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- Begining of dungeon. Large Celtic type stone building. Open door with pillars either side. Roots & vines wrapping around. Entering leads to dryad area for a few rooms. You notice tables with preparation equipment. The dungeon leads into a crypt. Down some stairs. Room with skeletons, pathways, fire traps, arrow traps. Skeletons & Undeads. Some spiders. Final enemy? Living dungeon, Dryad theme continues. Leading to big plant monster.
- Blighter's Tomb.
- A tomb filled with nature magic, the plants that reside in this dungeon are have a living consciousness. An old crypt from the times of Yore which has been engulfed by nature magic. A slow battle between the plants and the undead.
- Blights
- Needle Blight
- Vine Blight
- Twig Blight
- Quaggoth
- Myconid
- Shambling Mound
- Shadows
- Skeleton
- Specter
- Treant
- Ogre den. Dungeon with lots of gold. Goblins & Goblinoids. Spider beasts.
- Assassin's guild Mansion
- A large house of a beaten path, seemingly in the middle of no where. From the outer appearance it looks like a manor house for a noble but what lies within is a guild of assassins and Kenku. When entering the house nearly all the lights are off. it is shrouded in darkness.
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