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- #include <a_samp>
- //====================
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n~=~=~=~=~=~=~=~=~=~=~=~=~=~=~~=~=~=");
- print(" .: Classic Gang Wars :.\n");
- print(" .: by Redix :.");
- print("~=~=~=~=~=~=~=~=~=~=~=~=~=~=~~=~=~=\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n~=~=~=~=~=~=~=~=~=~=~=~=~=~=~~=~=~=");
- print(" .: Classic Gang Wars :.\n");
- print(" .: by Redix :.");
- print("~=~=~=~=~=~=~=~=~=~=~=~=~=~=~~=~=~=\n");
- }
- // Colors
- #define COLOR_BRIGHTRED 0xFF000AAA
- #define COLOR_AQUA 0x00FFFFAA
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_BEIGE 0xFFF8DCAA
- #define COLOR_BLACK 0x000000AA
- #define COLOR_BLUE 0x0000FFAA
- #define COLOR_BLUELIGHTER 0x00BFFFAA
- #define COLOR_BLUELIGHT 0x1E90FFAA
- #define COLOR_BLUEMEDIUM 0x0000CDAA
- #define COLOR_BLUEDARK 0x00008BAA
- #define COLOR_PINK 0xFF1493AA
- #define COLOR_PINKDARK 0xFF00FFAA
- #define COLOR_GREEN 0x008000AA
- #define COLOR_GREENLIGHT 0x00FF00AA
- #define COLOR_GREENDARK 0x006400AA
- #define COLOR_MAROON 0x800000AA
- #define COLOR_OKER 0x808000AA
- #define COLOR_ORANGE 0xFF4500AA
- #define COLOR_ORANGELIGHT 0xFF8C00AA
- #define COLOR_PURPLE 0x800080AA
- #define COLOR_VIOLETDARK 0x9400D3AA
- #define COLOR_INDIGO 0xAB0082AA
- #define COLOR_RED 0xFF0000AA
- #define COLOR_SAND 0xFFDEADAA
- #define COLOR_SILVER 0xC0C0C0AA
- #define COLOR_TEAL 0x008080AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_GOLD 0xFFD700AA
- #define COLOR_BROWN 0x8B4513AA
- #define COLOR_BROWNLIGHT 0xA0522DAA
- #define COLOR_GRAY 0xA9A9A9AA
- #define COLOR_GRAYDARK 0x696969AA
- #define COLOR_INVISIBLE 0xFFFFFF00
- forward SetPlayerToTeamColor(playerid);
- forward drawkapat();
- static gTeam[MAX_PLAYERS];
- new Text:cWars;
- #endif
- public OnGameModeInit()
- {
- // Lil' Chillout Muloholand Map
- CreateObject(3361,953.84783900,-862.98449700,85.07395200,0.00000000,0.00000000,-154.92165715); //object
- CreateObject(9339,946.50073200,-857.00170900,83.00000000,0.00000000,90.24079544,25.07830540); //object(1)
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