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Global Illumination Debug Log - D3D9

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Aug 27th, 2011
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  1. 11:06:32: Creating resource group General
  2. 11:06:32: Creating resource group Internal
  3. 11:06:32: Creating resource group Autodetect
  4. 11:06:32: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 11:06:32: Registering ResourceManager for type Material
  6. 11:06:32: Registering ResourceManager for type Mesh
  7. 11:06:32: Registering ResourceManager for type Skeleton
  8. 11:06:32: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 11:06:32: OverlayElementFactory for type Panel registered.
  10. 11:06:32: OverlayElementFactory for type BorderPanel registered.
  11. 11:06:32: OverlayElementFactory for type TextArea registered.
  12. 11:06:32: Registering ResourceManager for type Font
  13. 11:06:32: ArchiveFactory for archive type FileSystem registered.
  14. 11:06:32: ArchiveFactory for archive type Zip registered.
  15. 11:06:32: ArchiveFactory for archive type EmbeddedZip registered.
  16. 11:06:32: DDS codec registering
  17. 11:06:32: FreeImage version: 3.13.1
  18. 11:06:32: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  19. 11:06:32: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  20. 11:06:32: Registering ResourceManager for type HighLevelGpuProgram
  21. 11:06:32: Registering ResourceManager for type Compositor
  22. 11:06:32: MovableObjectFactory for type 'Entity' registered.
  23. 11:06:32: MovableObjectFactory for type 'Light' registered.
  24. 11:06:32: MovableObjectFactory for type 'BillboardSet' registered.
  25. 11:06:32: MovableObjectFactory for type 'ManualObject' registered.
  26. 11:06:32: MovableObjectFactory for type 'BillboardChain' registered.
  27. 11:06:32: MovableObjectFactory for type 'RibbonTrail' registered.
  28. 11:06:32: Loading library .\RenderSystem_Direct3D9_d
  29. 11:06:32: Installing plugin: D3D9 RenderSystem
  30. 11:06:32: D3D9 : Direct3D9 Rendering Subsystem created.
  31. 11:06:32: D3D9: Driver Detection Starts
  32. 11:06:32: D3D9: Driver Detection Ends
  33. 11:06:32: Plugin successfully installed
  34. 11:06:32: Loading library .\RenderSystem_GL_d
  35. 11:06:32: Installing plugin: GL RenderSystem
  36. 11:06:32: OpenGL Rendering Subsystem created.
  37. 11:06:32: Plugin successfully installed
  38. 11:06:32: Loading library .\Plugin_ParticleFX_d
  39. 11:06:32: Installing plugin: ParticleFX
  40. 11:06:32: Particle Emitter Type 'Point' registered
  41. 11:06:32: Particle Emitter Type 'Box' registered
  42. 11:06:32: Particle Emitter Type 'Ellipsoid' registered
  43. 11:06:32: Particle Emitter Type 'Cylinder' registered
  44. 11:06:32: Particle Emitter Type 'Ring' registered
  45. 11:06:32: Particle Emitter Type 'HollowEllipsoid' registered
  46. 11:06:32: Particle Affector Type 'LinearForce' registered
  47. 11:06:32: Particle Affector Type 'ColourFader' registered
  48. 11:06:32: Particle Affector Type 'ColourFader2' registered
  49. 11:06:32: Particle Affector Type 'ColourImage' registered
  50. 11:06:32: Particle Affector Type 'ColourInterpolator' registered
  51. 11:06:32: Particle Affector Type 'Scaler' registered
  52. 11:06:32: Particle Affector Type 'Rotator' registered
  53. 11:06:32: Particle Affector Type 'DirectionRandomiser' registered
  54. 11:06:32: Particle Affector Type 'DeflectorPlane' registered
  55. 11:06:32: Plugin successfully installed
  56. 11:06:32: Loading library .\Plugin_BSPSceneManager_d
  57. 11:06:32: Installing plugin: BSP Scene Manager
  58. 11:06:32: Plugin successfully installed
  59. 11:06:32: Loading library .\Plugin_CgProgramManager_d
  60. 11:06:32: Installing plugin: Cg Program Manager
  61. 11:06:32: Plugin successfully installed
  62. 11:06:32: Loading library .\Plugin_PCZSceneManager_d
  63. 11:06:32: Installing plugin: Portal Connected Zone Scene Manager
  64. 11:06:32: PCZone Factory Type 'ZoneType_Default' registered
  65. 11:06:32: Plugin successfully installed
  66. 11:06:32: Loading library .\Plugin_OctreeZone_d
  67. 11:06:32: Installing plugin: Octree Zone Factory
  68. 11:06:32: Plugin successfully installed
  69. 11:06:32: Loading library .\Plugin_OctreeSceneManager_d
  70. 11:06:32: Installing plugin: Octree Scene Manager
  71. 11:06:32: Plugin successfully installed
  72. 11:06:32: *-*-* OGRE Initialising
  73. 11:06:32: *-*-* Version 1.8.0unstable (Byatis)
  74. 11:06:32: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  75. 11:06:32: D3D9 : RenderSystem Option: FSAA = 0
  76. 11:06:32: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
  77. 11:06:32: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  78. 11:06:32: D3D9 : RenderSystem Option: Full Screen = Yes
  79. 11:06:32: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
  80. 11:06:32: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-ATI Mobility Radeon HD 5650
  81. 11:06:32: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
  82. 11:06:32: D3D9 : RenderSystem Option: VSync = No
  83. 11:06:32: D3D9 : RenderSystem Option: VSync Interval = 1
  84. 11:06:32: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
  85. 11:06:32: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  86. 11:06:32: CPU Identifier & Features
  87. 11:06:32: -------------------------
  88. 11:06:32: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5 CPU M 480 @ 2.67GHz
  89. 11:06:32: * SSE: yes
  90. 11:06:32: * SSE2: yes
  91. 11:06:32: * SSE3: yes
  92. 11:06:32: * MMX: yes
  93. 11:06:32: * MMXEXT: yes
  94. 11:06:32: * 3DNOW: no
  95. 11:06:32: * 3DNOWEXT: no
  96. 11:06:32: * CMOV: yes
  97. 11:06:32: * TSC: yes
  98. 11:06:32: * FPU: yes
  99. 11:06:32: * PRO: yes
  100. 11:06:32: * HT: no
  101. 11:06:32: -------------------------
  102. 11:06:32: D3D9 : Subsystem Initialising
  103. 11:06:32: Registering ResourceManager for type Texture
  104. 11:06:32: Registering ResourceManager for type GpuProgram
  105. 11:06:32: D3D9RenderSystem::_createRenderWindow "OGRE Sample Browser", 1366x768 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
  106. 11:06:32: D3D9 : Created D3D9 Rendering Window 'OGRE Sample Browser' : 1366x768, 32bpp
  107. 11:06:32: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
  108. 11:06:33: D3D9: Vertex texture format supported - PF_L8
  109. 11:06:33: D3D9: Vertex texture format supported - PF_L16
  110. 11:06:33: D3D9: Vertex texture format supported - PF_A8
  111. 11:06:33: D3D9: Vertex texture format supported - PF_A4L4
  112. 11:06:33: D3D9: Vertex texture format supported - PF_BYTE_LA
  113. 11:06:33: D3D9: Vertex texture format supported - PF_R5G6B5
  114. 11:06:33: D3D9: Vertex texture format supported - PF_B5G6R5
  115. 11:06:33: D3D9: Vertex texture format supported - PF_A4R4G4B4
  116. 11:06:33: D3D9: Vertex texture format supported - PF_A1R5G5B5
  117. 11:06:33: D3D9: Vertex texture format supported - PF_A8R8G8B8
  118. 11:06:33: D3D9: Vertex texture format supported - PF_B8G8R8A8
  119. 11:06:33: D3D9: Vertex texture format supported - PF_A2R10G10B10
  120. 11:06:33: D3D9: Vertex texture format supported - PF_A2B10G10R10
  121. 11:06:33: D3D9: Vertex texture format supported - PF_DXT1
  122. 11:06:33: D3D9: Vertex texture format supported - PF_DXT2
  123. 11:06:33: D3D9: Vertex texture format supported - PF_DXT3
  124. 11:06:33: D3D9: Vertex texture format supported - PF_DXT4
  125. 11:06:33: D3D9: Vertex texture format supported - PF_DXT5
  126. 11:06:33: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  127. 11:06:33: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  128. 11:06:33: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  129. 11:06:33: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  130. 11:06:33: D3D9: Vertex texture format supported - PF_X8R8G8B8
  131. 11:06:33: D3D9: Vertex texture format supported - PF_X8B8G8R8
  132. 11:06:33: D3D9: Vertex texture format supported - PF_R8G8B8A8
  133. 11:06:33: D3D9: Vertex texture format supported - PF_DEPTH
  134. 11:06:33: D3D9: Vertex texture format supported - PF_SHORT_RGBA
  135. 11:06:33: D3D9: Vertex texture format supported - PF_FLOAT16_R
  136. 11:06:33: D3D9: Vertex texture format supported - PF_FLOAT32_R
  137. 11:06:33: D3D9: Vertex texture format supported - PF_SHORT_GR
  138. 11:06:33: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  139. 11:06:33: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  140. 11:06:33: D3D9: Vertex texture format supported - PF_SHORT_RGB
  141. 11:06:33: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  142. 11:06:33: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  143. 11:06:33: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  144. 11:06:33: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  145. 11:06:33: RenderSystem capabilities
  146. 11:06:33: -------------------------
  147. 11:06:33: RenderSystem Name: Direct3D9 Rendering Subsystem
  148. 11:06:33: GPU Vendor: ati
  149. 11:06:33: Device Name: Monitor-1-ATI Mobility Radeon HD 5650
  150. 11:06:33: Driver Version: 8.17.10.29
  151. 11:06:33: * Fixed function pipeline: yes
  152. 11:06:33: * Hardware generation of mipmaps: yes
  153. 11:06:33: * Texture blending: yes
  154. 11:06:33: * Anisotropic texture filtering: yes
  155. 11:06:33: * Dot product texture operation: yes
  156. 11:06:33: * Cube mapping: yes
  157. 11:06:33: * Hardware stencil buffer: yes
  158. 11:06:33: - Stencil depth: 8
  159. 11:06:33: - Two sided stencil support: yes
  160. 11:06:33: - Wrap stencil values: yes
  161. 11:06:33: * Hardware vertex / index buffers: yes
  162. 11:06:33: * Vertex programs: yes
  163. 11:06:33: * Number of floating-point constants for vertex programs: 256
  164. 11:06:33: * Number of integer constants for vertex programs: 16
  165. 11:06:33: * Number of boolean constants for vertex programs: 16
  166. 11:06:33: * Fragment programs: yes
  167. 11:06:33: * Number of floating-point constants for fragment programs: 224
  168. 11:06:33: * Number of integer constants for fragment programs: 16
  169. 11:06:33: * Number of boolean constants for fragment programs: 16
  170. 11:06:33: * Geometry programs: no
  171. 11:06:33: * Number of floating-point constants for geometry programs: 0
  172. 11:06:33: * Number of integer constants for geometry programs: 0
  173. 11:06:33: * Number of boolean constants for geometry programs: 0
  174. 11:06:33: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  175. 11:06:33: * Texture Compression: yes
  176. 11:06:33: - DXT: yes
  177. 11:06:33: - VTC: no
  178. 11:06:33: - PVRTC: no
  179. 11:06:33: * Scissor Rectangle: yes
  180. 11:06:33: * Hardware Occlusion Query: yes
  181. 11:06:33: * User clip planes: yes
  182. 11:06:33: * VET_UBYTE4 vertex element type: yes
  183. 11:06:33: * Infinite far plane projection: yes
  184. 11:06:33: * Hardware render-to-texture: yes
  185. 11:06:33: * Floating point textures: yes
  186. 11:06:33: * Non-power-of-two textures: yes
  187. 11:06:33: * Volume textures: yes
  188. 11:06:33: * Multiple Render Targets: 4
  189. 11:06:33: - With different bit depths: yes
  190. 11:06:33: * Point Sprites: yes
  191. 11:06:33: * Extended point parameters: yes
  192. 11:06:33: * Max Point Size: 256
  193. 11:06:33: * Vertex texture fetch: yes
  194. 11:06:33: * Number of world matrices: 0
  195. 11:06:33: * Number of texture units: 8
  196. 11:06:33: * Stencil buffer depth: 8
  197. 11:06:33: * Number of vertex blend matrices: 0
  198. 11:06:33: - Max vertex textures: 4
  199. 11:06:33: - Vertex textures shared: no
  200. 11:06:33: * Render to Vertex Buffer : no
  201. 11:06:33: * DirectX per stage constants: yes
  202. 11:06:33: ***************************************
  203. 11:06:33: *** D3D9 : Subsystem Initialised OK ***
  204. 11:06:33: ***************************************
  205. 11:06:33: DefaultWorkQueue('Root') initialising on thread main.
  206. 11:06:33: Particle Renderer Type 'billboard' registered
  207. 11:06:33: SceneManagerFactory for type 'BspSceneManager' registered.
  208. 11:06:33: Registering ResourceManager for type BspLevel
  209. 11:06:33: SceneManagerFactory for type 'PCZSceneManager' registered.
  210. 11:06:33: MovableObjectFactory for type 'PCZLight' registered.
  211. 11:06:33: MovableObjectFactory for type 'Portal' registered.
  212. 11:06:33: MovableObjectFactory for type 'AntiPortal' registered.
