Advertisement
Guest User

Untitled

a guest
Dec 23rd, 2015
46
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.32 KB | None | 0 0
  1. Abilities in Twoarts:
  2. -------------------------------------------------------------------------------
  3. Preparation A scabbard is as important as one's blade.
  4. Bladename Every sword is unique.
  5. Drawslash A single, measured slash.
  6. Gripping Clench your blade with an unshakable grip.
  7. Doya Strike true with the slow might of the Earth stance.
  8. Raze Cleave through defensive auras.
  9. Armslash Cut across the arms.
  10. Engage Lash out at a cowardly foe.
  11. Discernment Quickly assess an opponent's wounds.
  12. Legslash Slash across the legs.
  13. Thyr The whirling Wind stance neglects power for speed.
  14. Impale Drive your blade straight through your target.
  15. Centreslash Carve up or down across the head and chest.
  16. Balanceslash Drive your enemy back with a balanced slash.
  17. Infusefire Wreathe your blade in crackling flame.
  18. Pommelstrike Deliver a stunning blow with the hilt of your sword.
  19. Mir The adaptive Water stance favours defence.
  20. Bladesuicide If death must come, be it by your own blade.
  21. Retaliationstrike Unleash a fierce strike against your attacker.
  22. Infuselightning Command lightning into your sword.
  23. Bladetwist Torment an impaled foe.
  24. Arash Aggressive and powerful, the Fire stance is one of attack.
  25. Infuseice Suffuse your blade with ice.
  26. Multislash Spill blood with a succession of slashes.
  27. Compassslash Send their blood to the points of the compass.
  28. Infusevoid Wield the Void and your sword as one.
  29. Impaleslash Let their blood flow freely.
  30. Sanya The total focus of the Void stance amplifies inner power.
  31. Brokenstar Draw the broken star across your foe.
  32. -------------------------------------------------------------------------------
  33. To gain further information on an ability, AB <ability>.
  34.  
  35. Abilities in Striking:
  36. -------------------------------------------------------------------------------
  37. Constitution Maintaining your intestinal equilibrium.
  38. Sternum A painful blow to the breastbone.
  39. Shoulder Induce a state of weariness in your target.
  40. Hands Send a numbing pain into your foe's hands.
  41. Fitness Control your breathing.
  42. Ears Turn your opponent into a clumsy fool.
  43. Nose A disfiguring strike to turn even the most loyal.
  44. Knees Send your target sprawling to the ground.
  45. Alleviate Cure yourself of pesky afflictions.
  46. Neck Cause your opponent's limbs to lock up.
  47. Kidney Drive aggressive urges from your foe.
  48. Eyes Force your enemy to witness madness.
  49. Hamstring Cripple your target's movement.
  50. Temple Send your foe into a stupor.
  51. Feet Send your mounted target sprawling to the ground.
  52. Chin Envelop your opponent in a restful sleep.
  53. Icefist Channel Shindo into an icy strike.
  54. Flamefist Channel Shindo into a fiery strike.
  55. Airfist Channel Shindo into a blustering gale.
  56. Voidfist Channel Shindo into a powerful vortex.
  57. Groin Instil a sense of heroism into your target.
  58. -------------------------------------------------------------------------
  59. *** Next ability available in 73 lessons ***
  60. -------------------------------------------------------------------------
  61. Chest Afflict your enemy with constant affliction.
  62. Throat Remove your foe's ability to breathe.
  63. Stomach Imbue a loss of desire to eat.
  64. Underarm Force them to secrete a slick sweat.
  65. Deathstrike Unleash the fury of your martial prowess.
  66. -------------------------------------------------------------------------------
  67. To gain further information on an ability, AB <ability>.
  68.  
  69. Abilities in Shindo:
  70. -------------------------------------------------------------------------------
  71. Weathering Rigorous training yields a toughened physique.
  72. Augment Your bladework reaches new heights of potency.
  73. Breathing Control your breathing to resist choking attacks.
  74. Shintrance Sink into a reverie of battle.
  75. Shadow Surveil from the shadows.
  76. Detect Find others throughout the land.
  77. Deaf Will silence upon the world.
  78. Hearing Restore aural sensation.
  79. Blind Render your eyes unseeing.
  80. Sight See the world anew.
  81. Nightsight Vision in darkness as in light.
  82. Bind Brace yourself with Shin energy.
  83. Blocking Deny them escape.
  84. Toughness Strengthen your body against assault.
  85. Projectiles Weave and dodge missiles.
  86. Dodging Elude attacks from the air.
  87. Sturdiness Stand steadfast against acts of force.
  88. Leap Vault over obstacles.
  89. Immunity Withstand the foulest of poisons.
  90. Burst A crude release of force.
  91. Dash Fly across the ground.
  92. Waterwalk Dance over the waves.
  93. Clarity Behold no deception.
  94. Mindnet Know of all who approach.
  95. Consciousness Maintain awareness at all times.
  96. Healthtrans Heal your wounds with Shin power.
  97. Manatrans Fortify your mind with Shin power.
  98. Highleap The sky is within your reach.
  99. Annihilation Fury given fiery form.
  100. -------------------------------------------------------------------------
  101. *** Next ability available in 96 lessons ***
  102. -------------------------------------------------------------------------
  103. Thunderstorm Unleash a galvanic surge of power.
  104. Blizzard Quench your foes with a storm of ice.
  105. Bounding Leap great distances in but one soaring step.
  106. Vitiate Your strength becomes another's frailty.
  107. Meditate Your focus is without compare.
  108. Fullsense Reach out with your mind to touch others nearby.
  109. Phoenix Rebirth through cleansing flame.
  110. -------------------------------------------------------------------------------
  111. To gain further information on an ability, AB <ability>.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement