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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12. #include "MostWanted_Client\CfgMostWanted.cpp"
  13.  
  14. class CfgXM8
  15. {
  16. extraApps[] = {"ExAd_VG","ExAd_Info","ExAd_CHVD","ExAd_SB","BRAmaRecipes"};
  17.  
  18. class ExAd_VG
  19. {
  20. title = "Virtual Garage";
  21. controlID = 50000; //IDC:50000 -> 50015 || These need to be unique and out of range from each other
  22. logo = "ExadClient\XM8\Apps\VG\Icon_VG.paa";
  23. onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf";
  24. onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf";
  25. onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf";
  26. };
  27. class ExAd_Info
  28. {
  29. title = "Server Info";
  30. controlID = 50100; //IDC:50100 -> 50102 || These need to be unique and out of range from each other
  31. logo = "ExadClient\XM8\Apps\Info\Icon_SI.paa";
  32. onLoad = "ExAdClient\XM8\Apps\Info\onLoad.sqf";
  33. onOpen = "ExAdClient\XM8\Apps\Info\onOpen.sqf";
  34. onClose = "ExAdClient\XM8\Apps\Info\onClose.sqf";
  35. };
  36. class ExAd_CHVD
  37. {
  38. title = "View Distance Settings";
  39. controlID = 50200; //IDC:50200 -> 50102 || These need to be unique and out of range from each other
  40. config = "ExadClient\XM8\Apps\CHVD\config.sqf";
  41. logo = "ExadClient\XM8\Apps\CHVD\Icon_CHVD.paa";
  42. onLoad = "ExAdClient\XM8\Apps\CHVD\onLoad.sqf";
  43. onOpen = "ExAdClient\XM8\Apps\CHVD\onOpen.sqf";
  44. onClose = "ExAdClient\XM8\Apps\CHVD\onClose.sqf";
  45. };
  46. class ExAd_SB
  47. {
  48. title = "Statsbar Settings";
  49. controlID = 50400; //IDC:50400 -> 50475 || These need to be unique and out of range from each other
  50. logo = "exile_assets\texture\ui\xm8_app_settings_ca.paa";
  51. onLoad = "ExAdClient\XM8\Apps\SB_Settings\onLoad.sqf";
  52. };
  53. class BRAmaRecipes
  54. {
  55. controlID = 107000;
  56. title = "Recipies";
  57. logo = "ExAdClient\XM8\Apps\BRAmaRecipes\BRAma.paa";
  58. config = "ExAdClient\XM8\Apps\BRAmaRecipes\config.sqf";
  59. onLoad = "ExAdClient\XM8\Apps\BRAmaRecipes\onLoad.sqf";
  60. onOpen = "ExAdClient\XM8\Apps\BRAmaRecipes\onOpen.sqf";
  61. };
  62. };
  63.  
  64. class CfgClans
  65. {
  66. /*
  67. Defines the amount of pop tabs needed to register a new clan
  68.  
  69. Default: 20,000
  70. */
  71. registrationFee = 20000;
  72.  
  73. /*
  74. A list of all characters allowed in a clan *name*
  75.  
  76. NOTE:
  77. */
  78. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";
  79.  
  80. /*
  81.  
  82. Maximum markers per clan
  83.  
  84. */
  85. maximumIcons = 20;
  86.  
  87. /*
  88. Maximum number of characters on a Marker in a presistent system
  89.  
  90. Note: MAX 255!
  91.  
  92. */
  93. maximumIconText = 50;
  94.  
  95. /*
  96.  
  97. Maximum poly markers per clan
  98.  
  99. */
  100. maximumPolys = 10;
  101.  
  102.  
  103. /*
  104.  
  105. Maximum points in poly
  106. */
  107. maximumPolyNode = 10;
  108. };
  109. class Exile_AbstractCraftingRecipe
  110. {
  111. name = "";
  112. pictureItem = "";
  113. returnedItems[] = {};
  114. components[] = {}; // Required components
  115. tools[] = {}; // Required tools (matches, gas cooker etc.)
  116. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  117. requiresOcean = 0; // isSurfaceWater test
  118. requiresFire = 0; // inflamed object nearby
  119. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  120. };
  121.  
  122. class CfgCraftingRecipes
  123. {
  124.  
  125. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  126. {
  127. name = "Breaching Charge (Big Momma)";
  128. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  129. returnedItems[] =
  130. {
  131. {1, "Exile_Item_BreachingCharge_BigMomma"}
  132. };
  133. tools[] =
  134. {
  135. "Exile_Item_Foolbox"
  136. };
  137. components[] =
  138. {
  139. {3, "Exile_Item_BreachingCharge_Metal"},
  140. {1, "Exile_Item_MobilePhone"},
  141. {1, "Exile_Item_DuctTape"},
  142. {1, "Exile_Item_ZipTie"}
  143. };
  144. };
  145.  
  146. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  147. {
  148. name = "Breaching Charge (Metal)";
  149. pictureItem = "Exile_Item_BreachingCharge_Metal";
  150. returnedItems[] =
  151. {
  152. {1, "Exile_Item_BreachingCharge_Metal"}
  153. };
  154. tools[] =
  155. {
  156. "Exile_Item_Foolbox"
  157. };
  158. components[] =
  159. {
  160. {1, "Exile_Item_DuctTape"},
  161. {1, "SatchelCharge_Remote_Mag"}
  162. };
  163. };
  164.  
  165. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  166. {
  167. name = "Breaching Charge (Wood)";
  168. pictureItem = "Exile_Item_BreachingCharge_Wood";
  169. returnedItems[] =
  170. {
  171. {1, "Exile_Item_BreachingCharge_Wood"}
  172. };
  173. tools[] =
  174. {
  175. "Exile_Item_Foolbox"
  176. };
  177. components[] =
  178. {
  179. {1, "Exile_Item_DuctTape"},
  180. {1, "DemoCharge_Remote_Mag"}
  181. };
  182. };
  183.  
  184. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  185. {
  186. name = "Cook BBQ Sandwich";
  187. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  188. requiresFire = 1;
  189. returnedItems[] =
  190. {
  191. {1, "Exile_Item_BBQSandwich_Cooked"}
  192. };
  193. tools[] =
  194. {
  195. "Exile_Item_CookingPot"
  196. };
  197. components[] =
  198. {
  199. {1, "Exile_Item_BBQSandwich"}
  200. };
  201. };
  202.  
  203. class CookCatFood: Exile_AbstractCraftingRecipe
  204. {
  205. name = "Cook Cat Food";
  206. pictureItem = "Exile_Item_CatFood_Cooked";
  207. requiresFire = 1;
  208. returnedItems[] =
  209. {
  210. {1, "Exile_Item_CatFood_Cooked"}
  211. };
  212. tools[] =
  213. {
  214. "Exile_Item_CookingPot"
  215. };
  216. components[] =
  217. {
  218. {1, "Exile_Item_CatFood"}
  219. };
  220. };
  221.  
  222. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  223. {
  224. name = "Cook Christmas Tinner";
  225. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  226. requiresFire = 1;
  227. returnedItems[] =
  228. {
  229. {1, "Exile_Item_ChristmasTinner_Cooked"}
  230. };
  231. tools[] =
  232. {
  233. "Exile_Item_CookingPot"
  234. };
  235. components[] =
  236. {
  237. {1, "Exile_Item_ChristmasTinner"}
  238. };
  239. };
  240. class CookCoffee: Exile_AbstractCraftingRecipe
  241. {
  242. name = "Brew Coffee";
  243. pictureItem = "Exile_Item_PlasticBottleCoffee";
  244. requiresFire = 1;
  245. returnedItems[] =
  246. {
  247. {1, "Exile_Item_PlasticBottleCoffee"}
  248. };
  249. tools[] =
  250. {
  251. "Exile_Item_CookingPot"
  252. };
  253. components[] =
  254. {
  255. {1, "Exile_Item_PlasticBottleFreshWater"},
  256. {1, "Exile_Item_InstantCoffee"}
  257. };
  258. };
  259. class CookDogFood: Exile_AbstractCraftingRecipe
  260. {
  261. name = "Cook Dog Food";
  262. pictureItem = "Exile_Item_DogFood_Cooked";
  263. requiresFire = 1;
  264. returnedItems[] =
  265. {
  266. {1, "Exile_Item_DogFood_Cooked"}
  267. };
  268. tools[] =
  269. {
  270. "Exile_Item_CookingPot"
  271. };
  272. components[] =
  273. {
  274. {1, "Exile_Item_DogFood"}
  275. };
  276. };
  277.  
  278. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  279. {
  280. name = "Cook Glorious Knakworst";
  281. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  282. requiresFire = 1;
  283. returnedItems[] =
  284. {
  285. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  286. };
  287. tools[] =
  288. {
  289. "Exile_Item_CookingPot"
  290. };
  291. components[] =
  292. {
  293. {1, "Exile_Item_GloriousKnakworst"}
  294. };
  295. };
  296.  
  297. class CookMacasCheese: Exile_AbstractCraftingRecipe
  298. {
  299. name = "Cook Macas Cheese";
  300. pictureItem = "Exile_Item_MacasCheese_Cooked";
  301. requiresFire = 1;
  302. returnedItems[] =
  303. {
  304. {1, "Exile_Item_MacasCheese_Cooked"}
  305. };
  306. tools[] =
  307. {
  308. "Exile_Item_CookingPot"
  309. };
  310. components[] =
  311. {
  312. {1, "Exile_Item_MacasCheese"}
  313. };
  314. };
  315.  
  316. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  317. {
  318. name = "Cook Dirty Water";
  319. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  320. requiresFire = 1;
  321. returnedItems[] =
  322. {
  323. {1, "Exile_Item_PlasticBottleFreshWater"}
  324. };
  325. tools[] =
  326. {
  327. "Exile_Item_CookingPot"
  328. };
  329. components[] =
  330. {
  331. {1, "Exile_Item_PlasticBottleDirtyWater"}
  332. };
  333. };
  334. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  335. {
  336. name = "Cook Salt Water";
  337. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  338. requiresFire = 1;
  339. returnedItems[] =
  340. {
  341. {1, "Exile_Item_PlasticBottleFreshWater"}
  342. };
  343. tools[] =
  344. {
  345. "Exile_Item_CookingPot"
  346. };
  347. components[] =
  348. {
  349. {1, "Exile_Item_PlasticBottleSaltWater"}
  350. };
  351. };
  352.  
  353. class CookSausageGravy: Exile_AbstractCraftingRecipe
  354. {
  355. name = "Cook Sausage Gravy";
  356. pictureItem = "Exile_Item_SausageGravy_Cooked";
  357. requiresFire = 1;
  358. returnedItems[] =
  359. {
  360. {1, "Exile_Item_SausageGravy_Cooked"}
  361. };
  362. tools[] =
  363. {
  364. "Exile_Item_CookingPot"
  365. };
  366. components[] =
  367. {
  368. {1, "Exile_Item_SausageGravy"}
  369. };
  370. };
  371.  
  372. class CookSurstromming: Exile_AbstractCraftingRecipe
  373. {
  374. name = "Cook Surströmming";
  375. pictureItem = "Exile_Item_Surstromming_Cooked";
  376. requiresFire = 1;
  377. returnedItems[] =
  378. {
  379. {1, "Exile_Item_Surstromming_Cooked"}
  380. };
  381. tools[] =
  382. {
  383. "Exile_Item_CookingPot"
  384. };
  385. components[] =
  386. {
  387. {1, "Exile_Item_Surstromming"}
  388. };
  389. };
  390.  
  391. class CraftBandage: Exile_AbstractCraftingRecipe
  392. {
  393. name = "Craft Bandage";
  394. pictureItem = "Exile_Item_Bandage";
  395. returnedItems[] =
  396. {
  397. {1, "Exile_Item_Bandage"}
  398. };
  399. components[] =
  400. {
  401. {4, "Exile_Item_ToiletPaper"}
  402. };
  403. };
  404.  
  405. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  406. {
  407. name = "Craft Concrete Doorway";
  408. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  409. requiresConcreteMixer = true;
  410. returnedItems[] =
  411. {
  412. {1, "Exile_Item_ConcreteDoorwayKit"},
  413. {3, "Exile_Item_WaterCanisterEmpty"},
  414. {1, "Exile_Item_FuelCanisterEmpty"}
  415. };
  416. components[] =
  417. {
  418. {3, "Exile_Item_Cement"},
  419. {3, "Exile_Item_Sand"},
  420. {3, "Exile_Item_MetalPole"},
  421. {3, "Exile_Item_WaterCanisterDirtyWater"},
  422. {1, "Exile_Item_FuelCanisterFull"}
  423. };
  424. };
  425. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  426. {
  427. name = "Craft Concrete Floor";
  428. pictureItem = "Exile_Item_ConcreteFloorKit";
  429. requiresConcreteMixer = true;
  430. returnedItems[] =
  431. {
  432. {1, "Exile_Item_ConcreteFloorKit"},
  433. {2, "Exile_Item_WaterCanisterEmpty"},
  434. {1, "Exile_Item_FuelCanisterEmpty"}
  435. };
  436. components[] =
  437. {
  438. {2, "Exile_Item_Cement"},
  439. {2, "Exile_Item_Sand"},
  440. {2, "Exile_Item_MetalPole"},
  441. {2, "Exile_Item_WaterCanisterDirtyWater"},
  442. {1, "Exile_Item_FuelCanisterFull"}
  443. };
  444. };
  445. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  446. {
  447. name = "Craft Concrete Floor Port";
  448. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  449. requiresConcreteMixer = true;
  450. returnedItems[] =
  451. {
  452. {1, "Exile_Item_ConcreteFloorPortKit"},
  453. {3, "Exile_Item_WaterCanisterEmpty"},
  454. {1, "Exile_Item_FuelCanisterEmpty"}
  455. };
  456. components[] =
  457. {
  458. {3, "Exile_Item_Cement"},
  459. {3, "Exile_Item_Sand"},
  460. {3, "Exile_Item_MetalPole"},
  461. {3, "Exile_Item_WaterCanisterDirtyWater"},
  462. {1, "Exile_Item_FuelCanisterFull"}
  463. };
  464. };
  465. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  466. {
  467. name = "Craft Concrete Gate";
  468. pictureItem = "Exile_Item_ConcreteGateKit";
  469. requiresConcreteMixer = true;
  470. returnedItems[] =
  471. {
  472. {1, "Exile_Item_ConcreteGateKit"},
  473. {4, "Exile_Item_WaterCanisterEmpty"},
  474. {1, "Exile_Item_FuelCanisterEmpty"}
  475. };
  476. components[] =
  477. {
  478. {4, "Exile_Item_Cement"},
  479. {4, "Exile_Item_Sand"},
  480. {4, "Exile_Item_MetalPole"},
  481. {4, "Exile_Item_WaterCanisterDirtyWater"},
  482. {1, "Exile_Item_FuelCanisterFull"}
  483. };
  484. };
  485. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  486. {
  487. name = "Craft Concrete Stairs";
  488. pictureItem = "Exile_Item_ConcreteStairsKit";
  489. requiresConcreteMixer = true;
  490. returnedItems[] =
  491. {
  492. {1, "Exile_Item_ConcreteStairsKit"},
  493. {1, "Exile_Item_WaterCanisterEmpty"},
  494. {1, "Exile_Item_FuelCanisterEmpty"}
  495. };
  496. components[] =
  497. {
  498. {1, "Exile_Item_Cement"},
  499. {1, "Exile_Item_Sand"},
  500. {1, "Exile_Item_MetalPole"},
  501. {1, "Exile_Item_WaterCanisterDirtyWater"},
  502. {1, "Exile_Item_FuelCanisterFull"}
  503. };
  504. };
  505. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  506. {
  507. name = "Craft Concrete Support";
  508. pictureItem = "Exile_Item_ConcreteSupportKit";
  509. requiresConcreteMixer = true;
  510. returnedItems[] =
  511. {
  512. {1, "Exile_Item_ConcreteSupportKit"},
  513. {1, "Exile_Item_WaterCanisterEmpty"},
  514. {1, "Exile_Item_FuelCanisterEmpty"}
  515. };
  516. components[] =
  517. {
  518. {1, "Exile_Item_Cement"},
  519. {1, "Exile_Item_Sand"},
  520. {1, "Exile_Item_MetalPole"},
  521. {1, "Exile_Item_WaterCanisterDirtyWater"},
  522. {1, "Exile_Item_FuelCanisterFull"}
  523. };
  524. };
  525. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  526. {
  527. name = "Craft Concrete Wall";
  528. pictureItem = "Exile_Item_ConcreteWallKit";
  529. requiresConcreteMixer = true;
  530. returnedItems[] =
  531. {
  532. {1, "Exile_Item_ConcreteWallKit"},
  533. {2, "Exile_Item_WaterCanisterEmpty"},
  534. {1, "Exile_Item_FuelCanisterEmpty"}
  535. };
  536. components[] =
  537. {
  538. {2, "Exile_Item_Cement"},
  539. {2, "Exile_Item_Sand"},
  540. {2, "Exile_Item_MetalPole"},
  541. {2, "Exile_Item_WaterCanisterDirtyWater"},
  542. {1, "Exile_Item_FuelCanisterFull"}
  543. };
  544. };
  545. class CraftFirePlace: Exile_AbstractCraftingRecipe
  546. {
  547. name = "Craft Fire Place";
  548. pictureItem = "Exile_Item_CampFireKit";
  549. returnedItems[] =
  550. {
  551. {1, "Exile_Item_CampFireKit"}
  552. };
  553. components[] =
  554. {
  555. {2, "Exile_Item_WoodLog"}
  556. };
  557. };
  558. class CraftFloodLight: Exile_AbstractCraftingRecipe
  559. {
  560. name = "Craft Flood Light";
  561. pictureItem = "Exile_Item_FloodLightKit";
  562. requiresFire = 1;
  563. returnedItems[] =
  564. {
  565. {1, "Exile_Item_FloodLightKit"}
  566. };
  567. components[] =
  568. {
  569. {1, "Exile_Item_MetalPole"},
  570. {1, "Exile_Item_LightBulb"},
  571. {1, "Exile_Item_ExtensionCord"}
  572. };
  573. };
  574. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  575. {
  576. name = "Craft Fortification Upgrade";
  577. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  578. requiresFire = 1;
  579. requiredInteractionModelGroup = "WorkBench";
  580. returnedItems[] =
  581. {
  582. {1, "Exile_Item_FortificationUpgrade"}
  583. };
  584. components[] =
  585. {
  586. {2, "Exile_Item_MetalPole"},
  587. {4, "Exile_Item_MetalBoard"}
  588. };
  589. tools[] = {"Exile_Item_Grinder"};
  590. };
  591. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  592. {
  593. name = "Craft H-barrier (5 Blocks)";
  594. pictureItem = "Exile_Item_HBarrier5Kit";
  595. requiredInteractionModelGroup = "WorkBench";
  596. tools[] =
  597. {
  598. "Exile_Item_Pliers"
  599. };
  600. returnedItems[] =
  601. {
  602. {1, "Exile_Item_HBarrier5Kit"}
  603. };
  604. components[] =
  605. {
  606. {3, "Exile_Item_SandBagsKit_Long"},
  607. {2, "Exile_Item_MetalWire"}
  608. };
  609. };
  610. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  611. {
  612. name = "Craft Metal Board";
  613. pictureItem = "Exile_Item_MetalBoard";
  614. requiresFire = 1;
  615. returnedItems[] =
  616. {
  617. {1, "Exile_Item_MetalBoard"}
  618. };
  619. components[] =
  620. {
  621. {2, "Exile_Item_JunkMetal"}
  622. };
  623. tools[] = {"Exile_Item_Grinder"};
  624. };
  625. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  626. {
  627. name = "Craft Metal Hedgehog";
  628. pictureItem = "Exile_Item_MetalHedgehogKit";
  629. requiresFire = 1;
  630. returnedItems[] =
  631. {
  632. {1, "Exile_Item_MetalHedgehogKit"}
  633. };
  634. components[] =
  635. {
  636. {4, "Exile_Item_MetalPole"}
  637. };
  638. tools[] = {"Exile_Item_Grinder"};
  639. };
  640. class CraftMetalPole: Exile_AbstractCraftingRecipe
  641. {
  642. name = "Craft Metal Pole";
  643. pictureItem = "Exile_Item_MetalPole";
  644. requiresFire = 1;
  645. returnedItems[] =
  646. {
  647. {1, "Exile_Item_MetalPole"}
  648. };
  649. components[] =
  650. {
  651. {4, "Exile_Item_JunkMetal"}
  652. };
  653. tools[] = {"Exile_Item_Grinder"};
  654. };
  655. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  656. {
  657. name = "Craft Portable Generator";
  658. pictureItem = "Exile_Item_PortableGeneratorKit";
  659. requiresFire = 1;
  660. returnedItems[] =
  661. {
  662. {1, "Exile_Item_PortableGeneratorKit"}
  663. };
  664. components[] =
  665. {
  666. {4, "Exile_Item_MetalBoard"},
  667. {1, "Exile_Item_FuelCanisterFull"},
  668. {1, "Exile_Item_ExtensionCord"}
  669. };
  670. };
  671. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  672. {
  673. name = "Craft Razor Wire Kit Kit";
  674. pictureItem = "Exile_Item_RazorWireKit_Long";
  675. requiredInteractionModelGroup = "WorkBench";
  676. tools[] =
  677. {
  678. "Exile_Item_Grinder",
  679. "Exile_Item_Pliers",
  680. "Exile_Item_Screwdriver"
  681. };
  682. returnedItems[] =
  683. {
  684. {1, "Exile_Item_RazorWireKit_Long"}
  685. };
  686. components[] =
  687. {
  688. {2, "Exile_Item_MetalPole"},
  689. {4, "Exile_Item_MetalWire"},
  690. {1, "Exile_Item_MetalScrews"}
  691. };
  692. };*/
  693. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  694. {
  695. name = "Craft Concrete Repair Kit";
  696. pictureItem = "Exile_Item_Cement";
  697. requiresConcreteMixer = true;
  698. returnedItems[] =
  699. {
  700. {1, "Exile_Item_RepairKitConcrete"},
  701. {1, "Exile_Item_WaterCanisterEmpty"},
  702. {1, "Exile_Item_FuelCanisterEmpty"}
  703. };
  704. components[] =
  705. {
  706. {4, "Exile_Item_Cement"},
  707. {2, "Exile_Item_Sand"},
  708. {1, "Exile_Item_WaterCanisterDirtyWater"},
  709. {1, "Exile_Item_FuelCanisterFull"}
  710. };
  711. };
  712. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  713. {
  714. name = "Craft Metal Repair Kit";
  715. pictureItem = "Exile_Item_RepairKitMetal";
  716. requiresFire = 0;
  717. requiredInteractionModelGroup = "WorkBench";
  718. returnedItems[] =
  719. {
  720. {1, "Exile_Item_RepairKitMetal"}
  721. };
  722. components[] =
  723. {
  724. {4, "Exile_Item_MetalBoard"}
  725. };
  726. tools[] =
  727. {
  728. "Exile_Item_Foolbox",
  729. "Exile_Item_Grinder"
  730. };
  731. };
  732. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  733. {
  734. name = "Craft Wood Repair Kit";
  735. pictureItem = "Exile_Item_RepairKitWood";
  736. requiresFire = 0;
  737. requiredInteractionModelGroup = "WorkBench";
  738. returnedItems[] =
  739. {
  740. {1, "Exile_Item_RepairKitWood"}
  741. };
  742. components[] =
  743. {
  744. {4, "Exile_Item_WoodPlank"}
  745. };
  746. tools[] =
  747. {
  748. "Exile_Item_Foolbox"
  749. };
  750. };
  751. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  752. {
  753. name = "Craft Sandbags Kit (Corner)";
  754. pictureItem = "Exile_Item_SandBagsKit_Corner";
  755. requiredInteractionModelGroup = "WorkBench";
  756. returnedItems[] =
  757. {
  758. {1, "Exile_Item_SandBagsKit_Corner"}
  759. };
  760. components[] =
  761. {
  762. {3, "Exile_Item_Sand"}
  763. };
  764. };
  765. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  766. {
  767. name = "Craft Sand Bags Kit (Long)";
  768. pictureItem = "Exile_Item_SandBagsKit_Long";
  769. requiredInteractionModelGroup = "WorkBench";
  770. returnedItems[] =
  771. {
  772. {1, "Exile_Item_SandBagsKit_Long"}
  773. };
  774. components[] =
  775. {
  776. {6, "Exile_Item_Sand"}
  777. };
  778. };
  779. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  780. {
  781. name = "Craft Storage Crate";
  782. pictureItem = "Exile_Item_StorageCrateKit";
  783. requiredInteractionModelGroup = "WorkBench";
  784. returnedItems[] =
  785. {
  786. {1, "Exile_Item_StorageCrateKit"}
  787. };
  788. components[] =
  789. {
  790. {5, "Exile_Item_WoodPlank"}
  791. };
  792. };
  793. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  794. {
  795. name = "Craft Water Barrel";
  796. pictureItem = "Exile_Item_WaterBarrelKit";
  797. requiredInteractionModelGroup = "WorkBench";
  798. requiresFire = 1;
  799. returnedItems[] =
  800. {
  801. {1, "Exile_Item_WaterBarrelKit"}
  802. };
  803. components[] =
  804. {
  805. {20, "Exile_Item_PlasticBottleEmpty"}
  806. };
  807. };
  808. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  809. {
  810. name = "Craft Wire Fence Kit";
  811. pictureItem = "Exile_Item_WireFenceKit";
  812. requiredInteractionModelGroup = "WorkBench";
  813. tools[] =
  814. {
  815. "Exile_Item_Grinder",
  816. "Exile_Item_Pliers",
  817. "Exile_Item_Screwdriver"
  818. };
  819. returnedItems[] =
  820. {
  821. {1, "Exile_Item_WireFenceKit"}
  822. };
  823. components[] =
  824. {
  825. {4, "Exile_Item_MetalPole"},
  826. {6, "Exile_Item_MetalWire"},
  827. {1, "Exile_Item_MetalScrews"}
  828. };
  829. };
  830. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  831. {
  832. name = "Craft Wood Doorway";
  833. pictureItem = "Exile_Item_WoodDoorwayKit";
  834. requiredInteractionModelGroup = "WorkBench";
  835. returnedItems[] =
  836. {
  837. {1, "Exile_Item_WoodDoorwayKit"}
  838. };
  839. components[] =
  840. {
  841. {6, "Exile_Item_WoodPlank"}
  842. };
  843. };
  844. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  845. {
  846. name = "Craft Wood Floor";
  847. pictureItem = "Exile_Item_WoodFloorKit";
  848. requiredInteractionModelGroup = "WorkBench";
  849. returnedItems[] =
  850. {
  851. {1, "Exile_Item_WoodFloorKit"}
  852. };
  853. components[] =
  854. {
  855. {4, "Exile_Item_WoodPlank"}
  856. };
  857. };
  858. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  859. {
  860. name = "Craft Wood Floor Port";
  861. pictureItem = "Exile_Item_WoodFloorPortKit";
  862. requiredInteractionModelGroup = "WorkBench";
  863. returnedItems[] =
  864. {
  865. {1, "Exile_Item_WoodFloorPortKit"}
  866. };
  867. components[] =
  868. {
  869. {6, "Exile_Item_WoodPlank"}
  870. };
  871. };
  872. class CraftWoodGate: Exile_AbstractCraftingRecipe
  873. {
  874. name = "Craft Wood Gate";
  875. pictureItem = "Exile_Item_WoodGateKit";
  876. requiredInteractionModelGroup = "WorkBench";
  877. returnedItems[] =
  878. {
  879. {1, "Exile_Item_WoodGateKit"}
  880. };
  881. components[] =
  882. {
  883. {8, "Exile_Item_WoodPlank"}
  884. };
  885. };
  886. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  887. {
  888. name = "Craft Wood Plank";
  889. pictureItem = "Exile_Item_WoodPlank";
  890. requiredInteractionModelGroup = "WorkBench";
  891. returnedItems[] =
  892. {
  893. {1, "Exile_Item_WoodPlank"}
  894. };
  895. components[] =
  896. {
  897. {2, "Exile_Item_WoodLog"}
  898. };
  899. tools[] = {"Exile_Item_Handsaw"};
  900. };
  901. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  902. {
  903. name = "Craft Wood Stairs";
  904. pictureItem = "Exile_Item_WoodStairsKit";
  905. requiredInteractionModelGroup = "WorkBench";
  906. returnedItems[] =
  907. {
  908. {1, "Exile_Item_WoodStairsKit"}
  909. };
  910. components[] =
  911. {
  912. {6, "Exile_Item_WoodPlank"}
  913. };
  914. };
  915. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  916. {
  917. name = "Craft Wood Support";
  918. pictureItem = "Exile_Item_WoodSupportKit";
  919. requiredInteractionModelGroup = "WorkBench";
  920. returnedItems[] =
  921. {
  922. {1, "Exile_Item_WoodSupportKit"}
  923. };
  924. components[] =
  925. {
  926. {6, "Exile_Item_WoodPlank"}
  927. };
  928. };
  929. class CraftWoodWall: Exile_AbstractCraftingRecipe
  930. {
  931. name = "Craft Wood Wall";
  932. pictureItem = "Exile_Item_WoodWallKit";
  933. requiredInteractionModelGroup = "WorkBench";
  934. returnedItems[] =
  935. {
  936. {1, "Exile_Item_WoodWallKit"}
  937. };
  938. components[] =
  939. {
  940. {4, "Exile_Item_WoodPlank"}
  941. };
  942. };
  943. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  944. {
  945. name = "Craft 1/2 Wood Wall";
  946. pictureItem = "Exile_Item_WoodWallHalfKit";
  947. requiredInteractionModelGroup = "WorkBench";
  948. returnedItems[] =
  949. {
  950. {1, "Exile_Item_WoodWallHalfKit"}
  951. };
  952. components[] =
  953. {
  954. {2, "Exile_Item_WoodPlank"}
  955. };
  956. };
  957. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  958. {
  959. name = "Craft Wood Window";
  960. pictureItem = "Exile_Item_WoodWindowKit";
  961. requiredInteractionModelGroup = "WorkBench";
  962. returnedItems[] =
  963. {
  964. {1, "Exile_Item_WoodWindowKit"}
  965. };
  966. components[] =
  967. {
  968. {6, "Exile_Item_WoodPlank"}
  969. };
  970. };
  971. class CraftWorkBench: Exile_AbstractCraftingRecipe
  972. {
  973. name = "Craft Work Bench";
  974. pictureItem = "Exile_Item_WorkBenchKit";
  975. returnedItems[] =
  976. {
  977. {1, "Exile_Item_WorkBenchKit"}
  978. };
  979. components[] =
  980. {
  981. {4, "Exile_Item_WoodLog"}
  982. };
  983. };
  984. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  985. {
  986. name = "Empty Fuel Canister";
  987. pictureItem = "Exile_Item_FuelCanisterEmpty";
  988. returnedItems[] =
  989. {
  990. {1, "Exile_Item_FuelCanisterEmpty"}
  991. };
  992. components[] =
  993. {
  994. {1, "Exile_Item_FuelCanisterFull"}
  995. };
  996. };
  997. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  998. {
  999. name = "Empty Dirty Water";
  1000. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1001. returnedItems[] =
  1002. {
  1003. {1, "Exile_Item_PlasticBottleEmpty"}
  1004. };
  1005. components[] =
  1006. {
  1007. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1008. };
  1009. };
  1010. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1011. {
  1012. name = "Empty Salt Water";
  1013. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1014. returnedItems[] =
  1015. {
  1016. {1, "Exile_Item_PlasticBottleEmpty"}
  1017. };
  1018. components[] =
  1019. {
  1020. {1, "Exile_Item_PlasticBottleSaltWater"}
  1021. };
  1022. };
  1023. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1024. {
  1025. name = "Fill Dirty Water";
  1026. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1027. requiredInteractionModelGroup = "WaterSource";
  1028. returnedItems[] =
  1029. {
  1030. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1031. };
  1032. components[] =
  1033. {
  1034. {1, "Exile_Item_PlasticBottleEmpty"}
  1035. };
  1036. };
  1037. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1038. {
  1039. name = "Fill Fresh Water";
  1040. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1041. requiredInteractionModelGroup = "CleanWaterSource";
  1042. returnedItems[] =
  1043. {
  1044. {1, "Exile_Item_PlasticBottleFreshWater"}
  1045. };
  1046. components[] =
  1047. {
  1048. {1, "Exile_Item_PlasticBottleEmpty"}
  1049. };
  1050. };
  1051. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1052. {
  1053. name = "Fill Salt Water";
  1054. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1055. requiresOcean = 1;
  1056. returnedItems[] =
  1057. {
  1058. {1, "Exile_Item_PlasticBottleSaltWater"}
  1059. };
  1060. components[] =
  1061. {
  1062. {1, "Exile_Item_PlasticBottleEmpty"}
  1063. };
  1064. };
  1065. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1066. {
  1067. name = "Fill Dirty Water";
  1068. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1069. requiredInteractionModelGroup = "WaterSource";
  1070. returnedItems[] =
  1071. {
  1072. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1073. };
  1074. components[] =
  1075. {
  1076. {1, "Exile_Item_WaterCanisterEmpty"}
  1077. };
  1078. };
  1079. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1080. {
  1081. name = "Fill Fuel Canister";
  1082. pictureItem = "Exile_Item_FuelCanisterFull";
  1083. requiredInteractionModelGroup = "FuelSource";
  1084. returnedItems[] =
  1085. {
  1086. {1, "Exile_Item_FuelCanisterFull"}
  1087. };
  1088. components[] =
  1089. {
  1090. {1, "Exile_Item_FuelCanisterEmpty"}
  1091. };
  1092. };
  1093. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1094. {
  1095. name = "Upgrade to Concrete Door";
  1096. pictureItem = "Exile_Item_ConcreteDoorKit";
  1097. requiredInteractionModelGroup = "WorkBench";
  1098. returnedItems[] =
  1099. {
  1100. {1, "Exile_Item_ConcreteDoorKit"}
  1101. };
  1102. components[] =
  1103. {
  1104. {1, "Exile_Item_ConcreteDoorwayKit"},
  1105. {2, "Exile_Item_MetalPole"},
  1106. {4, "Exile_Item_MetalBoard"}
  1107. };
  1108. };
  1109. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1110. {
  1111. name = "Upgrade to Concrete Floor Port";
  1112. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1113. requiredInteractionModelGroup = "WorkBench";
  1114. returnedItems[] =
  1115. {
  1116. {1, "Exile_Item_ConcreteFloorPortKit"}
  1117. };
  1118. components[] =
  1119. {
  1120. {1, "Exile_Item_ConcreteFloorKit"},
  1121. {2, "Exile_Item_MetalPole"},
  1122. {4, "Exile_Item_MetalBoard"}
  1123. };
  1124. };
  1125. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1126. {
  1127. name = "Upgrade to Concrete Gate";
  1128. pictureItem = "Exile_Item_ConcreteGateKit";
  1129. requiredInteractionModelGroup = "WorkBench";
  1130. returnedItems[] =
  1131. {
  1132. {1, "Exile_Item_ConcreteGateKit"}
  1133. };
  1134. components[] =
  1135. {
  1136. {1, "Exile_Item_ConcreteWallKit"},
  1137. {2, "Exile_Item_MetalPole"},
  1138. {4, "Exile_Item_MetalBoard"}
  1139. };
  1140. };
  1141. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1142. {
  1143. name = "Upgrade to Concrete Window";
  1144. pictureItem = "Exile_Item_ConcreteWindowKit";
  1145. requiredInteractionModelGroup = "WorkBench";
  1146. returnedItems[] =
  1147. {
  1148. {1, "Exile_Item_ConcreteWindowKit"}
  1149. };
  1150. components[] =
  1151. {
  1152. {1, "Exile_Item_ConcreteWallKit"},
  1153. {2, "Exile_Item_MetalPole"},
  1154. {4, "Exile_Item_MetalBoard"}
  1155. };
  1156. };
  1157. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1158. {
  1159. name = "Upgrade to Wood Door";
  1160. pictureItem = "Exile_Item_WoodDoorKit";
  1161. requiredInteractionModelGroup = "WorkBench";
  1162. returnedItems[] =
  1163. {
  1164. {1, "Exile_Item_WoodDoorKit"}
  1165. };
  1166. components[] =
  1167. {
  1168. {1, "Exile_Item_WoodDoorwayKit"},
  1169. {2, "Exile_Item_WoodPlank"}
  1170. };
  1171. };
  1172. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1173. {
  1174. name = "Upgrade to Wood Floor Port";
  1175. pictureItem = "Exile_Item_WoodFloorPortKit";
  1176. requiredInteractionModelGroup = "WorkBench";
  1177. returnedItems[] =
  1178. {
  1179. {1, "Exile_Item_WoodFloorPortKit"}
  1180. };
  1181. components[] =
  1182. {
  1183. {1, "Exile_Item_WoodFloorKit"},
  1184. {2, "Exile_Item_WoodPlank"}
  1185. };
  1186. };
  1187. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1188. {
  1189. name = "Upgrade to Wood Gate";
  1190. pictureItem = "Exile_Item_WoodGateKit";
  1191. requiredInteractionModelGroup = "WorkBench";
  1192. returnedItems[] =
  1193. {
  1194. {1, "Exile_Item_WoodGateKit"}
  1195. };
  1196. components[] =
  1197. {
  1198. {1, "Exile_Item_WoodWallKit"},
  1199. {4, "Exile_Item_WoodPlank"}
  1200. };
  1201. };
  1202. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1203. {
  1204. name = "Upgrade to Wood Wall";
  1205. pictureItem = "Exile_Item_WoodWallHalfKit";
  1206. requiredInteractionModelGroup = "WorkBench";
  1207. returnedItems[] =
  1208. {
  1209. {1, "Exile_Item_WoodWallKit"}
  1210. };
  1211. components[] =
  1212. {
  1213. {2, "Exile_Item_WoodWallHalfKit"}
  1214. };
  1215. };
  1216. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1217. {
  1218. name = "Upgrade to Wood Window";
  1219. pictureItem = "Exile_Item_WoodWindowKit";
  1220. requiredInteractionModelGroup = "WorkBench";
  1221. returnedItems[] =
  1222. {
  1223. {1, "Exile_Item_WoodWindowKit"}
  1224. };
  1225. components[] =
  1226. {
  1227. {1, "Exile_Item_WoodWallKit"},
  1228. {2, "Exile_Item_WoodPlank"}
  1229. };
  1230. };
  1231. };
  1232. class CfgExileArsenal
  1233. {
  1234. class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };
  1235.  
  1236. ///////////////////////////////////////////////////////////////////////////////
  1237. // Civillian Clothing
  1238. ///////////////////////////////////////////////////////////////////////////////
  1239. class U_C_Journalist { quality = 1; price = 20; };
  1240. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  1241. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  1242. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  1243. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  1244. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  1245. class U_C_Poor_1 { quality = 1; price = 20; };
  1246. class U_C_Poor_2 { quality = 1; price = 20; };
  1247. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  1248. class U_C_Scientist { quality = 1; price = 20; };
  1249. class U_OrestesBody { quality = 1; price = 40; };
  1250. class U_Rangemaster { quality = 1; price = 40; };
  1251. class U_NikosAgedBody { quality = 1; price = 40; };
  1252. class U_NikosBody { quality = 1; price = 40; };
  1253. class U_Competitor { quality = 1; price = 40; };
  1254.  
  1255. ///////////////////////////////////////////////////////////////////////////////
  1256. // Soldier Uniforms
  1257. ///////////////////////////////////////////////////////////////////////////////
  1258. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  1259. class U_B_CombatUniform_mcam_tshirt { quality = 2; price = 40; };
  1260. class U_B_CombatUniform_mcam_vest { quality = 2; price = 40; };
  1261. class U_B_CombatUniform_mcam_worn { quality = 2; price = 40; };
  1262. class U_B_CTRG_1 { quality = 2; price = 40; };
  1263. class U_B_CTRG_2 { quality = 2; price = 40; };
  1264. class U_B_CTRG_3 { quality = 2; price = 40; };
  1265. class U_I_CombatUniform { quality = 2; price = 40; };
  1266. class U_I_CombatUniform_shortsleeve { quality = 2; price = 40; };
  1267. class U_I_CombatUniform_tshirt { quality = 2; price = 40; };
  1268. class U_I_OfficerUniform { quality = 2; price = 40; };
  1269. class U_O_CombatUniform_ocamo { quality = 2; price = 40; };
  1270. class U_O_CombatUniform_oucamo { quality = 2; price = 40; };
  1271. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  1272. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  1273. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  1274. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  1275. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  1276. class Exile_Uniform_Woodland { quality = 3; price = 150; };
  1277.  
  1278. ///////////////////////////////////////////////////////////////////////////////
  1279. // Guerilla Uniforms
  1280. ///////////////////////////////////////////////////////////////////////////////
  1281. class U_C_HunterBody_grn { quality = 2; price = 40; };
  1282. class U_IG_Guerilla1_1 { quality = 2; price = 40; };
  1283. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  1284. class U_IG_Guerilla2_2 { quality = 2; price = 40; };
  1285. class U_IG_Guerilla2_3 { quality = 2; price = 40; };
  1286. class U_IG_Guerilla3_1 { quality = 2; price = 40; };
  1287. class U_BG_Guerilla2_1 { quality = 2; price = 40; };
  1288. class U_IG_Guerilla3_2 { quality = 2; price = 40; };
  1289. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  1290. class U_BG_Guerilla1_1 { quality = 2; price = 40; };
  1291. class U_BG_Guerilla2_2 { quality = 2; price = 40; };
  1292. class U_BG_Guerilla2_3 { quality = 2; price = 40; };
  1293. class U_BG_Guerilla3_1 { quality = 2; price = 40; };
  1294. class U_BG_leader { quality = 3; price = 40; };
  1295. class U_IG_leader { quality = 3; price = 40; };
  1296. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  1297.  
  1298. ///////////////////////////////////////////////////////////////////////////////
  1299. // Ghillie Suits
  1300. ///////////////////////////////////////////////////////////////////////////////
  1301. class U_B_FullGhillie_ard { quality = 4; price = 150; };
  1302. class U_B_FullGhillie_lsh { quality = 4; price = 150; };
  1303. class U_B_FullGhillie_sard { quality = 4; price = 150; };
  1304. class U_B_GhillieSuit { quality = 3; price = 100; };
  1305. class U_I_FullGhillie_ard { quality = 4; price = 150; };
  1306. class U_I_FullGhillie_lsh { quality = 4; price = 150; };
  1307. class U_I_FullGhillie_sard { quality = 4; price = 150; };
  1308. class U_I_GhillieSuit { quality = 3; price = 100; };
  1309. class U_O_FullGhillie_ard { quality = 6; price = 150; };
  1310. class U_O_FullGhillie_lsh { quality = 6; price = 150; };
  1311. class U_O_FullGhillie_sard { quality = 6; price = 150; };
  1312. class U_O_GhillieSuit { quality = 5; price = 100; };
  1313.  
  1314. ///////////////////////////////////////////////////////////////////////////////
  1315. // Wet Suits
  1316. ///////////////////////////////////////////////////////////////////////////////
  1317. class U_I_Wetsuit { quality = 3; price = 80; };
  1318. class U_O_Wetsuit { quality = 3; price = 80; };
  1319. class U_B_Wetsuit { quality = 3; price = 80; };
  1320. class U_B_survival_uniform { quality = 3; price = 80; };
  1321.  
  1322. ///////////////////////////////////////////////////////////////////////////////
  1323. // Bandolliers
  1324. ///////////////////////////////////////////////////////////////////////////////
  1325. class V_BandollierB_blk { quality = 1; price = 20; };
  1326. class V_BandollierB_cbr { quality = 1; price = 20; };
  1327. class V_BandollierB_khk { quality = 1; price = 20; };
  1328. class V_BandollierB_oli { quality = 1; price = 20; };
  1329. class V_BandollierB_rgr { quality = 1; price = 20; };
  1330.  
  1331. ///////////////////////////////////////////////////////////////////////////////
  1332. // Chestrigs
  1333. ///////////////////////////////////////////////////////////////////////////////
  1334. class V_Chestrig_blk { quality = 1; price = 30; };
  1335. class V_Chestrig_khk { quality = 1; price = 30; };
  1336. class V_Chestrig_oli { quality = 1; price = 30; };
  1337. class V_Chestrig_rgr { quality = 1; price = 30; };
  1338.  
  1339. ///////////////////////////////////////////////////////////////////////////////
  1340. // Vests
  1341. ///////////////////////////////////////////////////////////////////////////////
  1342. class V_Press_F { quality = 1; price = 10; };
  1343. class V_Rangemaster_belt { quality = 1; price = 6; };
  1344. class V_TacVest_blk { quality = 2; price = 50; };
  1345. class V_TacVest_blk_POLICE { quality = 3; price = 50; };
  1346. class V_TacVest_brn { quality = 2; price = 50; };
  1347. class V_TacVest_camo { quality = 2; price = 50; };
  1348. class V_TacVest_khk { quality = 2; price = 50; };
  1349. class V_TacVest_oli { quality = 2; price = 50; };
  1350. class V_TacVestCamo_khk { quality = 2; price = 50; };
  1351. class V_TacVestIR_blk { quality = 2; price = 50; };
  1352. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  1353.  
  1354. ///////////////////////////////////////////////////////////////////////////////
  1355. // Harnesses
  1356. ///////////////////////////////////////////////////////////////////////////////
  1357. class V_HarnessO_brn { quality = 1; price = 40; };
  1358. class V_HarnessO_gry { quality = 1; price = 40; };
  1359. class V_HarnessOGL_brn { quality = 1; price = 30; };
  1360. class V_HarnessOGL_gry { quality = 1; price = 30; };
  1361. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  1362. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  1363.  
  1364. ///////////////////////////////////////////////////////////////////////////////
  1365. // Plate Carriers
  1366. ///////////////////////////////////////////////////////////////////////////////
  1367. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  1368. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  1369. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  1370. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  1371. class V_PlateCarrierGL_blk { quality = 6; price = 500; };
  1372. class V_PlateCarrierGL_mtp { quality = 6; price = 500; };
  1373. class V_PlateCarrierGL_rgr { quality = 6; price = 500; };
  1374. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  1375. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  1376. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  1377. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  1378. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  1379. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  1380. class V_PlateCarrierSpec_blk { quality = 5; price = 200; };
  1381. class V_PlateCarrierSpec_mtp { quality = 5; price = 200; };
  1382. class V_PlateCarrierSpec_rgr { quality = 5; price = 200; };
  1383.  
  1384. ///////////////////////////////////////////////////////////////////////////////
  1385. // Caps
  1386. ///////////////////////////////////////////////////////////////////////////////
  1387. class H_Cap_blk { quality = 1; price = 6; };
  1388. class H_Cap_blk_Raven { quality = 1; price = 6; };
  1389. class H_Cap_blu { quality = 1; price = 6; };
  1390. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  1391. class H_Cap_grn { quality = 1; price = 6; };
  1392. class H_Cap_headphones { quality = 1; price = 6; };
  1393. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  1394. class H_Cap_oli { quality = 1; price = 6; };
  1395. class H_Cap_press { quality = 1; price = 6; };
  1396. class H_Cap_red { quality = 1; price = 6; };
  1397. class H_Cap_tan { quality = 1; price = 6; };
  1398. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  1399.  
  1400. ///////////////////////////////////////////////////////////////////////////////
  1401. // Glasses
  1402. ///////////////////////////////////////////////////////////////////////////////
  1403. class G_Spectacles { quality = 1; price = 6; };
  1404. class G_Spectacles_Tinted { quality = 1; price = 6; };
  1405. class G_Combat { quality = 1; price = 6; };
  1406. class G_Lowprofile { quality = 1; price = 6; };
  1407. class G_Shades_Black { quality = 1; price = 6; };
  1408. class G_Shades_Green { quality = 1; price = 6; };
  1409. class G_Shades_Red { quality = 1; price = 6; };
  1410. class G_Squares { quality = 1; price = 6; };
  1411. class G_Squares_Tinted { quality = 1; price = 6; };
  1412. class G_Sport_BlackWhite { quality = 1; price = 6; };
  1413. class G_Sport_Blackyellow { quality = 1; price = 6; };
  1414. class G_Sport_Greenblack { quality = 1; price = 6; };
  1415. class G_Sport_Checkered { quality = 1; price = 6; };
  1416. class G_Sport_Red { quality = 1; price = 6; };
  1417. class G_Tactical_Black { quality = 1; price = 6; };
  1418. class G_Aviator { quality = 1; price = 6; };
  1419. class G_Lady_Mirror { quality = 1; price = 6; };
  1420. class G_Lady_Dark { quality = 1; price = 6; };
  1421. class G_Lady_Red { quality = 1; price = 6; };
  1422. class G_Lady_Blue { quality = 1; price = 6; };
  1423. class G_Diving { quality = 1; price = 6; };
  1424. class G_B_Diving { quality = 1; price = 6; };
  1425. class G_O_Diving { quality = 1; price = 6; };
  1426. class G_I_Diving { quality = 1; price = 6; };
  1427. class G_Goggles_VR { quality = 1; price = 6; };
  1428. class G_Balaclava_blk { quality = 2; price = 10; };
  1429. class G_Balaclava_oli { quality = 2; price = 10; };
  1430. class G_Balaclava_combat { quality = 2; price = 10; };
  1431. class G_Balaclava_lowprofile { quality = 2; price = 10; };
  1432. class G_Bandanna_blk { quality = 1; price = 6; };
  1433. class G_Bandanna_oli { quality = 1; price = 6; };
  1434. class G_Bandanna_khk { quality = 1; price = 6; };
  1435. class G_Bandanna_tan { quality = 1; price = 6; };
  1436. class G_Bandanna_beast { quality = 1; price = 6; };
  1437. class G_Bandanna_shades { quality = 1; price = 6; };
  1438. class G_Bandanna_sport { quality = 1; price = 6; };
  1439. class G_Bandanna_aviator { quality = 1; price = 6; };
  1440. class G_Shades_Blue { quality = 1; price = 6; };
  1441. class G_Sport_Blackred { quality = 1; price = 6; };
  1442. class G_Tactical_Clear { quality = 1; price = 6; };
  1443. class G_Balaclava_TI_blk_F { quality = 2; price = 15; };
  1444. class G_Balaclava_TI_tna_F { quality = 2; price = 15; };
  1445. class G_Balaclava_TI_G_blk_F { quality = 2; price = 15; };
  1446. class G_Balaclava_TI_G_tna_F { quality = 2; price = 15; };
  1447. class G_Combat_Goggles_tna_F { quality = 1; price = 6; };
  1448.  
  1449. ///////////////////////////////////////////////////////////////////////////////
  1450. // Military Caps
  1451. ///////////////////////////////////////////////////////////////////////////////
  1452. class H_MilCap_blue { quality = 1; price = 8; };
  1453. class H_MilCap_dgtl { quality = 1; price = 8; };
  1454. class H_MilCap_mcamo { quality = 1; price = 8; };
  1455. class H_MilCap_ocamo { quality = 1; price = 8; };
  1456. class H_MilCap_oucamo { quality = 1; price = 8; };
  1457. class H_MilCap_rucamo { quality = 1; price = 8; };
  1458.  
  1459. ///////////////////////////////////////////////////////////////////////////////
  1460. // Beanies
  1461. ///////////////////////////////////////////////////////////////////////////////
  1462. class H_Watchcap_blk { quality = 1; price = 6; };
  1463. class H_Watchcap_camo { quality = 1; price = 6; };
  1464. class H_Watchcap_khk { quality = 1; price = 6; };
  1465. class H_Watchcap_sgg { quality = 1; price = 6; };
  1466.  
  1467. ///////////////////////////////////////////////////////////////////////////////
  1468. // Bandannas
  1469. ///////////////////////////////////////////////////////////////////////////////
  1470. class H_Bandanna_camo { quality = 1; price = 4; };
  1471. class H_Bandanna_cbr { quality = 1; price = 4; };
  1472. class H_Bandanna_gry { quality = 1; price = 4; };
  1473. class H_Bandanna_khk { quality = 1; price = 4; };
  1474. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  1475. class H_Bandanna_mcamo { quality = 1; price = 4; };
  1476. class H_Bandanna_sgg { quality = 1; price = 4; };
  1477. class H_Bandanna_surfer { quality = 1; price = 4; };
  1478.  
  1479. ///////////////////////////////////////////////////////////////////////////////
  1480. // Boonie Hats
  1481. ///////////////////////////////////////////////////////////////////////////////
  1482. class H_Booniehat_dgtl { quality = 1; price = 6; };
  1483. class H_Booniehat_dirty { quality = 1; price = 6; };
  1484. class H_Booniehat_grn { quality = 1; price = 6; };
  1485. class H_Booniehat_indp { quality = 1; price = 6; };
  1486. class H_Booniehat_khk { quality = 1; price = 6; };
  1487. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  1488. class H_Booniehat_mcamo { quality = 1; price = 6; };
  1489. class H_Booniehat_tan { quality = 1; price = 6; };
  1490.  
  1491. ///////////////////////////////////////////////////////////////////////////////
  1492. // Hats
  1493. ///////////////////////////////////////////////////////////////////////////////
  1494. class H_Hat_blue { quality = 1; price = 6; };
  1495. class H_Hat_brown { quality = 1; price = 6; };
  1496. class H_Hat_camo { quality = 1; price = 6; };
  1497. class H_Hat_checker { quality = 1; price = 6; };
  1498. class H_Hat_grey { quality = 1; price = 6; };
  1499. class H_Hat_tan { quality = 1; price = 6; };
  1500. class H_StrawHat { quality = 1; price = 6; };
  1501. class H_StrawHat_dark { quality = 1; price = 6; };
  1502. class Exile_Headgear_SantaHat { quality = 1; price = 10; };
  1503. class Exile_Headgear_SafetyHelmet { quality = 1; price = 20; };
  1504.  
  1505. ///////////////////////////////////////////////////////////////////////////////
  1506. // Berets
  1507. ///////////////////////////////////////////////////////////////////////////////
  1508. class H_Beret_02 { quality = 2; price = 6; };
  1509. class H_Beret_blk { quality = 2; price = 6; };
  1510. class H_Beret_blk_POLICE { quality = 2; price = 6; };
  1511. class H_Beret_brn_SF { quality = 2; price = 6; };
  1512. class H_Beret_Colonel { quality = 3; price = 8; };
  1513. class H_Beret_grn { quality = 2; price = 6; };
  1514. class H_Beret_grn_SF { quality = 2; price = 6; };
  1515. class H_Beret_ocamo { quality = 2; price = 6; };
  1516. class H_Beret_red { quality = 2; price = 6; };
  1517.  
  1518. ///////////////////////////////////////////////////////////////////////////////
  1519. // Shemags
  1520. ///////////////////////////////////////////////////////////////////////////////
  1521. class H_Shemag_khk { quality = 1; price = 10; };
  1522. class H_Shemag_olive { quality = 1; price = 10; };
  1523. class H_Shemag_olive_hs { quality = 1; price = 10; };
  1524. class H_Shemag_tan { quality = 1; price = 10; };
  1525. class H_ShemagOpen_khk { quality = 1; price = 10; };
  1526. class H_ShemagOpen_tan { quality = 1; price = 10; };
  1527. class H_TurbanO_blk { quality = 1; price = 10; };
  1528.  
  1529. ///////////////////////////////////////////////////////////////////////////////
  1530. // Light Helmets
  1531. ///////////////////////////////////////////////////////////////////////////////
  1532. class H_HelmetB_light { quality = 2; price = 20; };
  1533. class H_HelmetB_light_black { quality = 2; price = 20; };
  1534. class H_HelmetB_light_desert { quality = 2; price = 20; };
  1535. class H_HelmetB_light_grass { quality = 2; price = 20; };
  1536. class H_HelmetB_light_sand { quality = 2; price = 20; };
  1537. class H_HelmetB_light_snakeskin { quality = 2; price = 20; };
  1538.  
  1539. ///////////////////////////////////////////////////////////////////////////////
  1540. // Helmets
  1541. ///////////////////////////////////////////////////////////////////////////////
  1542. class H_HelmetIA { quality = 3; price = 40; };
  1543. class H_HelmetIA_camo { quality = 3; price = 40; };
  1544. class H_HelmetIA_net { quality = 3; price = 40; };
  1545. class H_HelmetB { quality = 3; price = 60; };
  1546. class H_HelmetB_black { quality = 3; price = 60; };
  1547. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  1548. class H_HelmetB_desert { quality = 3; price = 60; };
  1549. class H_HelmetB_grass { quality = 3; price = 60; };
  1550. class H_HelmetB_paint { quality = 3; price = 60; };
  1551. class H_HelmetB_plain_blk { quality = 3; price = 60; };
  1552. class H_HelmetB_sand { quality = 3; price = 60; };
  1553. class H_HelmetB_snakeskin { quality = 3; price = 60; };
  1554.  
  1555. ///////////////////////////////////////////////////////////////////////////////
  1556. // Spec Ops Helmets
  1557. ///////////////////////////////////////////////////////////////////////////////
  1558. class H_HelmetSpecB { quality = 4; price = 80; };
  1559. class H_HelmetSpecB_blk { quality = 4; price = 80; };
  1560. class H_HelmetSpecB_paint1 { quality = 4; price = 80; };
  1561. class H_HelmetSpecB_paint2 { quality = 4; price = 80; };
  1562.  
  1563. ///////////////////////////////////////////////////////////////////////////////
  1564. // Super Helmets
  1565. ///////////////////////////////////////////////////////////////////////////////
  1566. class H_HelmetO_ocamo { quality = 5; price = 150; };
  1567. class H_HelmetO_oucamo { quality = 5; price = 150; };
  1568. class H_HelmetSpecO_blk { quality = 5; price = 100; };
  1569. class H_HelmetSpecO_ocamo { quality = 5; price = 100; };
  1570. class H_HelmetLeaderO_ocamo { quality = 5; price = 200; };
  1571. class H_HelmetLeaderO_oucamo { quality = 5; price = 200; };
  1572.  
  1573. ///////////////////////////////////////////////////////////////////////////////
  1574. // Pointer Attachments
  1575. ///////////////////////////////////////////////////////////////////////////////
  1576. class acc_flashlight { quality = 1; price = 4; };
  1577. class acc_pointer_IR { quality = 1; price = 10; };
  1578.  
  1579. ///////////////////////////////////////////////////////////////////////////////
  1580. // Bitpod Attachments
  1581. ///////////////////////////////////////////////////////////////////////////////
  1582. class bipod_01_F_blk { quality = 2; price = 10; };
  1583. class bipod_01_F_mtp { quality = 2; price = 10; };
  1584. class bipod_01_F_snd { quality = 2; price = 10; };
  1585. class bipod_02_F_blk { quality = 2; price = 10; };
  1586. class bipod_02_F_hex { quality = 2; price = 10; };
  1587. class bipod_02_F_tan { quality = 2; price = 10; };
  1588. class bipod_03_F_blk { quality = 2; price = 10; };
  1589. class bipod_03_F_oli { quality = 2; price = 10; };
  1590.  
  1591. ///////////////////////////////////////////////////////////////////////////////
  1592. // Muzzle Attachments
  1593. ///////////////////////////////////////////////////////////////////////////////
  1594. class muzzle_snds_338_black { quality = 5; price = 50; };
  1595. class muzzle_snds_338_green { quality = 5; price = 50; };
  1596. class muzzle_snds_338_sand { quality = 5; price = 50; };
  1597. class muzzle_snds_93mmg { quality = 4; price = 50; };
  1598. class muzzle_snds_93mmg_tan { quality = 4; price = 50; };
  1599. class muzzle_snds_acp { quality = 1; price = 10; };
  1600. class muzzle_snds_B { quality = 3; price = 20; };
  1601. class muzzle_snds_H { quality = 2; price = 20; };
  1602. class muzzle_snds_H_MG { quality = 2; price = 20; };
  1603. class muzzle_snds_H_SW { quality = 2; price = 20; };
  1604. class muzzle_snds_L { quality = 1; price = 10; };
  1605. class muzzle_snds_M { quality = 1; price = 10; };
  1606.  
  1607. ///////////////////////////////////////////////////////////////////////////////
  1608. // UAVS
  1609. ///////////////////////////////////////////////////////////////////////////////
  1610. class I_UavTerminal { quality = 4; price = 750; };
  1611. class I_UAV_01_backpack_F { quality = 4; price = 3000; };
  1612.  
  1613. ///////////////////////////////////////////////////////////////////////////////
  1614. // Static MGs
  1615. ///////////////////////////////////////////////////////////////////////////////
  1616. class O_HMG_01_weapon_F { quality = 4; price = 5000; };
  1617. class O_HMG_01_support_F { quality = 4; price = 1000; };
  1618. // Does not seem to work with HMG01, only the lower version does
  1619. //class O_HMG_01_support_high_F { quality = QUALITY_LEVEL_9000; price = 5000; };
  1620.  
  1621. ///////////////////////////////////////////////////////////////////////////////
  1622. // Optic Attachments
  1623. ///////////////////////////////////////////////////////////////////////////////
  1624. class optic_Aco { quality = 1; price = 70; };
  1625. class optic_ACO_grn { quality = 1; price = 70; };
  1626. class optic_ACO_grn_smg { quality = 1; price = 70; };
  1627. class optic_Aco_smg { quality = 1; price = 70; };
  1628. class optic_AMS { quality = 5; price = 300; };
  1629. class optic_AMS_khk { quality = 5; price = 300; };
  1630. class optic_AMS_snd { quality = 5; price = 300; };
  1631. class optic_Arco { quality = 1; price = 100; };
  1632. class optic_DMS { quality = 2; price = 150; };
  1633. class optic_Hamr { quality = 3; price = 200; };
  1634. class optic_Holosight { quality = 1; price = 50; };
  1635. class optic_Holosight_smg { quality = 1; price = 50; };
  1636. class optic_KHS_blk { quality = 4; price = 300; };
  1637. class optic_KHS_hex { quality = 4; price = 300; };
  1638. class optic_KHS_old { quality = 4; price = 300; };
  1639. class optic_KHS_tan { quality = 4; price = 300; };
  1640. class optic_LRPS { quality = 5; price = 300; };
  1641. class optic_MRCO { quality = 1; price = 100; };
  1642. class optic_MRD { quality = 1; price = 10; };
  1643. class optic_Nightstalker { quality = 6; price = 1000; };
  1644. class optic_NVS { quality = 4; price = 500; };
  1645. class optic_SOS { quality = 2; price = 200; };
  1646. //class optic_tws { quality = QUALITY_LEVEL_9000; price = 1500; };
  1647. //class optic_tws_mg { quality = QUALITY_LEVEL_9000; price = 1500; };
  1648. class optic_Yorris { quality = 1; price = 10; };
  1649.  
