather Cap.
  194. --- Scout
  195. - Commanders:
  196. ** Swordsmaster (Abysian - humanbred), 70g, 23r, Broad Sword, Chain Mail Hauberk, Iron Cap, Kite Shield.
  197. --- elite +1 and Infantry unit
  198. ** Castellan (Abysian - humanbred), 105g, 20r, Light Lance, Scale Mail Hauberk, Half Helmet, Buckler, Horse mount.
  199. --- Mounted unit
  200. ** Raging Lord (Abysian - warbred), 135g, 24r, Claymore, Scale Mail Hauberk, Iron Cap.
  201. --- Sacred, summerpower-high, darkpower, invulnerable (5) and Infantry sacred
  202. - Priests:
  203. ** Greater Parson (Abysian - humanbred), 40g, 4r, Short Sword, Leather Cuirass, Leather Cap.
  204. --- 1H.
  205. --- Sacred and PRIESTPICKS
  206. - Mages:
  207. ** Apprentice Abyss Professor (Abysian - humanbred), 40g, 2r, Pestle, Robes.
  208. --- 1.1? (blood, earth, air, fire).
  209. --- MAGICPICKS
  210. ** Apprentice Abyss Professor (Abysian - humanbred), 150g, 2r, Quarterstaff, Robes.
  211. --- 2B 1.1? (blood, earth, air, fire).
  212. --- MAGICPICKS and has bound an imp to serve as a familiar
  213. ** Senior Abyss Professor (Abysian), 295g, 1r, Quarterstaff, Robes, Leather Cap.
  214. --- 3B 2.1? (blood, earth, air, fire).
  215. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and can shapeshift into a giant toad
  216.  
  217. Heroes:
  218. ** Hero (Abysian), 0g, 2r, Sceptre, Robes.
  219. --- 2A 1E 3B.
  220. --- Hero, MAGICPICKS, protected by tainted earth, flying and resource generator 15
  221. ** Hero (Abysian - warbred), 0g, 24r, Morningstar, Scale Mail Hauberk, Iron Cap, Iron Shield.
  222. --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, sieger, patrol and Infantry elite
  223.  
  224. Start army:
  225. ** Swordsmaster
  226. ** Spy
  227. ** 5x Knight
  228. ** 7x Guard
  229.  
  230. Nation 103: Tecatepec
  231. -----------------------------------
  232. Race: Atlantians, prefers Heat scale +2.
  233. Military: Light infantry and heavy infantry. Guards. Sacred light skirmisher.
  234. Magic: Air and Earth. Weak Water and Astral.
  235. Priests: Moderate.
  236. -----------------------------------
  237. National traits:
  238. - Ideal cold level -2
  239. - Can build forts underwater
  240. - Prefers slightly warmer climate than usual for the race
  241.  
  242. Muuch themes: white, default, slaver
  243. Human themes: default
  244.  
  245. Magic site features: decunrest 5
  246.  
  247. Troops:
  248. - Ranged:
  249. ** Guard (Muuch), 10g, 3r, Dagger, Poison Dart, Leather Hauberk.
  250. --- castledef +1 and Ranged unit
  251. - Infantry:
  252. ** Crusher (Muuch), 10g, 10r, Great Club, Obsidian Dart, Scale Mail Hauberk.
  253. --- castledef +1 and Infantry unit
  254. ** Guard (Muuch), 10g, 10r, Dagger, Obsidian Dart, Scale Mail Hauberk, Hide Shield.
  255. --- castledef +1 and Infantry unit
  256. ** Staff Infantry (Muuch), 10g, 3r, Quarterstaff, Obsidian Dart, Leather Hauberk.
  257. --- Infantry unit
  258. ** Spear Infantry (Muuch), 10g, 3r, Stone Spear, Obsidian Dart, Leather Hauberk, Hide Shield.
  259. --- Infantry unit
  260. ** Net Clubber (Muuch), 10g, 3r, Great Club, Net, Leather Hauberk.
  261. --- Infantry unit
  262. ** Sword Infantry (Muuch), 10g, 3r, Obsidian Club Sword, Leather Cuirass.
  263. --- Infantry unit
  264. ** Infantry (Muuch), 10g, 2r, Dagger, Obsidian Dart, Leather Cuirass, Hide Shield.
  265. --- Infantry unit
  266. - Sacreds:
  267. ** Avenging Herald (Muuch), 30g, 3r, Dagger, Blow Pipe, Leather Hauberk.
  268. --- Capital only, Sacred, resistances_high and Ranged sacred
  269.  
  270. Commanders:
  271. - Scouts:
  272. ** Spy (Muuch), 50g, 8r, Obsidian Blade, Leather Cuirass.
  273. --- Scout
  274. - Commanders:
  275. ** Warlord (Muuch), 70g, 3r, Stone Spear, Obsidian Dart, Leather Hauberk, Hide Shield.
  276. --- Infantry unit
  277. ** Staff Commander (Muuch), 60g, 3r, Quarterstaff, Obsidian Dart, Leather Hauberk.
  278. --- Infantry unit
  279. ** Avenging Lord (Muuch), 125g, 3r, Dagger, Blow Pipe, Leather Hauberk.
  280. --- Sacred, resistances_high and Ranged sacred
  281. - Priests:
  282. ** High Priest (Muuch), 35g, 1r.
  283. --- 1H.
  284. --- Sacred and PRIESTPICKS
  285. - Mages:
  286. ** Natural Apprentice (Muuch), 40g, 1r, Quarterstaff.
  287. --- 1.1? (astral, earth, water, air).
  288. --- MAGICPICKS
  289. ** Natural Ascendant (Muuch - shambler), 245g, 1r, Bronze Hatchet.
  290. --- 1A 2E 1H 1.1? (astral, earth, water, air).
  291. --- Sacred, MAGICPICKS and PRIESTPICKS
  292. ** Natural Caller (Muuch - shambler), 330g, 1r, Quarterstaff.
  293. --- 2A 1W 2E 1S 2H 1.1? (astral, earth, water, air).
  294. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, shockres, falsearmy and PRIESTPICKS
  295.  
  296. Heroes:
  297. ** Hero (Muuch), 0g, 6r, Obsidian Club Sword, Divine Blow Pipe, Reinforced Leather Armor.
