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  1. Log: Log file open, 08/15/14 14:21:12
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  4. Init: Version: 10907
  5. Init: Epic Internal: 0
  6. Init: Compiled (32-bit): Jul 1 2013 15:00:14
  7. Init: Changelist: 1715227
  8. Init: Command line: RenX-FrontEndMap?Name=apachey
  9. Init: Base directory: C:\Program Files\Renegade X\Binaries\Win32\
  10. [0000.49] Init: Computer: REWELLER
  11. [0000.50] Init: User: Pasha
  12. [0000.50] Init: CPU Page size=4096, Processors=2
  13. [0000.50] Init: High frequency timer resolution =25.000000 MHz
  14. [0000.50] Init: Memory total: Physical=2.0GB (2GB approx) Pagefile=4.0GB Virtual=2.0GB
  15. [0000.50] Log: Steam Client API initialized 0
  16. [0000.52] Log: Steam Game Server API initialized 0
  17. [0000.60] Init: WinSock: I am reweller (192.168.1.100:0)
  18. [0000.60] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  19. [0000.60] Init: Object subsystem initialized
  20. [0000.97] Log: Shader platform (RHI): PC-D3D-SM3
  21. [0000.98] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
  22. [0001.02] Log: PhysX GPU Support: DISABLED
  23. [0001.02] Init: Initializing FaceFX...
  24. [0001.02] Init: FaceFX 1.7.4 initialized.
  25. [0001.18] Init: XAudio2 using '8=0<8:8 (SoundMAX Integrated Digital HD Audio)' : 6 channels at 48 kHz using 16 bits per sample (channel mask 0x3f)
  26. [0014.37] Init: Finished loading startup packages in 11.34 seconds
  27. [0014.39] Log: 73193 objects as part of root set at end of initial load.
  28. [0014.39] Log: 0 out of 0 bytes used by permanent object pool.
  29. [0014.39] Log: Initializing Engine...
  30. [0014.44] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
  31. [0014.71] Init: UEngine initialized
  32. [0015.05] Init: XAudio2Device initialized.
  33. [0015.60] Init: Client initialized
  34. [0036.36] Log: Steam Client API is unavailable
  35. [0036.54] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  36. [0036.54] Warning: Warning, Failed to find object 'Class None.'
  37. [0036.54] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  38. [0036.54] Warning: Warning, Failed to find object 'Class None.'
  39. [0036.54] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  40. [0036.54] Warning: Warning, Failed to find object 'Class None.'
  41. [0036.54] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  42. [0036.54] Warning: Warning, Failed to find object 'Class None.'
  43. [0036.57] Log: LoadMap: RenX-FrontEndMap?Name=apachey?Team=255
  44. [0051.25] Log: Game class is 'Rx_Game'
  45. [0051.45] Log: Primary PhysX scene will be in software.
  46. [0051.45] Log: Creating Primary PhysX Scene.
  47. [0051.48] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.08.15-14.22.03
  48. [0051.64] ScriptLog: GDI:0.0000
  49. [0051.64] ScriptLog: Script call stack:
  50. Function RenX_Game.Rx_Game:PreBeginPlay
  51. Function UTGame.UTTeamGame:PreBeginPlay
  52. Function RenX_Game.Rx_Game:CreateTeam
  53.  
  54. [0051.64] ScriptLog: Nod:0.0000
  55. [0057.44] Log: Bringing up level for play took: 6.176392
  56. [0057.44] ScriptWarning: PlayerStart_0 is not a team playerstart!
  57. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  58. Function UTGame.UTTeamGame:RatePlayerStart:0051
  59. [0057.44] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
  60. [0057.47] ScriptWarning: Accessed None 'Pawn'
  61. Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0
  62. Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
  63. [0057.47] ScriptWarning: Accessed None 'Profile'
  64. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
  65. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
  66. [0057.47] ScriptWarning: Accessed None 'Profile'
  67. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
  68. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
  69. [0057.47] ScriptWarning: PlayerStart_0 is not a team playerstart!
  70. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  71. Function UTGame.UTTeamGame:RatePlayerStart:0051
  72. [0057.48] ScriptWarning: PlayerStart_0 is not a team playerstart!
  73. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  74. Function UTGame.UTTeamGame:RatePlayerStart:0051
  75. [0057.48] ScriptWarning: Player start not found, using last start spot
  76. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  77. Function Engine.GameInfo:RestartPlayer:0227
  78. [0057.93] Error: Can't start an online game that hasn't been created
  79. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
  80. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
  81. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
  82. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  83. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
  84. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  85. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
  86. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  87. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
  88. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  89. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
  90. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
  91. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
  92. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  93. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
  94. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
  95. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
  96. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
  97. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
  98. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  99. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
  100. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
  101. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  102. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  103. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  104. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  105. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
  106. [0057.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  107. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
  108. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  109. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  110. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  111. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
  112. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  113. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
  114. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  115. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  116. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  117. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
  118. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  119. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  120. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  121. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  122. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  123. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
  124. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
  125. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
  126. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
  127. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
  128. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
  129. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
  130. [0057.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
  131. [0057.95] ScriptLog: START MATCH
  132. [0059.54] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
  133. [0059.54] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital'
  134. [0059.63] Rx: PLAYER: GDI,256,apachey entered from  nosteam
  135. [0059.63] Log: ########### Finished loading level: 23.056827 seconds
  136. [0059.67] Log: Flushing async loaders.
