TheInsidiousOne

Space Fleet

Apr 6th, 2018
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  1. [MONSTERS]
  2. Rocket Man
  3. Level 3
  4. SPACE
  5. Machine/Effect
  6. ATK 1600
  7. DEF 0
  8. Space Fleet
  9. If you control a Defense Position "Space Fleet" monster other than "Rocket Man", you can Special Summon this card (from your hand). During your opponent's turn: You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
  10. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  11.  
  12. The Pastbringer
  13. Level 3
  14. SPACE
  15. Machine/Effect
  16. ATK 800
  17. DEF 2000
  18. Space Fleet
  19. If this card is Normal or Flip Summoned: Change this card to Defense Position. When your opponent activates a card or effect that targets 1 "Space Fleet" monster you control (Quick Effect): You can Special Summon this card from your GY, and if you do, negate the activation, but banish this card if it leaves the field. You can only use this effect of "The Pastbringer" once per turn.
  20. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  21.  
  22. Vanguard Tactician
  23. Level 4
  24. SPACE
  25. Machine/Effect
  26. ATK 1700
  27. DEF 1200
  28. Space Fleet
  29. If this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Space Fleet" monster from your Deck in Defense Position, except "Vanguard Tactician". If this card is sent from the field to the GY for the Portal Summon of a "Space Fleet" Portal Monster: You can draw 1 card. You can only use this effect of "Vanguard Tactician" once per turn.
  30. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  31.  
  32. Starhawk
  33. Level 2
  34. SPACE
  35. Machine/Effect
  36. ATK 1000
  37. DEF 1400
  38. Space Fleet
  39. If this card is Normal Summoned: You can Special Summon 1 "Space Fleet" monster from your hand, except "Starhawk". If this card is Special Summoned: You can send 1 "Space Fleet" monster from your Deck to the GY, except "Starhawk". You can only use this effect of "Starhawk" once per turn. If this card is sent from the field to the GY for the Portal Summon of a "Space Fleet" Portal Monster: You can add 1 "Space Fleet" monster from your Deck to your hand, except "Starhawk". You can only use this effect of "Starhawk" once per turn.
  40. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  41.  
  42. Cruiser Mk.I
  43. Level 3
  44. SPACE
  45. Machine/Effect
  46. ATK 1100
  47. DEF 1500
  48. Space Fleet
  49. If you control an Attack Position "Space Fleet" monster other than "Cruiser Mk.I", you can Special Summon this card (from your hand) in Defense Position. During your opponent's turn: You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
  50. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  51.  
  52. Starbasker
  53. Level 4
  54. SPACE
  55. Machine/Effect
  56. ATK 1600
  57. DEF 1600
  58. Space Fleet
  59. When this card you control is destroyed by battle or card effect and sent to your GY: You can Special Summon 1 "Space Fleet" monster from your Deck in Defense Position, except "Starbasker". You can only use this effect of "Starbasker" once per turn. If this card is sent from the field to the GY for the Portal Summon of a "Space Fleet" Portal Monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Starbasker" once per turn.
  60. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  61.  
  62. Frigate V2.1
  63. Level 3
  64. SPACE
  65. Machine/Effect
  66. ATK 1200
  67. DEF 900
  68. Space Fleet
  69. If this card is in your hand: You can target 1 Attack Position "Space Fleet" monster you control, except "Frigate V2.1"; Special Summon this card in Attack Position, and if you do, change the battle position of that target. You can only use this effect of "Frigate V2.1" once per turn. If this card is sent from the field to the GY for the Portal Summon of a "Space Fleet" Portal Monster: You can target 1 monster your opponent controls; this turn, its ATK becomes half its original ATK. You can only use this effect of "Frigate V2.1" once per turn.
  70. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  71.  
  72. Practice Bot
  73. Level 3
  74. SPACE
  75. Machine/Effect
  76. ATK 900
  77. DEF 1200
  78. Space Fleet
  79. If this card is in your hand: You can target 1 Defense Position "Space Fleet" monster you control, except "Practice Bot"; Special Summon this card in Defense Position, and if you do, change the battle position of that target. You can only use this effect of "Practice Bot" once per turn. If this card is sent from the field to the GY for the Portal Summon of a "Space Fleet" Portal Monster: You can Special Summon 1 "Space Fleet" monster from your hand, except "Practice Bot". You can only use this effect of "Practice Bot" once per turn.
  80. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  81.  
  82. Derronite Crusadercraft
  83. Level 1
  84. SPACE
  85. Machine/Effect
  86. ATK 200
  87. DEF 1800
  88. Space Fleet
  89. If this card is Normal or Special Summoned: You can discard 1 "Space Fleet" monster, and if you do, draw 1 card. You can only use this effect of "Derronite Crusadercraft" once per turn. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase.
  90. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  91.  
  92. Whrrgrrbl
  93. Level 2
  94. SPACE
  95. Machine/Effect
  96. ATK 200
  97. DEF 2100
  98. Space Fleet
  99. You can discard 1 card; Special Summon 1 "Space Fleet" monster from your Deck, except "Whrrgrrbl". If this card is Special Summoned: You can add 1 "Space Fleet" monster from your Deck to your hand, except "Whrrgrrbl". You can only use 1 "Whrrgrrbl" effect per turn, and only once that turn.
  100. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  101.  
  102. Frigate V2.0
  103. Level 3
  104. SPACE
  105. Machine/Effect
  106. ATK 1000
  107. DEF 1000
  108. Space Fleet
  109. If a face-up "Space Fleet" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can discard this card, then target 1 "Space Fleet" Portal Monster in your GY; Special Summon that target. You can only use each effect of "Frigate V2.0" once per turn.
  110. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  111.  
  112. Protoship
  113. Level 1
  114. SPACE
  115. Machine/Effect
  116. ATK 0
  117. DEF 0
  118. Space Fleet
  119. At the start of your Main Phase 1 on your first turn, you can Special Summon this card from your hand or Deck. You can Tribute this card; Special Summon 2 "Protoship Tokens" (Level 1/SPACE/Machine/0 ATK/0 DEF) (1 in Attack Position and the other in Defense Position.) You can only use 1 "Protoship" effect per turn, and only once that turn.
  120. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  121.  
  122. [PORTAL MONSTERS]
  123. Stardog Minuteman
  124. SPACE
  125. Machine/Portal/Effect
  126. ATK 2400
  127. LIFE 3
  128. BL TL
  129. Space Fleet
  130. 1 Attack Position "Space Fleet" monster + 1 Defense Position monster
  131. (Quick Effect): You can remove 1 LIFE from this card, then target 1 monster your opponent controls; banish 1 "Space Fleet" monster from your GY, and if you do, banish that target. If this card's LIFE is reduced: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use 1 "Stardog Minuteman" effect per turn, and only once that turn.
  132. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  133.  
  134. Stardog Conscript
  135. SPACE
  136. Machine/Portal/Effect
  137. ATK 2500
  138. LIFE 4
  139. BL BR TL TR
  140. Space Fleet
  141. 2+ Attack Position "Space Fleet" monsters
  142. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK, also if that monster was driven by this card and was sent to the GY as a result, banish it face-down. (Quick Effect): You can Tribute 1 monster you control that is driven by this card; gain 1 LIFE. You can only use this effect of "Stardog Conscript" once per turn.
  143. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  144. TRIBE FORCE: If you control 2 or more "Space Fleet" Tribe monsters, including this card, any damage your opponent takes from attacks involving "Space Fleet" monsters you control is doubled.
  145.  
  146. Blazing Cyberknight
  147. SPACE
  148. Machine/Portal/Effect
  149. ATK 2200
  150. LIFE 3
  151. BR TR
  152. Space Fleet
  153. 1 Attack Position SPACE monster + 1 Defense Position SPACE monster
  154. (Quick Effect): You can remove 1 LIFE from this card, then target 1 Spell/Trap your opponent controls; banish 1 "Space Fleet" monster from your GY, and if you do, banish that target. If this card's LIFE is reduced: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use 1 "Blazing Cyberknight" effect per turn, and only once that turn.