  298. --- 2A 2E.
  299. --- Sacred, Hero, glamour, minoreelemental, resistances_high, Ranged sacred and MAGICPICKS
  300.  
  301. Start army:
  302. ** Warlord
  303. ** Spy
  304. ** 14x Guard
  305. ** 18x Staff Infantry
  306.  
  307. Nation 104: Teco
  308. -----------------------------------
  309. Race: Atlantians, some Cavemen, prefers Heat scale +1.
  310. Military: Light infantry and heavy infantry. Dart throwers and empoisoners. Sacred Caveman light infantry.
  311. Magic: Water, Earth and Nature. Weak Death.
  312. Priests: Moderate.
  313. -----------------------------------
  314. National traits:
  315. - Ideal cold level -1
  316. - Can build forts underwater
  317. - The pretender god of this nation does not lose magical skill upon death
  318.  
  319. Muuch themes: white, advanced, slaver
  320. Caveman themes: default
  321.  
  322. Troops:
  323. - Ranged:
  324. ** Dart Thrower (Muuch), 10g, 4r, Mace, Poison Dart, Leather Hauberk.
  325. --- Ranged unit
  326. ** Empoisoner (Muuch), 15g, 3r, Mace, Blow Pipe, Leather Cuirass.
  327. --- Ranged unit
  328. - Infantry:
  329. ** Swordsman (Muuch), 10g, 11r, Obsidian Club Sword, Scale Mail Hauberk.
  330. --- Infantry unit
  331. ** Spearman (Muuch), 10g, 10r, Stone Spear, Harpoon, Scale Mail Hauberk, Hide Shield.
  332. --- Infantry unit
  333. ** Caveman Elite Axemaster (Caveman), 26g, 9r, Hatchet, Ring Mail Hauberk.
  334. --- slave, elite +1 and Infantry unit
  335. ** Caveman Slave Hammerer (Caveman), 22g, 3r, Maul, Furs.
  336. --- slave and Infantry unit
  337. ** Caveman Slave Rock Thrower (Caveman), 22g, 1r, Rock, Throw Rocks, Furs.
  338. --- slave and Infantry unit
  339. ** Light Caveman Slave Axeman (Caveman), 22g, 3r, Hatchet, Furs.
  340. --- slave and Infantry unit
  341. ** Caveman Slave Axeman (Caveman), 22g, 4r, Hatchet, Leather Hauberk.
  342. --- slave and Infantry unit
  343. ** Caveman Slave Clubber (Caveman), 22g, 1r, Spiked Club, Leather Cuirass.
  344. --- slave, forestunit and Infantry unit
  345. ** Frost Destroyer (Muuch), 13g, 16r, Poisoned Obsidian Blade, Scale Mail Hauberk, Hide Shield.
  346. --- Capital only, bodyguardhigh, castlemaster, can enter berserker rage and Infantry elite
  347. - Sacreds:
  348. ** Primal Destroyer (Caveman), 35g, 3r, Hatchet, Furs.
  349. --- Capital only, Sacred, slave, berserklow and Infantry sacred
  350.  
  351. Commanders:
  352. - Scouts:
  353. ** Assassin (Muuch), 50g, 15r, Obsidian Blade, Obsidian Blade, Leather Cuirass.
  354. --- Scout
  355. - Commanders:
  356. ** General (Caveman), 65g, 1r, Spiked Club, Leather Cuirass.
  357. --- slave, forestunit and Infantry unit
  358. ** Captain (Muuch), 60g, 10r, Stone Spear, Harpoon, Scale Mail Hauberk, Hide Shield.
  359. --- Infantry unit
  360. ** Frost Master (Muuch), 70g, 16r, Poisoned Obsidian Blade, Scale Mail Hauberk, Hide Shield.
  361. --- Capital only, bodyguardhigh, castlemaster, can enter berserker rage and Infantry elite
  362. ** Primal Master (Caveman), 140g, 3r, Hatchet, Furs.
  363. --- Capital only, Sacred, slave, berserklow and Infantry sacred
  364. - Special commanders:
  365. ** Governor (Muuch), 50g, 12r, Great Club, Scale Mail Hauberk, Hoplon.
  366. --- is able to collect taxes in distant lands and train militia.
  367. - Priests:
  368. ** Acolyte (Muuch), 45g, 1r.
  369. --- 1H.
  370. --- Sacred, PRIESTPICKS and elegist 1
  371. ** High Priest (Muuch), 70g, 1r, Quarterstaff.
  372. --- 2H.
  373. --- Sacred, PRIESTPICKS, divineins researcher sloth 1-1, inquisitor and elegist 1
  374. - Mages:
  375. ** Disciple of Lost Parasites (Muuch - shambler), 225g, 1r, Quarterstaff, Mask.
  376. --- 1D 2N 1.1? (nature, death, blood, air).
  377. --- Capital only, MAGICPICKS, stealthy - fixed cost and poisonarmor
  378. ** Initiate of Revealed Water (Muuch), 60g, 1r.
  379. --- 1W 1E.
  380. --- MAGICPICKS
  381. ** Soothsayer of Revealed Water (Muuch - shambler), 130g, 1r, Crown.
  382. --- 1W 2E.
  383. --- MAGICPICKS and resource generator 10
  384. ** Tutor of Revealed Water (Muuch - shambler), 180g, 1r, Bronze Hatchet, Crown.
  385. --- 1W 2E 1.1? (astral, earth, water, fire).
  386. --- MAGICPICKS and resource generator 10
  387. ** Master of Revealed Water (Muuch - shambler), 350g, 1r, Crown.
  388. --- 2W 3E 2H 1.1? (astral, earth, water, fire).
  389. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  390.  
  391. Heroes:
  392. ** Hero (Muuch - shambler), 0g, 1r.
  393. --- 3E 3D 1B.
  394. --- Hero, MAGICPICKS, deathcurse, resource generator 25, explodes as a burst of elemental energy upon death, spawning an elemental and protected by tainted earth
  395. ** Hero (Muuch - shambler), 0g, 1r, Mask.
  396. --- 2A 4E 3D 1N.
  397. --- Hero, MAGICPICKS, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, invulnerable20, flying and poisonres
  398. ** Hero (Muuch - shambler), 0g, 12r, Obsidian Glaive, Crown.