  1650. ///////////////////////////////////////////////////////////////////////////////
  1651. // Hardware
  1652. ///////////////////////////////////////////////////////////////////////////////
  1653. class Exile_Item_Rope { quality = 1; price = 20; };
  1654. class Exile_Item_DuctTape { quality = 1; price = 300; };
  1655. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  1656. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  1657. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  1658. class Exile_Item_LightBulb { quality = 1; price = 20; };
  1659. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  1660. //class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; };
  1661. class Exile_Item_SafeKit { quality = 4; price = 25000; };
  1662. class Exile_Item_CodeLock { quality = 1; price = 5000; };
  1663. //class Exile_Item_Laptop { quality = 2; price = 9000; };
  1664. //class Exile_Item_BaseCameraKit { quality = 2; price = 5000; };
  1665. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  1666. class Exile_Item_MetalPole { quality = 1; price = 800; };
  1667. //class Exile_Item_MetalScrews { quality = 1; price = 100; };
  1668. //class Exile_Item_MetalWire { quality = 1; price = 100; };
  1669. //class Exile_Item_Cement { quality = 1; price = 20; };
  1670. //class Exile_Item_Sand { quality = 1; price = 20; };
  1671. //class Exile_Item_CarWheel { quality = 1; price = 1000; };
  1672.  
  1673. ///////////////////////////////////////////////////////////////////////////////
  1674. // Food
  1675. ///////////////////////////////////////////////////////////////////////////////
  1676. class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60
  1677. class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30
  1678. class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25
  1679. class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25
  1680. class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40
  1681. class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60
  1682. class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60
  1683. class Exile_Item_MacasCheese { quality = 3; price = 20; }; //40, 60
  1684. class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30
  1685. class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30
  1686. class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30
  1687. class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50
  1688. class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40
  1689. class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30
  1690. class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30
  1691. class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10
  1692. class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; };
  1693.  
  1694. ///////////////////////////////////////////////////////////////////////////////
  1695. // Drinks
  1696. ///////////////////////////////////////////////////////////////////////////////
  1697. class Exile_Item_PlasticBottleCoffee { quality = 3; price = 70; sellPrice = 10; };//100, 60
  1698. class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10
  1699. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  1700. class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30
  1701. class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20
  1702. class Exile_Item_ChocolateMilk { quality = 1; price = 25; }; //75, 20
  1703. class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20
  1704. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  1705.  
  1706. ///////////////////////////////////////////////////////////////////////////////
  1707. // First Aid
  1708. ///////////////////////////////////////////////////////////////////////////////
  1709. class Exile_Item_InstaDoc { quality = 5; price = 1250; };
  1710. class Exile_Item_Vishpirin { quality = 3; price = 300; };
  1711. class Exile_Item_Bandage { quality = 2; price = 100; };
  1712. class Exile_Item_Heatpack { quality = 1; price = 50; };
  1713.  
  1714. //class Exile_Item_Defibrillator { quality = 1; price = 7500; };
  1715.  
  1716. ///////////////////////////////////////////////////////////////////////////////
  1717. // Tools
  1718. ///////////////////////////////////////////////////////////////////////////////
  1719. class Exile_Item_Matches { quality = 1; price = 60; };
  1720. class Exile_Item_CookingPot { quality = 2; price = 80; };
  1721. class Exile_Melee_Axe { quality = 2; price = 100; };
  1722. class Exile_Melee_SledgeHammmer { quality = 3; price = 500; };
  1723. class Exile_Item_CanOpener { quality = 1; price = 80; };
  1724. class Exile_Item_Handsaw { quality = 2; price = 500; };
  1725. class Exile_Item_Pliers { quality = 2; price = 350; };
  1726. class Exile_Item_Grinder { quality = 2; price = 1250; };
  1727. class Exile_Item_Foolbox { quality = 2; price = 4000; };
  1728. //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; };
  1729. //class Exile_Item_FireExtinguisher { quality = 1; price = 650; };
  1730. //class Exile_Item_Hammer { quality = 1; price = 600; };
  1731. //class Exile_Item_OilCanister { quality = 1; price = 1750; };
  1732. //class Exile_Item_Screwdriver { quality = 1; price = 250; };
  1733. //class Exile_Item_Shovel { quality = 1; price = 700; };
  1734. //class Exile_Item_Wrench { quality = 1; price = 250; };
  1735. //class Exile_Item_SleepingMat { quality = 1; price = 1250; };
  1736. //class Exile_Item_ToiletPaper { quality = 1; price = 5; };
  1737. //class Exile_Item_ZipTie { quality = 1; price = 250; };
  1738.  
  1739. ///////////////////////////////////////////////////////////////////////////////
  1740. // Navigation
  1741. ///////////////////////////////////////////////////////////////////////////////
  1742. class ItemWatch { quality = 1; price = 2; };
  1743. class ItemGPS { quality = 2; price = 40; };
  1744. class ItemMap { quality = 1; price = 6; };
  1745. class ItemCompass { quality = 1; price = 6; };
  1746. class ItemRadio { quality = 1; price = 40; };
  1747. class Binocular { quality = 1; price = 40; };
  1748. class Rangefinder { quality = 3; price = 200; };
  1749. class Laserdesignator { quality = 6; price = 750; };
  1750. class Laserdesignator_02 { quality = 6; price = 750; };
  1751. class Laserdesignator_03 { quality = 6; price = 750; };
  1752. class NVGoggles { quality = 2; price = 100; };
  1753. class NVGoggles_INDEP { quality = 2; price = 100; };
  1754. class NVGoggles_OPFOR { quality = 2; price = 100; };
  1755. class Exile_Item_XM8 { quality = 2; price = 20; };
  1756. class Exile_Item_MobilePhone { quality = 6; price = 500; };
  1757.  
  1758. ///////////////////////////////////////////////////////////////////////////////
  1759. // Watch out for a Walter fart! He has gas!
  1760. ///////////////////////////////////////////////////////////////////////////////
  1761. class Exile_Headgear_GasMask { quality = 4; price = 500; };
  1762.  
  1763. ///////////////////////////////////////////////////////////////////////////////
  1764. // Rebreather
  1765. ///////////////////////////////////////////////////////////////////////////////
  1766. class V_RebreatherB { quality = 2; price = 250; };
  1767. class V_RebreatherIA { quality = 2; price = 250; };
  1768. class V_RebreatherIR { quality = 2; price = 250; };
  1769.  
  1770. ///////////////////////////////////////////////////////////////////////////////
  1771. // Pilot Stuff
  1772. ///////////////////////////////////////////////////////////////////////////////
  1773. class B_Parachute { quality = 3; price = 150; };
  1774. class H_CrewHelmetHeli_B { quality = 3; price = 150; };
  1775. class H_CrewHelmetHeli_I { quality = 3; price = 150; };
  1776. class H_CrewHelmetHeli_O { quality = 3; price = 150; };
  1777. class H_HelmetCrew_I { quality = 3; price = 100; };
  1778. class H_HelmetCrew_B { quality = 3; price = 100; };
  1779. class H_HelmetCrew_O { quality = 3; price = 100; };
  1780. class H_PilotHelmetHeli_B { quality = 4; price = 100; };
  1781. class H_PilotHelmetHeli_I { quality = 4; price = 100; };
  1782. class H_PilotHelmetHeli_O { quality = 4; price = 100; };
  1783. class U_B_HeliPilotCoveralls { quality = 4; price = 80; };
  1784. class U_B_PilotCoveralls { quality = 2; price = 60; };
  1785. class U_I_HeliPilotCoveralls { quality = 2; price = 60; };
  1786. class U_I_pilotCoveralls { quality = 2; price = 60; };
  1787. class U_O_PilotCoveralls { quality = 2; price = 60; };
  1788. class H_PilotHelmetFighter_B { quality = 5; price = 150; };
  1789. class H_PilotHelmetFighter_I { quality = 5; price = 150; };
  1790. class H_PilotHelmetFighter_O { quality = 5; price = 150; };
  1791.  
  1792. ///////////////////////////////////////////////////////////////////////////////
  1793. // Backpacks
  1794. ///////////////////////////////////////////////////////////////////////////////
  1795. class B_HuntingBackpack { quality = 3; price = 70; };
  1796. class B_OutdoorPack_blk { quality = 1; price = 80; };
  1797. class B_OutdoorPack_blu { quality = 1; price = 80; };
  1798. class B_OutdoorPack_tan { quality = 1; price = 80; };
  1799. class B_AssaultPack_blk { quality = 1; price = 90; };
  1800. class B_AssaultPack_cbr { quality = 1; price = 90; };
  1801. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  1802. class B_AssaultPack_khk { quality = 1; price = 90; };
  1803. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  1804. class B_AssaultPack_rgr { quality = 1; price = 90; };
  1805. class B_AssaultPack_sgg { quality = 1; price = 90; };
  1806. class B_FieldPack_blk { quality = 2; price = 120; };
  1807. class B_FieldPack_cbr { quality = 2; price = 120; };
  1808. class B_FieldPack_ocamo { quality = 2; price = 120; };
  1809. class B_FieldPack_oucamo { quality = 2; price = 120; };
  1810. class B_TacticalPack_blk { quality = 2; price = 150; };
  1811. class B_TacticalPack_rgr { quality = 2; price = 150; };
  1812. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  1813. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  1814. class B_TacticalPack_oli { quality = 2; price = 150; };
  1815. class B_Kitbag_cbr { quality = 3; price = 200; };
  1816. class B_Kitbag_mcamo { quality = 3; price = 200; };
  1817. class B_Kitbag_sgg { quality = 3; price = 200; };
  1818. class B_Bergen_blk { quality = 3; price = 200; };
  1819. class B_Bergen_mcamo { quality = 3; price = 200; };
  1820. class B_Bergen_rgr { quality = 3; price = 200; };
  1821. class B_Bergen_sgg { quality = 3; price = 200; };
  1822. class B_Carryall_cbr { quality = 4; price = 300; };
  1823. class B_Carryall_khk { quality = 4; price = 300; };
  1824. class B_Carryall_mcamo { quality = 4; price = 300; };
  1825. class B_Carryall_ocamo { quality = 4; price = 300; };
  1826. class B_Carryall_oli { quality = 4; price = 300; };
  1827. class B_Carryall_oucamo { quality = 4; price = 300; };
  1828.  
  1829. ///////////////////////////////////////////////////////////////////////////////
  1830. // Ammunition
  1831. ///////////////////////////////////////////////////////////////////////////////
  1832. class 100Rnd_65x39_caseless_mag { quality = 2; price = 30; };
  1833. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  1834. class 10Rnd_127x54_Mag { quality = 4; price = 30; };
  1835. // Broken in Arma
  1836. class 10Rnd_338_Mag { quality = 5; price = 30; };
  1837.  
  1838. class 10Rnd_762x54_Mag { quality = 3; price = 30; };
  1839. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  1840. class 10Rnd_93x64_DMR_05_Mag { quality = 4; price = 40; };
  1841. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  1842. class 150Rnd_762x54_Box { quality = 3; price = 20; };
  1843. class 150Rnd_762x54_Box_Tracer { quality = 3; price = 30; };
  1844. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  1845. class 200Rnd_65x39_cased_Box { quality = 2; price = 30; };
  1846. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  1847. class 150Rnd_93x64_Mag { quality = 6; price = 50; };
  1848. class 130Rnd_338_Mag { quality = 5; price = 40; };
  1849. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  1850. class 20Rnd_762x51_Mag { quality = 2; price = 20; };
  1851. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  1852. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 1; price = 10; };
  1853. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 1; price = 10; };
  1854. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 1; price = 10; };
  1855. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  1856. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 1; price = 20; };
  1857. class 30Rnd_556x45_Stanag_green { quality = 1; price = 20; };
  1858. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 1; price = 20; };
  1859. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 1; price = 20; };
  1860. class 30Rnd_556x45_Stanag_red { quality = 1; price = 20; };
  1861. class 30Rnd_65x39_caseless_green { quality = 2; price = 20; };
  1862. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  1863. class 30Rnd_65x39_caseless_mag { quality = 2; price = 20; };
  1864. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  1865. class 30Rnd_9x21_Mag { quality = 1; price = 40; };
  1866. class 30Rnd_9x21_Yellow_Mag { quality = 1; price = 40; };
  1867. class 30Rnd_9x21_Green_Mag { quality = 1; price = 40; };
  1868. class 30Rnd_9x21_Red_Mag { quality = 1; price = 40; };
  1869. class 5Rnd_127x108_APDS_Mag { quality = 6; price = 50; };
  1870. class 5Rnd_127x108_Mag { quality = 6; price = 40; };
  1871. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  1872. class 6Rnd_GreenSignal_F { quality = 1; price = 30; };
  1873. class 6Rnd_RedSignal_F { quality = 1; price = 30; };
  1874. class 7Rnd_408_Mag { quality = 6; price = 10; };
  1875. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  1876.  
  1877. // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
  1878. class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  1879. class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  1880. class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag { quality = 6; price = 10 + 7 * 20; };
  1881. class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag { quality = 6; price = 30 + 10 * 20; };
  1882.  
  1883. ///////////////////////////////////////////////////////////////////////////////
  1884. // Flares
  1885. ///////////////////////////////////////////////////////////////////////////////
  1886. class Chemlight_blue { quality = 1; price = 2; };
  1887. class Chemlight_green { quality = 1; price = 2; };
  1888. class Chemlight_red { quality = 1; price = 2; };
  1889. class FlareGreen_F { quality = 1; price = 6; };
  1890. class FlareRed_F { quality = 1; price = 6; };
  1891. class FlareWhite_F { quality = 1; price = 6; };
  1892. class FlareYellow_F { quality = 1; price = 6; };
  1893. class UGL_FlareGreen_F { quality = 2; price = 8; };
  1894. class UGL_FlareRed_F { quality = 2; price = 8; };
  1895. class UGL_FlareWhite_F { quality = 2; price = 8; };
  1896. class UGL_FlareYellow_F { quality = 2; price = 8; };
  1897. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  1898. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  1899. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  1900. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  1901.  
  1902. ///////////////////////////////////////////////////////////////////////////////
  1903. // Smokes
  1904. ///////////////////////////////////////////////////////////////////////////////
  1905. class SmokeShell { quality = 1; price = 6; };
  1906. class SmokeShellBlue { quality = 1; price = 6; };
  1907. class SmokeShellGreen { quality = 1; price = 6; };
  1908. class SmokeShellOrange { quality = 1; price = 6; };
  1909. class SmokeShellPurple { quality = 1; price = 6; };
  1910. class SmokeShellRed { quality = 1; price = 6; };
  1911. class SmokeShellYellow { quality = 1; price = 6; };
  1912. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  1913. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  1914. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  1915. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  1916. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  1917. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  1918. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  1919. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  1920. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  1921. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  1922. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  1923. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  1924. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  1925. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  1926.  
  1927. ///////////////////////////////////////////////////////////////////////////////
  1928. // Explosives
  1929. ///////////////////////////////////////////////////////////////////////////////
  1930. class HandGrenade { quality = 3; price = 40; };
  1931. class MiniGrenade { quality = 2; price = 30; };
  1932. class B_IR_Grenade { quality = 1; price = 50; };
  1933. class O_IR_Grenade { quality = 1; price = 50; };
  1934. class I_IR_Grenade { quality = 1; price = 50; };
  1935. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  1936. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  1937. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  1938. class APERSMine_Range_Mag { quality = 3; price = 600; };
  1939. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  1940. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  1941. class DemoCharge_Remote_Mag { quality = 4; price = 700; };
  1942. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  1943. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  1944. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  1945. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  1946. class SatchelCharge_Remote_Mag { quality = 5; price = 1000; };
  1947. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  1948.  
  1949. ///////////////////////////////////////////////////////////////////////////////
  1950. // Pistols
  1951. ///////////////////////////////////////////////////////////////////////////////
  1952. class hgun_ACPC2_F { quality = 1; price = 50; };
  1953. class hgun_P07_F { quality = 1; price = 50; };
  1954. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  1955. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  1956. class hgun_Pistol_Signal_F { quality = 1; price = 100; };
  1957. class hgun_Rook40_F { quality = 1; price = 50; };
  1958.  
  1959. ///////////////////////////////////////////////////////////////////////////////
  1960. // Sub Machine Guns
  1961. ///////////////////////////////////////////////////////////////////////////////
  1962. class hgun_PDW2000_F { quality = 1; price = 100; };
  1963. class SMG_01_F { quality = 1; price = 150; };
  1964. class SMG_02_F { quality = 1; price = 150; };
  1965.  
  1966. ///////////////////////////////////////////////////////////////////////////////
  1967. // Light Machine Guns
  1968. ///////////////////////////////////////////////////////////////////////////////
  1969. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  1970. class arifle_MX_SW_F { quality = 2; price = 250; };
  1971. class LMG_Mk200_F { quality = 2; price = 300; };
  1972. class LMG_Zafir_F { quality = 3; price = 350; };
  1973. class MMG_01_hex_F { quality = 6; price = 800; };
  1974. class MMG_01_tan_F { quality = 6; price = 800; };
  1975. class MMG_02_black_F { quality = 6; price = 450; };
  1976. class MMG_02_camo_F { quality = 5; price = 450; };
  1977. class MMG_02_sand_F { quality = 5; price = 450; };
  1978.  
  1979. ///////////////////////////////////////////////////////////////////////////////
  1980. // Assault Rifles
  1981. ///////////////////////////////////////////////////////////////////////////////
  1982. class arifle_Katiba_C_F { quality = 2; price = 150; };
  1983. class arifle_Katiba_F { quality = 2; price = 150; };
  1984. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  1985. class arifle_Mk20_F { quality = 1; price = 150; };
  1986. class arifle_Mk20_GL_F { quality = 1; price = 200; };
  1987. class arifle_Mk20_GL_plain_F { quality = 1; price = 200; };
  1988. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  1989. class arifle_Mk20C_F { quality = 1; price = 150; };
  1990. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  1991. class arifle_MX_Black_F { quality = 2; price = 450; };
  1992. class arifle_MX_F { quality = 2; price = 450; };
  1993. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  1994. class arifle_MX_GL_F { quality = 2; price = 450; };
  1995. class arifle_MXC_Black_F { quality = 2; price = 350; };
  1996. class arifle_MXC_F { quality = 2; price = 350; };
  1997. class arifle_SDAR_F { quality = 1; price = 650; };
  1998. class arifle_TRG20_F { quality = 1; price = 250; };
  1999. class arifle_TRG21_F { quality = 1; price = 250; };
  2000. class arifle_TRG21_GL_F { quality = 1; price = 350; };
  2001.  
  2002. ///////////////////////////////////////////////////////////////////////////////
  2003. // Sniper Rifles
  2004. ///////////////////////////////////////////////////////////////////////////////
  2005. class arifle_MXM_Black_F { quality = 2; price = 550; };
  2006. class arifle_MXM_F { quality = 2; price = 550; };
  2007. class srifle_DMR_01_F { quality = 3; price = 600; };
  2008. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  2009. class srifle_DMR_02_F { quality = 3; price = 800; };
  2010. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  2011. class srifle_DMR_03_F { quality = 3; price = 750; };
  2012. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  2013. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  2014. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  2015. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  2016. class srifle_DMR_04_F { quality = 4; price = 700; };
  2017. class srifle_DMR_04_Tan_F { quality = 4; price = 700; };
  2018. class srifle_DMR_05_blk_F { quality = 4; price = 850; };
  2019. class srifle_DMR_05_hex_F { quality = 4; price = 850; };
  2020. class srifle_DMR_05_tan_f { quality = 4; price = 850; };
  2021. class srifle_DMR_06_camo_F { quality = 5; price = 800; };
  2022. class srifle_DMR_06_olive_F { quality = 5; price = 800; };
  2023. class srifle_EBR_F { quality = 3; price = 700; };
  2024. class srifle_GM6_camo_F { quality = 6; price = 900; };
  2025. class srifle_GM6_F { quality = 6; price = 900; };
  2026. class srifle_LRR_camo_F { quality = 6; price = 850; };
  2027. class srifle_LRR_F { quality = 6; price = 850; };
  2028.  
  2029. ///////////////////////////////////////////////////////////////////////////////
  2030. // ArmA 2 Weapons
  2031. ///////////////////////////////////////////////////////////////////////////////
  2032. class Exile_Weapon_AK107 { quality = 1; price = 300; };
  2033. class Exile_Weapon_AK107_GL { quality = 2; price = 400; };
  2034. class Exile_Weapon_AK74 { quality = 2; price = 350; };
  2035. class Exile_Weapon_AK74_GL { quality = 2; price = 400; };
  2036. class Exile_Weapon_AK47 { quality = 3; price = 500; };
  2037. class Exile_Weapon_AKM { quality = 3; price = 500; };
  2038. class Exile_Weapon_AKS { quality = 3; price = 500; };
  2039. class Exile_Weapon_AKS_Gold { quality = 3; price = 550; };
  2040. class Exile_Weapon_DMR { quality = 3; price = 650; };
  2041. class Exile_Weapon_LeeEnfield { quality = 1; price = 250; };
  2042. class Exile_Weapon_CZ550 { quality = 2; price = 400; };
  2043. class Exile_Weapon_SVD { quality = 4; price = 800; };
  2044. class Exile_Weapon_SVDCamo { quality = 4; price = 850; };
  2045. class Exile_Weapon_VSSVintorez { quality = 3; price = 600; };
  2046. class Exile_Weapon_RPK { quality = 2; price = 250; };
  2047. class Exile_Weapon_PK { quality = 3; price = 300; };
  2048. class Exile_Weapon_PKP { quality = 3; price = 350; };
  2049. class Exile_Weapon_Colt1911 { quality = 1; price = 100; };
  2050. class Exile_Weapon_Makarov { quality = 1; price = 100; };
  2051. class Exile_Weapon_Taurus { quality = 1; price = 100; };
  2052. class Exile_Weapon_TaurusGold { quality = 1; price = 150; };
  2053. class Exile_Weapon_M1014 { quality = 2; price = 200; };
  2054.  
  2055. ///////////////////////////////////////////////////////////////////////////////
  2056. // ArmA 2 Ammunition
  2057. ///////////////////////////////////////////////////////////////////////////////
  2058. class Exile_Magazine_30Rnd_762x39_AK { quality = 3; price = 20; };
  2059. class Exile_Magazine_30Rnd_545x39_AK { quality = 1; price = 20; };
  2060. class Exile_Magazine_30Rnd_545x39_AK_Green { quality = 1; price = 20; };
  2061. class Exile_Magazine_30Rnd_545x39_AK_Red { quality = 1; price = 20; };
  2062. class Exile_Magazine_30Rnd_545x39_AK_White { quality = 1; price = 20; };
  2063. class Exile_Magazine_30Rnd_545x39_AK_Yellow { quality = 1; price = 20; };
  2064. class Exile_Magazine_45Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2065. class Exile_Magazine_75Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2066. class Exile_Magazine_20Rnd_762x51_DMR { quality = 3; price = 20; };
  2067. class Exile_Magazine_20Rnd_762x51_DMR_Yellow { quality = 3; price = 20; };
  2068. class Exile_Magazine_20Rnd_762x51_DMR_Red { quality = 3; price = 20; };
  2069. class Exile_Magazine_20Rnd_762x51_DMR_Green { quality = 3; price = 20; };
  2070. class Exile_Magazine_10Rnd_303 { quality = 1; price = 20; };
  2071. class Exile_Magazine_100Rnd_762x54_PK_Green { quality = 3; price = 20; };
  2072. class Exile_Magazine_7Rnd_45ACP { quality = 1; price = 20; };
  2073. class Exile_Magazine_8Rnd_9x18 { quality = 1; price = 20; };
  2074. class Exile_Magazine_6Rnd_45ACP { quality = 1; price = 20; };
  2075. class Exile_Magazine_5Rnd_22LR { quality = 1; price = 20; };
  2076. class Exile_Magazine_10Rnd_762x54 { quality = 1; price = 20; };
  2077. class Exile_Magazine_10Rnd_9x39 { quality = 1; price = 20; };
  2078. class Exile_Magazine_20Rnd_9x39 { quality = 1; price = 20; };
  2079. class Exile_Magazine_8Rnd_74Slug { quality = 1; price = 20; };
  2080. class Exile_Magazine_8Rnd_74Pellets { quality = 1; price = 20; }; // broken?
  2081.  
  2082. ///////////////////////////////////////////////////////////////////////////////
  2083. // Apex Items & Weapons
  2084. ///////////////////////////////////////////////////////////////////////////////
  2085. class hgun_Pistol_01_F { quality = 1; price = 65; };
  2086. class hgun_P07_khk_F { quality = 1; price = 65; };
  2087. class SMG_05_F { quality = 1; price = 150; };
  2088. class LMG_03_F { quality = 2; price = 300; };
  2089. class arifle_MX_khk_F { quality = 2; price = 450; };
  2090. class arifle_MX_GL_khk_F { quality = 2; price = 500; };
  2091. class arifle_MXC_khk_F { quality = 2; price = 350; };
  2092. class arifle_MXM_khk_F { quality = 2; price = 500; };
  2093. class srifle_LRR_tna_F { quality = 6; price = 850; };
  2094. class srifle_GM6_ghex_F { quality = 6; price = 900; };
  2095. class srifle_DMR_07_blk_F { quality = 4; price = 750; };
  2096. class srifle_DMR_07_hex_F { quality = 4; price = 750; };
  2097. class srifle_DMR_07_ghex_F { quality = 4; price = 750; };
  2098. class arifle_AK12_F { quality = 3; price = 650; };
  2099. class arifle_AK12_GL_F { quality = 3; price = 700; };
  2100. class arifle_AKM_F { quality = 3; price = 400; };
  2101. class arifle_AKM_FL_F { quality = 3; price = 400; };
  2102. class arifle_AKS_F { quality = 3; price = 350; };
  2103. class arifle_ARX_blk_F { quality = 5; price = 900; };
  2104. class arifle_ARX_ghex_F { quality = 5; price = 900; };
  2105. class arifle_ARX_hex_F { quality = 5; price = 900; };
  2106. class arifle_CTAR_blk_F { quality = 2; price = 450; };
  2107. class arifle_CTAR_hex_F { quality = 2; price = 450; };
  2108. class arifle_CTAR_ghex_F { quality = 2; price = 450; };
  2109. class arifle_CTAR_GL_blk_F { quality = 2; price = 450; };
  2110. class arifle_CTARS_blk_F { quality = 2; price = 450; };
  2111. class arifle_CTARS_ghex_F { quality = 2; price = 450; };
  2112. class arifle_CTARS_hex_F { quality = 2; price = 450; };
  2113. class arifle_SPAR_01_blk_F { quality = 1; price = 400; };
  2114. class arifle_SPAR_01_khk_F { quality = 1; price = 400; };
  2115. class arifle_SPAR_01_snd_F { quality = 1; price = 400; };
  2116. class arifle_SPAR_01_GL_blk_F { quality = 1; price = 500; };
  2117. class arifle_SPAR_01_GL_khk_F { quality = 1; price = 500; };
  2118. class arifle_SPAR_01_GL_snd_F { quality = 1; price = 500; };
  2119. class arifle_SPAR_02_blk_F { quality = 2; price = 550; };
  2120. class arifle_SPAR_02_khk_F { quality = 2; price = 550; };
  2121. class arifle_SPAR_02_snd_F { quality = 2; price = 550; };
  2122. class arifle_SPAR_03_blk_F { quality = 3; price = 600; };
  2123. class arifle_SPAR_03_khk_F { quality = 3; price = 600; };
  2124. class arifle_SPAR_03_snd_F { quality = 3; price = 600; };
  2125. class muzzle_snds_H_khk_F { quality = 2; price = 50; };
  2126. class muzzle_snds_H_snd_F { quality = 2; price = 50; };
  2127. class muzzle_snds_58_blk_F { quality = 1; price = 20; };
  2128. class muzzle_snds_m_khk_F { quality = 1; price = 15; };
  2129. class muzzle_snds_m_snd_F { quality = 1; price = 15; };
  2130. class muzzle_snds_B_khk_F { quality = 3; price = 50; };
  2131. class muzzle_snds_B_snd_F { quality = 3; price = 50; };
  2132. class muzzle_snds_58_wdm_F { quality = 1; price = 20; };
  2133. class muzzle_snds_65_TI_blk_F { quality = 2; price = 75; };
  2134. class muzzle_snds_65_TI_hex_F { quality = 2; price = 75; };
  2135. class muzzle_snds_65_TI_ghex_F { quality = 2; price = 75; };
  2136. class muzzle_snds_H_MG_blk_F { quality = 2; price = 20; };
  2137. class muzzle_snds_H_MG_khk_F { quality = 2; price = 20; };
  2138. class optic_Arco_blk_F { quality = 1; price = 100; };
  2139. class optic_Arco_ghex_F { quality = 1; price = 100; };
  2140. class optic_DMS_ghex_F { quality = 2; price = 150; };
  2141. class optic_Hamr_khk_F { quality = 3; price = 200; };
  2142. class optic_ERCO_blk_F { quality = 1; price = 125; };
  2143. class optic_ERCO_khk_F { quality = 1; price = 125; };
  2144. class optic_ERCO_snd_F { quality = 1; price = 125; };
  2145. class optic_SOS_khk_F { quality = 2; price = 200; };
  2146. class optic_LRPS_tna_F { quality = 5; price = 300; };
  2147. class optic_LRPS_ghex_F { quality = 5; price = 300; };
  2148. class optic_Holosight_blk_F { quality = 1; price = 50; };
  2149. class optic_Holosight_khk_F { quality = 1; price = 50; };
  2150. class optic_Holosight_smg_blk_F { quality = 1; price = 50; };
  2151. class bipod_01_F_khk { quality = 2; price = 10; };
  2152. class O_NVGoggles_hex_F { quality = 3; price = 150; };
  2153. class O_NVGoggles_urb_F { quality = 3; price = 150; };
  2154. class O_NVGoggles_ghex_F { quality = 3; price = 150; };
  2155. class NVGoggles_tna_F { quality = 2; price = 100; };
  2156. //class NVGogglesB_blk_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2157. //class NVGogglesB_grn_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2158. //class NVGogglesB_gry_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2159. //class Laserdesignator_01_khk_F { quality = 1; price = 1000; }; //Thermal
  2160. //class Laserdesignator_02_ghex_F { quality = 1; price = 1000; }; //Thermal
  2161. class U_B_T_Soldier_F { quality = 2; price = 40; };
  2162. class U_B_T_Soldier_AR_F { quality = 2; price = 40; };
  2163. class U_B_T_Soldier_SL_F { quality = 2; price = 40; };
  2164. class U_B_T_Sniper_F { quality = 3; price = 100; };
  2165. class U_B_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2166. class U_B_CTRG_Soldier_F { quality = 2; price = 40; };
  2167. class U_B_CTRG_Soldier_2_F { quality = 2; price = 40; };
  2168. class U_B_CTRG_Soldier_3_F { quality = 2; price = 40; };
  2169. class U_B_GEN_Soldier_F { quality = 2; price = 35; };
  2170. class U_B_GEN_Commander_F { quality = 2; price = 35; };
  2171. class U_O_T_Soldier_F { quality = 2; price = 40; };
  2172. class U_O_T_Officer_F { quality = 3; price = 40; };
  2173. class U_O_T_Sniper_F { quality = 3; price = 100; };
  2174. class U_O_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2175. class U_O_V_Soldier_Viper_F { quality = 4; price = 150; };
  2176. class U_O_V_Soldier_Viper_hex_F { quality = 4; price = 150; };
  2177. class U_I_C_Soldier_Para_1_F { quality = 2; price = 30; };
  2178. class U_I_C_Soldier_Para_2_F { quality = 2; price = 30; };
  2179. class U_I_C_Soldier_Para_3_F { quality = 2; price = 30; };
  2180. class U_I_C_Soldier_Para_4_F { quality = 2; price = 30; };
  2181. class U_I_C_Soldier_Para_5_F { quality = 2; price = 30; };
  2182. class U_I_C_Soldier_Bandit_1_F { quality = 1; price = 15; };
  2183. class U_I_C_Soldier_Bandit_2_F { quality = 1; price = 15; };
  2184. class U_I_C_Soldier_Bandit_3_F { quality = 1; price = 15; };
  2185. class U_I_C_Soldier_Bandit_4_F { quality = 1; price = 15; };
  2186. class U_I_C_Soldier_Bandit_5_F { quality = 1; price = 15; };
  2187. class U_I_C_Soldier_Camo_F { quality = 2; price = 30; };
  2188. class U_C_man_sport_1_F { quality = 1; price = 10; };
  2189. class U_C_man_sport_2_F { quality = 1; price = 10; };
  2190. class U_C_man_sport_3_F { quality = 1; price = 10; };
  2191. class U_C_Man_casual_1_F { quality = 1; price = 10; };
  2192. class U_C_Man_casual_2_F { quality = 1; price = 10; };
  2193. class U_C_Man_casual_3_F { quality = 1; price = 10; };
  2194. class U_C_Man_casual_4_F { quality = 1; price = 10; };
  2195. class U_C_Man_casual_5_F { quality = 1; price = 10; };
  2196. class U_C_Man_casual_6_F { quality = 1; price = 10; };
  2197. class U_B_CTRG_Soldier_urb_1_F { quality = 2; price = 40; };
  2198. class U_B_CTRG_Soldier_urb_2_F { quality = 2; price = 40; };
  2199. class U_B_CTRG_Soldier_urb_3_F { quality = 2; price = 40; };
  2200. class H_Helmet_Skate { quality = 2; price = 20; };
  2201. class H_HelmetB_TI_tna_F { quality = 4; price = 100; };
  2202. //class H_HelmetO_ViperSP_hex_F { quality = 4; price = 1000; }; //Themal
  2203. //class H_HelmetO_ViperSP_ghex_F { quality = 4; price = 1000; }; //Themal
  2204. class H_HelmetB_tna_F { quality = 3; price = 50; };
  2205. class H_HelmetB_Enh_tna_F { quality = 4; price = 100; };
  2206. class H_HelmetB_Light_tna_F { quality = 2; price = 20; };
  2207. class H_HelmetSpecO_ghex_F { quality = 5; price = 100; };
  2208. class H_HelmetLeaderO_ghex_F { quality = 5; price = 175; };
  2209. class H_HelmetO_ghex_F { quality = 5; price = 75; };
  2210. class H_HelmetCrew_O_ghex_F { quality = 3; price = 75; };
  2211. class H_MilCap_tna_F { quality = 1; price = 8; };
  2212. class H_MilCap_ghex_F { quality = 1; price = 8; };
  2213. class H_Booniehat_tna_F { quality = 1; price = 4; };
  2214. class H_Beret_gen_F { quality = 2; price = 12; };
  2215. class H_MilCap_gen_F { quality = 1; price = 10; };
  2216. class H_Cap_oli_Syndikat_F { quality = 1; price = 6; };
  2217. class H_Cap_tan_Syndikat_F { quality = 1; price = 6; };
  2218. class H_Cap_blk_Syndikat_F { quality = 1; price = 6; };
  2219. class H_Cap_grn_Syndikat_F { quality = 1; price = 6; };
  2220. class H_FakeHeadgear_Syndikat_F { quality = 1; price = 6; };
  2221. class V_TacChestrig_grn_F { quality = 1; price = 15; };
  2222. class V_TacChestrig_oli_F { quality = 1; price = 15; };
  2223. class V_TacChestrig_cbr_F { quality = 1; price = 15; };
  2224. class V_PlateCarrier1_tna_F { quality = 3; price = 50; };
  2225. class V_PlateCarrier2_tna_F { quality = 3; price = 60; };
  2226. class V_PlateCarrierSpec_tna_F { quality = 5; price = 100; };
  2227. class V_PlateCarrierGL_tna_F { quality = 6; price = 500; };
  2228. class V_HarnessO_ghex_F { quality = 2; price = 50; };
  2229. class V_HarnessOGL_ghex_F { quality = 1; price = 30; };
  2230. class V_BandollierB_ghex_F { quality = 1; price = 10; };
  2231. class V_TacVest_gen_F { quality = 1; price = 25; };
  2232. class V_PlateCarrier1_rgr_noflag_F { quality = 2; price = 50; };
  2233. class V_PlateCarrier2_rgr_noflag_F { quality = 2; price = 60; };
  2234. class B_Bergen_Base_F { quality = 5; price = 400; };
  2235. class B_Bergen_mcamo_F { quality = 5; price = 400; };
  2236. class B_Bergen_dgtl_F { quality = 5; price = 400; };
  2237. class B_Bergen_hex_F { quality = 5; price = 400; };
  2238. class B_Bergen_tna_F { quality = 5; price = 400; };
  2239. class B_AssaultPack_tna_F { quality = 1; price = 90; };
  2240. class B_Carryall_ghex_F { quality = 4; price = 300; };
  2241. class B_FieldPack_ghex_F { quality = 2; price = 120; };
  2242. class B_ViperHarness_base_F { quality = 3; price = 250; };
  2243. class B_ViperHarness_blk_F { quality = 3; price = 250; };
  2244. class B_ViperHarness_ghex_F { quality = 3; price = 250; };
  2245. class B_ViperHarness_hex_F { quality = 3; price = 250; };
  2246. class B_ViperHarness_khk_F { quality = 3; price = 250; };
  2247. class B_ViperHarness_oli_F { quality = 3; price = 250; };
  2248. class B_ViperLightHarness_base_F { quality = 2; price = 200; };
  2249. class B_ViperLightHarness_blk_F { quality = 2; price = 200; };
  2250. class B_ViperLightHarness_ghex_F { quality = 2; price = 200; };
  2251. class B_ViperLightHarness_hex_F { quality = 2; price = 200; };
  2252. class B_ViperLightHarness_khk_F { quality = 2; price = 200; };
  2253. class B_ViperLightHarness_oli_F { quality = 2; price = 200; };
  2254.  