  213. 11:06:33: PCZone Factory Type 'ZoneType_Octree' registered
  214. 11:06:33: SceneManagerFactory for type 'OctreeSceneManager' registered.
  215. 11:06:33: Creating resource group Essential
  216. 11:06:33: Added resource location 'Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
  217. 11:06:33: Added resource location 'Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
  218. 11:06:33: Added resource location 'Media' of type 'FileSystem' to resource group 'General'
  219. 11:06:33: Creating resource group Popular
  220. 11:06:33: Added resource location 'Media/fonts' of type 'FileSystem' to resource group 'Popular'
  221. 11:06:33: Added resource location 'Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
  222. 11:06:33: Added resource location 'Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
  223. 11:06:33: Added resource location 'Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
  224. 11:06:33: Added resource location 'Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
  225. 11:06:33: Added resource location 'Media/models' of type 'FileSystem' to resource group 'Popular'
  226. 11:06:33: Added resource location 'Media/particle' of type 'FileSystem' to resource group 'Popular'
  227. 11:06:33: Added resource location 'Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
  228. 11:06:33: Added resource location 'Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
  229. 11:06:33: Added resource location 'Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
  230. 11:06:33: Added resource location 'Media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
  231. 11:06:33: Added resource location 'Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
  232. 11:06:33: Added resource location 'Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
  233. 11:06:33: Added resource location 'Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
  234. 11:06:33: Added resource location 'Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
  235. 11:06:33: Added resource location 'Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
  236. 11:06:33: Added resource location 'Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
  237. 11:06:33: Added resource location 'Media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
  238. 11:06:33: Added resource location 'Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
  239. 11:06:33: Initialising resource group Essential
  240. 11:06:33: Parsing scripts for resource group Essential
  241. 11:06:33: Parsing script SdkTrays.material
  242. 11:06:33: Parsing script SdkTrays.fontdef
  243. 11:06:33: Parsing script SdkTrays.overlay
  244. 11:06:33: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay
  245. 11:06:33: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  246. 11:06:33: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  247. 11:06:33: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
  248. 11:06:33: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  249. 11:06:33: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  250. 11:06:33: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
  251. 11:06:33: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  252. 11:06:33: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  253. 11:06:33: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  254. 11:06:33: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
  255. 11:06:33: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  256. 11:06:33: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
  257. 11:06:33: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  258. 11:06:33: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  259. 11:06:33: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
  260. 11:06:33: Finished parsing scripts for resource group Essential
  261. 11:06:33: Creating resources for group Essential
  262. 11:06:33: All done
  263. 11:06:33: Texture: sdk_bands.png: Loading 1 faces(PF_A8R8G8B8,2x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x32x1.
  264. 11:06:33: Initialising resource group Popular
  265. 11:06:33: Parsing scripts for resource group Popular
  266. 11:06:33: Font SdkTrays/Captionusing texture size 512x256
  267. 11:06:33: Info: Freetype returned null for character 160 in font SdkTrays/Caption
  268. 11:06:33: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
  269. 11:06:33: Font SdkTrays/Valueusing texture size 512x512
  270. 11:06:33: Info: Freetype returned null for character 127 in font SdkTrays/Value
  271. 11:06:33: Info: Freetype returned null for character 128 in font SdkTrays/Value
  272. 11:06:33: Info: Freetype returned null for character 129 in font SdkTrays/Value
  273. 11:06:33: Info: Freetype returned null for character 130 in font SdkTrays/Value
  274. 11:06:33: Info: Freetype returned null for character 131 in font SdkTrays/Value
  275. 11:06:33: Info: Freetype returned null for character 132 in font SdkTrays/Value
  276. 11:06:33: Info: Freetype returned null for character 133 in font SdkTrays/Value
  277. 11:06:33: Info: Freetype returned null for character 134 in font SdkTrays/Value
  278. 11:06:33: Info: Freetype returned null for character 135 in font SdkTrays/Value
  279. 11:06:33: Info: Freetype returned null for character 136 in font SdkTrays/Value
  280. 11:06:33: Info: Freetype returned null for character 137 in font SdkTrays/Value
  281. 11:06:33: Info: Freetype returned null for character 138 in font SdkTrays/Value
  282. 11:06:33: Info: Freetype returned null for character 139 in font SdkTrays/Value
  283. 11:06:33: Info: Freetype returned null for character 140 in font SdkTrays/Value
  284. 11:06:33: Info: Freetype returned null for character 141 in font SdkTrays/Value
  285. 11:06:33: Info: Freetype returned null for character 142 in font SdkTrays/Value
  286. 11:06:33: Info: Freetype returned null for character 143 in font SdkTrays/Value
  287. 11:06:33: Info: Freetype returned null for character 144 in font SdkTrays/Value
  288. 11:06:33: Info: Freetype returned null for character 145 in font SdkTrays/Value
  289. 11:06:33: Info: Freetype returned null for character 146 in font SdkTrays/Value
  290. 11:06:33: Info: Freetype returned null for character 147 in font SdkTrays/Value
  291. 11:06:33: Info: Freetype returned null for character 148 in font SdkTrays/Value
  292. 11:06:33: Info: Freetype returned null for character 149 in font SdkTrays/Value
  293. 11:06:33: Info: Freetype returned null for character 150 in font SdkTrays/Value
  294. 11:06:33: Info: Freetype returned null for character 151 in font SdkTrays/Value
  295. 11:06:33: Info: Freetype returned null for character 152 in font SdkTrays/Value
  296. 11:06:33: Info: Freetype returned null for character 153 in font SdkTrays/Value
  297. 11:06:33: Info: Freetype returned null for character 154 in font SdkTrays/Value
  298. 11:06:33: Info: Freetype returned null for character 155 in font SdkTrays/Value
  299. 11:06:33: Info: Freetype returned null for character 156 in font SdkTrays/Value
  300. 11:06:33: Info: Freetype returned null for character 157 in font SdkTrays/Value
  301. 11:06:33: Info: Freetype returned null for character 158 in font SdkTrays/Value
  302. 11:06:33: Info: Freetype returned null for character 159 in font SdkTrays/Value
  303. 11:06:33: Info: Freetype returned null for character 160 in font SdkTrays/Value
  304. 11:06:33: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
  305. 11:06:33: Parsing script Instancing.program
  306. 11:06:33: Parsing script Examples.program
  307. 11:06:33: Parsing script StdQuad_vp.program
  308. 11:06:33: Parsing script deferred_post.program
  309. 11:06:33: Parsing script ShadowCaster.program
  310. 11:06:33: Parsing script VPL.program
  311. 11:06:33: Parsing script ASCII.material
  312. 11:06:33: Parsing script ASMSwizzle.material
  313. 11:06:33: Compiler error: object unsupported by render system in ASMSwizzle.material(1)
  314. 11:06:33: Parsing script BlackAndWhite.material
  315. 11:06:33: Parsing script Bloom.material
  316. 11:06:33: Parsing script Bloom2.material
  317. 11:06:34: Parsing script CGSwizzle.material
  318. 11:06:34: Parsing script CompositorDemo.material
  319. 11:06:34: Parsing script DepthShadowmap.material
  320. 11:06:34: Parsing script Dither.material
  321. 11:06:34: Parsing script DOF.material
  322. 11:06:34: Parsing script Embossed.material
  323. 11:06:34: Parsing script Example-Water.material
  324. 11:06:34: Parsing script Examples-Advanced.material
  325. 11:06:34: Parsing script Examples-DynTex.material
  326. 11:06:34: Parsing script Examples-Water.material
  327. 11:06:34: Parsing script Examples.material
  328. 11:06:34: Parsing script facial.material
  329. 11:06:34: Parsing script Glass.material
  330. 11:06:34: Parsing script GLSLSwizzle.material
  331. 11:06:34: Parsing script Halftone.material
  332. 11:06:34: Parsing script hdr.material
  333. 11:06:34: Parsing script HeatVision.material
  334. 11:06:34: Parsing script Hurt.material
  335. 11:06:34: Parsing script HWInstancing.material
  336. 11:06:34: Parsing script HW_VTFInstancing.material
  337. 11:06:34: Parsing script instancing.material
  338. 11:06:34: Parsing script InstancingMisc.material
  339. 11:06:35: Parsing script Invert.material
  340. 11:06:35: Parsing script IsoSurf.material
  341. 11:06:35: Parsing script Laplace.material
  342. 11:06:35: Parsing script MotionBlur.material
  343. 11:06:35: Parsing script MRTtest.material
  344. 11:06:35: Parsing script NightVision.material
  345. 11:06:35: Parsing script Ocean.material
  346. 11:06:35: Parsing script OffsetMapping.material
  347. 11:06:35: Parsing script Ogre.material
  348. 11:06:35: Parsing script OldMovie.material
  349. 11:06:35: Parsing script OldTV.material
  350. 11:06:35: Parsing script ParticleGS.material
  351. 11:06:35: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/GenerateVScg: CG ERROR : "The compile returned an error."