  399. --- 3E 2D 1N.
  400. --- Hero, MAGICPICKS, protected by earth, resource generator 25, mountainsurvival, autohealer1, poisonarmor and can shapeshift into a cave crab
  401.  
  402. Start army:
  403. ** General
  404. ** Assassin
  405. ** 9x Caveman Slave Axeman
  406. ** 14x Swordsman
  407.  
  408. Nation 105: Hrazgan
  409. -----------------------------------
  410. Race: Caelians, some Humans.
  411. Military: Light infantry and heavy infantry. Bowmen. Heavy moose cavalry. Chariots. Sacred light infantry.
  412. Magic: Weak Fire, Air, Earth, Astral, Death and Blood.
  413. Priests: Moderate, can perform blood sacrifices.
  414. -----------------------------------
  415. National traits:
  416. - Priests may perform blood sacrifices
  417.  
  418. Caelian themes: raptor, bronze, default
  419. Human themes: default
  420.  
  421. Magic site features: res75
  422.  
  423. Troops:
  424. - Ranged:
  425. ** Bowman (Caelian - Raptor), 10g, 11r, Iron Kopesh, Composite Bow, Bronze Scale Cuirass, Reinforced Leather Cap.
  426. --- Ranged unit
  427. - Infantry:
  428. ** Heavy Sword Warrior (Caelian - Raptor), 10g, 19r, Bronze Broad Sword, Kopesh, Bronze Full Scale Mail, Iron Cap.
  429. --- Infantry unit
  430. ** Warrior (Caelian - Raptor), 10g, 18r, Bronze Halberd, Bronze Full Scale Mail, Iron Cap.
  431. --- Infantry unit
  432. ** Spear Warrior (Caelian - Raptor), 10g, 17r, Long Spear, Bronze Full Scale Mail, Iron Cap, Shield.
  433. --- Infantry unit
  434. ** Sword Warrior (Caelian - Raptor), 10g, 11r, Kopesh, Bronze Scale Cuirass, Bronze Cap, Shield.
  435. --- Infantry unit
  436. ** Heavy Warrior (Caelian - Raptor), 10g, 32r, Ice Mace, Ice Cuirass, Hoplite Helmet, Ice Aegis.
  437. --- Infantry unit
  438. ** Lancer (Caelian - Raptor), 10g, 32r, Ice Lance, Ice Cuirass, Hoplite Helmet, Ice Aegis.
  439. --- Infantry unit
  440. ** Human Spear Warrior (Human), 10g, 14r, Long Spear, Ashigaru Armor, Bronze Cap, Iron Shield.
  441. --- Infantry unit
  442. - Cavalry:
  443. ** Human Moose Cavalry (Human), 35g, 23r, Light Lance, Heavy Bronze Lance, Full Scale Mail, Iron Cap, Kite Shield, Moose mount.
  444. --- Mounted unit
  445. --- Leaves a moose behind when the rider dies
  446. - Chariots:
  447. ** Human Lizard Charioteer (Human), 35g, 32r, Bronze Halberd, Plate Cuirass, Legionary Bronze Helmet, Lizard mount.
  448. --- Chariot unit
  449. - Sacreds:
  450. ** Divine Champion (Caelian - Daeva), 60g, 13r, Ice Lance, Ice Studded Cuirass, Ice Helmet, Shield.
  451. --- Capital only, Sacred, resistances_high and Infantry sacred
  452. - Monsters:
  453. ** War Elephant (Monster), 100g, 1r.
  454. --- Capital only and Special unit
  455.  
  456. Commanders:
  457. - Scouts:
  458. ** Scout (Caelian - Raptor), 30g, 7r, Bronze Long Spear, Bronze Scale Cuirass, Leather Cap.
  459. --- Scout
  460. - Commanders:
  461. ** General (Caelian - Raptor), 70g, 19r, Bronze Broad Sword, Kopesh, Bronze Full Scale Mail, Iron Cap.
  462. --- Infantry unit
  463. ** Lord (Human), 95g, 32r, Bronze Halberd, Plate Cuirass, Legionary Bronze Helmet, Lizard mount.
  464. --- Chariot unit
  465. ** Divine Lord (Caelian - Daeva), 125g, 13r, Ice Lance, Ice Studded Cuirass, Ice Helmet, Shield.
  466. --- Capital only, Sacred, resistances_high and Infantry sacred
  467. - Priests:
  468. ** Acolyte (Caelian - Raptor), 35g, 4r, Bronze Sword, Robes.
  469. --- 1H.
  470. --- Sacred, PRIESTPICKS and inquisitor
  471. ** High Priest (Caelian - Raptor), 65g, 5r, Bronze Broad Sword, Robes.
  472. --- 2H.
  473. --- Sacred, PRIESTPICKS and inquisitor
  474. - Mages:
  475. ** Consort of the Victorious Communion (Caelian - Mairya), 175g, 3r, Kopesh, Robes.
  476. --- 1S 1B 2.1? (blood, astral, water, fire).
  477. --- Capital only, MAGICPICKS, drainimmune for extramages, better researcher +1 and warriormage
  478. ** Apprentice Hrazganian Reborn (Caelian - Daeva), 85g, 4r, Bronze Sword, Robes.
  479. --- 1E 1D.
  480. --- MAGICPICKS and invulnerable5
  481. ** Apprentice Ash Reborn (Caelian - Daeva), 145g, 1r, Quarterstaff, Robes.
  482. --- 1F 2E.
  483. --- MAGICPICKS
  484. ** Apprentice Translucent Reborn (Caelian - Mairya), 125g, 1r, Quarterstaff, Robes.
  485. --- 1A 2E.
  486. --- MAGICPICKS
  487. ** Ancient Ash Reborn (Caelian - Raptor), 170g, 1r, Quarterstaff, Robes.
  488. --- 1F 1E 1D 2.1? (death, earth, air, fire).
  489. --- Capital only, Slow to recruit and MAGICPICKS
  490. ** Ancient Translucent Reborn (Caelian - Raptor), 170g, 1r, Quarterstaff, Robes.
  491. --- 1A 1E 1D 2.1? (death, earth, air, fire).
  492. --- Capital only, Slow to recruit and MAGICPICKS
  493.  
