Advertisement
Guest User

hps.c.tags

a guest
Aug 15th, 2011
1,565
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.67 KB | None | 0 0
  1. # format=pipe
  2. AddAttachedPropToProp|void|(string& asPropName, string& asAttachName, string& asAttachFile, float afPosX, float afPosY, float afPosZ, float afRotX, float afRotY, float afRotZ)|
  3. AddBodyForce|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
  4. AddBodyImpulse|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
  5. AddCombineCallback|void|(string& asName, string& asItemA, string& asItemB, string& asFunction - Combine, bool abAutoDestroy)|
  6. AddDebugMessage|void|(string& asString, bool abCheckForDuplicates)|
  7. AddDiary|void|(string& asNameAndTextEntry, string& asImage)|
  8. AddEffectVoice|void|(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry, bool abUsePostion, string& asPosEnitity, float afMinDistance, float afMaxDistance)|
  9. AddEnemyPatrolNode|void|(string& asName, string& asNodeName, float afWaitTime, string& asAnimation)|
  10. AddEntityCollideCallback|void|(string& asParentName, string& asChildName, string& asFunction - 'Collide', bool abDeleteOnCollide, int alStates - 1=enter 0=both -1=leave)|
  11. AddGlobalVarFloat|void|(string& asName, float afVal)|
  12. AddGlobalVarInt|void|(string& asName, int alVal)|
  13. AddGlobalVarString|void|(string& asName, string& asVal)|
  14. AddKeyPart|void|(int alKeyPart)|
  15. AddLocalVarFloat|void|(string& asName, float afVal)|
  16. AddLocalVarInt|void|(string& asName, int alVal)|
  17. AddLocalVarString|void|(string& asName, string& asVal)|
  18. AddNote|void|(string& asNameAndTextEntry, string& asImage)|
  19. AddPlayerBodyForce|void|(float afX, float afY, float afZ, bool abUseLocalCoords)|
  20. AddPlayerHealth|void|(float afHealth)|
  21. AddPlayerLampOil|void|(float afOil)|
  22. AddPlayerSanity|void|(float afSanity)|
  23. AddPropForce|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
  24. AddPropHealth|void|(string& asName, float afHealth)|
  25. AddPropImpulse|void|(string& asName, float afX, float afY, float afZ, string& asCoordSystem)|
  26. AddQuest|void|(string& asName, string& asNameAndTextEntry)|
  27. AddTimer|void|(string& asName, float afTime, string& asFunction - 'Timer')|
  28. AddUseItemCallback|void|(string& asName, string& asItem, string& asEntity, string& asFunction - 'Use', bool abAutoDestroy)|
  29. AttachBodyToStickyArea|void|(string& asAreaName, string& asBody)|
  30. AttachPropToStickyArea|void|(string& asAreaName, string& asProp)|
  31. AutoSave|void|()|
  32. BlockHint|void|(string& asName)|
  33. BreakJoint|void|(string& asName)|
  34. ChangeMap|void|(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound)|
  35. ChangePlayerStateToNormal|void|()|
  36. CheckPoint|void|(string& asName, string& asStartPos, string& asCallback - 'CPCall', string& asDeathHintCat, string& asDeathHintEntry)|
  37. ClearEnemyPatrolNodes|void|(string& asEnemyName)|
  38. ClearSavedMaps|void|()|
  39. CompleteQuest|void|(string& asName, string& asNameAndTextEntry)|
  40. ConnectEntities|void|(string& asName, string& asMainEntity, string& asConnectEntity, bool abInvertStateSent, int alStatesUsed, string& asCallbackFunc - 'Connected')|
  41. CreateDataCache|void|()|
  42. CreateEntityAtArea|void|(string& asEntityName, string& asEntityFile, string& asAreaName, bool abFullGameSave)|
  43. CreateParticleSystemAtEntity|void|(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS)|
  44. CreateParticleSystemAtEntityExt|void|(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS, float afR, float afG, float afB, float afA, bool abFadeAtDistance, float afFadeMinEnd, float afFadeMinStart, float afFadeMaxStart, float afFadeMaxEnd)|
