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- Void Born Characters
- You have called the interior of a huge Imperial vessel or void-
- station your home all your life, but now you have been thrust
- into the company of others—people completely unlike your
- peers amongst the void born—and the culture shock gnaws
- at you. You feel awkward in the company of those born upon
- worlds, an outsider, distrusted and strange, in their eyes. You
- come into your own when your expertise is required, however,
- and what to others may be stark terrors are old familiar
- enemies to you. Unlike the world born, you are not blinded
- by ignorance when confronted by psychic phenomena, warp
- anomalies, and the strange technology of void-ships, and as
- such, your kind make the best Void-masters and Astropaths. As
- long as common dirt-dwellers stand in awe or fear of you, they
- will cease trying to make you fit into their strange cultures and
- will leave you to your own ways and your own secrets.
- Characteristic Modifiers: –5 Strength, +5 Willpower
- Starting Skills: All void born can speak a language unique
- to their home vessel. Void born gain the Speak Language (Ship
- Dialect) Skill.
- Charmed: The void born are touched by the fickle powers
- of the warp, making them preternaturally lucky. Whenever a
- void born character spends a Fate Point (though not if he burns
- one), roll a 1d10. On the roll of a natural 9, the Fate Point is
- not lost.
- Ill-omened: Whether because of their strange looks,
- clannish ways, or unwholesome air, the void born are shunned
- and mistrusted by most. In addition, the void born are most
- likely to attract any negative attention that the party of Explorers
- creates—accusations of deceit in trade, disgruntled negotiators,
- mobs armed with stones, and so on. Because of this, void born
- characters suffer a –5 penalty on all Fellowship Tests made to
- interact with non-void born humans.
- Shipwise: Birthed in the depths of a voidfaring craft,
- the void born have a natural affinity for such vehicles. As a
- result, Navigation (Stellar) (Int) and Pilot (Spacecraft) (Ag) are
- untrained Basic Skills (instead of Advanced Skills) for void
- born characters.
- Void Accustomed: Due to their strange and unnatural
- childhood, the void born are used to the vagaries of changing
- gravity. They are immune to space travel sickness. In addition,
- zero- or low-gravity environments are not considered Difficult
- Terrain for void born characters.
- Starting Wounds: Void born characters double their starting
- Toughness Bonus and add 1d5 to the result to determine their
- starting number of Wounds.
- Starting Fate Points: Roll 1d10 to determine a void born
- character’s starting Fate Points. On a 1–5, he begins with 3
- Fate Points; on a 6–10, he begins with 4 Fate Points.
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