  494. Heroes:
  495. ** Hero (Human), 0g, 1r, Quarterstaff, Robes.
  496. --- 2A 1W 3N 4B.
  497. --- Hero, MAGICPICKS, chaosrec, regeneration, protected by air, can shapeshift into a winged monkey and resource generator 10
  498. ** Hero (Caelian - Daeva), 0g, 10r, Hammer, Composite Bow, Ring Mail Cuirass, Legionary Bronze Helmet.
  499. --- Sacred, Hero, metalman, resistances_high, chaosrec5, fallpower-low, chaospower and Ranged sacred
  500. ** Hero (Caelian - Daeva), 0g, 5r, Bronze Broad Sword, Robes.
  501. --- 4F 3A 1E 1D.
  502. --- Hero, MAGICPICKS, chaosrec_high, illusion, nobadevents2, resourcebonus and floating
  503.  
  504. Start army:
  505. ** General
  506. ** Scout
  507. ** 11x Heavy Sword Warrior
  508. ** 12x Spear Warrior
  509.  
  510. Nation 106: Matlan
  511. -----------------------------------
  512. Race: Atlantians.
  513. Military: Light infantry and heavy infantry. Empoisoners. Sacred light infantry.
  514. Magic: Weak Water, Earth, Death and Blood.
  515. Priests: Moderate, can perform blood sacrifices.
  516. -----------------------------------
  517. National traits:
  518. - Ideal cold level 0
  519. - Can build forts underwater
  520. - Prefers slightly colder climate than usual for the race
  521. - Priests may perform blood sacrifices
  522.  
  523. Muuch themes: green, default, slaver
  524. Hoburg themes: industrial, occidental, default, cavemen_allies
  525.  
  526. Troops:
  527. - Ranged:
  528. ** Empoisoner (Muuch), 15g, 6r, Mace, Blow Pipe, Reinforced Leather Armor.
  529. --- Ranged unit
  530. - Infantry:
  531. ** Dart Infantry (Muuch), 10g, 5r, Obsidian Club Sword, Obsidian Dart, Leather Hauberk, Hide Shield.
  532. --- Infantry unit
  533. ** Dart Maceman (Muuch), 10g, 4r, Mace, Obsidian Dart, Leather Hauberk, Hide Shield.
  534. --- Infantry unit
  535. ** Dart Tribesman (Muuch - shambler), 14g, 6r, Bronze Long Spear, Obsidian Dart, Leather Cuirass, Hide Shield.
  536. --- militia and Infantry unit
  537. ** Maceman (Muuch - shambler), 20g, 33r, Mace, Obsidian Cuirass, Hoplon.
  538. --- Infantry unit
  539. ** Trident Infantry (Muuch - shambler), 20g, 36r, Bronze Trident, Obsidian Cuirass, Hoplon.
  540. --- Infantry unit
  541. ** Spear Infantry (Muuch - shambler), 20g, 34r, Bronze Long Spear, Obsidian Cuirass, Hoplon.
  542. --- Infantry unit
  543. - Sacreds:
  544. ** Divine Templar (Muuch), 15g, 5r, Stone Spear, Reinforced Leather Armor, Great Hide Shield.
  545. --- Capital only, Sacred, deathpower, deathrec and Infantry sacred
  546.  
  547. Commanders:
  548. - Scouts:
  549. ** Spy (Muuch), 50g, 3r, Obsidian Club Sword, Leather Cuirass.
  550. --- Scout
  551. - Commanders:
  552. ** Spear Lord (Muuch - shambler), 70g, 34r, Bronze Long Spear, Obsidian Cuirass, Hoplon.
  553. --- Infantry unit
  554. ** Divine Master (Muuch), 80g, 5r, Stone Spear, Reinforced Leather Armor, Great Hide Shield.
  555. --- Sacred, deathpower, deathrec and Infantry sacred
  556. - Priests:
  557. ** High Priest (Muuch), 35g, 1r, Quarterstaff.
  558. --- 1H.
  559. --- Sacred and PRIESTPICKS
  560. - Mages:
  561. ** Matlanan Follower (Muuch), 50g, 1r.
  562. --- 1W.
  563. --- Sacred and MAGICPICKS
  564. ** Peer of the Superior Plateau (Muuch - shambler), 180g, 1r.
  565. --- 2W 1E 1H.
  566. --- Sacred, MAGICPICKS, deathrec and PRIESTPICKS
  567. ** Peer of the Superior Plague (Muuch - shambler), 180g, 1r, Bronze Hatchet.
  568. --- 2W 1D 1H.
  569. --- Sacred, MAGICPICKS, deathrec and PRIESTPICKS
  570. ** Keeper of the Superior Plateau (Muuch - shambler), 255g, 12r, Obsidian Glaive.
  571. --- 1W 1E 1B 2H 2.1? (blood, death, earth, water).
  572. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  573. ** Keeper of the Superior Plague (Muuch - shambler), 255g, 12r, Obsidian Glaive.
  574. --- 1W 1D 1B 2H 2.1? (blood, death, earth, water).
  575. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  576.  
  577. Heroes:
  578. ** Hero (Muuch - shambler), 0g, 1r, Quarterstaff.
  579. --- 1F 2S 4D.
  580. --- Hero, MAGICPICKS, ethereal, deathrec, resource generator 25, is able to grasp into mortal life on death, being able to avenge its own death as a ghost and nobadevents2
  581. ** Hero (Muuch - shambler), 0g, 12r, Obsidian Club Sword, Scale Mail Cuirass, Hide Shield.
  582. --- Hero, can shapeshift into a werewolf, stealthlow, resistances, extrastats, regen10 and Infantry elite
  583. ** Hero (Muuch), 0g, 2r, Stone Spear, Leather Hauberk, Hide Shield.
  584. --- Hero, can shapeshift into a werebear, resistances, stealthlow, pillage, bodyguardhigh and Infantry elite
  585.  
  586. Start army:
  587. ** Spear Lord
  588. ** Spy
  589. ** 6x Maceman
  590. ** 17x Dart Maceman
  591.  
