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it unlocks many cool features!
- if (isDedicated) exitWith {};
- waitUntil {!isNull player};
- removeAllActions player;
- player addAction ["<t color='#33AAFF'>Lift vehicle</t>", "scripts\lift.sqf", nil, 10, true, true, "", "call CUP_checkLift"];
- player addAction ["<t color='#33AAFF'>Drop vehicle</t>", "scripts\drop.sqf", nil, 10, true, true, "", "call CUP_checkDrop"];
- removeAllActions MedicOfficer;
- MedicOfficer addAction["<t color='#33AAFF'>Fully heal</t>", "heal.sqf"];
- if (vAllowVD == 1) then {
- player addAction["<t color='#33AAFF'>View distance</t>",TAWVD_fnc_openTAWVD,nil,0,false];
- };
- if (vSupplyEnable == 1) then {
- player addAction["<t color='#33AAFF'>Call resupply drop</t>", "callsupplydrop.sqf",nil,1,false];
- };
- if (vBunkerEnable == 1) then {
- _fobComposition = [getPos player, getDir player, "Compositions\fob.sqf", true] execVM "fn_objectsMapper.sqf";
- player addAction["<t color='#33AAFF'>Construct Bunker</t>", "_fobComposition"];
- };
- if (vSpawnEvac == 1) then {
- if (vEvacSpawned) then {
- removeAllActions MainEVAC;
- MainEVAC addAction["<t color='#FF3C3C'>EVAC to base</t>", "playerevac.sqf"];
- };
- };
- if (vHaloEnable == 1) then {
- removeAllActions HaloFlag;
- HaloFlag addAction["<t color='#33AAFF'>HALO jump</t>", "ATM_airdrop\atm_airdrop.sqf"];
- };
- if (vAllowRecruitingAI == 1) then {
- removeAllActions RecruitOfficer;
- RecruitOfficer addAction["<t color='#FF3C3C'>Recruit rifleman</t>", "recruitrifleman.sqf"];
- RecruitOfficer addAction["<t color='#FF3C3C'>Recruit medic</t>", "recruitmedic.sqf"];
- RecruitOfficer addAction["<t color='#FF3C3C'>Recruit grenadier</t>", "recruitgrenadier.sqf"];
- RecruitOfficer addAction["<t color='#FF3C3C'>Recruit autorifleman</t>", "recruitautorifleman.sqf"];
- RecruitOfficer addAction["<t color='#FF3C3C'>Recruit rifleman AT</t>", "recruitriflemanat.sqf"];
- RecruitOfficer addAction["<t color='#FF3C3C'>Recruit missile specialist AA</t>", "recruitmissilespecialistaa.sqf"];
- RecruitOfficer addAction["<t color='#FF3C3C'>Recruit missile specialist AT</t>", "recruitmissilespecialistat.sqf"];
- RecruitOfficer addAction["<t color='#FF3C3C'>Recruit marksman</t>", "recruitmarksman.sqf"];
- RecruitOfficer addAction["<t color='#FF3C3C'>Recruit sniper</t>", "recruitsniper.sqf"];
- RecruitOfficer addAction["<t color='#FF3C3C'>Recruit spotter</t>", "recruitspotter.sqf"];
- RecruitOfficer addAction["<t color='#D03CFF'>Delete all AI recruits</t>", "deleterecruitsai.sqf"];
- };
- if (!isNil "FriendlyCaptive") then {
- removeAllActions FriendlyCaptive;
- FriendlyCaptive addAction["<t color='#11ffff'>Secure Prisoner</t>", "rescuecaptive.sqf",nil,1,false];
- };
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