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Nuke's FS2 debugging

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Jul 10th, 2013
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.19
  6. Passed cmdline options:
  7. -missile_lighting
  8. -3dshockwave
  9. -soft_particles
  10. -post_process
  11. -fxaa
  12. -ballistic_gauge
  13. -dualscanlines
  14. -orbradar
  15. -rearm_timer
  16. -targetinfo
  17. -3dwarp
  18. -ship_choice_3d
  19. -weapon_choice_3d
  20. -warp_flash
  21. -snd_preload
  22. -mod cardinal,fsport-mediavps,fsport,mediavps_3612
  23. -fps
  24. -show_mem_usage
  25. -window
  26. -fullscreen_window
  27. Building file index...
  28. Found root pack 'C:\Games\Freespace 2\cardinal\cockpit.vp' with a checksum of 0x41fedb13
  29. Found root pack 'C:\Games\Freespace 2\cardinal\fsport-cardinalspear-voice.vp' with a checksum of 0xd11c0908
  30. Found root pack 'C:\Games\Freespace 2\cardinal\fsport-cardinalspear.vp' with a checksum of 0x8869dc92
  31. Found root pack 'C:\Games\Freespace 2\fsport-mediavps\cockpit.vp' with a checksum of 0x41fedb13
  32. Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xeb1fe49a
  33. Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport_music.vp' with a checksum of 0xeb795f15
  34. Found root pack 'C:\Games\Freespace 2\fsport\cockpit.vp' with a checksum of 0x41fedb13
  35. Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x0e155670
  36. Found root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' with a checksum of 0x27404416
  37. Found root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
  38. Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1
  39. Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0x033f612f
  40. Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x69946372
  41. Found root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' with a checksum of 0x110c971c
  42. Found root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
  43. Found root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
  44. Found root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' with a checksum of 0x52d85c46
  45. Found root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' with a checksum of 0xf615f6be
  46. Found root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
  47. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  48. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  49. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  50. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  51. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  52. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  53. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  54. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  55. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  56. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  57. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  58. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  59. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  60. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  61. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  62. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  63. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  64. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  65. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  66. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  67. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  68. Searching root 'C:\Games\Freespace 2\cardinal\' ... 5 files
  69. Searching root pack 'C:\Games\Freespace 2\cardinal\cockpit.vp' ... 38 files
  70. Searching root pack 'C:\Games\Freespace 2\cardinal\fsport-cardinalspear-voice.vp' ... 162 files
  71. Searching root pack 'C:\Games\Freespace 2\cardinal\fsport-cardinalspear.vp' ... 74 files
  72. Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 1 files
  73. Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\cockpit.vp' ... 38 files
  74. Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 544 files
  75. Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport_music.vp' ... 122 files
  76. Searching root 'C:\Games\Freespace 2\fsport\' ... 0 files
  77. Searching root pack 'C:\Games\Freespace 2\fsport\cockpit.vp' ... 38 files
  78. Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 219 files
  79. Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_4.vp' ... 967 files
  80. Searching root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' ... 10 files
  81. Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1219 files
  82. Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1553 files
  83. Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
  84. Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi1_fs1.vp' ... 9 files
  85. Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi2_fs1.vp' ... 26 files
  86. Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi3_fs1.vp' ... 28 files
  87. Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi4_fs1.vp' ... 13 files
  88. Searching root pack 'C:\Games\Freespace 2\fsport\tango_hi5_fs1.vp' ... 16 files
  89. Searching root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' ... 111 files
  90. Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 3 files
  91. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  92. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  93. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  94. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  95. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  96. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  97. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  98. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  99. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  100. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  101. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  102. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
  103. Searching root 'C:\Games\Freespace 2\' ... 16 files
  104. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  105. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  106. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  107. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  108. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  109. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  110. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  111. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  112. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  113. Searching root 'e:\' ... 0 files
  114. Found 46 roots and 19198 files.
  115. Setting language to English
  116. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  117. Initializing OpenAL...
  118. OpenAL Vendor : Creative Labs Inc.
  119. OpenAL Renderer : Software
  120. OpenAL Version : 1.1
  121.  
  122. Found extension "ALC_EXT_EFX".
  123.  
  124. Sample rate: 44100 (44100)
  125. EFX version: 1.0
  126. Max auxiliary sends: 1
  127. Playback device: Generic Software on Speakers (G510 Gaming Keyboard)
  128. Capture device: Microphone (G510 Gaming Keyboar
  129. ... OpenAL successfully initialized!