  2255. class 30Rnd_9x21_Mag_SMG_02 {quality = 1; price = 10; };
  2256. class 30Rnd_9x21_Mag_SMG_02_Tracer_Red {quality = 1; price = 15; };
  2257. class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow {quality = 1; price = 15; };
  2258. class 30Rnd_9x21_Mag_SMG_02_Tracer_Green {quality = 1; price = 15; };
  2259. class 30Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2260. class 30Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2261. class 100Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2262. class 100Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2263. class 20Rnd_650x39_Cased_Mag_F {quality = 4; price = 20; };
  2264. class 10Rnd_50BW_Mag_F {quality = 5; price = 35; };
  2265. class 150Rnd_556x45_Drum_Mag_F {quality = 2; price = 75; };
  2266. class 150Rnd_556x45_Drum_Mag_Tracer_F {quality = 2; price = 75; };
  2267. class 30Rnd_762x39_Mag_F {quality = 3; price = 25; };
  2268. class 30Rnd_762x39_Mag_Green_F {quality = 3; price = 25; };
  2269. class 30Rnd_762x39_Mag_Tracer_F {quality = 3; price = 25; };
  2270. class 30Rnd_762x39_Mag_Tracer_Green_F {quality = 3; price = 25; };
  2271. class 30Rnd_545x39_Mag_F {quality = 1; price = 10; };
  2272. class 30Rnd_545x39_Mag_Green_F {quality = 1; price = 10; };
  2273. class 30Rnd_545x39_Mag_Tracer_F {quality = 1; price = 10; };
  2274. class 30Rnd_545x39_Mag_Tracer_Green_F {quality = 1; price = 10; };
  2275. class 200Rnd_556x45_Box_F {quality = 1; price = 90; };
  2276. class 200Rnd_556x45_Box_Red_F {quality = 1; price = 90; };
  2277. class 200Rnd_556x45_Box_Tracer_F {quality = 1; price = 90; };
  2278. class 200Rnd_556x45_Box_Tracer_Red_F {quality = 1; price = 90; };
  2279. class 10Rnd_9x21_Mag {quality = 1; price = 10; };
  2280.  
  2281. ///////////////////////////////////////////////////////////////////////////////
  2282. // BIKES
  2283. ///////////////////////////////////////////////////////////////////////////////
  2284. class Exile_Bike_OldBike { quality = 1; price = 40; };
  2285. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  2286.  
  2287. ///////////////////////////////////////////////////////////////////////////////
  2288. // QUAD BIKES
  2289. ///////////////////////////////////////////////////////////////////////////////
  2290. class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; };
  2291. class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; };
  2292. class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; };
  2293. class Exile_Bike_QuadBike_White { quality = 1; price = 2500; };
  2294. class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; };
  2295. class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; };
  2296. class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; };
  2297. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; };
  2298. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; };
  2299.  
  2300. ///////////////////////////////////////////////////////////////////////////////
  2301. // KARTS
  2302. ///////////////////////////////////////////////////////////////////////////////
  2303. class Exile_Car_Kart_BluKing { quality = 1; price = 1100; };
  2304. class Exile_Car_Kart_RedStone { quality = 1; price = 1100; };
  2305. class Exile_Car_Kart_Vrana { quality = 1; price = 1100; };
  2306. class Exile_Car_Kart_Green { quality = 1; price = 1100; };
  2307. class Exile_Car_Kart_Blue { quality = 1; price = 1100; };
  2308. class Exile_Car_Kart_Orange { quality = 1; price = 1100; };
  2309. class Exile_Car_Kart_White { quality = 1; price = 1100; };
  2310. class Exile_Car_Kart_Yellow { quality = 1; price = 1100; };
  2311. class Exile_Car_Kart_Black { quality = 1; price = 1100; };
  2312.  
  2313. ///////////////////////////////////////////////////////////////////////////////
  2314. // MOTOR BOATS
  2315. ///////////////////////////////////////////////////////////////////////////////
  2316. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  2317. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  2318. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  2319.  
  2320. ///////////////////////////////////////////////////////////////////////////////
  2321. // RUBBER DUCKS
  2322. ///////////////////////////////////////////////////////////////////////////////
  2323. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  2324. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  2325. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  2326. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  2327. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  2328.  
  2329. ///////////////////////////////////////////////////////////////////////////////
  2330. // SDV
  2331. ///////////////////////////////////////////////////////////////////////////////
  2332. class Exile_Boat_SDV_CSAT { quality = 2; price = 11000; };
  2333. class Exile_Boat_SDV_Digital { quality = 2; price = 11000; };
  2334. class Exile_Boat_SDV_Grey { quality = 2; price = 11000; };
  2335.  
  2336. ///////////////////////////////////////////////////////////////////////////////
  2337. // UH-1H Huey
  2338. ///////////////////////////////////////////////////////////////////////////////
  2339. class Exile_Chopper_Huey_Green { quality = 2; price = 21000; };
  2340. class Exile_Chopper_Huey_Desert { quality = 2; price = 21000; };
  2341. class Exile_Chopper_Huey_Armed_Green { quality = 2; price = 25000; };
  2342. class Exile_Chopper_Huey_Armed_Desert { quality = 2; price = 25000; };
  2343.  
  2344. ///////////////////////////////////////////////////////////////////////////////
  2345. // Hellcat
  2346. ///////////////////////////////////////////////////////////////////////////////
  2347. class Exile_Chopper_Hellcat_Green { quality = 3; price = 27500; };
  2348. class Exile_Chopper_Hellcat_FIA { quality = 3; price = 27500; };
  2349.  
  2350. ///////////////////////////////////////////////////////////////////////////////
  2351. // Hummingbird
  2352. ///////////////////////////////////////////////////////////////////////////////
  2353. class Exile_Chopper_Hummingbird_Green { quality = 3; price = 23000; };
  2354.  
  2355. ///////////////////////////////////////////////////////////////////////////////
  2356. // Hummingbird (Civillian)
  2357. ///////////////////////////////////////////////////////////////////////////////
  2358. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; };
  2359. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; };
  2360. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; };
  2361. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; };
  2362. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; };
  2363. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; };
  2364. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; };
  2365. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; };
  2366. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; };
  2367. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; };
  2368. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; };
  2369. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; };
  2370. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; };
  2371. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; };
  2372. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; };
  2373. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; };
  2374. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; };
  2375.  
  2376. ///////////////////////////////////////////////////////////////////////////////
  2377. // Huron
  2378. ///////////////////////////////////////////////////////////////////////////////
  2379. class Exile_Chopper_Huron_Black { quality = 5; price = 50000; };
  2380. class Exile_Chopper_Huron_Green { quality = 5; price = 50000; };
  2381.  
  2382. ///////////////////////////////////////////////////////////////////////////////
  2383. // Mohawk
  2384. ///////////////////////////////////////////////////////////////////////////////
  2385. class Exile_Chopper_Mohawk_FIA { quality = 4; price = 45000; };
  2386.  
  2387. ///////////////////////////////////////////////////////////////////////////////
  2388. // Orca
  2389. ///////////////////////////////////////////////////////////////////////////////
  2390. class Exile_Chopper_Orca_CSAT { quality = 3; price = 28000; };
  2391. class Exile_Chopper_Orca_Black { quality = 3; price = 28000; };
  2392. class Exile_Chopper_Orca_BlackCustom { quality = 3; price = 28000; };
  2393.  
  2394. ///////////////////////////////////////////////////////////////////////////////
  2395. // Taru
  2396. ///////////////////////////////////////////////////////////////////////////////
  2397. class Exile_Chopper_Taru_Transport_CSAT { quality = 3; price = 17000; };
  2398. class Exile_Chopper_Taru_Transport_Black { quality = 3; price = 17000; };
  2399.  
  2400. class Exile_Chopper_Taru_CSAT { quality = 4; price = 33000; };
  2401. class Exile_Chopper_Taru_Black { quality = 4; price = 33000; };
  2402.  
  2403. class Exile_Chopper_Taru_Covered_CSAT { quality = 4; price = 43000; };
  2404. class Exile_Chopper_Taru_Covered_Black { quality = 4; price = 43000; };
  2405.  
  2406. ///////////////////////////////////////////////////////////////////////////////
  2407. // Cessna
  2408. ///////////////////////////////////////////////////////////////////////////////
  2409. class Exile_Plane_Cessna { quality = 1; price = 16500; };
  2410.  
  2411. ///////////////////////////////////////////////////////////////////////////////
  2412. // An-2
  2413. ///////////////////////////////////////////////////////////////////////////////
  2414. class Exile_Plane_AN2_Green { quality = 2; price = 17000; };
  2415. class Exile_Plane_AN2_White { quality = 2; price = 17000; };
  2416. class Exile_Plane_AN2_Stripe { quality = 2; price = 17000; };
  2417.  
  2418. ///////////////////////////////////////////////////////////////////////////////
  2419. // Hatchback
  2420. ///////////////////////////////////////////////////////////////////////////////
  2421. class Exile_Car_Hatchback_Beige { quality = 3; price = 12000; };
  2422. class Exile_Car_Hatchback_Green { quality = 3; price = 12000; };
  2423. class Exile_Car_Hatchback_Blue { quality = 3; price = 12000; };
  2424. class Exile_Car_Hatchback_BlueCustom { quality = 3; price = 12000; };
  2425. class Exile_Car_Hatchback_BeigeCustom { quality = 3; price = 12000; };
  2426. class Exile_Car_Hatchback_Yellow { quality = 3; price = 12000; };
  2427. class Exile_Car_Hatchback_Grey { quality = 3; price = 12000; };
  2428. class Exile_Car_Hatchback_Black { quality = 3; price = 12000; };
  2429. class Exile_Car_Hatchback_Dark { quality = 3; price = 12000; };
  2430. class Exile_Car_Hatchback_Rusty1 { quality = 3; price = 12000; };
  2431. class Exile_Car_Hatchback_Rusty2 { quality = 3; price = 12000; };
  2432. class Exile_Car_Hatchback_Rusty3 { quality = 3; price = 12000; };
  2433.  
  2434. ///////////////////////////////////////////////////////////////////////////////
  2435. // Golf
  2436. ///////////////////////////////////////////////////////////////////////////////
  2437. class Exile_Car_Golf_Red { quality = 1; price = 8000; };
  2438. class Exile_Car_Golf_Black { quality = 1; price = 8000; };
  2439.  
  2440. ///////////////////////////////////////////////////////////////////////////////
  2441. // Ikarus
  2442. ///////////////////////////////////////////////////////////////////////////////
  2443. class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; };
  2444. class Exile_Car_Ikarus_Red { quality = 1; price = 17000; };
  2445. class Exile_Car_Ikarus_Party { quality = 1; price = 17000; };
  2446.  
  2447. ///////////////////////////////////////////////////////////////////////////////
  2448. // Ural (Open)
  2449. ///////////////////////////////////////////////////////////////////////////////
  2450. class Exile_Car_Ural_Open_Blue { quality = 2; price = 25000; };
  2451. class Exile_Car_Ural_Open_Yellow { quality = 2; price = 25000; };
  2452. class Exile_Car_Ural_Open_Worker { quality = 2; price = 25000; };
  2453. class Exile_Car_Ural_Open_Military { quality = 2; price = 25000; };
  2454.  
  2455. ///////////////////////////////////////////////////////////////////////////////
  2456. // Ural (Covered)
  2457. ///////////////////////////////////////////////////////////////////////////////
  2458. class Exile_Car_Ural_Covered_Blue { quality = 2; price = 28000; };
  2459. class Exile_Car_Ural_Covered_Yellow { quality = 2; price = 28000; };
  2460. class Exile_Car_Ural_Covered_Worker { quality = 2; price = 28000; };
  2461. class Exile_Car_Ural_Covered_Military { quality = 2; price = 28000; };
  2462.  
  2463. ///////////////////////////////////////////////////////////////////////////////
  2464. // V3S
  2465. ///////////////////////////////////////////////////////////////////////////////
  2466. class Exile_Car_V3S_Open { quality = 2; price = 28000; };
  2467. class Exile_Car_V3S_Covered { quality = 2; price = 28000; };
  2468.  
  2469. ///////////////////////////////////////////////////////////////////////////////
  2470. // SUVXL
  2471. ///////////////////////////////////////////////////////////////////////////////
  2472. class Exile_Car_SUVXL_Black { quality = 3; price = 20000; };
  2473.  
  2474. ///////////////////////////////////////////////////////////////////////////////
  2475. // Tractor
  2476. ///////////////////////////////////////////////////////////////////////////////
  2477. class Exile_Car_Tractor_Red { quality = 1; price = 2000; };
  2478.  
  2479. ///////////////////////////////////////////////////////////////////////////////
  2480. // Tractor (Old)
  2481. ///////////////////////////////////////////////////////////////////////////////
  2482. class Exile_Car_OldTractor_Red { quality = 1; price = 1200; };
  2483.  
  2484. ///////////////////////////////////////////////////////////////////////////////
  2485. // Tow Tractor
  2486. ///////////////////////////////////////////////////////////////////////////////
  2487. class Exile_Car_TowTractor_White { quality = 1; price = 1800; };
  2488.  
  2489. ///////////////////////////////////////////////////////////////////////////////
  2490. // Octavius
  2491. ///////////////////////////////////////////////////////////////////////////////
  2492. class Exile_Car_Octavius_White { quality = 2; price = 6000; };
  2493. class Exile_Car_Octavius_Black { quality = 2; price = 6000; };
  2494.  
  2495. ///////////////////////////////////////////////////////////////////////////////
  2496. // UAZ
  2497. ///////////////////////////////////////////////////////////////////////////////
  2498. class Exile_Car_UAZ_Green { quality = 2; price = 7000; };
  2499.  
  2500. ///////////////////////////////////////////////////////////////////////////////
  2501. // UAZ (Open)
  2502. ///////////////////////////////////////////////////////////////////////////////
  2503. class Exile_Car_UAZ_Open_Green { quality = 2; price = 8000; };
  2504.  
  2505. ///////////////////////////////////////////////////////////////////////////////
  2506. // Land Rover
  2507. ///////////////////////////////////////////////////////////////////////////////
  2508. class Exile_Car_LandRover_Red { quality = 3; price = 11000; };
  2509. class Exile_Car_LandRover_Urban { quality = 3; price = 11000; };
  2510. class Exile_Car_LandRover_Green { quality = 3; price = 11000; };
  2511. class Exile_Car_LandRover_Sand { quality = 3; price = 11000; };
  2512. class Exile_Car_LandRover_Desert { quality = 3; price = 11000; };
  2513.  
  2514. ///////////////////////////////////////////////////////////////////////////////
  2515. // Land Rover (Ambulance)
  2516. ///////////////////////////////////////////////////////////////////////////////
  2517. class Exile_Car_LandRover_Ambulance_Green { quality = 3; price = 12000; };
  2518. class Exile_Car_LandRover_Ambulance_Desert { quality = 3; price = 12000; };
  2519. class Exile_Car_LandRover_Ambulance_Sand { quality = 3; price = 12000; };
  2520.  
  2521. ///////////////////////////////////////////////////////////////////////////////
  2522. // Lada
  2523. ///////////////////////////////////////////////////////////////////////////////
  2524. class Exile_Car_Lada_Green { quality = 2; price = 6000; };
  2525. class Exile_Car_Lada_Taxi { quality = 2; price = 6000; };
  2526. class Exile_Car_Lada_Red { quality = 2; price = 6000; };
  2527. class Exile_Car_Lada_White { quality = 2; price = 6000; };
  2528. class Exile_Car_Lada_Hipster { quality = 2; price = 6000; };
  2529.  
  2530. ///////////////////////////////////////////////////////////////////////////////
  2531. // Volha
  2532. ///////////////////////////////////////////////////////////////////////////////
  2533. class Exile_Car_Volha_Blue { quality = 2; price = 6000; };
  2534. class Exile_Car_Volha_White { quality = 2; price = 6000; };
  2535. class Exile_Car_Volha_Black { quality = 2; price = 6000; };
  2536.  
  2537. ///////////////////////////////////////////////////////////////////////////////
  2538. // Hatchback (Sport)
  2539. ///////////////////////////////////////////////////////////////////////////////
  2540. class Exile_Car_Hatchback_Sport_Red { quality = 4; price = 14000; };
  2541. class Exile_Car_Hatchback_Sport_Blue { quality = 4; price = 14000; };
  2542. class Exile_Car_Hatchback_Sport_Orange { quality = 4; price = 14000; };
  2543. class Exile_Car_Hatchback_Sport_White { quality = 4; price = 14000; };
  2544. class Exile_Car_Hatchback_Sport_Beige { quality = 4; price = 14000; };
  2545. class Exile_Car_Hatchback_Sport_Green { quality = 4; price = 14000; };
  2546.  
  2547. ///////////////////////////////////////////////////////////////////////////////
  2548. // HEMMT
  2549. ///////////////////////////////////////////////////////////////////////////////
  2550. class Exile_Car_HEMMT { quality = 3; price = 48000; };
  2551.  
  2552. ///////////////////////////////////////////////////////////////////////////////
  2553. // Hunter
  2554. ///////////////////////////////////////////////////////////////////////////////
  2555. class Exile_Car_Hunter { quality = 5; price = 26500; };
  2556.  
  2557. ///////////////////////////////////////////////////////////////////////////////
  2558. // Ifrit
  2559. ///////////////////////////////////////////////////////////////////////////////
  2560. class Exile_Car_Ifrit { quality = 4; price = 23000; };
  2561.  
  2562. ///////////////////////////////////////////////////////////////////////////////
  2563. // Offroad
  2564. ///////////////////////////////////////////////////////////////////////////////
  2565. class Exile_Car_Offroad_Red { quality = 3; price = 16000; };
  2566. class Exile_Car_Offroad_Beige { quality = 3; price = 16000; };
  2567. class Exile_Car_Offroad_White { quality = 3; price = 16000; };
  2568. class Exile_Car_Offroad_Blue { quality = 3; price = 16000; };
  2569. class Exile_Car_Offroad_DarkRed { quality = 3; price = 16000; };
  2570. class Exile_Car_Offroad_BlueCustom { quality = 3; price = 16000; };
  2571. class Exile_Car_Offroad_Guerilla01 { quality = 3; price = 16000; };
  2572. class Exile_Car_Offroad_Guerilla02 { quality = 3; price = 16000; };
  2573. class Exile_Car_Offroad_Guerilla03 { quality = 3; price = 16000; };
  2574. class Exile_Car_Offroad_Guerilla04 { quality = 3; price = 16000; };
  2575. class Exile_Car_Offroad_Guerilla05 { quality = 3; price = 16000; };
  2576. class Exile_Car_Offroad_Guerilla06 { quality = 3; price = 16000; };
  2577. class Exile_Car_Offroad_Guerilla07 { quality = 3; price = 16000; };
  2578. class Exile_Car_Offroad_Guerilla08 { quality = 3; price = 16000; };
  2579. class Exile_Car_Offroad_Guerilla09 { quality = 3; price = 16000; };
  2580. class Exile_Car_Offroad_Guerilla10 { quality = 3; price = 16000; };
  2581. class Exile_Car_Offroad_Guerilla11 { quality = 3; price = 16000; };
  2582. class Exile_Car_Offroad_Guerilla12 { quality = 3; price = 16000; };
  2583. class Exile_Car_Offroad_Rusty1 { quality = 3; price = 16000; };
  2584. class Exile_Car_Offroad_Rusty2 { quality = 3; price = 16000; };
  2585. class Exile_Car_Offroad_Rusty3 { quality = 3; price = 16000; };
  2586.  
  2587. ///////////////////////////////////////////////////////////////////////////////
  2588. // Offroad (Armed)
  2589. ///////////////////////////////////////////////////////////////////////////////
  2590. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 5; price = 25000; };
  2591. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 5; price = 25000; };
  2592. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 5; price = 25000; };
  2593. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 5; price = 25000; };
  2594. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 5; price = 25000; };
  2595. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 5; price = 25000; };
  2596. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 5; price = 25000; };
  2597. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 5; price = 25000; };
  2598. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 5; price = 25000; };
  2599. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 5; price = 25000; };
  2600. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 5; price = 25000; };
  2601. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 5; price = 25000; };
  2602.  
  2603. ///////////////////////////////////////////////////////////////////////////////
  2604. // Offroad (Repair)
  2605. ///////////////////////////////////////////////////////////////////////////////
  2606. class Exile_Car_Offroad_Repair_Civillian { quality = 4; price = 12500; };
  2607. class Exile_Car_Offroad_Repair_Red { quality = 4; price = 12500; };
  2608. class Exile_Car_Offroad_Repair_Beige { quality = 4; price = 12500; };
  2609. class Exile_Car_Offroad_Repair_White { quality = 4; price = 12500; };
  2610. class Exile_Car_Offroad_Repair_Blue { quality = 4; price = 12500; };
  2611. class Exile_Car_Offroad_Repair_DarkRed { quality = 4; price = 12500; };
  2612. class Exile_Car_Offroad_Repair_BlueCustom { quality = 4; price = 12500; };
  2613. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 4; price = 12500; };
  2614. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 4; price = 12500; };
  2615. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 4; price = 12500; };
  2616. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 4; price = 12500; };
  2617. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 4; price = 12500; };
  2618. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 4; price = 12500; };
  2619. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 4; price = 12500; };
  2620. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 4; price = 12500; };
  2621. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 4; price = 12500; };
  2622. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 4; price = 12500; };
  2623. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 4; price = 12500; };
  2624. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 4; price = 12500; };
  2625.  
  2626. ///////////////////////////////////////////////////////////////////////////////
  2627. // Strider
  2628. ///////////////////////////////////////////////////////////////////////////////
  2629. class Exile_Car_Strider { quality = 6; price = 44000; };
  2630.  
  2631. ///////////////////////////////////////////////////////////////////////////////
  2632. // SUV
  2633. ///////////////////////////////////////////////////////////////////////////////
  2634. class Exile_Car_SUV_Red { quality = 3; price = 14000; };
  2635. class Exile_Car_SUV_Black { quality = 3; price = 14000; };
  2636. class Exile_Car_SUV_Grey { quality = 3; price = 14000; };
  2637. class Exile_Car_SUV_Orange { quality = 3; price = 14000; };
  2638.  
  2639. ///////////////////////////////////////////////////////////////////////////////
  2640. // SUV (Armed)
  2641. ///////////////////////////////////////////////////////////////////////////////
  2642. class Exile_Car_SUV_Armed_Black { quality = 4; price = 25000; };
  2643.  
  2644. ///////////////////////////////////////////////////////////////////////////////
  2645. // BRDM2
  2646. ///////////////////////////////////////////////////////////////////////////////
  2647. class Exile_Car_BRDM2_HQ { quality = 5; price = 25000; };
  2648.  
  2649. ///////////////////////////////////////////////////////////////////////////////
  2650. // BTR40
  2651. ///////////////////////////////////////////////////////////////////////////////
  2652. class Exile_Car_BTR40_MG_Green { quality = 6; price = 38000; };
  2653. class Exile_Car_BTR40_MG_Camo { quality = 6; price = 38000; };
  2654. class Exile_Car_BTR40_Green { quality = 2; price = 15000; };
  2655. class Exile_Car_BTR40_Camo { quality = 2; price = 15000; };
  2656.  
  2657. ///////////////////////////////////////////////////////////////////////////////
  2658. // HMMWV
  2659. ///////////////////////////////////////////////////////////////////////////////
  2660. class Exile_Car_HMMWV_M134_Green { quality = 5; price = 33000; };
  2661. class Exile_Car_HMMWV_M134_Desert { quality = 5; price = 33000; };
  2662. class Exile_Car_HMMWV_M2_Green { quality = 6; price = 40000; };
  2663. class Exile_Car_HMMWV_M2_Desert { quality = 6; price = 40000; };
  2664. class Exile_Car_HMMWV_MEV_Green { quality = 3; price = 21000; };
  2665. class Exile_Car_HMMWV_MEV_Desert { quality = 3; price = 21000; };
  2666. class Exile_Car_HMMWV_UNA_Green { quality = 3; price = 21000; };
  2667. class Exile_Car_HMMWV_UNA_Desert { quality = 3; price = 21000; };
  2668.  
  2669. ///////////////////////////////////////////////////////////////////////////////
  2670. // Tempest
  2671. ///////////////////////////////////////////////////////////////////////////////
  2672. class Exile_Car_Tempest { quality = 4; price = 48300; };
  2673.  
  2674. ///////////////////////////////////////////////////////////////////////////////
  2675. // Van
  2676. ///////////////////////////////////////////////////////////////////////////////
  2677. class Exile_Car_Van_Black { quality = 2; price = 12000; };
  2678. class Exile_Car_Van_White { quality = 2; price = 12000; };
  2679. class Exile_Car_Van_Red { quality = 2; price = 12000; };
  2680. class Exile_Car_Van_Guerilla01 { quality = 2; price = 12000; };
  2681. class Exile_Car_Van_Guerilla02 { quality = 2; price = 12000; };
  2682. class Exile_Car_Van_Guerilla03 { quality = 2; price = 12000; };
  2683. class Exile_Car_Van_Guerilla04 { quality = 2; price = 12000; };
  2684. class Exile_Car_Van_Guerilla05 { quality = 2; price = 12000; };
  2685. class Exile_Car_Van_Guerilla06 { quality = 2; price = 12000; };
  2686. class Exile_Car_Van_Guerilla07 { quality = 2; price = 12000; };
  2687. class Exile_Car_Van_Guerilla08 { quality = 2; price = 12000; };
  2688.  
  2689. ///////////////////////////////////////////////////////////////////////////////
  2690. // Van (Box)
  2691. ///////////////////////////////////////////////////////////////////////////////
  2692. class Exile_Car_Van_Box_Black { quality = 3; price = 17000; };
  2693. class Exile_Car_Van_Box_White { quality = 3; price = 17000; };
  2694. class Exile_Car_Van_Box_Red { quality = 3; price = 17000; };
  2695. class Exile_Car_Van_Box_Guerilla01 { quality = 3; price = 17000; };
  2696. class Exile_Car_Van_Box_Guerilla02 { quality = 3; price = 17000; };
  2697. class Exile_Car_Van_Box_Guerilla03 { quality = 3; price = 17000; };
  2698. class Exile_Car_Van_Box_Guerilla04 { quality = 3; price = 17000; };
  2699. class Exile_Car_Van_Box_Guerilla05 { quality = 3; price = 17000; };
  2700. class Exile_Car_Van_Box_Guerilla06 { quality = 3; price = 17000; };
  2701. class Exile_Car_Van_Box_Guerilla07 { quality = 3; price = 17000; };
  2702. class Exile_Car_Van_Box_Guerilla08 { quality = 3; price = 17000; };
  2703.  
