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Jammy - vcg grid_utils

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Dec 21st, 2014
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  1. BasicGrid<float> grid; //la mia griglia
  2. grid.bbox = m.bbox; //m รจ la mesh in imput, ricordati di ricalcolare prima il bounding box per sicurezza
  3. float dimCell = m.bbox.Diag() * cellSize; //cellSize รจ il dato in input
  4. BestDim(grid.bbox, dimCell, grid.siz);
  5. grid.ComputeDimAndVoxel();
  6.  
  7. //Ora, avendo un vertice delle mesh posso calcolare in che cella della griglia si trova:
  8. Point3i cell;
  9. grid.PToIP(vi->P(), cell);
  10. //equivalentemente:
  11. Point3i cell = grid.GridP(p);
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