  130. Failed to init speech
  131. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  132. Initializing WGL...
  133. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  134. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  135. OpenGL Vendor : NVIDIA Corporation
  136. OpenGL Renderer : GeForce GTX 560/PCIe/SSE2
  137. OpenGL Version : 4.3.0
  138.  
  139. Using extension "GL_EXT_fog_coord".
  140. Using extension "GL_ARB_multitexture".
  141. Using extension "GL_ARB_texture_env_add".
  142. Using extension "GL_ARB_texture_compression".
  143. Using extension "GL_EXT_texture_compression_s3tc".
  144. Using extension "GL_EXT_texture_filter_anisotropic".
  145. Using extension "GL_ARB_texture_env_combine".
  146. Using extension "GL_EXT_compiled_vertex_array".
  147. Using extension "GL_EXT_draw_range_elements".
  148. Using extension "GL_ARB_texture_mirrored_repeat".
  149. Using extension "GL_ARB_texture_non_power_of_two".
  150. Using extension "GL_ARB_vertex_buffer_object".
  151. Using extension "GL_ARB_pixel_buffer_object".
  152. Using extension "GL_SGIS_generate_mipmap".
  153. Using extension "GL_EXT_framebuffer_object".
  154. Using extension "GL_ARB_texture_rectangle".
  155. Using extension "GL_EXT_bgra".
  156. Using extension "GL_ARB_texture_cube_map".
  157. Using extension "GL_EXT_texture_lod_bias".
  158. Using extension "GL_ARB_point_sprite".
  159. Using extension "GL_ARB_shading_language_100".
  160. Using extension "GL_ARB_shader_objects".
  161. Using extension "GL_ARB_vertex_shader".
  162. Using extension "GL_ARB_fragment_shader".
  163. Using extension "GL_ARB_shader_texture_lod".
  164. Using extension "GL_ARB_texture_float".
  165. Using extension "GL_ARB_draw_elements_base_vertex".
  166. Found special extension function "wglSwapIntervalEXT".
  167.  
  168. Compiling new shader:
  169. Loading built-in default shader for: soft-v.sdr
  170. Loading built-in default shader for: soft-f.sdr
  171. Shader features:
  172. Depth-blended Particles
  173. Compiling new shader:
  174. Loading built-in default shader for: soft-v.sdr
  175. Loading built-in default shader for: soft-f.sdr
  176. Shader features:
  177. Distorted Particles
  178.  
  179. Compiling post-processing shader 1 ...
  180. Loading built-in default shader for: post-v.sdr
  181. Loading built-in default shader for: post-f.sdr
  182. Compiling post-processing shader 2 ...
  183. Loading built-in default shader for: post-v.sdr
  184. Loading built-in default shader for: blur-f.sdr
  185. Compiling post-processing shader 3 ...
  186. Loading built-in default shader for: post-v.sdr
  187. Loading built-in default shader for: blur-f.sdr
  188. Compiling post-processing shader 4 ...
  189. Loading built-in default shader for: post-v.sdr
  190. Loading built-in default shader for: brightpass-f.sdr
  191. Compiling post-processing shader 5 ...
  192. Loading built-in default shader for: fxaa-v.sdr
  193. Loading built-in default shader for: fxaa-f.sdr
  194. Compiling post-processing shader 6 ...
  195. Loading built-in default shader for: post-v.sdr
  196. Loading built-in default shader for: fxaapre-f.sdr
  197. Compiling post-processing shader 7 ...
  198. Loading built-in default shader for: post-v.sdr
  199. Loading built-in default shader for: ls-f.sdr
  200.  
  201. Max texture units: 4 (32)
  202. Max elements vertices: 1048576
  203. Max elements indices: 1048576
  204. Max texture size: 16384x16384
  205. Max render buffer size: 16384x16384
  206. Can use compressed textures: YES
  207. Texture compression available: YES
  208. Post-processing enabled: YES
  209. Using trilinear texture filter.
  210. OpenGL Shader Version: 4.30 NVIDIA via Cg compiler
  211. ... OpenGL init is complete!