  592. Nation 107: Zenzakoka
  593. -----------------------------------
  594. Race: Humans, some Halfmen, prefers Cold scale +1.
  595. Military: Light infantry and heavy infantry. Sacred heavy unicorn cavalry.
  596. Magic: Fire, Earth, Astral and Nature.
  597. Priests: Weak, temples cost 200 gold.
  598. -----------------------------------
  599. National traits:
  600. - Ideal cold level +1
  601. - Prefers slightly colder climate than usual for the race
  602. - Temples cost 200 gold
  603.  
  604. Oriental human themes: advanced
  605. Minotaur themes: civilized, default
  606.  
  607. Magic site features: holyfire 10
  608.  
  609. Troops:
  610. - Infantry:
  611. ** Levy (Oriental human), 7g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
  612. --- militia and Infantry unit
  613. ** Naginata Guard (Oriental human), 10g, 13r, Naginata, Ashigaru Armor, Iron Cap.
  614. --- castledef +1 and Infantry unit
  615. ** Wakizasi Guard (Oriental human), 10g, 16r, Wakizashi, Ashigaru Armor, Iron Cap, Tower Shield.
  616. --- castledef +1 and Infantry unit
  617. ** Samurai (Oriental human), 10g, 9r, No-Dachi, Leather Cuirass, Jingasa.
  618. --- Infantry unit
  619. ** Halfman Spearman (Minotaur), 30g, 21r, Bronze Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
  620. --- Infantry unit
  621. ** Halfman Spearman (Minotaur), 30g, 22r, Long Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
  622. --- Infantry unit
  623. ** Halfman Spearman (Minotaur), 30g, 21r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
  624. --- Infantry unit
  625. - Sacreds:
  626. ** Red Master (Oriental human), 75g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
  627. --- Sacred, summerpower-low, recup and Mounted sacred
  628.  
  629. Commanders:
  630. - Scouts:
  631. ** Scout (Oriental human), 30g, 8r, Spear, Scale Mail Cuirass, Reinforced Leather Cap.
  632. --- Scout
  633. - Commanders:
  634. ** Spearmaster (Minotaur), 80g, 21r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
  635. --- Infantry unit
  636. ** Spear Commander (Minotaur), 80g, 22r, Long Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
  637. --- Infantry unit
  638. ** Red Lord (Oriental human), 130g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
  639. --- Sacred, summerpower-low, recup and Mounted sacred
  640. - Priests:
  641. ** Chosen Hierophant (Oriental human), 130g, 1r, Dagger, Robes.
  642. --- 1H.
  643. --- Sacred, PRIESTPICKS, healer 25 and divineins researcher 3
  644. - Mages:
  645. ** Zenzakokan Golemcrafter (Oriental human), 90g, 3r, Short Sword, Robes.
  646. --- 1E 1.1? (nature, astral, earth, fire).
  647. --- MAGICPICKS
  648. ** Augur of Locusts (Oriental human), 150g, 1r, Quarterstaff, Robes.
  649. --- 2N 1.1? (nature, astral, earth, fire).
  650. --- MAGICPICKS
  651. ** Augur of the Choir (Oriental human), 150g, 1r, Quarterstaff, Robes.
  652. --- 2S 1.1? (nature, astral, earth, fire).
  653. --- MAGICPICKS
  654. ** Great Augur of Locusts (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass, Crown.
  655. --- 2F 2E 1N 1H 1.1? (nature, astral, earth, fire).
  656. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  657. ** Great Augur of the Choir (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass.
  658. --- 2F 2E 1S 1H 1.1? (nature, astral, earth, fire).
  659. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  660.  
  661. Heroes:
  662. ** Hero (Oriental human), 0g, 1r, Quarterstaff, Robes.
  663. --- 4F 1W 3E 1D.
  664. --- Hero, MAGICPICKS, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, resource generator 15 and invulnerable20
  665. ** Hero (Oriental human), 0g, 17r, Falchion, Short Bow, Samurai Armor, Reinforced Leather Cap.
  666. --- 2F 2E.
  667. --- Hero, reveals its true shape of a metal man upon death, stealthlow, resistances, castlemaster, sieger, Ranged elite and MAGICPICKS
  668. ** Hero (Oriental human), 0g, 25r, Katana, Heavy Samurai Armor, Kabuto.
  669. --- 1.1? (nature, earth, air, fire).
  670. --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, resistances, strong, castlemaster, Infantry elite and MAGICPICKS
  671.  
  672. Start army:
  673. ** Spearmaster
  674. ** Scout
  675. ** 5x Halfman Spearman
  676. ** 13x Naginata Guard
  677.  
  678. Nation 108: Sinpavdie
  679. -----------------------------------
  680. Race: Humans, some Pale Ones.
  681. Military: Light infantry and heavy infantry. Heavy cavalry. Elite wolfkin. Sacred heavy infantry.
  682. Magic: Fire, Air, Earth and Death.
  683. Priests: Weak.
  684. -----------------------------------
  685. Advanced human themes: default
  686. Pale One themes: primitive
  687.  
  688. Troops:
  689. - Ranged:
  690. ** Temple Wolfkin (Advanced human), 11g, 8r, Hammer, Long Bow, Full Leather Armor, Leather Cap.
  691. --- Capital only, sieger, bodyguardlow, Ranged elite and Chaos rec 10%
  692. - Infantry:
  693. ** Militia (Advanced human), 7g, 6r, Mace, Ring Mail Cuirass, Reinforced Leather Cap, Buckler.
  694. --- militia, Infantry unit and Chaos rec 10%
  695. ** Heavy Morningstar Infantry (Advanced human), 10g, 17r, Morningstar, Chain Mail Hauberk, Reinforced Leather Cap, Buckler.
  696. --- Infantry unit and Chaos rec 10%
  697. ** Standard Bearer (Advanced human), 25g, 17r, Standard, Chain Mail Hauberk, Reinforced Leather Cap.
  698. --- Infantry unit and Chaos rec 10%
  699. ** Infantry (Advanced human), 10g, 7r, Bardiche, Leather Cuirass, Iron Cap.
  700. --- Infantry unit and Chaos rec 10%
  701. ** Swordsman (Advanced human), 10g, 10r, Broad Sword, Leather Cuirass, Iron Cap, Kite Shield.
  702. --- Infantry unit and Chaos rec 10%
  703. ** Morningstar Infantry (Advanced human), 10g, 9r, Morningstar, Leather Cuirass, Iron Cap, Kite Shield.
