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Mar 1st, 2015
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  1. *********************************************
  2. SWEP.HoldType = "melee2"
  3. SWEP.ViewModelFOV = 70
  4. SWEP.ViewModelFlip = false
  5. SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
  6. SWEP.WorldModel = "models/weapons/w_grenade.mdl"
  7. SWEP.ShowViewModel = false
  8. SWEP.ShowWorldModel = false
  9. SWEP.ViewModelBoneMods = {
  10. ["ValveBiped.Bip01"] = { scale = Vector(1.24, 1.24, 1.24), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) },
  11. ["ValveBiped.Bip01_R_Hand"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }
  12. }
  13. *********************************************
  14. Code printed to console!
  15. *********************************************
  16. SWEP.VElements = {
  17. ["2"] = { type = "Model", model = "models/weapons/w_knife_ct.mdl", bone = "ValveBiped.Bip01", rel = "1", pos = Vector(2.256, 3.872, 26.305), angle = Angle(13.973, 120.948, 0), size = Vector(1.006, 1.547, 2.236), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/gibs/metalgibs/metal_gibs", skin = 0, bodygroup = {} },
  18. ["1+"] = { type = "Model", model = "models/props_c17/signpole001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.142, 0.982, -19.622), angle = Angle(-180, -76.617, 0), size = Vector(1.5, 1.5, 0.05), color = Color(255, 255, 255, 255), surpresslightning = false, material = "phoenix_storms/wood", skin = 0, bodygroup = {} },
  19. ["1"] = { type = "Model", model = "models/props_c17/signpole001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.142, 0.982, 4.789), angle = Angle(-180, -76.617, 0), size = Vector(1.087, 1.087, 0.273), color = Color(255, 255, 255, 255), surpresslightning = false, material = "phoenix_storms/wood", skin = 0, bodygroup = {} }
  20. }
  21. *********************************************
  22. Code printed to console!
  23. *********************************************
  24. SWEP.WElements = {
  25. ["2++"] = { type = "Model", model = "models/weapons/w_knife_ct.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "1", pos = Vector(2.256, 3.872, 42.623), angle = Angle(13.722, 120.948, 0), size = Vector(1.006, 1.547, 2.115), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/gibs/metalgibs/metal_gibs", skin = 0, bodygroup = {} },
  26. ["1"] = { type = "Model", model = "models/props_c17/signpole001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.102, 1.697, 13.013), angle = Angle(-180, -97.568, 0), size = Vector(1.087, 1.087, 0.428), color = Color(255, 255, 255, 255), surpresslightning = false, material = "phoenix_storms/wood", skin = 0, bodygroup = {} },
  27. ["2"] = { type = "Model", model = "models/weapons/w_knife_ct.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "1", pos = Vector(2.256, 3.872, 42.623), angle = Angle(13.973, 120.948, 0), size = Vector(1.006, 1.547, 2.877), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/gibs/metalgibs/metal_gibs", skin = 0, bodygroup = {} },
  28. ["1+"] = { type = "Model", model = "models/props_c17/signpole001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "1", pos = Vector(0, 0, 41.451), angle = Angle(0, 0, 0), size = Vector(1.5, 1.5, 0.05), color = Color(255, 255, 255, 255), surpresslightning = false, material = "phoenix_storms/wood", skin = 0, bodygroup = {} },
  29. ["2+"] = { type = "Model", model = "models/weapons/w_knife_ct.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "1", pos = Vector(2.256, 3.872, 42.623), angle = Angle(13.722, 120.948, 0), size = Vector(1.006, 1.547, 2.648), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/gibs/metalgibs/metal_gibs", skin = 0, bodygroup = {} }
  30. }
  31. *********************************************
  32. Code printed to console!
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