  212. Size of bitmap info = 742 KB
  213. Size of bitmap extra info = 48 bytes
  214. ANI cursorweb with size 24x24 (25.0% wasted)
  215. GRAPHICS: Initializing default colors...
  216. Game Settings Table: Using Standard Loops For SEXP Arguments
  217. Game Settings Table: Using standard event chaining behavior
  218. Game Settings Table: External shaders are DISABLED
  219. SCRIPTING: Beginning initialization sequence...
  220. SCRIPTING: Beginning Lua initialization...
  221. LUA: Opening LUA state...
  222. LUA: Initializing base Lua libraries...
  223. LUA: Beginning ADE initialization
  224. ADE: Initializing enumeration constants...
  225. ADE: Assigning Lua session...
  226. SCRIPTING: Beginning main hook parse sequence....
  227. Wokka! Error opening file (scripting.tbl)!
  228. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  229. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  230. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  231. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  232. TBM => Starting parse of 'reload-sct.tbm' ...
  233. SCRIPTING: Inititialization complete.
  234. SCRIPTING: Splash screen overrides checked
  235. SCRIPTING: Splash hook has been run
  236. SCRIPTING: Splash screen conditional hook has been run
  237. Using high memory settings...
  238. Wokka! Error opening file (interface.tbl)!
  239. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  240. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  241. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  242. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  243. Windows reported 16 joysticks, we found 1
  244. Current soundtrack set to -1 in event_music_reset_choices
  245. TBM => Starting parse of 'mv_music-mus.tbm' ...
  246. TBM => Starting parse of 'mv_fsport-mus.tbm' ...
  247. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  248. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  249. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  250. Wokka! Error opening file (armor.tbl)!
  251. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  252. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  253. TBM => Starting parse of 'fsport-aip.tbm' ...
  254. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  255. TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
  256. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  257. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  258. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  259. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  260. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  261. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  262. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  263. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  264. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  265. ANI Leech_Impact with size 80x80 (37.5% wasted)
  266. TBM => Starting parse of 'mv_core-wep.tbm' ...
  267. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  268. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  269. TBM => Starting parse of 'railguncycle-wep.tbm' ...
  270. TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
  271. TBM => Starting parse of 'fs1_tech-wep.tbm' ...
  272. TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
  273. TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
  274. TBM => Starting parse of 'fs1_effects-wep.tbm' ...
  275. TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
  276. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  277. TBM => Starting parse of 'mv_core-shp.tbm' ...
  278. TBM => Starting parse of 'radar-shp.tbm' ...
  279. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  280. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  281. TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
  282. TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
  283. TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
  284. TBM => Starting parse of 'fs1_models-shp.tbm' ...
  285. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  286. TBM => Starting parse of 'fs1_loadout-shp.tbm' ...
  287. TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
  288. TBM => Starting parse of 'fs1_trails-shp.tbm' ...
  289. TBM => Starting parse of 'cs-resetmodels-shp.tbm' ...
  290. TBM => Starting parse of 'cs-turretangles-shp.tbm' ...
  291. TBM => Starting parse of 'Cockpits-shp.tbm' ...
  292. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  293. TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
  294. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  295. ANI support1 with size 108x24 (25.0% wasted)
  296. ANI damage1 with size 148x25 (21.9% wasted)
  297. ANI wingman1 with size 71x53 (17.2% wasted)
  298. ANI wingman2 with size 35x53 (17.2% wasted)
  299. ANI wingman3 with size 14x53 (17.2% wasted)
  300. ANI toggle1 with size 57x20 (37.5% wasted)
  301. ANI head1 with size 164x132 (48.4% wasted)
  302. ANI weapons1 with size 126x20 (37.5% wasted)
  303. ANI weapons1_b with size 150x20 (37.5% wasted)
  304. ANI objective1 with size 149x21 (34.4% wasted)
  305. ANI energy1 with size 12x41 (35.9% wasted)
  306. ANI targetview1 with size 137x156 (39.1% wasted)
  307. ANI targetview2 with size 4x96 (25.0% wasted)
  308. ANI targetview3 with size 7x20 (37.5% wasted)
  309. ANI 2_radar1 with size 209x170 (33.6% wasted)
  310. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  311. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  312. ANI targhit1 with size 31x21 (34.4% wasted)
  313. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  314. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  315. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  316. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  317. ANI netlag1 with size 29x30 (6.3% wasted)
  318. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  319. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  320. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  321. ANI time1 with size 47x23 (28.1% wasted)
  322. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  323. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  324. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  325. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  326. TBM => Starting parse of 'cockpits-hdg.tbm' ...