  137. [0068.71] Log: Flushed async loaders.
  138. [0068.71] Init: Game engine initialized
  139. [0068.71] Log: Initializing Engine Completed
  140. [0069.31] Log: >>>>>>>>>>>>>> Initial startup: 69.31s <<<<<<<<<<<<<<<
  141. [0069.41] ScriptLog: SWITCHEROO THE HUD Rx_Game
  142. [0069.49] Log: Current scalability system settings:
  143. [0069.49] Log: StaticDecals = FALSE (Whether to allow static decals.)
  144. [0069.49] Log: DynamicDecals = FALSE (Whether to allow dynamic decals.)
  145. [0069.49] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
  146. [0069.49] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
  147. [0069.49] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.)
  148. [0069.49] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.)
  149. [0069.49] Log: MotionBlur = FALSE (Whether to allow motion blur.)
  150. [0069.49] Log: DepthOfField = FALSE (Whether to allow depth of field.)
  151. [0069.49] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.)
  152. [0069.49] Log: Bloom = FALSE (Whether to allow bloom.)
  153. [0069.49] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
  154. [0069.49] Log: Distortion = FALSE (Whether to allow distortion.)
  155. [0069.49] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
  156. [0069.49] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.)
  157. [0069.49] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
  158. [0069.49] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
  159. [0069.49] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
  160. [0069.49] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
  161. [0069.49] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
  162. [0069.49] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.)
  163. [0069.49] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.)
  164. [0069.49] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
  165. [0069.49] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.)
  166. [0069.49] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
  167. [0069.49] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
  168. [0069.49] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
  169. [0069.49] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
  170. [0069.49] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
  171. [0069.49] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
  172. [0069.49] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
  173. [0069.49] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
  174. [0069.49] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
  175. [0069.49] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
  176. [0069.49] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
  177. [0069.49] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
  178. [0069.49] ScriptLog: key: StaticDecals | value: False
  179. [0069.49] ScriptLog: StaticDecalsFalse
  180. [0069.49] ScriptLog: key: DynamicDecals | value: False
  181. [0069.49] ScriptLog: DynamicDecalsFalse
  182. [0069.49] ScriptLog: key: UnbatchedDecals | value: True
  183. [0069.49] ScriptLog: UnbatchedDecalsTrue
  184. [0069.49] ScriptLog: key: DecalCullDistanceScale | value: 1
  185. [0069.49] ScriptLog: DecalCullDistanceScale? 1.0000
  186. [0069.49] ScriptLog: key: DynamicShadows | value: False
  187. [0069.49] ScriptLog: DynamicShadowsFalse
  188. [0069.49] ScriptLog: key: LightEnvironmentShadows | value: False
  189. [0069.49] ScriptLog: LightEnvironmentShadowsFalse
  190. [0069.49] ScriptLog: key: MotionBlur | value: False
  191. [0069.49] ScriptLog: MotionBlurFalse
  192. [0069.49] ScriptLog: key: DepthOfField | value: False
  193. [0069.49] ScriptLog: DepthOfFieldFalse
  194. [0069.49] ScriptLog: key: AmbientOcclusion | value: False
  195. [0069.49] ScriptLog: AmbientOcclusionFalse
  196. [0069.49] ScriptLog: key: Bloom | value: False
  197. [0069.49] ScriptLog: BloomFalse
  198. [0069.49] ScriptLog: key: bAllowLightShafts | value: True
  199. [0069.49] ScriptLog: bAllowLightShaftsTrue
  200. [0069.49] ScriptLog: key: Distortion | value: False
  201. [0069.49] ScriptLog: DistortionFalse
  202. [0069.49] ScriptLog: key: DropParticleDistortion | value: False
  203. [0069.49] ScriptLog: DropParticleDistortionFalse
  204. [0069.49] ScriptLog: key: LensFlares | value: False
