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Positive-Negative races

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Dec 8th, 2015
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  1. Lesser Bodaks (or simply Bodaks when the more common variety is not present) have +2 STR and +2 CHA, as they have unnatural strength from their undead bodies and an invigorated force of personality, but have -2 DEX from sluggish, decayed muscles and a shuffling gate.
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  3. Slow: Bodaks have a speed of 20 Ft.
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  5. Darkvision: Bodaks have darkvision 60 Ft.
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  7. Undead: Bodaks are undead and have all associated benefits and drawbacks, including the lack of a CON score, immunity to mind affecting effects, and healing from negative energy.
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  9. Bodak Resistance: Bodaks start with electricity 10, fire 5, and acid 5. This increases to electricity 20, fire 10, and acid 10 at 9th level.
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  11. Cold Iron Weakness: Bodaks have an inborn hatred of cold iron. Whenever a Bodak takes damage from a cold iron weapon, they are shaken for one round.
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  13. Sun Hatred: Bodaks are dazzled in bright sunlight or when in the radius of a daylight spell. In addition, when in these conditions a Bodak's natural resistances become halved, rounded down.
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  15. Death Touch: a Bodak can touch a creature, forcing it to make a DC (10+CL+CHA modifier) check or take 1 negative level. This is an at-will spell-like ability.
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  19. Jyoti have +2 DEX and +2 INT as they are incredibly light and agile along with their quick-thinking minds, but take a -2 to CHA as they are xenophobic, rude, selfish, and incredibly abrasive.
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  21. Speed: Jyoti have average speed of 30 Ft, along with a fly speed of 30 ft (average).
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  23. >Outsider: Jyoti are Outsiders (extraplanar)
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  25. Divine Aversion: Jyoti dislike the gods, and it is incredibly rare for them to attempt to get over it. Kyoto get a +2 racial bonus on saves against divine magical effects, but consider their wisdom score two points lower if they become a caster who gains spells from a diety.
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  27. Positive Energy: A Jyoti's weapons (natural or manufactured) are always considered Ghost Touch weapons, and deal an extra 1D4 points of fire damage.
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  29. Positive Energy Affinity: Jyoti can exist perfectly fine on the positive energy plane, and gains neither benefits nor drawbacks while they're there.
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  31. Bounding Resistance: A Jyoti's connection with positive energy grants them remarkable resistances. Jyoti are immune to death attacks, disease, energy drain, and poison, and they choose one energy type to gain resist 5.
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  33. Planar Polyglot: Jyoti begin speaking Aquan, Auran, Ignan, and Terran. Jyoti with high intelligence scores can choose from other languages (besides secret ones like Druidic).
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  35. Xenophobic: Jyoti have a habit of being prideful, domineering, and rude to other races. Jyoti have a -2 to all diplomacy, intimidate, bluff, and against non-Jyoti, and can only start with common by putting ranks into linguistics.
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  37. Beak: Jyoti are armed with sharp, snapping beaks which they can use as 1d6 bite attack.
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  39. Searing Orb: Jyoti can cough forth a glowing ball of burning positive energy. Make a ranged touch attack (range 60 Ft), on a hit, it deals 1D12 Fire damage. Against undead, it deals 2D12.
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  41. Racial Feats
  42. Infused with Life
  43. Jyoti gain the maximum amount of healing a healing spell can provide when cast upon it, as Maximize Spell.
  44. Requirements: Jyoti, 9th level
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  46. Jyoti Endurance
  47. Pick another energy type to gain resist 5 to.
  48. Requirements: Jyoti
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  50. Jyoti Grandness
  51. All racial resistances are increased to resist 10.
  52. Requirements: Jyoti, 13th level
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