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  1. # ######################################################################################################################################## #
  2. # #
  3. # Crate Type Configuration File #
  4. # #
  5. # Crates: #
  6. # default: - Crate type name (Can be anything) used to create crates of this type #
  7. # title: '&a Default Crate' - The title of the GUI when the crate is opened #
  8. # blockID: 54 - The ID of the block you want the crate to be eg: 54 would be a chest block #
  9. # blockData: 0 - The data value of the block you want the crate to be eg: 5:2 would be birch planks #
  10. # openSound: CHEST_OPEN - The sound played to the player when they open a crate #
  11. # winSound: ENTITY_PLAYER_LEVELUP - The sound played to the player when they win a prize #
  12. # scrollSound: BLOCK_NOTE_BASS - The sound played as the prizes are scrolling in the crate GUI #
  13. # effects: true - If true it will play the effect defined (below) when a player is using a crate #
  14. # firework: true - If true it will lurch a firework when a player wins #
  15. # openDuration: 8 - The duration of how long the crate GUI is open for until the player wins (seconds) #
  16. # prizeDisplayDuration: 10 - The duration of which every prize is displayed (ticks 20 ticks = 1 second) #
  17. # useableKeys: #
  18. # - default #
  19. # wrongKeyMessage: '&cYou can't use that key for this crate!' #
  20. # #
  21. # #
  22. # #
  23. # ######################################################################################################################################## #
  24.  
  25. Crates:
  26. default:
  27. title: '&a Default Crate'
  28. blockID: 54
  29. blockData: 0
  30. openSound: BLOCK_CHEST_OPEN
  31. winSound: ENTITY_PLAYER_LEVELUP
  32. scrollSound: BLOCK_NOTE_BASS
  33. effects: true
  34. firework: true
  35. openDuration: 8
  36. prizeDisplayDuration: 10
  37. disableColouredGlass: false
  38. useableKeys:
  39. - default
  40. wrongKeyMessage: '&cYou can''t use that key for this crate!'
  41. golden:
  42. title: '&6 Golden Crate'
  43. blockID: 130
  44. blockData: 0
  45. openSound: BLOCK_CHEST_OPEN
  46. winSound: ENTITY_PLAYER_LEVELUP
  47. scrollSound: BLOCK_NOTE_BASS
  48. effects: true
  49. firework: true
  50. openDuration: 8
  51. prizeDisplayDuration: 10
  52. disableColouredGlass: false
  53. useableKeys:
  54. - golden
  55. wrongKeyMessage: '&cYou can''t use that key for this crate!'
  56. Epic:
  57. title: '&5&l Epic Crate'
  58. blockID: 130
  59. blockData: 0
  60. openSound: BLOCK_CHEST_OPEN
  61. winSound: ENTITY_PLAYER_LEVELUP
  62. scrollSound: BLOCK_NOTE_BASS
  63. effects: true
  64. firework: true
  65. openDuration: 8
  66. prizeDisplayDuration: 10
  67. disableColouredGlass: false
  68. useableKeys:
  69. - golden
  70. wrongKeyMessage: '&cYou can''t use that key for this crate!'
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