  205. [0069.49] ScriptLog: LensFlaresFalse
  206. [0069.49] ScriptLog: key: AllowRadialBlur | value: True
  207. [0069.49] ScriptLog: AllowRadialBlurTrue
  208. [0069.49] ScriptLog: key: bAllowSeparateTranslucency | value: False
  209. [0069.49] ScriptLog: bAllowSeparateTranslucencyFalse
  210. [0069.49] ScriptLog: key: bAllowPostprocessMLAA | value: False
  211. [0069.49] ScriptLog: bAllowPostprocessMLAAFalse
  212. [0069.49] ScriptLog: key: bAllowHighQualityMaterials | value: True
  213. [0069.49] ScriptLog: bAllowHighQualityMaterialsTrue
  214. [0069.49] ScriptLog: key: MaxFilterBlurSampleCount | value: 16
  215. [0069.49] ScriptLog: MaxFilterBlurSampleCount? 16
  216. [0069.49] ScriptLog: key: SkeletalMeshLODBias | value: 3
  217. [0069.49] ScriptLog: SkeletalMeshLODBias? 3
  218. [0069.49] ScriptLog: key: DetailMode | value: 0
  219. [0069.49] ScriptLog: DetailMode? 0
  220. [0069.49] ScriptLog: key: MaxDrawDistanceScale | value: 1
  221. [0069.49] ScriptLog: MaxDrawDistanceScale? 1.0000
  222. [0069.49] ScriptLog: key: MaxAnisotropy | value: 0
  223. [0069.49] ScriptLog: MaxAnisotropy? 0
  224. [0069.49] ScriptLog: key: bAllowD3D9MSAA | value: False
  225. [0069.49] ScriptLog: bAllowD3D9MSAAFalse
  226. [0069.49] ScriptLog: key: MinShadowResolution | value: 64
  227. [0069.49] ScriptLog: MinShadowResolution? 64
  228. [0069.49] ScriptLog: key: MinPreShadowResolution | value: 8
  229. [0069.49] ScriptLog: MinPreShadowResolution? 8
  230. [0069.49] ScriptLog: key: MaxShadowResolution | value: 1024
  231. [0069.49] ScriptLog: MaxShadowResolution? 1024
  232. [0069.49] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280
  233. [0069.49] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280
  234. [0069.49] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3
  235. [0069.50] ScriptLog: ShadowTexelsPerPixel? 1.3000
  236. [0069.50] ScriptLog: key: bEnableBranchingPCFShadows | value: False
  237. [0069.50] ScriptLog: bEnableBranchingPCFShadowsFalse
  238. [0069.50] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True
  239. [0069.50] ScriptLog: bAllowWholeSceneDominantShadowsTrue
  240. [0069.50] ScriptLog: key: bUseConservativeShadowBounds | value: False
  241. [0069.50] ScriptLog: bUseConservativeShadowBoundsFalse
  242. [0069.50] ScriptLog: key: bAllowFracturedDamage | value: True
  243. [0069.50] ScriptLog: bAllowFracturedDamageTrue
  244. [0069.50] ScriptLog: key: FractureCullDistanceScale | value: 1
  245. [0069.50] ScriptLog: FractureCullDistanceScale? 1.0000
  246. [0069.50] ScriptLog: key: bApexClothingAsyncFetchResults | value: False
  247. [0069.50] ScriptLog: bApexClothingAsyncFetchResultsFalse
  248. [0069.50] Log: Current preference system settings:
  249. [0069.50] Log: UseVsync = FALSE (Whether to use VSync or not.)
  250. [0069.50] Log: Fullscreen = TRUE (Fullscreen.)
  251. [0069.50] Log: ResX = 1024 (Screen X resolution.)
  252. [0069.50] Log: ResY = 768 (Screen Y resolution.)
  253. [0069.50] ScriptLog: key: UseVsync | value: False
  254. [0069.50] ScriptLog: UseVsyncFalse
  255. [0069.50] ScriptLog: key: Fullscreen | value: True
  256. [0069.50] ScriptLog: FullscreenTrue
  257. [0069.50] ScriptLog: key: ResX | value: 1024
  258. [0069.50] ScriptLog: ResX? 1024
  259. [0069.50] ScriptLog: key: ResY | value: 768
  260. [0069.50] ScriptLog: ResY? 768
  261. [0069.50] Log: Current debug system settings:
  262. [0069.50] Log: DynamicLights = FALSE (Whether to allow dynamic lights.)
  263. [0069.50] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.)
  264. [0069.50] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
  265. [0069.50] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
  266. [0069.50] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
  267. [0069.50] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
  268. [0069.50] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
  269. [0069.50] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
  270. [0069.50] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
  271. [0069.50] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
  272. [0069.50] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
  273. [0069.50] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
  274. [0069.50] Log: ParticleLODBias = 3 (LOD bias for particle systems.)