  352. (0) : error C6015: Output 'POSITION' not completely written
  353. in CgProgram::compileMicrocode at D:\Res\ogre-gsoc2011-modernillumination\PlugIns\CgProgramManager\src/OgreCgProgramManagerDll.cpp (line 67)
  354. 11:06:35: High-level program Ogre/ParticleGS/GenerateVScg encountered an error during loading and is thus not supported.
  355. OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/GenerateVScg: CG ERROR : "The compile returned an error."
  356. (0) : error C6015: Output 'POSITION' not completely written
  357. in CgProgram::compileMicrocode at D:\Res\ogre-gsoc2011-modernillumination\PlugIns\CgProgramManager\src/OgreCgProgramManagerDll.cpp (line 67)
  358. 11:06:35: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayVScg: CG ERROR : "The compile returned an error."
  359. (249) : warning C7050: "output.color" might be used before being initialized
  360. (0) : error C6015: Output 'POSITION' not completely written
  361. in CgProgram::compileMicrocode at D:\Res\ogre-gsoc2011-modernillumination\PlugIns\CgProgramManager\src/OgreCgProgramManagerDll.cpp (line 67)
  362. 11:06:35: High-level program Ogre/ParticleGS/DisplayVScg encountered an error during loading and is thus not supported.
  363. OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayVScg: CG ERROR : "The compile returned an error."
  364. (249) : warning C7050: "output.color" might be used before being initialized
  365. (0) : error C6015: Output 'POSITION' not completely written
  366. in CgProgram::compileMicrocode at D:\Res\ogre-gsoc2011-modernillumination\PlugIns\CgProgramManager\src/OgreCgProgramManagerDll.cpp (line 67)
  367. 11:06:35: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPScg: CG ERROR : "The compile returned an error."
  368. (323) : fatal error C9999: unexpected cast operation
  369. in CgProgram::compileMicrocode at D:\Res\ogre-gsoc2011-modernillumination\PlugIns\CgProgramManager\src/OgreCgProgramManagerDll.cpp (line 67)
  370. 11:06:35: High-level program Ogre/ParticleGS/DisplayPScg encountered an error during loading and is thus not supported.
  371. OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPScg: CG ERROR : "The compile returned an error."
  372. (323) : fatal error C9999: unexpected cast operation
  373. in CgProgram::compileMicrocode at D:\Res\ogre-gsoc2011-modernillumination\PlugIns\CgProgramManager\src/OgreCgProgramManagerDll.cpp (line 67)
  374. 11:06:35: Parsing script Penguin.material
  375. 11:06:35: Parsing script Posterize.material
  376. 11:06:35: Parsing script pssm.material
  377. 11:06:35: Parsing script RadialBlur.material
  378. 11:06:35: Parsing script RZR-002.material
  379. 11:06:35: Parsing script ShaderInstancing.material
  380. 11:06:35: Parsing script ShaderSystem.material
  381. 11:06:35: Parsing script shadows.material
  382. 11:06:35: Parsing script SharpenEdges.material
  383. 11:06:35: Parsing script sibenik.material
  384. 11:06:35: Parsing script smoke.material
  385. 11:06:35: Parsing script Tiling.material
  386. 11:06:35: Parsing script VarianceShadowmap.material
  387. 11:06:35: Parsing script VTFInstancing.material
  388. 11:06:35: Parsing script deferreddemo.material
  389. 11:06:35: Parsing script deferred_post.material
  390. 11:06:35: Parsing script deferred_post_minilight.material
  391. 11:06:35: Parsing script ShadowCaster.material
  392. 11:06:35: Parsing script ssao.material
  393. 11:06:35: Parsing script VPL.material
  394. 11:06:35: Parsing script ROOM.material
  395. 11:06:35: Parsing script RTShaderSystem.material
  396. 11:06:35: Compiler error: unknown error in RTShaderSystem.material(23): token class, rtshader_system, unrecognized.
  397. 11:06:35: Compiler error: unknown error in RTShaderSystem.material(52): token class, rtshader_system, unrecognized.
  398. 11:06:35: Compiler error: unknown error in RTShaderSystem.material(81): token class, rtshader_system, unrecognized.
  399. 11:06:35: Compiler error: unknown error in RTShaderSystem.material(110): token class, rtshader_system, unrecognized.
  400. 11:06:35: Compiler error: unknown error in RTShaderSystem.material(146): token class, rtshader_system, unrecognized.
  401. 11:06:35: Compiler error: unknown error in RTShaderSystem.material(162): token class, rtshader_system, unrecognized.
  402. 11:06:35: Compiler error: unknown error in RTShaderSystem.material(211): token class, rtshader_system, unrecognized.