  45. DestroyDataCache|void|()|
  46. DestroyParticleSystem|void|(string& asName)|
  47. DetachFromStickyArea|void|(string& asAreaName)|
  48. DisableDeathStartSound|void|()|
  49. ExitInventory|void|()|
  50. FadeEnemyToSmoke|void|(string& asName, bool abPlaySound)|
  51. FadeGlobalSoundSpeed|void|(float afDestSpeed, float afTime)|
  52. FadeGlobalSoundVolume|void|(float afDestVolume, float afTime)|
  53. FadeImageTrailTo|void|(float afAmount, float afSpeed)|
  54. FadeIn|void|(float afTime)|
  55. FadeInSound|void|(string& asSoundName, float afFadeTime, bool abPlayStart)|
  56. FadeLightTo|void|(string& asLightName, float afR, float afG, float afB, float afA, float afRadius -1 RGBAR no change, float afTime)|
  57. FadeOut|void|(float afTime)|
  58. FadePlayerAspectMulTo|void|(float afX, float afSpeed)|
  59. FadePlayerFOVMulTo|void|(float afX, float afSpeed)|
  60. FadePlayerRollTo|void|(float afX, float afSpeedMul, float afMaxSpeed)|
  61. FadeRadialBlurTo|void|(float afSize, float afSpeed)|
  62. FadeSepiaColorTo|void|(float afAmount, float afSpeed)|
  63. GetEffectVoiceActive|bool|()|
  64. GetEntitiesCollide|bool|(string& asEntityA, string& asEntityB)|
  65. GetEntityExists|bool|(string& asName)|
  66. GetFlashbackIsActive|bool|()|
  67. GetGlobalVarFloat|float|(string& asName)|
  68. GetGlobalVarInt|int|(string& asName)|
  69. GetGlobalVarString|string&|(string& asName)|
  70. GetLanternActive|bool|()|
  71. GetLeverState|int|(string& asName)|
  72. GetLocalVarFloat|float|(string& asName)|
  73. GetLocalVarInt|int|(string& asName)|
  74. GetLocalVarString|string&|(string& asName)|
  75. GetPlayerHealth|float|()|
  76. GetPlayerLampOil|float|()|
  77. GetPlayerSanity|float|()|
  78. GetPlayerSpeed|float|()|
  79. GetPlayerYSpeed|float|()|
  80. GetPropHealth|float|(string& asName)|
  81. GetPropIsInteractedWith|bool|(string& asName)|
  82. GetSwingDoorClosed|bool|(string& asName)|
  83. GetSwingDoorLocked|bool|(string& asName)|
  84. GetSwingDoorState|int|(string& asName - 1=angel >70%, 0=between, -1=angel <10%)|
  85. GetTimerTimeLeft|float|(string& asName)|
  86. GiveHint|void|(string& asName, string& asMessageCat, string& asMessageEntry, float afTimeShown - 0 for auto based on length)|
  87. GiveItem|void|(string& asName, string& asType, string& asSubTypeName, string& asImageName, string& float afAmount)|
  88. GiveItemFromFile|void|(string& asName, string& asFileName, string& asSubTypeName, string& asImageName, string& float afAmount)|
  89. GivePlayerDamage|void|(float afAmount, string& asType - BloodSplat, Claws or Slash, bool abSpinHead, bool abLethal)|
  90. GiveSanityBoost|void|()|
  91. GiveSanityBoostSmall|void|()|
  92. GiveSanityDamage|void|(float afAmount, bool abUseEffect)|
  93. HasItem|bool|(string& asName)|
  94. InsanityEventIsActive|bool|()|
  95. InteractConnectPropWithMoveObject|void|(string& asName, string& asPropName, string& asMoveObjectName, bool abInteractOnly, bool abInvert, int alStatesUsed)|
  96. InteractConnectPropWithRope|void|(string& asName, string& asPropName, string& asRopeName, bool abInteractOnly, float afSpeedMul, float afMinSpeed, float afMaxSpeed, bool abInvert, int alStatesUsed)|
  97. MovePlayerForward|void|(float afAmount)|
  98. MovePlayerHeadPos|void|(float afX, float afY, float afZ, float afSpeed, float afSlowDownDist)|
  99. PlayGuiSound|void|(string& asSoundFile - .ent for entity, .ogg for raw sound, float afVolume)|
  100. PlayMusic|void|(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume)|
  101. PlayPropAnimation|void|(string& asProp, string& asAnimation, float afFadeTime, bool abLoop, string& asCallback - 'Animation')|
  102. PlaySoundAtEntity|void|(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound)|
