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Sep 2nd, 2015
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  1. version 0.36.3
  2. unbindall
  3. bind tab +showscores
  4. bind space +jump
  5. bind a +left
  6. bind d +right
  7. bind s +back
  8. bind t say
  9. bind w +forward
  10. bind y sayteam
  11. bind f1 vote_yes
  12. bind f2 vote_no
  13. bind f3 ready
  14.  
  15. bind game mouse1 +attack
  16. bind game 0 toggleeditor
  17. bind game 1 weapon 1
  18. bind game 3 weapon 3
  19. bind game 4 weapon 5
  20. bind game 9 weapon 9
  21. bind game e weapon 4
  22. bind game f weapon 8
  23. bind game m cl_replaymarker
  24. bind game o re_speed 0
  25. bind game p re_speed 1
  26. bind game q weapon 7
  27. bind game r weapon 6
  28. bind game , cl_camera_prev_player
  29. bind game . cl_camera_next_player
  30. bind game / cl_camera_freecam
  31. bind game [ re_prev_frame
  32. bind game ] re_next_frame
  33. bind game mousewheelup weaponprev
  34. bind game mousewheeldown weaponnext
  35.  
  36. bind me mouse1 +editorprimary
  37. bind me mouse2 +editorcameradrag
  38. bind me backspace editordelete
  39. bind me shift +editorfacemode
  40. bind me ctrl +editormultiselect
  41. bind me alt +editorvertical
  42. bind me pageup me_texcoords_flip_scale_x
  43. bind me pagedown me_texcoords_flip_scale_y
  44. bind me end me_texcoords_inc_scale_y
  45. bind me home me_texcoords_inc_scale_x
  46. bind me left me_texcoords_dec_offset_x
  47. bind me up me_texcoords_inc_offset_y
  48. bind me right me_texcoords_inc_offset_x
  49. bind me down me_texcoords_dec_offset_y
  50. bind me insert me_texcoords_dec_scale_x
  51. bind me delete me_texcoords_dec_scale_y
  52. bind me 0 cl_playerstate 1
  53. bind me 1 me_createtype worldspawn
  54. bind me c editortoggleclipmode
  55. bind me g editorclone
  56. bind me k me_getmaterial
  57. bind me m me_setmaterial
  58. bind me n me_showproperties 1
  59. bind me v editortogglevertexmode
  60. bind me x editorredo
  61. bind me z editorundo
  62. bind me numpadadd me_rotate_inc
  63. bind me numpadsubtract me_rotate_dec
  64. bind me , me_texcoords_dec_rotation
  65. bind me . me_texcoords_inc_rotation
  66.  
  67. reset_vars
  68. cl_playercolour0 0
  69. cl_playercolour1 0
  70. cl_playercolour2 0
  71. cl_weapon_bob 0
  72. cl_weapon_offset_x 0.000000
  73. cl_weapon_offset_y -5.000000
  74. cl_weapon_offset_z 10.000000
  75. com_maxfps 500
  76. m_invert 0
  77. m_speed 3.839733
  78. name dima 👌
  79. r_effect_quality 2
  80. r_fov 100
  81. r_fxaa 0
  82. r_hbao 1
  83. r_mesh_quality 2
  84. r_refreshrate 74.984001
  85. r_resolution_fullscreen 1440 900
  86. r_shader_quality 2
  87. r_shadow_quality 2
  88. r_showfps 1
  89. r_smaa 3
  90. r_texture_quality 2
  91. r_texture_resolution 2
  92. s_volume 0.100000
  93. sv_allowedit 0
  94. sv_country GB
  95. sv_hostname dima sexy fun times
  96. sv_maxclients 2
  97. sv_startmap dp6
  98. sv_startmode 1v1
  99. ui_viewport_height 1450
  100.  