  403. 11:06:35: Parsing script RomanBath.material
  404. 11:06:35: Parsing script Sinbad.material
  405. 11:06:35: Parsing script emitted_emitter.particle
  406. 11:06:35: Parsing script Examples-Water.particle
  407. 11:06:35: Parsing script Examples.particle
  408. 11:06:35: Parsing script smoke.particle
  409. 11:06:35: Parsing script Examples.compositor
  410. 11:06:35: Parsing script deferred.compositor
  411. 11:06:36: Parsing script ssao.compositor
  412. 11:06:36: Parsing script sample.fontdef
  413. 11:06:36: Finished parsing scripts for resource group Popular
  414. 11:06:36: Creating resources for group Popular
  415. 11:06:36: All done
  416. 11:06:36: Loading library .\Sample_BezierPatch_d
  417. 11:06:36: Installing plugin: Bezier Patch Sample
  418. 11:06:36: Plugin successfully installed
  419. 11:06:36: Loading library .\Sample_BSP_d
  420. 11:06:36: Installing plugin: BSP Sample
  421. 11:06:36: Plugin successfully installed
  422. 11:06:36: Loading library .\Sample_CameraTrack_d
  423. 11:06:36: Installing plugin: Camera Tracking Sample
  424. 11:06:36: Plugin successfully installed
  425. 11:06:36: Loading library .\Sample_CelShading_d
  426. 11:06:36: Installing plugin: Cel-shading Sample
  427. 11:06:36: Plugin successfully installed
  428. 11:06:36: Loading library .\Sample_Character_d
  429. 11:06:36: Installing plugin: Character Sample
  430. 11:06:36: Plugin successfully installed
  431. 11:06:36: Loading library .\Sample_Compositor_d
  432. 11:06:36: Installing plugin: Compositor Sample
  433. 11:06:36: Plugin successfully installed
  434. 11:06:36: Loading library .\Sample_CubeMapping_d
  435. 11:06:36: Installing plugin: Cube Mapping Sample
  436. 11:06:36: Plugin successfully installed
  437. 11:06:36: Loading library .\Sample_DeferredShading_d
  438. 11:06:36: Installing plugin: Deferred Shading Sample
  439. 11:06:36: Plugin successfully installed
  440. 11:06:36: Loading library .\Sample_Dot3Bump_d
  441. 11:06:36: Installing plugin: Bump Mapping Sample
  442. 11:06:36: Plugin successfully installed
  443. 11:06:36: Loading library .\Sample_DynTex_d
  444. 11:06:36: Installing plugin: Dynamic Texturing Sample
  445. 11:06:36: Plugin successfully installed
  446. 11:06:36: Loading library .\Sample_FacialAnimation_d
  447. 11:06:36: Installing plugin: Facial Animation Sample
  448. 11:06:36: Plugin successfully installed
  449. 11:06:36: Loading library .\Sample_Fresnel_d
  450. 11:06:36: Installing plugin: Fresnel Sample
  451. 11:06:36: Plugin successfully installed
  452. 11:06:36: Loading library .\Sample_Grass_d
  453. 11:06:36: Installing plugin: Grass Sample
  454. 11:06:36: Plugin successfully installed
  455. 11:06:36: Loading library .\Sample_Instancing_d
  456. 11:06:36: Installing plugin: Instancing Sample
  457. 11:06:36: Plugin successfully installed
  458. 11:06:36: Loading library .\Sample_Isosurf_d
  459. 11:06:36: Installing plugin: Isosurf Sample
  460. 11:06:36: Plugin successfully installed
  461. 11:06:36: Loading library .\Sample_Lighting_d
  462. 11:06:36: Installing plugin: Lighting Sample
  463. 11:06:36: Plugin successfully installed
  464. 11:06:36: Loading library .\Sample_NewInstancing_d
  465. 11:06:36: Installing plugin: New Instancing Sample
  466. 11:06:36: Plugin successfully installed
  467. 11:06:36: Loading library .\Sample_Ocean_d
  468. 11:06:36: Installing plugin: Ocean Sample
  469. 11:06:36: Plugin successfully installed
  470. 11:06:36: Loading library .\Sample_ParticleGS_d
  471. 11:06:36: Installing plugin: Particle Effects (GPU) Sample
  472. 11:06:36: Plugin successfully installed
  473. 11:06:36: Loading library .\Sample_ParticleFX_d
  474. 11:06:36: Installing plugin: Particle Effects Sample
  475. 11:06:36: Plugin successfully installed
  476. 11:06:36: Loading library .\Sample_ShaderSystem_d
  477. 11:06:36: Installing plugin: Shader System Sample
  478. 11:06:36: Plugin successfully installed
  479. 11:06:36: Loading library .\Sample_Shadows_d
  480. 11:06:36: Installing plugin: Shadows Sample
  481. 11:06:36: Plugin successfully installed
  482. 11:06:36: Loading library .\Sample_SkeletalAnimation_d
  483. 11:06:36: Installing plugin: Skeletal Animation Sample
  484. 11:06:36: Plugin successfully installed
  485. 11:06:36: Loading library .\Sample_SkyBox_d
  486. 11:06:36: Installing plugin: Sky Box Sample
  487. 11:06:36: Plugin successfully installed
  488. 11:06:36: Loading library .\Sample_SkyDome_d
  489. 11:06:36: Installing plugin: Sky Dome Sample
  490. 11:06:36: Plugin successfully installed
  491. 11:06:36: Loading library .\Sample_SkyPlane_d
  492. 11:06:36: Installing plugin: Sky Plane Sample
  493. 11:06:36: Plugin successfully installed
  494. 11:06:36: Loading library .\Sample_Smoke_d
  495. 11:06:36: Installing plugin: Smoke Sample
  496. 11:06:36: Plugin successfully installed
  497. 11:06:36: Loading library .\Sample_SphereMapping_d
  498. 11:06:36: Installing plugin: Sphere Mapping Sample
  499. 11:06:36: Plugin successfully installed
  500. 11:06:36: Loading library .\Sample_Terrain_d
  501. 11:06:36: Installing plugin: Terrain Sample
  502. 11:06:36: Plugin successfully installed
  503. 11:06:36: Loading library .\Sample_TextureFX_d
  504. 11:06:36: Installing plugin: Texture Effects Sample
  505. 11:06:36: Plugin successfully installed
  506. 11:06:36: Loading library .\Sample_TextureArray_d
  507. 11:06:36: Installing plugin: Texture Array Sample
  508. 11:06:36: Plugin successfully installed
  509. 11:06:36: Loading library .\Sample_Transparency_d
  510. 11:06:36: Installing plugin: Transparency Sample
  511. 11:06:36: Plugin successfully installed
  512. 11:06:36: Loading library .\Sample_VolumeTex_d
  513. 11:06:36: Installing plugin: Volume Textures Sample
  514. 11:06:36: Plugin successfully installed
  515. 11:06:36: Loading library .\Sample_Water_d
  516. 11:06:36: Installing plugin: Water Sample
  517. 11:06:36: Plugin successfully installed