  155. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  156.  
  157. Interceptor Gunship
  158. SPACE
  159. Machine/Portal/Effect
  160. ATK 2100
  161. LIFE 3
  162. T B
  163. Space Fleet
  164. 1 Attack Position Machine monster + 1 Defense Position Machine monster
  165. Once per turn, when this card declares an attack on a face-up monster: You can make this card gain ATK equal to half that monster's ATK, and if you do, that monster's ATK becomes half its current ATK. These changes last until the end of this turn. If this card's LIFE is reduced: You can draw 1 card. You can only use this effect of "Interceptor Gunship" once per turn.
  166. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  167.  
  168. Dreaditor Quarryship
  169. SPACE
  170. Machine/Portal/Effect
  171. ATK 2400
  172. LIFE 4
  173. TL BR T
  174. Space Fleet
  175. 2 Attack Position Machine monsters + 1 Defense Position "Space Fleet" monster
  176. Once per turn, if a monster(s) is Normal or Special Summoned to your opponent's side of the field (Quick Effect): You can place 1 Option Counter on that monster(s) (max. 1). At the start of the Damage Step, if a monster with an Option Counter battles: You can banish that monster.
  177. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  178.  
  179. Humanoid Fuszord
  180. SPACE
  181. Machine/Portal/Effect
  182. ATK 1600
  183. LIFE 5
  184. T BL BR
  185. Space Fleet
  186. 2 Attack Position SPACE monsters + 1 Defense Position Machine monster
  187. Gains ATK equal to its LIFE x200. You can reduce 1 LIFE from this card and discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; destroy it. If this card's LIFE is reduced: You can inflict 500 damage to your opponent. You can only use each effect of "Humanoid Fuszord" once per turn.
  188. TRIBE SURGE: If a monster you control performs Tribe Force using this card, all monsters your opponent currently controls that are driven by the monster that performed that Tribe Force gain 500 ATK also they cannot be destroyed by card effects.
  189.  
  190. [SPELLS]
  191. Catalyst Construction
  192. Normal Spell Card
  193. If you control 2 or more "Space Fleet" Portal Monsters: You can remove 2 LIFE from "Space Fleet" Portal Monsters you control, and if you do, draw 2 cards. You can only activate 1 "Catalyst Construction" per turn.
  194.  
  195. Ballistic Missile
  196. Equip Spell Card
  197. Activate this card by targeting 1 "Space Fleet" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn: You can inflict damage to your opponent equal to the Level/LIFE of the equipped monster x100.
  198.  
  199. Space Fleet Portal
  200. Field Spell Card
  201. If this card is activated: You can add 1 "Space Fleet" monster from your Deck to your hand. You can target 1 "Space Fleet" monster you control; Special Summon 1 monster from your Deck with the same name as that target, in the same battle position it is in, and if you do, change the first target's battle position. You can only use each effect of "Space Fleet Portal" once per turn.
  202.  
  203. Intergalactic War
  204. Continuous Spell Card
  205. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Space Fleet" monster from your Deck. You can only use this effect of "Intergalactic War" once per turn. If this card is destroyed by a card effect and sent to the GY: You can target 1 "Space Fleet" monster in your GY; add it to your hand.
  206.  
  207. Clash of the Giants
  208. Normal Spell Card
  209. If you control a "Space Fleet" Portal Monster: Until the end of your opponent's next turn, your opponent cannot activate effects of cards in the GY, also they cannot Special Summon monsters from the GY.
  210.  
  211. [TRAPS]
  212. Discovery!
  213. Normal Trap Card
  214. When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Space Fleet" monster from your hand or Deck.
  215.  
  216. Missile Salvo
  217. Counter Trap Card
  218. When a Spell/Trap Card, or monster effect, is activated while you control a "Space Fleet" Portal Monster: Reduce the LIFE of 1 "Space Fleet" Portal Monster you control by 1; negate the activation, and if you do, destroy that card.
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