  2704. ///////////////////////////////////////////////////////////////////////////////
  2705. // Van (Fuel)
  2706. ///////////////////////////////////////////////////////////////////////////////
  2707. class Exile_Car_Van_Fuel_Black { quality = 3; price = 15000; };
  2708. class Exile_Car_Van_Fuel_White { quality = 3; price = 15000; };
  2709. class Exile_Car_Van_Fuel_Red { quality = 3; price = 15000; };
  2710. class Exile_Car_Van_Fuel_Guerilla01 { quality = 3; price = 15000; };
  2711. class Exile_Car_Van_Fuel_Guerilla02 { quality = 3; price = 15000; };
  2712. class Exile_Car_Van_Fuel_Guerilla03 { quality = 3; price = 15000; };
  2713.  
  2714. ///////////////////////////////////////////////////////////////////////////////
  2715. // Zamak
  2716. ///////////////////////////////////////////////////////////////////////////////
  2717. class Exile_Car_Zamak { quality = 4; price = 43000; };
  2718.  
  2719. ///////////////////////////////////////////////////////////////////////////////
  2720. // Water Scooter
  2721. ///////////////////////////////////////////////////////////////////////////////
  2722. class Exile_Boat_WaterScooter { quality = 2; price = 800; };
  2723.  
  2724. ///////////////////////////////////////////////////////////////////////////////
  2725. // RHIB
  2726. ///////////////////////////////////////////////////////////////////////////////
  2727. class Exile_Boat_RHIB { quality = 3; price = 1500; };
  2728.  
  2729. ///////////////////////////////////////////////////////////////////////////////
  2730. // Ceaser BTT
  2731. ///////////////////////////////////////////////////////////////////////////////
  2732. class Exile_Plane_Ceasar { quality = 2; price = 15000; };
  2733.  
  2734. ///////////////////////////////////////////////////////////////////////////////
  2735. // V-44 X Blackfish
  2736. ///////////////////////////////////////////////////////////////////////////////
  2737. class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; };
  2738. class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; };
  2739.  
  2740. ///////////////////////////////////////////////////////////////////////////////
  2741. // Prowler
  2742. ///////////////////////////////////////////////////////////////////////////////
  2743. class Exile_Car_ProwlerLight { quality = 3; price = 22000; };
  2744. class Exile_Car_ProwlerUnarmed { quality = 3; price = 22000; };
  2745.  
  2746. ///////////////////////////////////////////////////////////////////////////////
  2747. // Qilin
  2748. ///////////////////////////////////////////////////////////////////////////////
  2749. class Exile_Car_QilinUnarmed { quality = 3; price = 21000; };
  2750.  
  2751. ///////////////////////////////////////////////////////////////////////////////
  2752. // MB 4WD
  2753. ///////////////////////////////////////////////////////////////////////////////
  2754. class Exile_Car_MB4WD { quality = 2; price = 15000; };
  2755. class Exile_Car_MB4WDOpen { quality = 2; price = 15000; };
  2756.  
  2757. ///////////////////////////////////////////////////////////////////////////////
  2758. // Flags
  2759. ///////////////////////////////////////////////////////////////////////////////
  2760. class Exile_Item_FlagStolen1 { quality = 1; price = 5000; sellPrice = 5000; };
  2761. class Exile_Item_FlagStolen2 { quality = 1; price = 10000; sellPrice = 10000; };
  2762. class Exile_Item_FlagStolen3 { quality = 1; price = 15000; sellPrice = 15000; };
  2763. class Exile_Item_FlagStolen4 { quality = 1; price = 20000; sellPrice = 20000; };
  2764. class Exile_Item_FlagStolen5 { quality = 1; price = 25000; sellPrice = 25000; };
  2765. class Exile_Item_FlagStolen6 { quality = 1; price = 30000; sellPrice = 30000; };
  2766. class Exile_Item_FlagStolen7 { quality = 1; price = 35000; sellPrice = 35000; };
  2767. class Exile_Item_FlagStolen8 { quality = 1; price = 40000; sellPrice = 40000; };
  2768. class Exile_Item_FlagStolen9 { quality = 1; price = 45000; sellPrice = 45000; };
  2769. class Exile_Item_FlagStolen10 { quality = 1; price = 50000; sellPrice = 50000; };
  2770. };
  2771.  
  2772.  
  2773.  
  2774. class CfgExileCustomCode
  2775. {
  2776.  
  2777. // ExAd
  2778. ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf";
  2779. ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf";
  2780. ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf";
  2781.  
  2782. // MostWanted - Bounties
  2783. ExileClient_gui_xm8_showPartySlides = "MostWanted_Client\overwrites\ExileClient_gui_xm8_showPartySlides.sqf";
  2784. ExileServer_object_player_createBambi = "MostWanted_Client\overwrites\ExileServer_object_player_createBambi.sqf";
  2785. ExileServer_object_player_database_load = "MostWanted_Client\overwrites\ExileServer_object_player_database_load.sqf";
  2786. ExileServer_object_player_event_onMpKilled = "MostWanted_Client\overwrites\ExileServer_object_player_event_onMpKilled.sqf";
  2787. ExileServer_system_network_event_onPlayerConnected = "MostWanted_Client\overwrites\ExileServer_system_network_event_onPlayerConnected.sqf";
  2788.  
  2789. // Override Stuff
  2790. ExileClient_system_thread_initialize = "Overrides\ExileClient_system_thread_initialize.sqf";
  2791. ExileClient_object_player_event_onEnterSafezon = "Overrides\ExileClient_object_player_event_onEnterSafezone.sqf";
  2792.  
  2793. // Snow Effect
  2794. ExileServer_object_player_database_load = "Snow\ExileServer_object_player_database_load.sqf";
  2795. ExileClient_system_snow_thread_update = "Snow\ExileClient_system_snow_thread_update.sqf";
  2796. ExileClient_system_trading_network_purchaseVehicleResponse = "Snow\ExileClient_system_trading_network_purchaseVehicleResponse.sqf";
  2797.  
  2798. // XM8 Stuff that I'm trying to get working...
  2799. // ExileClient_gui_xm8_show = "XM8_apps\scripts\ExileClient_gui_xm8_show.sqf";
  2800. // ExileClient_gui_xm8_slide_apps_onOpen = "XM8_apps\scripts\ExileClient_gui_xm8_slide_apps_onOpen.sqf";
  2801.  
  2802. /*
  2803. You can overwrite every single file of our code without touching it.
  2804. To do that, add the function name you want to overwrite plus the
  2805. path to your custom file here. If you wonder how this works, have a
  2806. look at our bootstrap/fn_preInit.sqf function.
  2807.  
  2808. Simply add the following scheme here:
  2809.  
  2810. <Function Name of Exile> = "<New File Name>";
  2811.  
  2812. Example:
  2813.  
  2814. ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  2815. */
  2816.  
  2817. // Fix Vehicle Trader Spawns
  2818. ExileServer_system_trading_network_purchaseVehicleRequest = "Fixes\TraderFixes\ExileServer_system_trading_network_purchaseVehicleRequest.sqf";
  2819.  
  2820. // Arma 1.66 Fixes
  2821. ExileClient_gui_postProcessing_initialize = "Fixes\A166Fixes\ExileClient_gui_postProcessing_initialize.sqf";
  2822. ExileClient_gui_postProcessing_reset = "Fixes\A166Fixes\ExileClient_gui_postProcessing_reset.sqf";
  2823. ExileClient_gui_postProcessing_toggleDialogBackgroundBlur = "Fixes\A166Fixes\ExileClient_gui_postProcessing_toggleDialogBackgroundBlur.sqf";
  2824. ExileClient_object_player_death_startBleedingOut = "Fixes\A166Fixes\ExileClient_object_player_death_startBleedingOut.sqf";
  2825. ExileClient_object_player_event_onKilled = "Fixes\A166Fixes\ExileClient_object_player_event_onKilled.sqf";
  2826. ExileServer_system_network_event_onPlayerDisconnected = "Fixes\A166Fixes\ExileServer_system_network_event_onPlayerDisconnected.sqf";
  2827. ExileServer_system_network_setupEventHandlers = "Fixes\A166Fixes\ExileServer_system_network_setupEventHandlers.sqf";
  2828. ExileClient_system_radiation_thread_update = "Overrides\ExileClient_system_radiation_thread_update.sqf";
  2829.  
  2830. };
  2831. class CfgExileEnvironment
  2832. {
  2833. /*
  2834. class Chernarus_winter
  2835. {
  2836. class FireFlies
  2837. {
  2838. // 1 = enabled, 0 = disabled
  2839. enable = 1;
  2840.  
  2841. // At this hour fire flies begin to spawn
  2842. startHour = 18;
  2843.  
  2844. // At this hour fire flies stop spawning
  2845. endHour = 6;
  2846. };
  2847.  
  2848. class Anomalies
  2849. {
  2850. // 1 = enabled, 0 = disabled
  2851. enable = 1;
  2852.  
  2853. // At this hour anomalies begin to spawn
  2854. startHour = 19;
  2855.  
  2856. // At this hour anomalies stop spawning
  2857. endHour = 6;
  2858. };
  2859.  
  2860. class Breathing
  2861. {
  2862. // 1 = enabled, 0 = disabled
  2863. enable = 1;
  2864. };
  2865.  
  2866. class Snow
  2867. {
  2868. // 1 = enabled, 0 = disabled
  2869. enable = 1;
  2870.  
  2871. // https://community.bistudio.com/wiki/surfaceType
  2872. surfaces[] = {};
  2873. };
  2874.  
  2875. class Radiation
  2876. {
  2877. // 1 = enabled, 0 = disabled
  2878. enable = 1;
  2879.  
  2880.  
  2881. Defines contaminated zones in a specific map.
  2882. You can define multiple zones per map. The format
  2883. of the zones is:
  2884.  
  2885. [Position ASL(!), Full Radiation Radius, Maximum Radius]
  2886.  
  2887. The radius works as follows:
  2888.  
  2889. |-------------------------------------------------------|
  2890. Maximum Radius
  2891.  
  2892. |------------------------|
  2893. Full Radiation Radius
  2894.  
  2895. Within the full radiation radius, radiation factor is
  2896. always at a maximum. Outside of this, it lowers down
  2897. to no radiation smoothly.
  2898.  
  2899. Radiation:
  2900.  
  2901. |------------------------|------------------------------|
  2902. 1 1 1 1 0.75 0.5 0.25 0
  2903.  
  2904. contaminatedZones[] =
  2905. {
  2906. // {{4317.89,10755.6,0.00143433},300,300}
  2907. {{4317.89,0.00143433,10755.6},300,300},
  2908. };
  2909. };
  2910.  
  2911. class Temperature
  2912. {
  2913. // Temperature in °C for the time of day, per hour
  2914. // Add the first index to the last index, so it is 25 indizes!
  2915. daytimeTemperature[] = {10.93,11.89,13.42,15.40,17.68,20.10,22.48,24.63,26.40,27.66,28.32,28.80,28.80,28.32,27.66,26.40,24.63,22.48,20.10,17.68,15.40,13.42,11.89,10.93,10.93};
  2916.  
  2917. // Temperature change in °C when it is 100% overcast
  2918. overcast = -2;
  2919.  
  2920. // Temperature change in °C when it is 100% raining
  2921. rain = -5;
  2922.  
  2923. // Temperature change in °C when it is 100% windy
  2924. wind = -1;
  2925.  
  2926. // Temperature change per 100m altitude in °C
  2927. altitude = -0.5;
  2928.  
  2929. // Difference from the daytime temperature to the water temperature
  2930. water = -5;
  2931. };
  2932. };
  2933. */
  2934.  
  2935. class Chernarus_winter
  2936. {
  2937. class FireFlies
  2938. {
  2939. enable = 1;
  2940. };
  2941.  
  2942. class Anomalies
  2943. {
  2944. enable = 1;
  2945. };
  2946.  
  2947. class Breathing
  2948. {
  2949. enable = 1;
  2950. };
  2951.  
  2952. class Snow
  2953. {
  2954. enable = 1;
  2955. surfaces[] = {""};
  2956. };
  2957.  
  2958. class Radiation
  2959. {
  2960. enable = 1;
  2961. contaminatedZones[] =
  2962. {
  2963. {{6898.35, 0, 11426.1}, 75, 150}
  2964. // {{13683.5,2923.14,46.3299},50,500}, // Skalisty
  2965. // {{12078.7,9315.97,39.4456},50,400}, // Berezino
  2966. // {{2751.9,5270.36,206.813},50,400} // Zeleno
  2967. };
  2968. };
  2969.  
  2970. class Temperature
  2971. {
  2972. daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  2973. };
  2974. };
  2975. };
  2976. class CfgExileHUD
  2977. {
  2978. class ShortItemNames
  2979. {
  2980. SmokeShell[] = {"WHITE", "SMOKE"};
  2981. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  2982. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  2983.  
  2984. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  2985. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  2986. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  2987.  
  2988. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  2989. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  2990. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  2991.  
  2992. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  2993. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  2994. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  2995.  
  2996. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  2997. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  2998. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  2999.  
  3000. SmokeShellRed[] = {"RED", "SMOKE"};
  3001. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3002. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3003.  
  3004. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  3005. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3006. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3007.  
  3008. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3009. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3010.  
  3011. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3012. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3013.  
  3014. UGL_FlareRed_F[] = {"RED", "FLARE"};
  3015. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  3016.  
  3017. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3018. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3019.  
  3020. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3021. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3022.  
  3023. Chemlight_blue[] = {"BLUE", "LIGHT"};
  3024. Chemlight_green[] = {"GREEN", "LIGHT"};
  3025. Chemlight_red[] = {"RED", "LIGHT"};
  3026. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  3027.  
  3028. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  3029. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  3030.  
  3031. O_IR_Grenade[] = {"IR"};
  3032. I_IR_Grenade[] = {"IR"};
  3033. B_IR_Grenade[] = {"IR"};
  3034.  
  3035. HandGrenade[] = {"RGO"};
  3036. MiniGrenade[] = {"RGN"};
  3037.  
  3038. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  3039. };
  3040. };
  3041. class CfgExileLootSettings
  3042. {
  3043. /**
  3044. * Lifetime of loot in minutes. Synchronize this with
  3045. * the garbage collector settings of your server
  3046. * CfgSettings!
  3047. */
  3048. lifeTime = 8;
  3049.  
  3050. /**
  3051. * Interval in seconds when the client searches for
  3052. * new buildings to spawn loot in
  3053. */
  3054. spawnInterval = 5;
  3055.  
  3056. /**
  3057. * This is a percentage value to determine how many loot
  3058. * positions should contain loot when the system spawns loot.
  3059. *
  3060. * If a building has 20 positions defined, Exile will
  3061. * spawn loot in 10 random positions of them.
  3062. *
  3063. * This means smaller buildings spawn less loot and larger
  3064. * ones spawn more loot.
  3065. *
  3066. * You can also cap it at a maximum value. See below.
  3067. */
  3068. maximumPositionCoverage = 30;
  3069.  
  3070. /**
  3071. * Limit the number of loot positions per building. If the
  3072. * above percentage value exceeds this value, it will be capped.
  3073. *
  3074. * Example: Coverage is 50%. Building has 60 loot positions defined.
  3075. * This results in 30 loot positions and that is too much. So we
  3076. * cap this at 10
  3077. */
  3078. maximumNumberOfLootSpotsPerBuilding = 5;
  3079.  
  3080. /**
  3081. * Exile spawns a random number of items per loot spot. This
  3082. * is the upper cap for that. So 3 means it could spawn 1, 2
  3083. * or 3.
  3084. */
  3085. maximumNumberOfItemsPerLootSpot = 5;
  3086.  
  3087. /**
  3088. * Radius in meter to spawn loot AROUND each player.
  3089. * Do NOT touch this value if you dont know what you do.
  3090. * The higher the number, the higher the drop rates, the
  3091. * easier your server will lag.
  3092. *
  3093. * 50m = Minimum
  3094. * 200m = Maximum
  3095. */
  3096. spawnRadius = 60;
  3097.  
  3098. /**
  3099. * Defines the radius around trader cities where the system should
  3100. * not spawn loot. Set this to 0 if you want to have loot spawning
  3101. * in trader citites, ugh.
  3102. */
  3103. minimumDistanceToTraderZones = 500;
  3104.  
  3105. /**
  3106. * Defines the radius around territories where no loot spawns.
  3107. * This does not regard the actual size of a territory. So do not
  3108. * set this to a lower value than the maximum radius of a territory,
  3109. * which is 150m by default.
  3110. */
  3111. minimumDistanceToTerritories = 150;
  3112. };
  3113. class CfgExileMobileXM8
  3114. {
  3115. /**
  3116. * Add the 4 digit permission code here, so players can authorize
  3117. * your server to send them messages to their Mobile XM8 app.
  3118. */
  3119. code = "";
  3120. };
  3121. class CfgExileMusic
  3122. {
  3123. Ambient[] = {"ExileTrack03","ExileTrack04"};
  3124. Combat[] = {"ExileTrack06","ExileTrack07"};
  3125. Intro[] = {"ExileTrack02","ExileTrack03"};
  3126. };
  3127. class CfgExileParty
  3128. {
  3129. showESP = 1;
  3130. allow3DMarkers = 1;
  3131. };
  3132. class CfgExileRussianRoulette
  3133. {
  3134. /*
  3135. Minimum amount to join a session of
  3136. russian roulette
  3137. */
  3138. buyInAmount = 100;
  3139. };
  3140. class CfgFlags
  3141. {
  3142. class USA
  3143. {
  3144. name = "USA";
  3145. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3146. uids[] = {};
  3147. };
  3148. };
  3149.  
  3150. class ExileAbstractAction
  3151. {
  3152. title = "";
  3153. condition = "true";
  3154. action = "";
  3155. priority = 1.5;
  3156. showWindow = false;
  3157. };
  3158.  
  3159. /**
  3160. * Sort this by probability of occurence to speed things up a bit
  3161. */
  3162. class CfgInteractionMenus
  3163. {
  3164. class Bounties
  3165. {
  3166. targetType = 2;
  3167. target = "Exile_Trader_Office";
  3168.  
  3169. class Actions
  3170. {
  3171. class MostWanted: ExileAbstractAction
  3172. {
  3173. title = "Most Wanted";
  3174. condition = "true";
  3175. action = "createDialog 'MostWantedDialog';";
  3176. };
  3177. };
  3178. };
  3179.  
  3180.  
  3181. class Car
  3182. {
  3183. targetType = 2;
  3184. target = "Car";
  3185.  
  3186. class Actions
  3187. {
  3188. class ScanLock: ExileAbstractAction
  3189. {
  3190. title = "Scan Lock";
  3191. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3192. action = "_this call ExileClient_object_lock_scan";
  3193. };
  3194.  
  3195. // Locks a vehicle
  3196. class Lock: ExileAbstractAction
  3197. {
  3198. title = "Lock";
  3199. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3200. action = "true spawn ExileClient_object_lock_toggle";
  3201. };
  3202.  
  3203. // Unlocks a vehicle
  3204. class Unlock: ExileAbstractAction
  3205. {
  3206. title = "Unlock";
  3207. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3208. action = "false spawn ExileClient_object_lock_toggle";
  3209. };
  3210.  
  3211. // Repairs a vehicle to 100%. Requires Duckttape
  3212. class Repair: ExileAbstractAction
  3213. {
  3214. title = "Repair";
  3215. condition = "true";
  3216. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3217. };
  3218.  
  3219. // Hot-wires a vehicle
  3220. class Hotwire: ExileAbstractAction
  3221. {
  3222. title = "Hotwire";
  3223. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3224. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3225. };
  3226.  
  3227. // Flips a vehicle so the player doesnt have to call an admin
  3228. // Check if vector up is fucked
  3229. class Flip: ExileAbstractAction
  3230. {
  3231. title = "Flip";
  3232. condition = "call ExileClient_object_vehicle_interaction_show";
  3233. action = "_this call ExileClient_object_vehicle_flip";
  3234. };
  3235.  
  3236. // Fills fuel from a can into a car
  3237. class Refuel: ExileAbstractAction
  3238. {
  3239. title = "Refuel";
  3240. condition = "call ExileClient_object_vehicle_interaction_show";
  3241. action = "_this call ExileClient_object_vehicle_refuel";
  3242. };
  3243.  
  3244. // Drains fuel from a car into an empty jerry can
  3245. class DrainFuel: ExileAbstractAction
  3246. {
  3247. title = "Drain Fuel";
  3248. condition = "call ExileClient_object_vehicle_interaction_show";
  3249. action = "_this call ExileClient_object_vehicle_drain";
  3250. };
  3251. };
  3252. };
  3253.  
  3254. class Air
  3255. {
  3256. target = "Air";
  3257. targetType = 2;
  3258.  
  3259. class Actions
  3260. {
  3261. class ScanLock: ExileAbstractAction
  3262. {
  3263. title = "Scan Lock";
  3264. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3265. action = "_this call ExileClient_object_lock_scan";
  3266. };
  3267.  
  3268. // Locks a vehicle
  3269. class Lock: ExileAbstractAction
  3270. {
  3271. title = "Lock";
  3272. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3273. action = "true spawn ExileClient_object_lock_toggle";
  3274. };
  3275.  
  3276. // Unlocks a vehicle
  3277. class Unlock: ExileAbstractAction
  3278. {
  3279. title = "Unlock";
  3280. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3281. action = "false spawn ExileClient_object_lock_toggle";
  3282. };
  3283.  
  3284. // Hot-wires a vehicle
  3285. class Hotwire: ExileAbstractAction
  3286. {
  3287. title = "Hotwire";
  3288. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3289. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3290. };
  3291.  
  3292. // Repairs a vehicle to 100%. Requires Duckttape
  3293. class Repair: ExileAbstractAction
  3294. {
  3295. title = "Repair";
  3296. condition = "true";
  3297. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3298. };
  3299.  
  3300. // Flips a vehicle so the player doesnt have to call an admin
  3301. // Check if vector up is fucked
  3302. class Flip: ExileAbstractAction
  3303. {
  3304. title = "Flip";
  3305. condition = "call ExileClient_object_vehicle_interaction_show";
  3306. action = "_this call ExileClient_object_vehicle_flip";
  3307. };
  3308.  
  3309. // Fills fuel from a can into a car
  3310. class Refuel: ExileAbstractAction
  3311. {
  3312. title = "Refuel";
  3313. condition = "call ExileClient_object_vehicle_interaction_show";
  3314. action = "_this call ExileClient_object_vehicle_refuel";
  3315. };
  3316.  
  3317. // Drains fuel from a car into an empty jerry can
  3318. class DrainFuel: ExileAbstractAction
  3319. {
  3320. title = "Drain Fuel";
  3321. condition = "call ExileClient_object_vehicle_interaction_show";
  3322. action = "_this call ExileClient_object_vehicle_drain";
  3323. };
  3324.  
  3325. class RotateLeft: ExileAbstractAction
  3326. {
  3327. title = "Rotate Left";
  3328. condition = "call ExileClient_object_vehicle_interaction_show";
  3329. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3330. };
  3331.  
  3332. class RotateRight: ExileAbstractAction
  3333. {
  3334. title = "Rotate Right";
  3335. condition = "call ExileClient_object_vehicle_interaction_show";
  3336. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3337. };
  3338. };
  3339. };
  3340.  
  3341. class Safe
  3342. {
  3343. targetType = 2;
  3344. target = "Exile_Container_Safe";
  3345.  
  3346. class Actions
  3347. {
  3348. class ScanLock: ExileAbstractAction
  3349. {
  3350. title = "Scan Lock";
  3351. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3352. action = "_this call ExileClient_object_lock_scan";
  3353. };
  3354.  
  3355. // Locks a vehicle
  3356. class Lock : ExileAbstractAction
  3357. {
  3358. title = "Lock";
  3359. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3360. action = "true spawn ExileClient_object_lock_toggle";
  3361. };
  3362.  
  3363. class Unlock : ExileAbstractAction
  3364. {
  3365. title = "Unlock";
  3366. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3367. action = "false spawn ExileClient_object_lock_toggle";
  3368. };
  3369.  
  3370. class Pack : ExileAbstractAction
  3371. {
  3372. title = "Pack";
  3373. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3374. action = "_this spawn ExileClient_object_container_pack";
  3375. };
  3376.  
  3377. class SetPinCode : ExileAbstractAction
  3378. {
  3379. title = "Set PIN";
  3380. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3381. action = "_this spawn ExileClient_object_lock_setPin";
  3382. };
  3383. class HackSafe : ExileAbstractAction
  3384. {
  3385. title = "PC1337 Hax";
  3386. condition = "call ExAd_fnc_canHackSafe";
  3387. action = "_this spawn ExAd_fnc_startHack";
  3388. };
  3389. };
  3390. };
  3391.  
  3392. class Laptop
  3393. {
  3394. targetType = 2;
  3395. target = "Exile_Construction_Laptop_Static";
  3396.  
  3397. class Actions
  3398. {
  3399. class CameraSystem: ExileAbstractAction
  3400. {
  3401. title = "CCTV Access";
  3402. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3403. action = "_this call ExileClient_gui_baseCamera_show";
  3404. };
  3405. class StopHack : ExileAbstractAction
  3406. {
  3407. title = "Stop Hacking";
  3408. condition = "call ExAd_fnc_canHack";
  3409. action = "_this spawn ExAd_fnc_stopHack";
  3410. };
  3411. };
  3412. };
  3413.  
  3414. class SupplyBox
  3415. {
  3416. targetType = 2;
  3417. target = "Exile_Container_SupplyBox";
  3418.  
  3419. class Actions
  3420. {
  3421. class Mount: ExileAbstractAction
  3422. {
  3423. title = "Mount";
  3424. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3425. action = "_this call ExileClient_object_supplyBox_mount";
  3426. };
  3427.  
  3428. class Install: ExileAbstractAction
  3429. {
  3430. title = "Install";
  3431. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3432. action = "_this call ExileClient_object_supplyBox_install";
  3433. };
  3434.  
  3435. class Unmount: ExileAbstractAction
  3436. {
  3437. title = "Unmount";
  3438. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3439. action = "_this call ExileClient_object_supplyBox_unmount";
  3440. };
  3441. };
  3442. };
  3443.  
  3444. class Construction
  3445. {
  3446. targetType = 2;
  3447. target = "Exile_Construction_Abstract_Static";
  3448.  
  3449. class Actions
  3450. {
  3451. class ScanLock: ExileAbstractAction
  3452. {
  3453. title = "Scan Lock";
  3454. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3455. action = "_this call ExileClient_object_lock_scan";
  3456. };
  3457.  
  3458. class Unlock : ExileAbstractAction
  3459. {
  3460. title = "Unlock";
  3461. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3462. action = "false spawn ExileClient_object_lock_toggle";
  3463. };
  3464.  
  3465. class Lock : ExileAbstractAction
  3466. {
  3467. title = "Lock";
  3468. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3469. action = "true spawn ExileClient_object_lock_toggle";
  3470. };
  3471.  
  3472. // Picks up the construction so you can move it
  3473. class Move: ExileAbstractAction
  3474. {
  3475. title = "Move";
  3476. condition = "call ExileClient_util_world_isInOwnTerritory";
  3477. action = "_this spawn ExileClient_object_construction_move";
  3478. };
  3479.  
  3480. // Removes the construction.
  3481. class Deconstruct: ExileAbstractAction
  3482. {
  3483. title = "Remove";
  3484. condition = "call ExileClient_util_world_isInOwnTerritory";
  3485. action = "_this spawn ExileClient_object_construction_deconstruct";
  3486. };
  3487.  
  3488. class AddALock : ExileAbstractAction
  3489. {
  3490. title = "Add a Lock";
  3491. condition = "call ExileClient_object_construction_lockAddShow";
  3492. action = "_this spawn ExileClient_object_construction_lockAdd";
  3493. };
  3494.  
  3495. class Upgrade : ExileAbstractAction
  3496. {
  3497. title = "Upgrade";
  3498. condition = "call ExileClient_object_construction_upgradeShow";
  3499. action = "_this call ExileClient_object_construction_upgrade";
  3500. };
  3501.  
  3502. class MakeBoom : ExileAbstractAction
  3503. {
  3504. title = "Plant charge";
  3505. condition = "call ExileClient_system_breaching_condition";
  3506. action = "_this call ExileClient_system_breaching_action";
  3507. };
  3508.  
  3509. class Repair : ExileAbstractAction
  3510. {
  3511. title = "Repair";
  3512. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3513. action = "_this call ExileClient_object_construction_repair";
  3514. };
  3515.  
  3516. };
  3517. };
  3518.  
  3519. /*
  3520. Tent, Storage crate etc.
  3521. */
  3522. class Container
  3523. {
  3524. targetType = 2;
  3525. target = "Exile_Container_Abstract";
  3526.  
  3527. class Actions
  3528. {
  3529. class Pack
  3530. {
  3531. title = "Pack";
  3532. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  3533. action = "_this spawn ExileClient_object_container_pack";
  3534. };
  3535. // Picks up the container so you can move it
  3536. class Move: ExileAbstractAction
  3537. {
  3538. title = "Move";
  3539. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3540. action = "_this spawn ExileClient_object_construction_move";
  3541. };
  3542. };
  3543. };
  3544.  
  3545. class Flag
  3546. {
  3547. targetType = 2;
  3548. target = "Exile_Construction_Flag_Static";
  3549.  
  3550. class Actions
  3551. {
  3552. /*
  3553. class Manage : ExileAbstractAction
  3554. {
  3555. title = "Manage";
  3556. condition = "true";
  3557. action = "_this call ExileClient_gui_baseManagement_event_show";
  3558. };
  3559. */
  3560. class StealFlag: ExileAbstractAction
  3561. {
  3562. title = "Steal Flag";
  3563. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  3564. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  3565. };
  3566.  
  3567. class RestoreFlag: ExileAbstractAction
  3568. {
  3569. title = "Restore Flag";
  3570. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  3571. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  3572. };
  3573. class HackVG : ExileAbstractAction
  3574. {
  3575. title = "Hack Virtual Garage";
  3576. condition = "call ExAd_fnc_canHackVG";
  3577. action = "_this spawn ExAd_fnc_startHack";
  3578. };
  3579. };
  3580. };
  3581.  
  3582. class Boat
  3583. {
  3584. targetType = 2;
  3585. target = "Ship";
  3586.  
  3587. class Actions
  3588. {
  3589. // Locks a vehicle
  3590. class Lock: ExileAbstractAction
  3591. {
  3592. title = "Lock";
  3593. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3594. action = "true spawn ExileClient_object_lock_toggle";
  3595. };
  3596.  
  3597. // Unlocks a vehicle
  3598. class Unlock: ExileAbstractAction
  3599. {
  3600. title = "Unlock";
  3601. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3602. action = "false spawn ExileClient_object_lock_toggle";
  3603. };
  3604.  
  3605. // Hot-wires a vehicle
  3606. class Hotwire: ExileAbstractAction
  3607. {
  3608. title = "Hotwire";
  3609. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3610. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3611. };
  3612.  
  3613. // Repairs a vehicle to 100%. Requires Duckttape
  3614. class Repair: ExileAbstractAction
  3615. {
  3616. title = "Repair";
  3617. condition = "true";
  3618. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3619. };
  3620.  
  3621. // Fills fuel from a can into a car
  3622. class Refuel: ExileAbstractAction
  3623. {
  3624. title = "Refuel";
  3625. condition = "call ExileClient_object_vehicle_interaction_show";
  3626. action = "_this call ExileClient_object_vehicle_refuel";
  3627. };
  3628.  