  704. --- Infantry unit and Chaos rec 10%
  705. ** Pale One Spear Guard (Pale One), 10g, 9r, Spear, Iron Cap, Iron Shield.
  706. --- castledef +1 and Infantry unit
  707. - Cavalry:
  708. ** Knight (Advanced human), 30g, 23r, Morningstar, Chain Mail Hauberk, Iron Cap, Buckler, Horse mount.
  709. --- Mounted unit and Chaos rec 10%
  710. ** Knight (Advanced human), 30g, 22r, Light Lance, Heavy Bronze Lance, Chain Mail Hauberk, Iron Cap, Buckler, Horse mount.
  711. --- Mounted unit and Chaos rec 10%
  712. - Sacreds:
  713. ** Guard of Fall (Advanced human), 23g, 29r, Falchion, Plate Hauberk, Iron Cap, Hoplon.
  714. --- Capital only, Sacred, fallpower-low, stormpower, Infantry sacred and Chaos rec 10%
  715.  
  716. Commanders:
  717. - Scouts:
  718. ** Assassin (Advanced human), 50g, 11r, Falchion, Falchion, Ring Mail Cuirass, Leather Cap.
  719. --- Scout and Chaos rec 10%
  720. - Commanders:
  721. ** Spearmaster (Pale One), 40g, 9r, Spear, Iron Cap, Iron Shield.
  722. --- castledef +1 and Infantry unit
  723. ** Lieutenant (Advanced human), 70g, 7r, Bardiche, Leather Cuirass, Iron Cap.
  724. --- Infantry unit and Chaos rec 10%
  725. ** Commander (Advanced human), 110g, 22r, Light Lance, Heavy Bronze Lance, Chain Mail Hauberk, Iron Cap, Buckler, Horse mount.
  726. --- Mounted unit and Chaos rec 10%
  727. ** Master of Fall (Advanced human), 140g, 29r, Falchion, Plate Hauberk, Iron Cap, Hoplon.
  728. --- Sacred, fallpower-low, stormpower, Infantry sacred and Chaos rec 10%
  729. - Priests:
  730. ** Great Monk (Advanced human), 50g, 1r, Dagger, Robes, Crown.
  731. --- 1H.
  732. --- Sacred, PRIESTPICKS and Chaos rec 10%
  733. - Mages:
  734. ** Brown Apprentice (Advanced human), 60g, 3r, Short Sword, Leather Cuirass.
  735. --- 1A 1E.
  736. --- MAGICPICKS and Chaos rec 10%
  737. ** Brown Lord (Advanced human), 160g, 3r, Short Sword, Leather Cuirass.
  738. --- 2A 2E.
  739. --- MAGICPICKS and Chaos rec 10%
  740. ** Brown Binder (Advanced human), 225g, 1r, Leather Cuirass.
  741. --- 1E 3.1? (death, earth, air, fire, at least partially linked).
  742. --- Capital only, Slow to recruit, MAGICPICKS, resource generator 25 and Chaos rec 10%
  743.  
  744. Heroes:
  745. ** Hero (Advanced human), 0g, 1r, Quarterstaff, Leather Cuirass, Leather Cap.
  746. --- 3A 3W 3E 1D.
  747. --- Hero, MAGICPICKS, resource generator 15, illusion, explodes as a burst of elemental energy upon death, spawning an elemental and Chaos rec 10%
  748. ** Hero (Advanced human), 0g, 19r, Divine Falchion, Chain Mail Hauberk, Half Helmet, Hoplon.
  749. --- 1.1? (nature, earth, water, air).
  750. --- Sacred, Hero, glamour, minoreelemental, berserkhigh, darkpower2, Infantry sacred, MAGICPICKS and Chaos rec 10%
  751.  
  752. Start army:
  753. ** Spearmaster
  754. ** Assassin
  755. ** 7x Standard Bearer
  756. ** 12x Heavy Morningstar Infantry
  757.  
  758. Nation 109: Itamon
  759. -----------------------------------
  760. Race: Humans.
  761. Military: Light infantry and heavy infantry. Heavy cavalry. Sacred heavy ranger.
  762. Magic: Air and Astral. Weak Fire and Earth.
  763. Priests: Strong.
  764. -----------------------------------
  765. Human themes: default
  766. Oriental human themes: advanced
  767.  
  768. Troops:
  769. - Infantry:
  770. ** Nodachi Bandit (Oriental human), 10g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
  771. --- pillager and Infantry unit
  772. ** Katana Bandit (Oriental human), 10g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
  773. --- pillager and Infantry unit
  774. ** Katana Infantry (Oriental human), 10g, 21r, Katana, Full Scale Mail, Iron Cap.
  775. --- Infantry unit
  776. ** Halberd Infantry (Human), 10g, 24r, Halberd, Bronze Hauberk, Iron Cap.
  777. --- Infantry unit
  778. ** Spearman (Human), 10g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
  779. --- Infantry unit
  780. ** Infantry (Human), 10g, 25r, Iron Kopesh, Bronze Hauberk, Iron Cap, Iron Shield.
  781. --- Infantry unit
  782. - Cavalry:
  783. ** Thane (Human), 35g, 24r, Light Lance, Full Scale Mail, Iron Cap, Kite Shield, Horse mount.
  784. --- elite +1 and Mounted unit
  785. ** Knight (Human), 30g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
  786. --- Mounted unit
  787. - Sacreds:
  788. ** Temple Hierophant (Human), 15g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
  789. --- Capital only, Sacred and Ranged sacred
  790.  
  791. Commanders:
  792. - Scouts:
  793. ** Scout (Human), 30g, 7r, Bronze Long Spear, Ring Mail Hauberk, Leather Cap.
  794. --- Scout
  795. - Commanders:
  796. ** Katana Commander (Oriental human), 70g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
  797. --- pillager and Infantry unit
  798. ** Spearmaster (Human), 40g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
  799. --- Infantry unit
  800. ** Sergeant (Human), 90g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
  801. --- Mounted unit
  802. ** Temple Lord (Human), 90g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
  803. --- Sacred and Ranged sacred
  804. - Priests:
  805. ** Junior Bishop (Human), 35g, 1r, Dagger, Robes.
  806. --- 1H.