  518. 11:06:36: Texture: thumb_bsp.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  519. 11:06:36: Texture: thumb_bezier.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  520. 11:06:36: Texture: thumb_bump.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  521. 11:06:36: Texture: thumb_camtrack.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  522. 11:06:36: Texture: thumb_cel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  523. 11:06:36: Texture: thumb_char.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  524. 11:06:36: Texture: thumb_comp.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  525. 11:06:36: Texture: thumb_cubemap.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  526. 11:06:36: Texture: thumb_deferred.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  527. 11:06:36: Texture: thumb_dyntex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  528. 11:06:36: Texture: thumb_facial.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  529. 11:06:36: Texture: thumb_fresnel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  530. 11:06:36: Texture: thumb_grass.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  531. 11:06:36: Texture: thumb_instancing.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  532. 11:06:36: Texture: thumb_isosurf.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  533. 11:06:36: Texture: thumb_lighting.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  534. 11:06:36: Texture: thumb_newinstancing.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  535. 11:06:36: Texture: thumb_ocean.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  536. 11:06:36: Texture: thumb_particles.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  537. 11:06:36: Texture: thumb_particlegs.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  538. 11:06:36: Texture: thumb_shadersystem.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  539. 11:06:36: Texture: thumb_shadows.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  540. 11:06:36: Texture: thumb_skelanim.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  541. 11:06:36: Texture: thumb_skybox.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  542. 11:06:36: Texture: thumb_skydome.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  543. 11:06:36: Texture: thumb_skyplane.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  544. 11:06:36: Texture: thumb_smoke.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  545. 11:06:36: Texture: thumb_spheremap.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  546. 11:06:36: Texture: thumb_terrain.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  547. 11:06:36: Texture: thumb_texarray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  548. 11:06:36: Texture: thumb_texfx.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  549. 11:06:36: Texture: thumb_trans.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  550. 11:06:36: Texture: thumb_voltex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  551. 11:06:36: Texture: thumb_water.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  552. 11:06:39: Texture: sdk_button_over.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
  553. 11:06:39: Texture: sdk_button_down.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
  554. 11:06:39: Texture: evening_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  555. 11:06:39: Texture: evening_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  556. 11:06:40: Texture: evening_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  557. 11:06:40: Texture: evening_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  558. 11:06:40: Texture: evening_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  559. 11:06:40: Texture: evening_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  560. 11:06:40: Mesh: Loading sibenik.mesh.
  561. 11:06:40: Texture: KAMEN320x240.jpg: Loading 1 faces(PF_R8G8B8,640x477x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,640x477x1.
  562. 11:06:40: Texture: KAMEN-stup.jpg: Loading 1 faces(PF_R8G8B8,640x477x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,640x477x1.
  563. 11:06:40: Texture: MRAMOR6X6.jpg: Loading 1 faces(PF_R8G8B8,600x600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,600x600x1.
  564. 11:06:40: Mesh: Loading athene.mesh.
  565. 11:06:40: Can't assign material 1 - Default to SubEntity of Athena because this Material does not exist. Have you forgotten to define it in a .material script?
  566. 11:06:40: Texture: atheneNormalMap.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  567. 11:06:40: Mesh: Loading knot.mesh.
  568. 11:06:41: Texture: MtlPlat2.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  569. 11:06:41: Texture: rockwall.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  570. 11:06:41: Texture: rockwall_NH.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  571. 11:06:41: Mesh: Loading ogrehead.mesh.
  572. 11:06:41: Texture: GreenSkin.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  573. 11:06:41: Texture: spheremap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  574. 11:06:41: Texture: tusk.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  575. 11:06:41: Mesh: Loading WoodPallet.mesh.
  576. 11:06:41: Texture: WoodPallet.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  577. 11:06:41: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  578. 11:06:41: void ToGBufferVP(
  579. float4 iPosition : POSITION,
  580. half3 iNormal : NORMAL,
  581. half2 iUV0 : TEXCOORD0,
  582. half3 iTangent : TANGENT0,
  583.  
  584. out float4 oPosition : POSITION,
  585. out float3 oViewPos : TEXCOORD0,
  586. out half3 oNormal : TEXCOORD1,
  587. out half3 oTangent : TEXCOORD2,
  588. out half3 oBiNormal : TEXCOORD3,
  589. out half2 oUV0 : TEXCOORD4,
  590.  
  591. uniform float4x4 cWorldViewProj,
  592. uniform float4x4 cWorldView
  593. )
  594. {
  595. oPosition = mul(cWorldViewProj, iPosition);
  596. oNormal = mul(cWorldView, float4(iNormal,0)).xyz;
  597. oTangent = mul(cWorldView, float4(iTangent,0)).xyz;
  598. oBiNormal = cross(oNormal, oTangent);
  599. oViewPos = mul(cWorldView, iPosition).xyz;
  600. oUV0 = iUV0;
  601. }
  602.  
  603. 11:06:41: void ToGBufferFP(
  604. float3 iViewPos : TEXCOORD0,
  605. float3 iNormal : TEXCOORD1,
  606. float3 iTangent : TEXCOORD2,
  607. half3 iBiNormal : TEXCOORD3,
  608. half2 iUV0 : TEXCOORD4,
  609. out half4 oColor0 : COLOR0,
  610. out half4 oColor1 : COLOR1,
  611. uniform sampler sNormalMap : register(s0),
  612. uniform half4 cDiffuseColour,
  613. uniform float cFarDistance
  614. ,
  615. uniform half cSpecularity
  616. )
  617. {
  618. oColor1.rgb = cDiffuseColour.rgb;
  619. oColor1.a = cSpecularity;
  620. half3 texNormal = (tex2D(sNormalMap, iUV0)-0.5)*2;
  621. float3x3 normalRotation = float3x3(iTangent, iBiNormal, iNormal);
  622. oColor0.rgb = normalize(mul(texNormal, normalRotation));
  623. oColor0.a = length(iViewPos) / cFarDistance;
  624. }
  625.  
  626. 11:06:41: void ToGBufferVP(
  627. float4 iPosition : POSITION,
  628. half3 iNormal : NORMAL,
  629.  
  630. out float4 oPosition : POSITION,
  631. out float3 oViewPos : TEXCOORD0,
  632. out half3 oNormal : TEXCOORD1,
  633.  
  634. uniform float4x4 cWorldViewProj,
  635. uniform float4x4 cWorldView
  636. )
  637. {
  638. oPosition = mul(cWorldViewProj, iPosition);
  639. oNormal = mul(cWorldView, float4(iNormal,0)).xyz;
  640. oViewPos = mul(cWorldView, iPosition).xyz;
  641. }
  642.  
