Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- version 0.36.3
- unbindall
- bind tab +showscores
- bind space +jump
- bind a +left
- bind d +right
- bind s +back
- bind t say
- bind w +forward
- bind y sayteam
- bind f1 vote_yes
- bind f2 vote_no
- bind f3 ready
- bind game mouse1 +attack
- bind game 0 toggleeditor
- bind game 1 weapon 1
- bind game 3 weapon 3
- bind game 4 weapon 5
- bind game 9 weapon 9
- bind game e weapon 4
- bind game f weapon 8
- bind game m cl_replaymarker
- bind game o re_speed 0
- bind game p re_speed 1
- bind game q weapon 7
- bind game r weapon 6
- bind game , cl_camera_prev_player
- bind game . cl_camera_next_player
- bind game / cl_camera_freecam
- bind game [ re_prev_frame
- bind game ] re_next_frame
- bind game mousewheelup weaponprev
- bind game mousewheeldown weaponnext
- bind me mouse1 +editorprimary
- bind me mouse2 +editorcameradrag
- bind me backspace editordelete
- bind me shift +editorfacemode
- bind me ctrl +editormultiselect
- bind me alt +editorvertical
- bind me pageup me_texcoords_flip_scale_x
- bind me pagedown me_texcoords_flip_scale_y
- bind me end me_texcoords_inc_scale_y
- bind me home me_texcoords_inc_scale_x
- bind me left me_texcoords_dec_offset_x
- bind me up me_texcoords_inc_offset_y
- bind me right me_texcoords_inc_offset_x
- bind me down me_texcoords_dec_offset_y
- bind me insert me_texcoords_dec_scale_x
- bind me delete me_texcoords_dec_scale_y
- bind me 0 cl_playerstate 1
- bind me 1 me_createtype worldspawn
- bind me c editortoggleclipmode
- bind me g editorclone
- bind me k me_getmaterial
- bind me m me_setmaterial
- bind me n me_showproperties 1
- bind me v editortogglevertexmode
- bind me x editorredo
- bind me z editorundo
- bind me numpadadd me_rotate_inc
- bind me numpadsubtract me_rotate_dec
- bind me , me_texcoords_dec_rotation
- bind me . me_texcoords_inc_rotation
- reset_vars
- cl_playercolour0 0
- cl_playercolour1 0
- cl_playercolour2 0
- cl_weapon_bob 0
- cl_weapon_offset_x 0.000000
- cl_weapon_offset_y -5.000000
- cl_weapon_offset_z 10.000000
- com_maxfps 500
- m_invert 0
- m_speed 3.839733
- name dima 👌
- r_effect_quality 2
- r_fov 100
- r_fxaa 0
- r_hbao 1
- r_mesh_quality 2
- r_refreshrate 74.984001
- r_resolution_fullscreen 1440 900
- r_shader_quality 2
- r_shadow_quality 2
- r_showfps 1
- r_smaa 3
- r_texture_quality 2
- r_texture_resolution 2
- s_volume 0.100000
- sv_allowedit 0
- sv_country GB
- sv_hostname dima sexy fun times
- sv_maxclients 2
- sv_startmap dp6
- sv_startmode 1v1
- ui_viewport_height 1450
- ui_hide_all
- ui_define OptionsMenu =
- {
- cvars =
- {
- show_properties_height = 0;
- };
- }
- ui_define AmmoCount =
- {
- offset = { x = 0.000000, y = -50.000000 };
- anchor = { x = 0, y = 1 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define ArmorBar =
- {
- offset = { x = 155.000000, y = -30.000000 };
- anchor = { x = 0, y = 1 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- userData =
- {
- colorIcon = false;
- showIcon = true;
- iconAlpha = 32;
- showFrame = true;
- colorNumber = false;
- barAlpha = 160;
- flatBar = false;
- };
- }
- ui_define Buffs =
- {
- offset = { x = -300.000000, y = -140.000000 };
- anchor = { x = 0, y = 1 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define ChatLog =
- {
- offset = { x = 40.000000, y = -130.000000 };
- anchor = { x = -1, y = 1 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define Crosshairs =
- {
- visible = true;
- userData =
- {
- colorFillByHealth = false;
- crosshairWeight = 1;
- crosshairStrokeWeight = 1;
- colorStrokeByHealth = true;
- crosshairSize = 27.340000;
- };
- cvars =
- {
- type = 1;
- b = 255;
- r = 255;
- g = 255;
- };
- }
- ui_define GameMessages =
- {
- visible = true;
- }
- ui_define HealthBar =
- {
- offset = { x = -155.000000, y = -30.000000 };
- anchor = { x = 0, y = 1 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define MovementKeys =
- {
- offset = { x = 0.000000, y = 0.000000 };
- anchor = { x = 0, y = 0 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = false;
- }
- ui_define PickupTimers =
- {
- offset = { x = -100.000000, y = 0.000000 };
- anchor = { x = 1, y = 0 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define PlayerSpeed =
- {
- offset = { x = 0.000000, y = -128.000000 };
- anchor = { x = 0, y = 1 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define PlayerStatus =
- {
- offset = { x = 0.000000, y = 80.000000 };
- anchor = { x = 0, y = -1 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define RaceMessages =
- {
- visible = true;
- }
- ui_define RaceRecords =
- {
- offset = { x = 0.000000, y = 0.000000 };
- anchor = { x = -1, y = 0 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define RaceTimer =
- {
- offset = { x = 0.000000, y = -28.000000 };
- anchor = { x = 0, y = 1 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define Scoreboard =
- {
- visible = true;
- }
- ui_define ScreenEffects =
- {
- offset = { x = 0.000000, y = 0.000000 };
- anchor = { x = 0, y = 0 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define Timer =
- {
- offset = { x = 0.000000, y = 0.000000 };
- anchor = { x = 0, y = -1 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define TrueHealth =
- {
- offset = { x = 0.000000, y = -30.000000 };
- anchor = { x = 0, y = 1 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
- ui_define WeaponName =
- {
- offset = { x = 0.000000, y = 0.000000 };
- anchor = { x = 0, y = 0 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = false;
- }
- ui_define WeaponRack =
- {
- offset = { x = 0.000000, y = 0.000000 };
- anchor = { x = -1, y = 0 };
- zIndex = 0.000000;
- scale = 1.000000;
- visible = true;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement