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- 18/02/2016 - KTOS Part.3
- ※ This patch has been broken down into 3 separate posts. Please read them all!
- Part 1: http://pastebin.com/3sEDmN7A
- Part 2: http://pastebin.com/qz3jtM9D
- Part 3: (Current)
- Skill changes will be listed below !
- // Translator's Note: [ If anyone has hard number changes ( for skills and etc) please PM(Gwenyth) Me or @Gwenyth me in a forum post so i can add them! ]
- 1.Characters that use skills causing negative states will reduce the enemies resistance to that skill after more uses.
- - This only applies for 'Player v monster' interaction.
- - 'Player v Player' interaction will remain the same.
- 2. Swordsmen Class
- [Cataphract]
- - Rush
- : Attacking duration of the skill has been reduced.
- : AOE attack ratio of this skill will now also become affected by the characters items.
- : Skill Damage increased.
- - Earth Wave
- : Changed to always deal 5 consecutive hits.
- : Skill damage scaling will change .
- : The stiff part of the animation for the skill has been removed.
- - Doom Spike
- : Changed to always deal 5 consecutive hits.
- : Changes to damage scaling.
- : The stiff part of the animation for the skill has been removed. ( the pose that is held after casting i think)
- [DoppelSoeldner]
- - Cyclone: Fixed a problem where this skill had an abnormally high AOE attack ratio.
- [Dragoon]
- - Dragon Tooth
- : Skill Damage Increased.
- : Number of hits increased.
- : This skill will now charge 50% faster than before.
- : Cooldown reduced.
- - Serpentine
- : Skill Damage Increased.
- : Skill attack range increased.
- : The skills number of hits increased.
- : Cooldown Reduced.
- - Dragon Soar
- : Skill Damage Increased.
- : The skills number of hits increased.
- : Cooldown Reduced.
- 2. Wizard Classes
- [Elementalist]
- - Prominence: The radius that prominence travels has been reduced to a smaller area than before.
- [Chronomancer]
- - BackMasking: When cast within the time range during battle, This skills effects can apply to allies that have been recently disabled/ cc'd.
- [Warlock]
- - Dark Surge: The Darkness attribute was unintentionally affecting bosses.
- [Featherfoot]
- - Blood Bath: Corrected a problem where the skill effects caused bosses to stop performing actions.
- 3. Archer Classes
- [Sapper]
- - Collar Bomb
- : Resistance rate of Collar Bomb has been reduced.
- : Cooldown Reduced.
- - Broom Trap: Cooldown Reduced.
- - Detonate Trap: Cooldown Reduced.
- [Wugushi]
- - Poison Pot:You can now un-equip an equipped card in the poison pot with right-clic.
- [Rogue]
- - Sneak Hit: Fixed problem where the critical chance was applying even if you were facing the target from the front.
- [Fletcher]
- - BroadHead:
- : Bleeding damage will take into account the bonus damage attribute of this skill.
- : The timer for Bleeding effects being applied will be faster than normal.
- : Default duration of Bleeding [5s + SkillLevel * 1s] From [5s + Skill LVL *0.5s ]
- : Cooldown changed to 10 seconds.
- : Skill Tool-tip will be changed.
- - Singijeon: Fixed an issue where explosion damage was being abnormally applied.
- [Falconer]
- - Hanging Shot; If you swap weapon whilst you are under the hanging shot effect, the skill effect will immediately cancel.
- : When swapping to a Musket weapon, Hanging shot will immediately cancel.
- - During Hanging shot will not allow your weapon to swap to a musket weapon.
- : For 2-Handed bows with Hanging Shot, Changing to 1-Handed Bow is still possible.
- 4. Cleric Classes
- [General]
- - The maximum amount of consecutive buff effects that clerics can have has been increased to 7. ( From 5)
- [Bokor]
- - Hexing
- : Changed to a Rank 2 Debuff.
- : Resistance rate for Hexing been reduced.
- - Effigy
- : SP Consumption Reduced.
- : Skill After-cast Delay reduced.
- - Zombify: Fixed problem where Zombies would attempt attacks on friendly targets.
- - Ogouveve: Damage Increase & Range Attributes added.
- [Dievdirby]
- - Carve
- : Base Damage added.
- : Cooldown Reduction.
- : Number of consecutive hits increased.
- - Carve Owl
- : The firing rate of the Owl will increase.
- : Skill damage increased.
- [Paladin]
- - Smite
- : Skill Damage Increased.
- : AOE Attack Ratio Increased.
- - Conviction
- : Skill damage Increased.
- : AOE attack ratio increased.
- - When an enemy is suffering from [Conviction] Smite deals 3 consecutive hits.
- - Turn Undead
- : Fixed an issue where Turn Undead was dealing Strike property attacks.
- : Fixed issue where enemies were being killed in a wide area.
- : Cooldown Reduced.
- : Skill range increased
- : The skill now applies to [3 + SkillLVL * 1]Targets, From [Skill LVL * 1]Targets
- [Oracle]
- - Clairvoyance: If there is no target available the skill will cancel.
- [Plague Doctor]
- - Bloodletting: Fixed a problem where under certain circumstances HP recovery was possible.
- Thanks for reading!
- Source Post: http://tos.nexon.com/community/tosnotice/view.aspx?n4ArticleSN=245
- Translation by Gwenyth @TOS Forums.
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