  643. 11:06:41: void ToGBufferFP(
  644. float3 iViewPos : TEXCOORD0,
  645. float3 iNormal : TEXCOORD1,
  646. out half4 oColor0 : COLOR0,
  647. out half4 oColor1 : COLOR1,
  648. uniform half4 cDiffuseColour,
  649. uniform float cFarDistance
  650. ,
  651. uniform half cSpecularity
  652. )
  653. {
  654. oColor1.rgb = cDiffuseColour.rgb;
  655. oColor1.a = cSpecularity;
  656. oColor0.rgb = normalize(iNormal);
  657. oColor0.a = length(iViewPos) / cFarDistance;
  658. }
  659.  
  660. 11:06:41: void ToGBufferVP(
  661. float4 iPosition : POSITION,
  662. half3 iNormal : NORMAL,
  663. half2 iUV0 : TEXCOORD0,
  664.  
  665. out float4 oPosition : POSITION,
  666. out float3 oViewPos : TEXCOORD0,
  667. out half3 oNormal : TEXCOORD1,
  668. out half2 oUV0 : TEXCOORD2,
  669.  
  670. uniform float4x4 cWorldViewProj,
  671. uniform float4x4 cWorldView
  672. )
  673. {
  674. oPosition = mul(cWorldViewProj, iPosition);
  675. oNormal = mul(cWorldView, float4(iNormal,0)).xyz;
  676. oViewPos = mul(cWorldView, iPosition).xyz;
  677. oUV0 = iUV0;
  678. }
  679.  
  680. 11:06:41: void ToGBufferFP(
  681. float3 iViewPos : TEXCOORD0,
  682. float3 iNormal : TEXCOORD1,
  683. half2 iUV0 : TEXCOORD2,
  684. out half4 oColor0 : COLOR0,
  685. out half4 oColor1 : COLOR1,
  686. uniform sampler sTex0 : register(s0),
  687. uniform half4 cDiffuseColour,
  688. uniform float cFarDistance
  689. ,
  690. uniform half cSpecularity
  691. )
  692. {
  693. oColor1.rgb = tex2D(sTex0, iUV0);
  694. oColor1.rgb *= cDiffuseColour.rgb;
  695. oColor1.a = cSpecularity;
  696. oColor0.rgb = normalize(iNormal);
  697. oColor0.a = length(iViewPos) / cFarDistance;
  698. }
  699.  
  700. 11:06:41: void ToGBufferFP(
  701. float3 iViewPos : TEXCOORD0,
  702. float3 iNormal : TEXCOORD1,
  703. float3 iTangent : TEXCOORD2,
  704. half3 iBiNormal : TEXCOORD3,
  705. half2 iUV0 : TEXCOORD4,
  706. out half4 oColor0 : COLOR0,
  707. out half4 oColor1 : COLOR1,
  708. uniform sampler sNormalMap : register(s0),
  709. uniform sampler sTex0 : register(s1),
  710. uniform half4 cDiffuseColour,
  711. uniform float cFarDistance
  712. ,
  713. uniform half cSpecularity
  714. )
  715. {
  716. oColor1.rgb = tex2D(sTex0, iUV0);
  717. oColor1.rgb *= cDiffuseColour.rgb;
  718. oColor1.a = cSpecularity;
  719. half3 texNormal = (tex2D(sNormalMap, iUV0)-0.5)*2;
  720. float3x3 normalRotation = float3x3(iTangent, iBiNormal, iNormal);
  721. oColor0.rgb = normalize(mul(texNormal, normalRotation));
  722. oColor0.a = length(iViewPos) / cFarDistance;
  723. }
  724.  
  725. 11:06:41: -DLIGHT_TYPE=LIGHT_SPOT -DIS_SPECULAR -DIS_ATTENUATED -DIS_SHADOW_CASTER -DUSE_MAT_PROPERTIES
  726. 11:06:41: -DLIGHT_TYPE=LIGHT_POINT -DIS_ATTENUATED -DUSE_MAT_PROPERTIES
  727. 11:06:41: -DLIGHT_TYPE=LIGHT_POINT -DIS_SPECULAR -DIS_ATTENUATED -DUSE_MAT_PROPERTIES
  728. 11:06:41: -DLIGHT_TYPE=LIGHT_DIRECTIONAL -DUSE_MAT_PROPERTIES
  729. 11:06:43: Uninstalling plugin: Bezier Patch Sample
  730. 11:06:43: Plugin successfully uninstalled
  731. 11:06:43: Unloading library .\Sample_BezierPatch_d
  732. 11:06:43: Uninstalling plugin: BSP Sample
  733. 11:06:43: Plugin successfully uninstalled
  734. 11:06:43: Unloading library .\Sample_BSP_d
  735. 11:06:43: Uninstalling plugin: Camera Tracking Sample
  736. 11:06:43: Plugin successfully uninstalled
  737. 11:06:43: Unloading library .\Sample_CameraTrack_d
  738. 11:06:43: Uninstalling plugin: Cel-shading Sample
  739. 11:06:43: Plugin successfully uninstalled
  740. 11:06:43: Unloading library .\Sample_CelShading_d
  741. 11:06:43: Uninstalling plugin: Character Sample
  742. 11:06:43: Plugin successfully uninstalled
  743. 11:06:43: Unloading library .\Sample_Character_d
  744. 11:06:43: Uninstalling plugin: Compositor Sample
  745. 11:06:43: Plugin successfully uninstalled
  746. 11:06:43: Unloading library .\Sample_Compositor_d
  747. 11:06:43: Uninstalling plugin: Cube Mapping Sample
  748. 11:06:43: Plugin successfully uninstalled
  749. 11:06:43: Unloading library .\Sample_CubeMapping_d
  750. 11:06:43: Uninstalling plugin: Deferred Shading Sample
  751. 11:06:43: Plugin successfully uninstalled
  752. 11:06:43: Unloading library .\Sample_DeferredShading_d
  753. 11:06:43: Uninstalling plugin: Bump Mapping Sample
  754. 11:06:43: Plugin successfully uninstalled
  755. 11:06:43: Unloading library .\Sample_Dot3Bump_d
  756. 11:06:43: Uninstalling plugin: Dynamic Texturing Sample
  757. 11:06:43: Plugin successfully uninstalled
  758. 11:06:43: Unloading library .\Sample_DynTex_d
  759. 11:06:43: Uninstalling plugin: Facial Animation Sample
  760. 11:06:43: Plugin successfully uninstalled
  761. 11:06:43: Unloading library .\Sample_FacialAnimation_d
  762. 11:06:43: Uninstalling plugin: Fresnel Sample
  763. 11:06:43: Plugin successfully uninstalled
  764. 11:06:43: Unloading library .\Sample_Fresnel_d
  765. 11:06:43: Uninstalling plugin: Grass Sample
  766. 11:06:43: Plugin successfully uninstalled
  767. 11:06:43: Unloading library .\Sample_Grass_d
  768. 11:06:43: Uninstalling plugin: Instancing Sample
  769. 11:06:43: Plugin successfully uninstalled
  770. 11:06:43: Unloading library .\Sample_Instancing_d
  771. 11:06:43: Uninstalling plugin: Isosurf Sample
  772. 11:06:43: Plugin successfully uninstalled
  773. 11:06:43: Unloading library .\Sample_Isosurf_d
