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Oct 21st, 2012
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  1. def voxel
  2. x = 0
  3. y = 0
  4. z = 0
  5.  
  6. glColor3f(0, 1, 0);
  7. glPushMatrix();
  8. while x < 10 and y < 10
  9. glTranslatef(x*1,y*1,0);
  10. glutSolidCube(1);
  11. x += 1
  12. y += 1
  13. z += 1
  14. end
  15. glPopMatrix();
  16. end
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