  327. BMPMAN: Found EFF (ReloadSecondary1.eff) with 6 frames at 30 fps.
  328. BMPMAN: Found EFF (ReloadSecondary2.eff) with 6 frames at 30 fps.
  329. BMPMAN: Found EFF (ReloadSecondary3.eff) with 6 frames at 30 fps.
  330. BMPMAN: Found EFF (InRange.eff) with 3 frames at 1 fps.
  331. BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
  332. BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
  333. BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
  334. TBM => Starting parse of 'mv_effects-str.tbm' ...
  335. TBM => Starting parse of 'stars-str.tbm' ...
  336. loading animated cursor "cursor"
  337. ANI cursor with size 18x24 (25.0% wasted)
  338. MediaVPs: Flaming debris script loaded!
  339. MediaVPs: Explosions script loaded!
  340. Ships.tbl is : INVALID!!!!
  341. Weapons.tbl is : INVALID!!!!
  342. cfile_init() took 507
  343. Compiling video-processing shader ...
  344. Loading built-in default shader for: video-v.sdr
  345. Loading built-in default shader for: video-f.sdr
  346. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  347. PLR => Loading 'Warzone.plr' with version 1...
  348. PLR => Parsing: Flags...
  349. PLR => Parsing: Info...
  350. PLR => Parsing: Scoring...
  351. PLR => Parsing: ScoringMulti...
  352. PLR => Parsing: HUD...
  353. PLR => Parsing: Variables...
  354. PLR => Parsing: Multiplayer...
  355. PLR => Parsing: Controls...
  356. PLR => Parsing: Settings...
  357. PLR => Loading complete!
  358. PLR => Verifying 'Alpha 1.plr' with version 1...
  359. PLR => Parsing: Flags...
  360. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  361. PLR => Verifying complete!
  362. PLR => Verifying 'Awakenings.plr' with version 1...
  363. PLR => Parsing: Flags...
  364. PLR => Verifying complete!
  365. PLR => Verifying 'Blueplanet.plr' with version 0...
  366. PLR => Parsing: Flags...
  367. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  368. PLR => Verifying complete!
  369. PLR => Verifying 'Blueplanet2.plr' with version 0...
  370. PLR => Parsing: Flags...
  371. PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
  372. PLR => Verifying complete!
  373. PLR => Verifying 'Cardinal.plr' with version 1...
  374. PLR => Parsing: Flags...
  375. PLR => Verifying complete!
  376. PLR => Verifying 'Derelict.plr' with version 1...
  377. PLR => Parsing: Flags...
  378. PLR => Verifying complete!
  379. PLR => Verifying 'Destiny.plr' with version 1...
  380. PLR => Parsing: Flags...
  381. PLR => Verifying complete!
  382. PLR => Verifying 'Freespace 1.plr' with version 1...
  383. PLR => Parsing: Flags...
  384. PLR => Verifying complete!
  385. PLR => Verifying 'Freespace 2.plr' with version 1...
  386. PLR => Parsing: Flags...
  387. PLR => Verifying complete!
  388. PLR => Verifying 'Reborn.plr' with version 1...
  389. PLR => Parsing: Flags...
  390. PLR => Verifying complete!
  391. PLR => Verifying 'Renegade.plr' with version 1...
  392. PLR => Parsing: Flags...
  393. PLR => Verifying complete!
  394. PLR => Verifying 'Shivans.plr' with version 1...
  395. PLR => Parsing: Flags...
  396. PLR => Verifying complete!
  397. PLR => Verifying 'Transcend.plr' with version 1...
  398. PLR => Parsing: Flags...
  399. PLR => Verifying complete!
  400. PLR => Verifying 'Twilight.plr' with version 1...
  401. PLR => Parsing: Flags...
  402. PLR => Verifying complete!
  403. PLR => Verifying 'Vagasso.plr' with version 1...
  404. PLR => Parsing: Flags...
  405. PLR => Verifying complete!
  406. PLR => Verifying 'Warzone.plr' with version 1...
  407. PLR => Parsing: Flags...
  408. PLR => Verifying complete!
  409. ANI cursor.ani with size 18x24 (25.0% wasted)
  410. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  411. PLR => Loading 'Cardinal.plr' with version 1...
  412. PLR => Parsing: Flags...
  413. PLR => Parsing: Info...
  414. PLR => Parsing: Scoring...
  415. PLR => Parsing: ScoringMulti...
  416. PLR => Parsing: HUD...
  417. PLR => Parsing: Variables...
  418. PLR => Parsing: Multiplayer...
  419. PLR => Parsing: Controls...
  420. PLR => Parsing: Settings...
  421. PLR => Loading complete!
  422. CSG => Loading 'Cardinal.cs.csg' with version 2...
  423. CSG => Parsing: Flags...
  424. CSG => Parsing: Info...
  425. CSG => Parsing: Missions...
  426. CSG => Parsing: Techroom...
  427. CSG => Parsing: Loadout...
  428. CSG => Parsing: Scoring...
  429. CSG => Parsing: RedAlert...
  430. CSG => Parsing: HUD...
  431. CSG => Parsing: Variables...
  432. CSG => Parsing: Settings...
  433. CSG => Parsing: Controls...
  434. CSG => Parsing: Cutscenes...
  435. CSG => Parsing: Last Missions...
  436. CSG => Loading complete!
  437. CSG => Loading 'Cardinal.cs.csg' with version 2...
  438. CSG => Parsing: Flags...
  439. CSG => Parsing: Info...
  440. CSG => Parsing: Missions...
  441. CSG => Parsing: Techroom...
  442. CSG => Parsing: Loadout...
  443. CSG => Parsing: Scoring...
  444. CSG => Parsing: RedAlert...
  445. CSG => Parsing: HUD...
  446. CSG => Parsing: Variables...
  447. CSG => Parsing: Settings...
  448. CSG => Parsing: Controls...
  449. CSG => Parsing: Cutscenes...
  450. CSG => Parsing: Last Missions...
  451. CSG => Loading complete!
  452. ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
  453. ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
  454. ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
  455. ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
  456. ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
  457. ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
  458. ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
  459. ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
  460. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  461. CSG => Loading 'Cardinal.cs.csg' with version 2...
  462. CSG => Parsing: Flags...
  463. CSG => Parsing: Info...
  464. CSG => Parsing: Missions...
  465. CSG => Parsing: Techroom...
  466. CSG => Parsing: Loadout...
  467. CSG => Parsing: Scoring...
  468. CSG => Parsing: RedAlert...
  469. CSG => Parsing: HUD...
  470. CSG => Parsing: Variables...
  471. CSG => Parsing: Settings...
  472. CSG => Parsing: Controls...
  473. CSG => Parsing: Cutscenes...
  474. CSG => Parsing: Last Missions...
  475. CSG => Loading complete!
  476. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
  477. PLR => Saving 'Cardinal.plr' with version 1...
  478. PLR => Saving: Flags...
  479. PLR => Saving: Info...
  480. PLR => Saving: Scoring...
  481. PLR => Saving: ScoringMulti...
  482. PLR => Saving: HUD...
  483. PLR => Saving: Variables...
  484. PLR => Saving: Multiplayer...
  485. PLR => Saving: Controls...
  486. PLR => Saving: Settings...
  487. PLR => Saving complete!
  488. CSG => Loading 'Cardinal.cs.csg' with version 2...
  489. CSG => Parsing: Flags...
  490. CSG => Parsing: Info...
  491. CSG => Parsing: Missions...
  492. CSG => Parsing: Techroom...
  493. CSG => Parsing: Loadout...
  494. CSG => Parsing: Scoring...
  495. CSG => Parsing: RedAlert...
  496. CSG => Parsing: HUD...
  497. CSG => Parsing: Variables...
  498. CSG => Parsing: Settings...
  499. CSG => Parsing: Controls...
  500. CSG => Parsing: Cutscenes...
  501. CSG => Parsing: Last Missions...
  502. CSG => Loading complete!
  503. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  504. CSG => Loading 'Cardinal.cs.csg' with version 2...
  505. CSG => Parsing: Flags...
  506. CSG => Parsing: Info...
  507. CSG => Parsing: Missions...
  508. CSG => Parsing: Techroom...
  509. CSG => Parsing: Loadout...
  510. CSG => Parsing: Scoring...
  511. CSG => Parsing: RedAlert...
  512. CSG => Parsing: HUD...
  513. CSG => Parsing: Variables...
  514. CSG => Parsing: Settings...
  515. CSG => Parsing: Controls...
  516. CSG => Parsing: Cutscenes...
  517. CSG => Parsing: Last Missions...
  518. CSG => Loading complete!
  519. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  520. =================== STARTING LEVEL LOAD ==================
  521. Reassigning player to squadron Galactic Terran Alliance
  522. Someone passed an extension to bm_load for file 'GTA.pcx'
  523. ANI 2_Loading with size 824x43 (32.8% wasted)
  524. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  525. Starting model page in...