  275. [0069.50] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
  276. [0069.50] Log: bAllowTemporalAA = FALSE (UKNOWN)
  277. [0069.50] Log: TemporalAA_MinDepth = 500 (UKNOWN)
  278. [0069.50] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
  279. [0069.50] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
  280. [0069.50] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
  281. [0069.50] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
  282. [0069.50] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
  283. [0069.50] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
  284. [0069.50] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
  285. [0069.50] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
  286. [0069.50] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
  287. [0069.50] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
  288. [0069.50] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
  289. [0069.50] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
  290. [0069.50] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
  291. [0069.50] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
  292. [0069.50] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
  293. [0069.50] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
  294. [0069.50] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
  295. [0069.50] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
  296. [0069.50] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
  297. [0069.50] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
  298. [0069.50] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
  299. [0069.50] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
  300. [0069.50] ScriptLog: key: DynamicLights | value: False
  301. [0069.50] ScriptLog: DynamicLightsFalse
  302. [0069.50] ScriptLog: key: CompositeDynamicLights | value: False
  303. [0069.50] ScriptLog: CompositeDynamicLightsFalse
  304. [0069.50] ScriptLog: key: DirectionalLightmaps | value: True
  305. [0069.50] ScriptLog: DirectionalLightmapsTrue
  306. [0069.50] ScriptLog: key: SpeedTreeLeaves | value: False
  307. [0069.50] ScriptLog: SpeedTreeLeavesFalse
  308. [0069.50] ScriptLog: key: SpeedTreeFronds | value: False
  309. [0069.50] ScriptLog: SpeedTreeFrondsFalse
  310. [0069.50] ScriptLog: key: OnlyStreamInTextures | value: False
  311. [0069.50] ScriptLog: OnlyStreamInTexturesFalse
  312. [0069.50] ScriptLog: key: OneFrameThreadLag | value: True
  313. [0069.50] ScriptLog: OneFrameThreadLagTrue
  314. [0069.50] ScriptLog: key: UpscaleScreenPercentage | value: True
  315. [0069.50] ScriptLog: UpscaleScreenPercentageTrue
  316. [0069.50] ScriptLog: key: AllowOpenGL | value: False
  317. [0069.50] ScriptLog: AllowOpenGLFalse
  318. [0069.50] ScriptLog: key: AllowSubsurfaceScattering | value: True
  319. [0069.50] ScriptLog: AllowSubsurfaceScatteringTrue
  320. [0069.50] ScriptLog: key: AllowImageReflections | value: True
  321. [0069.50] ScriptLog: AllowImageReflectionsTrue
  322. [0069.50] ScriptLog: key: AllowImageReflectionShadowing | value: True
  323. [0069.50] ScriptLog: AllowImageReflectionShadowingTrue
  324. [0069.50] ScriptLog: key: ParticleLODBias | value: 3
  325. [0069.50] ScriptLog: ParticleLODBias? 3
  326. [0069.50] ScriptLog: key: MaxMultiSamples | value: 0
  327. [0069.50] ScriptLog: MaxMultiSamples? 0
  328. [0069.50] ScriptLog: key: bAllowTemporalAA | value: False
  329. [0069.50] ScriptLog: bAllowTemporalAAFalse
  330. [0069.50] ScriptLog: key: TemporalAA_MinDepth | value: 500
  331. [0069.50] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found.
  332. [0069.50] ScriptLog: TemporalAA_MinDepth? -1
  333. [0069.50] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100
  334. [0069.50] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000
  335. [0069.50] ScriptLog: key: ScreenPercentage | value: 100
  336. [0069.50] ScriptLog: ScreenPercentage? 100.0000
  337. [0069.50] Log: Current unknown system settings:
  338. [0069.50] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
  339. [0069.50] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
  340. [0069.50] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
  341. [0069.50] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
  342. [0069.50] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
  343. [0069.50] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
  344. [0069.50] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
  345. [0069.50] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
  346. [0069.50] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
  347. [0069.50] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
  348. [0069.50] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
  349. [0069.50] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
  350. [0069.50] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
  351. [0069.50] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
  352. [0069.50] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
  353. [0069.50] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
  354. [0069.50] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
  355. [0069.50] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
  356. [0069.50] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
  357. [0069.50] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
  358. [0069.50] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
  359. [0069.50] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  360. [0069.50] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  361. [0069.50] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
  362. [0069.50] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
  363. [0069.50] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
  364. [0069.50] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
  365. [0069.50] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
  366. [0069.50] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
  367. [0069.50] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
  368. [0069.50] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
  369. [0069.50] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
  370. [0069.50] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
  371. [0069.50] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
  372. [0069.50] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
  373. [0069.50] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
  374. [0069.50] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
  375. [0069.50] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
  376. [0069.50] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
  377. [0069.50] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
  378. [0069.50] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
  379. [0069.50] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
  380. [0069.50] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
  381. [0069.50] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
  382. [0069.50] Log: MobileLightShaftScale = 2 (UNKNOWN.)
  383. [0069.50] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
  384. [0069.50] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
  385. [0069.50] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
  386. [0069.50] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
  387. [0069.50] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
  388. [0069.50] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
  389. [0069.50] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
  390. [0069.50] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
  391. [0069.50] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
  392. [0069.50] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
  393. [0069.50] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
  394. [0069.50] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
  395. [0069.50] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
  396. [0069.50] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
  397. [0069.50] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
  398. [0069.50] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
  399. [0069.50] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
  400. [0069.50] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
  401. [0069.50] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
  402. [0069.50] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
  403. [0069.50] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
  404. [0069.50] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
  405. [0069.50] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
  406. [0069.50] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
  407. [0069.50] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
  408. [0069.50] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
  409. [0069.50] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
  410. [0069.50] ScriptLog: key: SHSecondaryLighting | value: True
  411. [0069.50] ScriptLog: SHSecondaryLightingTrue
  412. [0069.50] ScriptLog: key: MotionBlurPause | value: True
  413. [0069.50] ScriptLog: MotionBlurPauseTrue
  414. [0069.50] ScriptLog: key: MotionBlurSkinning | value: 1
  415. [0069.50] ScriptLog: MotionBlurSkinning? 1
  416. [0069.50] ScriptLog: key: FilteredDistortion | value: True
  417. [0069.50] ScriptLog: FilteredDistortionTrue
  418. [0069.50] ScriptLog: key: bAllowDownsampledTranslucency | value: False
  419. [0069.50] ScriptLog: bAllowDownsampledTranslucencyFalse
  420. [0069.50] ScriptLog: key: FogVolumes | value: True
  421. [0069.50] ScriptLog: FogVolumesTrue
  422. [0069.50] ScriptLog: key: FloatingPointRenderTargets | value: True
  423. [0069.50] ScriptLog: FloatingPointRenderTargetsTrue
  424. [0069.50] ScriptLog: key: ShadowFilterQualityBias | value: 3
  425. [0069.50] ScriptLog: ShadowFilterQualityBias? 3
  426. [0069.50] ScriptLog: key: ShadowFadeResolution | value: 128
  427. [0069.50] ScriptLog: ShadowFadeResolution? 128
  428. [0069.50] ScriptLog: key: PreShadowFadeResolution | value: 16
  429. [0069.50] ScriptLog: PreShadowFadeResolution? 16
  430. [0069.50] ScriptLog: key: ShadowFadeExponent | value: 0.25
  431. [0069.50] ScriptLog: ShadowFadeExponent? 0.2500
  432. [0069.50] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1
  433. [0069.50] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000
  434. [0069.50] ScriptLog: key: PreShadowResolutionFactor | value: 0.5
  435. [0069.50] ScriptLog: PreShadowResolutionFactor? 0.5000
  436. [0069.50] ScriptLog: key: bAllowHardwareShadowFiltering | value: False
  437. [0069.50] ScriptLog: bAllowHardwareShadowFilteringFalse
  438. [0069.50] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48
  439. [0069.50] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found.
