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  1.  
  2. $modelname "player\nsnf\tm_leet_variantB_nsnf_fixed\tm_leet_variantB_nsnf.mdl"
  3.  
  4. $bodygroup "body"
  5. {
  6. studio "tm_leet_variantb_reference.smd"
  7. }
  8.  
  9. $poseparameter "move_yaw" -180 180 0
  10. $poseparameter "body_pitch" -90 90 0
  11. $poseparameter "body_yaw" -90 90 0
  12.  
  13. $cdmaterials "models\player\nsnf\tm_leet_variantB_nsnf_fixed\"
  14.  
  15. $texturegroup "skinfamilies"
  16. {
  17. {
  18. "tm_elite_head_variantB.vmt"
  19. "tm_leet_upperbody_variantB.vmt"
  20. "tm_leet_lowerbody_variantB.vmt"
  21. }
  22. }
  23.  
  24. $includemodel "player/t_animations.mdl"
  25.  
  26. $attachment "Hat" "ValveBiped.Bip01_Head" 0 0 0 rotate 0 0 0
  27. $attachment "mag_eject" "ValveBiped.weapon_bone_Clip" 0 0 0 rotate -90 -90 0
  28. $attachment "mag_eject2" "ValveBiped.weapon_bone_Clip2" 0 0 0 rotate -90 -90 0
  29. $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
  30. $attachment "grenade0" "ValveBiped.Bip01_Pelvis" 1.62 -4.05 8.17 rotate 68.98 92.62 84.1
  31. $attachment "grenade1" "ValveBiped.Bip01_Pelvis" 1.62 -4.05 8.17 rotate 68.98 92.62 84.1
  32. $attachment "grenade2" "ValveBiped.Bip01_Pelvis" 1.64 -4.23 -8 rotate -56.39 102.36 82.15
  33. $attachment "grenade3" "ValveBiped.Bip01_Pelvis" 0.83 1.17 -8.76 rotate -78.36 -84.2 -89.22
  34. $attachment "grenade4" "ValveBiped.Bip01_Pelvis" 0.94 -1.38 -8.62 rotate -77.69 114.82 69.69
  35. $attachment "pistol" "ValveBiped.Bip01_Pelvis" 2.6 -8 -4.28 rotate -33.59 160.49 8.37
  36. $attachment "primary" "ValveBiped.Bip01_Spine3" 1.97 -6.99 0.21 rotate 0.21 179.99 5.16
  37. $attachment "eholster" "ValveBiped.Bip01_Pelvis" 0.53 -6.76 0.58 rotate 54.48 1.6 -0.18
  38. $attachment "c4" "ValveBiped.Bip01_Spine3" 5.58 -5.66 -1.95 rotate -80.42 -29.26 121.95
  39. $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 5.35 0 rotate 0 0 0
  40. $attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 5.35 0 rotate 0 0 0
  41. $attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0
  42. $attachment "weapon_bone" "ValveBiped.weapon_bone" 0 0 0 rotate 0 0 0
  43.  
  44. $surfaceprop "flesh"
  45.  
  46. $contents "solid"
  47.  
  48. $eyeposition 0 0 73
  49.  
  50. $illumposition 11.488 4.37 37.113
  51.  
  52. $bbox -7.83 -29.206 -0.711 8.887 29.206 77.458
  53.  
  54. $cbox 0 0 0 0 0 0
  55.  
  56. $hboxset "cstrike"
  57. $hbox "3" "ValveBiped.Bip01_Pelvis" -6.42 -4.28 -6.95 4.28 4.28 6.95
  58. $hbox "6" "ValveBiped.Bip01_L_Thigh" 5.03 -3.96 -2.14 22.15 3.42 4.28
  59. $hbox "6" "ValveBiped.Bip01_L_Calf" 2.67 -3.21 -2.25 19.26 2.67 2.25
  60. $hbox "6" "ValveBiped.Bip01_L_Foot" 2.94 -2.67 -2.41 6.69 9.10 2.41
  61. $hbox "7" "ValveBiped.Bip01_R_Thigh" 5.03 -3.96 -4.28 22.15 3.42 2.14
  62. $hbox "7" "ValveBiped.Bip01_R_Calf" 2.67 -3.21 -2.25 19.26 2.67 2.25
  63. $hbox "7" "ValveBiped.Bip01_R_Foot" 2.94 -2.67 -2.41 6.69 9.10 2.41
  64. $hbox "3" "ValveBiped.Bip01_Spine1" -4.28 -4.28 -5.89 3.21 5.35 5.89
  65. $hbox "2" "ValveBiped.Bip01_Spine2" -4.28 -4.28 -5.89 3.21 5.35 5.89
  66. $hbox "2" "ValveBiped.Bip01_Spine3" -4.28 -4.28 -5.89 6.42 5.35 5.89
  67. $hbox "1" "ValveBiped.Bip01_Neck" -1.07 -2.62 -2.15 3.10 2.62 2.15
  68. $hbox "1" "ValveBiped.Bip01_Head" -2.14 -3.74 -3.67 6.95 3.74 3.67
  69. $hbox "4" "ValveBiped.Bip01_L_UpperArm" -2.67 -3.21 -2.14 12.84 3.21 2.14
  70. $hbox "4" "ValveBiped.Bip01_L_Forearm" -0.00 -2.14 -2.14 9.63 2.14 2.14
  71. $hbox "4" "ValveBiped.Bip01_L_Hand" -1.72 -1.22 -1.38 4.47 1.22 1.38
  72. $hbox "5" "ValveBiped.Bip01_R_UpperArm" -2.67 -3.21 -2.14 12.84 3.21 2.14
  73. $hbox "5" "ValveBiped.Bip01_R_Forearm" -0.00 -2.14 -2.14 9.63 2.14 2.14
  74. $hbox "5" "ValveBiped.Bip01_R_Hand" -1.72 -1.22 -1.38 4.47 1.22 1.38
  75. $skipboneinbbox
  76.  
