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- static const uint32_t projectileCategory = 0x1 << 1;
- static const uint32_t projectileCategory = 0x2;
- static const uint32_t projectileCategory = 0x1 << 1;// bit 1
- static const uint32_t doodadCategory = 0x1 << 2;// bit 2
- static const uint32_t playerCategory = 0x1 << 3;// bit 3
- static const uint32_t doorCategory = 0x1 << 4;// bit 4
- 0x1: 00000001
- 0x2: 00000010 <- product of 0x1 << 1
- 0x4: 00000100 <- product of 0x1 << 2
- (0x1 << 1)
- 0x02
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