  103. PreloadParticleSystem|void|(string& asPSFile)|
  104. PreloadSound|void|(string& asSoundFile)|
  105. Print|void|(string& asString)|
  106. ProgLog|void|(string& asLevel, string& asMessage)|
  107. QuestIsAdded|bool|(string& asName)|
  108. QuestIsCompleted|bool|(string& asName)|
  109. RandFloat|float|(float afMin, float afMax)|
  110. RandInt|int|(int alMin, int alMax)|
  111. RemoveAttachedPropFromProp|void|(string& asPropName, string& asAttachName)|
  112. RemoveCombineCallback|void|(string& asName)|
  113. RemoveEntityCollideCallback|void|(string& asParentName, string& asChildName)|
  114. RemoveHint|void|(string& asName)|
  115. RemoveItem|void|(string& asName)|
  116. RemoveTimer|void|(string& asName)|
  117. RemoveUseItemCallback|void|(string& asName)|
  118. ResetProp|void|(string& asName)|
  119. ReturnOpenJournal|void|(bool abOpenJournal)|
  120. RotatePropToSpeed|void|(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea)|
  121. ScriptDebugOn|bool|()|
  122. SetAllowStickyAreaAttachment|void|(bool abX)|
  123. SetButtonSwitchedOn|void|(string& asName, bool abSwitchedOn, bool abEffects)|
  124. SetDeathHint|void|(string& asTextCategory, string& asTextEntry)|
  125. SetEffectVoiceOverCallback|void|(string& asFunc - 'VoiceOver')|
  126. SetEnemyDisabled|void|(string& asName, bool abDisabled)|
  127. SetEnemyDisableTriggers|void|(string& asName, bool abX)|
  128. SetEnemyIsHallucination|void|(string& asName, bool abX)|
  129. SetEntityActive|void|(string& asName, bool abActive)|
  130. SetEntityCallbackFunc|void|(string& asName, string& asCallback - 'EntityCall')|
  131. SetEntityConnectionStateChangeCallback|void|(string& asName, string& asCallback - 'StateChange')|
  132. SetEntityCustomFocusCrossHair|void|(string& asName, string& asCrossHair - Default, Grab, Push, Ignite, Pick, LevelDoor, Ladder)|
  133. SetEntityInteractionDisabled|void|(string& asName, bool abDisabled)|
  134. SetEntityPlayerInteractCallback|void|(string& asName, string& asCallback - 'Interact', bool abRemoveOnInteraction)|
  135. SetEntityPlayerLookAtCallback|void|(string& asName, string& asCallback - 'LookAt', bool abRemoveWhenLookedAt)|
  136. SetFogActive|void|(bool abActive)|
  137. SetFogColor|void|(float afR, float afG, float afB, float afA)|
  138. SetFogProperties|void|(float afStart, float afEnd, float afFalloffExp, bool abCulling)|
  139. SetGlobalVarFloat|void|(string& asName, float afVal)|
  140. SetGlobalVarInt|void|(string& asName, int alVal)|
  141. SetGlobalVarString|void|(string& asName, const string& asVal)|
  142. SetInsanitySetEnabled|void|(string& asSet, bool abX)|
  143. SetInventoryDisabled|void|(bool abX)|
  144. SetInventoryMessage|void|(string& asTextCategory, string& asTextEntry, float afTime - 0 for auto based on length)|
  145. SetLampLit|void|(string& asName, bool abLit, bool abEffects)|
  146. SetLanternActive|void|(bool abX, bool abUseEffects)|
  147. SetLanternDisabled|void|(bool abX)|
  148. SetLanternLitCallback|void|(string& asCallback - 'LanternLit')|
  149. SetLevelDoorLocked|void|(string& asName, bool abLocked)|
  150. SetLevelDoorLockedSound|void|(string& asName, string& asSound)|
  151. SetLevelDoorLockedText|void|(string& asName, string& asTextCat, string& asTextEntry)|
  152. SetLeverInteractionDisablesStuck|void|(string& asName, bool abX)|
  153. SetLeverStuckState|void|(string& asName, int alState, bool abEffects)|
  154. SetLightFlickerActive|void|(string& asLightName, bool abActive)|
  155. SetLightVisible|void|(string& asLightName, bool abVisible)|
  156. SetLocalVarFloat|void|(string& asName, float afVal)|
  157. SetLocalVarInt|void|(string& asName, int alVal)|
  158. SetLocalVarString|void|(string& asName, const string& asVal)|
  159. SetMapDisplayNameEntry|void|(string& asNameEntry)|