  807. --- Sacred and PRIESTPICKS
  808. ** Bishop (Human), 65g, 2r, Sceptre, Robes.
  809. --- 2H.
  810. --- Sacred and PRIESTPICKS
  811. ** Ancient Bishop (Human), 115g, 1r, Quarterstaff, Robes.
  812. --- 3H.
  813. --- Sacred and PRIESTPICKS
  814. - Mages:
  815. ** Apprentice Ruby Astrapelagist (Human), 150g, 3r, Hammer, Robes.
  816. --- 2S 1.1? (astral, earth, air, fire).
  817. --- MAGICPICKS
  818. ** Ruby Windwhisperer (Human), 170g, 3r, Hammer, Robes.
  819. --- 1A 2S 1.1? (astral, earth, air, fire).
  820. --- MAGICPICKS and majorfireres
  821. ** Ruby Firestarter (Human), 170g, 1r, Quarterstaff, Robes.
  822. --- 1F 2S 1.1? (astral, earth, air, fire).
  823. --- MAGICPICKS and majorfireres
  824. ** Chosen Ruby Astrapelagist (Human), 225g, 1r, Robes, Leather Cap.
  825. --- 1F 2A 1E 2S 1.1? (astral, earth, air, fire).
  826. --- Capital only, Slow to recruit, MAGICPICKS and nobadevents2
  827.  
  828. Heroes:
  829. ** Hero (Human), 0g, 2r, Sceptre, Robes.
  830. --- 1F 3A 3W 3S.
  831. --- Hero, MAGICPICKS, protected by water, illusion, majorcoldres and coldres
  832. ** Hero (Human), 0g, 1r, Quarterstaff, Robes.
  833. --- 4A 1W 1S.
  834. --- Hero, MAGICPICKS, floating, majorcoldres, majorshockres, invulnerable5 and makepearls
  835.  
  836. Start army:
  837. ** Katana Commander
  838. ** Scout
  839. ** 9x Infantry
  840. ** 14x Katana Bandit
  841.  
  842. Nation 110: Geneve
  843. -----------------------------------
  844. Race: Humans.
  845. Military: Light infantry and heavy infantry. Crossbowmen. Heavy cavalry. Sacred heavy infantry. Expensive forts.
  846. Magic: Blood. Weak Fire.
  847. Priests: Moderate.
  848. -----------------------------------
  849. National traits:
  850. - Fortifications are 10 percent more expensive
  851.  
  852. Advanced human themes: advanced
  853. Atlantian themes: bronze
  854.  
  855. Troops:
  856. - Ranged:
  857. ** Tundra Crossbowman (Advanced human), 10g, 8r, Short Sword, Crossbow, Leather Hauberk, Reinforced Leather Cap.
  858. --- wasteunit, Ranged unit and Shock resistant
  859. - Infantry:
  860. ** Spear Levy (Advanced human), 7g, 7r, Long Spear, Leather Hauberk, Reinforced Leather Cap, Shield.
  861. --- militia, Infantry unit and Shock resistant
  862. ** Falchion Soldier (Advanced human), 10g, 18r, Falchion, Chain Mail Cuirass, Reinforced Leather Cap, Kite Shield.
  863. --- Infantry unit and Shock resistant
  864. ** Falchion Soldier (Advanced human), 10g, 14r, Falchion, Full Leather Armor, Half Helmet, Kite Shield.
  865. --- Infantry unit and Shock resistant
  866. ** Spear Soldier (Advanced human), 10g, 17r, Long Spear, Full Scale Mail, Reinforced Leather Cap, Shield.
  867. --- Infantry unit and Shock resistant
  868. ** Heavy Falchion Soldier (Advanced human), 10g, 19r, Falchion, Full Scale Mail, Reinforced Leather Cap, Shield.
  869. --- Infantry unit and Shock resistant
  870. - Cavalry:
  871. ** Knight (Advanced human), 35g, 35r, Falchion, Heavy Bronze Lance, Full Chain Mail, Full Helmet, Kite Shield, Horse mount.
  872. --- elite +1, Mounted unit and Shock resistant
  873. - Sacreds:
  874. ** Pious Marauder (Advanced human), 28g, 25r, Short Sword, Full Chain Mail, Half Helmet, Hoplon.
  875. --- Capital only, Sacred, shapeshifts into a werebear when damaged, Infantry sacred and Shock resistant
  876.  
  877. Commanders:
  878. - Scouts:
  879. ** Scout (Advanced human), 30g, 9r, Falchion, Falchion, Leather Cuirass, Leather Hood.
  880. --- Scout and Shock resistant
  881. - Commanders:
  882. ** Colonel (Advanced human), 50g, 18r, Falchion, Chain Mail Cuirass, Reinforced Leather Cap, Kite Shield.
  883. --- Infantry unit and Shock resistant
  884. ** Lieutenant (Advanced human), 105g, 35r, Falchion, Heavy Bronze Lance, Full Chain Mail, Full Helmet, Kite Shield, Horse mount.
  885. --- elite +1, Mounted unit and Shock resistant
  886. ** Pious Lord (Advanced human), 90g, 25r, Short Sword, Full Chain Mail, Half Helmet, Hoplon.
  887. --- Sacred, shapeshifts into a werebear when damaged, Infantry sacred and Shock resistant
  888. - Priests:
  889. ** Senior Disciple (Advanced human), 35g, 3r, Hammer, Leather Cuirass.
  890. --- 1H.
  891. --- Sacred, PRIESTPICKS and Shock resistant
  892. - Mages:
  893. ** Neophyte Carmine Exarch (Advanced human), 50g, 3r, Short Sword, Leather Cuirass.
  894. --- 1B.
  895. --- Sacred, MAGICPICKS and Shock resistant
  896. ** Carmine Summoner (Advanced human), 230g, 3r, Short Sword, Leather Cuirass.
  897. --- 1F 2B 1H 1.1? (blood, earth, air, fire).
  898. --- Sacred, MAGICPICKS, PRIESTPICKS and Shock resistant
  899. ** Carmine Communicant (Advanced human), 240g, 5r, Falchion, Leather Cuirass.
  900. --- 1F 2B 1H 1.1? (blood, fire, earth, air).