  101. ui_hide_all
  102. ui_define OptionsMenu =
  103. {
  104. cvars =
  105. {
  106. show_properties_height = 0;
  107. };
  108. }
  109. ui_define AmmoCount =
  110. {
  111. offset = { x = 0.000000, y = -50.000000 };
  112. anchor = { x = 0, y = 1 };
  113. zIndex = 0.000000;
  114. scale = 1.000000;
  115. visible = true;
  116. }
  117. ui_define ArmorBar =
  118. {
  119. offset = { x = 155.000000, y = -30.000000 };
  120. anchor = { x = 0, y = 1 };
  121. zIndex = 0.000000;
  122. scale = 1.000000;
  123. visible = true;
  124. userData =
  125. {
  126. colorIcon = false;
  127. showIcon = true;
  128. iconAlpha = 32;
  129. showFrame = true;
  130. colorNumber = false;
  131. barAlpha = 160;
  132. flatBar = false;
  133. };
  134. }
  135. ui_define Buffs =
  136. {
  137. offset = { x = -300.000000, y = -140.000000 };
  138. anchor = { x = 0, y = 1 };
  139. zIndex = 0.000000;
  140. scale = 1.000000;
  141. visible = true;
  142. }
  143. ui_define ChatLog =
  144. {
  145. offset = { x = 40.000000, y = -130.000000 };
  146. anchor = { x = -1, y = 1 };
  147. zIndex = 0.000000;
  148. scale = 1.000000;
  149. visible = true;
  150. }
  151. ui_define Crosshairs =
  152. {
  153. visible = true;
  154. userData =
  155. {
  156. colorFillByHealth = false;
  157. crosshairWeight = 1;
  158. crosshairStrokeWeight = 1;
  159. colorStrokeByHealth = true;
  160. crosshairSize = 27.340000;
  161. };
  162. cvars =
  163. {
  164. type = 1;
  165. b = 255;
  166. r = 255;
  167. g = 255;
  168. };
  169. }
  170. ui_define GameMessages =
  171. {
  172. visible = true;
  173. }
  174. ui_define HealthBar =
  175. {
  176. offset = { x = -155.000000, y = -30.000000 };
  177. anchor = { x = 0, y = 1 };
  178. zIndex = 0.000000;
  179. scale = 1.000000;
  180. visible = true;
  181. }
  182. ui_define MovementKeys =
  183. {
  184. offset = { x = 0.000000, y = 0.000000 };
  185. anchor = { x = 0, y = 0 };
  186. zIndex = 0.000000;
  187. scale = 1.000000;
  188. visible = false;
  189. }
  190. ui_define PickupTimers =
  191. {
  192. offset = { x = -100.000000, y = 0.000000 };
  193. anchor = { x = 1, y = 0 };
  194. zIndex = 0.000000;
  195. scale = 1.000000;
  196. visible = true;
  197. }
  198. ui_define PlayerSpeed =
  199. {
  200. offset = { x = 0.000000, y = -128.000000 };
  201. anchor = { x = 0, y = 1 };
  202. zIndex = 0.000000;
  203. scale = 1.000000;
  204. visible = true;
  205. }
  206. ui_define PlayerStatus =
  207. {
  208. offset = { x = 0.000000, y = 80.000000 };
  209. anchor = { x = 0, y = -1 };
  210. zIndex = 0.000000;
  211. scale = 1.000000;
  212. visible = true;
  213. }
  214. ui_define RaceMessages =
  215. {
  216. visible = true;
  217. }
  218. ui_define RaceRecords =
  219. {
  220. offset = { x = 0.000000, y = 0.000000 };
  221. anchor = { x = -1, y = 0 };
  222. zIndex = 0.000000;
  223. scale = 1.000000;
  224. visible = true;
  225. }
  226. ui_define RaceTimer =
  227. {
  228. offset = { x = 0.000000, y = -28.000000 };
  229. anchor = { x = 0, y = 1 };
  230. zIndex = 0.000000;
  231. scale = 1.000000;
  232. visible = true;
  233. }
  234. ui_define Scoreboard =
  235. {
  236. visible = true;
  237. }
  238. ui_define ScreenEffects =
  239. {
  240. offset = { x = 0.000000, y = 0.000000 };
  241. anchor = { x = 0, y = 0 };
  242. zIndex = 0.000000;
  243. scale = 1.000000;
  244. visible = true;
  245. }
  246. ui_define Timer =
  247. {
  248. offset = { x = 0.000000, y = 0.000000 };
  249. anchor = { x = 0, y = -1 };
  250. zIndex = 0.000000;
  251. scale = 1.000000;
  252. visible = true;
  253. }
  254. ui_define TrueHealth =
  255. {
  256. offset = { x = 0.000000, y = -30.000000 };
  257. anchor = { x = 0, y = 1 };
  258. zIndex = 0.000000;
  259. scale = 1.000000;
  260. visible = true;
  261. }
  262. ui_define WeaponName =
  263. {
  264. offset = { x = 0.000000, y = 0.000000 };
  265. anchor = { x = 0, y = 0 };
  266. zIndex = 0.000000;
  267. scale = 1.000000;
  268. visible = false;
  269. }
  270. ui_define WeaponRack =
  271. {
  272. offset = { x = 0.000000, y = 0.000000 };
  273. anchor = { x = -1, y = 0 };
  274. zIndex = 0.000000;
  275. scale = 1.000000;
  276. visible = true;
  277. }
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