  526. Beginning level bitmap paging...
  527. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  528. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  529. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  530. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  531. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  532. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  533. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  534. Loading warp model
  535. Loading model 'warp.pof'
  536. Compiling new shader:
  537. Loading built-in default shader for: main-v.sdr
  538. Loading built-in default shader for: main-f.sdr
  539. Shader features:
  540. Lighting
  541. Compiling new shader:
  542. Loading built-in default shader for: main-v.sdr
  543. Loading built-in default shader for: main-f.sdr
  544. Shader features:
  545. Lighting
  546. Fog Effect
  547. Compiling new shader:
  548. Loading built-in default shader for: main-v.sdr
  549. Loading built-in default shader for: main-f.sdr
  550. Shader features:
  551. Lighting
  552. Animated Effects
  553. Compiling new shader:
  554. Loading built-in default shader for: main-v.sdr
  555. Loading built-in default shader for: main-f.sdr
  556. Shader features:
  557. Lighting
  558. Fog Effect
  559. Animated Effects
  560. IBX: Found a good IBX to read for 'warp.pof'.
  561. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  562. 300
  563. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  564. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  565. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  566. SHOCKWAVE => Loading default shockwave model...
  567. Loading model 'shockwave.pof'
  568. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  569. Compiling new shader:
  570. Loading built-in default shader for: main-v.sdr
  571. Loading built-in default shader for: main-f.sdr
  572. Shader features:
  573. Lighting
  574. Diffuse Mapping
  575. Glow Mapping
  576. Compiling new shader:
  577. Loading built-in default shader for: main-v.sdr
  578. Loading built-in default shader for: main-f.sdr
  579. Shader features:
  580. Lighting
  581. Fog Effect
  582. Diffuse Mapping
  583. Glow Mapping
  584. Compiling new shader:
  585. Loading built-in default shader for: main-v.sdr
  586. Loading built-in default shader for: main-f.sdr
  587. Shader features:
  588. Lighting
  589. Diffuse Mapping
  590. Glow Mapping
  591. Animated Effects
  592. Compiling new shader:
  593. Loading built-in default shader for: main-v.sdr
  594. Loading built-in default shader for: main-f.sdr
  595. Shader features:
  596. Lighting
  597. Fog Effect
  598. Diffuse Mapping
  599. Glow Mapping
  600. Animated Effects
  601. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  602. IBX: Found a good IBX to read for 'shockwave.pof'.
  603. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  604. SHOCKWAVE => Default model load: SUCCEEDED!!
  605. MISSION LOAD: 'CS-01.fs2'
  606. Hmmm... Extension passed to mission_load...
  607. Reassigning player to squadron Galactic Terran Alliance
  608. Someone passed an extension to bm_load for file 'GTA.pcx'
  609. Loading model 'subspacenode.pof'
  610. Compiling new shader:
  611. Loading built-in default shader for: main-v.sdr
  612. Loading built-in default shader for: main-f.sdr
  613. Shader features:
  614. Lighting
  615. Diffuse Mapping
  616. Compiling new shader:
  617. Loading built-in default shader for: main-v.sdr
  618. Loading built-in default shader for: main-f.sdr
  619. Shader features:
  620. Lighting
  621. Fog Effect
  622. Diffuse Mapping
  623. Compiling new shader:
  624. Loading built-in default shader for: main-v.sdr
  625. Loading built-in default shader for: main-f.sdr
  626. Shader features:
  627. Lighting
  628. Diffuse Mapping
  629. Animated Effects
  630. Compiling new shader:
  631. Loading built-in default shader for: main-v.sdr
  632. Loading built-in default shader for: main-f.sdr
  633. Shader features:
  634. Lighting
  635. Fog Effect
  636. Diffuse Mapping
  637. Animated Effects
  638. IBX: Found a good IBX to read for 'subspacenode.pof'.
  639. IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x358621d1 -- "subspacenode.pof"
  640. Starting mission message count : 208
  641. Ending mission message count : 210
  642. Current soundtrack set to -1 in event_music_reset_choices
  643. Loading model 'fighter05.pof'
  644. Compiling new shader:
  645. Loading built-in default shader for: main-v.sdr
  646. Loading built-in default shader for: main-f.sdr
  647. Shader features:
  648. Lighting
  649. Diffuse Mapping
  650. Glow Mapping
  651. Specular Mapping
  652. Normal Mapping
  653. Environment Mapping
  654. Compiling new shader:
  655. Loading built-in default shader for: main-v.sdr
  656. Loading built-in default shader for: main-f.sdr
  657. Shader features:
  658. Lighting
  659. Fog Effect
  660. Diffuse Mapping
  661. Glow Mapping
  662. Specular Mapping
  663. Normal Mapping
  664. Environment Mapping
  665. Compiling new shader:
  666. Loading built-in default shader for: main-v.sdr
  667. Loading built-in default shader for: main-f.sdr
  668. Shader features:
  669. Lighting
  670. Diffuse Mapping
  671. Glow Mapping
  672. Specular Mapping
  673. Normal Mapping
  674. Environment Mapping
  675. Animated Effects
  676. Compiling new shader:
  677. Loading built-in default shader for: main-v.sdr
  678. Loading built-in default shader for: main-f.sdr
  679. Shader features:
  680. Lighting
  681. Fog Effect
  682. Diffuse Mapping
  683. Glow Mapping
  684. Specular Mapping
  685. Normal Mapping
  686. Environment Mapping
  687. Animated Effects
  688. Compiling new shader:
  689. Loading built-in default shader for: main-v.sdr
  690. Loading built-in default shader for: main-f.sdr
  691. Shader features:
  692. Lighting
  693. Diffuse Mapping
  694. Specular Mapping
  695. Environment Mapping
  696. Compiling new shader:
  697. Loading built-in default shader for: main-v.sdr
  698. Loading built-in default shader for: main-f.sdr
  699. Shader features:
  700. Lighting
  701. Fog Effect
  702. Diffuse Mapping
  703. Specular Mapping
  704. Environment Mapping
  705. Compiling new shader:
  706. Loading built-in default shader for: main-v.sdr
  707. Loading built-in default shader for: main-f.sdr
  708. Shader features:
  709. Lighting
  710. Diffuse Mapping
  711. Specular Mapping
  712. Environment Mapping
  713. Animated Effects
  714. Compiling new shader:
  715. Loading built-in default shader for: main-v.sdr
  716. Loading built-in default shader for: main-f.sdr
  717. Shader features:
  718. Lighting
  719. Fog Effect
  720. Diffuse Mapping
  721. Specular Mapping
  722. Environment Mapping
  723. Animated Effects
  724. Compiling new shader:
  725. Loading built-in default shader for: main-v.sdr
  726. Loading built-in default shader for: main-f.sdr
  727. Shader features:
  728. Lighting
  729. Diffuse Mapping
  730. Glow Mapping
  731. Specular Mapping
  732. Environment Mapping
  733. Compiling new shader:
  734. Loading built-in default shader for: main-v.sdr
  735. Loading built-in default shader for: main-f.sdr
  736. Shader features:
  737. Lighting
  738. Fog Effect
  739. Diffuse Mapping
  740. Glow Mapping
  741. Specular Mapping
  742. Environment Mapping
  743. Compiling new shader:
  744. Loading built-in default shader for: main-v.sdr
  745. Loading built-in default shader for: main-f.sdr
  746. Shader features:
  747. Lighting
  748. Diffuse Mapping
  749. Glow Mapping
  750. Specular Mapping
  751. Environment Mapping
  752. Animated Effects
  753. Compiling new shader:
  754. Loading built-in default shader for: main-v.sdr
  755. Loading built-in default shader for: main-f.sdr
  756. Shader features:
  757. Lighting
  758. Fog Effect
  759. Diffuse Mapping
  760. Glow Mapping
  761. Specular Mapping
  762. Environment Mapping
  763. Animated Effects
  764. IBX: Found a good IBX to read for 'fighter05.pof'.
  765. IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
  766. Loading model 'planet01_HTL.pof'
  767. Model planet01_HTL.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  768. IBX: Found a good IBX to read for 'planet01_HTL.pof'.
  769. IBX-DEBUG => POF checksum: 0x6d112506, IBX checksum: 0x12668e2e -- "planet01_HTL.pof"
  770. WARNING: "For ship 'Planet 1', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8733
  771. Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1378
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