  901. --- Sacred, MAGICPICKS, PRIESTPICKS and Shock resistant
  902. ** Elder Carmine Exarch (Advanced human), 300g, 3r, Short Sword, Leather Cuirass.
  903. --- 1F 3B 2H 1.1? (blood, earth, air, fire).
  904. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, warriormage, better researcher +1, has bound an imp to serve as a familiar, PRIESTPICKS and Shock resistant
  905.  
  906. Heroes:
  907. ** Hero (Advanced human), 0g, 16r, Sceptre, Plate Cuirass.
  908. --- 1E 3D 3B.
  909. --- Hero, MAGICPICKS, resource generator 15, protected by tainted earth, deathrec, floating and Shock resistant
  910. ** Hero (Advanced human), 0g, 3r, Short Sword, Leather Cuirass, Leather Cap.
  911. --- 3F 1A 2E 4B.
  912. --- Hero, MAGICPICKS, protected by fire, flying, forgebonus 2 secondary, resource generator 10 and Shock resistant
  913.  
  914. Start army:
  915. ** Colonel
  916. ** Scout
  917. ** 11x Heavy Falchion Soldier
  918. ** 11x Falchion Soldier
  919.  
  920. Nation 111: Lishikos
  921. -----------------------------------
  922. Race: Humans, some Pale Ones.
  923. Military: Light infantry. Boulder throwers. Chariots. Sacred heavy infantry.
  924. Magic: Astral and Death. Weak Fire.
  925. Priests: Weak.
  926. -----------------------------------
  927. Dynastic human themes: bronze, humans_dustwalkers, default
  928. Pale One themes: default
  929.  
  930. Troops:
  931. - Ranged:
  932. ** Pale One Wasteland Boulder Thrower (Pale One), 20g, 6r, Hammer, Large Rock, Iron Cap.
  933. --- wasteunit, swampunit and Ranged unit
  934. - Infantry:
  935. ** Light Club Infantry (Dynastic human), 7g, 1r, Club, Club.
  936. --- Infantry unit
  937. ** Pale One Wasteland Bandit (Pale One), 10g, 9r, Flail, Javelin, Bronze Cap.
  938. --- pillager, wasteunit and Infantry unit
  939. ** Pale One Wasteland Spearman (Pale One), 10g, 6r, Bronze Spear, Net, Bronze Cap.
  940. --- pillager, wasteunit and Infantry unit
  941. ** Falchion Infantry (Dynastic human), 7g, 8r, Kopesh, Bronze Scale Cuirass, Wicker Shield.
  942. --- Infantry unit
  943. ** Club Infantry (Dynastic human), 7g, 6r, Club, Bronze Scale Cuirass, Wicker Shield.
  944. --- Infantry unit
  945. ** Mace Infantry (Dynastic human), 7g, 7r, Mace, Bronze Scale Cuirass, Wicker Shield.
  946. --- Infantry unit
  947. - Chariots:
  948. ** Horseman (Dynastic human), 35g, 19r, Composite Bow, Club, Bronze Scale Cuirass, Buckler, Horse mount.
  949. --- Chariot unit
  950. - Sacreds:
  951. ** Nightstalker of Flame (Dynastic human - dustwalker), 65g, 7r, Exceptional Bronze Long Spear, Short Bow, Bronze Scale Cuirass, Crown.
  952. --- Capital only, Sacred, resistances_shock and Infantry sacred
  953.  
  954. Commanders:
  955. - Scouts:
  956. ** Assassin (Dynastic human), 50g, 4r, Bronze Sword, Club, Linen Cuirass.
  957. --- Scout
  958. - Commanders:
  959. ** Irregular Chieftain (Pale One), 60g, 9r, Flail, Javelin, Bronze Cap.
  960. --- pillager, wasteunit and Infantry unit
  961. ** Spearmaster (Pale One), 60g, 6r, Bronze Spear, Net, Bronze Cap.
  962. --- pillager, wasteunit and Infantry unit
  963. ** Warden (Dynastic human), 95g, 19r, Composite Bow, Club, Bronze Scale Cuirass, Crown, Buckler, Horse mount.
  964. --- Chariot unit
  965. ** Lord of Flame (Dynastic human - dustwalker), 105g, 7r, Exceptional Bronze Long Spear, Short Bow, Bronze Scale Cuirass, Crown.
  966. --- Capital only, Sacred, resistances_shock and Infantry sacred
  967. - Priests:
  968. ** High Priest (Dynastic human), 35g, 2r, Quarterstaff, Bronze Cap.
  969. --- 1H.
  970. --- Sacred, PRIESTPICKS, nobadevents 10 and inquisitor
  971. - Mages:
  972. ** Neophyte Ashen Astronomer (Dynastic human), 100g, 4r, Hammer, Robes.
  973. --- 2D.
  974. --- MAGICPICKS
  975. ** Apprentice Ashen Astronomer (Dynastic human - dustwalker), 160g, 4r, Bronze Sword, Robes, Crown.
  976. --- 1S 2D.
  977. --- MAGICPICKS
  978. ** Greater Ashen Astronomer (Dynastic human - dustwalker), 475g, 6r, Bronze Sword, Robes, Bronze Cap.
  979. --- 1F 2S 3D 1H 1.1? (death, astral, earth, fire).
  980. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, stealthy and PRIESTPICKS
  981.  
  982. Heroes:
  983. ** Hero (Dynastic human - dustwalker), 0g, 12r, Kopesh, Sling, Bronze Scale Hauberk, Bronze Cap.
  984. --- 2.1? (nature, death, astral, water, at least partially linked).
  985. --- Hero, reveals its true shape of a metal man upon death, stealthlow, can enter berserker rage, castlemaster, patrol, strong, Ranged elite and MAGICPICKS
  986. ** Hero (Pale One - ancient one), 0g, 40r, Enchanted Hammer, Boulder, Bronze Hauberk, Bronze Cap.
  987. --- 1W 2D 1.1? (nature, death, astral, water).
  988. --- Sacred, Hero, awe, shapeshifts into a werebear when damaged, berserklow, patrol, Ranged sacred and MAGICPICKS
  989.  
  990. Start army:
  991. ** Irregular Chieftain
  992. ** Assassin
  993. ** 13x Pale One Wasteland Bandit
  994. ** 15x Pale One Wasteland Spearman
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