  77. $sequence "ragdoll" "ragdoll.smd" {
  78. fps 30
  79. "ACT_DIERAGDOLL" 1
  80. }
  81.  
  82. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.753 0.658 0
  83. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.695 0.719 0
  84. $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 0.707 0
  85. $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 0.707 0
  86.  
  87. $collisionjoints "tm_leet_variantb_collision.smd"
  88. {
  89. $mass 250
  90. $inertia 10
  91. $damping 0.01
  92. $rotdamping 4
  93. $rootbone "valvebiped.bip01_pelvis"
  94.  
  95. $jointrotdamping "ValveBiped.Bip01_Pelvis" 10
  96.  
  97. $jointmassbias "ValveBiped.Bip01_L_Thigh" 0.8
  98. $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
  99. $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -28 8 0
  100. $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -24 60 0
  101.  
  102. $jointmassbias "ValveBiped.Bip01_L_Calf" 1.2
  103. $jointrotdamping "ValveBiped.Bip01_L_Calf" 3
  104. $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
  105. $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
  106. $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -90 -15 0
  107.  
  108. $jointmassbias "ValveBiped.Bip01_R_Thigh" 0.8
  109. $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
  110. $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -28 8 0
  111. $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -24 60 0
  112.  
  113. $jointmassbias "ValveBiped.Bip01_R_Calf" 1.2
  114. $jointrotdamping "ValveBiped.Bip01_R_Calf" 3
  115. $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
  116. $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
  117. $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -90 -15 0
  118.  
  119. $jointmassbias "ValveBiped.Bip01_R_Foot" 0.75
  120. $jointrotdamping "ValveBiped.Bip01_R_Foot" 7
  121. $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -10 22 0
  122. $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -19 25 0
  123. $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -17 24 0
  124.  
  125. $jointrotdamping "ValveBiped.Bip01_Spine1" 18
  126. $jointconstrain "ValveBiped.Bip01_Spine1" x limit -20 20 0
  127. $jointconstrain "ValveBiped.Bip01_Spine1" y limit -10 10 0
  128. $jointconstrain "ValveBiped.Bip01_Spine1" z limit -15 30 0
  129.  
  130. $jointmassbias "ValveBiped.Bip01_Spine2" 1.6
  131. $jointrotdamping "ValveBiped.Bip01_Spine2" 12
  132. $jointconstrain "ValveBiped.Bip01_Spine2" x limit -30 30 0
  133. $jointconstrain "ValveBiped.Bip01_Spine2" y limit -16 16 0
  134. $jointconstrain "ValveBiped.Bip01_Spine2" z limit -15 20 0
  135.  
  136. $jointmassbias "ValveBiped.Bip01_R_UpperArm" 0.8
  137. $jointrotdamping "ValveBiped.Bip01_R_UpperArm" 16
  138. $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -50 40 0
  139. $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -26 26 0
  140. $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -45 15 0
  141.  
  142. $jointmassbias "ValveBiped.Bip01_R_Forearm" 1.8
  143. $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -45 45 0
  144. $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
  145. $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 -45 0
  146.  
  147. $jointmassbias "ValveBiped.Bip01_L_UpperArm" 0.8
  148. $jointrotdamping "ValveBiped.Bip01_L_UpperArm" 16
  149. $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -40 50 0
  150. $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -26 26 0
  151. $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -40 15 0
  152.  
  153. $jointmassbias "ValveBiped.Bip01_L_Forearm" 1.8
  154. $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -45 45 0
  155. $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
  156. $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 -45 0
  157.  
  158. $jointmassbias "ValveBiped.Bip01_L_Hand" 0.6
  159. $jointrotdamping "ValveBiped.Bip01_L_Hand" 8
  160. $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -30 37 0
  161. $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
  162. $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -20 35 0
  163.  
  164. $jointmassbias "ValveBiped.Bip01_R_Hand" 0.6
  165. $jointrotdamping "ValveBiped.Bip01_R_Hand" 8
  166. $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -37 30 0
  167. $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
  168. $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -35 20 0
  169.  
  170. $jointmassbias "ValveBiped.Bip01_Head" 1.5
  171. $jointrotdamping "ValveBiped.Bip01_Head" 10
  172. $jointconstrain "ValveBiped.Bip01_Head" x limit -45 45 0
  173. $jointconstrain "ValveBiped.Bip01_Head" y limit -30 30 0
  174. $jointconstrain "ValveBiped.Bip01_Head" z limit -40 20 0
  175.  
  176. $jointmassbias "ValveBiped.Bip01_L_Foot" 0.75
  177. $jointrotdamping "ValveBiped.Bip01_L_Foot" 7
  178. $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -10 22 0
  179. $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -15 15 0
  180. $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -17 24 0
  181. }
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