  440. [0069.50] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1
  441. [0069.50] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False
  442. [0069.50] ScriptLog: bEnableForegroundShadowsOnWorldFalse
  443. [0069.50] ScriptLog: key: bEnableForegroundSelfShadowing | value: False
  444. [0069.50] ScriptLog: bEnableForegroundSelfShadowingFalse
  445. [0069.50] ScriptLog: key: ShadowFilterRadius | value: 2
  446. [0069.50] ScriptLog: ShadowFilterRadius? 2.0000
  447. [0069.50] ScriptLog: key: ShadowDepthBias | value: 0.012
  448. [0069.50] ScriptLog: ShadowDepthBias? 0.0120
  449. [0069.50] ScriptLog: key: PerObjectShadowTransition | value: 60
  450. [0069.50] Warning: Warning, The System Setting PerObjectShadowTransition could not be found.
  451. [0069.50] ScriptLog: PerObjectShadowTransition? -1
  452. [0069.50] ScriptLog: key: PerSceneShadowTransition | value: 600
  453. [0069.50] Warning: Warning, The System Setting PerSceneShadowTransition could not be found.
  454. [0069.50] ScriptLog: PerSceneShadowTransition? -1
  455. [0069.50] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5
  456. [0069.50] ScriptLog: CSMSplitPenumbraScale? 0.5000
  457. [0069.50] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4
  458. [0069.50] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000
  459. [0069.50] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5
  460. [0069.50] ScriptLog: CSMSplitDepthBiasScale? 0.5000
  461. [0069.50] ScriptLog: key: CSMMinimumFOV | value: 40
  462. [0069.50] Warning: Warning, The System Setting CSMMinimumFOV could not be found.
  463. [0069.50] ScriptLog: CSMMinimumFOV? -1
  464. [0069.50] ScriptLog: key: CSMFOVRoundFactor | value: 4
  465. [0069.50] ScriptLog: CSMFOVRoundFactor? 4.0000
  466. [0069.50] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000
  467. [0069.50] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000
  468. [0069.50] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3
  469. [0069.50] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3
  470. [0069.50] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50
  471. [0069.50] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50
  472. [0069.50] ScriptLog: key: NumFracturedPartsScale | value: 1
  473. [0069.50] ScriptLog: NumFracturedPartsScale? 1.0000
  474. [0069.50] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1
  475. [0069.50] ScriptLog: FractureDirectSpawnChanceScale? 1.0000
  476. [0069.50] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1
  477. [0069.50] ScriptLog: FractureRadialSpawnChanceScale? 1.0000
  478. [0069.50] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False
  479. [0069.50] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse
  480. [0069.50] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False
  481. [0069.50] ScriptLog: bDisableSkeletalInstanceWeightsFalse
  482. [0069.50] ScriptLog: key: HighPrecisionGBuffers | value: False
  483. [0069.50] ScriptLog: HighPrecisionGBuffersFalse
  484. [0069.50] ScriptLog: key: AllowSecondaryDisplays | value: False
  485. [0069.50] ScriptLog: AllowSecondaryDisplaysFalse
  486. [0069.50] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280
  487. [0069.50] ScriptLog: SecondaryDisplayMaximumWidth? 1280
  488. [0069.50] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720
  489. [0069.50] ScriptLog: SecondaryDisplayMaximumHeight? 720
  490. [0069.50] ScriptLog: key: ApexLODResourceBudget | value: 1e+021
  491. [0069.50] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000
  492. [0069.50] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500
  493. [0069.50] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500
  494. [0069.50] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0
  495. [0069.50] ScriptLog: ApexDestructionMaxShapeCount? 0
  496. [0069.50] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1
  497. [0069.50] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found.
  498. [0069.50] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1
  499. [0069.50] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1
  500. [0069.50] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1
  501. [0069.50] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044
  502. [0069.50] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
  503. [0069.50] ScriptLog: key: ApexDestructionSortByBenefit | value: True
  504. [0069.50] ScriptLog: ApexDestructionSortByBenefitTrue
  505. [0069.50] ScriptLog: key: ApexGRBEnable | value: False
  506. [0069.50] ScriptLog: ApexGRBEnableFalse
  507. [0069.50] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128
  508. [0069.50] ScriptLog: ApexGRBGPUMemSceneSize? 128
  509. [0069.50] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128
  510. [0069.50] ScriptLog: ApexGRBGPUMemTempDataSize? 128
  511. [0069.50] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5
  512. [0069.50] ScriptLog: ApexGRBMeshCellSize? 7.5000
  513. [0069.50] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9
  514. [0069.50] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9
  515. [0069.50] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3
  516. [0069.50] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3
  517. [0069.50] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3
  518. [0069.50] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3
  519. [0069.50] ScriptLog: key: ApexGRBSkinWidth | value: 0.025
  520. [0069.50] ScriptLog: ApexGRBSkinWidth? 0.0250
  521. [0069.50] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006
  522. [0069.50] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000
  523. [0069.50] ScriptLog: key: bEnableParallelApexClothingFetch | value: True
  524. [0069.50] ScriptLog: bEnableParallelApexClothingFetchTrue
  525. [0069.50] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60
  526. [0069.50] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000
  527. [0069.50] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True
  528. [0069.50] ScriptLog: ApexClothingAllowAsyncCookingTrue
  529. [0069.50] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False
  530. [0069.50] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse
  531. [0069.50] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1
  532. [0069.50] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1
  533. [0069.54] Log: Listing all sound classes.
  534. [0069.54] Log: Class 'None' has 18 resident sounds taking 1274.73 kb
  535. [0069.54] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb
  536. [0069.54] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb
  537. [0069.54] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb
  538. [0069.54] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb
  539. [0069.54] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
  540. [0069.54] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb
  541. [0069.54] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb
  542. [0069.54] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb
  543. [0069.54] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb
  544. [0069.54] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb
  545. [0069.54] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb
  546. [0069.54] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb
  547. [0069.54] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb
  548. [0069.54] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb
  549. [0069.54] Log: 916 total sounds in 15 classes
  550. [0069.56] Log: Bool AmbientOcclusion set to 0
  551. [0070.00] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!!
  552. [0071.45] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!!
  553. [0149.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
  554. [0153.43] ScriptLog: <<GameEnding>>
  555. [0153.45] Log: LoadMap: CNC-Field?Name=apachey?Team=0?Numplay=16?GDIBotCount=7?NODBotCount=8?GDIDifficulty=3?NODDifficulty=3?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=35?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False
  556. [0153.47] Log: --- LOADING MOVIE START ---
  557. [0153.74] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
  558. OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
  559. Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
  560. [0153.78] ScriptWarning: PlayerStart_2 is not a team playerstart!
  561. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  562. Function UTGame.UTTeamGame:RatePlayerStart:0051
  563. [0153.78] ScriptWarning: PlayerStart_0 is not a team playerstart!
  564. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  565. Function UTGame.UTTeamGame:RatePlayerStart:0051
  566. [0153.78] ScriptWarning: Player start not found, failed to restart player
  567. Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0
  568. Function Engine.GameInfo:RestartPlayer:025E
  569. [0153.78] ScriptWarning: Accessed None 'Pawn'
  570. Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0
  571. Function RenX_Game.Rx_Bot:IsInBuilding:0014
  572. [0153.78] ScriptWarning: Accessed None 'Pawn'
  573. Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0
  574. Function RenX_Game.Rx_Bot:IsInBuilding:003C
  575. [0153.78] Rx: PLAYER: GDI,256,apachey disconnected
  576. [0177.29] Log: Game class is 'Rx_Game'
  577. [0177.58] Log: Primary PhysX scene will be in software.
  578. [0177.58] Log: Creating Primary PhysX Scene.
  579. [0178.06] Log: Bringing World cnc-field.TheWorld up for play (0) at 2014.08.15-14.24.10
  580. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  581. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  582. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  583. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  584. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  585. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  586. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  587. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  588. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  589. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  590. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  591. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  592. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
  593. [0178.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
  594. [0178.17] ScriptLog: GDI:0.7500
  595. [0178.17] ScriptLog: Script call stack:
  596. Function RenX_Game.Rx_Game:PreBeginPlay
  597. Function UTGame.UTTeamGame:PreBeginPlay
  598. Function RenX_Game.Rx_Game:CreateTeam
  599.  
  600. [0178.17] ScriptLog: Nod:0.7500
  601. [0178.65] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_21 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
  602. [0178.69] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_23 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
  603. [0178.71] ScriptWarning: Accessed array 'Rx_SentinelController_0.Teams' out of bounds (255/2)
  604. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_0
  605. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  606. [0178.71] ScriptLog: Rx_SentinelWeapon_AGT_MG_0 upgrade...
  607. [0178.74] ScriptWarning: Accessed array 'Rx_SentinelController_1.Teams' out of bounds (255/2)
  608. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_1
  609. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  610. [0178.74] ScriptLog: Rx_SentinelWeapon_AGT_MG_1 upgrade...