  3629. // Drains fuel from a car into an empty jerry can
  3630. class DrainFuel: ExileAbstractAction
  3631. {
  3632. title = "Drain Fuel";
  3633. condition = "call ExileClient_object_vehicle_interaction_show";
  3634. action = "_this call ExileClient_object_vehicle_drain";
  3635. };
  3636.  
  3637. // Pushes a boat into look direction to move into water
  3638. class Push: ExileAbstractAction
  3639. {
  3640. title = "Fus Ro Dah!";
  3641. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  3642. action = "_this call ExileClient_object_vehicle_push";
  3643. };
  3644. };
  3645. };
  3646.  
  3647. class Bikes
  3648. {
  3649. targetType = 2;
  3650. target = "Bicycle";
  3651.  
  3652. class Actions
  3653. {
  3654. class Flip: ExileAbstractAction
  3655. {
  3656. title = "Flip";
  3657. condition = "true";
  3658. action = "_this call ExileClient_object_vehicle_flip";
  3659. };
  3660. };
  3661. };
  3662.  
  3663. class Player
  3664. {
  3665. targetType = 2;
  3666. target = "Exile_Unit_Player";
  3667.  
  3668. class Actions
  3669. {
  3670. class Free: ExileAbstractAction
  3671. {
  3672. title = "Free";
  3673. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3674. action = "_this call ExileClient_object_handcuffs_free";
  3675. };
  3676.  
  3677. class Search: ExileAbstractAction
  3678. {
  3679. title = "Search Gear";
  3680. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3681. action = "_this call ExileClient_object_handcuffs_searchGear";
  3682. };
  3683.  
  3684. class Identify: ExileAbstractAction
  3685. {
  3686. title = "Identify Body";
  3687. condition = "!(alive ExileClientInteractionObject)";
  3688. action = "_this call ExileClient_object_player_identifyBody";
  3689. };
  3690.  
  3691. class HideCorpse: ExileAbstractAction
  3692. {
  3693. title = "Hide Body";
  3694. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  3695. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  3696. };
  3697. };
  3698. };
  3699. };
  3700. /**
  3701. * Classname is used for reference
  3702. * name is displayed in crafting requirements
  3703. * models is used for crafting and interaction menus
  3704. */
  3705. class CfgInteractionModels
  3706. {
  3707. class WaterSource
  3708. {
  3709. name = "Water tanks, barrels, coolers or pumps";
  3710. models[] =
  3711. {
  3712. "barrelwater_f",
  3713. "barrelwater_grey_f",
  3714. "waterbarrel_f",
  3715. "watertank_f",
  3716. "stallwater_f",
  3717. "waterpump_01_f",
  3718. "water_source_f",
  3719.  
  3720. // Namalsk
  3721. "wellpump",
  3722. "Land_jhad_stand_water",
  3723. "Land_Jbad_Misc_Well_L",
  3724. "Land_jbad_Fridge",
  3725. "Land_jbad_reservoir",
  3726. "Land_jbad_teapot",
  3727. "Land_KBud",
  3728.  
  3729. //Tanoa
  3730. "watertank_01_f",
  3731. "watertank_02_f",
  3732. "watertank_03_f",
  3733. "watertank_04_f"
  3734. };
  3735. };
  3736.  
  3737. class CleanWaterSource
  3738. {
  3739. name = "Water cooler";
  3740. models[] =
  3741. {
  3742. "watercooler"
  3743. };
  3744. };
  3745.  
  3746. class WorkBench
  3747. {
  3748. name = "Work Bench";
  3749. models[] =
  3750. {
  3751. "workstand_f.p3d"
  3752. };
  3753. };
  3754.  
  3755. class ShippingContainerSource
  3756. {
  3757. name = "Shipping Containers";
  3758. models[] =
  3759. {
  3760. // Arma 3
  3761. "CargoBox_V1_F",
  3762. "Cargo20_blue_F",
  3763. "Cargo20_brick_red_F",
  3764. "Cargo20_cyan_F",
  3765. "Cargo20_grey_F",
  3766. "Cargo20_light_blue_F",
  3767. "Cargo20_light_green_F",
  3768. "Cargo20_military_green_F",
  3769. "Cargo20_military_ruins_F",
  3770. "Cargo20_orange_F",
  3771. "Cargo20_red_F",
  3772. "Cargo20_sand_F",
  3773. "Cargo20_white_F",
  3774. "Cargo20_yellow_F",
  3775. "Cargo40_blue_F",
  3776. "Cargo40_brick_red_F",
  3777. "Cargo40_cyan_F",
  3778. "Cargo40_grey_F",
  3779. "Cargo40_light_blue_F",
  3780. "Cargo40_light_green_F",
  3781. "Cargo40_military_green_F",
  3782. "Cargo40_orange_F",
  3783. "Cargo40_red_F",
  3784. "Cargo40_sand_F",
  3785. "Cargo40_white_F",
  3786. "Cargo40_yellow_F",
  3787.  
  3788. // Namalsk
  3789. "nam_container.p3d",
  3790. "misc_cargo1d.p3d",
  3791. "misc_cargo1b.p3d",
  3792. "misc_cargo1bo.p3d",
  3793. "misc_cargo2c.p3d",
  3794. "misc_cargo1ao.p3d",
  3795.  
  3796. //Tanoa
  3797. "Land_ContainerLine_01_F",
  3798. "Land_ContainerLine_02_F",
  3799. "Land_ContainerLine_03_F",
  3800.  
  3801. // Also allow wrecks
  3802. "wreck_"
  3803. /*
  3804. "wreck_bmp2_f.p3d",
  3805. "wreck_brdm2_f.p3d",
  3806. "wreck_car2_f.p3d",
  3807. "wreck_car3_f.p3d",
  3808. "wreck_car_f.p3d",
  3809. "wreck_cardismantled_f.p3d",
  3810. "wreck_hmmwv_f.p3d",
  3811. "wreck_hunter_f.p3d",
  3812. "wreck_offroad2_f.p3d",
  3813. "wreck_offroad_f.p3d",
  3814. "wreck_skodovka_f.p3d",
  3815. "wreck_slammer_f.p3d",
  3816. "wreck_slammer_hull_f.p3d",
  3817. "wreck_slammer_turret_f.p3d",
  3818. "wreck_t72_hull_f.p3d",
  3819. "wreck_t72_turret_f.p3d",
  3820. "wreck_truck_dropside_f.p3d",
  3821. "wreck_truck_f.p3d",
  3822. "wreck_uaz_f.p3d",
  3823. "wreck_ural_f.p3d"
  3824. "wreck_van_f.p3d",
  3825. */
  3826.  
  3827.  
  3828. // TODO: Ask community for CUP/AiA model names
  3829. };
  3830. };
  3831.  
  3832. class WoodSource
  3833. {
  3834. name = "Trees";
  3835. models[] =
  3836. {
  3837. " t_",
  3838. " bo_t_",
  3839.  
  3840. // A2 trees
  3841. " str_",
  3842. " Smrk_",
  3843. " les_",
  3844. " brg_"
  3845. };
  3846. };
  3847.  
  3848. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  3849. class FuelSource
  3850. {
  3851. name = "Fuel pumps, stations or barrels";
  3852. models[] =
  3853. {
  3854. "fuelstation_feed_f.p3d",
  3855. "metalbarrel_f.p3d",
  3856. "flexibletank_01_f.p3d",
  3857. "fs_feed_f.p3d",
  3858. //Tanoa
  3859. "fuelstation_01_pump_f.p3d",
  3860. "fuelstation_02_pump_f.p3d"
  3861. };
  3862. };
  3863. };
  3864. class CfgLocker
  3865. {
  3866. numbersOnly = "0123456789";
  3867.  
  3868. maxDeposit = 999999;
  3869. };
  3870.  
  3871. class CfgPlayer
  3872. {
  3873. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  3874. hungerDecay = 90;
  3875. thirstDecay = 60;
  3876.  
  3877. // Damage taken from 0 (health||thirst)/sec
  3878. healthDecay = 5.0;
  3879.  
  3880. // Health regen if over BOTH
  3881. thirstRegen = 90;
  3882. hungerRegen = 90;
  3883.  
  3884. // IF above meet recover HP%/MIN
  3885. recoveryPerMinute = 2;
  3886.  
  3887. // Set custom aim precision coefficient for weapon sway
  3888. // https://community.bistudio.com/wiki/Arma_3_Stamina
  3889. // Set to -1 if you want to use Arma 3 default value
  3890. // setCustomAimCoef
  3891. customAimCoefficient = 0.5;
  3892.  
  3893. // 0 or 1
  3894. enableFatigue = 0;
  3895. enableStamina = 0;
  3896.  
  3897. disableMapDrawing = 1;
  3898. };
  3899. class CfgSlothMachine
  3900. {
  3901. spinCost = 100;
  3902. Jackpot = 10100;
  3903.  
  3904. chances[] =
  3905. {
  3906. {85, ""}, // 85% = Nothing
  3907. {95, "Level1"}, // 10% = 1pt
  3908. {96, "Level2"}, // 1% = 10pt
  3909. {97, "Level3"}, // 1% = 25pt
  3910. {98, "Level4"}, // 1% = 50pt
  3911. {99, "Level5"}, // 1% = 100pt
  3912. {100, "Jackpot"} // 1% = Jackpot
  3913. };
  3914.  
  3915. class Prizes
  3916. {
  3917. class Level1
  3918. {
  3919. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  3920. prize = 101;
  3921. };
  3922.  
  3923. class Level2
  3924. {
  3925. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  3926. prize = 110;
  3927. };
  3928.  
  3929. class Level3
  3930. {
  3931. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  3932. prize = 125;
  3933. };
  3934.  
  3935. class Level4
  3936. {
  3937. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  3938. prize = 150;
  3939. };
  3940.  
  3941. class Level5
  3942. {
  3943. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  3944. prize = 200;
  3945. };
  3946.  
  3947. class Jackpot
  3948. {
  3949. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  3950. };
  3951. };
  3952. };
  3953. class CfgTerritories
  3954. {
  3955. // Base Cost / Radius
  3956. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  3957. prices[] =
  3958. {
  3959. // Purchase Price Radius Number of Objects
  3960. {5000, 15, 30 }, // Level 1
  3961. {10000, 30, 60 }, // Level 2
  3962. {15000, 45, 90 }, // Level 3
  3963. {20000, 60, 120 }, // Level 4
  3964. {25000, 75, 150 }, // Level 5
  3965. {30000, 90, 180 }, // Level 6
  3966. {35000, 105, 210 }, // Level 7
  3967. {40000, 120, 240 }, // Level 8
  3968. {45000, 135, 270 }, // Level 9
  3969. {50000, 150, 300 } // Level 10
  3970. };
  3971.  
  3972. // A shortcut of the above maximum radius
  3973. maximumRadius = 150;
  3974.  
  3975. // The above * 2 plus coverving the 20m you can move while placing things
  3976. minimumDistanceToOtherTerritories = 325;
  3977.  
  3978. // Maximum number of territories a player can own
  3979. maximumNumberOfTerritoriesPerPlayer = 2;
  3980.  
  3981. /**
  3982. * Defines the minimum distance to safe zones / trader cities where players
  3983. * cannot build territories
  3984. */
  3985. minimumDistanceToTraderZones = 1000;
  3986.  
  3987. /**
  3988. * Defines the minimum distance to spawn zones where players
  3989. * cannot build territories
  3990. */
  3991. minimumDistanceToSpawnZones = 1000;
  3992.  
  3993. // Amount of pop tabs per object to pay
  3994. popTabAmountPerObject = 10;
  3995. };
  3996. class CfgTraderCategories
  3997. {
  3998. class Community
  3999. {
  4000. name = "Community Items";
  4001. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4002. items[] =
  4003. {
  4004. // Add your items here <3
  4005. };
  4006. };
  4007.  
  4008. class Community2
  4009. {
  4010. name = "Community Items 2";
  4011. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4012. items[] =
  4013. {
  4014. // Add your items here <3
  4015. };
  4016. };
  4017.  
  4018. class Community3
  4019. {
  4020. name = "Community Items 3";
  4021. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4022. items[] =
  4023. {
  4024. // Add your items here <3
  4025. };
  4026. };
  4027.  
  4028. class Community4
  4029. {
  4030. name = "Community Items 4";
  4031. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4032. items[] =
  4033. {
  4034. // Add your items here <3
  4035. };
  4036. };
  4037.  
  4038. class Community5
  4039. {
  4040. name = "Community Items 5";
  4041. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4042. items[] =
  4043. {
  4044. // Add your items here <3
  4045. };
  4046. };
  4047.  
  4048. class Community6
  4049. {
  4050. name = "Community Items 6";
  4051. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4052. items[] =
  4053. {
  4054. // Add your items here <3
  4055. };
  4056. };
  4057.  
  4058. class Community7
  4059. {
  4060. name = "Community Items 7";
  4061. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4062. items[] =
  4063. {
  4064. // Add your items here <3
  4065. };
  4066. };
  4067.  
  4068. class Community8
  4069. {
  4070. name = "Community Items 8";
  4071. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4072. items[] =
  4073. {
  4074. // Add your items here <3
  4075. };
  4076. };
  4077.  
  4078. class Community9
  4079. {
  4080. name = "Community Items 9";
  4081. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4082. items[] =
  4083. {
  4084. // Add your items here <3
  4085. };
  4086. };
  4087.  
  4088. class Community10
  4089. {
  4090. name = "Community Items 10";
  4091. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4092. items[] =
  4093. {
  4094. // Add your items here <3
  4095. };
  4096. };
  4097.  
  4098. class Uniforms
  4099. {
  4100. name = "Uniforms";
  4101. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4102. items[] =
  4103. {
  4104. "U_C_Journalist",
  4105. "U_C_Poloshirt_blue",
  4106. "U_C_Poloshirt_burgundy",
  4107. "U_C_Poloshirt_salmon",
  4108. "U_C_Poloshirt_stripped",
  4109. "U_C_Poloshirt_tricolour",
  4110. "U_C_Poor_1",
  4111. "U_C_Poor_2",
  4112. "U_C_Poor_shorts_1",
  4113. "U_C_Scientist",
  4114. "U_OrestesBody",
  4115. "U_Rangemaster",
  4116. "U_NikosAgedBody",
  4117. "U_NikosBody",
  4118. "U_Competitor",
  4119. "U_B_CombatUniform_mcam",
  4120. "U_B_CombatUniform_mcam_tshirt",
  4121. "U_B_CombatUniform_mcam_vest",
  4122. "U_B_CombatUniform_mcam_worn",
  4123. "U_B_CTRG_1",
  4124. "U_B_CTRG_2",
  4125. "U_B_CTRG_3",
  4126. "U_I_CombatUniform",
  4127. "U_I_CombatUniform_shortsleeve",
  4128. "U_I_CombatUniform_tshirt",
  4129. "U_I_OfficerUniform",
  4130. "U_O_CombatUniform_ocamo",
  4131. "U_O_CombatUniform_oucamo",
  4132. "U_O_OfficerUniform_ocamo",
  4133. "U_B_SpecopsUniform_sgg",
  4134. "U_O_SpecopsUniform_blk",
  4135. "U_O_SpecopsUniform_ocamo",
  4136. "U_I_G_Story_Protagonist_F",
  4137. "Exile_Uniform_Woodland",
  4138. "U_C_HunterBody_grn",
  4139. "U_IG_Guerilla1_1",
  4140. "U_IG_Guerilla2_1",
  4141. "U_IG_Guerilla2_2",
  4142. "U_IG_Guerilla2_3",
  4143. "U_IG_Guerilla3_1",
  4144. "U_BG_Guerilla2_1",
  4145. "U_IG_Guerilla3_2",
  4146. "U_BG_Guerrilla_6_1",
  4147. "U_BG_Guerilla1_1",
  4148. "U_BG_Guerilla2_2",
  4149. "U_BG_Guerilla2_3",
  4150. "U_BG_Guerilla3_1",
  4151. "U_BG_leader",
  4152. "U_IG_leader",
  4153. "U_I_G_resistanceLeader_F",
  4154. /*"U_B_FullGhillie_ard",
  4155. "U_B_FullGhillie_lsh",
  4156. "U_B_FullGhillie_sard",
  4157. "U_B_GhillieSuit",
  4158. "U_I_FullGhillie_ard",
  4159. "U_I_FullGhillie_lsh",
  4160. "U_I_FullGhillie_sard",
  4161. "U_I_GhillieSuit",
  4162. "U_O_FullGhillie_ard",
  4163. "U_O_FullGhillie_lsh",
  4164. "U_O_FullGhillie_sard",
  4165. "U_O_GhillieSuit",*/
  4166. "U_I_Wetsuit",
  4167. "U_O_Wetsuit",
  4168. "U_B_Wetsuit",
  4169. "U_B_survival_uniform",
  4170. "U_B_HeliPilotCoveralls",
  4171. "U_I_HeliPilotCoveralls",
  4172. "U_B_PilotCoveralls",
  4173. "U_I_pilotCoveralls",
  4174. "U_O_PilotCoveralls",
  4175. //Apex
  4176. "U_B_T_Soldier_F",
  4177. "U_B_T_Soldier_AR_F",
  4178. "U_B_T_Soldier_SL_F",
  4179. //"U_B_T_Sniper_F",
  4180. //"U_B_T_FullGhillie_tna_F",
  4181. "U_B_CTRG_Soldier_F",
  4182. "U_B_CTRG_Soldier_2_F",
  4183. "U_B_CTRG_Soldier_3_F",
  4184. "U_B_GEN_Soldier_F",
  4185. "U_B_GEN_Commander_F",
  4186. "U_O_T_Soldier_F",
  4187. "U_O_T_Officer_F",
  4188. //"U_O_T_Sniper_F",
  4189. //"U_O_T_FullGhillie_tna_F",
  4190. "U_O_V_Soldier_Viper_F",
  4191. "U_O_V_Soldier_Viper_hex_F",
  4192. "U_I_C_Soldier_Para_1_F",
  4193. "U_I_C_Soldier_Para_2_F",
  4194. "U_I_C_Soldier_Para_3_F",
  4195. "U_I_C_Soldier_Para_4_F",
  4196. "U_I_C_Soldier_Para_5_F",
  4197. "U_I_C_Soldier_Bandit_1_F",
  4198. "U_I_C_Soldier_Bandit_2_F",
  4199. "U_I_C_Soldier_Bandit_3_F",
  4200. "U_I_C_Soldier_Bandit_4_F",
  4201. "U_I_C_Soldier_Bandit_5_F",
  4202. "U_I_C_Soldier_Camo_F",
  4203. "U_C_man_sport_1_F",
  4204. "U_C_man_sport_2_F",
  4205. "U_C_man_sport_3_F",
  4206. "U_C_Man_casual_1_F",
  4207. "U_C_Man_casual_2_F",
  4208. "U_C_Man_casual_3_F",
  4209. "U_C_Man_casual_4_F",
  4210. "U_C_Man_casual_5_F",
  4211. "U_C_Man_casual_6_F",
  4212. "U_B_CTRG_Soldier_urb_1_F",
  4213. "U_B_CTRG_Soldier_urb_2_F",
  4214. "U_B_CTRG_Soldier_urb_3_F"
  4215. };
  4216. };
  4217.  
  4218. class Vests
  4219. {
  4220. name = "Vests";
  4221. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4222. items[] =
  4223. {
  4224. "V_Press_F",
  4225. "V_Rangemaster_belt",
  4226. "V_TacVest_blk",
  4227. "V_TacVest_blk_POLICE",
  4228. "V_TacVest_brn",
  4229. "V_TacVest_camo",
  4230. "V_TacVest_khk",
  4231. "V_TacVest_oli",
  4232. "V_TacVestCamo_khk",
  4233. "V_TacVestIR_blk",
  4234. "V_I_G_resistanceLeader_F",
  4235. "V_BandollierB_blk",
  4236. "V_BandollierB_cbr",
  4237. "V_BandollierB_khk",
  4238. "V_BandollierB_oli",
  4239. "V_BandollierB_rgr",
  4240. "V_Chestrig_blk",
  4241. "V_Chestrig_khk",
  4242. "V_Chestrig_oli",
  4243. "V_Chestrig_rgr",
  4244. "V_HarnessO_brn",
  4245. "V_HarnessO_gry",
  4246. "V_HarnessOGL_brn",
  4247. "V_HarnessOGL_gry",
  4248. "V_HarnessOSpec_brn",
  4249. "V_HarnessOSpec_gry",
  4250. "V_PlateCarrier1_blk",
  4251. "V_PlateCarrier1_rgr",
  4252. "V_PlateCarrier2_rgr",
  4253. "V_PlateCarrier3_rgr",
  4254. "V_PlateCarrierGL_blk",
  4255. "V_PlateCarrierGL_mtp",
  4256. "V_PlateCarrierGL_rgr",
  4257. "V_PlateCarrierH_CTRG",
  4258. "V_PlateCarrierIA1_dgtl",
  4259. "V_PlateCarrierIA2_dgtl",
  4260. "V_PlateCarrierIAGL_dgtl",
  4261. "V_PlateCarrierIAGL_oli",
  4262. "V_PlateCarrierL_CTRG",
  4263. "V_PlateCarrierSpec_blk",
  4264. "V_PlateCarrierSpec_mtp",
  4265. "V_PlateCarrierSpec_rgr",
  4266. //Apex
  4267. "V_TacChestrig_grn_F",
  4268. "V_TacChestrig_oli_F",
  4269. "V_TacChestrig_cbr_F",
  4270. "V_PlateCarrier1_tna_F",
  4271. "V_PlateCarrier2_tna_F",
  4272. "V_PlateCarrierSpec_tna_F",
  4273. "V_PlateCarrierGL_tna_F",
  4274. "V_HarnessO_ghex_F",
  4275. "V_HarnessOGL_ghex_F",
  4276. "V_BandollierB_ghex_F",
  4277. "V_TacVest_gen_F",
  4278. "V_PlateCarrier1_rgr_noflag_F",
  4279. "V_PlateCarrier2_rgr_noflag_F"
  4280. };
  4281. };
  4282.  
  4283. class Headgear
  4284. {
  4285. name = "Headgear";
  4286. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4287. items[] =
  4288. {
  4289. "Exile_Headgear_SantaHat",
  4290. "Exile_Headgear_SafetyHelmet",
  4291. "H_Cap_blk",
  4292. "H_Cap_blk_Raven",
  4293. "H_Cap_blu",
  4294. "H_Cap_brn_SPECOPS",
  4295. "H_Cap_grn",
  4296. "H_Cap_headphones",
  4297. "H_Cap_khaki_specops_UK",
  4298. "H_Cap_oli",
  4299. "H_Cap_press",
  4300. "H_Cap_red",
  4301. "H_Cap_tan",
  4302. "H_Cap_tan_specops_US",
  4303. "H_Watchcap_blk",
  4304. "H_Watchcap_camo",
  4305. "H_Watchcap_khk",
  4306. "H_Watchcap_sgg",
  4307. "H_MilCap_blue",
  4308. "H_MilCap_dgtl",
  4309. "H_MilCap_mcamo",
  4310. "H_MilCap_ocamo",
  4311. "H_MilCap_oucamo",
  4312. "H_MilCap_rucamo",
  4313. "H_Bandanna_camo",
  4314. "H_Bandanna_cbr",
  4315. "H_Bandanna_gry",
  4316. "H_Bandanna_khk",
  4317. "H_Bandanna_khk_hs",
  4318. "H_Bandanna_mcamo",
  4319. "H_Bandanna_sgg",
  4320. "H_Bandanna_surfer",
  4321. "H_Booniehat_dgtl",
  4322. "H_Booniehat_dirty",
  4323. "H_Booniehat_grn",
  4324. "H_Booniehat_indp",
  4325. "H_Booniehat_khk",
  4326. "H_Booniehat_khk_hs",
  4327. "H_Booniehat_mcamo",
  4328. "H_Booniehat_tan",
  4329. "H_Hat_blue",
  4330. "H_Hat_brown",
  4331. "H_Hat_camo",
  4332. "H_Hat_checker",
  4333. "H_Hat_grey",
  4334. "H_Hat_tan",
  4335. "H_StrawHat",
  4336. "H_StrawHat_dark",
  4337. "H_Beret_02",
  4338. "H_Beret_blk",
  4339. "H_Beret_blk_POLICE",
  4340. "H_Beret_brn_SF",
  4341. "H_Beret_Colonel",
  4342. "H_Beret_grn",
  4343. "H_Beret_grn_SF",
  4344. "H_Beret_ocamo",
  4345. "H_Beret_red",
  4346. "H_Shemag_khk",
  4347. "H_Shemag_olive",
  4348. "H_Shemag_olive_hs",
  4349. "H_Shemag_tan",
  4350. "H_ShemagOpen_khk",
  4351. "H_ShemagOpen_tan",
  4352. "H_TurbanO_blk",
  4353. "H_HelmetB",
  4354. "H_HelmetB_black",
  4355. "H_HelmetB_camo",
  4356. "H_HelmetB_desert",
  4357. "H_HelmetB_grass",
  4358. "H_HelmetB_light",
  4359. "H_HelmetB_light_black",
  4360. "H_HelmetB_light_desert",
  4361. "H_HelmetB_light_grass",
  4362. "H_HelmetB_light_sand",
  4363. "H_HelmetB_light_snakeskin",
  4364. "H_HelmetB_paint",
  4365. "H_HelmetB_plain_blk",
  4366. "H_HelmetB_sand",
  4367. "H_HelmetB_snakeskin",
  4368. "H_HelmetCrew_B",
  4369. "H_HelmetCrew_I",
  4370. "H_HelmetCrew_O",
  4371. "H_HelmetIA",
  4372. "H_HelmetIA_camo",
  4373. "H_HelmetIA_net",
  4374. "H_HelmetLeaderO_ocamo",
  4375. "H_HelmetLeaderO_oucamo",
  4376. "H_HelmetO_ocamo",
  4377. "H_HelmetO_oucamo",
  4378. "H_HelmetSpecB",
  4379. "H_HelmetSpecB_blk",
  4380. "H_HelmetSpecB_paint1",
  4381. "H_HelmetSpecB_paint2",
  4382. "H_HelmetSpecO_blk",
  4383. "H_HelmetSpecO_ocamo",
  4384. "H_CrewHelmetHeli_B",
  4385. "H_CrewHelmetHeli_I",
  4386. "H_CrewHelmetHeli_O",
  4387. "H_HelmetCrew_I",
  4388. "H_HelmetCrew_B",
  4389. "H_HelmetCrew_O",
  4390. "H_PilotHelmetHeli_B",
  4391. "H_PilotHelmetHeli_I",
  4392. "H_PilotHelmetHeli_O",
  4393. //Apex
  4394. "H_Helmet_Skate",
  4395. "H_HelmetB_TI_tna_F",
  4396. //"H_HelmetO_ViperSP_hex_F",
  4397. //"H_HelmetO_ViperSP_ghex_F",
  4398. "H_HelmetB_tna_F",
  4399. "H_HelmetB_Enh_tna_F",
  4400. "H_HelmetB_Light_tna_F",
  4401. "H_HelmetSpecO_ghex_F",
  4402. "H_HelmetLeaderO_ghex_F",
  4403. "H_HelmetO_ghex_F",
  4404. "H_HelmetCrew_O_ghex_F",
  4405. "H_MilCap_tna_F",
  4406. "H_MilCap_ghex_F",
  4407. "H_Booniehat_tna_F",
  4408. "H_Beret_gen_F",
  4409. "H_MilCap_gen_F",
  4410. "H_Cap_oli_Syndikat_F",
  4411. "H_Cap_tan_Syndikat_F",
  4412. "H_Cap_blk_Syndikat_F",
  4413. "H_Cap_grn_Syndikat_F"
  4414. };
  4415. };
  4416.  
  4417. class Glasses
  4418. {
  4419. name = "Glasses";
  4420. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  4421. items[] =
  4422. {
  4423. "G_Spectacles",
  4424. "G_Spectacles_Tinted",
  4425. "G_Combat",
  4426. "G_Lowprofile",
  4427. "G_Shades_Black",
  4428. "G_Shades_Green",
  4429. "G_Shades_Red",
  4430. "G_Squares",
  4431. "G_Squares_Tinted",
  4432. "G_Sport_BlackWhite",
  4433. "G_Sport_Blackyellow",
  4434. "G_Sport_Greenblack",
  4435. "G_Sport_Checkered",
  4436. "G_Sport_Red",
  4437. "G_Tactical_Black",
  4438. "G_Aviator",
  4439. "G_Lady_Mirror",
  4440. "G_Lady_Dark",
  4441. "G_Lady_Red",
  4442. "G_Lady_Blue",
  4443. "G_Diving",
  4444. "G_B_Diving",
  4445. "G_O_Diving",
  4446. "G_I_Diving",
  4447. "G_Goggles_VR",
  4448. "G_Balaclava_blk",
  4449. "G_Balaclava_oli",
  4450. "G_Balaclava_combat",
  4451. "G_Balaclava_lowprofile",
  4452. "G_Bandanna_blk",
  4453. "G_Bandanna_oli",
  4454. "G_Bandanna_khk",
  4455. "G_Bandanna_tan",
  4456. "G_Bandanna_beast",
  4457. "G_Bandanna_shades",
  4458. "G_Bandanna_sport",
  4459. "G_Bandanna_aviator",
  4460. "G_Shades_Blue",
  4461. "G_Sport_Blackred",
  4462. "G_Tactical_Clear",
  4463. "G_Balaclava_TI_blk_F",
  4464. "G_Balaclava_TI_tna_F",
  4465. "G_Balaclava_TI_G_blk_F",
  4466. "G_Balaclava_TI_G_tna_F",
  4467. "G_Combat_Goggles_tna_F"
  4468. };
  4469. };
  4470.  
  4471. class PointerAttachments
  4472. {
  4473. name = "Pointer Attachments";
  4474. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4475. items[] =
  4476. {
  4477. "acc_flashlight",
  4478. "acc_pointer_IR"
  4479. };
  4480. };
  4481.  
  4482. class BipodAttachments
  4483. {
  4484. name = "Bipod Attachments";
  4485. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  4486. items[] =
  4487. {
  4488. "bipod_01_F_blk",
  4489. "bipod_01_F_mtp",
  4490. "bipod_01_F_snd",
  4491. "bipod_02_F_blk",
  4492. "bipod_02_F_hex",
  4493. "bipod_02_F_tan",
  4494. "bipod_03_F_blk",
  4495. "bipod_03_F_oli",
  4496. //Apex
  4497. "bipod_01_F_khk"
  4498. };
  4499. };
  4500.  
  4501. class MuzzleAttachments
  4502. {
  4503. name = "Suppressor Attachments";
  4504. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  4505. items[] =
  4506. {
  4507. "muzzle_snds_338_black",
  4508. "muzzle_snds_338_green",
  4509. "muzzle_snds_338_sand",
  4510. "muzzle_snds_93mmg",
  4511. "muzzle_snds_93mmg_tan",
  4512. "muzzle_snds_acp",
  4513. "muzzle_snds_B",
  4514. "muzzle_snds_H",
  4515. "muzzle_snds_H_MG",
  4516. "muzzle_snds_H_SW",
  4517. "muzzle_snds_L",
  4518. "muzzle_snds_M",
  4519. //Apex
  4520. "muzzle_snds_H_khk_F",
  4521. "muzzle_snds_H_snd_F",
  4522. "muzzle_snds_58_blk_F",
  4523. "muzzle_snds_m_khk_F",
  4524. "muzzle_snds_m_snd_F",
  4525. "muzzle_snds_B_khk_F",
  4526. "muzzle_snds_B_snd_F",
  4527. "muzzle_snds_58_wdm_F",
  4528. "muzzle_snds_65_TI_blk_F",
  4529. "muzzle_snds_65_TI_hex_F",
  4530. "muzzle_snds_65_TI_ghex_F",
  4531. "muzzle_snds_H_MG_blk_F",
  4532. "muzzle_snds_H_MG_khk_F"
  4533. };
  4534. };
  4535.  
  4536. class UAVs
  4537. {
  4538. name = "Unmanned Aerial Vehicles";
  4539. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  4540. items[] =
  4541. {
  4542. "I_UavTerminal",
  4543. "I_UAV_01_backpack_F"
  4544. };
  4545. };
  4546.  
  4547. class StaticMGs
  4548. {
  4549. name = "Static Machine Guns";
  4550. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4551. items[] =
  4552. {
  4553. "O_HMG_01_support_F",
  4554. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  4555. "O_HMG_01_weapon_F"
  4556. };
  4557. };
  4558.  
  4559. class OpticAttachments
  4560. {
  4561. name = "Scopes";
  4562. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  4563. items[] =
  4564. {
  4565. "optic_Aco",
  4566. "optic_ACO_grn",
  4567. "optic_ACO_grn_smg",
  4568. "optic_Aco_smg",
  4569. "optic_AMS",
  4570. "optic_AMS_khk",
  4571. "optic_AMS_snd",
  4572. "optic_Arco",
  4573. "optic_DMS",
  4574. "optic_Hamr",
  4575. "optic_Holosight",
  4576. "optic_Holosight_smg",
  4577. "optic_KHS_blk",
  4578. "optic_KHS_hex",
  4579. "optic_KHS_old",
  4580. "optic_KHS_tan",
  4581. "optic_LRPS",
  4582. "optic_MRCO",
  4583. "optic_MRD",
  4584. "optic_Nightstalker",
  4585. "optic_NVS",
  4586. "optic_SOS",
  4587. //"optic_tws",
  4588. //"optic_tws_mg",
  4589. "optic_Yorris",
  4590. //Apex
  4591. "optic_Arco_blk_F",
  4592. "optic_Arco_ghex_F",
  4593. "optic_DMS_ghex_F",
  4594. "optic_Hamr_khk_F",
  4595. "optic_ERCO_blk_F",
  4596. "optic_ERCO_khk_F",
  4597. "optic_ERCO_snd_F",
  4598. "optic_SOS_khk_F",
  4599. "optic_LRPS_tna_F",
  4600. "optic_LRPS_ghex_F",
  4601. "optic_Holosight_blk_F",
  4602. "optic_Holosight_khk_F",
  4603. "optic_Holosight_smg_blk_F"
  4604. };
  4605. };
  4606.  
  4607. class Hardware
  4608. {
  4609. name = "Hardware";
  4610. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4611. items[] =
  4612. {
  4613.  
  4614. "Exile_Item_DuctTape",
  4615. "Exile_Item_ExtensionCord",
  4616. "Exile_Item_FuelCanisterEmpty",
  4617. "Exile_Item_JunkMetal",
  4618. "Exile_Item_LightBulb",
  4619. "Exile_Item_MetalBoard",
  4620. "Exile_Item_MetalPole",
  4621. "Exile_Item_SafeKit",
  4622. "Exile_Item_CamoTentKit",
  4623. "Exile_Item_CodeLock"
  4624.  
  4625. /*
  4626. --Not for Sale--
  4627. "Exile_Item_MetalScrews",
  4628. "Exile_Item_MetalWire",
  4629. "Exile_Item_Laptop",
  4630. "Exile_Item_BaseCameraKit",
  4631. "Exile_Item_MetalHedgehogKit",
  4632. "Exile_Item_Cement",
  4633. "Exile_Item_Sand",
  4634. "Exile_Item_MobilePhone",
  4635. --Unused--
  4636. "Exile_Item_CordlessScrewdriver",
  4637. "Exile_Item_FireExtinguisher",
  4638. "Exile_Item_OilCanister",
  4639. "Exile_Item_Hammer",
  4640. "Exile_Item_Carwheel",
  4641. "Exile_Item_SleepingMat",
  4642. "Exile_Item_Defibrillator",
  4643. "Exile_Item_Wrench",
  4644. "Exile_Item_Rope"
  4645. */
  4646. };
  4647. };
  4648.  
  4649. class Food
  4650. {
  4651. name = "Fast Food";
  4652. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4653. items[] =
  4654. {
  4655. "Exile_Item_EMRE",
  4656. "Exile_Item_GloriousKnakworst",
  4657. "Exile_Item_Surstromming",
  4658. "Exile_Item_SausageGravy",
  4659. "Exile_Item_Catfood",
  4660. "Exile_Item_ChristmasTinner",
  4661. "Exile_Item_BBQSandwich",
  4662. "Exile_Item_MacasCheese",
  4663. "Exile_Item_Dogfood",
  4664. "Exile_Item_BeefParts",
  4665. "Exile_Item_Cheathas",
  4666. "Exile_Item_Noodles",
  4667. "Exile_Item_SeedAstics",
  4668. "Exile_Item_Raisins",
  4669. "Exile_Item_Moobar",
  4670. "Exile_Item_InstantCoffee"
  4671. };
  4672. };
  4673.  
  4674. class Drinks
  4675. {
  4676. name = "Drinks";
  4677. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4678. items[] =
  4679. {
  4680. "Exile_Item_PlasticBottleCoffee",
  4681. "Exile_Item_PowerDrink",
  4682. "Exile_Item_PlasticBottleFreshWater",
  4683. "Exile_Item_Beer",
  4684. "Exile_Item_EnergyDrink",
  4685. "Exile_Item_ChocolateMilk",
  4686. "Exile_Item_MountainDupe",
  4687. "Exile_Item_PlasticBottleEmpty"
  4688. };
  4689. };
  4690.  
  4691. class Tools
  4692. {
  4693. name = "Tools";
  4694. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4695. items[] =
  4696. {
  4697. "Exile_Item_Matches",
  4698. "Exile_Item_CookingPot",
  4699. "Exile_Item_CanOpener",
  4700. "Exile_Item_Handsaw",
  4701. "Exile_Item_Pliers",
  4702. "Exile_Item_Grinder",
  4703. "Exile_Item_Foolbox",
  4704.  
  4705. /*
  4706. "Exile_Item_CordlessScrewdriver",
  4707. "Exile_Item_FireExtinguisher",
  4708. "Exile_Item_Hammer",
  4709. "Exile_Item_OilCanister",
  4710. "Exile_Item_Screwdriver",
  4711. "Exile_Item_Shovel",
  4712. "Exile_Item_Wrench",
  4713. "Exile_Item_SleepingMat",
  4714. "Exile_Item_ToiletPaper",
  4715. "Exile_Item_ZipTie",
  4716. */
  4717.  
  4718. "Binocular",
  4719. "Rangefinder",
  4720. /*
  4721. "Laserdesignator",
  4722. "Laserdesignator_02",
  4723. "Laserdesignator_03",
  4724. */
  4725. "NVGoggles",
  4726. "NVGoggles_INDEP",
  4727. "NVGoggles_OPFOR",
  4728. "ItemGPS",
  4729. "ItemMap",
  4730. "ItemCompass",
  4731. "ItemRadio",
  4732. "ItemWatch",
  4733. "Exile_Item_XM8",
  4734.  
  4735. //Apex
  4736. "O_NVGoggles_hex_F",
  4737. "O_NVGoggles_urb_F",
  4738. "O_NVGoggles_ghex_F",
  4739. "NVGoggles_tna_F"
  4740. };
  4741. };
  4742.  
  4743. class FirstAid
  4744. {
  4745. name = "FirstAid";
  4746. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4747. items[] =
  4748. {
  4749. "Exile_Item_InstaDoc",
  4750. "Exile_Item_Bandage",
  4751. "Exile_Item_Vishpirin",
  4752. "Exile_Item_Heatpack"
  4753.  
  4754. // Not available in 0.9.4!
  4755. //"Exile_Item_Defibrillator"
  4756. };
  4757. };
  4758.  
  4759. class Navigation
  4760. {
  4761. name = "Special Environment";
  4762. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4763. items[] =
  4764. {
  4765. "B_Parachute",
  4766. "V_RebreatherB",
  4767. "V_RebreatherIA",
  4768. "V_RebreatherIR",
  4769. "Exile_Headgear_GasMask",
  4770. "G_Diving",
  4771. "G_B_Diving",
  4772. "G_O_Diving",
  4773. "G_I_Diving"
  4774. };
  4775. };
  4776.  
  4777. class Backpacks
  4778. {
  4779. name = "Backpacks";
  4780. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  4781. items[] =
  4782. {
  4783. "B_AssaultPack_blk",
  4784. "B_AssaultPack_cbr",
  4785. "B_AssaultPack_dgtl",
  4786. "B_AssaultPack_khk",
  4787. "B_AssaultPack_mcamo",
  4788. "B_AssaultPack_rgr",
  4789. "B_AssaultPack_sgg",
  4790. "B_Bergen_blk",
  4791. "B_Bergen_mcamo",
  4792. "B_Bergen_rgr",
  4793. "B_Bergen_sgg",
  4794. "B_Carryall_cbr",
  4795. "B_Carryall_khk",
  4796. "B_Carryall_mcamo",
  4797. "B_Carryall_ocamo",
  4798. "B_Carryall_oli",
  4799. "B_Carryall_oucamo",
  4800. "B_FieldPack_blk",
  4801. "B_FieldPack_cbr",
  4802. "B_FieldPack_ocamo",
  4803. "B_FieldPack_oucamo",
  4804. "B_HuntingBackpack",
  4805. "B_Kitbag_cbr",
  4806. "B_Kitbag_mcamo",
  4807. "B_Kitbag_sgg",
  4808. "B_OutdoorPack_blk",
  4809. "B_OutdoorPack_blu",
  4810. "B_OutdoorPack_tan",
  4811. "B_TacticalPack_blk",
  4812. "B_TacticalPack_mcamo",
  4813. "B_TacticalPack_ocamo",
  4814. "B_TacticalPack_oli",
  4815. "B_TacticalPack_rgr",
  4816. //Apex
  4817. "B_Bergen_mcamo_F",
  4818. "B_Bergen_dgtl_F",
  4819. "B_Bergen_hex_F",
  4820. "B_Bergen_tna_F",
  4821. "B_AssaultPack_tna_F",
  4822. "B_Carryall_ghex_F",
  4823. "B_FieldPack_ghex_F",
  4824. "B_ViperHarness_blk_F",
  4825. "B_ViperHarness_ghex_F",
  4826. "B_ViperHarness_hex_F",
  4827. "B_ViperHarness_khk_F",
  4828. "B_ViperHarness_oli_F",
  4829. "B_ViperLightHarness_blk_F",
  4830. "B_ViperLightHarness_ghex_F",
  4831. "B_ViperLightHarness_hex_F",
  4832. "B_ViperLightHarness_khk_F",
  4833. "B_ViperLightHarness_oli_F"
  4834. };
  4835. };
  4836.  
  4837. class Ammunition
  4838. {
  4839. name = "Ammunition";
  4840. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  4841. items[] =
  4842. {
  4843. "100Rnd_65x39_caseless_mag",
  4844. "100Rnd_65x39_caseless_mag_Tracer",
  4845. "10Rnd_127x54_Mag",
  4846. "10Rnd_338_Mag",
  4847. "10Rnd_762x54_Mag",
  4848. "10Rnd_93x64_DMR_05_Mag",
  4849. "11Rnd_45ACP_Mag",
  4850. //"130Rnd_338_Mag", SPMG
  4851. "150Rnd_762x54_Box",
  4852. "150Rnd_762x54_Box_Tracer",
  4853. //"150Rnd_93x64_Mag", // NAVID
  4854. "16Rnd_9x21_Mag",
  4855. "200Rnd_65x39_cased_Box",
  4856. "200Rnd_65x39_cased_Box_Tracer",
  4857. "20Rnd_556x45_UW_mag",
  4858. "20Rnd_762x51_Mag",
  4859. "30Rnd_45ACP_Mag_SMG_01",
  4860. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  4861. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  4862. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  4863. "30Rnd_556x45_Stanag",
  4864. "30Rnd_556x45_Stanag_Tracer_Green",
  4865. "30Rnd_556x45_Stanag_Tracer_Red",
  4866. "30Rnd_556x45_Stanag_Tracer_Yellow",
  4867. "30Rnd_65x39_caseless_green",
  4868. "30Rnd_65x39_caseless_green_mag_Tracer",
  4869. "30Rnd_65x39_caseless_mag",
  4870. "30Rnd_65x39_caseless_mag_Tracer",
  4871. "30Rnd_9x21_Mag",
  4872. "30Rnd_9x21_Yellow_Mag",
  4873. "30Rnd_9x21_Green_Mag",
  4874. "30Rnd_9x21_Red_Mag",
  4875. "5Rnd_127x108_APDS_Mag",
  4876. "5Rnd_127x108_Mag",
  4877. "6Rnd_45ACP_Cylinder",
  4878. "6Rnd_GreenSignal_F",
  4879. "6Rnd_RedSignal_F",
  4880. "7Rnd_408_Mag",
  4881. "9Rnd_45ACP_Mag",
  4882. "Exile_Magazine_30Rnd_762x39_AK",
  4883. "Exile_Magazine_30Rnd_545x39_AK_Green",
  4884. "Exile_Magazine_30Rnd_545x39_AK_Red",
  4885. "Exile_Magazine_30Rnd_545x39_AK_White",
  4886. "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  4887. "Exile_Magazine_45Rnd_545x39_RPK_Green",
  4888. "Exile_Magazine_75Rnd_545x39_RPK_Green",
  4889. "Exile_Magazine_20Rnd_762x51_DMR",
  4890. "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  4891. "Exile_Magazine_20Rnd_762x51_DMR_Red",
  4892. "Exile_Magazine_20Rnd_762x51_DMR_Green",
  4893. "Exile_Magazine_10Rnd_303",
  4894. "Exile_Magazine_100Rnd_762x54_PK_Green",
  4895. "Exile_Magazine_7Rnd_45ACP",
  4896. "Exile_Magazine_8Rnd_9x18",
  4897. "Exile_Magazine_30Rnd_545x39_AK",
  4898. "Exile_Magazine_6Rnd_45ACP",
  4899. "Exile_Magazine_5Rnd_22LR",
  4900. "Exile_Magazine_10Rnd_762x54",
  4901. "Exile_Magazine_10Rnd_9x39",
  4902. "Exile_Magazine_20Rnd_9x39",
  4903. //"Exile_Magazine_8Rnd_74Pellets",
  4904. "Exile_Magazine_8Rnd_74Slug",
  4905. //Apex
  4906. "30Rnd_9x21_Mag_SMG_02",
  4907. "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  4908. "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  4909. "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  4910. "30Rnd_580x42_Mag_F",
  4911. "30Rnd_580x42_Mag_Tracer_F",
  4912. "100Rnd_580x42_Mag_F",
  4913. "100Rnd_580x42_Mag_Tracer_F",
  4914. "20Rnd_650x39_Cased_Mag_F",
  4915. "10Rnd_50BW_Mag_F",
  4916. "150Rnd_556x45_Drum_Mag_F",
  4917. "150Rnd_556x45_Drum_Mag_Tracer_F",
  4918. "30Rnd_762x39_Mag_F",
  4919. "30Rnd_762x39_Mag_Green_F",
  4920. "30Rnd_762x39_Mag_Tracer_F",
  4921. "30Rnd_762x39_Mag_Tracer_Green_F",
  4922. "30Rnd_545x39_Mag_F",
  4923. "30Rnd_545x39_Mag_Green_F",
  4924. "30Rnd_545x39_Mag_Tracer_F",
  4925. "30Rnd_545x39_Mag_Tracer_Green_F",
  4926. "200Rnd_556x45_Box_F",
  4927. "200Rnd_556x45_Box_Red_F",
  4928. "200Rnd_556x45_Box_Tracer_F",
  4929. "200Rnd_556x45_Box_Tracer_Red_F",
  4930. "10Rnd_9x21_Mag",
  4931. "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
  4932. "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
  4933. "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
  4934. "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag"
  4935. };
  4936. };
  4937.  
  4938. class Flares
  4939. {
  4940. name = "Flares";
  4941. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4942. items[] =
  4943. {
  4944. "Chemlight_blue",
  4945. "Chemlight_green",
  4946. "Chemlight_red",
  4947. "FlareGreen_F",
  4948. "FlareRed_F",
  4949. "FlareWhite_F",
  4950. "FlareYellow_F",
  4951. "UGL_FlareGreen_F",
  4952. "UGL_FlareRed_F",
  4953. "UGL_FlareWhite_F",
  4954. "UGL_FlareYellow_F",
  4955. "3Rnd_UGL_FlareGreen_F",
  4956. "3Rnd_UGL_FlareRed_F",
  4957. "3Rnd_UGL_FlareWhite_F",
  4958. "3Rnd_UGL_FlareYellow_F"
  4959. };
  4960. };
  4961.  
  4962. class Smokes
  4963. {
  4964. name = "Smokes";
  4965. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4966. items[] =
  4967. {
  4968. "SmokeShell",
  4969. "SmokeShellBlue",
  4970. "SmokeShellGreen",
  4971. "SmokeShellOrange",
  4972. "SmokeShellPurple",
  4973. "SmokeShellRed",
  4974. "SmokeShellYellow",
  4975. "1Rnd_Smoke_Grenade_shell",
  4976. "1Rnd_SmokeBlue_Grenade_shell",
  4977. "1Rnd_SmokeGreen_Grenade_shell",
  4978. "1Rnd_SmokeOrange_Grenade_shell",
  4979. "1Rnd_SmokePurple_Grenade_shell",
  4980. "1Rnd_SmokeRed_Grenade_shell",
  4981. "1Rnd_SmokeYellow_Grenade_shell",
  4982. "3Rnd_Smoke_Grenade_shell",
  4983. "3Rnd_SmokeBlue_Grenade_shell",
  4984. "3Rnd_SmokeGreen_Grenade_shell",
  4985. "3Rnd_SmokeOrange_Grenade_shell",
  4986. "3Rnd_SmokePurple_Grenade_shell",
  4987. "3Rnd_SmokeRed_Grenade_shell",
  4988. "3Rnd_SmokeYellow_Grenade_shell"
  4989. };
  4990. };
  4991.  
  4992. class Explosives
  4993. {
  4994. name = "Explosives";
  4995. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  4996. items[] =
  4997. {
  4998. "HandGrenade",
  4999. "MiniGrenade",
  5000. "B_IR_Grenade",
  5001. "O_IR_Grenade",
  5002. "I_IR_Grenade",
  5003. "1Rnd_HE_Grenade_shell",
  5004. "3Rnd_HE_Grenade_shell",
  5005. "APERSBoundingMine_Range_Mag",
  5006. "APERSMine_Range_Mag",
  5007. "APERSTripMine_Wire_Mag",
  5008. "ClaymoreDirectionalMine_Remote_Mag",
  5009. "DemoCharge_Remote_Mag",
  5010. "IEDLandBig_Remote_Mag",
  5011. "IEDLandSmall_Remote_Mag",
  5012. "IEDUrbanBig_Remote_Mag",
  5013. "IEDUrbanSmall_Remote_Mag",
  5014. "SatchelCharge_Remote_Mag",
  5015. "SLAMDirectionalMine_Wire_Mag"
  5016. };
  5017. };
  5018.  
  5019. class Pistols
  5020. {
  5021. name = "Pistols";
  5022. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  5023. items[] =
  5024. {
  5025. "hgun_ACPC2_F",
  5026. "hgun_P07_F",
  5027. "hgun_Pistol_heavy_01_F",
  5028. "hgun_Pistol_heavy_02_F",
  5029. "hgun_Pistol_Signal_F",
  5030. "hgun_Rook40_F",
  5031. "Exile_Weapon_Colt1911",
  5032. "Exile_Weapon_Makarov",
  5033. "Exile_Weapon_Taurus",
  5034. "Exile_Weapon_TaurusGold",
  5035. //Apex
  5036. "hgun_Pistol_01_F",
  5037. "hgun_P07_khk_F"
  5038. };
  5039. };
  5040.  
  5041. class SubMachineGuns
  5042. {
  5043. name = "Sub Machine Guns";
  5044. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5045. items[] =
  5046. {
  5047. "hgun_PDW2000_F",
  5048. "SMG_01_F",
  5049. "SMG_02_F",
  5050. "SMG_05_F"
  5051. };
  5052. };
  5053.  
  5054. class LightMachineGuns
  5055. {
  5056. name = "Light Machine Guns";
  5057. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5058. items[] =
  5059. {
  5060. "arifle_MX_SW_Black_F",
  5061. "arifle_MX_SW_F",
  5062. "LMG_Mk200_F",
  5063. "LMG_Zafir_F",
  5064. "LMG_03_F",
  5065. "Exile_Weapon_RPK",
  5066. "Exile_Weapon_PK",
  5067. "Exile_Weapon_PKP"
  5068.  
  5069. /*
  5070. "MMG_01_hex_F",
  5071. "MMG_01_tan_F",
  5072. "MMG_02_black_F",
  5073. "MMG_02_camo_F",
  5074. "MMG_02_sand_F"
  5075. */
  5076. };
  5077. };
  5078.  
  5079. class AssaultRifles
  5080. {
  5081. name = "Assault Rifles";
  5082. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5083. items[] =
  5084. {
  5085. "arifle_Katiba_C_F",
  5086. "arifle_Katiba_F",
  5087. "arifle_Katiba_GL_F",
  5088. "arifle_Mk20_F",
  5089. "arifle_Mk20_GL_F",
  5090. "arifle_Mk20_GL_plain_F",
  5091. "arifle_Mk20_plain_F",
  5092. "arifle_Mk20C_F",
  5093. "arifle_Mk20C_plain_F",
  5094. "arifle_MX_Black_F",
  5095. "arifle_MX_F",
  5096. "arifle_MX_GL_Black_F",
  5097. "arifle_MX_GL_F",
  5098. "arifle_MXC_Black_F",
  5099. "arifle_MXC_F",
  5100. "arifle_SDAR_F",
  5101. "arifle_TRG20_F",
  5102. "arifle_TRG21_F",
  5103. "arifle_TRG21_GL_F",
  5104. "Exile_Weapon_AK107",
  5105. "Exile_Weapon_AK107_GL",
  5106. "Exile_Weapon_AK74",
  5107. "Exile_Weapon_AK74_GL",
  5108. "Exile_Weapon_AK47",
  5109. "Exile_Weapon_AKS_Gold",
  5110. //Apex
  5111. "arifle_AK12_F",
  5112. "arifle_AK12_GL_F",
  5113. "arifle_AKM_F",
  5114. "arifle_AKM_FL_F",
  5115. "arifle_AKS_F",
  5116. "arifle_ARX_blk_F",
  5117. "arifle_ARX_ghex_F",
  5118. "arifle_ARX_hex_F",
  5119. "arifle_CTAR_blk_F",
  5120. "arifle_CTAR_hex_F",
  5121. "arifle_CTAR_ghex_F",
  5122. "arifle_CTAR_GL_blk_F",
  5123. "arifle_CTARS_blk_F",
  5124. "arifle_CTARS_hex_F",
  5125. "arifle_CTARS_ghex_F",
  5126. "arifle_SPAR_01_blk_F",
  5127. "arifle_SPAR_01_khk_F",
  5128. "arifle_SPAR_01_snd_F",
  5129. "arifle_SPAR_01_GL_blk_F",
  5130. "arifle_SPAR_01_GL_khk_F",
  5131. "arifle_SPAR_01_GL_snd_F",
  5132. "arifle_SPAR_02_blk_F",
  5133. "arifle_SPAR_02_khk_F",
  5134. "arifle_SPAR_02_snd_F",
  5135. "arifle_SPAR_03_blk_F",
  5136. "arifle_SPAR_03_khk_F",
  5137. "arifle_SPAR_03_snd_F",
  5138. "arifle_MX_khk_F",
  5139. "arifle_MX_GL_khk_F",
  5140. "arifle_MXC_khk_F",
  5141. "arifle_MXM_khk_F"
  5142. };
  5143. };
  5144.  
  5145. class Shotguns
  5146. {
  5147. name = "Shotguns";
  5148. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5149. items[] =
  5150. {
  5151. "Exile_Weapon_M1014"
  5152. };
  5153. };
  5154.  
  5155. class SniperRifles
  5156. {
  5157. name = "Sniper Rifles";
  5158. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5159. items[] =
  5160. {
  5161. "arifle_MXM_Black_F",
  5162. "arifle_MXM_F",
  5163. "srifle_DMR_01_F",
  5164. "srifle_DMR_02_camo_F",
  5165. "srifle_DMR_02_F",
  5166. "srifle_DMR_02_sniper_F",
  5167. "srifle_DMR_03_F",
  5168. "srifle_DMR_03_khaki_F",
  5169. "srifle_DMR_03_multicam_F",
  5170. "srifle_DMR_03_tan_F",
  5171. "srifle_DMR_03_woodland_F",
  5172. "srifle_DMR_04_F",
  5173. "srifle_DMR_04_Tan_F",
  5174. "srifle_DMR_05_blk_F",
  5175. "srifle_DMR_05_hex_F",
  5176. "srifle_DMR_05_tan_f",
  5177. "srifle_DMR_06_camo_F",
  5178. "srifle_DMR_06_olive_F",
  5179. "srifle_EBR_F",
  5180. "srifle_GM6_camo_F",
  5181. "srifle_GM6_F",
  5182. "srifle_LRR_camo_F",
  5183. "srifle_LRR_F",
  5184. "Exile_Weapon_CZ550",
  5185. "Exile_Weapon_SVD",
  5186. "Exile_Weapon_SVDCamo",
  5187. "Exile_Weapon_VSSVintorez",
  5188. "Exile_Weapon_DMR",
  5189. "Exile_Weapon_LeeEnfield",
  5190. //Apex
  5191. "srifle_LRR_tna_F",
  5192. "srifle_GM6_ghex_F",
  5193. "srifle_DMR_07_blk_F",
  5194. "srifle_DMR_07_hex_F",
  5195. "srifle_DMR_07_ghex_F"
  5196. };
  5197. };
  5198.  
  5199. class Bikes
  5200. {
  5201. name = "Bikes";
  5202. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5203. items[] =
  5204. {
  5205. "Exile_Bike_OldBike",
  5206. "Exile_Bike_MountainBike"
  5207. };
  5208. };
  5209.  
  5210. class Cars
  5211. {
  5212. name = "Cars";
  5213. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5214. items[] =
  5215. {
  5216. "Exile_Car_Kart_Black",
  5217. "Exile_Bike_QuadBike_Black",
  5218. "Exile_Car_OldTractor_Red",
  5219. "Exile_Car_TowTractor_White",
  5220. "Exile_Car_Tractor_Red",
  5221. "Exile_Car_UAZ_Green",
  5222. "Exile_Car_UAZ_Open_Green",
  5223. "Exile_Car_Octavius_White",
  5224. "Exile_Car_Golf_Red",
  5225. "Exile_Car_LandRover_Green",
  5226. "Exile_Car_LandRover_Ambulance_Green",
  5227. "Exile_Car_Lada_Green",
  5228. "Exile_Car_Volha_White",
  5229. "Exile_Car_Hatchback_Rusty1",
  5230. "Exile_Car_Hatchback_Rusty2",
  5231. "Exile_Car_Hatchback_Rusty3",
  5232. "Exile_Car_Hatchback_Sport_Red",
  5233. "Exile_Car_SUV_Red",
  5234. "Exile_Car_SUVXL_Black",
  5235. "Exile_Car_SUV_Armed_Black",
  5236. "Exile_Car_Offroad_Rusty1",
  5237. "Exile_Car_Offroad_Rusty2",
  5238. "Exile_Car_Offroad_Rusty3",
  5239. "Exile_Car_Offroad_Repair_Civillian",
  5240. "Exile_Car_Offroad_Armed_Guerilla01",
  5241. "Exile_Car_BRDM2_HQ",
  5242. "Exile_Car_BTR40_MG_Green",
  5243. "Exile_Car_BTR40_Green",
  5244. "Exile_Car_HMMWV_M134_Green",
  5245. "Exile_Car_HMMWV_M2_Green",
  5246. "Exile_Car_HMMWV_MEV_Green",
  5247. "Exile_Car_HMMWV_UNA_Green",
  5248. "Exile_Car_Strider",
  5249. "Exile_Car_Hunter",
  5250. "Exile_Car_Ifrit",
  5251. "Exile_Car_ProwlerLight",
  5252. "Exile_Car_ProwlerUnarmed",
  5253. "Exile_Car_QilinUnarmed",
  5254. "Exile_Car_MB4WD",
  5255. "Exile_Car_MB4WDOpen"
  5256. };
  5257. };
  5258.  
  5259. class Trucks
  5260. {
  5261. name = "Trucks";
  5262. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5263. items[] =
  5264. {
  5265. "Exile_Car_Van_Black",
  5266. "Exile_Car_Van_Box_Black",
  5267. "Exile_Car_Van_Fuel_Black",
  5268. "Exile_Car_Ural_Open_Worker",
  5269. "Exile_Car_Ural_Covered_Worker",
  5270. "Exile_Car_V3S_Covered",
  5271. "Exile_Car_Zamak",
  5272. "Exile_Car_Tempest",
  5273. "Exile_Car_HEMMT",
  5274. "Exile_Car_Ikarus_Blue"
  5275. };
  5276. };
  5277.  
  5278. class Choppers
  5279. {
  5280. name = "Helicopters";
  5281. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5282. items[] =
  5283. {
  5284. "Exile_Chopper_Hummingbird_Green",
  5285. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  5286. "Exile_Chopper_Huey_Green",
  5287. "Exile_Chopper_Huey_Armed_Green",
  5288. "Exile_Chopper_Taru_Black",
  5289. "Exile_Chopper_Taru_Covered_Black",
  5290. "Exile_Chopper_Taru_Transport_Black",
  5291. "Exile_Chopper_Orca_BlackCustom",
  5292. "Exile_Chopper_Mohawk_FIA",
  5293. "Exile_Chopper_Huron_Black",
  5294. "Exile_Chopper_Hellcat_Green"
  5295. };
  5296. };
  5297.  
  5298. class Boats
  5299. {
  5300. name = "Boats";
  5301. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5302. items[] =
  5303. {
  5304. "Exile_Boat_RubberDuck_CSAT",
  5305. "Exile_Boat_RubberDuck_Digital",
  5306. "Exile_Boat_RubberDuck_Orange",
  5307. "Exile_Boat_RubberDuck_Blue",
  5308. "Exile_Boat_RubberDuck_Black",
  5309. "Exile_Boat_MotorBoat_Police",
  5310. "Exile_Boat_MotorBoat_Orange",
  5311. "Exile_Boat_MotorBoat_White",
  5312. "Exile_Boat_SDV_CSAT",
  5313. "Exile_Boat_SDV_Digital",
  5314. "Exile_Boat_SDV_Grey",
  5315. "Exile_Boat_WaterScooter",
  5316. "Exile_Boat_RHIB"
  5317. };
  5318. };
  5319.  
  5320. class Planes
  5321. {
  5322. name = "Planes";
  5323. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5324. items[] =
  5325. {
  5326. "Exile_Plane_Cessna",
  5327. "Exile_Plane_AN2_Green",
  5328. "Exile_Plane_Ceasar",
  5329. "Exile_Plane_BlackfishInfantry",
  5330. "Exile_Plane_BlackfishVehicle"
  5331. };
  5332. };
  5333.  
  5334. class Diving
  5335. {
  5336. name = "Diving";
  5337. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5338. items[] =
  5339. {
  5340. "G_B_Diving",
  5341. "G_O_Diving",
  5342. "G_I_Diving",
  5343. "V_RebreatherB",
  5344. "V_RebreatherIA",
  5345. "V_RebreatherIR",
  5346. "U_I_Wetsuit",
  5347. "U_O_Wetsuit",
  5348. "U_B_Wetsuit"
  5349. };
  5350. };
  5351. };
  5352.  
