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Nov 25th, 2012
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Pawn 1.32 KB | None | 0 0
  1. stock LoadHouses()
  2. {
  3.     new file_loc[128];
  4.     for(new i = 1; i < MAX_HOUSES; i++)
  5.     {
  6.         format(file_loc, sizeof(file_loc), "Houses/House_%d.ini", i);
  7.         if(fexist(file_loc))
  8.         {
  9.             INI_ParseFile(file_loc, "LoadHouse_%s", .bExtra = true, .extra = i);
  10.         }
  11.     }
  12.     return 1;
  13. }
  14.  
  15. forward LoadHouse_data(idx, name[], value[]);
  16. public LoadHouse_data(idx, name[], value[])
  17. {
  18.     INI_String("Owner", Houses[idx][Owner], 255);
  19.     INI_Int("ExteriorInt", Houses[idx][ExteriorInt]);
  20.     INI_Float("ExteriorX", Houses[idx][ExteriorX]);
  21.     INI_Float("ExteriorY", Houses[idx][ExteriorY]);
  22.     INI_Float("ExteriorZ", Houses[idx][ExteriorZ]);
  23.     INI_Int("InteriorInt", Houses[idx][InteriorInt]);
  24.     INI_Float("InteriorX", Houses[idx][InteriorX]);
  25.     INI_Float("InteriorY", Houses[idx][InteriorY]);
  26.     INI_Float("InteriorZ", Houses[idx][InteriorZ]);
  27.     INI_Int("Pot", Houses[idx][Pot]);
  28.     INI_Int("Cocaine", Houses[idx][Cocaine]);
  29.     INI_Int("Materials", Houses[idx][Materials]);
  30.     INI_Int("Money", Houses[idx][Money]);
  31.     INI_Int("Price", Houses[idx][Price]);
  32.     INI_Int("Lock", Houses[idx][Lock]);
  33.     Houses[idx][PickupID] = CreateDynamicPickup((!strcmp(Houses[idx][Owner], "Nobody", true)) ? (1273) : (1272), 23, Houses[idx][ExteriorX], Houses[idx][ExteriorY], Houses[idx][ExteriorZ], 0, -1, -1, 150.0);
  34.     SpawnedHouses++;
  35.     printf("[system] House %d spawned.", idx);
  36.     return 1;
  37. }
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