Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ///scr_swap_weapons(new_weapon)
- var new_weapon = argument0;
- obj_weapon_stats.weapon_sprite = new_weapon.sprite_index;
- obj_weapon_stats.def = new_weapon.def;
- obj_weapon_stats.spd = new_weapon.spd;
- obj_weapon_stats.hp = new_weapon.hp;
- obj_weapon_stats.maxhp = new_weapon.maxhp;
- obj_weapon_stats.stamina = new_weapon.stamina;
- obj_weapon_stats.maxstamina = new_weapon.maxstamina;
- obj_weapon_stats.attack = new_weapon.attack;
- obj_weapon_stats.attack_knockback = new_weapon.attack_knockback;
- obj_weapon_stats.mana = new_weapon.mana;
- obj_weapon_stats.maxmana = new_weapon.maxmana;
- obj_weapon_stats.mana_regen_rate = new_weapon.mana_regen_rate;
- obj_weapon_stats.stamina_regen_rate = new_weapon.stamina_regen_rate;
- obj_weapon_stats.stamina_regen_stall = new_weapon.stamina_regen_stall;
- obj_weapon_stats.mana_regen_stall = new_weapon.mana_regen_stall;
- obj_weapon_stats.mana_regen_delay = new_weapon.mana_regen_delay;
- obj_weapon_stats.stamina_regen_delay = new_weapon.stamina_regen_delay;
- obj_weapon_stats.dash_cost = new_weapon.dash_cost;
- obj_weapon_stats.spell_cost = new_weapon.spell_cost;
- obj_weapon_stats.spell_pierce = new_weapon.spell_pierce;
- obj_weapon_stats.spell_knockback = new_weapon.spell_knockback;
- obj_weapon_stats.spell_attack = new_weapon.spell_attack;
- obj_weapon_stats.dash_length = new_weapon.dash_length;
- obj_weapon_stats.dash_spd = new_weapon.dash_spd;
- obj_weapon_stats.attack_spd = new_weapon.attack_spd;
- obj_weapon_stats.attack_range = new_weapon.attack_range;
- obj_weapon_stats.attack_persists = new_weapon.attack_persists;
- obj_weapon_stats.respawn_hp = new_weapon.respawn_hp;
- obj_weapon_stats.w_width = new_weapon.w_width;
- with (obj_player_stats) {
- scr_level_up();
- }
- x1 = new_weapon.x
- y1 = new_weapon.y
- if (new_weapon.object_index == obj_weapon_item_sword) {
- obj_weapon_stats.unlocked_weapon[0] = true;
- }
- if (new_weapon.object_index == obj_weapon_item_axe) {
- obj_weapon_stats.unlocked_weapon[1] = true;
- } /*
- if (new_weapon.object_index == obj_weapon_item_) {
- obj_weapon_stats.unlocked_weapon[2] = true;
- }
- if (new_weapon.object_index == obj_weapon_item_) {
- obj_weapon_stats.unlocked_weapon[3] = true;
- }
- if (new_weapon.object_index == obj_weapon_item_) {
- obj_weapon_stats.unlocked_weapon[4] = true;
- }
- if (new_weapon.object_index == obj_weapon_item_) {
- obj_weapon_stats.unlocked_weapon[5] = true;
- }
- if (new_weapon.object_index == obj_weapon_item_) {
- obj_weapon_stats.unlocked_weapon[6] = true;
- }
- if (new_weapon.object_index == obj_weapon_item_) {
- obj_weapon_stats.unlocked_weapon[7] = true;
- }
- if (new_weapon.object_index == obj_weapon_item_) {
- obj_weapon_stats.unlocked_weapon[8] = true;
- }
- if (new_weapon.object_index == obj_weapon_item_) {
- obj_weapon_stats.unlocked_weapon[9] = true;
- } */
- instance_destroy(new_weapon)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement