CivQuestanon

Technocracy

Nov 14th, 2015
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  1. The Immortal Technocratic Republic
  2. Race: Dwarves & Machine Men
  3. Color: Blue
  4. Fluff : http://pastebin.com/6EP0vTsa
  5. Government Type: Totalitarian Technocracy
  6. Economy Type: Capitalism
  7. Religion: The Dreaming Forge God. The Dwarves believe that the reason the world floats through the sky, is that a great god of forgework is alseep and dreaming of islands flying through the sky. We dwarves are in the image of the forge god, and are the ones to construct the designs and inventions he dreams up with.
  8. Location: Orgul Major
  9. Population: (35.3) (1.8/turn)
  10. Food: (Excellent)
  11. Raw Currency: (137) Income: (25/turn)
  12. Legitimacy: Stable [Active Pacification]
  13. Culture: (16)+.5 PT
  14. Industry: (77)
  15. Unique Buildings: 1 King's Palace, 1 National Bank, 1 Royal Academy of the Arts and Sciences (Of the Orders of Merit), [Coalition Research Facility], [Grand Iron Forge], Santerian Black Ziggurat, Large Santarian Academy, [Machine Men Index], [Weapons Lab], [Kaldoran Temple]
  16. Embassy [Vincent's Empire]
  17. Embassy [Vulmer]
  18. Embassy [Menovia]
  19. Embassy [The True Advent]
  20. Embassy [The Patchwork Republic]
  21. Embassy [The Glitch Empire]
  22. Embassy [Necro Imperialis]
  23. Defenses: (Stone Traps, Good), Nightcrag Tunnel Defenses [Elaborate, Segmented]
  24. Military Units:
  25. >Mobilized Forces on the Field
  26. [New Machina]
  27. [New Khazan]
  28. >Super Sky-Dreadnought "Annihilator" [x50][BombardXL:10][Arm][Resilient] (Nearly Destroyed)
  29. >1st Mobilized Bomber/Destroyer Fleet [x12][Bombard][x10][Comb.Arms]
  30. >1 Mobilized Subterine Formation [x58][Siege][Burrow][BombardXL:10]
  31. >1 Mobilized Clockwork Combat Formation [x34]
  32. >1 Mobilized Peacekeeper Formation [x34][Bombard:12]
  33. Khazanian Fortifications
  34. Magma Pumps
  35. Iron [1x]; Wood [1x]; Copper [1x]; Stone [1x]; Magma [1x]; Coal [1x]; Steam [1x]
  36. [Marewelt, Eastern Gul]
  37. Coal [1x]
  38. [Tinale, Central Gul]
  39. Coal [1x]
  40. [Midvale, Scar of Morgaz]
  41. Coal [1x]
  42. Mana Crystals [x1]
  43. [Pegul Fortress]
  44. [South Gul Fortress] (incomplete)
  45. >Mobilized Forces at home
  46. Resources/Quantity:
  47. >Home
  48. Iron [Lots], Copper [Lots], Stone [Sustainable], Gems [Low], Rubicite [Tiny Sample], Flux[Lots]
  49. (Iron [x1]; Copper [x1]; Stone [x1]; Flux [x1])
  50. Special: [Elemental Slaves:2] from Kaldor
  51. >Colonies
  52. [New Dwarvia] [Town]: Integrated Magma Defense Network & Edifice [Massive] Iron [Lots]; Gems [Low]
  53. [New Machina] [Fortress] Odd Scroll[Single], Silver [Unmined]; Dark Iron, Rubicite [Depleted (traded away)]; 1x Iron, Wood, Copper; Ioun [DEPLETED (Trade)]; Gems [Lots]
  54. [New Santoria] [Fortress]
  55. >Market Gifts:
  56. Steel [Average]; Coal [Lots]
  57. Magic/Spells: (Geo-Aero, Simple) (Magical Artifice) (spells: Scry Sky-Ores, Simple; Shape Rock; Simple) (Rain [Good]) (Mass Raise Undead [Very Simple] Imbue Equipment, Good; Earthshaping [Basic])
  58. Technology:
  59. >Resource Tech
  60. (Copper, Iron, Stone, Steel) [Steel Mill Blueprints]
  61. >Economy
  62. Bureaucracy [Average]
  63. Rationalization [Good]
  64. Standardization [Good]
  65. Empiricism [Simple]
  66. Metallurgy [Good]
  67. Crystal Fabrication [Simple]
  68. Steam [Simple]
  69. Clockwork Fabrication [Good]
  70. Dwarf-Clockwork Integration [Very Simple]
  71. Recycling [Very Good]
  72. Electricity [Primitive]
  73. Commodities [Simple]
  74. Magma Utilization [Average]
  75. >Military
  76. Artillery Clockwork [Simple]
  77. [Airships, Basic]
  78. Aerial Warfare/[Air War [Average]
  79. [Civil Defense [Average]
  80. Total Mobilization to [Average]
  81. Military-Industrial Complex [Average]
  82. Large Scale Construction [Average]
  83. Sturdy Construction, [Average]
  84. [Advanced Hulls, Simple]
  85. [Sealed Construction, Primitive]
  86. Bombardment [Good]
  87. Firearms [Good]
  88. Command Crowns [Some]
  89. Combat Clockworks [Simple]
  90. Salvage [Simple]
  91. Tooling [Amazing]
  92. Holy Weapons [Simple]
  93. Psi Dampening [Simple]
  94. Logistics [Good]
  95. Terrorism [Simple]
  96. Traps [Simple]
  97. Fortifications [Average]
  98. Tunneling [Basic]
  99. Underground Warfare [Primitive]
  100. Close Quarters Fighting [Simple]
  101. Elemental Resistance [Primitive]
  102. Guerilla Warfare [Simple]
  103. Subterines [Below Average]
  104. Elemental Magitek [Simple]
  105. Seismic Charges [Simple]
  106. Mass Organization [Average]
  107. Magi-tek Engines [Average]
  108. Undead-Living Diplomacy [Simple]
  109. Counter-Espionage [Good]
  110. Secret Police [Simple]
  111. The Total State [Simple]
  112. Glitch Building [Simple]
  113. Territory: (31)
  114. Trade Routes:
  115. Vyriah [Financial, Special]
  116. Necro Imperialis [Huge:+4/currency/turn; +6 industry]
  117. Patchwork [Small:+2 currency/turn]
  118. Bonuses:
  119. 1. Aerial Fabricators: Sky Dwarves are keen on airship construction, and gain a bonus to rolls to construct airships or other large aerial constructions (+15).
  120. 2. Industrial: Sky Dwarves are keen on industry. For every industrial point gained, add half a point.
  121. Eccentricities: (generated by GM)
  122. 3. Undead
  123. Projects: Empiricism 4/15
  124. Military Lab: 9/10
  125. [You are mobilized. 3 Turns Your current industrial efficiency is: 100%]
  126.  
  127. Projects: Kaldoran Temple???
  128. Terror Weapons: 5/8
  129. (XL Artillery: 4/12)
  130. [Annihilation Weapons: 11/20)
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