  5353. class CfgTraders
  5354. {
  5355. /**
  5356. * Weapons, scopes, silencers, ammo
  5357. */
  5358. class Exile_Trader_Armory
  5359. {
  5360. name = "ARMORY";
  5361. showWeaponFilter = 1;
  5362. categories[] =
  5363. {
  5364. "PointerAttachments",
  5365. "BipodAttachments",
  5366. "MuzzleAttachments",
  5367. "OpticAttachments",
  5368. "Ammunition",
  5369. "Pistols",
  5370. "Shotguns",
  5371. "SubMachineGuns",
  5372. "LightMachineGuns",
  5373. "AssaultRifles",
  5374. "SniperRifles"
  5375. };
  5376. };
  5377.  
  5378. /**
  5379. * Satchels, nades, UAVs, static MGs
  5380. */
  5381. class Exile_Trader_SpecialOperations
  5382. {
  5383. name = "SPECIAL OPERATIONS";
  5384. showWeaponFilter = 1; // for noob tubes
  5385. categories[] =
  5386. {
  5387. "Flares",
  5388. "Smokes",
  5389. "UAVs",
  5390. "StaticMGs",
  5391. "Explosives",
  5392. "Navigation"
  5393. };
  5394. };
  5395.  
  5396. /**
  5397. * Uniforms, vests, helmets, backpacks
  5398. */
  5399. class Exile_Trader_Equipment
  5400. {
  5401. name = "EQUIPMENT";
  5402. showWeaponFilter = 0;
  5403. categories[] =
  5404. {
  5405. "Headgear",
  5406. "Glasses",
  5407. "Uniforms",
  5408. "Vests",
  5409. "Backpacks",
  5410. "FirstAid"
  5411. };
  5412. };
  5413.  
  5414. /**
  5415. * Cans, cans, cans
  5416. */
  5417. class Exile_Trader_Food
  5418. {
  5419. name = "FAST FOOD";
  5420. showWeaponFilter = 0;
  5421. categories[] =
  5422. {
  5423. "Food",
  5424. "Drinks"
  5425. };
  5426. };
  5427.  
  5428. /**
  5429. * Light bulbs, metal, etc.
  5430. */
  5431. class Exile_Trader_Hardware
  5432. {
  5433. name = "HARDWARE";
  5434. showWeaponFilter = 0;
  5435. categories[] =
  5436. {
  5437. "Hardware",
  5438. "Tools"
  5439. };
  5440. };
  5441.  
  5442. /**
  5443. * Sells cars and general vehicles
  5444. */
  5445. class Exile_Trader_Vehicle
  5446. {
  5447. name = "VEHICLE";
  5448. showWeaponFilter = 0;
  5449. categories[] =
  5450. {
  5451. "Cars",
  5452. "Trucks"
  5453. };
  5454. };
  5455.  
  5456. /**
  5457. * Sells choppers and planes
  5458. */
  5459. class Exile_Trader_Aircraft
  5460. {
  5461. name = "AIRCRAFT";
  5462. showWeaponFilter = 0;
  5463. categories[] =
  5464. {
  5465. "Choppers",
  5466. "Planes"
  5467. };
  5468. };
  5469.  
  5470. /**
  5471. * Sells ships and boats
  5472. */
  5473. class Exile_Trader_Boat
  5474. {
  5475. name = "BOAT";
  5476. showWeaponFilter = 0;
  5477. categories[] =
  5478. {
  5479. "Boats"
  5480. };
  5481. };
  5482.  
  5483. class Exile_Trader_Diving
  5484. {
  5485. name = "DIVERS";
  5486. showWeaponFilter = 0;
  5487. categories[] =
  5488. {
  5489. "Diving"
  5490. };
  5491. };
  5492.  
  5493. /**
  5494. * Sells Community Items
  5495. */
  5496. class Exile_Trader_CommunityCustoms
  5497. {
  5498. name = "COMMUNITY";
  5499. showWeaponFilter = 0;
  5500. categories[] =
  5501. {
  5502. "Community"
  5503. };
  5504. };
  5505.  
  5506. class Exile_Trader_CommunityCustoms2
  5507. {
  5508. name = "COMMUNITY";
  5509. showWeaponFilter = 0;
  5510. categories[] =
  5511. {
  5512. "Community2"
  5513. };
  5514. };
  5515.  
  5516. class Exile_Trader_CommunityCustoms3
  5517. {
  5518. name = "COMMUNITY";
  5519. showWeaponFilter = 0;
  5520. categories[] =
  5521. {
  5522. "Community3"
  5523. };
  5524. };
  5525.  
  5526. class Exile_Trader_CommunityCustoms4
  5527. {
  5528. name = "COMMUNITY";
  5529. showWeaponFilter = 0;
  5530. categories[] =
  5531. {
  5532. "Community4"
  5533. };
  5534. };
  5535.  
  5536. class Exile_Trader_CommunityCustoms5
  5537. {
  5538. name = "COMMUNITY";
  5539. showWeaponFilter = 0;
  5540. categories[] =
  5541. {
  5542. "Community5"
  5543. };
  5544. };
  5545.  
  5546. class Exile_Trader_CommunityCustoms6
  5547. {
  5548. name = "COMMUNITY";
  5549. showWeaponFilter = 0;
  5550. categories[] =
  5551. {
  5552. "Community6"
  5553. };
  5554. };
  5555.  
  5556. class Exile_Trader_CommunityCustoms7
  5557. {
  5558. name = "COMMUNITY";
  5559. showWeaponFilter = 0;
  5560. categories[] =
  5561. {
  5562. "Community7"
  5563. };
  5564. };
  5565.  
  5566. class Exile_Trader_CommunityCustoms8
  5567. {
  5568. name = "COMMUNITY";
  5569. showWeaponFilter = 0;
  5570. categories[] =
  5571. {
  5572. "Community8"
  5573. };
  5574. };
  5575.  
  5576. class Exile_Trader_CommunityCustoms9
  5577. {
  5578. name = "COMMUNITY";
  5579. showWeaponFilter = 0;
  5580. categories[] =
  5581. {
  5582. "Community9"
  5583. };
  5584. };
  5585.  
  5586. class Exile_Trader_CommunityCustoms10
  5587. {
  5588. name = "COMMUNITY";
  5589. showWeaponFilter = 0;
  5590. categories[] =
  5591. {
  5592. "Community10"
  5593. };
  5594. };
  5595. };
  5596. class CfgTrading
  5597. {
  5598. /*
  5599. * This factor defines the difference between sales/purchase price of
  5600. * items and vehicles. It is used if there is no sales price defined
  5601. * in CfgExileArsenal.
  5602. */
  5603. sellPriceFactor = 0.5;
  5604.  
  5605. rekeyPriceFactor = 0.1;
  5606.  
  5607. class requiredRespect
  5608. {
  5609. Level1 = 0;
  5610. Level2 = 5000;
  5611. Level3 = 10000;
  5612. Level4 = 15000;
  5613. Level5 = 20000;
  5614. Level6 = 25000;
  5615. };
  5616. };
  5617. class CfgVehicleCustoms
  5618. {
  5619. ///////////////////////////////////////////////////////////////////////////////
  5620. // QUAD BIKES
  5621. ///////////////////////////////////////////////////////////////////////////////
  5622. class Exile_Bike_QuadBike_Abstract
  5623. {
  5624. skins[] =
  5625. {
  5626.  
  5627. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};},
  5628. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};},
  5629. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};},
  5630. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};},
  5631. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};},
  5632. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};},
  5633. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};},
  5634. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};},
  5635. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};},
  5636. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"};}
  5637. };
  5638. };
  5639.  
  5640. ///////////////////////////////////////////////////////////////////////////////
  5641. // MOTOR BOATS
  5642. ///////////////////////////////////////////////////////////////////////////////
  5643. class Exile_Boat_MotorBoat_Abstract
  5644. {
  5645. skins[] =
  5646. {
  5647. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};},
  5648. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};},
  5649. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};}
  5650. };
  5651. };
  5652.  
  5653. ///////////////////////////////////////////////////////////////////////////////
  5654. // RUBBER DUCKS
  5655. ///////////////////////////////////////////////////////////////////////////////
  5656. class Exile_Boat_RubberDuck_Abstract
  5657. {
  5658. skins[] =
  5659. {
  5660. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};},
  5661. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};},
  5662. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};},
  5663. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};},
  5664. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};}
  5665. };
  5666. };
  5667.  
  5668. ///////////////////////////////////////////////////////////////////////////////
  5669. // SDV
  5670. ///////////////////////////////////////////////////////////////////////////////
  5671. class Exile_Boat_SDV_Abstract
  5672. {
  5673. skins[] =
  5674. {
  5675. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};},
  5676. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};},
  5677. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};}
  5678. };
  5679. };
  5680.  
  5681. ///////////////////////////////////////////////////////////////////////////////
  5682. // Hellcat
  5683. ///////////////////////////////////////////////////////////////////////////////
  5684. class Exile_Chopper_Hellcat_Abstract
  5685. {
  5686. skins[] =
  5687. {
  5688. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};},
  5689. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};}
  5690. };
  5691. };
  5692.  
  5693. ///////////////////////////////////////////////////////////////////////////////
  5694. // Karts
  5695. ///////////////////////////////////////////////////////////////////////////////
  5696. class Exile_Car_Kart_Abstract
  5697. {
  5698. skins[] =
  5699. {
  5700. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5701. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5702. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5703. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5704. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5705. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5706. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5707. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5708. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}
  5709. };
  5710. };
  5711.  
  5712. ///////////////////////////////////////////////////////////////////////////////
  5713. // Hummingbird (Civillian)
  5714. ///////////////////////////////////////////////////////////////////////////////
  5715. class Exile_Chopper_Hummingbird_Civillian_Abstract
  5716. {
  5717. skins[] =
  5718. {
  5719. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};},
  5720. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};},
  5721. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};},
  5722. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};},
  5723. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};},
  5724. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};},
  5725. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};},
  5726. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};},
  5727. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};},
  5728. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};},
  5729. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};},
  5730. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};},
  5731. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};},
  5732. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};},
  5733. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};},
  5734. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};},
  5735. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};}
  5736. };
  5737. };
  5738.  
  5739. ///////////////////////////////////////////////////////////////////////////////
  5740. // Huron
  5741. ///////////////////////////////////////////////////////////////////////////////
  5742. class Exile_Chopper_Huron_Abstract
  5743. {
  5744. skins[] =
  5745. {
  5746. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};},
  5747. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};}
  5748. };
  5749. };
  5750.  
  5751. ///////////////////////////////////////////////////////////////////////////////
  5752. // Orca
  5753. ///////////////////////////////////////////////////////////////////////////////
  5754. class Exile_Chopper_Orca_Abstract
  5755. {
  5756. skins[] =
  5757. {
  5758. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};},
  5759. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};},
  5760. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};}
  5761. };
  5762. };
  5763.  
  5764. ///////////////////////////////////////////////////////////////////////////////
  5765. // Taru
  5766. ///////////////////////////////////////////////////////////////////////////////
  5767. class Exile_Chopper_Taru_Abstract
  5768. {
  5769. skins[] =
  5770. {
  5771. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5772. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5773. };
  5774. };
  5775.  
  5776. ///////////////////////////////////////////////////////////////////////////////
  5777. // Taru (Transport)
  5778. ///////////////////////////////////////////////////////////////////////////////
  5779. class Exile_Chopper_Taru_Transport_Abstract
  5780. {
  5781. skins[] =
  5782. {
  5783. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5784. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5785. };
  5786. };
  5787.  
  5788. ///////////////////////////////////////////////////////////////////////////////
  5789. // Taru (Covered)
  5790. ///////////////////////////////////////////////////////////////////////////////
  5791. class Exile_Chopper_Taru_Covered_Abstract
  5792. {
  5793. skins[] =
  5794. {
  5795. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};},
  5796. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};}
  5797. };
  5798. };
  5799.  
  5800. ///////////////////////////////////////////////////////////////////////////////
  5801. // Hatchback
  5802. ///////////////////////////////////////////////////////////////////////////////
  5803. class Exile_Car_Hatchback_Abstract
  5804. {
  5805. skins[] =
  5806. {
  5807. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};},
  5808. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};},
  5809. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};},
  5810. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};},
  5811. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};},
  5812. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};},
  5813. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};},
  5814. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};},
  5815. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};},
  5816. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};},
  5817. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};},
  5818. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};}
  5819. };
  5820. };
  5821.  
  5822. ///////////////////////////////////////////////////////////////////////////////
  5823. // Hatchback (Sport)
  5824. ///////////////////////////////////////////////////////////////////////////////
  5825. class Exile_Car_Hatchback_Sport_Abstract
  5826. {
  5827. skins[] =
  5828. {
  5829. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};},
  5830. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};},
  5831. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};},
  5832. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};},
  5833. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};},
  5834. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};}
  5835. };
  5836. };
  5837.  
  5838. ///////////////////////////////////////////////////////////////////////////////
  5839. // Offroad
  5840. ///////////////////////////////////////////////////////////////////////////////
  5841. class Exile_Car_Offroad_Abstract
  5842. {
  5843. skins[] =
  5844. {
  5845. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};},
  5846. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};},
  5847. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};},
  5848. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  5849. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  5850. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  5851. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  5852. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  5853. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  5854. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5855. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5856. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5857. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5858. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5859. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5860. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5861. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5862. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5863. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5864. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5865. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};},
  5866. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};},
  5867. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};},
  5868. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};},
  5869. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};},
  5870. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};},
  5871. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};}
  5872. };
  5873. };
  5874.  
  5875. ///////////////////////////////////////////////////////////////////////////////
  5876. // Land Rover
  5877. ///////////////////////////////////////////////////////////////////////////////
  5878. class Exile_Car_LandRover_Abstract
  5879. {
  5880. skins[] =
  5881. {
  5882. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};},
  5883. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};},
  5884. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  5885. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  5886. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  5887. };
  5888. };
  5889.  
  5890. ///////////////////////////////////////////////////////////////////////////////
  5891. // Land Rover (Ambulance)
  5892. ///////////////////////////////////////////////////////////////////////////////
  5893. class Exile_Car_LandRover_Ambulance_Abstract
  5894. {
  5895. skins[] =
  5896. {
  5897. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  5898. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  5899. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  5900. };
  5901. };
  5902.  
  5903. ///////////////////////////////////////////////////////////////////////////////
  5904. // Octavius
  5905. ///////////////////////////////////////////////////////////////////////////////
  5906. class Exile_Car_Octavius_Abstract
  5907. {
  5908. skins[] =
  5909. {
  5910. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};},
  5911. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};}
  5912. };
  5913. };
  5914.  
  5915. ///////////////////////////////////////////////////////////////////////////////
  5916. // UH-1H Huey
  5917. ///////////////////////////////////////////////////////////////////////////////
  5918. class Exile_Chopper_Huey_Abstract
  5919. {
  5920. skins[] =
  5921. {
  5922. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  5923. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  5924. };
  5925. };
  5926.  
  5927. ///////////////////////////////////////////////////////////////////////////////
  5928. // UH-1H Huey (Armed)
  5929. ///////////////////////////////////////////////////////////////////////////////
  5930. class Exile_Chopper_Huey_Armed_Abstract
  5931. {
  5932. skins[] =
  5933. {
  5934. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  5935. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  5936. };
  5937. };
  5938.  
  5939. ///////////////////////////////////////////////////////////////////////////////
  5940. // Offroad (Armed)
  5941. ///////////////////////////////////////////////////////////////////////////////
  5942. class Exile_Car_Offroad_Armed_Abstract
  5943. {
  5944. skins[] =
  5945. {
  5946. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5947. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5948. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5949. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5950. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5951. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5952. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5953. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5954. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5955. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5956. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5957. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  5958. };
  5959. };
  5960.  
  5961. ///////////////////////////////////////////////////////////////////////////////
  5962. // Offroad (Repair)
  5963. ///////////////////////////////////////////////////////////////////////////////
  5964. class Exile_Car_Offroad_Repair_Abstract
  5965. {
  5966. skins[] =
  5967. {
  5968. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};},
  5969. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  5970. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  5971. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  5972. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  5973. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  5974. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  5975. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5976. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5977. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5978. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5979. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5980. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5981. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5982. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5983. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5984. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5985. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5986. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  5987. };
  5988. };
  5989.  
  5990. ///////////////////////////////////////////////////////////////////////////////
  5991. // SUV
  5992. ///////////////////////////////////////////////////////////////////////////////
  5993. class Exile_Car_SUV_Abstract
  5994. {
  5995. skins[] =
  5996. {
  5997. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};},
  5998. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};},
  5999. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};},
  6000. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};},
  6001. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};},
  6002. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};},
  6003. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};}
  6004. };
  6005. };
  6006.  
  6007. ///////////////////////////////////////////////////////////////////////////////
  6008. // SUV XL
  6009. ///////////////////////////////////////////////////////////////////////////////
  6010. class Exile_Car_SUVXL_Abstract
  6011. {
  6012. skins[] =
  6013. {
  6014. {"Exile_Car_SUVXL_Black", 100, "Black", {""};}
  6015. };
  6016. };
  6017.  
  6018. ///////////////////////////////////////////////////////////////////////////////
  6019. // Van
  6020. ///////////////////////////////////////////////////////////////////////////////
  6021. class Exile_Car_Van_Abstract
  6022. {
  6023. skins[] =
  6024. {
  6025. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6026. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6027. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6028. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  6029. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  6030. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  6031. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  6032. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  6033. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  6034. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  6035. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};},
  6036. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"};},
  6037. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"};}
  6038. };
  6039. };
  6040.  
  6041. ///////////////////////////////////////////////////////////////////////////////
  6042. // Van (Box)
  6043. ///////////////////////////////////////////////////////////////////////////////
  6044. class Exile_Car_Van_Box_Abstract
  6045. {
  6046. skins[] =
  6047. {
  6048. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6049. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6050. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6051. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  6052. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  6053. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  6054. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  6055. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  6056. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  6057. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  6058. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  6059. };
  6060. };
  6061.  
  6062. ///////////////////////////////////////////////////////////////////////////////
  6063. // Van (Fuel)
  6064. ///////////////////////////////////////////////////////////////////////////////
  6065. class Exile_Car_Van_Fuel_Abstract
  6066. {
  6067. skins[] =
  6068. {
  6069. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6070. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6071. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6072. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};},
  6073. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};},
  6074. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};}
  6075. };
  6076. };
  6077.  
  6078. ///////////////////////////////////////////////////////////////////////////////
  6079. // Tempest
  6080. ///////////////////////////////////////////////////////////////////////////////
  6081. class Exile_Car_Tempest_Abstract
  6082. {
  6083. skins[] =
  6084. {
  6085. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"};}
  6086. };
  6087. };
  6088.  
  6089. ///////////////////////////////////////////////////////////////////////////////
  6090. // Ikarus
  6091. ///////////////////////////////////////////////////////////////////////////////
  6092. class Exile_Car_Ikarus_Abstract
  6093. {
  6094. skins[] =
  6095. {
  6096. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};},
  6097. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};},
  6098. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}
  6099. };
  6100. };
  6101.  
  6102. ///////////////////////////////////////////////////////////////////////////////
  6103. // Ural (Open)
  6104. ///////////////////////////////////////////////////////////////////////////////
  6105. class Exile_Car_Ural_Open_Abstract
  6106. {
  6107. skins[] =
  6108. {
  6109. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6110. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6111. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6112. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6113. };
  6114. };
  6115.  
  6116. ///////////////////////////////////////////////////////////////////////////////
  6117. // Ural (Covered)
  6118. ///////////////////////////////////////////////////////////////////////////////
  6119. class Exile_Car_Ural_Covered_Abstract
  6120. {
  6121. skins[] =
  6122. {
  6123. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6124. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6125. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6126. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6127. };
  6128. };
  6129.  
  6130. ///////////////////////////////////////////////////////////////////////////////
  6131. // Lada
  6132. ///////////////////////////////////////////////////////////////////////////////
  6133. class Exile_Car_Lada_Abstract
  6134. {
  6135. skins[] =
  6136. {
  6137. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};},
  6138. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6139. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6140. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};}
  6141. };
  6142. };
  6143.  
  6144. ///////////////////////////////////////////////////////////////////////////////
  6145. // Volha
  6146. ///////////////////////////////////////////////////////////////////////////////
  6147. class Exile_Car_Volha_Abstract
  6148. {
  6149. skins[] =
  6150. {
  6151. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};},
  6152. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};},
  6153. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};}
  6154. };
  6155. };
  6156.  
  6157. ///////////////////////////////////////////////////////////////////////////////
  6158. // HUNTER
  6159. ///////////////////////////////////////////////////////////////////////////////
  6160. class Exile_Car_Hunter_Abstract
  6161. {
  6162. skins[] =
  6163. {
  6164.  
  6165. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};},
  6166. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};},
  6167. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}
  6168. };
  6169. };
  6170.  
  6171. ///////////////////////////////////////////////////////////////////////////////
  6172. // IFRIT
  6173. ///////////////////////////////////////////////////////////////////////////////
  6174. class Exile_Car_Ifrit_Abstract
  6175. {
  6176. skins[] =
  6177. {
  6178.  
  6179. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"};}
  6180. };
  6181. };
  6182.  
  6183. ///////////////////////////////////////////////////////////////////////////////
  6184. // HMMWV
  6185. ///////////////////////////////////////////////////////////////////////////////
  6186. class Exile_Car_HMMWV_M2_Abstract
  6187. {
  6188. skins[] =
  6189. {
  6190.  
  6191. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6192. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6193. };
  6194. };
  6195.  
  6196. class Exile_Car_HMMWV_M134_Abstract
  6197. {
  6198. skins[] =
  6199. {
  6200.  
  6201. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6202. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6203. };
  6204. };
  6205.  
  6206. class Exile_Car_HMMWV_MEV_Abstract
  6207. {
  6208. skins[] =
  6209. {
  6210.  
  6211. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"};},
  6212. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"};}
  6213. };
  6214. };
  6215.  
  6216. class Exile_Car_HMMWV_UNA_Abstract
  6217. {
  6218. skins[] =
  6219. {
  6220.  
  6221. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6222. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6223. };
  6224. };
  6225.  
  6226. ///////////////////////////////////////////////////////////////////////////////
  6227. // BTR40
  6228. ///////////////////////////////////////////////////////////////////////////////
  6229. class Exile_Car_BTR40_MG_Abstract
  6230. {
  6231. skins[] =
  6232. {
  6233.  
  6234. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6235. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6236. };
  6237. };
  6238.  
  6239. class Exile_Car_BTR40_Abstract
  6240. {
  6241. skins[] =
  6242. {
  6243.  
  6244. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6245. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6246. };
  6247. };
  6248.  
  6249. ///////////////////////////////////////////////////////////////////////////////
  6250. // Golf
  6251. ///////////////////////////////////////////////////////////////////////////////
  6252. class Exile_Car_Golf_Abstract
  6253. {
  6254. skins[] =
  6255. {
  6256.  
  6257. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"};},
  6258. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"};}
  6259. };
  6260. };
  6261.  
  6262. ///////////////////////////////////////////////////////////////////////////////
  6263. // AN-2
  6264. ///////////////////////////////////////////////////////////////////////////////
  6265. class Exile_Plane_AN2_Abstract
  6266. {
  6267. skins[] =
  6268. {
  6269. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"};},
  6270. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  6271. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"};},
  6272. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"};}
  6273. };
  6274. };
  6275.  
  6276. ///////////////////////////////////////////////////////////////////////////////
  6277. // RHIB
  6278. ///////////////////////////////////////////////////////////////////////////////
  6279. class B_G_Boat_Transport_02_F
  6280. {
  6281. skins[] =
  6282. {
  6283. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"};}
  6284. };
  6285. };
  6286.  
  6287. ///////////////////////////////////////////////////////////////////////////////
  6288. // Water Scooter
  6289. ///////////////////////////////////////////////////////////////////////////////
  6290. class Exile_Boat_WaterScooter_Abstract
  6291. {
  6292. skins[] =
  6293. {
  6294. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"};},
  6295. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"};},
  6296. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"};},
  6297. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6298. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6299. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"};}
  6300. };
  6301. };
  6302.  
  6303. ///////////////////////////////////////////////////////////////////////////////
  6304. // Ceasar BTT
  6305. ///////////////////////////////////////////////////////////////////////////////
  6306. class C_Plane_Civil_01_F
  6307. {
  6308. skins[] =
  6309. {
  6310. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6311. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6312. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6313. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6314. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6315. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6316. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};}
  6317. };
  6318. };
  6319.  
  6320. ///////////////////////////////////////////////////////////////////////////////
  6321. // V-44 X Blackfish (Infantry Transport)
  6322. ///////////////////////////////////////////////////////////////////////////////
  6323. class B_T_VTOL_01_infantry_F
  6324. {
  6325. skins[] =
  6326. {
  6327. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6328. };
  6329. };
  6330.  
  6331. ///////////////////////////////////////////////////////////////////////////////
  6332. // V-44 X Blackfish (Vehicle Transport)
  6333. ///////////////////////////////////////////////////////////////////////////////
  6334. class B_T_VTOL_01_vehicle_F
  6335. {
  6336. skins[] =
  6337. {
  6338. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6339. };
  6340. };
  6341.  
  6342. ///////////////////////////////////////////////////////////////////////////////
  6343. // Prowler (Light)
  6344. ///////////////////////////////////////////////////////////////////////////////
  6345. class B_CTRG_LSV_01_light_F
  6346. {
  6347. skins[] =
  6348. {
  6349. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"};},
  6350. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6351. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6352. };
  6353. };
  6354.  
  6355. ///////////////////////////////////////////////////////////////////////////////
  6356. // Prowler (Unarmed)
  6357. ///////////////////////////////////////////////////////////////////////////////
  6358. class B_T_LSV_01_unarmed_black_F
  6359. {
  6360. skins[] =
  6361. {
  6362. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6363. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6364. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6365. };
  6366. };
  6367.  
  6368. ///////////////////////////////////////////////////////////////////////////////
  6369. // Qilin (Unarmed)
  6370. ///////////////////////////////////////////////////////////////////////////////
  6371. class O_T_LSV_02_unarmed_black_F
  6372. {
  6373. skins[] =
  6374. {
  6375. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"};},
  6376. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"};}
  6377. };
  6378. };
  6379.  
  6380. ///////////////////////////////////////////////////////////////////////////////
  6381. // MB 4WD
  6382. ///////////////////////////////////////////////////////////////////////////////
  6383. class C_Offroad_02_unarmed_orange_F
  6384. {
  6385. skins[] =
  6386. {
  6387. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6388. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6389. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6390. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6391. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};},
  6392. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6393. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};}
  6394. };
  6395. };
  6396.  
  6397. class I_C_Offroad_02_unarmed_F
  6398. {
  6399. skins[] =
  6400. {
  6401. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6402. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6403. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6404. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6405. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"};},
  6406. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6407. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};},
  6408. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};}
  6409. };
  6410. };
  6411. };
  6412. class CfgVehicleTransport
  6413. {
  6414. class Exile_Container_SupplyBox
  6415. {
  6416. vehicles[] = {
  6417. "Exile_Car_Van_Abstract",
  6418. "Exile_Car_Offroad_Abstract",
  6419. "Exile_Car_Zamak_Abstract",
  6420. "Exile_Car_HEMMT_Abstract",
  6421. "Exile_Car_Tempest_Abstract", // Added: this is necessary
  6422. "Exile_Boat_RHIB", // Added: not sure if necessary
  6423. "Exile_Boat_Rubberboat_Abstract", // Added: this is necessary
  6424. "Exile_Boat_RubberDuck_CSAT", // Added: not sure if necessary
  6425. "Exile_Boat_RubberDuck_Digital", // Added: not sure if necessary
  6426. "Exile_Boat_RubberDuck_Orange", // Added: not sure if necessary
  6427. "Exile_Boat_RubberDuck_Blue", // Added: not sure if necessary
  6428. "Exile_Boat_RubberDuck_Black", // Added: not sure if necessary
  6429. "Exile_Boat_SDV_Abstract", // Added: this is necessary
  6430. "Exile_Boat_SDV_CSAT", // Added: not sure if necessary
  6431. "Exile_Boat_SDV_Digital", // Added: not sure if necessary
  6432. "Exile_Boat_SDV_Grey" // Added: not sure if necessary
  6433. };
  6434.  
  6435. class Exile_Car_Van_Abstract
  6436. {
  6437. attachPosition[] = {0, -1.1, 0.2};
  6438. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6439. detachPosition[] = {0, -4.4};
  6440. };
  6441.  
  6442. class Exile_Car_Offroad_Abstract
  6443. {
  6444. attachPosition[] = {0, -1.6, 0.4};
  6445. cargoIndizes[] = {1, 2, 3, 4};
  6446. detachPosition[] = {0, -4};
  6447. };
  6448.  
  6449. class Exile_Car_Zamak_Abstract
  6450. {
  6451. attachPosition[] = {0.03, 0.3, 0};
  6452. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6453. detachPosition[] = {0.03, -4.8};
  6454. };
  6455.  
  6456. class Exile_Car_HEMMT_Abstract
  6457. {
  6458. attachPosition[] = {0.05, -0.1, 0.3};
  6459. cargoIndizes[] = {1, 2, 8, 9};
  6460. detachPosition[] = {0.05, -6.1};
  6461. };
  6462.  
  6463. class Exile_Car_Tempest_Abstract
  6464. {
  6465. attachPosition[] = {0.08, -0.85, 0.4};
  6466. cargoIndizes[] = {1, 6, 7, 9};
  6467. detachPosition[] = {0.08, -6};
  6468. };
  6469.  
  6470. // Added: Contains positioning for supply boxes loaded in RHIB.
  6471. class Exile_Boat_RHIB_Abstract
  6472. {
  6473. attachPosition[] = {0, 1.5, 0.4};
  6474. cargoIndizes[] = {1, 2, 3, 4};
  6475. detachPosition[] = {0, 5};
  6476. };
  6477.  
  6478. // Added: Contains positioning for supply boxes loaded in Rubber Boats.
  6479. class Exile_Boat_Rubberboat_Abstract
  6480. {
  6481. attachPosition[] = {0, 0.5, 0.25};
  6482. cargoIndizes[] = {1, 2, 3, 4};
  6483. detachPosition[] = {0, 6};
  6484. };
  6485.  
  6486. // Added: Contains positioning for supply boxes loaded in SDV.
  6487. class Exile_Boat_SDV_Abstract
  6488. {
  6489. attachPosition[] = {0, -1, 0.5};
  6490. cargoIndizes[] = {1, 2, 3, 4};
  6491. detachPosition[] = {0, 8};
  6492. };
  6493.  
  6494. // Added: Applies positioning defined above to specific vehicles.
  6495. class Exile_Boat_RHIB: Exile_Boat_RHIB_Abstract {};
  6496. class Exile_Boat_RubberDuck_CSAT: Exile_Boat_Rubberboat_Abstract {};
  6497. class Exile_Boat_RubberDuck_Digital: Exile_Boat_Rubberboat_Abstract {};
  6498. class Exile_Boat_RubberDuck_Orange: Exile_Boat_Rubberboat_Abstract {};
  6499. class Exile_Boat_RubberDuck_Blue: Exile_Boat_Rubberboat_Abstract {};
  6500. class Exile_Boat_RubberDuck_Black: Exile_Boat_Rubberboat_Abstract {};
  6501. class Exile_Boat_SDV_CSAT: Exile_Boat_SDV_Abstract {};
  6502. class Exile_Boat_SDV_Digital: Exile_Boat_SDV_Abstract {};
  6503. class Exile_Boat_SDV_Grey: Exile_Boat_SDV_Abstract {};
  6504. };
  6505. };
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