  774. 11:06:43: Uninstalling plugin: Lighting Sample
  775. 11:06:43: Plugin successfully uninstalled
  776. 11:06:43: Unloading library .\Sample_Lighting_d
  777. 11:06:43: Uninstalling plugin: New Instancing Sample
  778. 11:06:43: Plugin successfully uninstalled
  779. 11:06:43: Unloading library .\Sample_NewInstancing_d
  780. 11:06:43: Uninstalling plugin: Ocean Sample
  781. 11:06:43: Plugin successfully uninstalled
  782. 11:06:43: Unloading library .\Sample_Ocean_d
  783. 11:06:43: Uninstalling plugin: Particle Effects (GPU) Sample
  784. 11:06:43: Plugin successfully uninstalled
  785. 11:06:43: Unloading library .\Sample_ParticleGS_d
  786. 11:06:43: Uninstalling plugin: Particle Effects Sample
  787. 11:06:43: Plugin successfully uninstalled
  788. 11:06:43: Unloading library .\Sample_ParticleFX_d
  789. 11:06:43: Uninstalling plugin: Shader System Sample
  790. 11:06:43: Plugin successfully uninstalled
  791. 11:06:43: Unloading library .\Sample_ShaderSystem_d
  792. 11:06:43: Uninstalling plugin: Shadows Sample
  793. 11:06:43: Plugin successfully uninstalled
  794. 11:06:43: Unloading library .\Sample_Shadows_d
  795. 11:06:43: Uninstalling plugin: Skeletal Animation Sample
  796. 11:06:43: Plugin successfully uninstalled
  797. 11:06:43: Unloading library .\Sample_SkeletalAnimation_d
  798. 11:06:43: Uninstalling plugin: Sky Box Sample
  799. 11:06:43: Plugin successfully uninstalled
  800. 11:06:43: Unloading library .\Sample_SkyBox_d
  801. 11:06:43: Uninstalling plugin: Sky Dome Sample
  802. 11:06:43: Plugin successfully uninstalled
  803. 11:06:43: Unloading library .\Sample_SkyDome_d
  804. 11:06:43: Uninstalling plugin: Sky Plane Sample
  805. 11:06:43: Plugin successfully uninstalled
  806. 11:06:43: Unloading library .\Sample_SkyPlane_d
  807. 11:06:43: Uninstalling plugin: Smoke Sample
  808. 11:06:43: Plugin successfully uninstalled
  809. 11:06:43: Unloading library .\Sample_Smoke_d
  810. 11:06:43: Uninstalling plugin: Sphere Mapping Sample
  811. 11:06:43: Plugin successfully uninstalled
  812. 11:06:43: Unloading library .\Sample_SphereMapping_d
  813. 11:06:43: Uninstalling plugin: Terrain Sample
  814. 11:06:43: Plugin successfully uninstalled
  815. 11:06:43: Unloading library .\Sample_Terrain_d
  816. 11:06:43: Uninstalling plugin: Texture Effects Sample
  817. 11:06:43: Plugin successfully uninstalled
  818. 11:06:43: Unloading library .\Sample_TextureFX_d
  819. 11:06:43: Uninstalling plugin: Texture Array Sample
  820. 11:06:43: Plugin successfully uninstalled
  821. 11:06:43: Unloading library .\Sample_TextureArray_d
  822. 11:06:43: Uninstalling plugin: Transparency Sample
  823. 11:06:43: Plugin successfully uninstalled
  824. 11:06:43: Unloading library .\Sample_Transparency_d
  825. 11:06:43: Uninstalling plugin: Volume Textures Sample
  826. 11:06:43: Plugin successfully uninstalled
  827. 11:06:43: Unloading library .\Sample_VolumeTex_d
  828. 11:06:43: Uninstalling plugin: Water Sample
  829. 11:06:43: Plugin successfully uninstalled
  830. 11:06:43: Unloading library .\Sample_Water_d
  831. 11:06:43: DefaultWorkQueue('Root') shutting down on thread main.
  832. 11:06:43: PCZone Factory Type 'ZoneType_Octree' unregistered
  833. 11:06:43: Unregistering ResourceManager for type BspLevel
  834. 11:06:43: *-*-* OGRE Shutdown
  835. 11:06:43: Unregistering ResourceManager for type Compositor
  836. 11:06:43: Unregistering ResourceManager for type Font
  837. 11:06:43: Unregistering ResourceManager for type Skeleton
  838. 11:06:43: Unregistering ResourceManager for type Mesh
  839. 11:06:43: Unregistering ResourceManager for type HighLevelGpuProgram
  840. 11:06:43: Uninstalling plugin: Octree Scene Manager
  841. 11:06:43: Plugin successfully uninstalled
  842. 11:06:43: Unloading library .\Plugin_OctreeSceneManager_d
  843. 11:06:43: Uninstalling plugin: Octree Zone Factory
  844. 11:06:43: Plugin successfully uninstalled
  845. 11:06:43: Unloading library .\Plugin_OctreeZone_d
  846. 11:06:43: Uninstalling plugin: Portal Connected Zone Scene Manager
  847. 11:06:43: Plugin successfully uninstalled
  848. 11:06:43: Unloading library .\Plugin_PCZSceneManager_d
  849. 11:06:43: Uninstalling plugin: Cg Program Manager
  850. 11:06:43: Plugin successfully uninstalled
  851. 11:06:43: Unloading library .\Plugin_CgProgramManager_d
  852. 11:06:43: Uninstalling plugin: BSP Scene Manager
  853. 11:06:43: Plugin successfully uninstalled
  854. 11:06:43: Unloading library .\Plugin_BSPSceneManager_d
  855. 11:06:43: Uninstalling plugin: ParticleFX
  856. 11:06:43: Plugin successfully uninstalled
  857. 11:06:43: Unloading library .\Plugin_ParticleFX_d
  858. 11:06:43: Uninstalling plugin: GL RenderSystem
  859. 11:06:43: *** Stopping Win32GL Subsystem ***
  860. 11:06:43: Plugin successfully uninstalled
  861. 11:06:43: Unloading library .\RenderSystem_GL_d
  862. 11:06:43: Uninstalling plugin: D3D9 RenderSystem
  863. 11:06:43: D3D9 : Shutting down cleanly.
  864. 11:06:43: Unregistering ResourceManager for type Texture
  865. 11:06:43: Unregistering ResourceManager for type GpuProgram
  866. 11:06:43: D3D9 : Direct3D9 Rendering Subsystem destroyed.
  867. 11:06:43: Plugin successfully uninstalled
  868. 11:06:43: Unloading library .\RenderSystem_Direct3D9_d
  869. 11:06:43: Unregistering ResourceManager for type Material
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