  611. [0178.74] ScriptWarning: Accessed array 'Rx_SentinelController_2.Teams' out of bounds (255/2)
  612. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_2
  613. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  614. [0178.74] ScriptLog: Rx_SentinelWeapon_AGT_MG_2 upgrade...
  615. [0178.74] ScriptWarning: Accessed array 'Rx_SentinelController_3.Teams' out of bounds (255/2)
  616. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_3
  617. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  618. [0178.74] ScriptLog: Rx_SentinelWeapon_AGT_MG_3 upgrade...
  619. [0178.74] ScriptWarning: Accessed array 'Rx_SentinelController_4.Teams' out of bounds (255/2)
  620. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_4
  621. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  622. [0178.74] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_0 upgrade...
  623. [0178.74] ScriptWarning: Accessed array 'Rx_SentinelController_4.Teams' out of bounds (255/2)
  624. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_4
  625. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  626. [0178.75] ScriptWarning: Accessed array 'Rx_SentinelController_0.Teams' out of bounds (255/2)
  627. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_0
  628. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  629. [0178.75] ScriptWarning: Accessed array 'Rx_SentinelController_1.Teams' out of bounds (255/2)
  630. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_1
  631. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  632. [0178.75] ScriptWarning: Accessed array 'Rx_SentinelController_2.Teams' out of bounds (255/2)
  633. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_2
  634. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  635. [0178.75] ScriptWarning: Accessed array 'Rx_SentinelController_3.Teams' out of bounds (255/2)
  636. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_3
  637. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  638. [0178.77] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_15 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
  639. [0178.85] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6414.25,1615.46,434.31 With a Rotation of 0,-32768,0
  640. [0178.85] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6533.07,1409.67,434.31 With a Rotation of 0,-21845,0
  641. [0178.85] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6533.07,1821.26,434.31 With a Rotation of 0,21845,0
  642. [0178.85] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6770.70,1821.26,434.31 With a Rotation of 0,10923,0
  643. [0178.85] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6889.52,1615.46,434.31 With a Rotation of 0,0,0
  644. [0178.85] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6770.70,1409.67,434.31 With a Rotation of 0,-10923,0
  645. [0178.86] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_39 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
  646. [0178.88] ScriptWarning: Accessed array 'Rx_SentinelController_5.Teams' out of bounds (255/2)
  647. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_5
  648. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  649. [0178.88] ScriptLog: Rx_SentinelWeapon_Obelisk_0 upgrade...
  650. [0178.88] ScriptWarning: Accessed array 'Rx_SentinelController_5.Teams' out of bounds (255/2)
  651. Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_5
  652. Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224
  653. [0178.90] Log: Bringing up level for play took: 1.611876
  654. [0178.92] ScriptWarning: Accessed None 'Pawn'
  655. Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0
  656. Function RenX_Game.Rx_Controller:SetOurCameraMode:0018
  657. [0178.92] ScriptWarning: Accessed None 'Profile'
  658. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
  659. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
  660. [0178.92] ScriptWarning: Accessed None 'Profile'
  661. UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1
  662. Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
  663. [0178.98] Error: Can't start an online game that hasn't been created
  664. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
  665. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
  666. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
  667. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  668. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
  669. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  670. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
  671. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  672. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
  673. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
  674. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
  675. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
  676. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
  677. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
  678. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
  679. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
  680. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
  681. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
  682. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
  683. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
  684. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
  685. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
  686. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  687. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  688. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  689. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  690. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
  691. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  692. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
  693. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  694. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
  695. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  696. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
  697. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  698. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
  699. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  700. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  701. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  702. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
  703. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  704. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  705. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  706. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
  707. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
  708. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
  709. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
  710. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
  711. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
  712. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
  713. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
  714. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
  715. [0178.98] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
  716. [0178.98] ScriptWarning: Accessed None 'PhysicsAsset'
  717. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_1
  718. Function UTGame.UTPawn:NotifyTeamChanged:0139
  719. [0178.99] ScriptWarning: Accessed None 'InvManager'
  720. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_0
  721. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  722. [0178.99] ScriptWarning: Accessed None 'InvManager'
  723. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_0
  724. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  725. [0179.00] ScriptLog: added red bot
  726. [0179.00] ScriptWarning: Accessed None 'PhysicsAsset'
  727. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_2
  728. Function UTGame.UTPawn:NotifyTeamChanged:0139
  729. [0179.00] ScriptWarning: Accessed None 'InvManager'
  730. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_1
  731. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  732. [0179.00] ScriptWarning: Accessed None 'InvManager'
  733. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_1
  734. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  735. [0179.01] ScriptLog: added red bot
  736. [0179.01] ScriptWarning: Accessed None 'PhysicsAsset'
  737. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_3
  738. Function UTGame.UTPawn:NotifyTeamChanged:0139
  739. [0179.01] ScriptWarning: Accessed None 'InvManager'
  740. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_2
  741. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  742. [0179.01] ScriptWarning: Accessed None 'InvManager'
  743. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_2
  744. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  745. [0179.02] ScriptLog: added red bot
  746. [0179.02] ScriptWarning: Accessed None 'PhysicsAsset'
  747. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_4
  748. Function UTGame.UTPawn:NotifyTeamChanged:0139
  749. [0179.02] ScriptWarning: Accessed None 'InvManager'
  750. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_3
  751. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  752. [0179.02] ScriptWarning: Accessed None 'InvManager'
  753. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_3
  754. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  755. [0179.03] ScriptLog: added red bot
  756. [0179.03] ScriptWarning: Accessed None 'PhysicsAsset'
  757. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_5
  758. Function UTGame.UTPawn:NotifyTeamChanged:0139
  759. [0179.03] ScriptWarning: Accessed None 'InvManager'
  760. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_4
  761. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  762. [0179.03] ScriptWarning: Accessed None 'InvManager'
  763. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_4
  764. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  765. [0179.04] ScriptLog: added red bot
  766. [0179.04] ScriptWarning: Accessed None 'PhysicsAsset'
  767. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_6
  768. Function UTGame.UTPawn:NotifyTeamChanged:0139
  769. [0179.04] ScriptWarning: Accessed None 'InvManager'
  770. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_5
  771. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  772. [0179.04] ScriptWarning: Accessed None 'InvManager'
  773. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_5
  774. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  775. [0179.05] ScriptLog: added red bot
  776. [0179.05] ScriptWarning: Accessed None 'PhysicsAsset'
  777. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_7
  778. Function UTGame.UTPawn:NotifyTeamChanged:0139
  779. [0179.05] ScriptWarning: Accessed None 'InvManager'
  780. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_6
  781. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  782. [0179.05] ScriptWarning: Accessed None 'InvManager'
  783. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_6
  784. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  785. [0179.06] ScriptLog: added red bot
  786. [0179.06] ScriptLog: GDIDifficulty6
  787. [0179.07] ScriptWarning: Accessed None 'PhysicsAsset'
  788. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_8
  789. Function UTGame.UTPawn:NotifyTeamChanged:0139
  790. [0179.07] ScriptWarning: Accessed None 'InvManager'
  791. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_7
  792. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  793. [0179.07] ScriptWarning: Accessed None 'InvManager'
  794. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_7
  795. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  796. [0179.09] ScriptLog: added blue bot
  797. [0179.09] ScriptWarning: Accessed None 'PhysicsAsset'
  798. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_9
  799. Function UTGame.UTPawn:NotifyTeamChanged:0139
  800. [0179.09] ScriptWarning: Accessed None 'InvManager'
  801. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_8
  802. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  803. [0179.09] ScriptWarning: Accessed None 'InvManager'
  804. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_8
  805. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  806. [0179.10] ScriptLog: added blue bot
  807. [0179.10] ScriptWarning: Accessed None 'PhysicsAsset'
  808. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_10
  809. Function UTGame.UTPawn:NotifyTeamChanged:0139
  810. [0179.10] ScriptWarning: Accessed None 'InvManager'
  811. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_9
  812. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  813. [0179.11] ScriptWarning: Accessed None 'InvManager'
  814. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_9
  815. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  816. [0179.11] ScriptLog: added blue bot
  817. [0179.12] ScriptWarning: Accessed None 'PhysicsAsset'
  818. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_11
  819. Function UTGame.UTPawn:NotifyTeamChanged:0139
  820. [0179.12] ScriptWarning: Accessed None 'InvManager'
  821. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_10
  822. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  823. [0179.12] ScriptWarning: Accessed None 'InvManager'
  824. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_10
  825. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  826. [0179.13] ScriptLog: added blue bot
  827. [0179.13] ScriptWarning: Accessed None 'PhysicsAsset'
  828. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_12
  829. Function UTGame.UTPawn:NotifyTeamChanged:0139
  830. [0179.13] ScriptWarning: Accessed None 'InvManager'
  831. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_11
  832. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  833. [0179.13] ScriptWarning: Accessed None 'InvManager'
  834. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_11
  835. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  836. [0179.14] ScriptLog: added blue bot
  837. [0179.14] ScriptWarning: Accessed None 'PhysicsAsset'
  838. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_13
  839. Function UTGame.UTPawn:NotifyTeamChanged:0139
  840. [0179.14] ScriptWarning: Accessed None 'InvManager'
  841. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12
  842. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  843. [0179.14] ScriptWarning: Accessed None 'InvManager'
  844. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12
  845. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  846. [0179.15] ScriptLog: added blue bot
  847. [0179.15] ScriptWarning: Accessed None 'PhysicsAsset'
  848. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_14
  849. Function UTGame.UTPawn:NotifyTeamChanged:0139
  850. [0179.15] ScriptWarning: Accessed None 'InvManager'
  851. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_13
  852. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  853. [0179.15] ScriptWarning: Accessed None 'InvManager'
  854. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_13
  855. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  856. [0179.16] ScriptLog: added blue bot
  857. [0179.17] ScriptWarning: Accessed None 'PhysicsAsset'
  858. Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_15
  859. Function UTGame.UTPawn:NotifyTeamChanged:0139
  860. [0179.17] ScriptWarning: Accessed None 'InvManager'
  861. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_14
  862. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  863. [0179.17] ScriptWarning: Accessed None 'InvManager'
  864. Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_14
  865. Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D
  866. [0179.17] ScriptLog: added blue bot
  867. [0179.17] ScriptLog: NODDifficulty6
  868. [0179.17] ScriptLog: START MATCH
  869. [0179.20] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font No
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