  160. SetMessage|void|(string& asTextCategory, string& asTextEntry, float afTime - 0 for auto based on length)|
  161. SetMoveObjectState|void|(string& asName, float afState - 0=closed 1=opened)|
  162. SetMoveObjectStateExt|void|(string& asName, float afState, float afAcc, float afMaxSpeed, float afSlowdownDist, float abResetSpeed)|
  163. SetMultiSliderCallback|void|(string& asName, string& asCallback - 'MSCall')|
  164. SetMultiSliderStuckState|void|(string& asName, int alStuckState, bool abEffects)|
  165. SetNPCAwake|void|(string& asName, bool abAwake, bool abEffects)|
  166. SetNPCFollowPlayer|void|(string& asName, bool abX)|
  167. SetNumberOfQuestsInMap|void|(int alNumberOfQuests)|
  168. SetPlayerActive|void|(bool abActive)|
  169. SetPlayerCrouchDisabled|void|(bool abX)|
  170. SetPlayerCrouching|void|(bool abCrouch)|
  171. SetPlayerHealth|void|(float afHealth)|
  172. SetPlayerJumpDisabled|void|(bool abX)|
  173. SetPlayerLampOil|void|(float afOil)|
  174. SetPlayerLookSpeedMul|void|(float afMul)|
  175. SetPlayerMoveSpeedMul|void|(float afMul)|
  176. SetPlayerPermaDeathSound|void|(string& asFile)|
  177. SetPlayerRunSpeedMul|void|(float afMul)|
  178. SetPlayerSanity|void|(float afSanity)|
  179. SetPropActiveAndFade|void|(string& asName, bool abX, float afFadeTime)|
  180. SetPropEffectActive|void|(string& asName, bool abActive, bool abFadeAndPlaySounds)|
  181. SetPropHealth|void|(string& asName, float afHealth)|
  182. SetPropObjectStuckState|void|(string& asName, int alState - 0=lose 1=max -1=min)|
  183. SetPropStaticPhysics|void|(string& asName, bool abX)|
  184. SetRadialBlurStartDist|void|(float afStartDist)|
  185. SetSanityDrainDisabled|void|(bool abX)|
  186. SetSkyBoxActive|void|(bool abActive)|
  187. SetSkyBoxColor|void|(float afR, float afG, float afB, float afA)|
  188. SetSkyBoxTexture|void|(string& asTexture)|
  189. SetSwingDoorClosed|void|(string& asName, bool abClosed, bool abEffects)|
  190. SetSwingDoorDisableAutoClose|void|(string& asName, bool abDisableAutoClose)|
  191. SetSwingDoorLocked|void|(string& asName, bool abLocked, bool abEffects)|
  192. SetupLoadScreen|void|(string& asTextCat, string& asTextEntry, int alRandomNum - > 1 for random suffix XX, string& asImageFile)|
  193. SetWheelAngle|void|(string& asName, float afAngle, bool abAutoMove)|
  194. SetWheelInteractionDisablesStuck|void|(string& asName, bool abX)|
  195. SetWheelStuckState|void|(string& asName, int alState, bool abEffects)|
  196. ShowEnemyPlayerPosition|void|(string& asName)|
  197. ShowPlayerCrossHairIcons|void|(bool abX)|
  198. StartCredits|void|(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum)|
  199. StartDemoEnd|void|()|
  200. StartEffectEmotionFlash|void|(string& asTextCat, string& asTextCat, string& asSound)|
  201. StartEffectFlash|void|(float afFadeIn, float afWhite, float afFadeOut)|
  202. StartPlayerLookAt|void|(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback - 'LookAt')|
  203. StartPlayerSpawnPS|void|(string& asPSFile)|
  204. StartRandomInsanityEvent|void|()|
  205. StartScreenShake|void|(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime)|
  206. StopAllEffectVoices|void|(float afFadeOutTime)|
  207. StopMusic|void|(float afFadeTime, int alPrio)|
  208. StopPlayerLookAt|void|()|
  209. StopPlayerSpawnPS|void|()|
  210. StopPropMovement|void|(string& asName)|
  211. StopSound|void|(string& asSoundName, float afFadeTime)|
  212. StringContains|bool|(string& asString, string& asSubString)|
  213. StringSub|string&|(string& asString, int alStart, int alCount)|
  214. TeleportPlayer|void|(string& asStartPosName)|
  215. UnBlockHint|void|(string& asName)|
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement